@grafana/scenes 4.25.0--canary.753.9269482662.0 → 4.25.0--canary.758.9305474511.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +39 -0
- package/dist/esm/components/VizPanel/VizPanelRenderer.js +13 -4
- package/dist/esm/components/VizPanel/VizPanelRenderer.js.map +1 -1
- package/dist/esm/core/sceneGraph/index.js +1 -3
- package/dist/esm/core/sceneGraph/index.js.map +1 -1
- package/dist/esm/core/sceneGraph/sceneGraph.js +1 -22
- package/dist/esm/core/sceneGraph/sceneGraph.js.map +1 -1
- package/dist/esm/variables/adhoc/AdHocFilterRenderer.js +17 -3
- package/dist/esm/variables/adhoc/AdHocFilterRenderer.js.map +1 -1
- package/dist/esm/variables/adhoc/AdHocFiltersVariable.js +21 -2
- package/dist/esm/variables/adhoc/AdHocFiltersVariable.js.map +1 -1
- package/dist/esm/variables/macros/timeMacros.js +5 -1
- package/dist/esm/variables/macros/timeMacros.js.map +1 -1
- package/dist/esm/variables/variants/MultiValueVariable.js +34 -17
- package/dist/esm/variables/variants/MultiValueVariable.js.map +1 -1
- package/dist/index.d.ts +1 -17
- package/dist/index.js +86 -47
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
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@@ -27,6 +27,14 @@ class MultiValueVariable extends SceneObjectBase {
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}
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updateValueGivenNewOptions(options) {
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const { value: currentValue, text: currentText } = this.state;
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const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);
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this.interceptStateUpdateAfterValidation(stateUpdate);
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this.setStateHelper(stateUpdate);
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if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
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this.publishEvent(new SceneVariableValueChangedEvent(this), true);
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}
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}
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getStateUpdateGivenNewOptions(options, currentValue, currentText) {
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const stateUpdate = {
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options,
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loading: false,
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@@ -44,7 +52,20 @@ class MultiValueVariable extends SceneObjectBase {
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stateUpdate.value = "";
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stateUpdate.text = "";
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}
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return stateUpdate;
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}
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if (this.hasAllValue()) {
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if (!this.state.includeAll) {
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stateUpdate.value = options[0].value;
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stateUpdate.text = options[0].label;
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if (this.state.isMulti) {
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stateUpdate.value = [stateUpdate.value];
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stateUpdate.text = [stateUpdate.text];
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}
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}
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return stateUpdate;
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}
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if (this.state.isMulti) {
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const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];
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const validValues = currentValues.filter((v) => options.find((o) => o.value === v));
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const validTexts = validValues.map((v) => options.find((o) => o.value === v).label);
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@@ -60,26 +81,22 @@ class MultiValueVariable extends SceneObjectBase {
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stateUpdate.text = validTexts;
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}
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}
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return stateUpdate;
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}
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let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);
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if (matchingOption) {
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stateUpdate.text = matchingOption.label;
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stateUpdate.value = matchingOption.value;
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} else {
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stateUpdate.text =
