@grafana/scenes 4.5.0 → 4.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +24 -0
- package/dist/esm/components/SceneApp/utils.js.map +1 -1
- package/dist/esm/components/layout/grid/SceneGridLayout.js +14 -1
- package/dist/esm/components/layout/grid/SceneGridLayout.js.map +1 -1
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js +1 -0
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js.map +1 -1
- package/dist/esm/core/sceneGraph/sceneGraph.js +1 -1
- package/dist/esm/core/sceneGraph/sceneGraph.js.map +1 -1
- package/dist/esm/variables/groupby/GroupByVariable.js.map +1 -1
- package/dist/esm/variables/variants/query/createQueryVariableRunner.js +3 -2
- package/dist/esm/variables/variants/query/createQueryVariableRunner.js.map +1 -1
- package/dist/index.d.ts +31 -28
- package/dist/index.js +19 -4
- package/dist/index.js.map +1 -1
- package/package.json +13 -13
package/CHANGELOG.md
CHANGED
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# v4.5.2 (Fri Apr 05 2024)
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#### 🐛 Bug Fix
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- Disallow drag and drop rows within uncollapsed rows [#671](https://github.com/grafana/scenes/pull/671) ([@mdvictor](https://github.com/mdvictor))
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#### Authors: 1
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- Victor Marin ([@mdvictor](https://github.com/mdvictor))
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---
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# v4.5.1 (Fri Apr 05 2024)
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#### 🐛 Bug Fix
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- Chore: Bump typescript version [#657](https://github.com/grafana/scenes/pull/657) ([@kaydelaney](https://github.com/kaydelaney))
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#### Authors: 1
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- kay delaney ([@kaydelaney](https://github.com/kaydelaney))
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---
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# v4.5.0 (Fri Apr 05 2024)
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#### 🚀 Enhancement
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{"version":3,"file":"utils.js","sources":["../../../../src/components/SceneApp/utils.ts"],"sourcesContent":["import React from 'react';\nimport { RouteComponentProps, useLocation } from 'react-router-dom';\nimport { UrlQueryMap, locationUtil, urlUtil } from '@grafana/data';\nimport { locationSearchToObject, locationService } from '@grafana/runtime';\nimport { SceneObject } from '../../core/types';\n\nexport function useAppQueryParams(): UrlQueryMap {\n const location = useLocation();\n return locationSearchToObject(location.search || '');\n}\n\n/**\n *\n * @param path Url to append query params to\n * @param preserveParams Query params to preserve\n * @returns Url with query params\n */\nexport function getUrlWithAppState(path: string, preserveParams?: string[]): string {\n // make a copy of params as the renderUrl function mutates the object\n const paramsCopy = { ...locationService.getSearchObject() };\n\n if (preserveParams) {\n for (const key of Object.keys(paramsCopy)) {\n // if param is not in preserveParams, remove it\n if (!preserveParams.includes(key)) {\n delete paramsCopy[key];\n }\n }\n }\n\n return urlUtil.renderUrl(locationUtil.assureBaseUrl(path), paramsCopy);\n}\n\nexport function renderSceneComponentWithRouteProps(sceneObject: SceneObject, routeProps: RouteComponentProps) {\n return React.createElement(sceneObject.Component, { model: sceneObject, routeProps: routeProps });\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;AAMO,SAAS,iBAAiC,GAAA;AAC/C,EAAA,MAAM,WAAW,WAAY,EAAA,CAAA;AAC7B,EAAO,OAAA,sBAAA,CAAuB,QAAS,CAAA,MAAA,IAAU,EAAE,CAAA,CAAA;AACrD,CAAA;AAQgB,SAAA,kBAAA,CAAmB,MAAc,cAAmC,EAAA;AAElF,EAAM,MAAA,UAAA,GAAa,cAAK,CAAA,EAAA,EAAA,eAAA,CAAgB,eAAgB,EAAA,CAAA,CAAA;AAExD,EAAA,IAAI,cAAgB,EAAA;AAClB,IAAA,KAAA,MAAW,GAAO,IAAA,MAAA,CAAO,IAAK,CAAA,UAAU,CAAG,EAAA;AAEzC,MAAA,IAAI,CAAC,cAAA,CAAe,QAAS,CAAA,GAAG,CAAG,EAAA;AACjC,QAAA,OAAO,UAAW,CAAA,GAAA,CAAA,CAAA;AAAA,OACpB;AAAA,KACF;AAAA,GACF;AAEA,EAAA,OAAO,QAAQ,SAAU,CAAA,YAAA,CAAa,aAAc,CAAA,IAAI,GAAG,UAAU,CAAA,CAAA;AACvE,CAAA;AAEgB,SAAA,kCAAA,CAAmC,aAA0B,UAAiC,EAAA;
