@grafana/scenes 4.29.0 → 4.30.0--canary.781.9444216593.0

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package/dist/esm/index.js CHANGED
@@ -32,6 +32,7 @@ export { VariableValueControl } from './variables/components/VariableValueContro
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  export { SceneVariableSet } from './variables/sets/SceneVariableSet.js';
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  export { ConstantVariable } from './variables/variants/ConstantVariable.js';
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  export { CustomVariable } from './variables/variants/CustomVariable.js';
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+ export { SnapshotVariable } from './variables/variants/SnapshotVariable.js';
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  export { DataSourceVariable } from './variables/variants/DataSourceVariable.js';
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  export { QueryVariable } from './variables/variants/query/QueryVariable.js';
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  export { TestVariable } from './variables/variants/TestVariable.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { cloneSceneObjectState } from './core/sceneGraph/utils';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\nimport { getUrlState, syncStateFromSearchParams } from './services/utils';\nimport { registerVariableMacro } from './variables/macros';\nimport { renderPrometheusLabelFilters } from './variables/utils';\nimport {\n isAdHocVariable,\n isQueryVariable,\n isTextBoxVariable,\n isCustomVariable,\n isDataSourceVariable,\n isConstantVariable,\n isIntervalVariable,\n isGroupByVariable,\n} from './variables/variants/guards';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\nexport * as dataLayers from './querying/layers';\n\nexport { SceneObjectBase, useSceneObjectState } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport { type ExtraQueryDescriptor, type ExtraQueryProvider, type ExtraQueryDataProcessor } from './querying/ExtraQueryProvider';\nexport { SceneDataLayerSet, SceneDataLayerSetBase } from './querying/SceneDataLayerSet';\nexport { SceneDataLayerBase } from './querying/layers/SceneDataLayerBase';\nexport { SceneDataLayerControls } from './querying/layers/SceneDataLayerControls';\nexport { SceneDataTransformer } from './querying/SceneDataTransformer';\nexport { registerQueryWithController } from './querying/registerQueryWithController';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\nexport type {\n SceneQueryControllerLike,\n SceneQueryControllerEntryType,\n SceneQueryControllerEntry,\n} from './behaviors/SceneQueryController';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { VariableValueControl } from './variables/components/VariableValueControl';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\nexport { MultiValueVariable } from './variables/variants/MultiValueVariable';\nexport { LocalValueVariable } from './variables/variants/LocalValueVariable';\nexport { IntervalVariable } from './variables/variants/IntervalVariable';\nexport { AdHocFiltersVariable } from './variables/adhoc/AdHocFiltersVariable';\nexport { GroupByVariable } from './variables/groupby/GroupByVariable';\nexport { type MacroVariableConstructor } from './variables/macros/types';\n\nexport { type UrlSyncManagerLike, UrlSyncManager, getUrlSyncManager } from './services/UrlSyncManager';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker, type SceneRefreshPickerState } from './components/SceneRefreshPicker';\nexport { SceneTimeRangeTransformerBase } from './core/SceneTimeRangeTransformerBase';\nexport { SceneTimeRangeCompare } from './components/SceneTimeRangeCompare';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneByVariableRepeater } from './components/SceneByVariableRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport {\n SceneFlexLayout,\n SceneFlexItem,\n type SceneFlexItemState,\n type SceneFlexItemLike,\n} from './components/layout/SceneFlexLayout';\nexport { SceneCSSGridLayout, SceneCSSGridItem } from './components/layout/CSSGrid/SceneCSSGridLayout';\nexport { SceneGridLayout } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridItem } from './components/layout/grid/SceneGridItem';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { type SceneGridItemStateLike, type SceneGridItemLike } from './components/layout/grid/types';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp, useSceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { SceneObjectRef } from './core/SceneObjectRef';\nexport {\n PanelBuilders,\n PanelOptionsBuilders,\n FieldConfigBuilders,\n FieldConfigOverridesBuilder,\n} from './core/PanelBuilders';\nexport { FieldConfigBuilder } from './core/PanelBuilders/FieldConfigBuilder';\nexport { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder';\nexport { SceneDebugger } from './components/SceneDebugger/SceneDebugger';\nexport { VariableValueSelectWrapper } from './variables/components/VariableValueSelectors';\nexport { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder';\nexport { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders';\nexport { type VizConfig } from './core/PanelBuilders/types';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n registerVariableMacro,\n cloneSceneObjectState,\n syncStateFromSearchParams,\n getUrlState,\n renderPrometheusLabelFilters,\n\n // Variable guards\n isAdHocVariable,\n isConstantVariable,\n isCustomVariable,\n isDataSourceVariable,\n isIntervalVariable,\n isQueryVariable,\n isTextBoxVariable,\n isGroupByVariable,\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmHO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AAAA,EACA,qBAAA;AAAA,EACA,qBAAA;AAAA,EACA,yBAAA;AAAA,EACA,WAAA;AAAA,EACA,4BAAA;AAAA,EAGA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,gBAAA;AAAA,EACA,oBAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA,iBAAA;AAAA,EACA,iBAAA;AACF;;;;"}
1
+ {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { cloneSceneObjectState } from './core/sceneGraph/utils';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\nimport { getUrlState, syncStateFromSearchParams } from './services/utils';\nimport { registerVariableMacro } from './variables/macros';\nimport { renderPrometheusLabelFilters } from './variables/utils';\nimport {\n isAdHocVariable,\n isQueryVariable,\n isTextBoxVariable,\n isCustomVariable,\n isDataSourceVariable,\n isConstantVariable,\n isIntervalVariable,\n isGroupByVariable,\n} from './variables/variants/guards';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\nexport * as dataLayers from './querying/layers';\n\nexport { SceneObjectBase, useSceneObjectState } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport {\n type ExtraQueryDescriptor,\n type ExtraQueryProvider,\n type ExtraQueryDataProcessor,\n} from './querying/ExtraQueryProvider';\nexport { SceneDataLayerSet, SceneDataLayerSetBase } from './querying/SceneDataLayerSet';\nexport { SceneDataLayerBase } from './querying/layers/SceneDataLayerBase';\nexport { SceneDataLayerControls } from './querying/layers/SceneDataLayerControls';\nexport { SceneDataTransformer } from './querying/SceneDataTransformer';\nexport { registerQueryWithController } from './querying/registerQueryWithController';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\nexport type {\n SceneQueryControllerLike,\n SceneQueryControllerEntryType,\n SceneQueryControllerEntry,\n} from './behaviors/SceneQueryController';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { VariableValueControl } from './variables/components/VariableValueControl';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { SnapshotVariable } from './variables/variants/SnapshotVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\nexport { MultiValueVariable } from './variables/variants/MultiValueVariable';\nexport { LocalValueVariable } from './variables/variants/LocalValueVariable';\nexport { IntervalVariable } from './variables/variants/IntervalVariable';\nexport { AdHocFiltersVariable } from './variables/adhoc/AdHocFiltersVariable';\nexport { GroupByVariable } from './variables/groupby/GroupByVariable';\nexport { type MacroVariableConstructor } from './variables/macros/types';\n\nexport { type UrlSyncManagerLike, UrlSyncManager, getUrlSyncManager } from './services/UrlSyncManager';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker, type SceneRefreshPickerState } from './components/SceneRefreshPicker';\nexport { SceneTimeRangeTransformerBase } from './core/SceneTimeRangeTransformerBase';\nexport { SceneTimeRangeCompare } from './components/SceneTimeRangeCompare';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneByVariableRepeater } from './components/SceneByVariableRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport {\n SceneFlexLayout,\n SceneFlexItem,\n type SceneFlexItemState,\n