@grafana/scenes 4.5.1 → 4.5.3--canary.680.8567692151.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/dist/esm/components/SceneRefreshPicker.js +10 -7
- package/dist/esm/components/SceneRefreshPicker.js.map +1 -1
- package/dist/esm/components/layout/grid/SceneGridLayout.js +14 -1
- package/dist/esm/components/layout/grid/SceneGridLayout.js.map +1 -1
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js +1 -0
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js.map +1 -1
- package/dist/index.d.ts +7 -3
- package/dist/index.js +25 -8
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,15 @@
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# v4.5.2 (Fri Apr 05 2024)
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#### 🐛 Bug Fix
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4
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- Disallow drag and drop rows within uncollapsed rows [#671](https://github.com/grafana/scenes/pull/671) ([@mdvictor](https://github.com/mdvictor))
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#### Authors: 1
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- Victor Marin ([@mdvictor](https://github.com/mdvictor))
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---
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# v4.5.1 (Fri Apr 05 2024)
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#### 🐛 Bug Fix
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@@ -32,6 +32,7 @@ class SceneRefreshPicker extends SceneObjectBase {
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super(__spreadProps(__spreadValues({
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refresh: ""
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}, state), {
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autoValue: void 0,
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autoEnabled: (_a = state.autoEnabled) != null ? _a : true,
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autoMinInterval: (_b = state.autoMinInterval) != null ? _b : config.minRefreshInterval,
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intervals: (_c = state.intervals) != null ? _c : DEFAULT_INTERVALS
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@@ -65,8 +66,7 @@ class SceneRefreshPicker extends SceneObjectBase {
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var _a;
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const timeRange = sceneGraph.getTimeRange(this);
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const resolution = (_a = window == null ? void 0 : window.innerWidth) != null ? _a : 2e3;
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return intervalMs;
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return rangeUtil.calculateInterval(timeRange.state.value, resolution, this.state.autoMinInterval);
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};
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this.setupIntervalTimer = () => {
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var _a;
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@@ -82,13 +82,16 @@ class SceneRefreshPicker extends SceneObjectBase {
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return;
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}
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let intervalMs;
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(_a = this._autoTimeRangeListener) == null ? void 0 : _a.unsubscribe();
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if (refresh === RefreshPicker.autoOption.value) {
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const autoRefreshInterval = this.calculateAutoRefreshInterval();
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intervalMs = autoRefreshInterval.intervalMs;
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this._autoTimeRangeListener = this.setupAutoTimeRangeListener();
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if (autoRefreshInterval.interval !== this.state.autoValue) {
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this.setState({ autoValue: autoRefreshInterval.interval });
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}
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} else {
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intervalMs = rangeUtil.intervalToMs(refresh);
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(_a = this._autoTimeRangeListener) == null ? void 0 : _a.unsubscribe();
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this._autoTimeRangeListener = void 0;
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}
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this._intervalTimer = setInterval(() => {
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timeRange.onRefresh();
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@@ -121,9 +124,9 @@ class SceneRefreshPicker extends SceneObjectBase {