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{"version":3,"file":"utils.js","sources":["../../../../src/components/SceneApp/utils.ts"],"sourcesContent":["import React from 'react';\nimport { RouteComponentProps, useLocation } from 'react-router-dom';\nimport { UrlQueryMap, locationUtil, urlUtil } from '@grafana/data';\nimport { locationSearchToObject, locationService } from '@grafana/runtime';\nimport { SceneObject } from '../../core/types';\n\nexport function useAppQueryParams(): UrlQueryMap {\n const location = useLocation();\n return locationSearchToObject(location.search || '');\n}\n\n/**\n *\n * @param path Url to append query params to\n * @param preserveParams Query params to preserve\n * @returns Url with query params\n */\nexport function getUrlWithAppState(path: string, preserveParams?: string[]): string {\n // make a copy of params as the renderUrl function mutates the object\n const paramsCopy = { ...locationService.getSearchObject() };\n\n if (preserveParams) {\n for (const key of Object.keys(paramsCopy)) {\n // if param is not in preserveParams, remove it\n if (!preserveParams.includes(key)) {\n delete paramsCopy[key];\n }\n }\n }\n\n return urlUtil.renderUrl(locationUtil.assureBaseUrl(path), paramsCopy);\n}\n\nexport function renderSceneComponentWithRouteProps(sceneObject: SceneObject, routeProps: RouteComponentProps) {\n // @ts-ignore\n return React.createElement(sceneObject.Component, { model: sceneObject, routeProps: routeProps });\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;AAMO,SAAS,iBAAiC,GAAA;AAC/C,EAAA,MAAM,WAAW,WAAY,EAAA,CAAA;AAC7B,EAAO,OAAA,sBAAA,CAAuB,QAAS,CAAA,MAAA,IAAU,EAAE,CAAA,CAAA;AACrD,CAAA;AAQgB,SAAA,kBAAA,CAAmB,MAAc,cAAmC,EAAA;AAElF,EAAM,MAAA,UAAA,GAAa,cAAK,CAAA,EAAA,EAAA,eAAA,CAAgB,eAAgB,EAAA,CAAA,CAAA;AAExD,EAAA,IAAI,cAAgB,EAAA;AAClB,IAAA,KAAA,MAAW,GAAO,IAAA,MAAA,CAAO,IAAK,CAAA,UAAU,CAAG,EAAA;AAEzC,MAAA,IAAI,CAAC,cAAA,CAAe,QAAS,CAAA,GAAG,CAAG,EAAA;AACjC,QAAA,OAAO,UAAW,CAAA,GAAA,CAAA,CAAA;AAAA,OACpB;AAAA,KACF;AAAA,GACF;AAEA,EAAA,OAAO,QAAQ,SAAU,CAAA,YAAA,CAAa,aAAc,CAAA,IAAI,GAAG,UAAU,CAAA,CAAA;AACvE,CAAA;AAEgB,SAAA,kCAAA,CAAmC,aAA0B,UAAiC,EAAA;AAE5G,EAAO,OAAA,KAAA,CAAM,cAAc,WAAY,CAAA,SAAA,EAAW,EAAE,KAAO,EAAA,WAAA,EAAa,YAAwB,CAAA,CAAA;AAClG;;;;"}
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@@ -30,11 +30,17 @@ const _SceneGridLayout = class extends SceneObjectBase {
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children: sortChildrenByPosition(state.children)
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}));
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this._skipOnLayoutChange = false;
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this._oldLayout = [];
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this._loadOldLayout = false;
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this.onLayoutChange = (layout) => {
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if (this._skipOnLayoutChange) {
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this._skipOnLayoutChange = false;
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return;
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}
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if (this._loadOldLayout) {
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layout = [...this._oldLayout];
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this._loadOldLayout = false;
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}
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for (const item of layout) {
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const child = this.getSceneLayoutChild(item.i);
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const nextSize = {
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});
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};
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this.onDragStart = (gridLayout) => {
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this._oldLayout = [...gridLayout];
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};
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this.onDragStop = (gridLayout, o, updatedItem) => {
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const sceneChild = this.getSceneLayoutChild(updatedItem.i);
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gridLayout = sortGridLayout(gridLayout);
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}
