@grafana/scenes 4.30.0--canary.781.9446611509.0 → 4.30.0--canary.785.9463381206.0

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package/dist/esm/index.js CHANGED
@@ -70,7 +70,6 @@ export { PanelBuilders } from './core/PanelBuilders/index.js';
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  export { FieldConfigBuilder } from './core/PanelBuilders/FieldConfigBuilder.js';
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  export { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder.js';
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  export { SceneDebugger } from './components/SceneDebugger/SceneDebugger.js';
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- export { renderSelectForVariable } from './variables/components/VariableValueSelect.js';
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  export { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder.js';
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  export { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders.js';
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  export { PanelOptionsBuilders } from './core/PanelBuilders/PanelOptionsBuilders.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { cloneSceneObjectState } from './core/sceneGraph/utils';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\nimport { getUrlState, syncStateFromSearchParams } from './services/utils';\nimport { registerVariableMacro } from './variables/macros';\nimport { renderPrometheusLabelFilters } from './variables/utils';\nimport {\n isAdHocVariable,\n isQueryVariable,\n isTextBoxVariable,\n isCustomVariable,\n isDataSourceVariable,\n isConstantVariable,\n isIntervalVariable,\n isGroupByVariable,\n} from './variables/variants/guards';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\nexport * as dataLayers from './querying/layers';\n\nexport { SceneObjectBase, useSceneObjectState } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport {\n type ExtraQueryDescriptor,\n type ExtraQueryProvider,\n type ExtraQueryDataProcessor,\n} from './querying/ExtraQueryProvider';\nexport { SceneDataLayerSet, SceneDataLayerSetBase } from './querying/SceneDataLayerSet';\nexport { SceneDataLayerBase } from './querying/layers/SceneDataLayerBase';\nexport { SceneDataLayerControls } from './querying/layers/SceneDataLayerControls';\nexport { SceneDataTransformer } from './querying/SceneDataTransformer';\nexport { registerQueryWithController } from './querying/registerQueryWithController';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\nexport type {\n SceneQueryControllerLike,\n SceneQueryControllerEntryType,\n SceneQueryControllerEntry,\n} from './behaviors/SceneQueryController';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { VariableValueControl } from './variables/components/VariableValueControl';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\nexport {\n MultiValueVariable,\n type MultiValueVariableState,\n type VariableGetOptionsArgs,\n} from './variables/variants/MultiValueVariable';\nexport { LocalValueVariable } from './variables/variants/LocalValueVariable';\nexport { IntervalVariable } from './variables/variants/IntervalVariable';\nexport { AdHocFiltersVariable } from './variables/adhoc/AdHocFiltersVariable';\nexport { GroupByVariable } from './variables/groupby/GroupByVariable';\nexport { type MacroVariableConstructor } from './variables/macros/types';\n\nexport { type UrlSyncManagerLike, UrlSyncManager, getUrlSyncManager } from './services/UrlSyncManager';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker, type SceneRefreshPickerState } from './components/SceneRefreshPicker';\nexport { SceneTimeRangeTransformerBase } from './core/SceneTimeRangeTransformerBase';\nexport { SceneTimeRangeCompare } from './components/SceneTimeRangeCompare';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneByVariableRepeater } from './components/SceneByVariableRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport {\n SceneFlexLayout,\n SceneFlexItem,\n type SceneFlexItemState,\n type SceneFlexItemLike,\n} from './components/layout/SceneFlexLayout';\nexport { SceneCSSGridLayout, SceneCSSGridItem } from './components/layout/CSSGrid/SceneCSSGridLayout';\nexport { SceneGridLayout } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridItem } from './components/layout/grid/SceneGridItem';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { type SceneGridItemStateLike, type SceneGridItemLike } from './components/layout/grid/types';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp, useSceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { SceneObjectRef } from './core/SceneObjectRef';\nexport {\n PanelBuilders,\n PanelOptionsBuilders,\n FieldConfigBuilders,\n FieldConfigOverridesBuilder,\n} from './core/PanelBuilders';\nexport { FieldConfigBuilder } from './core/PanelBuilders/FieldConfigBuilder';\nexport { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder';\nexport { SceneDebugger } from './components/SceneDebugger/SceneDebugger';\nexport { VariableValueSelectWrapper } from './variables/components/VariableValueSelectors';\nexport { renderSelectForVariable } from './variables/components/VariableValueSelect';\nexport { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder';\nexport { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders';\nexport { type VizConfig } from './core/PanelBuilders/types';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n registerVariableMacro,\n cloneSceneObjectState,\n syncStateFromSearchParams,\n getUrlState,\n renderPrometheusLabelFilters,\n\n // Variable guards\n isAdHocVariable,\n isConstantVariable,\n isCustomVariable,\n isDataSourceVariable,\n isIntervalVariable,\n isQueryVariable,\n isTextBoxVariable,\n isGroupByVariable,\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4HO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AAAA,EACA,qBAAA;AAAA,EACA,qBAAA;AAAA,EACA,yBAAA;AAAA,EACA,WAAA;AAAA,EACA,4BAAA;AAAA,EAGA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,gBAAA;AAAA,EACA,oBAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA,iBAAA;AAAA,EACA,iBAAA;AACF;;;;"}
1
+ {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { cloneSceneObjectState } from './core/sceneGraph/utils';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\nimport { getUrlState, syncStateFromSearchParams } from './services/utils';\nimport { registerVariableMacro } from './variables/macros';\nimport { renderPrometheusLabelFilters } from './variables/utils';\nimport {\n isAdHocVariable,\n isQueryVariable,\n isTextBoxVariable,\n isCustomVariable,\n isDataSourceVariable,\n isConstantVariable,\n isIntervalVariable,\n isGroupByVariable,\n} from './variables/variants/guards';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\nexport * as dataLayers from './querying/layers';\n\nexport { SceneObjectBase, useSceneObjectState } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport { type ExtraQueryDescriptor, type ExtraQueryProvider, type ExtraQueryDataProcessor } from './querying/ExtraQueryProvider';\nexport { SceneDataLayerSet, SceneDataLayerSetBase } from './querying/SceneDataLayerSet';\nexport { SceneDataLayerBase } from './querying/layers/SceneDataLayerBase';\nexport { SceneDataLayerControls } from './querying/layers/SceneDataLayerControls';\nexport { SceneDataTransformer } from './querying/SceneDataTransformer';\nexport { registerQueryWithController } from './querying/registerQueryWithController';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\nexport type {\n SceneQueryControllerLike,\n SceneQueryControllerEntryType,\n SceneQueryControllerEntry,\n} from './behaviors/SceneQueryController';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { VariableValueControl } from './variables/components/VariableValueControl';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\nexport { MultiValueVariable } from './variables/variants/MultiValueVariable';\nexport { LocalValueVariable } from './variables/variants/LocalValueVariable';\nexport { IntervalVariable } from './variables/variants/IntervalVariable';\nexport { AdHocFiltersVariable } from './variables/adhoc/AdHocFiltersVariable';\nexport { GroupByVariable } from './variables/groupby/GroupByVariable';\nexport { type MacroVariableConstructor } from './variables/macros/types';\n\nexport { type UrlSyncManagerLike, UrlSyncManager, getUrlSyncManager } from './services/UrlSyncManager';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker, type SceneRefreshPickerState } from './components/SceneRefreshPicker';\nexport { SceneTimeRangeTransformerBase } from './core/SceneTimeRangeTransformerBase';\nexport { SceneTimeRangeCompare } from './components/SceneTimeRangeCompare';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneByVariableRepeater } from './components/SceneByVariableRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport {\n SceneFlexLayout,\n SceneFlexItem,\n type SceneFlexItemState,\n type SceneFlexItemLike,\n} from './components/layout/SceneFlexLayout';\nexport { SceneCSSGridLayout, SceneCSSGridItem } from './components/layout/CSSGrid/SceneCSSGridLayout';\nexport { SceneGridLayout } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridItem } from './components/layout/grid/SceneGridItem';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { type SceneGridItemStateLike, type SceneGridItemLike } from './components/layout/grid/types';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp, useSceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { SceneObjectRef } from './core/SceneObjectRef';\nexport {\n PanelBuilders,\n PanelOptionsBuilders,\n FieldConfigBuilders,\n FieldConfigOverridesBuilder,\n} from './core/PanelBuilders';\nexport { FieldConfigBuilder } from './core/PanelBuilders/FieldConfigBuilder';\nexport { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder';\nexport { SceneDebugger } from './components/SceneDebugger/SceneDebugger';\nexport { VariableValueSelectWrapper } from './variables/components/VariableValueSelectors';\nexport { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder';\nexport { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders';\nexport { type VizConfig } from './core/PanelBuilders/types';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n registerVariableMacro,\n cloneSceneObjectState,\n syncStateFromSearchParams,\n getUrlState,\n renderPrometheusLabelFilters,\n\n // Variable guards\n isAdHocVariable,\n isConstantVariable,\n isCustomVariable,\n isDataSourceVariable,\n isIntervalVariable,\n isQueryVariable,\n isTextBoxVariable,\n isGroupByVariable,\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmHO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AAAA,EACA,qBAAA;AAAA,EACA,qBAAA;AAAA,EACA,yBAAA;AAAA,EACA,WAAA;AAAA,EACA,4BAAA;AAAA,EAGA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,gBAAA;AAAA,EACA,oBAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA,iBAAA;AAAA,EACA,iBAAA;AACF;;;;"}