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}
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SceneRefreshPicker.Component = SceneRefreshPickerRenderer;
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function SceneRefreshPickerRenderer({ model }) {
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const { refresh, intervals, autoEnabled, isOnCanvas, primary, withText } = model.useState();
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const { refresh, intervals, autoEnabled, autoValue, isOnCanvas, primary, withText } = model.useState();
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const isRunning = useQueryControllerState(model);
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let text = withText ? "Refresh" : void 0;
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let text = autoEnabled ? autoValue : withText ? "Refresh" : void 0;
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let tooltip;
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if (isRunning) {
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tooltip = "Cancel all queries";
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@@ -1 +1 @@
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{"version":3,"file":"SceneRefreshPicker.js","sources":["../../../src/components/SceneRefreshPicker.tsx"],"sourcesContent":["import React from 'react';\nimport { Unsubscribable } from 'rxjs';\nimport { rangeUtil } from '@grafana/data';\nimport { config } from '@grafana/runtime';\nimport { RefreshPicker } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneComponentProps, SceneObject, SceneObjectState, SceneObjectUrlValues } from '../core/types';\nimport { SceneObjectUrlSyncConfig } from '../services/SceneObjectUrlSyncConfig';\n\nexport const DEFAULT_INTERVALS = ['5s', '10s', '30s', '1m', '5m', '15m', '30m', '1h', '2h', '1d'];\n\nexport interface SceneRefreshPickerState extends SceneObjectState {\n // Refresh interval, e.g. 5s, 1m, 2h\n refresh: string;\n autoEnabled?: boolean;\n autoMinInterval?: string;\n // List of allowed refresh intervals, e.g. ['5s', '1m']\n intervals?: string[];\n isOnCanvas?: boolean;\n primary?: boolean;\n withText?: boolean;\n}\n\nexport class SceneRefreshPicker extends SceneObjectBase<SceneRefreshPickerState> {\n public static Component = SceneRefreshPickerRenderer;\n protected _urlSync = new SceneObjectUrlSyncConfig(this, { keys: ['refresh'] });\n private _intervalTimer: ReturnType<typeof setInterval> | undefined;\n private _autoTimeRangeListener: Unsubscribable | undefined;\n\n public constructor(state: Partial<SceneRefreshPickerState>) {\n super({\n refresh: '',\n ...state,\n autoEnabled: state.autoEnabled ?? true,\n autoMinInterval: state.autoMinInterval ?? config.minRefreshInterval,\n intervals: state.intervals ?? DEFAULT_INTERVALS,\n });\n\n this.addActivationHandler(() => {\n this.setupIntervalTimer();\n\n return () => {\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n\n this._autoTimeRangeListener?.unsubscribe();\n };\n });\n }\n\n public onRefresh = () => {\n const queryController = sceneGraph.getQueryController(this);\n if (queryController?.state.isRunning) {\n queryController.cancelAll();\n return;\n }\n\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n\n timeRange.onRefresh();\n this.setupIntervalTimer();\n };\n\n public onIntervalChanged = (interval: string) => {\n this.setState({ refresh: interval });\n this.setupIntervalTimer();\n };\n\n public getUrlState() {\n return {\n refresh: this.state.refresh,\n };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n const refresh = values.refresh;\n\n if (refresh && typeof refresh === 'string') {\n this.setState({\n refresh,\n });\n }\n }\n\n private setupAutoTimeRangeListener = () => {\n // If the time range has changed, we need to recalculate the auto interval but prevent unnecessary processing\n return sceneGraph.getTimeRange(this).subscribeToState((newState, prevState) => {\n if (newState.from !== prevState.from || newState.to !== prevState.to) {\n this.setupIntervalTimer();\n }\n });\n };\n\n private calculateAutoRefreshInterval = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n const resolution = window?.innerWidth ?? 2000;\n const { intervalMs } = rangeUtil.calculateInterval(timeRange.state.value, resolution, this.state.autoMinInterval);\n return intervalMs;\n };\n\n private setupIntervalTimer = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n const { refresh, intervals } = this.state;\n\n if (this._intervalTimer || refresh === '') {\n clearInterval(this._intervalTimer);\n }\n\n if (refresh === '') {\n return;\n }\n\n // If the provided interval is not allowed\n if (refresh !