@grafana/scenes 4.5.7--canary.685.8631031033.0 → 4.6.0--canary.688.8633270177.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,3 +1,15 @@
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+ # v4.5.7 (Wed Apr 10 2024)
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+
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+ #### 🐛 Bug Fix
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+
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+ - Filters/GroupBy: Resolve queries only from active query runners [#685](https://github.com/grafana/scenes/pull/685) ([@dprokop](https://github.com/dprokop))
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+
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+ #### Authors: 1
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+
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+ - Dominik Prokop ([@dprokop](https://github.com/dprokop))
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+
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+ ---
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+
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  # v4.5.6 (Tue Apr 09 2024)
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  #### 🐛 Bug Fix
@@ -187,8 +187,8 @@ class SceneObjectBase {
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  this._subs.unsubscribe();
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  this._subs = new Subscription();
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  }
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- useState() {
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- return useSceneObjectState(this);
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+ useState(options) {
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+ return useSceneObjectState(this, options);
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  }
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  forceRender() {
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  this.setState({});
@@ -209,11 +209,16 @@ class SceneObjectBase {
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  return this._ref;
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  }
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  }
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- function useSceneObjectState(model) {
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+ function useSceneObjectState(model, options) {
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+ var _a;
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  const [_, setState] = useState(model.state);
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  const stateAtFirstRender = model.state;
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+ const shouldActivateOrKeepAlive = (_a = options == null ? void 0 : options.shouldActivateOrKeepAlive) != null ? _a : false;
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  useEffect(() => {
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- const unactivate = model.activate();
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+ let unactivate;
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+ if (shouldActivateOrKeepAlive) {
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+ unactivate = model.activate();
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+ }
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  const s = model.subscribeToState((state) => {
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  setState(state);
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  });
@@ -222,9 +227,11 @@ function useSceneObjectState(model) {
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  }
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  return () => {
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  s.unsubscribe();
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- unactivate();
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+ if (unactivate) {
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+ unactivate();
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+ }
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  };
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- }, [model]);
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+ }, [model, shouldActivateOrKeepAlive]);
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  return model.state;
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  }
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  function forEachChild(state, callback) {
@@ -1 +1 @@