@@ -1,6 +1,6 @@
1
1
  import { isArray } from 'lodash';
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  import React, { useState, useMemo, useEffect } from 'react';
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- import { Select, MultiSelect, useTheme2, getSelectStyles, useStyles2, Checkbox } from '@grafana/ui';
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+ import { useTheme2, getSelectStyles, useStyles2, Checkbox, Select, MultiSelect } from '@grafana/ui';
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  import { selectors } from '@grafana/e2e-selectors';
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  import { cx, css } from '@emotion/css';
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  import { getOptionSearcher } from './getOptionSearcher.js';
@@ -44,11 +44,14 @@ function toSelectableValue(value, label) {
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  };
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  }
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  function VariableValueSelect({ model }) {
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- const { value, text, key, options, includeAll, isReadOnly } = model.useState();
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+ const { value, text, key, options, includeAll } = model.useState();
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  const [inputValue, setInputValue] = useState("");
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  const [hasCustomValue, setHasCustomValue] = useState(false);
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  const selectValue = toSelectableValue(value, String(text));
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- const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);
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+ const optionSearcher = useMemo(
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+ () => getOptionSearcher(options, includeAll),
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+ [options, includeAll]
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+ );
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  const onInputChange = (value2, { action }) => {
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  if (action === "input-change") {
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  setInputValue(value2);
@@ -73,7 +76,6 @@ function VariableValueSelect({ model }) {
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  isValidNewOption: (inputValue2) => inputValue2.trim().length > 0,
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  placeholder: "Select value",
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  width: "auto",
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- disabled: isReadOnly,
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  value: selectValue,
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  inputValue,
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  allowCustomValue: true,
@@ -94,11 +96,14 @@ function VariableValueSelect({ model }) {
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  });
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  }
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  function VariableValueSelectMulti({ model }) {
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- const { value, options, key, maxVisibleValues, noValueOnClear, includeAll, isReadOnly } = model.useState();
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+ const { value, options, key, maxVisibleValues, noValueOnClear, includeAll } = model.useState();
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  const arrayValue = useMemo(() => isArray(value) ? value : [value], [value]);
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  const [uncommittedValue, setUncommittedValue] = useState(arrayValue);
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  const [inputValue, setInputValue] = useState("");
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- const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);
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+ const optionSearcher = useMemo(
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+ () => getOptionSearcher(options, includeAll),
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+ [options, includeAll]
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+ );
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  useEffect(() => {