== RefreshPicker.autoOption.value && intervals && !intervals.includes(refresh)) {\n return;\n }\n\n let intervalMs: number;\n\n if (refresh === RefreshPicker.autoOption.value) {\n intervalMs = this.calculateAutoRefreshInterval();\n this._autoTimeRangeListener = this.setupAutoTimeRangeListener();\n } else {\n intervalMs = rangeUtil.intervalToMs(refresh);\n this._autoTimeRangeListener?.unsubscribe();\n this._autoTimeRangeListener = undefined;\n }\n\n this._intervalTimer = setInterval(() => {\n timeRange.onRefresh();\n }, intervalMs);\n };\n}\n\nexport function SceneRefreshPickerRenderer({ model }: SceneComponentProps<SceneRefreshPicker>) {\n const { refresh, intervals, autoEnabled, isOnCanvas, primary, withText } = model.useState();\n const isRunning = useQueryControllerState(model);\n\n let text = withText ? 'Refresh' : undefined;\n let tooltip: string | undefined;\n\n if (isRunning) {\n tooltip = 'Cancel all queries';\n\n if (withText) {\n text = 'Cancel';\n }\n }\n\n return (\n <RefreshPicker\n showAutoInterval={autoEnabled}\n value={refresh}\n intervals={intervals}\n tooltip={tooltip}\n text={text}\n onRefresh={model.onRefresh}\n primary={primary}\n onIntervalChanged={model.onIntervalChanged}\n isLoading={isRunning}\n isOnCanvas={isOnCanvas ?? true}\n />\n );\n}\n\nfunction useQueryControllerState(model: SceneObject): boolean {\n const queryController = sceneGraph.getQueryController(model);\n if (!queryController) {\n return false;\n }\n\n return 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{"version":3,"file":"SceneRefreshPicker.js","sources":["../../../src/components/SceneRefreshPicker.tsx"],"sourcesContent":["import React from 'react';\nimport { Unsubscribable } from 'rxjs';\nimport { rangeUtil } from '@grafana/data';\nimport { config } from '@grafana/runtime';\nimport { RefreshPicker } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneComponentProps, SceneObject, SceneObjectState, SceneObjectUrlValues } from '../core/types';\nimport { SceneObjectUrlSyncConfig } from '../services/SceneObjectUrlSyncConfig';\n\nexport const DEFAULT_INTERVALS = ['5s', '10s', '30s', '1m', '5m', '15m', '30m', '1h', '2h', '1d'];\n\nexport interface SceneRefreshPickerState extends SceneObjectState {\n // Refresh interval, e.g. 5s, 1m, 2h\n refresh: string;\n autoEnabled?: boolean;\n autoMinInterval?: string;\n autoValue?: string;\n // List of allowed refresh intervals, e.g. ['5s', '1m']\n intervals?: string[];\n isOnCanvas?: boolean;\n primary?: boolean;\n withText?: boolean;\n}\n\nexport class SceneRefreshPicker extends SceneObjectBase<SceneRefreshPickerState> {\n public static Component = SceneRefreshPickerRenderer;\n protected _urlSync = new SceneObjectUrlSyncConfig(this, { keys: ['refresh'] });\n private _intervalTimer: ReturnType<typeof setInterval> | undefined;\n private _autoTimeRangeListener: Unsubscribable | undefined;\n\n public constructor(state: Partial<SceneRefreshPickerState>) {\n super({\n refresh: '',\n ...state,\n autoValue: undefined,\n autoEnabled: state.autoEnabled ?? true,\n autoMinInterval: state.autoMinInterval ?? config.minRefreshInterval,\n intervals: state.intervals ?? DEFAULT_INTERVALS,\n });\n\n this.addActivationHandler(() => {\n this.setupIntervalTimer();\n\n return () => {\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n\n this._autoTimeRangeListener?.unsubscribe();\n };\n });\n }\n\n public onRefresh = () => {\n const queryController = sceneGraph.getQueryController(this);\n if (queryController?.state.isRunning) {\n queryController.cancelAll();\n return;\n }\n\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n\n timeRange.onRefresh();\n this.setupIntervalTimer();\n };\n\n public onIntervalChanged = (interval: string) => {\n this.setState({ refresh: interval });\n this.setupIntervalTimer();\n };\n\n public getUrlState() {\n return {\n refresh: this.state.refresh,\n };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n const refresh = values.refresh;\n\n if (refresh && typeof refresh === 'string') {\n this.setState({\n refresh,\n });\n }\n }\n\n private setupAutoTimeRangeListener = () => {\n // If the time range has changed, we need to recalculate the auto interval but prevent unnecessary processing\n return sceneGraph.getTimeRange(this).subscribeToState((newState, prevState) => {\n if (newState.from !== prevState.from || newState.to !== prevState.to) {\n this.setupIntervalTimer();\n }\n });\n };\n\n private calculateAutoRefreshInterval = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n const resolution = window?.innerWidth ?? 2000;\n return rangeUtil.calculateInterval(timeRange.state.value, resolution, this.state.autoMinInterval);\n };\n\n private setupIntervalTimer = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n const { refresh, intervals } = this.state;\n\n if (this._intervalTimer || refresh === '') {\n clearInterval(this._intervalTimer);\n }\n\n if (refresh === '') {\n return;\n }\n\n // If the provided interval is not allowed\n if (refresh !