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stateUpdate.value = matchingOption.value;
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if (this.state.defaultToAll) {
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stateUpdate.value = ALL_VARIABLE_VALUE;
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stateUpdate.text = ALL_VARIABLE_TEXT;
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} else {
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stateUpdate.text = ALL_VARIABLE_TEXT;
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} else {
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stateUpdate.value = options[0].value;
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stateUpdate.text = options[0].label;
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}
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stateUpdate.value = options[0].value;
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stateUpdate.text = options[0].label;
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}
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}
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this.setStateHelper(stateUpdate);
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if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
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this.publishEvent(new SceneVariableValueChangedEvent(this), true);
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}
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return stateUpdate;
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}
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interceptStateUpdateAfterValidation(stateUpdate) {
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const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;
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@@ -1 +1 @@
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{"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n } else if (this.hasAllValue()) {\n // If value is set to All then we keep it set to All but just store the options\n } else if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n }\n // We have valid values, if it's different from current valid values update current values\n else {\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n } else {\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n }\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public constructor(private _value: string, private _variable: SceneVariable) {}\n\n public formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string {\n if (formatNameOrFn === VariableFormatID.Text) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (formatNameOrFn === VariableFormatID.PercentEncode) {\n return formatRegistry.get(VariableFormatID.PercentEncode).formatter(this._value, [], this._variable);\n }\n\n if (formatNameOrFn === VariableFormatID.QueryParam) {\n return formatRegistry.get(VariableFormatID.QueryParam).formatter(ALL_VARIABLE_TEXT, [], this._variable);\n }\n\n return this._value;\n 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{"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public constructor(private _value: string, private _variable: SceneVariable) {}\n\n public formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string {\n if (formatNameOrFn === VariableFormatID.Text) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (formatNameOrFn === VariableFormatID.PercentEncode) {\n return formatRegistry.get(VariableFormatID.PercentEncode).formatter(this._value, [], this._variable);\n }\n\n if (formatNameOrFn === VariableFormatID.QueryParam) {\n return formatRegistry.get(VariableFormatID.QueryParam).formatter(ALL_VARIABLE_TEXT, [], this._variable);\n }\n\n return this._value;\n 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|
package/dist/index.d.ts
CHANGED
|
@@ -771,6 +771,7 @@ declare abstract class MultiValueVariable<TState extends MultiValueVariableState
|
|
|
771
771
|
* Check if current value is valid given new options. If not update the value.
|
|
772
772
|
*/
|
|
773
773
|
private updateValueGivenNewOptions;
|
|
774
|
+
private getStateUpdateGivenNewOptions;
|
|
774
775
|
/**
|
|
775
776
|
* Values set by initial URL sync needs to survive the next validation and update.
|
|
776
777
|
* This function can intercept and make sure those values are preserved.
|
|
@@ -1042,21 +1043,6 @@ declare function interpolate(sceneObject: SceneObject, value: string | undefined
|
|
|
1042
1043
|
* For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.
|
|
1043
1044
|
*/
|
|
1044
1045
|
declare function hasVariableDependencyInLoadingState(sceneObject: SceneObject): boolean;
|
|
1045
|
-
/**
|
|
1046
|
-
* Returns a scene object from the scene graph with the requested key.
|
|
1047
|
-
*
|
|
1048
|
-
* Throws error if no key-matching scene object found.
|
|
1049
|
-
*/
|
|
1050
|
-
declare function findByKey(sceneObject: SceneObject, key: string): SceneObject<SceneObjectState>;
|
|
1051
|
-
/**
|
|
1052
|
-
* Returns a scene object from the scene graph with the requested key and type.
|
|
1053
|
-
*
|
|
1054
|
-
* Throws error if no key-matching scene object found.
|
|
1055
|
-
* Throws error if the given type does not match.