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}
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const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);
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let newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);
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let newChildren = this.state.children;
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if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {
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this._loadOldLayout = true;
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newParent = this;
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}
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if (newParent !== sceneChild.parent) {
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newChildren = this.moveChildTo(sceneChild, newParent);
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}
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{"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\nimport { fitPanelsInHeight } from './utils';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n /**\n * Fit panels to height of the grid. This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone();\n newRow.setState({\n children: newRow.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\nfunction isItemSizeEqual(a: SceneGridItemPlacement, b: SceneGridItemPlacement) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\nfunction sortChildrenByPosition(children: SceneGridItemLike[]) {\n children.forEach((child) => {\n if (child instanceof SceneGridRow) {\n child.setState({ children: sortChildrenByPosition(child.state.children) });\n }\n });\n\n return [...children].sort((a, b) => {\n return a.state.y! - b.state.y! || a.state.x! - b.state.x!;\n });\n}\n\nfunction sortGridLayout(layout: ReactGridLayout.Layout[]) {\n return [...layout].sort((a, b) => a.y - b.y || a.x! - 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{"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\nimport { fitPanelsInHeight } from './utils';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Individual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n /**\n * Fit panels to height of the grid. This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n private _oldLayout: ReactGridLayout.Layout[] = [];\n private _loadOldLayout = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n // We replace with the old layout only if the current state is invalid\n if (this._loadOldLayout) {\n layout = [...this._oldLayout];\n this._loadOldLayout = false;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is sorted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slightly different approach. 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We allow setting the children in an invalid state, as the layout will be updated\n // in onLayoutChange and avoid flickering\n if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {\n this._loadOldLayout = true;\n newParent = this;\n }\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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@@ -60,6 +60,7 @@ function SceneGridLayoutRenderer({ model }) {
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draggableHandle: `.grid-drag-handle-${model.state.key}`,
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draggableCancel: ".grid-drag-cancel",
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layout,
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onDragStart: model.onDragStart,
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onDragStop: model.onDragStop,
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onResizeStop: model.onResizeStop,
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onLayoutChange: model.onLayoutChange,
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@@ -1 +1 @@
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-