== RefreshPicker.autoOption.value && intervals && !intervals.includes(refresh)) {\n return;\n }\n\n let intervalMs: number;\n\n // Unsubscribe from previous listener no matter what\n this._autoTimeRangeListener?.unsubscribe();\n\n if (refresh === RefreshPicker.autoOption.value) {\n const autoRefreshInterval = this.calculateAutoRefreshInterval();\n\n intervalMs = autoRefreshInterval.intervalMs;\n\n this._autoTimeRangeListener = this.setupAutoTimeRangeListener();\n\n if (autoRefreshInterval.interval !== this.state.autoValue) {\n this.setState({ autoValue: autoRefreshInterval.interval });\n }\n } else {\n intervalMs = rangeUtil.intervalToMs(refresh);\n }\n\n this._intervalTimer = setInterval(() => {\n timeRange.onRefresh();\n }, intervalMs);\n };\n}\n\nexport function SceneRefreshPickerRenderer({ model }: SceneComponentProps<SceneRefreshPicker>) {\n const { refresh, intervals, autoEnabled, autoValue, isOnCanvas, primary, withText } = model.useState();\n const isRunning = useQueryControllerState(model);\n\n let text = autoEnabled ? autoValue : withText ? 'Refresh' : undefined;\n let tooltip: string | undefined;\n\n if (isRunning) {\n tooltip = 'Cancel all queries';\n\n if (withText) {\n text = 'Cancel';\n }\n }\n\n return (\n <RefreshPicker\n showAutoInterval={autoEnabled}\n value={refresh}\n intervals={intervals}\n tooltip={tooltip}\n text={text}\n onRefresh={model.onRefresh}\n primary={primary}\n onIntervalChanged={model.onIntervalChanged}\n isLoading={isRunning}\n isOnCanvas={isOnCanvas ?? true}\n />\n );\n}\n\nfunction useQueryControllerState(model: SceneObject): boolean {\n const queryController = sceneGraph.getQueryController(model);\n if (!queryController) {\n return false;\n }\n\n return 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children: sortChildrenByPosition(state.children)
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const child = this.getSceneLayoutChild(item.i);
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const nextSize = {
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@@ -56,6 +62,9 @@ const _SceneGridLayout = class extends SceneObjectBase {
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height: n.h
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this.onDragStart = (gridLayout) => {
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this._oldLayout = [...gridLayout];
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this.onDragStop = (gridLayout, o, updatedItem) => {
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gridLayout = sortGridLayout(gridLayout);
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const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);
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let newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);
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}
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if (newParent !== sceneChild.parent) {
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newChildren = this.moveChildTo(sceneChild, newParent);
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{"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\nimport { fitPanelsInHeight } from './utils';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n /**\n * Fit panels to height of the grid. This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone();\n newRow.setState({\n children: newRow.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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{"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\nimport { fitPanelsInHeight } from './utils';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Individual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n /**\n * Fit panels to height of the grid. This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n private _oldLayout: ReactGridLayout.Layout[] = [];\n private _loadOldLayout = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n // We replace with the old layout only if the current state is invalid\n if (this._loadOldLayout) {\n layout = [...this._oldLayout];\n this._loadOldLayout = false;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is sorted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slightly different approach. 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We allow setting the children in an invalid state, as the layout will be updated\n // in onLayoutChange and avoid flickering\n if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {\n this._loadOldLayout = true;\n newParent = this;\n }\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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@@ -60,6 +60,7 @@ function SceneGridLayoutRenderer({ model }) {
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draggableHandle: `.grid-drag-handle-${model.state.key}`,
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draggableCancel: ".grid-drag-cancel",
