@grafana/scenes 4.5.1 → 4.5.2

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,15 @@
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+ # v4.5.2 (Fri Apr 05 2024)
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+
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+ #### 🐛 Bug Fix
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+
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+ - Disallow drag and drop rows within uncollapsed rows [#671](https://github.com/grafana/scenes/pull/671) ([@mdvictor](https://github.com/mdvictor))
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+
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+ #### Authors: 1
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+
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+ - Victor Marin ([@mdvictor](https://github.com/mdvictor))
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+
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+ ---
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+
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  # v4.5.1 (Fri Apr 05 2024)
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  #### 🐛 Bug Fix
@@ -30,11 +30,17 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  children: sortChildrenByPosition(state.children)
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  }));
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  this._skipOnLayoutChange = false;
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+ this._oldLayout = [];
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+ this._loadOldLayout = false;
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  this.onLayoutChange = (layout) => {
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  if (this._skipOnLayoutChange) {
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  this._skipOnLayoutChange = false;
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  return;
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  }
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+ if (this._loadOldLayout) {
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+ layout = [...this._oldLayout];
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+ this._loadOldLayout = false;
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+ }
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  for (const item of layout) {
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  const child = this.getSceneLayoutChild(item.i);
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  const nextSize = {
@@ -56,6 +62,9 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  height: n.h
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  });
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  };
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+ this.onDragStart = (gridLayout) => {
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+ this._oldLayout = [...gridLayout];
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+ };
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  this.onDragStop = (gridLayout, o, updatedItem) => {
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  const sceneChild = this.getSceneLayoutChild(updatedItem.i);
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  gridLayout = sortGridLayout(gridLayout);
@@ -71,8 +80,12 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  }
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  }
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  const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);
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- const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);
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+ let newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);
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  let newChildren = this.state.children;
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+ if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {
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+ this._loadOldLayout = true;
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+ newParent = this;
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+ }
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  if (newParent !== sceneChild.parent) {
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  newChildren = this.moveChildTo(sceneChild, newParent);
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  }
@@ -1 +1 @@
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- {"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\nimport { fitPanelsInHeight } from './utils';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n /**\n * Fit panels to height of the grid. This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone();\n newRow.setState({\n children: newRow.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n private _oldLayout: ReactGridLayout.Layout[] = [];\n private _loadOldLayout = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n // We replace with the old layout only if the current state is invalid\n if (this._loadOldLayout) {\n layout = [...this._oldLayout];\n this._loadOldLayout = false;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is sorted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slightly different approach. 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We allow setting the children in an invalid state, as the layout will be updated\n // in onLayoutChange and avoid flickering\n if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {\n this._loadOldLayout = true;\n newParent = this;\n }\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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@@ -60,6 +60,7 @@ function SceneGridLayoutRenderer({ model }) {
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60
  draggableHandle: `.grid-drag-handle-${model.state.key}`,
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61
  draggableCancel: ".grid-drag-cancel",
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  layout,
63
+ onDragStart: model.onDragStart,
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  onDragStop: model.onDragStop,
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  onResizeStop: model.onResizeStop,