|
|
1056
|
-
*/
|
|
1057
|
-
declare function findByKeyAndType<TargetType extends SceneObject>(sceneObject: SceneObject, key: string, targetType: {
|
|
1058
|
-
new (...args: never[]): TargetType;
|
|
1059
|
-
}): TargetType;
|
|
1060
1046
|
/**
|
|
1061
1047
|
* This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *
|
|
1062
1048
|
*/
|
|
@@ -1091,8 +1077,6 @@ declare const sceneGraph: {
|
|
|
1091
1077
|
interpolate: typeof interpolate;
|
|
1092
1078
|
lookupVariable: typeof lookupVariable;
|
|
1093
1079
|
hasVariableDependencyInLoadingState: typeof hasVariableDependencyInLoadingState;
|
|
1094
|
-
findByKey: typeof findByKey;
|
|
1095
|
-
findByKeyAndType: typeof findByKeyAndType;
|
|
1096
1080
|
findObject: typeof findObject;
|
|
1097
1081
|
findAllObjects: typeof findAllObjects;
|
|
1098
1082
|
getAncestor: typeof getAncestor;
|
package/dist/index.js
CHANGED
|
@@ -1532,27 +1532,6 @@ function findObjectInternal(scene, check, alreadySearchedChild, shouldSearchUp)
|
|
|
1532
1532
|
}
|
|
1533
1533
|
return null;
|
|
1534
1534
|
}
|
|
1535
|
-
function findByKey(sceneObject, key) {
|
|
1536
|
-
const found = findObject(sceneObject, (sceneToCheck) => {
|
|
1537
|
-
return sceneToCheck.state.key === key;
|
|
1538
|
-
});
|
|
1539
|
-
if (!found) {
|
|
1540
|
-
throw new Error("Unable to find scene with key " + key);
|
|
1541
|
-
}
|
|
1542
|
-
return found;
|
|
1543
|
-
}
|
|
1544
|
-
function findByKeyAndType(sceneObject, key, targetType) {
|
|
1545
|
-
const found = findObject(sceneObject, (sceneToCheck) => {
|
|
1546
|
-
return sceneToCheck.state.key === key;
|
|
1547
|
-
});
|
|
1548
|
-
if (!found) {
|
|
1549
|
-
throw new Error("Unable to find scene with key " + key);
|
|
1550
|
-
}
|
|
1551
|
-
if (!(found instanceof targetType)) {
|
|
1552
|
-
throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);
|
|
1553
|
-
}
|
|
1554
|
-
return found;
|
|
1555
|
-
}
|
|
1556
1535
|
function findObject(scene, check) {
|
|
1557
1536
|
return findObjectInternal(scene, check, void 0, true);
|
|
1558
1537
|
}
|
|
@@ -1670,7 +1649,11 @@ class TimezoneMacro {
|
|
|
1670
1649
|
}
|
|
1671
1650
|
getValue() {
|
|
1672
1651
|
const timeRange = getTimeRange(this._sceneObject);
|
|
1673
|
-
|
|
1652
|
+
const timeZone = timeRange.getTimeZone();
|
|
1653
|
+
if (timeZone === "browser") {
|
|
1654
|
+
return Intl.DateTimeFormat().resolvedOptions().timeZone;
|
|
1655
|
+
}
|
|
1656
|
+
return timeZone;
|
|
1674
1657
|
}
|
|
1675
1658
|
getValueText() {
|
|
1676
1659
|
return this.getValue();
|
|
@@ -2043,8 +2026,6 @@ const sceneGraph = {
|
|
|
2043
2026
|
interpolate,
|
|
2044
2027
|
lookupVariable,
|
|
2045
2028
|
hasVariableDependencyInLoadingState,
|
|
2046
|
-
findByKey,
|
|
2047
|
-
findByKeyAndType,
|
|
2048
2029
|
findObject,
|
|
2049
2030
|
findAllObjects,
|
|
2050
2031
|
getAncestor,
|
|
@@ -2682,6 +2663,14 @@ class MultiValueVariable extends SceneObjectBase {
|
|
|
2682
2663
|
}
|
|
2683
2664
|
updateValueGivenNewOptions(options) {
|
|
2684
2665
|
const { value: currentValue, text: currentText } = this.state;
|
|
2666
|
+