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layout,
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onDragStart: model.onDragStart,
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onDragStop: model.onDragStop,
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onResizeStop: model.onResizeStop,
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onLayoutChange: model.onLayoutChange,
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@@ -1 +1 @@
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-
{"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\nimport { useStyles2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer>\n {({ width, height }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width, height);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className={cx('react-grid-layout', isDraggable && 'react-grid-layout--enable-move-animations')}\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n ref={ref}\n >\n {innerContent}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n >\n {innerContent}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\ninterface ResizeHandleProps extends React.HTMLAttributes<HTMLDivElement> {\n handleAxis?: string;\n}\n\nconst ResizeHandle = React.forwardRef<HTMLDivElement, 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{"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\nimport { useStyles2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer>\n {({ width, height }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width, height);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className={cx('react-grid-layout', isDraggable && 'react-grid-layout--enable-move-animations')}\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStart={model.onDragStart}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n ref={ref}\n >\n {innerContent}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n >\n {innerContent}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\ninterface ResizeHandleProps extends React.HTMLAttributes<HTMLDivElement> {\n handleAxis?: string;\n}\n\nconst ResizeHandle = React.forwardRef<HTMLDivElement, ResizeHandleProps>(({ handleAxis, ...divProps }, ref) => {\n const customCssClass = useStyles2(getResizeHandleStyles);\n\n return (\n <div ref={ref} {...divProps} className={`${customCssClass} scene-resize-handle`}>\n <svg width=\"16px\" height=\"16px\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path\n d=\"M21 15L15 21M21 8L8 21\"\n stroke=\"currentColor\"\n strokeWidth=\"2\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n />\n </svg>\n </div>\n );\n});\n\nResizeHandle.displayName = 'ResizeHandle';\n\nfunction getResizeHandleStyles(theme: GrafanaTheme2) {\n return css({\n position: 'absolute',\n bottom: 0,\n right: 0,\n zIndex: 999,\n padding: theme.spacing(1.5, 0, 0, 1.5),\n color: theme.colors.border.strong,\n cursor: 'se-resize',\n '&:hover': {\n color: theme.colors.text.link,\n },\n svg: {\n display: 'block',\n },\n '.react-resizable-hide &': {\n display: 'none',\n },\n 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|
package/dist/index.d.ts
CHANGED
|
@@ -1695,6 +1695,7 @@ interface SceneRefreshPickerState extends SceneObjectState {
|
|
|
1695
1695
|
refresh: string;
|
|
1696
1696
|
autoEnabled?: boolean;
|
|
1697
1697
|
autoMinInterval?: string;
|
|
1698
|
+
autoValue?: string;
|
|
1698
1699
|
intervals?: string[];
|
|
1699
1700
|
isOnCanvas?: boolean;
|
|
1700
1701
|
primary?: boolean;
|
|
@@ -1925,7 +1926,7 @@ declare function SceneGridRowRenderer({ model }: SceneComponentProps<SceneGridRo
|
|
|
1925
1926
|
|
|
1926
1927
|
interface SceneGridLayoutState extends SceneObjectState {
|
|
1927
1928
|
/**
|
|
1928
|
-
* Turn on or off dragging for all items.
|
|
1929
|
+
* Turn on or off dragging for all items. Individual items can still disabled via isDraggable property
|
|
1929
1930
|
**/
|
|
1930
1931
|
isDraggable?: boolean;
|
|
1931
1932
|
/** Enable or disable item resizing */
|
|
@@ -1942,6 +1943,8 @@ interface SceneGridLayoutState extends SceneObjectState {
|
|
|
1942
1943
|
declare class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {
|
|
1943
1944
|
static Component: typeof SceneGridLayoutRenderer;
|
|
1944
1945
|
private _skipOnLayoutChange;
|
|
1946
|
+
private _oldLayout;
|
|
1947
|
+
private _loadOldLayout;
|
|
1945
1948
|
constructor(state: SceneGridLayoutState);
|
|
1946
1949
|
/**
|
|
1947
1950
|
* SceneLayout interface. Used for example by VizPanelRenderer
|
|
@@ -1958,14 +1961,15 @@ declare class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> impl
|
|
|
1958
1961
|
onResizeStop: ReactGridLayout.ItemCallback;
|
|
1959
1962
|
private pushChildDown;
|
|
1960
1963
|
/**
|
|
1961
|
-
* We assume the layout array is
|
|
1964
|
+
* We assume the layout array is sorted according to y pos, and walk upwards until we find a row.