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- {"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect, useState } from 'react';\nimport { Subscription, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBus, EventBusSrv } from '@grafana/data';\nimport {\n SceneObject,\n SceneComponent,\n SceneObjectUrlSyncHandler,\n SceneStateChangedHandler,\n SceneActivationHandler,\n SceneDeactivationHandler,\n CancelActivationHandler,\n SceneObjectState,\n} from './types';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject } from './sceneGraph/utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _state: TState;\n private _activationHandlers: SceneActivationHandler[] = [];\n private _deactivationHandlers = new Map<object, SceneDeactivationHandler>();\n private _ref?: SceneObjectRef<this>;\n\n protected _events?: EventBus;\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n protected _refCount = 0;\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler | undefined;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._events = new EventBusSrv();\n\n this._state = Object.freeze(state);\n this._setParent(this._state);\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper;\n }\n\n private _setParent(state: Partial<TState>) {\n forEachChild(state, (child) => {\n // If we already have a parent and it's not this, then we likely have a bug\n if (child._parent && child._parent !== this) {\n console.warn(\n 'SceneObject already has a parent set that is different from the new parent. You cannot share the same SceneObject instance in multiple scenes or in multiple different places of the same scene graph. Use SceneObject.clone() to duplicate a SceneObject or store a state key reference and use sceneGraph.findObject to locate it.',\n child,\n this\n );\n }\n child._parent = this;\n });\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable {\n return this._events!.subscribe(SceneObjectStateChangedEvent, (event) => {\n if (event.payload.changedObject === this) {\n handler(event.payload.newState as TState, event.payload.prevState as TState);\n }\n });\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events!.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n this._setParent(update);\n\n // Handles cases when $data, $timeRange, or $variables are changed\n this._handleActivationOfChangedStateProps(prevState, newState);\n\n // Bubble state change event. This is event is subscribed to by UrlSyncManager and UndoManager\n this.publishEvent(\n new SceneObjectStateChangedEvent({\n prevState,\n newState,\n partialUpdate: update,\n changedObject: this,\n }),\n true\n );\n }\n\n /**\n * This handles activation and deactivation of $data, $timeRange and $variables when they change\n * during the active phase of the scene object.\n */\n private _handleActivationOfChangedStateProps(prevState: TState, newState: TState) {\n if (!this.isActive) {\n return;\n }\n\n if (prevState.$data !== newState.$data) {\n this._handleChangedStateActivation(prevState.$data, newState.$data);\n }\n\n if (prevState.$variables !== newState.$variables) {\n this._handleChangedStateActivation(prevState.$variables, newState.$variables);\n }\n\n if (prevState.$timeRange !== newState.$timeRange) {\n this._handleChangedStateActivation(prevState.$timeRange, newState.$timeRange);\n }\n }\n\n private _handleChangedStateActivation(oldValue: SceneObject | undefined, newValue: SceneObject | undefined) {\n if (oldValue) {\n const deactivationHandler = this._deactivationHandlers.get(oldValue);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldValue);\n }\n }\n\n if (newValue) {\n this._deactivationHandlers.set(newValue, newValue.activate());\n }\n }\n\n /*\n * Publish an event and optionally bubble it up the scene\n **/\n public publishEvent(event: BusEvent, bubble?: boolean) {\n this._events!.publish(event);\n\n if (bubble && this.parent) {\n this.parent.publishEvent(event, bubble);\n }\n }\n\n public getRoot(): SceneObject {\n return !this._parent ? this : this._parent.getRoot();\n }\n\n private _internalActivate() {\n this._isActive = true;\n\n const { $data, $variables, $timeRange, $behaviors } = this.state;\n\n this._activationHandlers.forEach((handler) => {\n const result = handler();\n if (result) {\n this._deactivationHandlers.set(result, result);\n }\n });\n\n if ($timeRange && !$timeRange.isActive) {\n this._deactivationHandlers.set($timeRange, $timeRange.activate());\n }\n\n if ($variables && !$variables.isActive) {\n this._deactivationHandlers.set($variables, $variables.activate());\n }\n\n if ($data && !$data.isActive) {\n this._deactivationHandlers.set($data, $data.activate());\n }\n\n if ($behaviors) {\n for (const behavior of $behaviors) {\n if (behavior instanceof SceneObjectBase) {\n this._deactivationHandlers.set(behavior, behavior.activate());\n } else if (typeof behavior === 'function') {\n const deactivationHandler = behavior(this);\n if (deactivationHandler) {\n this._deactivationHandlers.set(behavior, deactivationHandler);\n }\n }\n }\n }\n }\n\n /**\n * This is primarily called from SceneComponentWrapper when the SceneObject's Component is mounted.