65
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  onLayoutChange: model.onLayoutChange,
@@ -1 +1 @@
1
- {"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\nimport { useStyles2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer>\n {({ width, height }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width, height);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className={cx('react-grid-layout', isDraggable && 'react-grid-layout--enable-move-animations')}\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n\n if (isLazy) {\n return 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onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n ref={ref}\n >\n {innerContent}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n >\n {innerContent}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\ninterface ResizeHandleProps extends React.HTMLAttributes<HTMLDivElement> {\n handleAxis?: string;\n}\n\nconst ResizeHandle = React.forwardRef<HTMLDivElement, ResizeHandleProps>(({ handleAxis, ...divProps }, ref) => {\n const customCssClass = useStyles2(getResizeHandleStyles);\n\n return (\n <div ref={ref} {...divProps} className={`${customCssClass} scene-resize-handle`}>\n <svg width=\"16px\" height=\"16px\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path\n d=\"M21 15L15 21M21 8L8 21\"\n stroke=\"currentColor\"\n strokeWidth=\"2\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n />\n </svg>\n </div>\n );\n});\n\nResizeHandle.displayName = 'ResizeHandle';\n\nfunction getResizeHandleStyles(theme: GrafanaTheme2) {\n return css({\n position: 'absolute',\n bottom: 0,\n right: 0,\n zIndex: 999,\n padding: theme.spacing(1.5, 0, 0, 1.5),\n color: theme.colors.border.strong,\n cursor: 'se-resize',\n '&:hover': {\n color: theme.colors.text.link,\n },\n svg: {\n display: 'block',\n },\n '.react-resizable-hide &': {\n display: 'none',\n },\n 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package/dist/index.d.ts CHANGED
@@ -1925,7 +1925,7 @@ declare function SceneGridRowRenderer({ model }: SceneComponentProps<SceneGridRo
1925
1925
 
1926
1926
  interface SceneGridLayoutState extends SceneObjectState {
1927
1927
  /**
1928
- * Turn on or off dragging for all items. Indiviadual items can still disabled via isDraggable property
1928
+ * Turn on or off dragging for all items. Individual items can still disabled via isDraggable property
1929
1929
  **/
1930
1930
  isDraggable?: boolean;
1931
1931
  /** Enable or disable item resizing */
@@ -1942,6 +1942,8 @@ interface SceneGridLayoutState extends SceneObjectState {
1942
1942
  declare class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {
1943
1943
  static Component: typeof SceneGridLayoutRenderer;
1944
1944
  private _skipOnLayoutChange;
1945
+ private _oldLayout;
1946
+ private _loadOldLayout;
1945
1947
  constructor(state: SceneGridLayoutState);
1946
1948
  /**
1947
1949
  * SceneLayout interface. Used for example by VizPanelRenderer
@@ -1958,14 +1960,15 @@ declare class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> impl
1958
1960
  onResizeStop: ReactGridLayout.ItemCallback;
1959
1961
  private pushChildDown;
1960
1962
  /**
1961
- * We assume the layout array is storted according to y pos, and walk upwards until we find a row.
1963
+ * We assume the layout array is sorted according to y pos, and walk upwards until we find a row.
1962
1964
  * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself
1963
1965
  */
1964
1966
  private findGridItemSceneParent;
1965
1967
  /**
1966
- * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child
1968
+ * This likely needs a slightly different approach. Where we clone or deactivate or and re-activate the moved child
1967
1969
  */
1968
1970
  moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow): SceneGridItemLike[];
1971
+ onDragStart: ReactGridLayout.ItemCallback;
1969
1972
  onDragStop: ReactGridLayout.ItemCallback;
1970
1973
  private toGridCell;
1971
1974
  buildGridLayout(width: number, height: number): ReactGridLayout.Layout[];
package/dist/index.js CHANGED
@@ -7682,6 +7682,7 @@ function SceneGridLayoutRenderer({ model }) {
7682
7682
  draggableHandle: `.grid-drag-handle-${model.state.key}`,
7683
7683
  draggableCancel: ".grid-drag-cancel",
7684
7684
  layout,
7685
+ onDragStart: model.onDragStart,
7685
7686
  onDragStop: model.onDragStop,
7686
7687
  onResizeStop: model.onResizeStop,
7687
7688
  onLayoutChange: model.onLayoutChange,
@@ -7831,11 +7832,17 @@ const _SceneGridLayout = class extends SceneObjectBase {
7831
7832
  children: sortChildrenByPosition(state.children)
7832
7833
  }));
7833
7834
  this._skipOnLayoutChange = false;
7835
+ this._oldLayout = [];
7836
+ this._loadOldLayout = false;
7834
7837
  this.onLayoutChange = (layout) => {
7835
7838
  if (this._skipOnLayoutChange) {
7836
7839
  this._skipOnLayoutChange = false;
7837
7840
  return;
7838
7841
  }
7842
+ if (this._loadOldLayout) {
7843
+ layout = [...this._oldLayout];
7844
+ this._loadOldLayout = false;
7845
+ }
7839
7846
  for (const item of layout) {
7840
7847
  const child = this.getSceneLayoutChild(item.i);
7841
7848
  const nextSize = {
@@ -7857,6 +7864,9 @@ const _SceneGridLayout = class extends SceneObjectBase {
7857
7864
  height: n.h
7858
7865
  });
7859
7866
  };
7867
+ this.onDragStart = (gridLayout) => {
7868
+ this._oldLayout = [...gridLayout];
7869
+ };
7860
7870
  this.onDragStop = (gridLayout, o, updatedItem) => {
7861
7871
  const sceneChild = this.getSceneLayoutChild(updatedItem.i);
7862
7872
  gridLayout = sortGridLayout(gridLayout);
@@ -7872,8 +7882,12 @@ const _SceneGridLayout = class extends SceneObjectBase {
7872
7882
  }
7873
7883
  }
7874
7884
  const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);
7875
- const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);
7885
+ let newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);
7876
7886
  let newChildren = this.state.children;
7887
+ if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {
7888
+ this._loadOldLayout = true;
7889
+ newParent = this;
7890
+ }
7877
7891
  if (newParent !== sceneChild.parent) {
7878
7892
  newChildren = this.moveChildTo(sceneChild, newParent);
7879
7893
  }