|
|
1962
1965
|
* If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself
|
|
1963
1966
|
*/
|
|
1964
1967
|
private findGridItemSceneParent;
|
|
1965
1968
|
/**
|
|
1966
|
-
* This likely needs a
|
|
1969
|
+
* This likely needs a slightly different approach. Where we clone or deactivate or and re-activate the moved child
|
|
1967
1970
|
*/
|
|
1968
1971
|
moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow): SceneGridItemLike[];
|
|
1972
|
+
onDragStart: ReactGridLayout.ItemCallback;
|
|
1969
1973
|
onDragStop: ReactGridLayout.ItemCallback;
|
|
1970
1974
|
private toGridCell;
|
|
1971
1975
|
buildGridLayout(width: number, height: number): ReactGridLayout.Layout[];
|
package/dist/index.js
CHANGED
|
@@ -7682,6 +7682,7 @@ function SceneGridLayoutRenderer({ model }) {
|
|
|
7682
7682
|
draggableHandle: `.grid-drag-handle-${model.state.key}`,
|
|
7683
7683
|
draggableCancel: ".grid-drag-cancel",
|
|
7684
7684
|
layout,
|
|
7685
|
+
onDragStart: model.onDragStart,
|
|
7685
7686
|
onDragStop: model.onDragStop,
|
|
7686
7687
|
onResizeStop: model.onResizeStop,
|
|
7687
7688
|
onLayoutChange: model.onLayoutChange,
|
|
@@ -7831,11 +7832,17 @@ const _SceneGridLayout = class extends SceneObjectBase {
|
|
|
7831
7832
|
children: sortChildrenByPosition(state.children)
|
|
7832
7833
|
}));
|
|
7833
7834
|
this._skipOnLayoutChange = false;
|
|
7835
|
+
this._oldLayout = [];
|
|
7836
|
+
this._loadOldLayout = false;
|
|
7834
7837
|
this.onLayoutChange = (layout) => {
|
|
7835
7838
|
if (this._skipOnLayoutChange) {
|
|
7836
7839
|
this._skipOnLayoutChange = false;
|
|
7837
7840
|
return;
|
|
7838
7841
|
}
|
|
7842
|
+
if (this._loadOldLayout) {
|
|
7843
|
+
layout = [...this._oldLayout];
|
|
7844
|
+
this._loadOldLayout = false;
|
|
7845
|
+
}
|
|
7839
7846
|
for (const item of layout) {
|
|
7840
7847
|
const child = this.getSceneLayoutChild(item.i);
|
|
7841
7848
|
const nextSize = {
|
|
@@ -7857,6 +7864,9 @@ const _SceneGridLayout = class extends SceneObjectBase {
|
|
|
7857
7864
|
height: n.h
|
|
7858
7865
|
});
|
|
7859
7866
|
};
|
|
7867
|
+
this.onDragStart = (gridLayout) => {
|
|
7868
|
+
this._oldLayout = [...gridLayout];
|
|
7869
|
+
};
|
|
7860
7870
|
this.onDragStop = (gridLayout, o, updatedItem) => {
|
|
7861
7871
|
const sceneChild = this.getSceneLayoutChild(updatedItem.i);
|
|
7862
7872
|
gridLayout = sortGridLayout(gridLayout);
|
|
@@ -7872,8 +7882,12 @@ const _SceneGridLayout = class extends SceneObjectBase {
|
|
|
7872
7882
|
}
|
|
7873
7883
|
}
|
|
7874
7884
|
const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);
|
|
7875
|
-
|
|
7885
|
+
let newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);
|
|
7876
7886
|
let newChildren = this.state.children;
|
|
7887
|
+
if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {
|
|
7888
|
+
this._loadOldLayout = true;
|
|
7889
|
+
newParent = this;
|
|
7890
|
+
}
|
|
7877
7891
|
if (newParent !== sceneChild.parent) {