const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);
|
|
2667
|
+
this.interceptStateUpdateAfterValidation(stateUpdate);
|
|
2668
|
+
this.setStateHelper(stateUpdate);
|
|
2669
|
+
if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
|
|
2670
|
+
this.publishEvent(new SceneVariableValueChangedEvent(this), true);
|
|
2671
|
+
}
|
|
2672
|
+
}
|
|
2673
|
+
getStateUpdateGivenNewOptions(options, currentValue, currentText) {
|
|
2685
2674
|
const stateUpdate = {
|
|
2686
2675
|
options,
|
|
2687
2676
|
loading: false,
|
|
@@ -2699,7 +2688,20 @@ class MultiValueVariable extends SceneObjectBase {
|
|
|
2699
2688
|
stateUpdate.value = "";
|
|
2700
2689
|
stateUpdate.text = "";
|
|
2701
2690
|
}
|
|
2702
|
-
|
|
2691
|
+
return stateUpdate;
|
|
2692
|
+
}
|
|
2693
|
+
if (this.hasAllValue()) {
|
|
2694
|
+
if (!this.state.includeAll) {
|
|
2695
|
+
stateUpdate.value = options[0].value;
|
|
2696
|
+
stateUpdate.text = options[0].label;
|
|
2697
|
+
if (this.state.isMulti) {
|
|
2698
|
+
stateUpdate.value = [stateUpdate.value];
|
|
2699
|
+
stateUpdate.text = [stateUpdate.text];
|
|
2700
|
+
}
|
|
2701
|
+
}
|
|
2702
|
+
return stateUpdate;
|
|
2703
|
+
}
|
|
2704
|
+
if (this.state.isMulti) {
|
|
2703
2705
|
const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];
|
|
2704
2706
|
const validValues = currentValues.filter((v) => options.find((o) => o.value === v));
|
|
2705
2707
|
const validTexts = validValues.map((v) => options.find((o) => o.value === v).label);
|
|
@@ -2715,26 +2717,22 @@ class MultiValueVariable extends SceneObjectBase {
|
|
|
2715
2717
|
stateUpdate.text = validTexts;
|
|
2716
2718
|
}
|
|
2717
2719
|
}
|
|
2720
|
+
return stateUpdate;
|
|
2721
|
+
}
|
|
2722
|
+
let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);
|
|
2723
|
+
if (matchingOption) {
|
|
2724
|
+
stateUpdate.text = matchingOption.label;
|
|
2725
|
+
stateUpdate.value = matchingOption.value;
|
|
2718
2726
|
} else {
|
|
2719
|
-
|
|
2720
|
-
|
|
2721
|
-
stateUpdate.text =
|
|
2722
|
-
stateUpdate.value = matchingOption.value;
|
|
2727
|
+
if (this.state.defaultToAll) {
|
|
2728
|
+
stateUpdate.value = ALL_VARIABLE_VALUE;
|
|
2729
|
+
stateUpdate.text = ALL_VARIABLE_TEXT;
|
|
2723
2730
|
} else {
|
|
2724
|
-
|
|
2725
|
-
|
|
2726
|
-
stateUpdate.text = ALL_VARIABLE_TEXT;
|
|
2727
|
-
} else {
|
|
2728
|
-
stateUpdate.value = options[0].value;
|
|
2729
|
-
stateUpdate.text = options[0].label;
|
|
2730
|
-
}
|
|
2731
|
+
stateUpdate.value = options[0].value;
|
|
2732
|
+
stateUpdate.text = options[0].label;
|
|
2731
2733
|
}
|
|
2732
2734
|
}
|
|
2733
|
-
|
|
2734
|
-
this.setStateHelper(stateUpdate);
|
|
2735
|
-
if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
|
|
2736
|
-
this.publishEvent(new SceneVariableValueChangedEvent(this), true);
|
|
2737
|
-
}
|
|
2735
|
+
return stateUpdate;
|
|
2738
2736
|
}
|
|
2739
2737
|
interceptStateUpdateAfterValidation(stateUpdate) {
|
|
2740
2738
|
const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;
|
|
@@ -3471,7 +3469,7 @@ function AdHocFilterRenderer({ filter, model }) {
|
|
|
