@grafana/scenes 4.25.0--canary.753.9269482662.0 → 4.25.0--canary.758.9305474511.0

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@@ -27,6 +27,14 @@ class MultiValueVariable extends SceneObjectBase {
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  }
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  updateValueGivenNewOptions(options) {
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  const { value: currentValue, text: currentText } = this.state;
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+ const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);
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+ this.interceptStateUpdateAfterValidation(stateUpdate);
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+ this.setStateHelper(stateUpdate);
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+ if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
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+ this.publishEvent(new SceneVariableValueChangedEvent(this), true);
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+ }
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+ }
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+ getStateUpdateGivenNewOptions(options, currentValue, currentText) {
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  const stateUpdate = {
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  options,
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  loading: false,
@@ -44,7 +52,20 @@ class MultiValueVariable extends SceneObjectBase {
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  stateUpdate.value = "";
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  stateUpdate.text = "";
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  }
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- } else if (this.hasAllValue()) ; else if (this.state.isMulti) {
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+ return stateUpdate;
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+ }
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+ if (this.hasAllValue()) {
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+ if (!this.state.includeAll) {
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+ stateUpdate.value = options[0].value;
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+ stateUpdate.text = options[0].label;
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+ if (this.state.isMulti) {
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+ stateUpdate.value = [stateUpdate.value];
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+ stateUpdate.text = [stateUpdate.text];
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+ }
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+ }
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+ return stateUpdate;
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+ }
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+ if (this.state.isMulti) {
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  const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];
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  const validValues = currentValues.filter((v) => options.find((o) => o.value === v));
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  const validTexts = validValues.map((v) => options.find((o) => o.value === v).label);
@@ -60,26 +81,22 @@ class MultiValueVariable extends SceneObjectBase {
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  stateUpdate.text = validTexts;
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  }
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  }
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+ return stateUpdate;
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+ }
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+ let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);
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+ if (matchingOption) {
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+ stateUpdate.text = matchingOption.label;
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+ stateUpdate.value = matchingOption.value;
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  } else {
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- let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);
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- if (matchingOption) {
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- stateUpdate.text = matchingOption.label;
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- stateUpdate.value = matchingOption.value;
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+ if (this.state.defaultToAll) {
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+ stateUpdate.value = ALL_VARIABLE_VALUE;
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+ stateUpdate.text = ALL_VARIABLE_TEXT;
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  } else {
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- if (this.state.defaultToAll) {
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- stateUpdate.value = ALL_VARIABLE_VALUE;
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- stateUpdate.text = ALL_VARIABLE_TEXT;
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- } else {
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- stateUpdate.value = options[0].value;
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- stateUpdate.text = options[0].label;
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- }
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+ stateUpdate.value = options[0].value;
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+ stateUpdate.text = options[0].label;
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  }
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  }
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- this.interceptStateUpdateAfterValidation(stateUpdate);
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- this.setStateHelper(stateUpdate);
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- if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
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- this.publishEvent(new SceneVariableValueChangedEvent(this), true);
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- }
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+ return stateUpdate;
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  }
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  interceptStateUpdateAfterValidation(stateUpdate) {
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  const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;
@@ -1 +1 @@
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- {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n } else if (this.hasAllValue()) {\n // If value is set to All then we keep it set to All but just store the options\n } else if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n }\n // We have valid values, if it's different from current valid values update current values\n else {\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n } else {\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n }\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public constructor(private _value: string, private _variable: SceneVariable) {}\n\n public formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string {\n if (formatNameOrFn === VariableFormatID.Text) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (formatNameOrFn === VariableFormatID.PercentEncode) {\n return formatRegistry.get(VariableFormatID.PercentEncode).formatter(this._value, [], this._variable);\n }\n\n if (formatNameOrFn === VariableFormatID.QueryParam) {\n return formatRegistry.get(VariableFormatID.QueryParam).formatter(ALL_VARIABLE_TEXT, [], this._variable);\n }\n\n return this._value;\n 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If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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package/dist/index.d.ts CHANGED
@@ -771,6 +771,7 @@ declare abstract class MultiValueVariable<TState extends MultiValueVariableState
771
771
  * Check if current value is valid given new options. If not update the value.
772
772
  */
773
773
  private updateValueGivenNewOptions;
774
+ private getStateUpdateGivenNewOptions;
774
775
  /**
775
776
  * Values set by initial URL sync needs to survive the next validation and update.
776
777
  * This function can intercept and make sure those values are preserved.
@@ -1042,21 +1043,6 @@ declare function interpolate(sceneObject: SceneObject, value: string | undefined
1042
1043
  * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.