{"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\nimport { useStyles2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer>\n {({ width, height }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width, height);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className={cx('react-grid-layout', isDraggable && 'react-grid-layout--enable-move-animations')}\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n ref={ref}\n >\n {innerContent}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n >\n {innerContent}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\ninterface ResizeHandleProps extends React.HTMLAttributes<HTMLDivElement> {\n handleAxis?: string;\n}\n\nconst ResizeHandle = React.forwardRef<HTMLDivElement, 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{"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\nimport { useStyles2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer>\n {({ width, height }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width, height);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className={cx('react-grid-layout', isDraggable && 'react-grid-layout--enable-move-animations')}\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStart={model.onDragStart}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n ref={ref}\n >\n {innerContent}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n >\n {innerContent}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\ninterface ResizeHandleProps extends React.HTMLAttributes<HTMLDivElement> {\n handleAxis?: string;\n}\n\nconst 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export { findAllObjects, findObject, getAncestor, getData, getDataLayers, getLayout, getQueryController, getVariables, hasVariableDependencyInLoadingState, interpolate };
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{"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? 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{"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. 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{"version":3,"file":"GroupByVariable.js","sources":["../../../../src/variables/groupby/GroupByVariable.tsx"],"sourcesContent":["import { AdHocVariableFilter, DataSourceApi, MetricFindValue } from '@grafana/data';\nimport { allActiveGroupByVariables } from './findActiveGroupByVariablesByUid';\nimport { DataSourceRef, VariableType } from '@grafana/schema';\nimport { SceneComponentProps, ControlsLayout } from '../../core/types';\nimport { DataQueryExtended, SceneQueryRunner } from '../../querying/SceneQueryRunner';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { ValidateAndUpdateResult, VariableValueOption } from '../types';\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from '../variants/MultiValueVariable';\nimport { from, map, mergeMap, Observable, of, take } from 'rxjs';\nimport { getDataSource } from '../../utils/getDataSource';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\n\nexport interface GroupByVariableState extends MultiValueVariableState {\n /** Defaults to \"Group\" */\n name: string;\n /** The visible keys to group on */\n // TODO review this type and name (naming is hard)\n defaultOptions?: MetricFindValue[];\n /** Base filters to always apply when looking up keys */\n baseFilters?: AdHocVariableFilter[];\n /** Datasource to use for getTagKeys and also controls which scene queries the group by should apply to */\n datasource: DataSourceRef | null;\n /** Controls if the group by can be changed */\n readOnly?: boolean;\n /**\n * @experimental\n * Controls the layout and design of the label.\n * Vertical layout does not yet support operator selector.\n */\n layout?: ControlsLayout;\n /**\n * Defaults to same-datasource which means group by will automatically be applied to all queries with the same data source as this GroupBySet.\n * In manual mode no queries are re-run on changes, and you have to manually apply the filter to whatever queries you want.\n */\n applyMode?: 'auto' | 'manual';\n /**\n * Filter out the keys that do not match the regex.\n */\n tagKeyRegexFilter?: RegExp;\n /**\n * Extension hook for customizing the key lookup.