@grafana/scenes 5.10.0 → 5.10.1

Sign up to get free protection for your applications and to get access to all the features.
package/CHANGELOG.md CHANGED
@@ -1,3 +1,15 @@
1
+ # v5.10.1 (Tue Aug 20 2024)
2
+
3
+ #### 🐛 Bug Fix
4
+
5
+ - MultiValueVariable: Fix issue where url update would not take options into account [#874](https://github.com/grafana/scenes/pull/874) ([@mdvictor](https://github.com/mdvictor))
6
+
7
+ #### Authors: 1
8
+
9
+ - Victor Marin ([@mdvictor](https://github.com/mdvictor))
10
+
11
+ ---
12
+
1
13
  # v5.10.0 (Mon Aug 19 2024)
2
14
 
3
15
  ### Release Notes
@@ -100,7 +100,7 @@ class MultiValueVariable extends SceneObjectBase {
100
100
  }
101
101
  interceptStateUpdateAfterValidation(stateUpdate) {
102
102
  const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;
103
- if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {
103
+ if (this.skipNextValidation && stateUpdate.value !== this.state.value && stateUpdate.text !== this.state.text && !isAllValueFix) {
104
104
  stateUpdate.value = this.state.value;
105
105
  stateUpdate.text = this.state.text;
106
106
  }
@@ -1 +1 @@
1
- {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public constructor(private _value: string, private _variable: SceneVariable) {}\n\n public formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string {\n if (formatNameOrFn === VariableFormatID.Text) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (formatNameOrFn === VariableFormatID.PercentEncode) {\n return formatRegistry.get(VariableFormatID.PercentEncode).formatter(this._value, [], this._variable);\n }\n\n if (formatNameOrFn === VariableFormatID.QueryParam) {\n return formatRegistry.get(VariableFormatID.QueryParam).formatter(ALL_VARIABLE_TEXT, [], this._variable);\n }\n\n return this._value;\n }\n}\n"],"names":[],"mappings":";;;;;;;;;AA6CO,MAAe,2BACZ,eAEV,CAAA;AAAA,EAHO,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA,CAAA;AAIL,IAAU,IAAA,CAAA,QAAA,GAAsC,IAAI,wBAAA,CAAyB,IAAI,CAAA,CAAA;AAAA,GAAA;AAAA,EAe1E,iBAAyD,GAAA;AAC9D,IAAA,OAAO,IAAK,CAAA,eAAA,CAAgB,EAAE,CAAE,CAAA,IAAA;AAAA,MAC9B,GAAA,CAAI,CAAC,OAAY,KAAA;AACf,QAAA,IAAA,CAAK,2BAA2B,OAAO,CAAA,CAAA;AACvC,QAAA,OAAO,EAAC,CAAA;AAAA,OACT,CAAA;AAAA,KACH,CAAA;AAAA,GACF;AAAA,EAEO,QAAiB,GAAA;AACtB,IAAA,IAAA,CAAK,cAAe,CAAA,EAAE,OAAS,EAAA,KAAA,EAAO,CAAA,CAAA;AACtC,IAAA,MAAM,cAAc,IAAK,CAAA,MAAA,CAAA;AACzB,IAAA,WAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,WAAA,CAAa,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,GACtB;AAAA,EAKQ,2BAA2B,OAAgC,EAAA;AAEjE,IAAA,MAAM,EAAE,KAAO,EAAA,YAAA,EAAc,IAAM,EAAA,WAAA,KAAgB,IAAK,CAAA,KAAA,CAAA;AAExD,IAAA,MAAM,WAAc,GAAA,IAAA,CAAK,6BAA8B,CAAA,OAAA,EAAS,cAAc,WAAW,CAAA,CAAA;AAEzF,IAAA,IAAA,CAAK,oCAAoC,WAAW,CAAA,CAAA;AAGpD,IAAA,IAAA,CAAK,eAAe,WAAW,CAAA,CAAA;AAG/B,IAAI,IAAA,WAAA,CAAY,UAAU,YAAgB,IAAA,WAAA,CAAY,SAAS,WAAe,IAAA,IAAA,CAAK,aAAe,EAAA;AAChG,MAAA,IAAA,CAAK,YAAa,CAAA,IAAI,8BAA+B,CAAA,IAAI,GAAG,IAAI,CAAA,CAAA;AAAA,KAClE;AAAA,GACF;AAAA,EAEQ,6BAAA,CACN,OACA,EAAA,YAAA,EACA,WACkC,EAAA;AAClC,IAAA,MAAM,WAAgD,GAAA;AAAA,MACpD,OAAA;AAAA,MACA,OAAS,EAAA,KAAA;AAAA,MACT,KAAO,EAAA,YAAA;AAAA,MACP,IAAM,EAAA,WAAA;AAAA,KACR,CAAA;AAEA,IAAI,IAAA,OAAA,CAAQ,WAAW,CAAG,EAAA;AACxB,MAAA,IAAI,IAAK,CAAA,KAAA,CAAM,YAAgB,IAAA,IAAA,CAAK,MAAM,UAAY,EAAA;AACpD,QAAA,WAAA,CAAY,KAAQ,GAAA,kBAAA,CAAA;AACpB,QAAA,WAAA,CAAY,IAAO,GAAA,iBAAA,CAAA;AAAA,OACrB,MAAA,IAAW,IAAK,CAAA,KAAA,CAAM,OAAS,EAAA;AAC7B,QAAA,WAAA,CAAY,QAAQ,EAAC,CAAA;AACrB,QAAA,WAAA,CAAY,OAAO,EAAC,CAAA;AAAA,OACf,MAAA;AACL,QAAA,WAAA,CAAY,KAAQ,GAAA,EAAA,CAAA;AACpB,QAAA,WAAA,CAAY,IAAO,GAAA,EAAA,CAAA;AAAA,OACrB;AAEA,MAAO,OAAA,WAAA,CAAA;AAAA,KACT;AAEA,IAAI,IAAA,IAAA,CAAK,aAAe,EAAA;AACtB,MAAI,IAAA,CAAC,IAAK,CAAA,KAAA,CAAM,UAAY,EAAA;AAC1B,QAAY,WAAA,CAAA,KAAA,GAAQ,QAAQ,CAAG,CAAA,CAAA,KAAA,CAAA;AAC/B,QAAY,WAAA,CAAA,IAAA,GAAO,QAAQ,CAAG,CAAA,CAAA,KAAA,CAAA;AAE9B,QAAI,IAAA,IAAA,CAAK,MAAM,OAAS,EAAA;AACtB,UAAY,WAAA,CAAA,KAAA,GAAQ,CAAC,WAAA,CAAY,KAAK,CAAA,CAAA;AACtC,UAAY,WAAA,CAAA,IAAA,GAAO,CAAC,WAAA,CAAY,IAAI,CAAA,CAAA;AAAA,SACtC;AAAA,OACF;AACA,MAAO,OAAA,WAAA,CAAA;AAAA,KACT;AAEA,IAAI,IAAA,IAAA,CAAK,MAAM,OAAS,EAAA;AAEtB,MAAA,MAAM,gBAAgB,KAAM,CAAA,OAAA,CAAQ,YAAY,CAAI,GAAA,YAAA,GAAe,CAAC,YAAY,CAAA,CAAA;AAChF,MAAA,MAAM,WAAc,GAAA,aAAA,CAAc,MAAO,CAAA,CAAC,CAAM,KAAA,OAAA,CAAQ,IAAK,CAAA,CAAC,CAAM,KAAA,CAAA,CAAE,KAAU,KAAA,CAAC,CAAC,CAAA,CAAA;AAClF,MAAA,MAAM,UAAa,GAAA,WAAA,CAAY,GAAI,CAAA,CAAC,CAAM,KAAA,OAAA,CAAQ,IAAK,CAAA,CAAC,CAAM,KAAA,CAAA,CAAE,KAAU,KAAA,CAAC,EAAG,KAAK,CAAA,CAAA;AAGnF,MAAI,IAAA,WAAA,CAAY,WAAW,CAAG,EAAA;AAC5B,QAAM,MAAA,YAAA,GAAe,IAAK,CAAA,oBAAA,CAAqB,OAAO,CAAA,CAAA;AACtD,QAAA,WAAA,CAAY,QAAQ,YAAa,CAAA,KAAA,CAAA;AACjC,QAAA,WAAA,CAAY,OAAO,YAAa,CAAA,IAAA,CAAA;AAAA,OAC3B,MAAA;AAEL,QAAA,IAAI,CAAC,OAAA,CAAQ,WAAa,EAAA,YAAY,CAAG,EAAA;AACvC,UAAA,WAAA,CAAY,KAAQ,GAAA,WAAA,CAAA;AAAA,SACtB;AACA,QAAA,IAAI,CAAC,OAAA,CAAQ,UAAY,EAAA,WAAW,CAAG,EAAA;AACrC,UAAA,WAAA,CAAY,IAAO,GAAA,UAAA,CAAA;AAAA,SACrB;AAAA,OACF;AACA,MAAO,OAAA,WAAA,CAAA;AAAA,KACT;AAKA,IAAA,IAAI,cAAiB,GAAA,yBAAA,CAA0B,YAAc,EAAA,WAAA,EAAa,OAAO,CAAA,CAAA;AACjF,IAAA,IAAI,cAAgB,EAAA;AAGlB,MAAA,WAAA,CAAY,OAAO,cAAe,CAAA,KAAA,CAAA;AAClC,MAAA,WAAA,CAAY,QAAQ,cAAe,CAAA,KAAA,CAAA;AAAA,KAC9B,MAAA;AAEL,MAAI,IAAA,IAAA,CAAK,MAAM,YAAc,EAAA;AAC3B,QAAA,WAAA,CAAY,KAAQ,GAAA,kBAAA,CAAA;AACpB,QAAA,WAAA,CAAY,IAAO,GAAA,iBAAA,CAAA;AAAA,OACd,MAAA;AAEL,QAAY,WAAA,CAAA,KAAA,GAAQ,QAAQ,CAAG,CAAA,CAAA,KAAA,CAAA;AAC/B,QAAY,WAAA,CAAA,IAAA,GAAO,QAAQ,CAAG,CAAA,CAAA,KAAA,CAAA;AAAA,OAChC;AAAA,KACF;AAEA,IAAO,OAAA,WAAA,CAAA;AAAA,GACT;AAAA,EAMU,oCAAoC,WAAqD,EAAA;AAEjG,IAAA,MAAM,gBAAgB,WAAY,CAAA,KAAA,KAAU,kBAAsB,IAAA,IAAA,CAAK,MAAM,IAAS,KAAA,iBAAA,CAAA;AAEtF,IAAI,IAAA,IAAA,CAAK,sBAAsB,WAAY,CAAA,KAAA,KAAU,KAAK,KAAM,CAAA,KAAA,IAAS,CAAC,aAAe,EAAA;AACvF,MAAY,WAAA,CAAA,KAAA,GAAQ,KAAK,KAAM,CAAA,KAAA,CAAA;AAC/B,MAAY,WAAA,CAAA,IAAA,GAAO,KAAK,KAAM,CAAA,IAAA,CAAA;AAAA,KAChC;AAEA,IAAA,IAAA,CAAK,kBAAqB,GAAA,KAAA,CAAA;AAAA,GAC5B;AAAA,EAEO,QAA0B,GAAA;AAC/B,IAAI,IAAA,IAAA,CAAK,aAAe,EAAA;AACtB,MAAI,IAAA,IAAA,CAAK,MAAM,QAAU,EAAA;AACvB,QAAA,OAAO,IAAI,cAAA,CAAe,IAAK,CAAA,KAAA,CAAM,UAAU,IAAI,CAAA,CAAA;AAAA,OACrD;AAEA,MAAA,OAAO,KAAK,KAAM,CAAA,OAAA,CAAQ,IAAI,CAAC,CAAA,KAAM,EAAE,KAAK,CAAA,CAAA;AAAA,KAC9C;AAEA,IAAA,OAAO,KAAK,KAAM,CAAA,KAAA,CAAA;AAAA,GACpB;AAAA,EAEO,YAAuB,GAAA;AAC5B,IAAI,IAAA,IAAA,CAAK,aAAe,EAAA;AACtB,MAAO,OAAA,iBAAA,CAAA;AAAA,KACT;AAEA,IAAA,IAAI,KAAM,CAAA,OAAA,CAAQ,IAAK,CAAA,KAAA,CAAM,IAAI,CAAG,EAAA;AAClC,MAAA,OAAO,IAAK,CAAA,KAAA,CAAM,IAAK,CAAA,IAAA,CAAK,KAAK,CAAA,CAAA;AAAA,KACnC;AAEA,IAAO,OAAA,MAAA,CAAO,IAAK,CAAA,KAAA,CAAM,IAAI,CAAA,CAAA;AAAA,GAC/B;AAAA,EAEO,WAAc,GAAA;AACnB,IAAM,MAAA,KAAA,GAAQ,KAAK,KAAM,CAAA,KAAA,CAAA;AACzB,IAAA,OAAO,UAAU,kBAAuB,IAAA,KAAA,CAAM,QAAQ,KAAK,CAAA,IAAK,MAAM,CAAO,CAAA,KAAA,kBAAA,CAAA;AAAA,GAC/E;AAAA,EAEO,qBAAqB,OAAgC,EAAA;AAC1D,IAAI,IAAA,IAAA,CAAK,MAAM,YAAc,EAAA;AAC3B,MAAO,OAAA,EAAE,OAAO,CAAC,kBAAkB,GAAG,IAAM,EAAA,CAAC,iBAAiB,CAAE,EAAA,CAAA;AAAA,KAClE,MAAA,IAAW,OAAQ,CAAA,MAAA,GAAS,CAAG,EAAA;AAC7B,MAAA,OAAO,EAAE,KAAA,EAAO,CAAC,OAAA,CAAQ,CAAG,CAAA,CAAA,KAAK,CAAG,EAAA,IAAA,EAAM,CAAC,OAAA,CAAQ,CAAG,CAAA,CAAA,KAAK,CAAE,EAAA,CAAA;AAAA,KACxD,MAAA;AACL,MAAA,OAAO,EAAE,KAAO,EAAA,EAAI,EAAA,IAAA,EAAM,EAAG,EAAA,CAAA;AAAA,KAC/B;AAAA,GACF;AAAA,EAKO,aAAA,CAAc,OAAsB,IAAsB,EAAA;AAE/D,IAAA,IAAI,UAAU,IAAK,CAAA,KAAA,CAAM,SAAS,IAAS,KAAA,IAAA,CAAK,MAAM,IAAM,EAAA;AAC1D,MAAA,OAAA;AAAA,KACF;AAEA,IAAA,IAAI,CAAC,IAAM,EAAA;AACT,MAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,KAAK,CAAG,EAAA;AACxB,QAAA,IAAA,GAAO,MAAM,GAAI,CAAA,CAAC,MAAM,IAAK,CAAA,qBAAA,CAAsB,CAAC,CAAC,CAAA,CAAA;AAAA,OAChD,MAAA;AACL,QAAO,IAAA,GAAA,IAAA,CAAK,sBAAsB,KAAK,CAAA,CAAA;AAAA,OACzC;AAAA,KACF;AAEA,IAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,KAAK,CAAG,EAAA;AAExB,MAAI,IAAA,KAAA,CAAM,WAAW,CAAG,EAAA;AACtB,QAAA,MAAM,KAAQ,GAAA,IAAA,CAAK,oBAAqB,CAAA,IAAA,CAAK,MAAM,OAAO,CAAA,CAAA;AAC1D,QAAA,KAAA,GAAQ,KAAM,CAAA,KAAA,CAAA;AACd,QAAA,IAAA,GAAO,KAAM,CAAA,IAAA,CAAA;AAAA,OACf;AAGA,MAAA,IAAI,KAAM,CAAA,KAAA,CAAM,MAAS,GAAA,CAAA,CAAA,KAAO,kBAAoB,EAAA;AAClD,QAAA,KAAA,GAAQ,CAAC,kBAAkB,CAAA,CAAA;AAC3B,QAAA,IAAA,GAAO,CAAC,iBAAiB,CAAA,CAAA;AAAA,iBAGlB,KAAM,CAAA,CAAA,CAAA,KAAO,kBAAsB,IAAA,KAAA,CAAM,SAAS,CAAG,EAAA;AAC5D,QAAA,KAAA,CAAM,KAAM,EAAA,CAAA;AACZ,QAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,IAAI,CAAG,EAAA;AACvB,UAAA,IAAA,CAAK,KAAM,EAAA,CAAA;AAAA,SACb;AAAA,OACF;AAAA,KACF;AAGA,IAAI,IAAA,OAAA,CAAQ,KAAO,EAAA,IAAA,CAAK,KAAM,CAAA,KAAK,CAAK,IAAA,OAAA,CAAQ,IAAM,EAAA,IAAA,CAAK,KAAM,CAAA,IAAI,CAAG,EAAA;AACtE,MAAA,OAAA;AAAA,KACF;AAEA,IAAA,IAAA,CAAK,eAAe,EAAE,KAAA,EAAO,IAAM,EAAA,OAAA,EAAS,OAAO,CAAA,CAAA;AACnD,IAAA,IAAA,CAAK,YAAa,CAAA,IAAI,8BAA+B,CAAA,IAAI,GAAG,IAAI,CAAA,CAAA;AAAA,GAClE;AAAA,EAEQ,sBAAsB,KAAiD,EAAA;AAC7E,IAAA,IAAI,UAAU,kBAAoB,EAAA;AAChC,MAAO,OAAA,iBAAA,CAAA;AAAA,KACT;AAEA,IAAM,MAAA,MAAA,GAAS,KAAK,KAAM,CAAA,OAAA,CAAQ,KAAK,CAAC,CAAA,KAAM,CAAE,CAAA,KAAA,KAAU,KAAK,CAAA,CAAA;AAC/D,IAAA,IAAI,MAAQ,EAAA;AACV,MAAA,OAAO,MAAO,CAAA,KAAA,CAAA;AAAA,KAChB;AAEA,IAAM,MAAA,aAAA,GAAgB,KAAK,KAAM,CAAA,OAAA,CAAQ,KAAK,CAAC,CAAA,KAAM,CAAE,CAAA,KAAA,KAAU,KAAK,CAAA,CAAA;AACtE,IAAA,IAAI,aAAe,EAAA;AACjB,MAAA,OAAO,aAAc,CAAA,KAAA,CAAA;AAAA,KACvB;AAEA,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAAA,EAKQ,eAAe,KAAyC,EAAA;AAC9D,IAAA,iBAAA,CAA2C,MAAM,KAAK,CAAA,CAAA;AAAA,GACxD;AAAA,EAEO,mBAA6C,GAAA;AAClD,IAAI,IAAA,OAAA,GAAU,KAAK,KAAM,CAAA,OAAA,CAAA;AAEzB,IAAI,IAAA,IAAA,CAAK,MAAM,UAAY,EAAA;AACzB,MAAU,OAAA,GAAA,CAAC,EAAE,KAAO,EAAA,kBAAA,EAAoB,OAAO,iBAAkB,EAAA,EAAG,GAAG,OAAO,CAAA,CAAA;AAAA,KAChF;AAEA,IAAA,IAAI,CAAC,KAAM,CAAA,OAAA,CAAQ,IAAK,CAAA,KAAA,CAAM,KAAK,CAAG,EAAA;AACpC,MAAM,MAAA,OAAA,GAAU,QAAQ,IAAK,CAAA,CAAC,MAAM,CAAE,CAAA,KAAA,KAAU,IAAK,CAAA,KAAA,CAAM,KAAK,CAAA,CAAA;AAChE,MAAA,IAAI,CAAC,OAAS,EAAA;AACZ,QAAA,OAAA,GAAU,CAAC,EAAE,KAAO,EAAA,IAAA,CAAK,MAAM,KAAO,EAAA,KAAA,EAAO,MAAO,CAAA,IAAA,CAAK,KAAM,CAAA,IAAI,CAAE,EAAA,EAAG,GAAG,OAAO,CAAA,CAAA;AAAA,OACpF;AAAA,KACF;AAEA,IAAO,OAAA,OAAA,CAAA;AAAA,GACT;AAAA,EAEO,cAAiB,GAAA;AACtB,IAAA,IAAA,CAAK,gBAAgB,EAAE,CAAE,CAAA,SAAA,CAAU,CAAC,OAAY,KAAA;AAC5C,MAAA,IAAA,CAAK,2BAA2B,OAAO,CAAA,CAAA;AAAA,KAC1C,CAAA,CAAA;AAAA,GACH;AAMF,CAAA;AAKA,SAAS,yBAAA,CACP,YACA,EAAA,WAAA,EACA,OACA,EAAA;AACA,EAAI,IAAA,SAAA,CAAA;AAEJ,EAAA,KAAA,MAAW,QAAQ,OAAS,EAAA;AAC1B,IAAI,IAAA,IAAA,CAAK,UAAU,YAAc,EAAA;AAC/B,MAAO,OAAA,IAAA,CAAA;AAAA,KACT;AAGA,IAAI,IAAA,IAAA,CAAK,UAAU,WAAa,EAAA;AAC9B,MAAY,SAAA,GAAA,IAAA,CAAA;AAAA,KACd;AAAA,GACF;AAEA,EAAO,OAAA,SAAA,CAAA;AACT,CAAA;AAEO,MAAM,wBAEb,CAAA;AAAA,EACS,YAAoB,YAA0C,EAAA;AAA1C,IAAA,IAAA,CAAA,YAAA,GAAA,YAAA,CAAA;AAAA,GAA2C;AAAA,EAE9D,MAAiB,GAAA;AACvB,IAAO,OAAA,CAAA,IAAA,EAAO,IAAK,CAAA,YAAA,CAAa,KAAM,CAAA,IAAA,CAAA,CAAA,CAAA;AAAA,GACxC;AAAA,EAEO,OAAoB,GAAA;AACzB,IAAI,IAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAM,WAAa,EAAA;AACvC,MAAA,OAAO,EAAC,CAAA;AAAA,KACV;AAEA,IAAO,OAAA,CAAC,IAAK,CAAA,MAAA,EAAQ,CAAA,CAAA;AAAA,GACvB;AAAA,EAEO,WAAoC,GAAA;AACzC,IAAI,IAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAM,WAAa,EAAA;AACvC,MAAA,OAAO,EAAC,CAAA;AAAA,KACV;AAEA,IAAA,IAAI,QAAqC,GAAA,IAAA,CAAA;AACzC,IAAI,IAAA,KAAA,GAAQ,IAAK,CAAA,YAAA,CAAa,KAAM,CAAA,KAAA,CAAA;AAEpC,IAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,KAAK,CAAG,EAAA;AACxB,MAAW,QAAA,GAAA,KAAA,CAAM,IAAI,MAAM,CAAA,CAAA;AAAA,KACjB,MAAA,IAAM,IAAK,CAAA,YAAA,CAAa,MAAM,OAAU,EAAA;AAElD,MAAW,QAAA,GAAA,CAAC,MAAO,CAAA,KAAK,CAAC,CAAA,CAAA;AAAA,KACpB,MAAA;AACL,MAAA,QAAA,GAAW,OAAO,KAAK,CAAA,CAAA;AAAA,KACzB;AAEA,IAAA,OAAO,EAAE,CAAC,IAAK,CAAA,MAAA,KAAW,QAAS,EAAA,CAAA;AAAA,GACrC;AAAA,EAEO,cAAc,MAAoC,EAAA;AACvD,IAAI,IAAA,QAAA,GAAW,MAAO,CAAA,IAAA,CAAK,MAAO,EAAA,CAAA,CAAA;AAElC,IAAA,IAAI,YAAY,IAAM,EAAA;AAEpB,MAAI,IAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAM,UAAY,EAAA;AACtC,QAAA,QAAA,GAAW,wBAAwB,QAAQ,CAAA,CAAA;AAAA,OAC7C;AAIA,MAAI,IAAA,IAAA,CAAK,aAAa,KAAM,CAAA,QAAA,IAAY,KAAK,YAAa,CAAA,KAAA,CAAM,aAAa,QAAU,EAAA;AACrF,QAAW,QAAA,GAAA,kBAAA,CAAA;AAAA,OACb;AAMA,MAAI,IAAA,CAAC,IAAK,CAAA,YAAA,CAAa,QAAU,EAAA;AAC/B,QAAA,IAAA,CAAK,aAAa,kBAAqB,GAAA,IAAA,CAAA;AAAA,OACzC;AAEA,MAAK,IAAA,CAAA,YAAA,CAAa,cAAc,QAAQ,CAAA,CAAA;AAAA,KAC1C;AAAA,GACF;AACF,CAAA;AAEA,SAAS,wBAAwB,KAA0B,EAAA;AACzD,EAAA,IAAI,OAAQ,CAAA,KAAK,CAAK,IAAA,KAAA,CAAM,OAAO,iBAAmB,EAAA;AACpD,IAAA,OAAO,CAAC,kBAAkB,CAAA,CAAA;AAAA,GAC5B,MAAA,IAAW,UAAU,iBAAmB,EAAA;AACtC,IAAO,OAAA,kBAAA,CAAA;AAAA,GACT;AAEA,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAMO,MAAM,cAA8C,CAAA;AAAA,EAClD,WAAA,CAAoB,QAAwB,SAA0B,EAAA;AAAlD,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA,CAAA;AAAwB,IAAA,IAAA,CAAA,SAAA,GAAA,SAAA,CAAA;AAAA,GAA2B;AAAA,EAEvE,UAAU,cAA6D,EAAA;AAC5E,IAAI,IAAA,cAAA,KAAmB,iBAAiB,IAAM,EAAA;AAC5C,MAAO,OAAA,iBAAA,CAAA;AAAA,KACT;AAEA,IAAI,IAAA,cAAA,KAAmB,iBAAiB,aAAe,EAAA;AACrD,MAAO,OAAA,cAAA,CAAe,GAAI,CAAA,gBAAA,CAAiB,aAAa,CAAA,CAAE,SAAU,CAAA,IAAA,CAAK,MAAQ,EAAA,EAAI,EAAA,IAAA,CAAK,SAAS,CAAA,CAAA;AAAA,KACrG;AAEA,IAAI,IAAA,cAAA,KAAmB,iBAAiB,UAAY,EAAA;AAClD,MAAO,OAAA,cAAA,CAAe,GAAI,CAAA,gBAAA,CAAiB,UAAU,CAAA,CAAE,UAAU,iBAAmB,EAAA,EAAI,EAAA,IAAA,CAAK,SAAS,CAAA,CAAA;AAAA,KACxG;AAEA,IAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,GACd;AACF;;;;"}