1043
1044
  */
1044
1045
  declare function hasVariableDependencyInLoadingState(sceneObject: SceneObject): boolean;
1045
- /**
1046
- * Returns a scene object from the scene graph with the requested key.
1047
- *
1048
- * Throws error if no key-matching scene object found.
1049
- */
1050
- declare function findByKey(sceneObject: SceneObject, key: string): SceneObject<SceneObjectState>;
1051
- /**
1052
- * Returns a scene object from the scene graph with the requested key and type.
1053
- *
1054
- * Throws error if no key-matching scene object found.
1055
- * Throws error if the given type does not match.
1056
- */
1057
- declare function findByKeyAndType<TargetType extends SceneObject>(sceneObject: SceneObject, key: string, targetType: {
1058
- new (...args: never[]): TargetType;
1059
- }): TargetType;
1060
1046
  /**
1061
1047
  * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *
1062
1048
  */
@@ -1091,8 +1077,6 @@ declare const sceneGraph: {
1091
1077
  interpolate: typeof interpolate;
1092
1078
  lookupVariable: typeof lookupVariable;
1093
1079
  hasVariableDependencyInLoadingState: typeof hasVariableDependencyInLoadingState;
1094
- findByKey: typeof findByKey;
1095
- findByKeyAndType: typeof findByKeyAndType;
1096
1080
  findObject: typeof findObject;
1097
1081
  findAllObjects: typeof findAllObjects;
1098
1082
  getAncestor: typeof getAncestor;
package/dist/index.js CHANGED
@@ -1532,27 +1532,6 @@ function findObjectInternal(scene, check, alreadySearchedChild, shouldSearchUp)
1532
1532
  }
1533
1533
  return null;
1534
1534
  }
1535
- function findByKey(sceneObject, key) {
1536
- const found = findObject(sceneObject, (sceneToCheck) => {
1537
- return sceneToCheck.state.key === key;
1538
- });
1539
- if (!found) {
1540
- throw new Error("Unable to find scene with key " + key);
1541
- }
1542
- return found;
1543
- }
1544
- function findByKeyAndType(sceneObject, key, targetType) {
1545
- const found = findObject(sceneObject, (sceneToCheck) => {
1546
- return sceneToCheck.state.key === key;
1547
- });
1548
- if (!found) {
1549
- throw new Error("Unable to find scene with key " + key);
1550
- }
1551
- if (!(found instanceof targetType)) {
1552
- throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);
1553
- }
1554
- return found;
1555
- }
1556
1535
  function findObject(scene, check) {
1557
1536
  return findObjectInternal(scene, check, void 0, true);
1558
1537
  }
@@ -1670,7 +1649,11 @@ class TimezoneMacro {
1670
1649
  }
1671
1650
  getValue() {
1672
1651
  const timeRange = getTimeRange(this._sceneObject);
1673
- return timeRange.getTimeZone();
1652
+ const timeZone = timeRange.getTimeZone();
1653
+ if (timeZone === "browser") {
1654
+ return Intl.DateTimeFormat().resolvedOptions().timeZone;
1655
+ }
1656
+ return timeZone;
1674
1657
  }
1675
1658
  getValueText() {
1676
1659
  return this.getValue();
@@ -2043,8 +2026,6 @@ const sceneGraph = {
2043
2026
  interpolate,
2044
2027
  lookupVariable,
2045
2028
  hasVariableDependencyInLoadingState,
2046
- findByKey,
2047
- findByKeyAndType,
2048
2029
  findObject,
2049
2030
  findAllObjects,
2050
2031
  getAncestor,
@@ -2682,6 +2663,14 @@ class MultiValueVariable extends SceneObjectBase {
2682
2663
  }
2683
2664
  updateValueGivenNewOptions(options) {
2684
2665
  const { value: currentValue, text: currentText } = this.state;
2666
+ const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);
2667
+ this.interceptStateUpdateAfterValidation(stateUpdate);
2668
+ this.setStateHelper(stateUpdate);
2669
+ if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
2670
+ this.publishEvent(new SceneVariableValueChangedEvent(this), true);
2671
+ }
2672
+ }
2673
+ getStateUpdateGivenNewOptions(options, currentValue, currentText) {
2685
2674
  const stateUpdate = {
2686
2675
  options,
2687
2676
  loading: false,
@@ -2699,7 +2688,20 @@ class MultiValueVariable extends SceneObjectBase {
2699
2688
  stateUpdate.value = "";
2700
2689
  stateUpdate.text = "";
2701