type SceneFlexItemLike,\n} from './components/layout/SceneFlexLayout';\nexport { SceneCSSGridLayout, SceneCSSGridItem } from './components/layout/CSSGrid/SceneCSSGridLayout';\nexport { SceneGridLayout } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridItem } from './components/layout/grid/SceneGridItem';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { type SceneGridItemStateLike, type SceneGridItemLike } from './components/layout/grid/types';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp, useSceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { SceneObjectRef } from './core/SceneObjectRef';\nexport {\n PanelBuilders,\n PanelOptionsBuilders,\n FieldConfigBuilders,\n FieldConfigOverridesBuilder,\n} from './core/PanelBuilders';\nexport { FieldConfigBuilder } from './core/PanelBuilders/FieldConfigBuilder';\nexport { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder';\nexport { SceneDebugger } from './components/SceneDebugger/SceneDebugger';\nexport { VariableValueSelectWrapper } from './variables/components/VariableValueSelectors';\nexport { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder';\nexport { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders';\nexport { type VizConfig } from './core/PanelBuilders/types';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n registerVariableMacro,\n cloneSceneObjectState,\n syncStateFromSearchParams,\n getUrlState,\n renderPrometheusLabelFilters,\n\n // Variable guards\n isAdHocVariable,\n isConstantVariable,\n isCustomVariable,\n isDataSourceVariable,\n isIntervalVariable,\n isQueryVariable,\n isTextBoxVariable,\n isGroupByVariable,\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwHO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AAAA,EACA,qBAAA;AAAA,EACA,qBAAA;AAAA,EACA,yBAAA;AAAA,EACA,WAAA;AAAA,EACA,4BAAA;AAAA,EAGA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,gBAAA;AAAA,EACA,oBAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA,iBAAA;AAAA,EACA,iBAAA;AACF;;;;"}
@@ -44,14 +44,11 @@ function toSelectableValue(value, label) {
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  };
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  }
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  function VariableValueSelect({ model }) {
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- const { value, text, key, options, includeAll } = model.useState();
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+ const { value, text, key, options, includeAll, isReadOnly } = model.useState();
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  const [inputValue, setInputValue] = useState("");
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  const [hasCustomValue, setHasCustomValue] = useState(false);
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  const selectValue = toSelectableValue(value, String(text));
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- const optionSearcher = useMemo(
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- () => getOptionSearcher(options, includeAll),
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- [options, includeAll]
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- );
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+ const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);
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  const onInputChange = (value2, { action }) => {
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  if (action === "input-change") {
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  setInputValue(value2);
@@ -76,6 +73,7 @@ function VariableValueSelect({ model }) {
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  isValidNewOption: (inputValue2) => inputValue2.trim().length > 0,
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  placeholder: "Select value",
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  width: "auto",
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+ disabled: isReadOnly,
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  value: selectValue,
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  inputValue,
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  allowCustomValue: true,
@@ -96,14 +94,11 @@ function VariableValueSelect({ model }) {
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  });
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  }