1
+ {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && stateUpdate.text !== this.state.text && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public constructor(private _value: string, private _variable: SceneVariable) {}\n\n public formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string {\n if (formatNameOrFn === VariableFormatID.Text) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (formatNameOrFn === VariableFormatID.PercentEncode) {\n return formatRegistry.get(VariableFormatID.PercentEncode).formatter(this._value, [], this._variable);\n }\n\n if (formatNameOrFn === VariableFormatID.QueryParam) {\n return formatRegistry.get(VariableFormatID.QueryParam).formatter(ALL_VARIABLE_TEXT, [], this._variable);\n }\n\n return this._value;\n }\n}\n"],"names":[],"mappings":";;;;;;;;;AA6CO,MAAe,2BACZ,eAEV,CAAA;AAAA,EAHO,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA,CAAA;AAIL,IAAU,IAAA,CAAA,QAAA,GAAsC,IAAI,wBAAA,CAAyB,IAAI,CAAA,CAAA;AAAA,GAAA;AAAA,EAe1E,iBAAyD,GAAA;AAC9D,IAAA,OAAO,IAAK,CAAA,eAAA,CAAgB,EAAE,CAAE,CAAA,IAAA;AAAA,MAC9B,GAAA,CAAI,CAAC,OAAY,KAAA;AACf,QAAA,IAAA,CAAK,2BAA2B,OAAO,CAAA,CAAA;AACvC,QAAA,OAAO,EAAC,CAAA;AAAA,OACT,CAAA;AAAA,KACH,CAAA;AAAA,GACF;AAAA,EAEO,QAAiB,GAAA;AACtB,IAAA,IAAA,CAAK,cAAe,CAAA,EAAE,OAAS,EAAA,KAAA,EAAO,CAAA,CAAA;AACtC,IAAA,MAAM,cAAc,IAAK,CAAA,MAAA,CAAA;AACzB,IAAA,WAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,WAAA,CAAa,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,GACtB;AAAA,EAKQ,2BAA2B,OAAgC,EAAA;AAEjE,IAAA,MAAM,EAAE,KAAO,EAAA,YAAA,EAAc,IAAM,EAAA,WAAA,KAAgB,IAAK,CAAA,KAAA,CAAA;AAExD,IAAA,MAAM,WAAc,GAAA,IAAA,CAAK,6BAA8B,CAAA,OAAA,EAAS,cAAc,WAAW,CAAA,CAAA;AAEzF,IAAA,IAAA,CAAK,oCAAoC,WAAW,CAAA,CAAA;AAGpD,IAAA,IAAA,CAAK,eAAe,WAAW,CAAA,CAAA;AAG/B,IAAI,IAAA,WAAA,CAAY,UAAU,YAAgB,IAAA,WAAA,CAAY,SAAS,WAAe,IAAA,IAAA,CAAK,aAAe,EAAA;AAChG,MAAA,IAAA,CAAK,YAAa,CAAA,IAAI,8BAA+B,CAAA,IAAI,GAAG,IAAI,CAAA,CAAA;AAAA,KAClE;AAAA,GACF;AAAA,EAEQ,6BAAA,CACN,OACA,EAAA,YAAA,EACA,WACkC,EAAA;AAClC,IAAA,MAAM,WAAgD,GAAA;AAAA,MACpD,OAAA;AAAA,MACA,OAAS,EAAA,KAAA;AAAA,MACT,KAAO,EAAA,YAAA;AAAA,MACP,IAAM,EAAA,WAAA;AAAA,KACR,CAAA;AAEA,IAAI,IAAA,OAAA,CAAQ,WAAW,CAAG,EAAA;AACxB,MAAA,IAAI,IAAK,CAAA,KAAA,CAAM,YAAgB,IAAA,IAAA,CAAK,MAAM,UAAY,EAAA;AACpD,QAAA,WAAA,CAAY,KAAQ,GAAA,kBAAA,CAAA;AACpB,QAAA,WAAA,CAAY,IAAO,GAAA,iBAAA,CAAA;AAAA,OACrB,MAAA,IAAW,IAAK,CAAA,KAAA,CAAM,OAAS,EAAA;AAC7B,QAAA,WAAA,CAAY,QAAQ,EAAC,CAAA;AACrB,QAAA,WAAA,CAAY,OAAO,EAAC,CAAA;AAAA,OACf,MAAA;AACL,QAAA,WAAA,CAAY,KAAQ,GAAA,EAAA,CAAA;AACpB,QAAA,WAAA,CAAY,IAAO,GAAA,EAAA,CAAA;AAAA,OACrB;AAEA,MAAO,OAAA,WAAA,CAAA;AAAA,KACT;AAEA,IAAI,IAAA,IAAA,CAAK,aAAe,EAAA;AACtB,MAAI,IAAA,CAAC,IAAK,CAAA,KAAA,CAAM,UAAY,EAAA;AAC1B,QAAY,WAAA,CAAA,KAAA,GAAQ,QAAQ,CAAG,CAAA,CAAA,KAAA,CAAA;AAC/B,QAAY,WAAA,CAAA,IAAA,GAAO,QAAQ,CAAG,CAAA,CAAA,KAAA,CAAA;AAE9B,QAAI,IAAA,IAAA,CAAK,MAAM,OAAS,EAAA;AACtB,UAAY,WAAA,CAAA,KAAA,GAAQ,CAAC,WAAA,CAAY,KAAK,CAAA,CAAA;AACtC,UAAY,WAAA,CAAA,IAAA,GAAO,CAAC,WAAA,CAAY,IAAI,CAAA,CAAA;AAAA,SACtC