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  setUncommittedValue(arrayValue);
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  }, [arrayValue]);
@@ -123,7 +128,6 @@ function VariableValueSelectMulti({ model }) {
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  placeholder,
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  width: "auto",
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  inputValue,
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- disabled: isReadOnly,
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  value: uncommittedValue,
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  noMultiValueWrap: true,
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  maxVisibleValues: maxVisibleValues != null ? maxVisibleValues : 5,
@@ -1 +1 @@
1
- {"version":3,"file":"VariableValueSelect.js","sources":["../../../../src/variables/components/VariableValueSelect.tsx"],"sourcesContent":["import { isArray } from 'lodash';\nimport React, { RefCallback, useEffect, useMemo, useState } from 'react';\n\nimport { Checkbox, InputActionMeta, MultiSelect, Select, getSelectStyles, useStyles2, useTheme2 } from '@grafana/ui';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { MultiValueVariable } from '../variants/MultiValueVariable';\nimport { VariableValue, VariableValueSingle } from '../types';\nimport { selectors } from '@grafana/e2e-selectors';\nimport { GrafanaTheme2, SelectableValue } from '@grafana/data';\nimport { css, cx } from '@emotion/css';\nimport { getOptionSearcher } from './getOptionSearcher';\n\nconst filterNoOp = () => true;\n\nexport function toSelectableValue<T>(value: T, label?: string): SelectableValue<T> {\n return {\n value,\n label: label ?? String(value),\n };\n}\n\nexport function VariableValueSelect({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, text, key, options, includeAll, isReadOnly } = model.useState();\n const [inputValue, setInputValue] = useState('');\n const [hasCustomValue, setHasCustomValue] = useState(false);\n const selectValue = toSelectableValue(value, String(text));\n\n const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n return value;\n };\n\n const filteredOptions = optionSearcher(inputValue);\n\n const onOpenMenu = () => {\n if (hasCustomValue) {\n setInputValue(String(text));\n }\n };\n\n const onCloseMenu = () => {\n setInputValue('');\n };\n\n return (\n <Select<VariableValue>\n id={key}\n isValidNewOption={(inputValue) => inputValue.trim().length > 0}\n placeholder=\"Select value\"\n width=\"auto\"\n disabled={isReadOnly}\n value={selectValue}\n inputValue={inputValue}\n allowCustomValue\n virtualized\n filterOption={filterNoOp}\n tabSelectsValue={false}\n onInputChange={onInputChange}\n onOpenMenu={onOpenMenu}\n onCloseMenu={onCloseMenu}\n options={filteredOptions}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${value}`)}\n onChange={(newValue) => {\n model.changeValueTo(newValue.value!, newValue.label!);\n\n if (hasCustomValue !== newValue.__isNew__) {\n setHasCustomValue(newValue.__isNew__);\n }\n }}\n />\n );\n}\n\nexport function VariableValueSelectMulti({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, options, key, maxVisibleValues, noValueOnClear, includeAll, isReadOnly } = model.useState();\n const arrayValue = useMemo(() => (isArray(value) ? value : [value]), [value]);\n // To not trigger queries on every selection we store this state locally here and only update the variable onBlur\n const [uncommittedValue, setUncommittedValue] = useState(arrayValue);\n const [inputValue, setInputValue] = useState('');\n\n const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);\n\n // Detect value changes outside\n useEffect(() => {\n setUncommittedValue(arrayValue);\n }, [arrayValue]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n if (action === 'input-blur') {\n setInputValue('');\n return '';\n }\n\n return inputValue;\n };\n\n const placeholder = options.length > 0 ? 'Select value' : '';\n const filteredOptions = optionSearcher(inputValue);\n\n return (\n <MultiSelect<VariableValueSingle>\n id={key}\n placeholder={placeholder}\n width=\"auto\"\n inputValue={inputValue}\n disabled={isReadOnly}\n value={uncommittedValue}\n noMultiValueWrap={true}\n maxVisibleValues={maxVisibleValues ?? 5}\n tabSelectsValue={false}\n virtualized\n allowCustomValue\n options={filteredOptions}\n closeMenuOnSelect={false}\n components={{ Option: OptionWithCheckbox }}\n isClearable={true}\n hideSelectedOptions={false}\n onInputChange={onInputChange}\n onBlur={() => {\n model.changeValueTo(uncommittedValue);\n }}\n filterOption={filterNoOp}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${uncommittedValue}`)}\n onChange={(newValue, action) => {\n if (action.action === 'clear' && noValueOnClear) {\n model.changeValueTo([]);\n }\n setUncommittedValue(newValue.map((x) => x.value!));\n }}\n />\n );\n}\n\ninterface SelectMenuOptionProps<T> {\n isDisabled: boolean;\n isFocused: boolean;\n isSelected: boolean;\n innerProps: JSX.IntrinsicElements['div'];\n innerRef: RefCallback<HTMLDivElement>;\n renderOptionLabel?: (value: SelectableValue<T>) => JSX.Element;\n data: SelectableValue<T>;\n}\n\nexport const OptionWithCheckbox = ({\n children,\n data,\n innerProps,\n innerRef,\n isFocused,\n isSelected,\n renderOptionLabel,\n}: React.PropsWithChildren<SelectMenuOptionProps<unknown>>) => {\n // We are removing onMouseMove and onMouseOver from innerProps because they cause the whole\n // list to re-render everytime the user hovers over an option. This is a performance issue.