2690
  }
2702
- } else if (this.hasAllValue()) ; else if (this.state.isMulti) {
2691
+ return stateUpdate;
2692
+ }
2693
+ if (this.hasAllValue()) {
2694
+ if (!this.state.includeAll) {
2695
+ stateUpdate.value = options[0].value;
2696
+ stateUpdate.text = options[0].label;
2697
+ if (this.state.isMulti) {
2698
+ stateUpdate.value = [stateUpdate.value];
2699
+ stateUpdate.text = [stateUpdate.text];
2700
+ }
2701
+ }
2702
+ return stateUpdate;
2703
+ }
2704
+ if (this.state.isMulti) {
2703
2705
  const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];
2704
2706
  const validValues = currentValues.filter((v) => options.find((o) => o.value === v));
2705
2707
  const validTexts = validValues.map((v) => options.find((o) => o.value === v).label);
@@ -2715,26 +2717,22 @@ class MultiValueVariable extends SceneObjectBase {
2715
2717
  stateUpdate.text = validTexts;
2716
2718
  }
2717
2719
  }
2720
+ return stateUpdate;
2721
+ }
2722
+ let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);
2723
+ if (matchingOption) {
2724
+ stateUpdate.text = matchingOption.label;
2725
+ stateUpdate.value = matchingOption.value;
2718
2726
  } else {
2719
- let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);
2720
- if (matchingOption) {
2721
- stateUpdate.text = matchingOption.label;
2722
- stateUpdate.value = matchingOption.value;
2727
+ if (this.state.defaultToAll) {
2728
+ stateUpdate.value = ALL_VARIABLE_VALUE;
2729
+ stateUpdate.text = ALL_VARIABLE_TEXT;
2723
2730
  } else {
2724
- if (this.state.defaultToAll) {
2725
- stateUpdate.value = ALL_VARIABLE_VALUE;
2726
- stateUpdate.text = ALL_VARIABLE_TEXT;
2727
- } else {
2728
- stateUpdate.value = options[0].value;
2729
- stateUpdate.text = options[0].label;
2730
- }
2731
+ stateUpdate.value = options[0].value;
2732
+ stateUpdate.text = options[0].label;
2731
2733
  }
2732
2734
  }
2733
- this.interceptStateUpdateAfterValidation(stateUpdate);
2734
- this.setStateHelper(stateUpdate);
2735
- if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
2736
- this.publishEvent(new SceneVariableValueChangedEvent(this), true);
2737
- }
2735
+ return stateUpdate;
2738
2736
  }
2739
2737
  interceptStateUpdateAfterValidation(stateUpdate) {
2740
2738
  const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;
@@ -3471,7 +3469,7 @@ function AdHocFilterRenderer({ filter, model }) {
3471
3469
  allowCreateWhileLoading: true,
3472
3470
  formatCreateLabel: (inputValue) => `Use custom value: ${inputValue}`,
3473
3471
  disabled: model.state.readOnly,
3474
- className: isKeysOpen ? styles.widthWhenOpen : void 0,
3472
+ className: css.cx(styles.value, isKeysOpen ? styles.widthWhenOpen : void 0),
3475
3473
  width: "auto",
3476
3474
  value: valueValue,
3477
3475
  placeholder: "Select value",
@@ -3495,7 +3493,7 @@ function AdHocFilterRenderer({ filter, model }) {
3495
3493
  const keySelect = /* @__PURE__ */ React__default["default"].createElement(ui.Select, {
3496
3494
  key: `${isValuesLoading ? "loading" : "loaded"}`,
3497
3495
  disabled: model.state.readOnly,
3498
- className: isKeysOpen ? styles.widthWhenOpen : void 0,
3496
+ className: css.cx(styles.key, isKeysOpen ? styles.widthWhenOpen : void 0),
3499
3497
  width: "auto",
3500
3498
  value: keyValue,
3501
3499
  placeholder: "Select label",
@@ -3545,6 +3543,7 @@ function AdHocFilterRenderer({ filter, model }) {
3545
3543
  className: styles.wrapper,
3546
3544
  "data-testid": `AdHocFilter-${filter.key}`
3547
3545
  }, keySelect, /* @__PURE__ */ React__default["default"].createElement(ui.Select, {
3546
+ className: styles.operator,
3548
3547
  value: filter.operator,
3549
3548
  disabled: model.state.readOnly,
3550
3549
  options: model._getOperators(),
@@ -3594,10 +3593,23 @@ const getStyles$7 = (theme) => ({
3594
3593
  widthWhenOpen: css.css({
3595
3594
  minWidth: theme.spacing(16)
3596
3595
  }),
3596
+ value: css.css({
3597
+ flexShrink: 1
3598
+ }),
3599
+ key: css.css({
3600
+ minWidth: "90px",
3601
+ flexShrink: 1