3471
3469
|
allowCreateWhileLoading: true,
|
|
3472
3470
|
formatCreateLabel: (inputValue) => `Use custom value: ${inputValue}`,
|
|
3473
3471
|
disabled: model.state.readOnly,
|
|
3474
|
-
className: isKeysOpen ? styles.widthWhenOpen : void 0,
|
|
3472
|
+
className: css.cx(styles.value, isKeysOpen ? styles.widthWhenOpen : void 0),
|
|
3475
3473
|
width: "auto",
|
|
3476
3474
|
value: valueValue,
|
|
3477
3475
|
placeholder: "Select value",
|
|
@@ -3495,7 +3493,7 @@ function AdHocFilterRenderer({ filter, model }) {
|
|
|
3495
3493
|
const keySelect = /* @__PURE__ */ React__default["default"].createElement(ui.Select, {
|
|
3496
3494
|
key: `${isValuesLoading ? "loading" : "loaded"}`,
|
|
3497
3495
|
disabled: model.state.readOnly,
|
|
3498
|
-
className: isKeysOpen ? styles.widthWhenOpen : void 0,
|
|
3496
|
+
className: css.cx(styles.key, isKeysOpen ? styles.widthWhenOpen : void 0),
|
|
3499
3497
|
width: "auto",
|
|
3500
3498
|
value: keyValue,
|
|
3501
3499
|
placeholder: "Select label",
|
|
@@ -3545,6 +3543,7 @@ function AdHocFilterRenderer({ filter, model }) {
|
|
|
3545
3543
|
className: styles.wrapper,
|
|
3546
3544
|
"data-testid": `AdHocFilter-${filter.key}`
|
|
3547
3545
|
}, keySelect, /* @__PURE__ */ React__default["default"].createElement(ui.Select, {
|
|
3546
|
+
className: styles.operator,
|
|
3548
3547
|
value: filter.operator,
|
|
3549
3548
|
disabled: model.state.readOnly,
|
|
3550
3549
|
options: model._getOperators(),
|
|
@@ -3594,10 +3593,23 @@ const getStyles$7 = (theme) => ({
|
|
|
3594
3593
|
widthWhenOpen: css.css({
|
|
3595
3594
|
minWidth: theme.spacing(16)
|
|
3596
3595
|
}),
|
|
3596
|
+
value: css.css({
|
|
3597
|
+
flexShrink: 1
|
|
3598
|
+
}),
|
|
3599
|
+
key: css.css({
|
|
3600
|
+
minWidth: "90px",
|
|
3601
|
+
flexShrink: 1
|
|
3602
|
+
}),
|
|
3603
|
+
operator: css.css({
|
|
3604
|
+
flexShrink: 0
|
|
3605
|
+
}),
|
|
3597
3606
|
removeButton: css.css({
|
|
3598
3607
|
paddingLeft: theme.spacing(3 / 2),
|
|
3599
3608
|
paddingRight: theme.spacing(3 / 2),
|
|
3600
3609
|
borderLeft: "none",
|
|
3610
|
+
width: theme.spacing(3),
|
|
3611
|
+
marginRight: theme.spacing(1),
|
|
3612
|
+
boxSizing: "border-box",
|
|
3601
3613
|
position: "relative",
|
|
3602
3614
|
left: "1px"
|
|
3603
3615
|
})
|
|
@@ -3800,7 +3812,7 @@ class AdHocFiltersVariable extends SceneObjectBase {
|
|
|
3800
3812
|
var _a, _b, _c;
|
|
3801
3813
|
const override = await ((_b = (_a = this.state).getTagValuesProvider) == null ? void 0 : _b.call(_a, this, filter));
|
|
3802
3814
|
if (override && override.replace) {
|
|
3803
|
-
return override.values
|
|
3815
|
+
return handleOptionGroups(override.values);
|
|
3804
3816
|
}
|
|
3805
3817
|
const ds = await this._dataSourceSrv.get(this.state.datasource, this._scopedVars);
|
|
3806
3818
|
if (!ds || !ds.getTagValues) {
|
|
@@ -3813,7 +3825,7 @@ class AdHocFiltersVariable extends SceneObjectBase {
|
|
|
3813
3825
|
if (override) {
|
|
3814
3826
|
values = values.concat(override.values);
|
|
3815
3827
|
}
|
|
3816
|
-
return values
|
|
3828
|
+
return handleOptionGroups(values);