|
|
7878
7892
|
newChildren = this.moveChildTo(sceneChild, newParent);
|
|
7879
7893
|
}
|
|
@@ -8464,6 +8478,7 @@ class SceneRefreshPicker extends SceneObjectBase {
|
|
|
8464
8478
|
super(__spreadProps$2(__spreadValues$5({
|
|
8465
8479
|
refresh: ""
|
|
8466
8480
|
}, state), {
|
|
8481
|
+
autoValue: void 0,
|
|
8467
8482
|
autoEnabled: (_a = state.autoEnabled) != null ? _a : true,
|
|
8468
8483
|
autoMinInterval: (_b = state.autoMinInterval) != null ? _b : runtime.config.minRefreshInterval,
|
|
8469
8484
|
intervals: (_c = state.intervals) != null ? _c : DEFAULT_INTERVALS
|
|
@@ -8497,8 +8512,7 @@ class SceneRefreshPicker extends SceneObjectBase {
|
|
|
8497
8512
|
var _a;
|
|
8498
8513
|
const timeRange = sceneGraph.getTimeRange(this);
|
|
8499
8514
|
const resolution = (_a = window == null ? void 0 : window.innerWidth) != null ? _a : 2e3;
|
|
8500
|
-
|
|
8501
|
-
return intervalMs;
|
|
8515
|
+
return data.rangeUtil.calculateInterval(timeRange.state.value, resolution, this.state.autoMinInterval);
|
|
8502
8516
|
};
|
|
8503
8517
|
this.setupIntervalTimer = () => {
|
|
8504
8518
|
var _a;
|
|
@@ -8514,13 +8528,16 @@ class SceneRefreshPicker extends SceneObjectBase {
|
|
|
8514
8528
|
return;
|
|
8515
8529
|
}
|
|
8516
8530
|
let intervalMs;
|
|
8531
|
+
(_a = this._autoTimeRangeListener) == null ? void 0 : _a.unsubscribe();
|
|
8517
8532
|
if (refresh === ui.RefreshPicker.autoOption.value) {
|
|
8518
|
-
|
|
8533
|
+
const autoRefreshInterval = this.calculateAutoRefreshInterval();
|
|
8534
|
+
intervalMs = autoRefreshInterval.intervalMs;
|
|
8519
8535
|
this._autoTimeRangeListener = this.setupAutoTimeRangeListener();
|
|
8536
|
+
if (autoRefreshInterval.interval !== this.state.autoValue) {
|
|
8537
|
+
this.setState({ autoValue: autoRefreshInterval.interval });
|
|
8538
|
+
}
|
|
8520
8539
|
} else {
|
|
8521
8540
|
intervalMs = data.rangeUtil.intervalToMs(refresh);
|
|
8522
|
-
(_a = this._autoTimeRangeListener) == null ? void 0 : _a.unsubscribe();
|
|
8523
|
-
this._autoTimeRangeListener = void 0;
|
|
8524
8541
|
}
|
|
8525
8542
|
this._intervalTimer = setInterval(() => {
|
|
8526
8543
|
timeRange.onRefresh();
|
|
@@ -8553,9 +8570,9 @@ class SceneRefreshPicker extends SceneObjectBase {
|
|
|
8553
8570
|
}
|
|
8554
8571
|
SceneRefreshPicker.Component = SceneRefreshPickerRenderer;
|
|
8555
8572
|
function SceneRefreshPickerRenderer({ model }) {
|
|
8556
|
-
const { refresh, intervals, autoEnabled, isOnCanvas, primary, withText } = model.useState();
|
|
8573
|
+
const { refresh, intervals, autoEnabled, autoValue, isOnCanvas, primary, withText } = model.useState();
|
|
8557
8574
|
const isRunning = useQueryControllerState(model);
|
|
8558
|
-
let text = withText ? "Refresh" : void 0;
|
|
8575
|
+
let text = autoEnabled ? autoValue : withText ? "Refresh" : void 0;
|
|
8559
8576
|
let tooltip;
|
|
8560
8577
|
if (isRunning) {
|
|
8561
8578
|
tooltip = "Cancel all queries";
|