\n * But in some scenarios this can also be called directly from another scene object. When called manually from another scene object\n * make sure to call the returned function when the source scene object is deactivated.\n */\n public activate(): CancelActivationHandler {\n if (!this.isActive) {\n this._internalActivate();\n }\n\n this._refCount++;\n\n let called = false;\n\n return () => {\n this._refCount--;\n\n if (called) {\n const msg = `SceneObject cancelation handler returned by activate() called a second time`;\n throw new Error(msg);\n }\n\n called = true;\n\n if (this._refCount === 0) {\n this._internalDeactivate();\n }\n };\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted.\n * Don't override this, instead use addActivationHandler. The activation handler can return a deactivation handler.\n */\n private _internalDeactivate(): void {\n this._isActive = false;\n\n for (let handler of this._deactivationHandlers.values()) {\n handler();\n }\n\n this._deactivationHandlers.clear();\n\n // Clear subscriptions and listeners\n this._events!.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState() {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n public addActivationHandler(handler: SceneActivationHandler) {\n this._activationHandlers.push(handler);\n }\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n public forEachChild(callback: (child: SceneObjectBase) => void) {\n forEachChild(this.state, callback);\n }\n\n /** Returns a SceneObjectRef that will resolve to this object */\n public getRef(): SceneObjectRef<this> {\n if (!this._ref) {\n this._ref = new SceneObjectRef(this);\n }\n\n return this._ref;\n }\n}\n\n/**\n * This hook is always returning model.state instead of a useState that remembers the last state emitted on the subject\n * The reason for this is so that if the model instance change this function will always return the latest state.\n */\nexport function useSceneObjectState<TState extends SceneObjectState>(model: SceneObjectBase<TState>): TState {\n const [_, setState] = useState<TState>(model.state);\n const stateAtFirstRender = model.state;\n\n useEffect(() => {\n const unactivate = model.activate();\n const s = model.subscribeToState((state) => {\n setState(state);\n });\n\n // Re-render 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You cannot share the same SceneObject instance in multiple scenes or in multiple different places of the same scene graph. Use SceneObject.clone() to duplicate a SceneObject or store a state key reference and use sceneGraph.findObject to locate it.',\n child,\n this\n );\n }\n child._parent = this;\n });\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable {\n return this._events!.subscribe(SceneObjectStateChangedEvent, (event) => {\n if (event.payload.changedObject === this) {\n handler(event.payload.newState as TState, event.payload.prevState as TState);\n }\n });\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events!.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n this._setParent(update);\n\n // Handles cases when $data, $timeRange, or $variables are changed\n this._handleActivationOfChangedStateProps(prevState, newState);\n\n // Bubble state change event. This is event is subscribed to by UrlSyncManager and UndoManager\n this.publishEvent(\n new SceneObjectStateChangedEvent({\n prevState,\n newState,\n partialUpdate: update,\n changedObject: this,\n }),\n true\n );\n }\n\n /**\n * This handles activation and deactivation of $data, $timeRange and $variables when they change\n * during the active phase of the scene object.\n */\n private _handleActivationOfChangedStateProps(prevState: TState, newState: TState) {\n if (!this.isActive) {\n return;\n }\n\n if (prevState.$data !== newState.$data) {\n this._handleChangedStateActivation(prevState.$data, newState.$data);\n }\n\n if (prevState.$variables !== newState.$variables) {\n this._handleChangedStateActivation(prevState.$variables, newState.$variables);\n }\n\n if (prevState.$timeRange !== newState.$timeRange) {\n this._handleChangedStateActivation(prevState.$timeRange, newState.