\n // See https://github.com/JedWatson/react-select/issues/3128#issuecomment-451936743\n const { onMouseMove, onMouseOver, ...rest } = innerProps;\n const theme = useTheme2();\n const selectStyles = getSelectStyles(theme);\n const optionStyles = useStyles2(getOptionStyles);\n\n return (\n <div\n ref={innerRef}\n className={cx(selectStyles.option, isFocused && selectStyles.optionFocused)}\n {...rest}\n data-testid={selectors.components.Select.option}\n title={data.title}\n >\n <div className={optionStyles.checkbox}>\n <Checkbox value={isSelected} />\n </div>\n <div\n className={selectStyles.optionBody}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownOptionTexts(\n data.label ?? String(data.value)\n )}\n >\n <span>{children}</span>\n </div>\n </div>\n );\n};\n\nOptionWithCheckbox.displayName = 'SelectMenuOptions';\n\nconst getOptionStyles = (theme: GrafanaTheme2) => ({\n checkbox: css({\n marginRight: theme.spacing(2),\n }),\n});\n\nexport function renderSelectForVariable(model: MultiValueVariable) {\n if (model.state.isMulti) {\n return <VariableValueSelectMulti model={model} />;\n } else {\n return <VariableValueSelect model={model} />;\n 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String(value),\n };\n}\n\nexport function VariableValueSelect({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, text, key, options, includeAll } = model.useState();\n const [inputValue, setInputValue] = useState('');\n const [hasCustomValue, setHasCustomValue] = useState(false);\n const selectValue = toSelectableValue(value, String(text));\n\n const optionSearcher = useMemo(\n () => getOptionSearcher(options, includeAll),\n [options, includeAll]\n );\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n return value;\n };\n\n const filteredOptions = optionSearcher(inputValue);\n\n const onOpenMenu = () => {\n if (hasCustomValue) {\n setInputValue(String(text));\n }\n };\n\n const onCloseMenu = () => {\n setInputValue('');\n };\n\n return (\n <Select<VariableValue>\n id={key}\n isValidNewOption={(inputValue) => inputValue.trim().length > 0}\n placeholder=\"Select value\"\n width=\"auto\"\n value={selectValue}\n inputValue={inputValue}\n allowCustomValue\n virtualized\n filterOption={filterNoOp}\n tabSelectsValue={false}\n onInputChange={onInputChange}\n onOpenMenu={onOpenMenu}\n onCloseMenu={onCloseMenu}\n options={filteredOptions}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${value}`)}\n onChange={(newValue) => {\n model.changeValueTo(newValue.value!, newValue.label!);\n\n if (hasCustomValue !== newValue.__isNew__) {\n setHasCustomValue(newValue.__isNew__);\n }\n }}\n />\n );\n}\n\nexport function VariableValueSelectMulti({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, options, key, maxVisibleValues, noValueOnClear, includeAll } = model.useState();\n const arrayValue = useMemo(() => (isArray(value) ? value : [value]), [value]);\n // To not trigger queries on every selection we store this state locally here and only update the variable onBlur\n const [uncommittedValue, setUncommittedValue] = useState(arrayValue);\n const [inputValue, setInputValue] = useState('');\n\n const optionSearcher = useMemo(\n () => getOptionSearcher(options, includeAll),\n [options, includeAll]\n );\n\n // Detect value changes outside\n useEffect(() => {\n setUncommittedValue(arrayValue);\n }, [arrayValue]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n if (action === 'input-blur') {\n setInputValue('');\n return '';\n }\n\n return inputValue;\n };\n\n const placeholder = options.length > 0 ? 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@@ -29,16 +29,19 @@ function sceneInterpolator(sceneObject, target, scopedVars, format, interpolatio
29
29
  });
30
30
  }
31
31
  function lookupFormatVariable(name, match, scopedVars, sceneObject) {
32
- const scopedVar = scopedVars == null ? void 0 : scopedVars[name];
33
- if (scopedVar) {
34
- return getSceneVariableForScopedVar(name, scopedVar);
32
+ if (scopedVars && scopedVars.hasOwnProperty(name)) {
33
+ const scopedVar = scopedVars[name];
34
+ if (scopedVar) {
35
+ return getSceneVariableForScopedVar(name, scopedVar);
36
+ }
35
37
  }
36
38
  const variable = lookupVariable(name, sceneObject);
37
39
  if (variable) {
38
40
  return variable;
39
41
  }
40
- if (macrosIndex[name]) {
41
- return new macrosIndex[name](name, sceneObject, match, scopedVars);
42
+ const Macro = macrosIndex.get(name);
43
+ if (Macro) {
44
+ return new Macro(name, sceneObject, match, scopedVars);
42
45
  }
43
46
  return null;
44
47
  }
@@ -1 +1 @@
1