\n * Return replace: true if you want to override the default lookup\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagKeysProvider?: getTagKeysProvider;\n}\n\nexport type getTagKeysProvider = (\n set: GroupByVariable,\n currentKey: string | null\n) => Promise<{ replace?: boolean; values: MetricFindValue[] }>;\n\nexport class GroupByVariable extends MultiValueVariable<GroupByVariableState> {\n static Component = GroupByVariableRenderer;\n\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this._updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n private _updateValueGivenNewOptions(options: VariableValueOption[]) {\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue ?? [],\n text: currentText ?? [],\n };\n\n this.setState(stateUpdate);\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n // When default dimensions are provided, return the static list\n if (this.state.defaultOptions) {\n return of(\n this.state.defaultOptions.map((o) => ({\n label: o.text,\n value: String(o.value),\n }))\n );\n }\n\n this.setState({ loading: true, error: null });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: { text: '__sceneObject', value: this },\n })\n ).pipe(\n mergeMap((ds) => {\n return from(this._getKeys(ds)).pipe(\n take(1),\n mergeMap((data: MetricFindValue[]) => {\n const a: VariableValueOption[] = data.map((i) => {\n return {\n label: i.text,\n value: i.value ? String(i.value) : i.text,\n };\n });\n return of(a);\n })\n );\n })\n );\n }\n\n public constructor(initialState: Partial<GroupByVariableState>) {\n super({\n isMulti: true,\n name: '',\n value: [],\n text: [],\n options: [],\n datasource: null,\n baseFilters: [],\n applyMode: 'auto',\n layout: 'horizontal',\n type: 'groupby' as VariableType,\n ...initialState,\n noValueOnClear: true,\n });\n\n this.addActivationHandler(() => {\n allActiveGroupByVariables.add(this);\n\n return () => allActiveGroupByVariables.delete(this);\n });\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public _getKeys = async (ds: DataSourceApi) => {\n // TODO: provide current dimensions?\n const override = await this.state.getTagKeysProvider?.(this, null);\n\n if (override && override.replace) {\n return override.values;\n }\n\n if (this.state.defaultOptions) {\n return this.state.defaultOptions.concat(override?.values ?? []);\n }\n\n if (!ds.getTagKeys) {\n return [];\n }\n\n const queries = this._getSceneQueries();\n const otherFilters = this.state.baseFilters || [];\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n // @ts-expect-error TODO: remove this once 10.4.0 is released\n let keys = await ds.getTagKeys({ filters: otherFilters, queries, timeRange });\n\n if (override) {\n keys = keys.concat(override.values);\n }\n\n const tagKeyRegexFilter = this.state.tagKeyRegexFilter;\n if (tagKeyRegexFilter) {\n keys = keys.filter((f) => f.text.match(tagKeyRegexFilter));\n }\n\n return keys;\n };\n\n /**\n * Allows clearing the value of the variable to an empty value. 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{"version":3,"file":"GroupByVariable.js","sources":["../../../../src/variables/groupby/GroupByVariable.tsx"],"sourcesContent":["import { AdHocVariableFilter, DataSourceApi, MetricFindValue } from '@grafana/data';\nimport { allActiveGroupByVariables } from './findActiveGroupByVariablesByUid';\nimport { DataSourceRef, VariableType } from '@grafana/schema';\nimport { SceneComponentProps, ControlsLayout } from '../../core/types';\nimport { DataQueryExtended, SceneQueryRunner } from '../../querying/SceneQueryRunner';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { ValidateAndUpdateResult, VariableValueOption, VariableValueSingle } from '../types';\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from '../variants/MultiValueVariable';\nimport { from, map, mergeMap, Observable, of, take } from 'rxjs';\nimport { getDataSource } from '../../utils/getDataSource';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\n\nexport interface GroupByVariableState extends MultiValueVariableState {\n /** Defaults to \"Group\" */\n name: string;\n /** The visible keys to group on */\n // TODO review this type and name (naming is hard)\n defaultOptions?: MetricFindValue[];\n /** Base filters to always apply when looking up keys */\n baseFilters?: AdHocVariableFilter[];\n /** Datasource to use for getTagKeys and also controls which scene queries the group by should apply to */\n datasource: DataSourceRef | null;\n /** Controls if the group by can be changed */\n readOnly?: boolean;\n /**\n * @experimental\n * Controls the layout and design of the label.\n * Vertical layout does not yet support operator selector.\n */\n layout?: ControlsLayout;\n /**\n * Defaults to same-datasource which means group by will automatically be applied to all queries with the same data source as this GroupBySet.\n * In manual mode no queries are re-run on changes, and you have to manually apply the filter to whatever queries you want.\n */\n applyMode?: 'auto' | 'manual';\n /**\n * Filter out the keys that do not match the regex.