$timeRange);\n }\n }\n\n private _handleChangedStateActivation(oldValue: SceneObject | undefined, newValue: SceneObject | undefined) {\n if (oldValue) {\n const deactivationHandler = this._deactivationHandlers.get(oldValue);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldValue);\n }\n }\n\n if (newValue) {\n this._deactivationHandlers.set(newValue, newValue.activate());\n }\n }\n\n /*\n * Publish an event and optionally bubble it up the scene\n **/\n public publishEvent(event: BusEvent, bubble?: boolean) {\n this._events!.publish(event);\n\n if (bubble && this.parent) {\n this.parent.publishEvent(event, bubble);\n }\n }\n\n public getRoot(): SceneObject {\n return !this._parent ? this : this._parent.getRoot();\n }\n\n private _internalActivate() {\n this._isActive = true;\n\n const { $data, $variables, $timeRange, $behaviors } = this.state;\n\n this._activationHandlers.forEach((handler) => {\n const result = handler();\n if (result) {\n this._deactivationHandlers.set(result, result);\n }\n });\n\n if ($timeRange && !$timeRange.isActive) {\n this._deactivationHandlers.set($timeRange, $timeRange.activate());\n }\n\n if ($variables && !$variables.isActive) {\n this._deactivationHandlers.set($variables, $variables.activate());\n }\n\n if ($data && !$data.isActive) {\n this._deactivationHandlers.set($data, $data.activate());\n }\n\n if ($behaviors) {\n for (const behavior of $behaviors) {\n if (behavior instanceof SceneObjectBase) {\n this._deactivationHandlers.set(behavior, behavior.activate());\n } else if (typeof behavior === 'function') {\n const deactivationHandler = behavior(this);\n if (deactivationHandler) {\n this._deactivationHandlers.set(behavior, deactivationHandler);\n }\n }\n }\n }\n }\n\n /**\n * This is primarily called from SceneComponentWrapper when the SceneObject's Component is mounted.\n * But in some scenarios this can also be called directly from another scene object. When called manually from another scene object\n * make sure to call the returned function when the source scene object is deactivated.\n */\n public activate(): CancelActivationHandler {\n if (!this.isActive) {\n this._internalActivate();\n }\n\n this._refCount++;\n\n let called = false;\n\n return () => {\n this._refCount--;\n\n if (called) {\n const msg = `SceneObject cancelation handler returned by activate() called a second time`;\n throw new Error(msg);\n }\n\n called = true;\n\n if (this._refCount === 0) {\n this._internalDeactivate();\n }\n };\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted.\n * Don't override this, instead use addActivationHandler. The activation handler can return a deactivation handler.\n */\n private _internalDeactivate(): void {\n this._isActive = false;\n\n for (let handler of this._deactivationHandlers.values()) {\n handler();\n }\n\n this._deactivationHandlers.clear();\n\n // Clear subscriptions and listeners\n this._events!.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState(options?: UseStateHookOptions) {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this, options);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n public addActivationHandler(handler: SceneActivationHandler) {\n this._activationHandlers.push(handler);\n }\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. 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- {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observable, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataQueryRequest,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { DataTopic, TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. 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Use this option to accommodate known delays in data aggregation to avoid null values.\n * */\n UNSAFE_nowDelay?: string;\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface DataRequestEnricher {\n // Return partial data query request that will be merged with the original request provided by SceneQueryRunner\n enrichDataRequest(source: SceneObject): Partial<DataQueryRequest> | null;\n}\n\nexport function isDataRequestEnricher(obj: any): obj is DataRequestEnricher {\n return 'enrichDataRequest' in obj;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type CustomTransformerDefinition =\n | { operator: CustomTransformOperator; topic: DataTopic }\n | CustomTransformOperator;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? 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+ {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observable, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataQueryRequest,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { DataTopic, TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */\n useState(options?: UseStateHookOptions): TState;\n\n /** How to modify state */\n setState(state: Partial<TState>): void;\n\n /**\n * Called when the Component is mounted. This will also activate any $data, $variables or $timeRange scene object on this level.\n * Don't override this in your custom SceneObjects, instead use addActivationHandler from the constructor.