3602
+ }),
3603
+ operator: css.css({
3604
+ flexShrink: 0
3605
+ }),
3597
3606
  removeButton: css.css({
3598
3607
  paddingLeft: theme.spacing(3 / 2),
3599
3608
  paddingRight: theme.spacing(3 / 2),
3600
3609
  borderLeft: "none",
3610
+ width: theme.spacing(3),
3611
+ marginRight: theme.spacing(1),
3612
+ boxSizing: "border-box",
3601
3613
  position: "relative",
3602
3614
  left: "1px"
3603
3615
  })
@@ -3800,7 +3812,7 @@ class AdHocFiltersVariable extends SceneObjectBase {
3800
3812
  var _a, _b, _c;
3801
3813
  const override = await ((_b = (_a = this.state).getTagValuesProvider) == null ? void 0 : _b.call(_a, this, filter));
3802
3814
  if (override && override.replace) {
3803
- return override.values.map(toSelectableValue);
3815
+ return handleOptionGroups(override.values);
3804
3816
  }
3805
3817
  const ds = await this._dataSourceSrv.get(this.state.datasource, this._scopedVars);
3806
3818
  if (!ds || !ds.getTagValues) {
@@ -3813,7 +3825,7 @@ class AdHocFiltersVariable extends SceneObjectBase {
3813
3825
  if (override) {
3814
3826
  values = values.concat(override.values);
3815
3827
  }
3816
- return values.map(toSelectableValue);
3828
+ return handleOptionGroups(values);
3817
3829
  }
3818
3830
  _addWip() {
3819
3831
  this.setState({
@@ -3869,6 +3881,25 @@ function toSelectableValue({ text, value }) {
3869
3881
  function isFilterComplete(filter) {
3870
3882
  return filter.key !== "" && filter.operator !== "" && filter.value !== "";
3871
3883
  }
3884
+ function handleOptionGroups(values) {
3885
+ const result = [];
3886
+ const groupedResults = /* @__PURE__ */ new Map();
3887
+ for (const value of values) {
3888
+ const groupLabel = value.group;
3889
+ if (groupLabel) {
3890
+ let group = groupedResults.get(groupLabel);
3891
+ if (!group) {
3892
+ group = [];
3893
+ groupedResults.set(groupLabel, group);
3894
+ result.push({ label: groupLabel, options: group });
3895
+ }
3896
+ group.push(toSelectableValue(value));
3897
+ } else {
3898
+ result.push(toSelectableValue(value));
3899
+ }
3900
+ }
3901
+ return result;
3902
+ }
3872
3903
 
3873
3904
  class DataLayersMerger {
3874
3905
  constructor() {
@@ -4589,6 +4620,12 @@ function VizPanelRenderer({ model }) {
4589
4620
  description
4590
4621
  } = model.useState();
4591
4622
  const [ref, { width, height }] = reactUse.useMeasure();
4623
+ const appEvents = React.useMemo(() => runtime.getAppEvents(), []);
4624
+ const setPanelAttention = React.useCallback(
4625
+ () => appEvents.publish(new data.SetPanelAttentionEvent({ panelId: model.state.key })),
4626
+ [model.state.key, appEvents]
4627
+ );
4628
+ const debouncedMouseMove = React.useMemo(() => lodash.debounce(setPanelAttention, 100), [setPanelAttention]);
4592
4629
  const plugin = model.getPlugin();
4593
4630
  const { dragClass, dragClassCancel } = getDragClasses(model);
4594
4631
  const dataObject = sceneGraph.getData(model);
@@ -4702,7 +4739,9 @@ function VizPanelRenderer({ model }) {
4702
4739
  dragClassCancel,
4703
4740
  padding: plugin.noPadding ? "none" : "md",
4704
4741
  menu: panelMenu,
4705
- onCancelQuery: model.onCancelQuery
4742
+ onCancelQuery: model.onCancelQuery,
4743
+ onFocus: setPanelAttention,
4744
+ onMouseMove: debouncedMouseMove
4706
4745
  }, (innerWidth, innerHeight) => /* @__PURE__ */ React__default["default"].createElement(React__default["default"].Fragment, null, /* @__PURE__ */ React__default["default"].createElement(ui.ErrorBoundaryAlert, {
4707
4746
  dependencies: [plugin, data$1]
4708
4747
  }, /* @__PURE__ */ React__default["default"].createElement(data.PluginContextProvider, {
@@ -4725,7 +4764,7 @@ function VizPanelRenderer({ model }) {
4725
4764
  onOptionsChange: model.onOptionsChange,
4726
4765
  onFieldConfigChange: model.onFieldConfigChange,
4727
4766
  onChangeTimeRange: model.onTimeRangeChange,
4728
- eventBus: runtime.getAppEvents()
4767
+ eventBus: appEvents
4729
4768
  }))))))));
4730
4769
  }
4731
4770
  function getDragClasses(panel) {