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  function VariableValueSelectMulti({ model }) {
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- const { value, options, key, maxVisibleValues, noValueOnClear, includeAll } = model.useState();
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+ const { value, options, key, maxVisibleValues, noValueOnClear, includeAll, isReadOnly } = model.useState();
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  const arrayValue = useMemo(() => isArray(value) ? value : [value], [value]);
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  const [uncommittedValue, setUncommittedValue] = useState(arrayValue);
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  const [inputValue, setInputValue] = useState("");
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- const optionSearcher = useMemo(
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- () => getOptionSearcher(options, includeAll),
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- [options, includeAll]
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- );
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+ const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);
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  useEffect(() => {
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  setUncommittedValue(arrayValue);
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  }, [arrayValue]);
@@ -128,6 +123,7 @@ function VariableValueSelectMulti({ model }) {
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  placeholder,
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  width: "auto",
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  inputValue,
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+ disabled: isReadOnly,
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  value: uncommittedValue,
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  noMultiValueWrap: true,
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  maxVisibleValues: maxVisibleValues != null ? maxVisibleValues : 5,
@@ -1 +1 @@
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- {"version":3,"file":"VariableValueSelect.js","sources":["../../../../src/variables/components/VariableValueSelect.tsx"],"sourcesContent":["import { isArray } from 'lodash';\nimport React, { RefCallback, useEffect, useMemo, useState } from 'react';\n\nimport { Checkbox, InputActionMeta, MultiSelect, Select, getSelectStyles, useStyles2, useTheme2 } from '@grafana/ui';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { MultiValueVariable } from '../variants/MultiValueVariable';\nimport { VariableValue, VariableValueSingle } from '../types';\nimport { selectors } from '@grafana/e2e-selectors';\nimport { GrafanaTheme2, SelectableValue } from '@grafana/data';\nimport { css, cx } from '@emotion/css';\nimport { getOptionSearcher } from './getOptionSearcher';\n\nconst filterNoOp = () => true;\n\nexport function toSelectableValue<T>(value: T, label?: string): SelectableValue<T> {\n return {\n value,\n label: label ?? String(value),\n };\n}\n\nexport function VariableValueSelect({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, text, key, options, includeAll } = model.useState();\n const [inputValue, setInputValue] = useState('');\n const [hasCustomValue, setHasCustomValue] = useState(false);\n const selectValue = toSelectableValue(value, String(text));\n\n const optionSearcher = useMemo(\n () => getOptionSearcher(options, includeAll),\n [options, includeAll]\n );\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n return value;\n };\n\n const filteredOptions = optionSearcher(inputValue);\n\n const onOpenMenu = () => {\n if (hasCustomValue) {\n setInputValue(String(text));\n }\n };\n\n const onCloseMenu = () => {\n setInputValue('');\n };\n\n return (\n <Select<VariableValue>\n id={key}\n isValidNewOption={(inputValue) => inputValue.trim().length > 0}\n placeholder=\"Select value\"\n width=\"auto\"\n value={selectValue}\n inputValue={inputValue}\n allowCustomValue\n virtualized\n filterOption={filterNoOp}\n tabSelectsValue={false}\n onInputChange={onInputChange}\n onOpenMenu={onOpenMenu}\n onCloseMenu={onCloseMenu}\n options={filteredOptions}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${value}`)}\n onChange={(newValue) => {\n model.changeValueTo(newValue.value!, newValue.label!);\n\n if (hasCustomValue !== newValue.__isNew__) {\n setHasCustomValue(newValue.