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+ {"version":3,"file":"sceneInterpolator.js","sources":["../../../../src/variables/interpolation/sceneInterpolator.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { VariableType, VariableFormatID } from '@grafana/schema';\n\nimport { SceneObject } from '../../core/types';\nimport { InterpolationFormatParameter, isCustomVariableValue, VariableValue } from '../types';\n\nimport { getSceneVariableForScopedVar } from './ScopedVarsVariable';\nimport { formatRegistry, FormatVariable } from './formatRegistry';\nimport { VARIABLE_REGEX } from '../constants';\nimport { lookupVariable } from '../lookupVariable';\nimport { macrosIndex } from '../macros';\n\n/**\n * This function will try to parse and replace any variable expression found in the target string. The sceneObject will be used as the source of variables. 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@@ -5,29 +5,29 @@ import { ValueMacro, DataMacro, SeriesMacro, FieldMacro } from './dataMacros.js'
5
5
  import { UrlMacro } from './urlMacros.js';
6
6
  import { UserMacro, OrgMacro } from './contextMacros.js';
7
7
 
8
- const macrosIndex = {
9
- [DataLinkBuiltInVars.includeVars]: AllVariablesMacro,
10
- [DataLinkBuiltInVars.keepTime]: UrlTimeRangeMacro,
11
- ["__value"]: ValueMacro,
12
- ["__data"]: DataMacro,
13
- ["__series"]: SeriesMacro,
14
- ["__field"]: FieldMacro,
15
- ["__url"]: UrlMacro,
16
- ["__from"]: TimeFromAndToMacro,
17
- ["__to"]: TimeFromAndToMacro,
18
- ["__timezone"]: TimezoneMacro,
19
- ["__user"]: UserMacro,
20
- ["__org"]: OrgMacro,
21
- ["__interval"]: IntervalMacro,
22
- ["__interval_ms"]: IntervalMacro
23
- };
8
+ const macrosIndex = /* @__PURE__ */ new Map([
9
+ [DataLinkBuiltInVars.includeVars, AllVariablesMacro],
10
+ [DataLinkBuiltInVars.keepTime, UrlTimeRangeMacro],
11
+ ["__value", ValueMacro],
12
+ ["__data", DataMacro],
13
+ ["__series", SeriesMacro],
14
+ ["__field", FieldMacro],
15
+ ["__url", UrlMacro],
16
+ ["__from", TimeFromAndToMacro],
17
+ ["__to", TimeFromAndToMacro],
18
+ ["__timezone", TimezoneMacro],
19
+ ["__user", UserMacro],
20
+ ["__org", OrgMacro],
21
+ ["__interval", IntervalMacro],
22
+ ["__interval_ms", IntervalMacro]
23
+ ]);
24
24
  function registerVariableMacro(name, macro) {
25
- if (macrosIndex[name]) {
25
+ if (macrosIndex.get(name)) {
26
26
  throw new Error(`Macro already registered ${name}`);
27
27
  }
28
- macrosIndex[name] = macro;
28
+ macrosIndex.set(name, macro);
29
29
  return () => {
30
- delete macrosIndex[name];
30
+ macrosIndex.delete(name);
31
31
  };
32
32
  }
33
33
 
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../../../src/variables/macros/index.ts"],"sourcesContent":["import { DataLinkBuiltInVars } from '@grafana/data';\nimport { MacroVariableConstructor } from './types';\nimport { IntervalMacro, TimeFromAndToMacro, TimezoneMacro, UrlTimeRangeMacro } from './timeMacros';\nimport { AllVariablesMacro } from './AllVariablesMacro';\nimport { DataMacro, FieldMacro, SeriesMacro, ValueMacro } from './dataMacros';\nimport { UrlMacro } from './urlMacros';\nimport { OrgMacro, UserMacro } from './contextMacros';\n\nexport const macrosIndex: Record<string, MacroVariableConstructor> = {\n [DataLinkBuiltInVars.includeVars]: AllVariablesMacro,\n [DataLinkBuiltInVars.keepTime]: UrlTimeRangeMacro,\n ['__value']: ValueMacro,\n ['__data']: DataMacro,\n ['__series']: SeriesMacro,\n ['__field']: FieldMacro,\n ['__url']: UrlMacro,\n ['__from']: TimeFromAndToMacro,\n ['__to']: TimeFromAndToMacro,\n ['__timezone']: TimezoneMacro,\n ['__user']: UserMacro,\n ['__org']: OrgMacro,\n ['__interval']: IntervalMacro,\n ['__interval_ms']: IntervalMacro,\n};\n\n/**\n * Allows you to register a variable expression macro that can then be used in strings with syntax ${<macro_name>.<fieldPath>}\n * Call this on app activation and unregister the macro on deactivation.\n * @returns a function that unregisters the macro\n */\nexport function registerVariableMacro(name: string, macro: MacroVariableConstructor): () => void {\n if (macrosIndex[name]) {\n throw new Error(`Macro already registered ${name}`);\n }\n\n macrosIndex[name] = macro;\n\n return () => {\n delete macrosIndex[name];\n };\n}\n"],"names":[],"mappings":";;;;;;;AAQO,MAAM,WAAwD,GAAA;AAAA,EACnE,CAAC,oBAAoB,WAAc,GAAA,iBAAA;AAAA,EACnC,CAAC,oBAAoB,QAAW,GAAA,iBAAA;AAAA,EAChC,CAAC,SAAY,GAAA,UAAA;AAAA,EACb,CAAC,QAAW,GAAA,SAAA;AAAA,EACZ,CAAC,UAAa,GAAA,WAAA;AAAA,EACd,CAAC,SAAY,GAAA,UAAA;AAAA,EACb,CAAC,OAAU,GAAA,QAAA;AAAA,EACX,CAAC,QAAW,GAAA,kBAAA;AAAA,EACZ,CAAC,MAAS,GAAA,kBAAA;AAAA,EACV,CAAC,YAAe,GAAA,aAAA;AAAA,EAChB,CAAC,QAAW,GAAA,SAAA;AAAA,EACZ,CAAC,OAAU,GAAA,QAAA;AAAA,EACX,CAAC,YAAe,GAAA,aAAA;AAAA,EAChB,CAAC,eAAkB,GAAA,aAAA;AACrB,EAAA;AAOgB,SAAA,qBAAA,CAAsB,MAAc,KAA6C,EAAA;AAC/F,EAAA,IAAI,YAAY,IAAO,CAAA,EAAA;AACrB,IAAM,MAAA,IAAI,KAAM,CAAA,CAAA,yBAAA,EAA4B,IAAM,CAAA,CAAA,CAAA,CAAA;AAAA,GACpD;AAEA,EAAA,WAAA,CAAY,IAAQ,CAAA,GAAA,KAAA,CAAA;AAEpB,EAAA,OAAO,MAAM;AACX,IAAA,OAAO,WAAY,CAAA,IAAA,CAAA,CAAA;AAAA,GACrB,CAAA;AACF;;;;"}
1