;AAAA,OACF;AACA,MAAO,OAAA,WAAA,CAAA;AAAA,KACT;AAEA,IAAI,IAAA,IAAA,CAAK,MAAM,OAAS,EAAA;AAEtB,MAAA,MAAM,gBAAgB,KAAM,CAAA,OAAA,CAAQ,YAAY,CAAI,GAAA,YAAA,GAAe,CAAC,YAAY,CAAA,CAAA;AAChF,MAAA,MAAM,WAAc,GAAA,aAAA,CAAc,MAAO,CAAA,CAAC,CAAM,KAAA,OAAA,CAAQ,IAAK,CAAA,CAAC,CAAM,KAAA,CAAA,CAAE,KAAU,KAAA,CAAC,CAAC,CAAA,CAAA;AAClF,MAAA,MAAM,UAAa,GAAA,WAAA,CAAY,GAAI,CAAA,CAAC,CAAM,KAAA,OAAA,CAAQ,IAAK,CAAA,CAAC,CAAM,KAAA,CAAA,CAAE,KAAU,KAAA,CAAC,EAAG,KAAK,CAAA,CAAA;AAGnF,MAAI,IAAA,WAAA,CAAY,WAAW,CAAG,EAAA;AAC5B,QAAM,MAAA,YAAA,GAAe,IAAK,CAAA,oBAAA,CAAqB,OAAO,CAAA,CAAA;AACtD,QAAA,WAAA,CAAY,QAAQ,YAAa,CAAA,KAAA,CAAA;AACjC,QAAA,WAAA,CAAY,OAAO,YAAa,CAAA,IAAA,CAAA;AAAA,OAC3B,MAAA;AAEL,QAAA,IAAI,CAAC,OAAA,CAAQ,WAAa,EAAA,YAAY,CAAG,EAAA;AACvC,UAAA,WAAA,CAAY,KAAQ,GAAA,WAAA,CAAA;AAAA,SACtB;AACA,QAAA,IAAI,CAAC,OAAA,CAAQ,UAAY,EAAA,WAAW,CAAG,EAAA;AACrC,UAAA,WAAA,CAAY,IAAO,GAAA,UAAA,CAAA;AAAA,SACrB;AAAA,OACF;AACA,MAAO,OAAA,WAAA,CAAA;AAAA,KACT;AAKA,IAAA,IAAI,cAAiB,GAAA,yBAAA,CAA0B,YAAc,EAAA,WAAA,EAAa,OAAO,CAAA,CAAA;AACjF,IAAA,IAAI,cAAgB,EAAA;AAGlB,MAAA,WAAA,CAAY,OAAO,cAAe,CAAA,KAAA,CAAA;AAClC,MAAA,WAAA,CAAY,QAAQ,cAAe,CAAA,KAAA,CAAA;AAAA,KAC9B,MAAA;AAEL,MAAI,IAAA,IAAA,CAAK,MAAM,YAAc,EAAA;AAC3B,QAAA,WAAA,CAAY,KAAQ,GAAA,kBAAA,CAAA;AACpB,QAAA,WAAA,CAAY,IAAO,GAAA,iBAAA,CAAA;AAAA,OACd,MAAA;AAEL,QAAY,WAAA,CAAA,KAAA,GAAQ,QAAQ,CAAG,CAAA,CAAA,KAAA,CAAA;AAC/B,QAAY,WAAA,CAAA,IAAA,GAAO,QAAQ,CAAG,CAAA,CAAA,KAAA,CAAA;AAAA,OAChC;AAAA,KACF;AAEA,IAAO,OAAA,WAAA,CAAA;AAAA,GACT;AAAA,EAMU,oCAAoC,WAAqD,EAAA;AAEjG,IAAA,MAAM,gBAAgB,WAAY,CAAA,KAAA,KAAU,kBAAsB,IAAA,IAAA,CAAK,MAAM,IAAS,KAAA,iBAAA,CAAA;AAEtF,IAAA,IAAI,IAAK,CAAA,kBAAA,IAAsB,WAAY,CAAA,KAAA,KAAU,IAAK,CAAA,KAAA,CAAM,KAAS,IAAA,WAAA,CAAY,IAAS,KAAA,IAAA,CAAK,KAAM,CAAA,IAAA,IAAQ,CAAC,aAAe,EAAA;AAC/H,MAAY,WAAA,CAAA,KAAA,GAAQ,KAAK,KAAM,CAAA,KAAA,CAAA;AAC/B,MAAY,WAAA,CAAA,IAAA,GAAO,KAAK,KAAM,CAAA,IAAA,CAAA;AAAA,KAChC;AAEA,IAAA,IAAA,CAAK,kBAAqB,GAAA,KAAA,CAAA;AAAA,GAC5B;AAAA,EAEO,QAA0B,GAAA;AAC/B,IAAI,IAAA,IAAA,CAAK,aAAe,EAAA;AACtB,MAAI,IAAA,IAAA,CAAK,MAAM,QAAU,EAAA;AACvB,QAAA,OAAO,IAAI,cAAA,CAAe,IAAK,CAAA,KAAA,CAAM,UAAU,IAAI,CAAA,CAAA;AAAA,OACrD;AAEA,MAAA,OAAO,KAAK,KAAM,CAAA,OAAA,CAAQ,IAAI,CAAC,CAAA,KAAM,EAAE,KAAK,CAAA,CAAA;AAAA,KAC9C;AAEA,IAAA,OAAO,KAAK,KAAM,CAAA,KAAA,CAAA;AAAA,GACpB;AAAA,EAEO,YAAuB,GAAA;AAC5B,IAAI,IAAA,IAAA,CAAK,aAAe,EAAA;AACtB,MAAO,OAAA,iBAAA,CAAA;AAAA,KACT;AAEA,IAAA,IAAI,KAAM,CAAA,OAAA,CAAQ,IAAK,CAAA,KAAA,CAAM,IAAI,CAAG,EAAA;AAClC,MAAA,OAAO,IAAK,CAAA,KAAA,CAAM,IAAK,CAAA,IAAA,CAAK,KAAK,CAAA,CAAA;AAAA,KACnC;AAEA,IAAO,OAAA,MAAA,CAAO,IAAK,CAAA,KAAA,CAAM,IAAI,CAAA,CAAA;AAAA,GAC/B;AAAA,EAEO,WAAc,GAAA;AACnB,IAAM,MAAA,KAAA,GAAQ,KAAK,KAAM,CAAA,KAAA,CAAA;AACzB,IAAA,OAAO,UAAU,kBAAuB,IAAA,KAAA,CAAM,QAAQ,KAAK,CAAA,IAAK,MAAM,CAAO,CAAA,KAAA,kBAAA,CAAA;AAAA,GAC/E;AAAA,EAEO,qBAAqB,OAAgC,EAAA;AAC1D,IAAI,IAAA,IAAA,CAAK,MAAM,YAAc,EAAA;AAC3B,MAAO,OAAA,EAAE,OAAO,CAAC,kBAAkB,GAAG,IAAM,EAAA,CAAC,iBAAiB,CAAE,EAAA,CAAA;AAAA,KAClE,MAAA,IAAW,OAAQ,CAAA,MAAA,GAAS,CAAG,EAAA;AAC7B,MAAA,OAAO,EAAE,KAAA,EAAO,CAAC,OAAA,CAAQ,CAAG,CAAA,CAAA,KAAK,CAAG,EAAA,IAAA,EAAM,CAAC,OAAA,CAAQ,CAAG,CAAA,CAAA,KAAK,CAAE,EAAA,CAAA;AAAA,KACxD,MAAA;AACL,MAAA,OAAO,EAAE,KAAO,EAAA,EAAI,EAAA,IAAA,EAAM,EAAG,EAAA,CAAA;AAAA,KAC/B;AAAA,GACF;