\n **/\n activate(): CancelActivationHandler;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n\n /** Returns a SceneObjectRef that will resolve to this object */\n getRef(): SceneObjectRef<this>;\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n forEachChild(callback: (child: SceneObject) => void): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n timeZone?: TimeZone;\n /** weekStart will change the global date locale so having multiple different weekStart values is not supported */\n weekStart?: string;\n /**\n * @internal\n * To enable feature parity with the old time range picker, not sure if it will be kept.\n * Override the now time by entering a time delay. Use this option to accommodate known delays in data aggregation to avoid null values.\n * */\n UNSAFE_nowDelay?: string;\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface DataRequestEnricher {\n // Return partial data query request that will be merged with the original request provided by SceneQueryRunner\n enrichDataRequest(source: SceneObject): Partial<DataQueryRequest> | null;\n}\n\nexport function isDataRequestEnricher(obj: any): obj is DataRequestEnricher {\n return 'enrichDataRequest' in obj;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type CustomTransformerDefinition =\n | { operator: CustomTransformOperator; topic: DataTopic }\n | CustomTransformOperator;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n\nexport interface SceneDataProviderResult {\n data: PanelData;\n origin: SceneDataProvider;\n}\n\nexport interface SceneDataProvider<T extends SceneObjectState = SceneDataState> extends SceneObject<T> {\n setContainerWidth?: (width: number) => void;\n isDataReadyToDisplay?: () => boolean;\n cancelQuery?: () => void;\n getResultsStream(): Observable<SceneDataProviderResult>;\n}\n\nexport interface SceneDataLayerProviderState extends SceneDataState {\n name: string;\n description?: string;\n isEnabled?: boolean;\n isHidden?: boolean;\n}\n\nexport interface SceneDataLayerProvider extends SceneDataProvider<SceneDataLayerProviderState> {\n isDataLayer: true;\n}\n\nexport function isDataLayer(obj: SceneObject): obj is SceneDataLayerProvider {\n return 'isDataLayer' in obj;\n}\n\nexport interface DataLayerFilter {\n panelId: number;\n}\n\nexport interface SceneStatelessBehavior<T extends SceneObject = any> {\n (sceneObject: T): CancelActivationHandler | void;\n}\n\nexport type ControlsLayout = 'horizontal' | 'vertical';\n\nexport interface UseStateHookOptions {\n /**\n * For some edge cases other scene objects want to subscribe to scene object state for objects\n * that are not active, or whose main React Component can be un-mounted. Set this to true\n * to keep the scene object active even if the React component is unmounted.\n *\n * Normally you would not need this but this can be useful in some edge cases.\n *\n * @experimental\n */\n shouldActivateOrKeepAlive?: boolean;\n}\n"],"names":[],"mappings":"AAgKO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,KAAA,CAAA,CAAA;AAC1B,CAAA;AAkBO,SAAS,sBAAsB,GAAsC,EAAA;AAC1E,EAAA,OAAO,mBAAuB,IAAA,GAAA,CAAA;AAChC,CAAA;AAsCO,SAAS,YAAY,GAAiD,EAAA;AAC3E,EAAA,OAAO,aAAiB,IAAA,GAAA,CAAA;AAC1B;;;;"}
@@ -17,7 +17,7 @@ function VariableValueSelectorsRenderer({ model }) {
17
17
  })));
18
18
  }
19
19
  function VariableValueSelectWrapper({ variable, layout, showAlways }) {
20
- const state = variable.useState();
20
+ const state = variable.useState({ shouldActivateOrKeepAlive: true });
21
21
  if (state.hide === VariableHide.hideVariable && !showAlways) {
22
22
  return null;
23
23
  }
@@ -1 +1 @@
1
- {"version":3,"file":"VariableValueSelectors.js","sources":["../../../../src/variables/components/VariableValueSelectors.tsx"],"sourcesContent":["import React from 'react';\n\nimport { VariableHide } from '@grafana/data';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { ControlsLayout, SceneComponentProps, SceneObjectState } from '../../core/types';\nimport { SceneVariable } from '../types';\nimport { ControlsLabel } from '../../utils/ControlsLabel';\nimport { css } from '@emotion/css';\n\nexport interface VariableValueSelectorsState extends SceneObjectState {\n layout?: ControlsLayout;\n}\n\nexport class VariableValueSelectors extends SceneObjectBase<VariableValueSelectorsState> {\n public static Component = VariableValueSelectorsRenderer;\n}\n\nfunction VariableValueSelectorsRenderer({ model }: SceneComponentProps<VariableValueSelectors>) {\n const variables = sceneGraph.getVariables(model)!.useState();\n\n return (\n <>\n {variables.variables.map((variable) => (\n <VariableValueSelectWrapper key={variable.state.key} variable={variable} layout={model.state.layout} />\n ))}\n </>\n );\n}\n\ninterface VariableSelectProps {\n layout?: ControlsLayout;\n variable: SceneVariable;\n /** To override hide from VariableValueSelectByName */\n showAlways?: boolean;\n}\n\nexport function VariableValueSelectWrapper({ variable, layout, showAlways }: VariableSelectProps) {\n const state = variable.useState();\n\n if (state.hide === VariableHide.hideVariable && !showAlways) {\n return null;\n }\n\n if (layout === 'vertical') {\n return (\n <div className={verticalContainer}>\n <VariableLabel variable={variable} layout={layout} />\n <variable.Component model={variable} />\n </div>\n );\n }\n\n return (\n <div className={containerStyle}>\n <VariableLabel variable={variable} />\n <variable.Component model={variable} />\n </div>\n );\n}\n\nfunction VariableLabel({ variable, layout }: VariableSelectProps) {\n const { state } = variable;\n\n if (variable.state.hide === VariableHide.hideLabel) {\n return null;\n }\n\n const elementId = `var-${state.key}`;\n const labelOrName = state.label ?? state.name;\n\n return (\n <ControlsLabel\n htmlFor={elementId}\n isLoading={state.loading}\n onCancel={() => variable.onCancel?.()}\n label={labelOrName}\n error={state.error}\n layout={layout}\n description={state.description ?? undefined}\n />\n );\n}\n\nconst containerStyle = css({ display: 'flex' });\nconst verticalContainer = css({ display: 'flex', flexDirection: 'column' });\n"],"names":["_a"],"mappings":";;;;;;;AAeO,MAAM,+BAA+B,eAA6C,CAAA;AAEzF,CAAA;AAFa,sBAAA,CACG,SAAY,GAAA,8BAAA,CAAA;AAG5B,SAAS,8BAAA,CAA+B,EAAE,KAAA,EAAsD,EAAA;AAC9F,EAAA,MAAM,SAAY,GAAA,UAAA,CAAW,YAAa,CAAA,KAAK,EAAG,QAAS,EAAA,CAAA;AAE3D,EAAA,iEAEK,SAAU,CAAA,SAAA,CAAU,GAAI,CAAA,CAAC,6BACvB,KAAA,CAAA,aAAA,CAAA,0BAAA,EAAA;AAAA,IAA2B,GAAA,EAAK,SAAS,KAAM,CAAA,GAAA;AAAA,IAAK,QAAA;AAAA,IAAoB,MAAA,EAAQ,MAAM,KAAM,CAAA,MAAA;AAAA,GAAQ,CACtG,CACH,CAAA,CAAA;AAEJ,CAAA;AASO,SAAS,0BAA2B,CAAA,EAAE,QAAU,EAAA,MAAA,EAAQ,YAAmC,EAAA;AAChG,EAAM,MAAA,KAAA,GAAQ,SAAS,QAAS,EAAA,CAAA;AAEhC,EAAA,IAAI,KAAM,CAAA,IAAA,KAAS,YAAa,CAAA,YAAA,IAAgB,CAAC,UAAY,EAAA;AAC3D,IAAO,OAAA,IAAA,CAAA;AAAA,GACT;AAEA,EAAA,IAAI,WAAW,UAAY,EAAA;AACzB,IAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,MAAI,SAAW,EAAA,iBAAA;AAAA,KAAA,kBACb,KAAA,CAAA,aAAA,CAAA,aAAA,EAAA;AAAA,MAAc,QAAA;AAAA,MAAoB,MAAA;AAAA,KAAgB,CAAA,kBAClD,KAAA,CAAA,aAAA,CAAA,QAAA,CAAS,SAAT,EAAA;AAAA,MAAmB,KAAO,EAAA,QAAA;AAAA,KAAU,CACvC,CAAA,CAAA;AAAA,GAEJ;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,SAAW,EAAA,cAAA;AAAA,GAAA,kBACb,KAAA,CAAA,aAAA,CAAA,aAAA,EAAA;AAAA,IAAc,QAAA;AAAA,GAAoB,CAAA,kBAClC,KAAA,CAAA,aAAA,CAAA,QAAA,CAAS,SAAT,EAAA;AAAA,IAAmB,KAAO,EAAA,QAAA;AAAA,GAAU,CACvC,CAAA,CAAA;AAEJ,CAAA;AAEA,SAAS,aAAc,CAAA,EAAE,QAAU,EAAA,MAAA,EAA+B,EAAA;AA9DlE,EAAA,IAAA,EAAA,EAAA,EAAA,CAAA;AA+DE,EAAM,MAAA,EAAE,OAAU,GAAA,QAAA,CAAA;AAElB,EAAA,IAAI,QAAS,CAAA,KAAA,CAAM,IAAS,KAAA,YAAA,CAAa,SAAW,EAAA;AAClD,IAAO,OAAA,IAAA,CAAA;AAAA,GACT;AAEA,EAAM,MAAA,SAAA,GAAY,OAAO,KAAM,CAAA,GAAA,CAAA,CAAA,CAAA;AAC/B,EAAA,MAAM,WAAc,GAAA,CAAA,EAAA,GAAA,KAAA,CAAM,KAAN,KAAA,IAAA,GAAA,EAAA,GAAe,KAAM,CAAA,IAAA,CAAA;AAEzC,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,aAAA,EAAA;AAAA,IACC,OAAS,EAAA,SAAA;AAAA,IACT,WAAW,KAAM,CAAA,OAAA;AAAA,IACjB,UAAU,MAAG;AA5EnB,MAAAA,IAAAA,GAAAA,CAAAA;AA4EsB,MAAA,OAAA,CAAAA,GAAA,GAAA,QAAA,CAAS,QAAT,KAAA,IAAA,GAAA,KAAA,CAAA,GAAAA,GAAA,CAAA,IAAA,CAAA,QAAA,CAAA,CAAA;AAAA,KAAA;AAAA,IAChB,KAAO,EAAA,WAAA;AAAA,IACP,OAAO,KAAM,CAAA,KAAA;AAAA,IACb,MAAA;AAAA,IACA,WAAA,EAAA,CAAa,EAAM,GAAA,KAAA,CAAA,WAAA,KAAN,IAAqB,GAAA,EAAA,GAAA,KAAA,CAAA;AAAA,GACpC,CAAA,CAAA;AAEJ,CAAA;AAEA,MAAM,cAAiB,GAAA,GAAA,CAAI,EAAE,OAAA,EAAS,QAAQ,CAAA,CAAA;AAC9C,MAAM,oBAAoB,GAAI,CAAA,EAAE,SAAS,MAAQ,EAAA,aAAA,EAAe,UAAU,CAAA;;;;"}
1
+ {"version":3,"file":"VariableValueSelectors.js","sources":["../../../../src/variables/components/VariableValueSelectors.tsx"],"sourcesContent":["import React from 'react';\n\nimport { VariableHide } from '@grafana/data';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { ControlsLayout, SceneComponentProps, SceneObjectState } from '../../core/types';\nimport { SceneVariable } from '../types';\nimport { ControlsLabel } from '../../utils/ControlsLabel';\nimport { css } from '@emotion/css';\n\nexport interface VariableValueSelectorsState extends SceneObjectState {\n layout?: ControlsLayout;\n}\n\nexport class VariableValueSelectors extends SceneObjectBase<VariableValueSelectorsState> {\n public static Component = VariableValueSelectorsRenderer;\n}\n\nfunction VariableValueSelectorsRenderer({ model }: SceneComponentProps<VariableValueSelectors>) {\n const variables = sceneGraph.getVariables(model)!.useState();\n\n return (\n <>\n {variables.variables.map((variable) => (\n <VariableValueSelectWrapper key={variable.state.key} variable={variable} layout={model.state.layout} />\n ))}\n </>\n );\n}\n\ninterface VariableSelectProps {\n layout?: ControlsLayout;\n variable: SceneVariable;\n /** To override hide from VariableValueSelectByName */\n showAlways?: boolean;\n}\n\nexport function VariableValueSelectWrapper({ variable, layout, showAlways }: VariableSelectProps) {\n const state = variable.useState({ shouldActivateOrKeepAlive: true });\n\n if (state.hide === VariableHide.hideVariable && !showAlways) {\n return null;\n }\n\n if (layout === 'vertical') {\n return (\n <div className={verticalContainer}>\n <VariableLabel variable={variable} layout={layout} />\n <variable.Component model={variable} />\n </div>\n );\n }\n\n return (\n <div className={containerStyle}>\n <VariableLabel variable={variable} />\n <variable.Component model={variable} />\n </div>\n );\n}\n\nfunction VariableLabel({ variable, layout }: VariableSelectProps) {\n const { state } = variable;\n\n if (variable.state.hide === VariableHide.hideLabel) {\n return null;\n }\n\n const elementId = `var-${state.key}`;\n const labelOrName = state.label ?? state.name;\n\n return (\n <ControlsLabel\n htmlFor={elementId}\n isLoading={state.loading}\n onCancel={() => variable.onCancel?.()}\n label={labelOrName}\n error={state.error}\n layout={layout}\n description={state.description ?? undefined}\n />\n );\n}\n\nconst containerStyle = css({ display: 'flex' });\nconst verticalContainer = css({ display: 'flex', flexDirection: 'column' });\n"],"names":["_a"],"mappings":";;;;;;;AAeO,MAAM,+BAA+B,eAA6C,CAAA;AAEzF,CAAA;AAFa,sBAAA,CACG,SAAY,GAAA,8BAAA,CAAA;AAG5B,SAAS,8BAAA,CAA+B,EAAE,KAAA,EAAsD,EAAA;AAC9F,EAAA,MAAM,SAAY,GAAA,UAAA,CAAW,YAAa,CAAA,KAAK,EAAG,QAAS,EAAA,CAAA;AAE3D,EAAA,iEAEK,SAAU,CAAA,SAAA,CAAU,GAAI,CAAA,CAAC,6BACvB,KAAA,CAAA,aAAA,CAAA,0BAAA,EAAA;AAAA,IAA2B,GAAA,EAAK,SAAS,KAAM,CAAA,GAAA;AAAA,IAAK,QAAA;AAAA,IAAoB,MAAA,EAAQ,MAAM,KAAM,CAAA,MAAA;AAAA,GAAQ,CACtG,CACH,CAAA,CAAA;AAEJ,CAAA;AASO,SAAS,0BAA2B,CAAA,EAAE,QAAU,EAAA,MAAA,EAAQ,YAAmC,EAAA;AAChG,EAAA,MAAM,QAAQ,QAAS,CAAA,QAAA,CAAS,EAAE,yBAAA,EAA2B,MAAM,CAAA,CAAA;AAEnE,EAAA,IAAI,KAAM,CAAA,IAAA,KAAS,YAAa,CAAA,YAAA,IAAgB,CAAC,UAAY,EAAA;AAC3D,IAAO,OAAA,IAAA,CAAA;AAAA,GACT;AAEA,EAAA,IAAI,WAAW,UAAY,EAAA;AACzB,IAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,MAAI,SAAW,EAAA,iBAAA;AAAA,KAAA,kBACb,KAAA,CAAA,aAAA,CAAA,aAAA,EAAA;AAAA,MAAc,QAAA;AAAA,MAAoB,MAAA;AAAA,KAAgB,CAAA,kBAClD,KAAA,CAAA,aAAA,CAAA,QAAA,CAAS,SAAT,EAAA;AAAA,MAAmB,KAAO,EAAA,QAAA;AAAA,KAAU,CACvC,CAAA,CAAA;AAAA,GAEJ;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,SAAW,EAAA,cAAA;AAAA,GAAA,kBACb,KAAA,CAAA,aAAA,CAAA,aAAA,EAAA;AAAA,IAAc,QAAA;AAAA,GAAoB,CAAA,kBAClC,KAAA,CAAA,aAAA,CAAA,QAAA,CAAS,SAAT,EAAA;AAAA,IAAmB,KAAO,EAAA,QAAA;AAAA,GAAU,CACvC,CAAA,CAAA;AAEJ,CAAA;AAEA,SAAS,aAAc,CAAA,EAAE,QAAU,EAAA,MAAA,EAA+B,EAAA;AA9DlE,EAAA,IAAA,EAAA,EAAA,EAAA,CAAA;AA+DE,EAAM,MAAA,EAAE,OAAU,GAAA,QAAA,CAAA;AAElB,EAAA,IAAI,QAAS,CAAA,KAAA,CAAM,IAAS,KAAA,YAAA,CAAa,SAAW,EAAA;AAClD,IAAO,OAAA,IAAA,CAAA;AAAA,GACT;AAEA,EAAM,MAAA,SAAA,GAAY,OAAO,KAAM,CAAA,GAAA,CAAA,CAAA,CAAA;AAC/B,EAAA,MAAM,WAAc,GAAA,CAAA,EAAA,GAAA,KAAA,CAAM,KAAN,KAAA,IAAA,GAAA,EAAA,GAAe,KAAM,CAAA,IAAA,CAAA;AAEzC,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,aAAA,EAAA;AAAA,IACC,OAAS,EAAA,SAAA;AAAA,IACT,WAAW,KAAM,CAAA,OAAA;AAAA,IACjB,UAAU,MAAG;AA5EnB,MAAAA,IAAAA,GAAAA,CAAAA;AA4EsB,MAAA,OAAA,CAAAA,GAAA,GAAA,QAAA,CAAS,QAAT,KAAA,IAAA,GAAA,KAAA,CAAA,GAAAA,GAAA,CAAA,IAAA,CAAA,QAAA,CAAA,CAAA;AAAA,KAAA;AAAA,IAChB,KAAO,EAAA,WAAA;AAAA,IACP,OAAO,KAAM,CAAA,KAAA;AAAA,IACb,MAAA;AAAA,IACA,WAAA,EAAA,CAAa,EAAM,GAAA,KAAA,CAAA,WAAA,KAAN,IAAqB,GAAA,EAAA,GAAA,KAAA,CAAA;AAAA,GACpC,CAAA,CAAA;AAEJ,CAAA;AAEA,MAAM,cAAiB,GAAA,GAAA,CAAI,EAAE,OAAA,EAAS,QAAQ,CAAA,CAAA;AAC9C,MAAM,oBAAoB,GAAI,CAAA,EAAE,SAAS,MAAQ,EAAA,aAAA,EAAe,UAAU,CAAA;;;;"}
package/dist/index.d.ts CHANGED
@@ -174,7 +174,7 @@ interface SceneObject<TState extends SceneObjectState = SceneObjectState> {
174
174
  /** Publish an event and optionally bubble it up the scene */
175
175
  publishEvent(event: BusEvent, bubble?: boolean): void;
176
176
  /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */
177
- useState(): TState;
177
+ useState(options?: UseStateHookOptions): TState;
178
178
  /** How to modify state */
179
179
  setState(state: Partial<TState>): void;
180
180
  /**
@@ -290,6 +290,18 @@ interface SceneStatelessBehavior<T extends SceneObject = any> {
290
290
  (sceneObject: T): CancelActivationHandler | void;
291
291
  }
292
292
  type ControlsLayout = 'horizontal' | 'vertical';
293
+ interface UseStateHookOptions {
294
+ /**
295
+ * For some edge cases other scene objects want to subscribe to scene object state for objects
296
+ * that are not active, or whose main React Component can be un-mounted. Set this to true
297
+ * to keep the scene object active even if the React component is unmounted.