+ {"version":3,"file":"index.js","sources":["../../../../src/variables/macros/index.ts"],"sourcesContent":["import { DataLinkBuiltInVars } from '@grafana/data';\nimport { MacroVariableConstructor } from './types';\nimport { IntervalMacro, TimeFromAndToMacro, TimezoneMacro, UrlTimeRangeMacro } from './timeMacros';\nimport { AllVariablesMacro } from './AllVariablesMacro';\nimport { DataMacro, FieldMacro, SeriesMacro, ValueMacro } from './dataMacros';\nimport { UrlMacro } from './urlMacros';\nimport { OrgMacro, UserMacro } from './contextMacros';\n\nexport const macrosIndex = new Map<string, MacroVariableConstructor>([\n [DataLinkBuiltInVars.includeVars, AllVariablesMacro],\n [DataLinkBuiltInVars.keepTime, UrlTimeRangeMacro],\n ['__value', ValueMacro],\n ['__data', DataMacro],\n ['__series', SeriesMacro],\n ['__field', FieldMacro],\n ['__url', UrlMacro],\n ['__from', TimeFromAndToMacro],\n ['__to', TimeFromAndToMacro],\n ['__timezone', TimezoneMacro],\n ['__user', UserMacro],\n ['__org', OrgMacro],\n ['__interval', IntervalMacro],\n ['__interval_ms', IntervalMacro],\n]);\n\n/**\n * Allows you to register a variable expression macro that can then be used in strings with syntax ${<macro_name>.<fieldPath>}\n * Call this on app activation and unregister the macro on deactivation.\n * @returns a function that unregisters the macro\n */\nexport function registerVariableMacro(name: string, macro: MacroVariableConstructor): () => void {\n if (macrosIndex.get(name)) {\n throw new Error(`Macro already registered ${name}`);\n }\n\n macrosIndex.set(name, macro);\n\n return () => {\n macrosIndex.delete(name);\n };\n}\n"],"names":[],"mappings":";;;;;;;AAQa,MAAA,WAAA,uBAAkB,GAAsC,CAAA;AAAA,EACnE,CAAC,mBAAoB,CAAA,WAAA,EAAa,iBAAiB,CAAA;AAAA,EACnD,CAAC,mBAAoB,CAAA,QAAA,EAAU,iBAAiB,CAAA;AAAA,EAChD,CAAC,WAAW,UAAU,CAAA;AAAA,EACtB,CAAC,UAAU,SAAS,CAAA;AAAA,EACpB,CAAC,YAAY,WAAW,CAAA;AAAA,EACxB,CAAC,WAAW,UAAU,CAAA;AAAA,EACtB,CAAC,SAAS,QAAQ,CAAA;AAAA,EAClB,CAAC,UAAU,kBAAkB,CAAA;AAAA,EAC7B,CAAC,QAAQ,kBAAkB,CAAA;AAAA,EAC3B,CAAC,cAAc,aAAa,CAAA;AAAA,EAC5B,CAAC,UAAU,SAAS,CAAA;AAAA,EACpB,CAAC,SAAS,QAAQ,CAAA;AAAA,EAClB,CAAC,cAAc,aAAa,CAAA;AAAA,EAC5B,CAAC,iBAAiB,aAAa,CAAA;AACjC,CAAC,EAAA;AAOe,SAAA,qBAAA,CAAsB,MAAc,KAA6C,EAAA;AAC/F,EAAI,IAAA,WAAA,CAAY,GAAI,CAAA,IAAI,CAAG,EAAA;AACzB,IAAM,MAAA,IAAI,KAAM,CAAA,CAAA,yBAAA,EAA4B,IAAM,CAAA,CAAA,CAAA,CAAA;AAAA,GACpD;AAEA,EAAY,WAAA,CAAA,GAAA,CAAI,MAAM,KAAK,CAAA,CAAA;AAE3B,EAAA,OAAO,MAAM;AACX,IAAA,WAAA,CAAY,OAAO,IAAI,CAAA,CAAA;AAAA,GACzB,CAAA;AACF;;;;"}
@@ -1 +1 @@
1
- {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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+ {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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package/dist/index.d.ts CHANGED
@@ -673,7 +673,6 @@ interface MultiValueVariableState extends SceneVariableState {
673
673
  */
674
674
  maxVisibleValues?: number;
675
675
  noValueOnClear?: boolean;
676
- isReadOnly?: boolean;
677
676
  }
678
677
  interface VariableGetOptionsArgs {
679
678
  searchFilter?: string;
@@ -2537,8 +2536,6 @@ interface Props {
2537
2536
  */
2538
2537
  declare function SceneDebugger({ scene }: Props): React__default.JSX.Element;
2539
2538
 
2540
- declare function renderSelectForVariable(model: MultiValueVariable): React__default.JSX.Element;
2541
-
2542
2539
  declare class VizConfigBuilder<TOptions extends {}, TFieldConfig extends {}> implements StandardFieldConfigInterface<StandardFieldConfig, VizConfigBuilder<TOptions, TFieldConfig>, 'set'> {
2543
2540
  private _fieldConfigBuilder;
2544
2541
  private _panelOptionsBuilder;
@@ -2644,4 +2641,4 @@ declare const sceneUtils: {
2644
2641
  isGroupByVariable: typeof isGroupByVariable;
2645
2642
  };
2646
2643
 
2647
- export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, FiltersRequestEnricher, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, MultiValueVariableState, NestedScene, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableGetOptionsArgs, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectWrapper, VariableValueSelectors, VariableValueSingle, VizConfig, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getUrlSyncManager, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, renderSelectForVariable, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState };
2644
+ export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, FiltersRequestEnricher, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, NestedScene, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectWrapper, VariableValueSelectors, VariableValueSingle, VizConfig, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getUrlSyncManager, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState };
package/dist/index.js CHANGED
@@ -1355,16 +1355,19 @@ function sceneInterpolator(sceneObject, target, scopedVars, format, interpolatio
1355
1355
  });
1356
1356
  }
1357
1357
  function lookupFormatVariable(name, match, scopedVars, sceneObject) {
1358
- const scopedVar = scopedVars == null ? void 0 : scopedVars[name];
1359
- if (scopedVar) {
1360
- return getSceneVariableForScopedVar(name, scopedVar);
1358
+ if (scopedVars && scopedVars.hasOwnProperty(name)) {
1359
+ const scopedVar = scopedVars[name];
1360
+ if (scopedVar) {
1361
+ return getSceneVariableForScopedVar(name, scopedVar);
1362
+ }
1361
1363