__isNew__);\n }\n }}\n />\n );\n}\n\nexport function VariableValueSelectMulti({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, options, key, maxVisibleValues, noValueOnClear, includeAll } = model.useState();\n const arrayValue = useMemo(() => (isArray(value) ? value : [value]), [value]);\n // To not trigger queries on every selection we store this state locally here and only update the variable onBlur\n const [uncommittedValue, setUncommittedValue] = useState(arrayValue);\n const [inputValue, setInputValue] = useState('');\n\n const optionSearcher = useMemo(\n () => getOptionSearcher(options, includeAll),\n [options, includeAll]\n );\n\n // Detect value changes outside\n useEffect(() => {\n setUncommittedValue(arrayValue);\n }, [arrayValue]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n if (action === 'input-blur') {\n setInputValue('');\n return '';\n }\n\n return inputValue;\n };\n\n const placeholder = options.length > 0 ? 'Select value' : '';\n const filteredOptions = optionSearcher(inputValue);\n\n return (\n <MultiSelect<VariableValueSingle>\n id={key}\n placeholder={placeholder}\n width=\"auto\"\n inputValue={inputValue}\n value={uncommittedValue}\n noMultiValueWrap={true}\n maxVisibleValues={maxVisibleValues ?? 5}\n tabSelectsValue={false}\n virtualized\n allowCustomValue\n options={filteredOptions}\n closeMenuOnSelect={false}\n components={{ Option: OptionWithCheckbox }}\n isClearable={true}\n hideSelectedOptions={false}\n onInputChange={onInputChange}\n onBlur={() => {\n model.changeValueTo(uncommittedValue);\n }}\n filterOption={filterNoOp}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${uncommittedValue}`)}\n onChange={(newValue, action) => {\n if (action.action === 'clear' && noValueOnClear) {\n model.changeValueTo([]);\n }\n setUncommittedValue(newValue.map((x) => x.value!));\n }}\n />\n );\n}\n\ninterface SelectMenuOptionProps<T> {\n isDisabled: boolean;\n isFocused: boolean;\n isSelected: boolean;\n innerProps: JSX.IntrinsicElements['div'];\n innerRef: RefCallback<HTMLDivElement>;\n renderOptionLabel?: (value: SelectableValue<T>) => JSX.Element;\n data: SelectableValue<T>;\n}\n\nexport const OptionWithCheckbox = ({\n children,\n data,\n innerProps,\n innerRef,\n isFocused,\n isSelected,\n renderOptionLabel,\n}: React.PropsWithChildren<SelectMenuOptionProps<unknown>>) => {\n // We are removing onMouseMove and onMouseOver from innerProps because they cause the whole\n // list to re-render everytime the user hovers over an option. This is a performance issue.\n // See https://github.com/JedWatson/react-select/issues/3128#issuecomment-451936743\n const { onMouseMove, onMouseOver, ...rest } = innerProps;\n const theme = useTheme2();\n const selectStyles = getSelectStyles(theme);\n const optionStyles = useStyles2(getOptionStyles);\n\n return (\n <div\n ref={innerRef}\n className={cx(selectStyles.option, isFocused && selectStyles.optionFocused)}\n {...rest}\n data-testid={selectors.components.Select.option}\n title={data.title}\n >\n <div className={optionStyles.checkbox}>\n <Checkbox value={isSelected} />\n </div>\n <div\n className={selectStyles.optionBody}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownOptionTexts(\n data.label ?? String(data.value)\n )}\n >\n <span>{children}</span>\n </div>\n </div>\n );\n};\n\nOptionWithCheckbox.displayName = 'SelectMenuOptions';\n\nconst getOptionStyles = (theme: GrafanaTheme2) => ({\n checkbox: css({\n marginRight: theme.spacing(2),\n }),\n});\n\nexport function renderSelectForVariable(model: MultiValueVariable) {\n if (model.state.isMulti) {\n return <VariableValueSelectMulti model={model} />;\n } else {\n return <VariableValueSelect model={model} />;\n 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String(data.value)\n )}\n >\n <span>{children}</span>\n </div>\n </div>\n );\n};\n\nOptionWithCheckbox.displayName = 'SelectMenuOptions';\n\nconst getOptionStyles = (theme: GrafanaTheme2) => ({\n checkbox: css({\n marginRight: theme.spacing(2),\n }),\n});\n\nexport function renderSelectForVariable(model: MultiValueVariable) {\n if (model.state.isMulti) {\n return <VariableValueSelectMulti model={model} />;\n } else {\n return <VariableValueSelect model={model} />;\n 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- {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. 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+ {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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@@ -0,0 +1,79 @@