AAAA,EAKO,aAAA,CAAc,OAAsB,IAAsB,EAAA;AAE/D,IAAA,IAAI,UAAU,IAAK,CAAA,KAAA,CAAM,SAAS,IAAS,KAAA,IAAA,CAAK,MAAM,IAAM,EAAA;AAC1D,MAAA,OAAA;AAAA,KACF;AAEA,IAAA,IAAI,CAAC,IAAM,EAAA;AACT,MAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,KAAK,CAAG,EAAA;AACxB,QAAA,IAAA,GAAO,MAAM,GAAI,CAAA,CAAC,MAAM,IAAK,CAAA,qBAAA,CAAsB,CAAC,CAAC,CAAA,CAAA;AAAA,OAChD,MAAA;AACL,QAAO,IAAA,GAAA,IAAA,CAAK,sBAAsB,KAAK,CAAA,CAAA;AAAA,OACzC;AAAA,KACF;AAEA,IAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,KAAK,CAAG,EAAA;AAExB,MAAI,IAAA,KAAA,CAAM,WAAW,CAAG,EAAA;AACtB,QAAA,MAAM,KAAQ,GAAA,IAAA,CAAK,oBAAqB,CAAA,IAAA,CAAK,MAAM,OAAO,CAAA,CAAA;AAC1D,QAAA,KAAA,GAAQ,KAAM,CAAA,KAAA,CAAA;AACd,QAAA,IAAA,GAAO,KAAM,CAAA,IAAA,CAAA;AAAA,OACf;AAGA,MAAA,IAAI,KAAM,CAAA,KAAA,CAAM,MAAS,GAAA,CAAA,CAAA,KAAO,kBAAoB,EAAA;AAClD,QAAA,KAAA,GAAQ,CAAC,kBAAkB,CAAA,CAAA;AAC3B,QAAA,IAAA,GAAO,CAAC,iBAAiB,CAAA,CAAA;AAAA,iBAGlB,KAAM,CAAA,CAAA,CAAA,KAAO,kBAAsB,IAAA,KAAA,CAAM,SAAS,CAAG,EAAA;AAC5D,QAAA,KAAA,CAAM,KAAM,EAAA,CAAA;AACZ,QAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,IAAI,CAAG,EAAA;AACvB,UAAA,IAAA,CAAK,KAAM,EAAA,CAAA;AAAA,SACb;AAAA,OACF;AAAA,KACF;AAGA,IAAI,IAAA,OAAA,CAAQ,KAAO,EAAA,IAAA,CAAK,KAAM,CAAA,KAAK,CAAK,IAAA,OAAA,CAAQ,IAAM,EAAA,IAAA,CAAK,KAAM,CAAA,IAAI,CAAG,EAAA;AACtE,MAAA,OAAA;AAAA,KACF;AAEA,IAAA,IAAA,CAAK,eAAe,EAAE,KAAA,EAAO,IAAM,EAAA,OAAA,EAAS,OAAO,CAAA,CAAA;AACnD,IAAA,IAAA,CAAK,YAAa,CAAA,IAAI,8BAA+B,CAAA,IAAI,GAAG,IAAI,CAAA,CAAA;AAAA,GAClE;AAAA,EAEQ,sBAAsB,KAAiD,EAAA;AAC7E,IAAA,IAAI,UAAU,kBAAoB,EAAA;AAChC,MAAO,OAAA,iBAAA,CAAA;AAAA,KACT;AAEA,IAAM,MAAA,MAAA,GAAS,KAAK,KAAM,CAAA,OAAA,CAAQ,KAAK,CAAC,CAAA,KAAM,CAAE,CAAA,KAAA,KAAU,KAAK,CAAA,CAAA;AAC/D,IAAA,IAAI,MAAQ,EAAA;AACV,MAAA,OAAO,MAAO,CAAA,KAAA,CAAA;AAAA,KAChB;AAEA,IAAM,MAAA,aAAA,GAAgB,KAAK,KAAM,CAAA,OAAA,CAAQ,KAAK,CAAC,CAAA,KAAM,CAAE,CAAA,KAAA,KAAU,KAAK,CAAA,CAAA;AACtE,IAAA,IAAI,aAAe,EAAA;AACjB,MAAA,OAAO,aAAc,CAAA,KAAA,CAAA;AAAA,KACvB;AAEA,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAAA,EAKQ,eAAe,KAAyC,EAAA;AAC9D,IAAA,iBAAA,CAA2C,MAAM,KAAK,CAAA,CAAA;AAAA,GACxD;AAAA,EAEO,mBAA6C,GAAA;AAClD,IAAI,IAAA,OAAA,GAAU,KAAK,KAAM,CAAA,OAAA,CAAA;AAEzB,IAAI,IAAA,IAAA,CAAK,MAAM,UAAY,EAAA;AACzB,MAAU,OAAA,GAAA,CAAC,EAAE,KAAO,EAAA,kBAAA,EAAoB,OAAO,iBAAkB,EAAA,EAAG,GAAG,OAAO,CAAA,CAAA;AAAA,KAChF;AAEA,IAAA,IAAI,CAAC,KAAM,CAAA,OAAA,CAAQ,IAAK,CAAA,KAAA,CAAM,KAAK,CAAG,EAAA;AACpC,MAAM,MAAA,OAAA,GAAU,QAAQ,IAAK,CAAA,CAAC,MAAM,CAAE,CAAA,KAAA,KAAU,IAAK,CAAA,KAAA,CAAM,KAAK,CAAA,CAAA;AAChE,MAAA,IAAI,CAAC,OAAS,EAAA;AACZ,QAAA,OAAA,GAAU,CAAC,EAAE,KAAO,EAAA,IAAA,CAAK,MAAM,KAAO,EAAA,KAAA,EAAO,MAAO,CAAA,IAAA,CAAK,KAAM,CAAA,IAAI,CAAE,EAAA,EAAG,GAAG,OAAO,CAAA,CAAA;AAAA,OACpF;AAAA,KACF;AAEA,IAAO,OAAA,OAAA,CAAA;AAAA,GACT;AAAA,EAEO,cAAiB,GAAA;AACtB,IAAA,IAAA,CAAK,gBAAgB,EAAE,CAAE,CAAA,SAAA,CAAU,CAAC,OAAY,KAAA;AAC5C,MAAA,IAAA,CAAK,2BAA2B,OAAO,CAAA,CAAA;AAAA,KAC1C,CAAA,CAAA;AAAA,GACH;AAMF,CAAA;AAKA,SAAS,yBAAA,CACP,YACA,EAAA,WAAA,EACA,OACA,EAAA;AACA,EAAI,IAAA,SAAA,CAAA;AAEJ,EAAA,KAAA,MAAW,QAAQ,OAAS,EAAA;AAC1B,IAAI,IAAA,IAAA,CAAK,UAAU,YAAc,EAAA;AAC/B,MAAO,OAAA,IAAA,CAAA;AAAA,KACT;AAGA,IAAI,IAAA,IAAA,CAAK,UAAU,WAAa,EAAA;AAC9B,MAAY,SAAA,GAAA,IAAA,CAAA;AAAA,KACd;AAAA,GACF;AAEA,EAAO,OAAA,SAAA,CAAA;AACT,CAAA;AAEO,MAAM,wBAEb,CAAA;AAAA,EACS,YAAoB,YAA0C,EAAA;AAA1C,IAAA,IAAA,CAAA,YAAA,GAAA,YAAA,CAAA;AAAA,GAA2C;AAAA,EAE9D,MAAiB,GAAA;AACvB,IAAO,OAAA,CAAA,IAAA,EAAO,IAAK,CAAA,YAAA,CAAa,KAAM,CAAA,IAAA,CAAA,CAAA,CAAA;AAAA,GACxC;AAAA,EAEO,OAAoB,GAAA;AACzB,IAAI,IAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAM,WAAa,EAAA;AACvC,MAAA,OAAO,EAAC,CAAA;AAAA,KACV;AAEA,IAAO,OAAA,CAAC,IAAK,CAAA,MAAA,EAAQ,CAAA,CAAA;AAAA,GACvB;AAAA,EAEO,WAAoC,GAAA;AACzC,IAAI,IAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAM,WAAa,EAAA;AACvC,MAAA,OAAO,EAAC,CAAA;AAAA,KACV;AAEA,IAAA,IAAI,QAAqC,GAAA,IAAA,CAAA;AACzC,IAAI,IAAA,KAAA,GAAQ,IAAK,CAAA,YAAA,CAAa,KAAM,CAAA,KAAA,CAAA;AAEpC,IAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,KAAK,CAAG,EAAA;AACxB,MAAW,QAAA,GAAA,KAAA,CAAM,IAAI,MAAM,CAAA,CAAA;AAAA,KACjB,MAAA,IAAM,IAAK,CAAA,YAAA,CAAa,MAAM,OAAU,EAAA;AAElD,MAAW,QAAA,GAAA,CAAC,MAAO,CAAA,KAAK,CAAC,CAAA,CAAA;AAAA,KACpB,MAAA;AACL,MAAA,QAAA,GAAW,OAAO,KAAK,CAAA,CAAA;AAAA,KACzB;AAEA,IAAA,OAAO,EAAE,CAAC,IAAK,CAAA,MAAA,KAAW,QAAS,EAAA,CAAA;AAAA,GACrC;AAAA,EAEO,cAAc,MAAoC,EAAA;AACvD,IAAI,IAAA,QAAA,GAAW,MAAO,CAAA,IAAA,CAAK,MAAO,EAAA,CAAA,CAAA;AAElC,IAAA,IAAI,YAAY,IAAM,EAAA;AAEpB,MAAI,IAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAM,UAAY,EAAA;AACtC,QAAA,QAAA,GAAW,wBAAwB,QAAQ,CAAA,CAAA;AAAA,OAC7C;AAIA,MAAI,IAAA,IAAA,CAAK,aAAa,KAAM,CAAA,QAAA,IAAY,KAAK,YAAa,CAAA,KAAA,CAAM,aAAa,QAAU,EAAA;AACrF,QAAW,QAAA,GAAA,kBAAA,CAAA;AAAA,OACb;AAMA,MAAI,IAAA,CAAC,IAAK,CAAA,YAAA,CAAa,QAAU,EAAA;AAC/B,QAAA,IAAA,CAAK,aAAa,kBAAqB,GAAA,IAAA,CAAA;AAAA,OACzC;AAEA,MAAK,IAAA,CAAA,YAAA,CAAa,cAAc,QAAQ,CAAA,CAAA;AAAA,KAC1C;AAAA,GACF;AACF,CAAA;AAEA,SAAS,wBAAwB,KAA0B,EAAA;AACzD,EAAA,IAAI,OAAQ,CAAA,KAAK,CAAK,IAAA,KAAA,CAAM,OAAO,iBAAmB,EAAA;AACpD,IAAA,OAAO,CAAC,kBAAkB,CAAA,CAAA;AAAA,GAC5B,MAAA,IAAW,UAAU,iBAAmB,EAAA;AACtC,IAAO,OAAA,kBAAA,CAAA;AAAA,GACT;AAEA,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAMO,MAAM,cAA8C,CAAA;AAAA,EAClD,WAAA,CAAoB,QAAwB,SAA0B,EAAA;AAAlD,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA,CAAA;AAAwB,IAAA,IAAA,CAAA,SAAA,GAAA,SAAA,CAAA;AAAA,GAA2B;AAAA,EAEvE,UAAU,cAA6D,EAAA;AAC5E,IAAI,IAAA,cAAA,KAAmB,iBAAiB,IAAM,EAAA;AAC5C,MAAO,OAAA,iBAAA,CAAA;AAAA,KACT;AAEA,IAAI,IAAA,cAAA,KAAmB,iBAAiB,aAAe,EAAA;AACrD,MAAO,OAAA,cAAA,CAAe,GAAI,CAAA,gBAAA,CAAiB,aAAa,CAAA,CAAE,SAAU,CAAA,IAAA,CAAK,MAAQ,EAAA,EAAI,EAAA,IAAA,CAAK,SAAS,CAAA,CAAA;AAAA,KACrG;AAEA,IAAI,IAAA,cAAA,KAAmB,iBAAiB,UAAY,EAAA;AAClD,MAAO,OAAA,cAAA,CAAe,GAAI,CAAA,gBAAA,CAAiB,UAAU,CAAA,CAAE,UAAU,iBAAmB,EAAA,EAAI,EAAA,IAAA,CAAK,SAAS,CAAA,CAAA;AAAA,KACxG;AAEA,IAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,GACd;AACF;;;;"}
package/dist/index.js CHANGED
@@ -2247,7 +2247,7 @@ class MultiValueVariable extends SceneObjectBase {
2247
2247
  }
2248
2248
  interceptStateUpdateAfterValidation(stateUpdate) {
2249
2249
  const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;
2250
- if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {
2250
+ if (this.skipNextValidation && stateUpdate.value !== this.state.value && stateUpdate.text !== this.state.text && !isAllValueFix) {
2251
2251
  stateUpdate.value = this.state.value;
2252
2252
  stateUpdate.text = this.state.text;
2253
2253
  }