  }
1362
1364
  const variable = lookupVariable(name, sceneObject);
1363
1365
  if (variable) {
1364
1366
  return variable;
1365
1367
  }
1366
- if (macrosIndex[name]) {
1367
- return new macrosIndex[name](name, sceneObject, match, scopedVars);
1368
+ const Macro = macrosIndex.get(name);
1369
+ if (Macro) {
1370
+ return new Macro(name, sceneObject, match, scopedVars);
1368
1371
  }
1369
1372
  return null;
1370
1373
  }
@@ -2017,29 +2020,29 @@ class OrgMacro {
2017
2020
  }
2018
2021
  }
2019
2022
 
2020
- const macrosIndex = {
2021
- [data.DataLinkBuiltInVars.includeVars]: AllVariablesMacro,
2022
- [data.DataLinkBuiltInVars.keepTime]: UrlTimeRangeMacro,
2023
- ["__value"]: ValueMacro,
2024
- ["__data"]: DataMacro,
2025
- ["__series"]: SeriesMacro,
2026
- ["__field"]: FieldMacro,
2027
- ["__url"]: UrlMacro,
2028
- ["__from"]: TimeFromAndToMacro,
2029
- ["__to"]: TimeFromAndToMacro,
2030
- ["__timezone"]: TimezoneMacro,
2031
- ["__user"]: UserMacro,
2032
- ["__org"]: OrgMacro,
2033
- ["__interval"]: IntervalMacro,
2034
- ["__interval_ms"]: IntervalMacro
2035
- };
2023
+ const macrosIndex = /* @__PURE__ */ new Map([
2024
+ [data.DataLinkBuiltInVars.includeVars, AllVariablesMacro],
2025
+ [data.DataLinkBuiltInVars.keepTime, UrlTimeRangeMacro],
2026
+ ["__value", ValueMacro],
2027
+ ["__data", DataMacro],
2028
+ ["__series", SeriesMacro],
2029
+ ["__field", FieldMacro],
2030
+ ["__url", UrlMacro],
2031
+ ["__from", TimeFromAndToMacro],
2032
+ ["__to", TimeFromAndToMacro],
2033
+ ["__timezone", TimezoneMacro],
2034
+ ["__user", UserMacro],
2035
+ ["__org", OrgMacro],
2036
+ ["__interval", IntervalMacro],
2037
+ ["__interval_ms", IntervalMacro]
2038
+ ]);
2036
2039
  function registerVariableMacro(name, macro) {
2037
- if (macrosIndex[name]) {
2040
+ if (macrosIndex.get(name)) {
2038
2041
  throw new Error(`Macro already registered ${name}`);
2039
2042
  }
2040
- macrosIndex[name] = macro;
2043
+ macrosIndex.set(name, macro);
2041
2044
  return () => {
2042
- delete macrosIndex[name];
2045
+ macrosIndex.delete(name);
2043
2046
  };
2044
2047
  }
2045
2048
 
@@ -2846,11 +2849,14 @@ function toSelectableValue$1(value, label) {
2846
2849
  };
2847
2850
  }
2848
2851
  function VariableValueSelect({ model }) {
2849
- const { value, text, key, options, includeAll, isReadOnly } = model.useState();
2852
+ const { value, text, key, options, includeAll } = model.useState();
2850
2853
  const [inputValue, setInputValue] = React.useState("");
2851
2854
  const [hasCustomValue, setHasCustomValue] = React.useState(false);
2852
2855
  const selectValue = toSelectableValue$1(value, String(text));
2853
- const optionSearcher = React.useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);
2856
+ const optionSearcher = React.useMemo(
2857
+ () => getOptionSearcher(options, includeAll),
2858
+ [options, includeAll]
2859
+ );
2854
2860
  const onInputChange = (value2, { action }) => {
2855
2861
  if (action === "input-change") {
2856
2862
  setInputValue(value2);
@@ -2875,7 +2881,6 @@ function VariableValueSelect({ model }) {
2875
2881
  isValidNewOption: (inputValue2) => inputValue2.trim().length > 0,
2876
2882
  placeholder: "Select value",
2877
2883
  width: "auto",
2878
- disabled: isReadOnly,
2879
2884
  value: selectValue,
2880
2885
  inputValue,
2881
2886
  allowCustomValue: true,
@@ -2896,11 +2901,14 @@ function VariableValueSelect({ model }) {
2896
2901
  });
2897
2902
  }
2898
2903
  function VariableValueSelectMulti({ model }) {
2899
- const { value, options, key, maxVisibleValues, noValueOnClear, includeAll, isReadOnly } = model.useState();
2904
+ const { value, options, key, maxVisibleValues, noValueOnClear, includeAll } = model.useState();
2900
2905
  const arrayValue = React.useMemo(() => lodash.isArray(value) ? value : [value], [value]);
2901
2906
  const [uncommittedValue, setUncommittedValue] = React.useState(arrayValue);
2902
2907
  const [inputValue, setInputValue] = React.useState("");
2903
- const optionSearcher = React.useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);
2908
+ const optionSearcher = React.useMemo(
2909
+ () => getOptionSearcher(options, includeAll),
2910
+ [options, includeAll]
2911
+ );
2904
2912
  React.useEffect(() => {
2905
2913
  setUncommittedValue(arrayValue);
2906
2914
  }, [arrayValue]);
@@ -2925,7 +2933,6 @@ function VariableValueSelectMulti({ model }) {
2925
2933
  placeholder,
2926
2934
  width: "auto",
2927
2935
  inputValue,
2928
- disabled: isReadOnly,
2929
2936
  value: uncommittedValue,
2930
2937
  noMultiValueWrap: true,
2931
2938
  maxVisibleValues: maxVisibleValues != null ? maxVisibleValues : 5,
@@ -11450,7 +11457,6 @@ exports.isFiltersRequestEnricher = isFiltersRequestEnricher;
11450
11457
  exports.isSceneObject = isSceneObject;
11451
11458
  exports.registerQueryWithController = registerQueryWithController;
11452
11459
  exports.registerRuntimeDataSource = registerRuntimeDataSource;
11453
- exports.renderSelectForVariable = renderSelectForVariable;
11454
11460
  exports.sceneGraph = sceneGraph;
11455
11461
  exports.sceneUtils = sceneUtils;
11456
11462
  exports.useSceneApp = useSceneApp;