1
+ import { of, map } from 'rxjs';
2
+ import { VariableDependencyConfig } from '../VariableDependencyConfig.js';
3
+ import { renderSelectForVariable } from '../components/VariableValueSelect.js';
4
+ import { MultiValueVariable } from './MultiValueVariable.js';
5
+ import { sceneGraph } from '../../core/sceneGraph/index.js';
6
+
7
+ var __defProp = Object.defineProperty;
8
+ var __getOwnPropSymbols = Object.getOwnPropertySymbols;
9
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
10
+ var __propIsEnum = Object.prototype.propertyIsEnumerable;
11
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
12
+ var __spreadValues = (a, b) => {
13
+ for (var prop in b || (b = {}))
14
+ if (__hasOwnProp.call(b, prop))
15
+ __defNormalProp(a, prop, b[prop]);
16
+ if (__getOwnPropSymbols)
17
+ for (var prop of __getOwnPropSymbols(b)) {
18
+ if (__propIsEnum.call(b, prop))
19
+ __defNormalProp(a, prop, b[prop]);
20
+ }
21
+ return a;
22
+ };
23
+ class SnapshotVariable extends MultiValueVariable {
24
+ constructor(initialState) {
25
+ super(__spreadValues({
26
+ type: "custom",
27
+ isReadOnly: true,
28
+ query: "",
29
+ value: "",
30
+ text: "",
31
+ options: [],
32
+ name: ""
33
+ }, initialState));
34
+ this._variableDependency = new VariableDependencyConfig(this, {
35
+ statePaths: ["query"]
36
+ });
37
+ }
38
+ getValueOptions(args) {
39
+ var _a;
40
+ const interpolated = sceneGraph.interpolate(this, this.state.query);
41
+ const match = (_a = interpolated.match(/(?:\\,|[^,])+/g)) != null ? _a : [];
42
+ const options = match.map((text) => {
43
+ var _a2;
44
+ text = text.replace(/\\,/g, ",");
45
+ const textMatch = (_a2 = /^(.+)\s:\s(.+)$/g.exec(text)) != null ? _a2 : [];
46
+ if (textMatch.length === 3) {
47
+ const [, key, value] = textMatch;
48
+ return { label: key.trim(), value: value.trim() };
49
+ } else {
50
+ return { label: text.trim(), value: text.trim() };
51
+ }
52
+ });
53
+ return of(options);
54
+ }
55
+ validateAndUpdate() {
56
+ return this.getValueOptions({}).pipe(
57
+ map((options) => {
58
+ this._updateValueGivenNewOptions(options);
59
+ return {};
60
+ })
61
+ );
62
+ }
63
+ _updateValueGivenNewOptions(options) {
64
+ const { value: currentValue, text: currentText } = this.state;
65
+ const stateUpdate = {
66
+ options,
67
+ loading: false,
68
+ value: currentValue != null ? currentValue : [],
69
+ text: currentText != null ? currentText : []
70
+ };
71
+ this.setState(stateUpdate);
72
+ }
73
+ }
74
+ SnapshotVariable.Component = ({ model }) => {
75
+ return renderSelectForVariable(model);
76
+ };
77
+
78
+ export { SnapshotVariable };
79
+ //# sourceMappingURL=SnapshotVariable.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SnapshotVariable.js","sources":["../../../../src/variables/variants/SnapshotVariable.tsx"],"sourcesContent":["import { Observable, of, map } from 'rxjs';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption, ValidateAndUpdateResult } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nexport interface SnapshotVariableState extends MultiValueVariableState {\n query: string;\n isReadOnly: boolean;\n}\n\nexport class SnapshotVariable extends MultiValueVariable<SnapshotVariableState> {\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<SnapshotVariableState>) {\n //TODO: Add new `snapshot` type to Variable Type\n super({\n type: 'custom',\n isReadOnly: true,\n query: '',\n value: '',\n text: '',\n options: [],\n name: '',\n ...initialState,\n });\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const interpolated = sceneGraph.interpolate(this, this.state.query);\n const match = interpolated.match(/(?:\\\\,|[^,])+/g) ?? [];\n\n const options = match.map((text) => {\n text = text.replace(/\\\\,/g, ',');\n const textMatch = /^(.+)\\s:\\s(.