\n */\n tagKeyRegexFilter?: RegExp;\n /**\n * Extension hook for customizing the key lookup.\n * Return replace: true if you want to override the default lookup\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagKeysProvider?: getTagKeysProvider;\n}\n\nexport type getTagKeysProvider = (\n set: GroupByVariable,\n currentKey: string | null\n) => Promise<{ replace?: boolean; values: MetricFindValue[] }>;\n\nexport class GroupByVariable extends MultiValueVariable<GroupByVariableState> {\n static Component = GroupByVariableRenderer;\n\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this._updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n private _updateValueGivenNewOptions(options: VariableValueOption[]) {\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue ?? [],\n text: currentText ?? [],\n };\n\n this.setState(stateUpdate);\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n // When default dimensions are provided, return the static list\n if (this.state.defaultOptions) {\n return of(\n this.state.defaultOptions.map((o) => ({\n label: o.text,\n value: String(o.value),\n }))\n );\n }\n\n this.setState({ loading: true, error: null });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: { text: '__sceneObject', value: this },\n })\n ).pipe(\n mergeMap((ds) => {\n return from(this._getKeys(ds)).pipe(\n take(1),\n mergeMap((data: MetricFindValue[]) => {\n const a: VariableValueOption[] = data.map((i) => {\n return {\n label: i.text,\n value: i.value ? String(i.value) : i.text,\n };\n });\n return of(a);\n })\n );\n })\n );\n }\n\n public constructor(initialState: Partial<GroupByVariableState>) {\n super({\n isMulti: true,\n name: '',\n value: [],\n text: [],\n options: [],\n datasource: null,\n baseFilters: [],\n applyMode: 'auto',\n layout: 'horizontal',\n type: 'groupby' as VariableType,\n ...initialState,\n noValueOnClear: true,\n });\n\n this.addActivationHandler(() => {\n allActiveGroupByVariables.add(this);\n\n return () => allActiveGroupByVariables.delete(this);\n });\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public _getKeys = async (ds: DataSourceApi) => {\n // TODO: provide current dimensions?\n const override = await this.state.getTagKeysProvider?.(this, null);\n\n if (override && override.replace) {\n return override.values;\n }\n\n if (this.state.defaultOptions) {\n return this.state.defaultOptions.concat(override?.values ?? []);\n }\n\n if (!ds.getTagKeys) {\n return [];\n }\n\n const queries = this._getSceneQueries();\n const otherFilters = this.state.baseFilters || [];\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n // @ts-expect-error TODO: remove this once 10.4.0 is released\n let keys = await ds.getTagKeys({ filters: otherFilters, queries, timeRange });\n\n if (override) {\n keys = keys.concat(override.values);\n }\n\n const tagKeyRegexFilter = this.state.tagKeyRegexFilter;\n if (tagKeyRegexFilter) {\n keys = keys.filter((f) => f.text.match(tagKeyRegexFilter));\n }\n\n return keys;\n };\n\n /**\n * Allows clearing the value of the variable to an empty value. 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@@ -114,8 +114,9 @@ function createQueryVariableRunnerFactory(datasource) {
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let createQueryVariableRunner = createQueryVariableRunnerFactory;
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function ensureVariableQueryModelIsADataQuery(variable) {
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var _a;
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const query = (_a = variable.state.query) != null ? _a : "";
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if (typeof query === "string") {
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{"version":3,"file":"createQueryVariableRunner.js","sources":["../../../../../src/variables/variants/query/createQueryVariableRunner.ts"],"sourcesContent":["import { from, mergeMap, Observable, of } from 'rxjs';\n\nimport {\n DataQueryRequest,\n DataSourceApi,\n getDefaultTimeRange,\n LoadingState,\n PanelData,\n StandardVariableQuery,\n} from '@grafana/data';\nimport { getRunRequest } from '@grafana/runtime';\n\nimport { hasCustomVariableSupport, hasLegacyVariableSupport, hasStandardVariableSupport } from './guards';\n\nimport { QueryVariable } from './QueryVariable';\nimport { DataQuery } from '@grafana/schema';\n\nexport interface RunnerArgs {\n searchFilter?: string;\n variable: QueryVariable;\n}\n\nexport interface QueryRunner {\n getTarget: (variable: QueryVariable) => DataQuery | string;\n runRequest: (args: RunnerArgs, request: DataQueryRequest) => Observable<PanelData>;\n}\n\nclass StandardQueryRunner implements QueryRunner {\n public constructor(private datasource: DataSourceApi, private _runRequest = getRunRequest()) {}\n\n public getTarget(variable: QueryVariable) {\n if (hasStandardVariableSupport(this.datasource)) {\n return this.datasource.variables.toDataQuery(ensureVariableQueryModelIsADataQuery(variable));\n }\n\n throw new Error(\"Couldn't create a target with supplied arguments.\");\n }\n\n public runRequest(_: RunnerArgs, request: DataQueryRequest) {\n if (!hasStandardVariableSupport(this.datasource)) {\n return getEmptyMetricFindValueObservable();\n }\n\n if (!this.datasource.variables.query) {\n return this._runRequest(this.datasource, request);\n }\n\n return this._runRequest(this.datasource, request, this.datasource.variables.query.bind(this.datasource.variables));\n }\n}\n\nclass LegacyQueryRunner implements QueryRunner {\n public constructor(private datasource: DataSourceApi) {}\n\n public getTarget(variable: QueryVariable) {\n if (hasLegacyVariableSupport(this.datasource)) {\n return variable.state.query;\n }\n\n throw new Error(\"Couldn't create a target with supplied arguments.\");\n }\n\n public runRequest({ variable, searchFilter }: RunnerArgs, request: DataQueryRequest) {\n if (!hasLegacyVariableSupport(this.datasource)) {\n return getEmptyMetricFindValueObservable();\n }\n\n return from(\n this.datasource.metricFindQuery(variable.state.query, {\n ...request,\n // variable is used by SQL common data source\n variable: {\n name: variable.state.name,\n type: variable.state.type,\n },\n searchFilter,\n })\n ).pipe(\n mergeMap((values) => {\n if (!values || !values.length) {\n return getEmptyMetricFindValueObservable();\n }\n\n const series: any = values;\n return of({ series, state: LoadingState.Done, timeRange: request.range });\n })\n );\n }\n}\n\nclass CustomQueryRunner implements QueryRunner {\n public constructor(private datasource: DataSourceApi, private _runRequest = getRunRequest()) {}\n\n public getTarget(variable: QueryVariable) {\n if (hasCustomVariableSupport(this.datasource)) {\n return variable.state.query;\n }\n\n throw new Error(\"Couldn't create a target with supplied arguments.\");\n }\n\n public runRequest(_: RunnerArgs, request: DataQueryRequest) {\n if (!hasCustomVariableSupport(this.datasource)) {\n return getEmptyMetricFindValueObservable();\n }\n\n if (!this.datasource.variables.query) {\n return this._runRequest(this.datasource, request);\n }\n return this._runRequest(this.datasource, request, this.datasource.variables.query.bind(this.datasource.variables));\n }\n}\n\nfunction getEmptyMetricFindValueObservable(): Observable<PanelData> {\n return of({ state: LoadingState.Done, series: [], timeRange: getDefaultTimeRange() });\n}\n\nfunction createQueryVariableRunnerFactory(datasource: DataSourceApi): QueryRunner {\n if (hasStandardVariableSupport(datasource)) {\n return new StandardQueryRunner(datasource, getRunRequest());\n }\n\n if (hasLegacyVariableSupport(datasource)) {\n return new LegacyQueryRunner(datasource);\n }\n\n if (hasCustomVariableSupport(datasource)) {\n return new CustomQueryRunner(datasource);\n }\n\n throw new Error(`Couldn't create a query runner for datasource ${datasource.type}`);\n}\n\nexport let createQueryVariableRunner = createQueryVariableRunnerFactory;\n\n/**\n * Use only in tests\n */\nexport function setCreateQueryVariableRunnerFactory(fn: (datasource: DataSourceApi) => QueryRunner) {\n createQueryVariableRunner = fn;\n}\n\n/**\n * Fixes old legacy query string models and adds refId if missing\n */\nfunction ensureVariableQueryModelIsADataQuery(variable: QueryVariable): StandardVariableQuery {\n const query = variable.state.query;\n\n // Turn into query object if it's just a string\n if (
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{"version":3,"file":"createQueryVariableRunner.js","sources":["../../../../../src/variables/variants/query/createQueryVariableRunner.ts"],"sourcesContent":["import { from, mergeMap, Observable, of } from 'rxjs';\n\nimport {\n DataQueryRequest,\n DataSourceApi,\n getDefaultTimeRange,\n LoadingState,\n PanelData,\n StandardVariableQuery,\n} from '@grafana/data';\nimport { getRunRequest } from '@grafana/runtime';\n\nimport { hasCustomVariableSupport, hasLegacyVariableSupport, hasStandardVariableSupport } from './guards';\n\nimport { QueryVariable } from './QueryVariable';\nimport { DataQuery } from '@grafana/schema';\n\nexport interface RunnerArgs {\n searchFilter?: string;\n variable: QueryVariable;\n}\n\nexport interface QueryRunner {\n getTarget: (variable: QueryVariable) => DataQuery | string;\n runRequest: (args: RunnerArgs, request: DataQueryRequest) => Observable<PanelData>;\n}\n\nclass StandardQueryRunner implements QueryRunner {\n public constructor(private datasource: DataSourceApi, private _runRequest = getRunRequest()) {}\n\n public getTarget(variable: QueryVariable) {\n if (hasStandardVariableSupport(this.datasource)) {\n return this.datasource.variables.toDataQuery(ensureVariableQueryModelIsADataQuery(variable));\n }\n\n throw new Error(\"Couldn't create a target with supplied arguments.\");\n }\n\n public runRequest(_: RunnerArgs, request: DataQueryRequest) {\n if (!hasStandardVariableSupport(this.datasource)) {\n return getEmptyMetricFindValueObservable();\n }\n\n if (!this.datasource.variables.query) {\n return this._runRequest(this.datasource, request);\n }\n\n return this._runRequest(this.datasource, request, this.datasource.variables.query.bind(this.datasource.variables));\n }\n}\n\nclass LegacyQueryRunner implements QueryRunner {\n public constructor(private datasource: DataSourceApi) {}\n\n public getTarget(variable: QueryVariable) {\n if (hasLegacyVariableSupport(this.datasource)) {\n return variable.state.query;\n }\n\n throw new Error(\"Couldn't create a target with supplied arguments.\");\n }\n\n public runRequest({ variable, searchFilter }: RunnerArgs, request: DataQueryRequest) {\n if (!hasLegacyVariableSupport(this.datasource)) {\n return getEmptyMetricFindValueObservable();\n }\n\n return from(\n this.datasource.metricFindQuery(variable.state.query, {\n ...request,\n // variable is used by SQL common data source\n variable: {\n name: variable.state.name,\n type: variable.state.type,\n },\n searchFilter,\n })\n ).pipe(\n mergeMap((values) => {\n if (!values || !values.length) {\n return getEmptyMetricFindValueObservable();\n }\n\n const series: any = values;\n return of({ series, state: LoadingState.Done, timeRange: request.range });\n })\n );\n }\n}\n\nclass CustomQueryRunner implements QueryRunner {\n public constructor(private datasource: DataSourceApi, private _runRequest = getRunRequest()) {}\n\n public getTarget(variable: QueryVariable) {\n if (hasCustomVariableSupport(this.datasource)) {\n return variable.state.query;\n }\n\n throw new Error(\"Couldn't create a target with supplied arguments.\");\n }\n\n public runRequest(_: RunnerArgs, request: DataQueryRequest) {\n if (!hasCustomVariableSupport(this.datasource)) {\n return getEmptyMetricFindValueObservable();\n }\n\n if (!this.datasource.variables.query) {\n return this._runRequest(this.datasource, request);\n }\n return this._runRequest(this.datasource, request, this.datasource.variables.query.bind(this.datasource.variables));\n }\n}\n\nfunction getEmptyMetricFindValueObservable(): Observable<PanelData> {\n return of({ state: LoadingState.Done, series: [], timeRange: getDefaultTimeRange() });\n}\n\nfunction createQueryVariableRunnerFactory(datasource: DataSourceApi): QueryRunner {\n if (hasStandardVariableSupport(datasource)) {\n return new StandardQueryRunner(datasource, getRunRequest());\n }\n\n if (hasLegacyVariableSupport(datasource)) {\n return new LegacyQueryRunner(datasource);\n }\n\n if (hasCustomVariableSupport(datasource)) {\n return new CustomQueryRunner(datasource);\n }\n\n throw new Error(`Couldn't create a query runner for datasource ${datasource.type}`);\n}\n\nexport let createQueryVariableRunner = createQueryVariableRunnerFactory;\n\n/**\n * Use only in tests\n */\nexport function setCreateQueryVariableRunnerFactory(fn: (datasource: DataSourceApi) => QueryRunner) {\n createQueryVariableRunner = fn;\n}\n\n/**\n * Fixes old legacy query string models and adds refId if missing\n */\nfunction ensureVariableQueryModelIsADataQuery(variable: QueryVariable): StandardVariableQuery {\n const query = variable.state.query ?? 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