|
|
3817
3829
|
}
|
|
3818
3830
|
_addWip() {
|
|
3819
3831
|
this.setState({
|
|
@@ -3869,6 +3881,25 @@ function toSelectableValue({ text, value }) {
|
|
|
3869
3881
|
function isFilterComplete(filter) {
|
|
3870
3882
|
return filter.key !== "" && filter.operator !== "" && filter.value !== "";
|
|
3871
3883
|
}
|
|
3884
|
+
function handleOptionGroups(values) {
|
|
3885
|
+
const result = [];
|
|
3886
|
+
const groupedResults = /* @__PURE__ */ new Map();
|
|
3887
|
+
for (const value of values) {
|
|
3888
|
+
const groupLabel = value.group;
|
|
3889
|
+
if (groupLabel) {
|
|
3890
|
+
let group = groupedResults.get(groupLabel);
|
|
3891
|
+
if (!group) {
|
|
3892
|
+
group = [];
|
|
3893
|
+
groupedResults.set(groupLabel, group);
|
|
3894
|
+
result.push({ label: groupLabel, options: group });
|
|
3895
|
+
}
|
|
3896
|
+
group.push(toSelectableValue(value));
|
|
3897
|
+
} else {
|
|
3898
|
+
result.push(toSelectableValue(value));
|
|
3899
|
+
}
|
|
3900
|
+
}
|
|
3901
|
+
return result;
|
|
3902
|
+
}
|
|
3872
3903
|
|
|
3873
3904
|
class DataLayersMerger {
|
|
3874
3905
|
constructor() {
|
|
@@ -4589,6 +4620,12 @@ function VizPanelRenderer({ model }) {
|
|
|
4589
4620
|
description
|
|
4590
4621
|
} = model.useState();
|
|
4591
4622
|
const [ref, { width, height }] = reactUse.useMeasure();
|
|
4623
|
+
const appEvents = React.useMemo(() => runtime.getAppEvents(), []);
|
|
4624
|
+
const setPanelAttention = React.useCallback(
|
|
4625
|
+
() => appEvents.publish(new data.SetPanelAttentionEvent({ panelId: model.state.key })),
|
|
4626
|
+
[model.state.key, appEvents]
|
|
4627
|
+
);
|
|
4628
|
+
const debouncedMouseMove = React.useMemo(() => lodash.debounce(setPanelAttention, 100), [setPanelAttention]);
|
|
4592
4629
|
const plugin = model.getPlugin();
|
|
4593
4630
|
const { dragClass, dragClassCancel } = getDragClasses(model);
|
|
4594
4631
|
const dataObject = sceneGraph.getData(model);
|
|
@@ -4702,7 +4739,9 @@ function VizPanelRenderer({ model }) {
|
|
|
4702
4739
|
dragClassCancel,
|
|
4703
4740
|
padding: plugin.noPadding ? "none" : "md",
|
|
4704
4741
|
menu: panelMenu,
|
|
4705
|
-
onCancelQuery: model.onCancelQuery
|
|
4742
|
+
onCancelQuery: model.onCancelQuery,
|
|
4743
|
+
onFocus: setPanelAttention,
|
|
4744
|
+
onMouseMove: debouncedMouseMove
|
|
4706
4745
|
}, (innerWidth, innerHeight) => /* @__PURE__ */ React__default["default"].createElement(React__default["default"].Fragment, null, /* @__PURE__ */ React__default["default"].createElement(ui.ErrorBoundaryAlert, {
|
|
4707
4746
|
dependencies: [plugin, data$1]
|
|
4708
4747
|
}, /* @__PURE__ */ React__default["default"].createElement(data.PluginContextProvider, {
|
|
@@ -4725,7 +4764,7 @@ function VizPanelRenderer({ model }) {
|
|
|
4725
4764
|
onOptionsChange: model.onOptionsChange,
|
|
4726
4765
|
onFieldConfigChange: model.onFieldConfigChange,
|
|
4727
4766
|
onChangeTimeRange: model.onTimeRangeChange,
|
|
4728
|
-
eventBus:
|
|
4767
|
+
eventBus: appEvents
|
|
4729
4768
|
}))))))));
|
|
4730
4769
|
}
|
|
4731
4770
|
function getDragClasses(panel) {
|