298
+ *
299
+ * Normally you would not need this but this can be useful in some edge cases.
300
+ *
301
+ * @experimental
302
+ */
303
+ shouldActivateOrKeepAlive?: boolean;
304
+ }
293
305
 
294
306
  /**
295
307
  *
@@ -373,7 +385,7 @@ declare abstract class SceneObjectBase<TState extends SceneObjectState = SceneOb
373
385
  /**
374
386
  * Utility hook to get and subscribe to state
375
387
  */
376
- useState(): TState;
388
+ useState(options?: UseStateHookOptions): TState;
377
389
  /** Force a re-render, should only be needed when variable values change */
378
390
  forceRender(): void;
379
391
  /**
@@ -2459,4 +2471,4 @@ declare const sceneUtils: {
2459
2471
  isGroupByVariable: typeof isGroupByVariable;
2460
2472
  };
2461
2473
 
2462
- export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, FieldConfigBuilders, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, NestedScene, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncManager, UrlSyncManagerLike, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectors, VariableValueSingle, VizPanel, VizPanelBuilder, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getUrlSyncManager, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, sceneGraph, sceneUtils, useSceneApp };
2474
+ export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, FieldConfigBuilders, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, NestedScene, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectors, VariableValueSingle, VizPanel, VizPanelBuilder, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getUrlSyncManager, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, sceneGraph, sceneUtils, useSceneApp };
package/dist/index.js CHANGED
@@ -395,8 +395,8 @@ class SceneObjectBase {
395
395
  this._subs.unsubscribe();
396
396
  this._subs = new rxjs.Subscription();
397
397
  }
398
- useState() {
399
- return useSceneObjectState(this);
398
+ useState(options) {
399
+ return useSceneObjectState(this, options);
400
400
  }
401
401
  forceRender() {
402
402
  this.setState({});
@@ -417,11 +417,16 @@ class SceneObjectBase {
417
417
  return this._ref;
418
418
  }
419
419
  }
420
- function useSceneObjectState(model) {
420
+ function useSceneObjectState(model, options) {
421
+ var _a;
421
422
  const [_, setState] = React.useState(model.state);
422
423
  const stateAtFirstRender = model.state;
424
+ const shouldActivateOrKeepAlive = (_a = options == null ? void 0 : options.shouldActivateOrKeepAlive) != null ? _a : false;
423
425
  React.useEffect(() => {
424
- const unactivate = model.activate();
426
+ let unactivate;
427
+ if (shouldActivateOrKeepAlive) {
428
+ unactivate = model.activate();
429
+ }
425
430
  const s = model.subscribeToState((state) => {
426
431
  setState(state);
427
432
  });
@@ -430,9 +435,11 @@ function useSceneObjectState(model) {
430
435
  }
431
436
  return () => {
432
437
  s.unsubscribe();
433
- unactivate();
438
+ if (unactivate) {
439
+ unactivate();
440
+ }
434
441
  };
435
- }, [model]);
442
+ }, [model, shouldActivateOrKeepAlive]);
436
443
  return model.state;
437
444
  }
438
445
  function forEachChild(state, callback) {
@@ -5977,7 +5984,7 @@ function VariableValueSelectorsRenderer({ model }) {
5977
5984
  })));
5978
5985
  }
5979
5986
  function VariableValueSelectWrapper({ variable, layout, showAlways }) {
5980
- const state = variable.useState();
5987
+ const state = variable.useState({ shouldActivateOrKeepAlive: true });
5981
5988
  if (state.hide === data.VariableHide.hideVariable && !showAlways) {
5982
5989
  return null;
5983
5990
  }