+)$/g.exec(text) ?? [];\n if (textMatch.length === 3) {\n const [, key, value] = textMatch;\n return { label: key.trim(), value: value.trim() };\n } else {\n return { label: text.trim(), value: text.trim() };\n }\n });\n\n return of(options);\n }\n\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this._updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return renderSelectForVariable(model);\n };\n // we will always preserve the current value and text for snapshots\n private _updateValueGivenNewOptions(options: VariableValueOption[]) {\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue ?? [],\n text: currentText ?? [],\n };\n\n this.setState(stateUpdate);\n }\n}\n"],"names":["_a"],"mappings":";;;;;;;;;;;;;;;;;;;;;;AAeO,MAAM,yBAAyB,kBAA0C,CAAA;AAAA,EAKvE,YAAY,YAA8C,EAAA;AAE/D,IAAM,KAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,UAAY,EAAA,IAAA;AAAA,MACZ,KAAO,EAAA,EAAA;AAAA,MACP,KAAO,EAAA,EAAA;AAAA,MACP,IAAM,EAAA,EAAA;AAAA,MACN,SAAS,EAAC;AAAA,MACV,IAAM,EAAA,EAAA;AAAA,KAAA,EACH,YACJ,CAAA,CAAA,CAAA;AAfH,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAA,CAAyB,IAAM,EAAA;AAAA,MACjE,UAAA,EAAY,CAAC,OAAO,CAAA;AAAA,KACrB,CAAA,CAAA;AAAA,GAcD;AAAA,EAEO,gBAAgB,IAAiE,EAAA;AAlC1F,IAAA,IAAA,EAAA,CAAA;AAmCI,IAAA,MAAM,eAAe,UAAW,CAAA,WAAA,CAAY,IAAM,EAAA,IAAA,CAAK,MAAM,KAAK,CAAA,CAAA;AAClE,IAAA,MAAM,SAAQ,EAAa,GAAA,YAAA,CAAA,KAAA,CAAM,gBAAgB,CAAA,KAAnC,YAAwC,EAAC,CAAA;AAEvD,IAAA,MAAM,OAAU,GAAA,KAAA,CAAM,GAAI,CAAA,CAAC,IAAS,KAAA;AAtCxC,MAAAA,IAAAA,GAAAA,CAAAA;AAuCM,MAAO,IAAA,GAAA,IAAA,CAAK,OAAQ,CAAA,MAAA,EAAQ,GAAG,CAAA,CAAA;AAC/B,MAAM,MAAA,SAAA,GAAA,CAAYA,MAAA,kBAAmB,CAAA,IAAA,CAAK,IAAI,CAA5B,KAAA,IAAA,GAAAA,MAAiC,EAAC,CAAA;AACpD,MAAI,IAAA,SAAA,CAAU,WAAW,CAAG,EAAA;AAC1B,QAAA,MAAM,GAAG,GAAK,EAAA,KAAK,CAAI,GAAA,SAAA,CAAA;AACvB,QAAO,OAAA,EAAE,OAAO,GAAI,CAAA,IAAA,IAAQ,KAAO,EAAA,KAAA,CAAM,MAAO,EAAA,CAAA;AAAA,OAC3C,MAAA;AACL,QAAO,OAAA,EAAE,OAAO,IAAK,CAAA,IAAA,IAAQ,KAAO,EAAA,IAAA,CAAK,MAAO,EAAA,CAAA;AAAA,OAClD;AAAA,KACD,CAAA,CAAA;AAED,IAAA,OAAO,GAAG,OAAO,CAAA,CAAA;AAAA,GACnB;AAAA,EAEO,iBAAyD,GAAA;AAC9D,IAAA,OAAO,IAAK,CAAA,eAAA,CAAgB,EAAE,CAAE,CAAA,IAAA;AAAA,MAC9B,GAAA,CAAI,CAAC,OAAY,KAAA;AACf,QAAA,IAAA,CAAK,4BAA4B,OAAO,CAAA,CAAA;AACxC,QAAA,OAAO,EAAC,CAAA;AAAA,OACT,CAAA;AAAA,KACH,CAAA;AAAA,GACF;AAAA,EAMQ,4BAA4B,OAAgC,EAAA;AAClE,IAAA,MAAM,EAAE,KAAO,EAAA,YAAA,EAAc,IAAM,EAAA,WAAA,KAAgB,IAAK,CAAA,KAAA,CAAA;AAExD,IAAA,MAAM,WAAgD,GAAA;AAAA,MACpD,OAAA;AAAA,MACA,OAAS,EAAA,KAAA;AAAA,MACT,KAAA,EAAO,sCAAgB,EAAC;AAAA,MACxB,IAAA,EAAM,oCAAe,EAAC;AAAA,KACxB,CAAA;AAEA,IAAA,IAAA,CAAK,SAAS,WAAW,CAAA,CAAA;AAAA,GAC3B;AACF,CAAA;AA9Da,gBAAA,CA8CG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAqD,KAAA;AAChF,EAAA,OAAO,wBAAwB,KAAK,CAAA,CAAA;AACtC,CAAA;;;;"}
package/dist/index.d.ts CHANGED
@@ -673,6 +673,7 @@ interface MultiValueVariableState extends SceneVariableState {
673
673
  */
674
674
  maxVisibleValues?: number;
675
675
  noValueOnClear?: boolean;
676
+ isReadOnly?: boolean;
676
677
  }
677
678
  interface VariableGetOptionsArgs {
678
679
  searchFilter?: string;
@@ -1516,6 +1517,19 @@ declare class SceneVariableSetVariableDependencyHandler implements SceneVariable
1516
1517
  variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean): void;
1517
1518
  }
1518
1519
 
1520
+ interface SnapshotVariableState extends MultiValueVariableState {
1521
+ query: string;
1522
+ isReadOnly: boolean;
1523
+ }
1524
+ declare class SnapshotVariable extends MultiValueVariable<SnapshotVariableState> {
1525
+ protected _variableDependency: VariableDependencyConfig<SnapshotVariableState>;
1526
+ constructor(initialState: Partial<SnapshotVariableState>);
1527
+ getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;
1528
+ validateAndUpdate(): Observable<ValidateAndUpdateResult>;
1529
+ static Component: ({ model }: SceneComponentProps<MultiValueVariable>) => React$1.JSX.Element;
1530
+ private _updateValueGivenNewOptions;
1531
+ }
1532
+
1519
1533
  interface TestVariableState extends MultiValueVariableState {
1520
1534
  query: string;
1521
1535
  delayMs?: number;
@@ -2641,4 +2655,4 @@ declare const sceneUtils: {
2641
2655
  isGroupByVariable: typeof isGroupByVariable;
2642
2656
  };
2643
2657
 
2644
- export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, FiltersRequestEnricher, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, NestedScene, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectWrapper, VariableValueSelectors, VariableValueSingle, VizConfig, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getUrlSyncManager, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState };
2658
+ export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, FiltersRequestEnricher, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, NestedScene, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SnapshotVariable, SplitLayout, TestVariable, TextBoxVariable, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectWrapper, VariableValueSelectors, VariableValueSingle, VizConfig, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getUrlSyncManager, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState };