@grafana/scenes 4.24.2--canary.755.9271425573.0 → 4.24.2--canary.757.9280867929.0

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Files changed (29) hide show
  1. package/CHANGELOG.md +14 -0
  2. package/dist/esm/components/EmbeddedScene.js +1 -2
  3. package/dist/esm/components/EmbeddedScene.js.map +1 -1
  4. package/dist/esm/components/VizPanel/VizPanel.js +0 -3
  5. package/dist/esm/components/VizPanel/VizPanel.js.map +1 -1
  6. package/dist/esm/components/layout/grid/SceneGridLayout.js +15 -1
  7. package/dist/esm/components/layout/grid/SceneGridLayout.js.map +1 -1
  8. package/dist/esm/core/types.js.map +1 -1
  9. package/dist/esm/index.js +1 -4
  10. package/dist/esm/index.js.map +1 -1
  11. package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
  12. package/dist/esm/services/UniqueUrlKeyMapper.js +1 -1
  13. package/dist/esm/services/UniqueUrlKeyMapper.js.map +1 -1
  14. package/dist/esm/services/UrlSyncManager.js +3 -11
  15. package/dist/esm/services/UrlSyncManager.js.map +1 -1
  16. package/dist/esm/utils/writeSceneLog.js +1 -5
  17. package/dist/esm/utils/writeSceneLog.js.map +1 -1
  18. package/dist/esm/variables/utils.js.map +1 -1
  19. package/dist/esm/variables/variants/MultiValueVariable.js +34 -17
  20. package/dist/esm/variables/variants/MultiValueVariable.js.map +1 -1
  21. package/dist/esm/variables/variants/query/QueryVariable.js.map +1 -1
  22. package/dist/index.d.ts +147 -245
  23. package/dist/index.js +55 -212
  24. package/dist/index.js.map +1 -1
  25. package/package.json +2 -2
  26. package/dist/esm/core/PanelBuilders/VizConfigBuilder.js +0 -78
  27. package/dist/esm/core/PanelBuilders/VizConfigBuilder.js.map +0 -1
  28. package/dist/esm/core/PanelBuilders/VizConfigBuilders.js +0 -114
  29. package/dist/esm/core/PanelBuilders/VizConfigBuilders.js.map +0 -1
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- {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep, isEqual } from 'lodash';\nimport { forkJoin, ReplaySubject, Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef, LoadingState } from '@grafana/schema';\n\nimport {\n AlertStateInfo,\n DataFrame,\n DataFrameView,\n DataQueryRequest,\n DataSourceApi,\n DataTopic,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n} from '@grafana/data';\n\n// TODO: Remove this ignore annotation when the grafana runtime dependency has been updated\n// @ts-ignore\nimport { getRunRequest, toDataQueryError, isExpressionReference } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport {\n DataLayerFilter,\n SceneDataProvider,\n SceneDataProviderResult,\n SceneDataQuery,\n SceneObjectState,\n SceneTimeRangeLike,\n} from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\nimport { SceneTimeRangeCompare } from '../components/SceneTimeRangeCompare';\nimport { getClosest } from '../core/sceneGraph/utils';\nimport { timeShiftQueryResponseOperator } from './timeShiftQueryResponseOperator';\nimport { filterAnnotations } from './layers/annotations/filterAnnotations';\nimport { getEnrichedDataRequest } from './getEnrichedDataRequest';\nimport { findActiveAdHocFilterVariableByUid } from '../variables/adhoc/patchGetAdhocFilters';\nimport { registerQueryWithController } from './registerQueryWithController';\nimport { findActiveGroupByVariablesByUid } from '../variables/groupby/findActiveGroupByVariablesByUid';\nimport { GroupByVariable } from '../variables/groupby/GroupByVariable';\nimport { AdHocFiltersVariable, isFilterComplete } from '../variables/adhoc/AdHocFiltersVariable';\nimport { SceneVariable } from '../variables/types';\nimport { DataLayersMerger } from './DataLayersMerger';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: SceneDataQuery[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n liveStreaming?: boolean;\n maxDataPointsFromWidth?: boolean;\n cacheTimeout?: DataQueryRequest['cacheTimeout'];\n queryCachingTTL?: DataQueryRequest['queryCachingTTL'];\n // Filters to be applied to data layer results before combining them with SQR results\n dataLayerFilter?: DataLayerFilter;\n // Private runtime state\n _hasFetchedData?: boolean;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _dataLayersSub?: Unsubscribable;\n private _dataLayersMerger = new DataLayersMerger();\n private _timeSub?: Unsubscribable;\n private _timeSubRange?: SceneTimeRangeLike;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n private _results = new ReplaySubject<SceneDataProviderResult>(1);\n private _scopedVars = { __sceneObject: { value: this, text: '__sceneObject' } };\n private _layerAnnotations?: DataFrame[];\n private _resultAnnotations?: DataFrame[];\n\n private _adhocFiltersVar?: AdHocFiltersVariable;\n private _groupByVar?: GroupByVariable;\n\n public getResultsStream() {\n return this._results;\n }\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdateCompleted: this.onVariableUpdatesCompleted.bind(this),\n onAnyVariableChanged: this.onAnyVariableChanged.bind(this),\n });\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n const timeRange = sceneGraph.getTimeRange(this);\n const comparer = this.getTimeCompare();\n\n if (comparer) {\n this._subs.add(\n comparer.subscribeToState((n, p) => {\n if (n.compareWith !== p.compareWith) {\n this.runQueries();\n }\n })\n );\n }\n\n this.subscribeToTimeRangeChanges(timeRange);\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n return () => this._onDeactivate();\n }\n\n // This method subscribes to all SceneDataLayers up until the root, and combines the results into data provided from SceneQueryRunner\n private _handleDataLayers() {\n const dataLayers = sceneGraph.getDataLayers(this);\n\n if (dataLayers.length === 0) {\n return;\n }\n\n this._dataLayersSub = this._dataLayersMerger\n .getMergedStream(dataLayers)\n .subscribe(this._onLayersReceived.bind(this));\n }\n\n private _onLayersReceived(results: Iterable<SceneDataProviderResult>) {\n const timeRange = sceneGraph.getTimeRange(this);\n const { dataLayerFilter } = this.state;\n\n let annotations: DataFrame[] = [];\n let alertStates: DataFrame[] = [];\n let alertState: AlertStateInfo | undefined;\n\n for (const result of results) {\n for (let frame of result.data.series) {\n if (frame.meta?.dataTopic === DataTopic.Annotations) {\n annotations = annotations.concat(frame);\n }\n if (frame.meta?.dataTopic === DataTopic.AlertStates) {\n alertStates = alertStates.concat(frame);\n }\n }\n }\n\n if (dataLayerFilter?.panelId) {\n if (annotations.length > 0) {\n annotations = filterAnnotations(annotations, dataLayerFilter);\n }\n\n if (alertStates.length > 0) {\n for (const frame of alertStates) {\n const frameView = new DataFrameView<AlertStateInfo>(frame);\n\n for (const row of frameView) {\n if (row.panelId === dataLayerFilter.panelId) {\n alertState = row;\n break;\n }\n }\n }\n }\n }\n\n // Skip unnessary state updates\n if (\n allFramesEmpty(annotations) &&\n allFramesEmpty(this._layerAnnotations) &&\n isEqual(alertState, this.state.data?.alertState)\n ) {\n return;\n }\n\n this._layerAnnotations = annotations;\n\n const baseStateUpdate = this.state.data ? this.state.data : { ...emptyPanelData, timeRange: timeRange.state.value };\n\n this.setState({\n data: {\n ...baseStateUpdate,\n annotations: [...(this._resultAnnotations ?? []), ...annotations],\n alertState: alertState ?? this.state.data?.alertState,\n },\n });\n }\n\n /**\n * This tries to start a new query whenever a variable completes or is changed.\n *\n * We care about variable update completions even when the variable has not changed and even when it is not a direct dependency.\n * Example: Variables A and B (B depends on A). A update depends on time range. So when time change query runner will\n * find that variable A is loading which is a dependency on of variable B so will set _isWaitingForVariables to true and\n * not issue any query.\n *\n * When A completes it's loading (with no value change, so B never updates) it will cause a call of this function letting\n * the query runner know that A has completed, and in case _isWaitingForVariables we try to run the query. The query will\n * only run if all variables are in a non loading state so in other scenarios where a query depends on many variables this will\n * be called many times until all dependencies are in a non loading state. *\n */\n private onVariableUpdatesCompleted() {\n this.runQueries();\n }\n\n /**\n * Check if value changed is a adhoc filter o group by variable that did not exist when we issued the last query\n */\n private onAnyVariableChanged(variable: SceneVariable) {\n // If this variable has already been detected this variable as a dependency onVariableUpdatesCompleted above will handle value changes\n if (this._adhocFiltersVar === variable || this._groupByVar === variable) {\n return;\n }\n\n if (variable instanceof AdHocFiltersVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n\n if (variable instanceof GroupByVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n }\n\n private _isRelevantAutoVariable(variable: AdHocFiltersVariable | GroupByVariable) {\n const datasource = this.state.datasource ?? findFirstDatasource(this.state.queries);\n return variable.state.applyMode === 'auto' && datasource?.uid === variable.state.datasource?.uid;\n }\n\n private shouldRunQueriesOnActivate() {\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we don't have any data we should run queries\n if (!this.state.data) {\n return true;\n }\n\n // If time range is stale / different we should run queries\n if (this._isDataTimeRangeStale(this.state.data)) {\n return true;\n }\n\n return false;\n }\n\n private _isDataTimeRangeStale(data: PanelData) {\n const timeRange = sceneGraph.getTimeRange(this);\n\n const stateTimeRange = timeRange.state.value;\n const dataTimeRange = data.timeRange;\n\n if (\n stateTimeRange.from.unix() === dataTimeRange.from.unix() &&\n stateTimeRange.to.unix() === dataTimeRange.to.unix()\n ) {\n return false;\n }\n writeSceneLog('SceneQueryRunner', 'Data time range is stale');\n return true;\n }\n\n private _onDeactivate(): void {\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this._timeSub?.unsubscribe();\n this._timeSub = undefined;\n this._timeSubRange = undefined;\n this._adhocFiltersVar = undefined;\n this._groupByVar = undefined;\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this.state._hasFetchedData) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public isDataReadyToDisplay() {\n return Boolean(this.state._hasFetchedData);\n }\n\n private subscribeToTimeRangeChanges(timeRange: SceneTimeRangeLike) {\n if (this._timeSubRange === timeRange) {\n // Nothing to do, already subscribed\n return;\n }\n\n if (this._timeSub) {\n this._timeSub.unsubscribe();\n }\n\n this._timeSubRange = timeRange;\n this._timeSub = timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n });\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n this.subscribeToTimeRangeChanges(timeRange);\n this.runWithTimeRange(timeRange);\n }\n\n private getMaxDataPoints() {\n if (this.state.maxDataPoints) {\n return this.state.maxDataPoints;\n }\n\n return this.state.maxDataPointsFromWidth ? this._containerWidth ?? 500 : 500;\n }\n\n public cancelQuery() {\n this._querySub?.unsubscribe();\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this.setState({\n data: { ...this.state.data!, state: LoadingState.Done },\n });\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return;\n }\n\n // If data layers subscription doesn't exist, create one\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n // Cancel any running queries\n this._querySub?.unsubscribe();\n\n // Skip executing queries if variable dependency is in loading state\n if (this._variableDependency.hasDependencyInLoadingState()) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n return;\n }\n\n const { queries } = this.state;\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(queries);\n const ds = await getDataSource(datasource, this._scopedVars);\n\n this.findAndSubscribeToAdHocFilters(datasource?.uid);\n\n const runRequest = getRunRequest();\n const [request, secondaryRequest] = this.prepareRequests(timeRange, ds);\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n let stream = runRequest(ds, request);\n\n if (secondaryRequest) {\n // change subscribe callback below to pipe operator\n stream = forkJoin([stream, runRequest(ds, secondaryRequest)]).pipe(timeShiftQueryResponseOperator);\n }\n\n stream = stream.pipe(\n registerQueryWithController({\n type: 'data',\n request,\n origin: this,\n cancel: () => this.cancelQuery(),\n })\n );\n\n this._querySub = stream.subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n\n this.onDataReceived({\n ...emptyPanelData,\n ...this.state.data,\n state: LoadingState.Error,\n errors: [toDataQueryError(err)],\n });\n }\n }\n\n public clone(withState?: Partial<QueryRunnerState>) {\n const clone = super.clone(withState);\n\n if (this._resultAnnotations) {\n clone['_resultAnnotations'] = this._resultAnnotations.map((frame) => ({ ...frame }));\n }\n\n if (this._layerAnnotations) {\n clone['_layerAnnotations'] = this._layerAnnotations.map((frame) => ({ ...frame }));\n }\n\n clone['_variableValueRecorder'] = this._variableValueRecorder.cloneAndRecordCurrentValuesForSceneObject(this);\n clone['_containerWidth'] = this._containerWidth;\n clone['_results'].next({ origin: this, data: this.state.data ?? emptyPanelData });\n\n return clone;\n }\n\n private prepareRequests = (\n timeRange: SceneTimeRangeLike,\n ds: DataSourceApi\n ): [DataQueryRequest, DataQueryRequest | undefined] => {\n const comparer = this.getTimeCompare();\n const { minInterval, queries } = this.state;\n\n let secondaryRequest: DataQueryRequest | undefined;\n\n let request: DataQueryRequest<SceneDataQuery> = {\n app: 'scenes',\n requestId: getNextRequestId(),\n timezone: timeRange.getTimeZone(),\n panelId: 1,\n range: timeRange.state.value,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: this._scopedVars,\n startTime: Date.now(),\n liveStreaming: this.state.liveStreaming,\n rangeRaw: {\n from: timeRange.state.from,\n to: timeRange.state.to,\n },\n cacheTimeout: this.state.cacheTimeout,\n queryCachingTTL: this.state.queryCachingTTL,\n // This asks the scene root to provide context properties like app, panel and dashboardUID\n ...getEnrichedDataRequest(this),\n };\n\n if (this._adhocFiltersVar) {\n // only pass filters that have both key and value\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.filters = this._adhocFiltersVar.state.filters.filter(isFilterComplete);\n }\n\n if (this._groupByVar) {\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.groupByKeys = this._groupByVar.state.value;\n }\n\n request.targets = request.targets.map((query) => {\n if (\n !query.datasource ||\n (query.datasource.uid !== ds.uid &&\n !ds.meta?.mixed &&\n isExpressionReference /* TODO: Remove this check when isExpressionReference is properly exported from grafan runtime */ &&\n !isExpressionReference(query.datasource))\n ) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n // TODO interpolate minInterval\n const lowerIntervalLimit = minInterval ? minInterval : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n const primaryTimeRange = timeRange.state.value;\n if (comparer) {\n const secondaryTimeRange = comparer.getCompareTimeRange(primaryTimeRange);\n if (secondaryTimeRange) {\n const secondaryTargets = request.targets.filter((query: SceneDataQuery) => query.timeRangeCompare !== false);\n\n if (secondaryTargets.length) {\n secondaryRequest = {\n ...request,\n targets: secondaryTargets,\n range: secondaryTimeRange,\n requestId: getNextRequestId(),\n };\n }\n\n request = {\n ...request,\n range: primaryTimeRange,\n };\n }\n }\n\n return [request, secondaryRequest];\n };\n\n private onDataReceived = (data: PanelData) => {\n // Will combine annotations from SQR queries (frames with meta.dataTopic === DataTopic.Annotations)\n const preProcessedData = preProcessPanelData(data, this.state.data);\n\n // Save query annotations\n this._resultAnnotations = data.annotations;\n\n // Will combine annotations & alert state from data layer providers\n const dataWithLayersApplied = this._combineDataLayers(preProcessedData);\n\n let hasFetchedData = this.state._hasFetchedData;\n\n if (!hasFetchedData && preProcessedData.state !== LoadingState.Loading) {\n hasFetchedData = true;\n }\n\n this.setState({ data: dataWithLayersApplied, _hasFetchedData: hasFetchedData });\n this._results.next({ origin: this, data: dataWithLayersApplied });\n };\n\n private _combineDataLayers(data: PanelData) {\n if (this._layerAnnotations && this._layerAnnotations.length > 0) {\n data.annotations = (data.annotations || []).concat(this._layerAnnotations);\n }\n\n if (this.state.data && this.state.data.alertState) {\n data.alertState = this.state.data.alertState;\n }\n\n return data;\n }\n\n private _setNoDataState() {\n if (this.state.data !== emptyPanelData) {\n this.setState({ data: emptyPanelData });\n }\n }\n\n /**\n * Will walk up the scene graph and find the closest time range compare object\n * It performs buttom-up search, including shallow search across object children for supporting controls/header actions\n */\n private getTimeCompare() {\n if (!this.parent) {\n return null;\n }\n return getClosest(this.parent, (s) => {\n let found = null;\n if (s instanceof SceneTimeRangeCompare) {\n return s;\n }\n s.forEachChild((child) => {\n if (child instanceof SceneTimeRangeCompare) {\n found = child;\n }\n });\n\n return found;\n });\n }\n\n /**\n * Walk up scene graph and find the closest filterset with matching data source\n */\n private findAndSubscribeToAdHocFilters(uid: string | undefined) {\n const filtersVar = findActiveAdHocFilterVariableByUid(uid);\n\n if (this._adhocFiltersVar !== filtersVar) {\n this._adhocFiltersVar = filtersVar;\n this._updateExplicitVariableDependencies();\n }\n\n const groupByVar = findActiveGroupByVariablesByUid(uid);\n if (this._groupByVar !== groupByVar) {\n this._groupByVar = groupByVar;\n this._updateExplicitVariableDependencies();\n }\n }\n\n private _updateExplicitVariableDependencies() {\n const explicitDependencies: string[] = [];\n\n if (this._adhocFiltersVar) {\n explicitDependencies.push(this._adhocFiltersVar.state.name);\n }\n\n if (this._groupByVar) {\n explicitDependencies.push(this._groupByVar.state.name);\n }\n\n this._variableDependency.setVariableNames(explicitDependencies);\n }\n}\n\nexport function findFirstDatasource(targets: DataQuery[]): DataSourceRef | undefined {\n return targets.find((t) => t.datasource !== null)?.datasource ?? undefined;\n}\n\nfunction allFramesEmpty(frames?: DataFrame[]) {\n if (!frames) {\n return true;\n }\n\n for (let i = 0; i < frames.length; i++) {\n if (frames[i].length > 0) {\n return false;\n }\n }\n\n return 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1
+ {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep, isEqual } from 'lodash';\nimport { forkJoin, ReplaySubject, Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef, LoadingState } from '@grafana/schema';\n\nimport {\n AlertStateInfo,\n DataFrame,\n DataFrameView,\n DataQueryRequest,\n DataSourceApi,\n DataTopic,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n} from '@grafana/data';\n\n// TODO: Remove this ignore annotation when the grafana runtime dependency has been updated\n// @ts-ignore\nimport { getRunRequest, toDataQueryError, isExpressionReference } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport {\n DataLayerFilter,\n SceneDataProvider,\n SceneDataProviderResult,\n SceneObjectState,\n SceneTimeRangeLike,\n} from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\nimport { SceneTimeRangeCompare } from '../components/SceneTimeRangeCompare';\nimport { getClosest } from '../core/sceneGraph/utils';\nimport { timeShiftQueryResponseOperator } from './timeShiftQueryResponseOperator';\nimport { filterAnnotations } from './layers/annotations/filterAnnotations';\nimport { getEnrichedDataRequest } from './getEnrichedDataRequest';\nimport { findActiveAdHocFilterVariableByUid } from '../variables/adhoc/patchGetAdhocFilters';\nimport { registerQueryWithController } from './registerQueryWithController';\nimport { findActiveGroupByVariablesByUid } from '../variables/groupby/findActiveGroupByVariablesByUid';\nimport { GroupByVariable } from '../variables/groupby/GroupByVariable';\nimport { AdHocFiltersVariable, isFilterComplete } from '../variables/adhoc/AdHocFiltersVariable';\nimport { SceneVariable } from '../variables/types';\nimport { DataLayersMerger } from './DataLayersMerger';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: DataQueryExtended[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n liveStreaming?: boolean;\n maxDataPointsFromWidth?: boolean;\n cacheTimeout?: DataQueryRequest['cacheTimeout'];\n queryCachingTTL?: DataQueryRequest['queryCachingTTL'];\n // Filters to be applied to data layer results before combining them with SQR results\n dataLayerFilter?: DataLayerFilter;\n // Private runtime state\n _hasFetchedData?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _dataLayersSub?: Unsubscribable;\n private _dataLayersMerger = new DataLayersMerger();\n private _timeSub?: Unsubscribable;\n private _timeSubRange?: SceneTimeRangeLike;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n private _results = new ReplaySubject<SceneDataProviderResult>(1);\n private _scopedVars = { __sceneObject: { value: this, text: '__sceneObject' } };\n private _layerAnnotations?: DataFrame[];\n private _resultAnnotations?: DataFrame[];\n\n private _adhocFiltersVar?: AdHocFiltersVariable;\n private _groupByVar?: GroupByVariable;\n\n public getResultsStream() {\n return this._results;\n }\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdateCompleted: this.onVariableUpdatesCompleted.bind(this),\n onAnyVariableChanged: this.onAnyVariableChanged.bind(this),\n });\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n const timeRange = sceneGraph.getTimeRange(this);\n const comparer = this.getTimeCompare();\n\n if (comparer) {\n this._subs.add(\n comparer.subscribeToState((n, p) => {\n if (n.compareWith !== p.compareWith) {\n this.runQueries();\n }\n })\n );\n }\n\n this.subscribeToTimeRangeChanges(timeRange);\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n return () => this._onDeactivate();\n }\n\n // This method subscribes to all SceneDataLayers up until the root, and combines the results into data provided from SceneQueryRunner\n private _handleDataLayers() {\n const dataLayers = sceneGraph.getDataLayers(this);\n\n if (dataLayers.length === 0) {\n return;\n }\n\n this._dataLayersSub = this._dataLayersMerger\n .getMergedStream(dataLayers)\n .subscribe(this._onLayersReceived.bind(this));\n }\n\n private _onLayersReceived(results: Iterable<SceneDataProviderResult>) {\n const timeRange = sceneGraph.getTimeRange(this);\n const { dataLayerFilter } = this.state;\n\n let annotations: DataFrame[] = [];\n let alertStates: DataFrame[] = [];\n let alertState: AlertStateInfo | undefined;\n\n for (const result of results) {\n for (let frame of result.data.series) {\n if (frame.meta?.dataTopic === DataTopic.Annotations) {\n annotations = annotations.concat(frame);\n }\n if (frame.meta?.dataTopic === DataTopic.AlertStates) {\n alertStates = alertStates.concat(frame);\n }\n }\n }\n\n if (dataLayerFilter?.panelId) {\n if (annotations.length > 0) {\n annotations = filterAnnotations(annotations, dataLayerFilter);\n }\n\n if (alertStates.length > 0) {\n for (const frame of alertStates) {\n const frameView = new DataFrameView<AlertStateInfo>(frame);\n\n for (const row of frameView) {\n if (row.panelId === dataLayerFilter.panelId) {\n alertState = row;\n break;\n }\n }\n }\n }\n }\n\n // Skip unnessary state updates\n if (\n allFramesEmpty(annotations) &&\n allFramesEmpty(this._layerAnnotations) &&\n isEqual(alertState, this.state.data?.alertState)\n ) {\n return;\n }\n\n this._layerAnnotations = annotations;\n\n const baseStateUpdate = this.state.data ? this.state.data : { ...emptyPanelData, timeRange: timeRange.state.value };\n\n this.setState({\n data: {\n ...baseStateUpdate,\n annotations: [...(this._resultAnnotations ?? []), ...annotations],\n alertState: alertState ?? this.state.data?.alertState,\n },\n });\n }\n\n /**\n * This tries to start a new query whenever a variable completes or is changed.\n *\n * We care about variable update completions even when the variable has not changed and even when it is not a direct dependency.\n * Example: Variables A and B (B depends on A). A update depends on time range. So when time change query runner will\n * find that variable A is loading which is a dependency on of variable B so will set _isWaitingForVariables to true and\n * not issue any query.\n *\n * When A completes it's loading (with no value change, so B never updates) it will cause a call of this function letting\n * the query runner know that A has completed, and in case _isWaitingForVariables we try to run the query. The query will\n * only run if all variables are in a non loading state so in other scenarios where a query depends on many variables this will\n * be called many times until all dependencies are in a non loading state. *\n */\n private onVariableUpdatesCompleted() {\n this.runQueries();\n }\n\n /**\n * Check if value changed is a adhoc filter o group by variable that did not exist when we issued the last query\n */\n private onAnyVariableChanged(variable: SceneVariable) {\n // If this variable has already been detected this variable as a dependency onVariableUpdatesCompleted above will handle value changes\n if (this._adhocFiltersVar === variable || this._groupByVar === variable) {\n return;\n }\n\n if (variable instanceof AdHocFiltersVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n\n if (variable instanceof GroupByVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n }\n\n private _isRelevantAutoVariable(variable: AdHocFiltersVariable | GroupByVariable) {\n const datasource = this.state.datasource ?? findFirstDatasource(this.state.queries);\n return variable.state.applyMode === 'auto' && datasource?.uid === variable.state.datasource?.uid;\n }\n\n private shouldRunQueriesOnActivate() {\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we don't have any data we should run queries\n if (!this.state.data) {\n return true;\n }\n\n // If time range is stale / different we should run queries\n if (this._isDataTimeRangeStale(this.state.data)) {\n return true;\n }\n\n return false;\n }\n\n private _isDataTimeRangeStale(data: PanelData) {\n const timeRange = sceneGraph.getTimeRange(this);\n\n const stateTimeRange = timeRange.state.value;\n const dataTimeRange = data.timeRange;\n\n if (\n stateTimeRange.from.unix() === dataTimeRange.from.unix() &&\n stateTimeRange.to.unix() === dataTimeRange.to.unix()\n ) {\n return false;\n }\n writeSceneLog('SceneQueryRunner', 'Data time range is stale');\n return true;\n }\n\n private _onDeactivate(): void {\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this._timeSub?.unsubscribe();\n this._timeSub = undefined;\n this._timeSubRange = undefined;\n this._adhocFiltersVar = undefined;\n this._groupByVar = undefined;\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this.state._hasFetchedData) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public isDataReadyToDisplay() {\n return Boolean(this.state._hasFetchedData);\n }\n\n private subscribeToTimeRangeChanges(timeRange: SceneTimeRangeLike) {\n if (this._timeSubRange === timeRange) {\n // Nothing to do, already subscribed\n return;\n }\n\n if (this._timeSub) {\n this._timeSub.unsubscribe();\n }\n\n this._timeSubRange = timeRange;\n this._timeSub = timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n });\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n this.subscribeToTimeRangeChanges(timeRange);\n this.runWithTimeRange(timeRange);\n }\n\n private getMaxDataPoints() {\n if (this.state.maxDataPoints) {\n return this.state.maxDataPoints;\n }\n\n return this.state.maxDataPointsFromWidth ? this._containerWidth ?? 500 : 500;\n }\n\n public cancelQuery() {\n this._querySub?.unsubscribe();\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this.setState({\n data: { ...this.state.data!, state: LoadingState.Done },\n });\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return;\n }\n\n // If data layers subscription doesn't exist, create one\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n // Cancel any running queries\n this._querySub?.unsubscribe();\n\n // Skip executing queries if variable dependency is in loading state\n if (this._variableDependency.hasDependencyInLoadingState()) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n return;\n }\n\n const { queries } = this.state;\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(queries);\n const ds = await getDataSource(datasource, this._scopedVars);\n\n this.findAndSubscribeToAdHocFilters(datasource?.uid);\n\n const runRequest = getRunRequest();\n const [request, secondaryRequest] = this.prepareRequests(timeRange, ds);\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n let stream = runRequest(ds, request);\n\n if (secondaryRequest) {\n // change subscribe callback below to pipe operator\n stream = forkJoin([stream, runRequest(ds, secondaryRequest)]).pipe(timeShiftQueryResponseOperator);\n }\n\n stream = stream.pipe(\n registerQueryWithController({\n type: 'data',\n request,\n origin: this,\n cancel: () => this.cancelQuery(),\n })\n );\n\n this._querySub = stream.subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n\n this.onDataReceived({\n ...emptyPanelData,\n ...this.state.data,\n state: LoadingState.Error,\n errors: [toDataQueryError(err)],\n });\n }\n }\n\n public clone(withState?: Partial<QueryRunnerState>) {\n const clone = super.clone(withState);\n\n if (this._resultAnnotations) {\n clone['_resultAnnotations'] = this._resultAnnotations.map((frame) => ({ ...frame }));\n }\n\n if (this._layerAnnotations) {\n clone['_layerAnnotations'] = this._layerAnnotations.map((frame) => ({ ...frame }));\n }\n\n clone['_variableValueRecorder'] = this._variableValueRecorder.cloneAndRecordCurrentValuesForSceneObject(this);\n clone['_containerWidth'] = this._containerWidth;\n clone['_results'].next({ origin: this, data: this.state.data ?? emptyPanelData });\n\n return clone;\n }\n\n private prepareRequests = (\n timeRange: SceneTimeRangeLike,\n ds: DataSourceApi\n ): [DataQueryRequest, DataQueryRequest | undefined] => {\n const comparer = this.getTimeCompare();\n const { minInterval, queries } = this.state;\n\n let secondaryRequest: DataQueryRequest | undefined;\n\n let request: DataQueryRequest<DataQueryExtended> = {\n app: 'scenes',\n requestId: getNextRequestId(),\n timezone: timeRange.getTimeZone(),\n panelId: 1,\n range: timeRange.state.value,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: this._scopedVars,\n startTime: Date.now(),\n liveStreaming: this.state.liveStreaming,\n rangeRaw: {\n from: timeRange.state.from,\n to: timeRange.state.to,\n },\n cacheTimeout: this.state.cacheTimeout,\n queryCachingTTL: this.state.queryCachingTTL,\n // This asks the scene root to provide context properties like app, panel and dashboardUID\n ...getEnrichedDataRequest(this),\n };\n\n if (this._adhocFiltersVar) {\n // only pass filters that have both key and value\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.filters = this._adhocFiltersVar.state.filters.filter(isFilterComplete);\n }\n\n if (this._groupByVar) {\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.groupByKeys = this._groupByVar.state.value;\n }\n\n request.targets = request.targets.map((query) => {\n if (\n !query.datasource ||\n (query.datasource.uid !== ds.uid &&\n !ds.meta?.mixed &&\n isExpressionReference /* TODO: Remove this check when isExpressionReference is properly exported from grafan runtime */ &&\n !isExpressionReference(query.datasource))\n ) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n // TODO interpolate minInterval\n const lowerIntervalLimit = minInterval ? minInterval : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n const primaryTimeRange = timeRange.state.value;\n if (comparer) {\n const secondaryTimeRange = comparer.getCompareTimeRange(primaryTimeRange);\n if (secondaryTimeRange) {\n const secondaryTargets = request.targets.filter((query: DataQueryExtended) => query.timeRangeCompare !== false);\n\n if (secondaryTargets.length) {\n secondaryRequest = {\n ...request,\n targets: secondaryTargets,\n range: secondaryTimeRange,\n requestId: getNextRequestId(),\n };\n }\n\n request = {\n ...request,\n range: primaryTimeRange,\n };\n }\n }\n\n return [request, secondaryRequest];\n };\n\n private onDataReceived = (data: PanelData) => {\n // Will combine annotations from SQR queries (frames with meta.dataTopic === DataTopic.Annotations)\n const preProcessedData = preProcessPanelData(data, this.state.data);\n\n // Save query annotations\n this._resultAnnotations = data.annotations;\n\n // Will combine annotations & alert state from data layer providers\n const dataWithLayersApplied = this._combineDataLayers(preProcessedData);\n\n let hasFetchedData = this.state._hasFetchedData;\n\n if (!hasFetchedData && preProcessedData.state !== LoadingState.Loading) {\n hasFetchedData = true;\n }\n\n this.setState({ data: dataWithLayersApplied, _hasFetchedData: hasFetchedData });\n this._results.next({ origin: this, data: dataWithLayersApplied });\n };\n\n private _combineDataLayers(data: PanelData) {\n if (this._layerAnnotations && this._layerAnnotations.length > 0) {\n data.annotations = (data.annotations || []).concat(this._layerAnnotations);\n }\n\n if (this.state.data && this.state.data.alertState) {\n data.alertState = this.state.data.alertState;\n }\n\n return data;\n }\n\n private _setNoDataState() {\n if (this.state.data !== emptyPanelData) {\n this.setState({ data: emptyPanelData });\n }\n }\n\n /**\n * Will walk up the scene graph and find the closest time range compare object\n * It performs buttom-up search, including shallow search across object children for supporting controls/header actions\n */\n private getTimeCompare() {\n if (!this.parent) {\n return null;\n }\n return getClosest(this.parent, (s) => {\n let found = null;\n if (s instanceof SceneTimeRangeCompare) {\n return s;\n }\n s.forEachChild((child) => {\n if (child instanceof SceneTimeRangeCompare) {\n found = child;\n }\n });\n\n return found;\n });\n }\n\n /**\n * Walk up scene graph and find the closest filterset with matching data source\n */\n private findAndSubscribeToAdHocFilters(uid: string | undefined) {\n const filtersVar = findActiveAdHocFilterVariableByUid(uid);\n\n if (this._adhocFiltersVar !== filtersVar) {\n this._adhocFiltersVar = filtersVar;\n this._updateExplicitVariableDependencies();\n }\n\n const groupByVar = findActiveGroupByVariablesByUid(uid);\n if (this._groupByVar !== groupByVar) {\n this._groupByVar = groupByVar;\n this._updateExplicitVariableDependencies();\n }\n }\n\n private _updateExplicitVariableDependencies() {\n const explicitDependencies: string[] = [];\n\n if (this._adhocFiltersVar) {\n explicitDependencies.push(this._adhocFiltersVar.state.name);\n }\n\n if (this._groupByVar) {\n explicitDependencies.push(this._groupByVar.state.name);\n }\n\n this._variableDependency.setVariableNames(explicitDependencies);\n }\n}\n\nexport function findFirstDatasource(targets: DataQuery[]): DataSourceRef | undefined {\n return targets.find((t) => t.datasource !== null)?.datasource ?? undefined;\n}\n\nfunction allFramesEmpty(frames?: DataFrame[]) {\n if (!frames) {\n return true;\n }\n\n for (let i = 0; i < frames.length; i++) {\n if (frames[i].length > 0) {\n return false;\n }\n }\n\n return 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@@ -5,7 +5,7 @@ class UniqueUrlKeyMapper {
5
5
  getUniqueKey(key, obj) {
6
6
  const objectsWithKey = this.index.get(key);
7
7
  if (!objectsWithKey) {
8
- return key;
8
+ throw new Error("Cannot find any scene object that uses the key '" + key + "'");
9
9
  }
10
10
  const address = objectsWithKey.findIndex((o) => o.sceneObject === obj);
11
11
  if (address > 0) {
@@ -1 +1 @@
1
- {"version":3,"file":"UniqueUrlKeyMapper.js","sources":["../../../src/services/UniqueUrlKeyMapper.ts"],"sourcesContent":["import { SceneObject } from '../core/types';\n\nexport interface SceneObjectWithDepth {\n sceneObject: SceneObject;\n depth: number;\n}\n\nexport class UniqueUrlKeyMapper {\n private index = new Map<string, SceneObjectWithDepth[]>();\n\n public getUniqueKey(key: string, obj: SceneObject) {\n const objectsWithKey = this.index.get(key);\n if (!objectsWithKey) {\n // throw new Error(\"Cannot find any scene object that uses the key '\" + key + \"'\");\n return key;\n }\n\n const address = objectsWithKey.findIndex((o) => o.sceneObject === obj);\n if (address > 0) {\n return `${key}-${address + 1}`;\n }\n\n return key;\n }\n\n public rebuildIndex(root: SceneObject) {\n this.index.clear();\n this.buildIndex(root, 0);\n }\n\n private buildIndex(sceneObject: SceneObject, depth: number) {\n if (sceneObject.urlSync) {\n for (const key of sceneObject.urlSync.getKeys()) {\n const hit = this.index.get(key);\n if (hit) {\n hit.push({ sceneObject, depth });\n hit.sort((a, b) => a.depth - b.depth);\n } else {\n this.index.set(key, [{ sceneObject, depth }]);\n }\n }\n }\n\n sceneObject.forEachChild((child) => this.buildIndex(child, depth + 1));\n }\n}\n"],"names":[],"mappings":"AAOO,MAAM,kBAAmB,CAAA;AAAA,EAAzB,WAAA,GAAA;AACL,IAAQ,IAAA,CAAA,KAAA,uBAAY,GAAoC,EAAA,CAAA;AAAA,GAAA;AAAA,EAEjD,YAAA,CAAa,KAAa,GAAkB,EAAA;AACjD,IAAA,MAAM,cAAiB,GAAA,IAAA,CAAK,KAAM,CAAA,GAAA,CAAI,GAAG,CAAA,CAAA;AACzC,IAAA,IAAI,CAAC,cAAgB,EAAA;AAEnB,MAAO,OAAA,GAAA,CAAA;AAAA,KACT;AAEA,IAAA,MAAM,UAAU,cAAe,CAAA,SAAA,CAAU,CAAC,CAAM,KAAA,CAAA,CAAE,gBAAgB,GAAG,CAAA,CAAA;AACrE,IAAA,IAAI,UAAU,CAAG,EAAA;AACf,MAAO,OAAA,CAAA,EAAG,OAAO,OAAU,GAAA,CAAA,CAAA,CAAA,CAAA;AAAA,KAC7B;AAEA,IAAO,OAAA,GAAA,CAAA;AAAA,GACT;AAAA,EAEO,aAAa,IAAmB,EAAA;AACrC,IAAA,IAAA,CAAK,MAAM,KAAM,EAAA,CAAA;AACjB,IAAK,IAAA,CAAA,UAAA,CAAW,MAAM,CAAC,CAAA,CAAA;AAAA,GACzB;AAAA,EAEQ,UAAA,CAAW,aAA0B,KAAe,EAAA;AAC1D,IAAA,IAAI,YAAY,OAAS,EAAA;AACvB,MAAA,KAAA,MAAW,GAAO,IAAA,WAAA,CAAY,OAAQ,CAAA,OAAA,EAAW,EAAA;AAC/C,QAAA,MAAM,GAAM,GAAA,IAAA,CAAK,KAAM,CAAA,GAAA,CAAI,GAAG,CAAA,CAAA;AAC9B,QAAA,IAAI,GAAK,EAAA;AACP,UAAA,GAAA,CAAI,IAAK,CAAA,EAAE,WAAa,EAAA,KAAA,EAAO,CAAA,CAAA;AAC/B,UAAA,GAAA,CAAI,KAAK,CAAC,CAAA,EAAG,MAAM,CAAE,CAAA,KAAA,GAAQ,EAAE,KAAK,CAAA,CAAA;AAAA,SAC/B,MAAA;AACL,UAAK,IAAA,CAAA,KAAA,CAAM,IAAI,GAAK,EAAA,CAAC,EAAE,WAAa,EAAA,KAAA,EAAO,CAAC,CAAA,CAAA;AAAA,SAC9C;AAAA,OACF;AAAA,KACF;AAEA,IAAY,WAAA,CAAA,YAAA,CAAa,CAAC,KAAU,KAAA,IAAA,CAAK,WAAW,KAAO,EAAA,KAAA,GAAQ,CAAC,CAAC,CAAA,CAAA;AAAA,GACvE;AACF;;;;"}
1
+ {"version":3,"file":"UniqueUrlKeyMapper.js","sources":["../../../src/services/UniqueUrlKeyMapper.ts"],"sourcesContent":["import { SceneObject } from '../core/types';\n\nexport interface SceneObjectWithDepth {\n sceneObject: SceneObject;\n depth: number;\n}\n\nexport class UniqueUrlKeyMapper {\n private index = new Map<string, SceneObjectWithDepth[]>();\n\n public getUniqueKey(key: string, obj: SceneObject) {\n const objectsWithKey = this.index.get(key);\n if (!objectsWithKey) {\n throw new Error(\"Cannot find any scene object that uses the key '\" + key + \"'\");\n }\n\n const address = objectsWithKey.findIndex((o) => o.sceneObject === obj);\n if (address > 0) {\n return `${key}-${address + 1}`;\n }\n\n return key;\n }\n\n public rebuildIndex(root: SceneObject) {\n this.index.clear();\n this.buildIndex(root, 0);\n }\n\n private buildIndex(sceneObject: SceneObject, depth: number) {\n if (sceneObject.urlSync) {\n for (const key of sceneObject.urlSync.getKeys()) {\n const hit = this.index.get(key);\n if (hit) {\n hit.push({ sceneObject, depth });\n hit.sort((a, b) => a.depth - b.depth);\n } else {\n this.index.set(key, [{ sceneObject, depth }]);\n }\n }\n }\n\n sceneObject.forEachChild((child) => this.buildIndex(child, depth + 1));\n }\n}\n"],"names":[],"mappings":"AAOO,MAAM,kBAAmB,CAAA;AAAA,EAAzB,WAAA,GAAA;AACL,IAAQ,IAAA,CAAA,KAAA,uBAAY,GAAoC,EAAA,CAAA;AAAA,GAAA;AAAA,EAEjD,YAAA,CAAa,KAAa,GAAkB,EAAA;AACjD,IAAA,MAAM,cAAiB,GAAA,IAAA,CAAK,KAAM,CAAA,GAAA,CAAI,GAAG,CAAA,CAAA;AACzC,IAAA,IAAI,CAAC,cAAgB,EAAA;AACnB,MAAA,MAAM,IAAI,KAAA,CAAM,kDAAqD,GAAA,GAAA,GAAM,GAAG,CAAA,CAAA;AAAA,KAChF;AAEA,IAAA,MAAM,UAAU,cAAe,CAAA,SAAA,CAAU,CAAC,CAAM,KAAA,CAAA,CAAE,gBAAgB,GAAG,CAAA,CAAA;AACrE,IAAA,IAAI,UAAU,CAAG,EAAA;AACf,MAAO,OAAA,CAAA,EAAG,OAAO,OAAU,GAAA,CAAA,CAAA,CAAA,CAAA;AAAA,KAC7B;AAEA,IAAO,OAAA,GAAA,CAAA;AAAA,GACT;AAAA,EAEO,aAAa,IAAmB,EAAA;AACrC,IAAA,IAAA,CAAK,MAAM,KAAM,EAAA,CAAA;AACjB,IAAK,IAAA,CAAA,UAAA,CAAW,MAAM,CAAC,CAAA,CAAA;AAAA,GACzB;AAAA,EAEQ,UAAA,CAAW,aAA0B,KAAe,EAAA;AAC1D,IAAA,IAAI,YAAY,OAAS,EAAA;AACvB,MAAA,KAAA,MAAW,GAAO,IAAA,WAAA,CAAY,OAAQ,CAAA,OAAA,EAAW,EAAA;AAC/C,QAAA,MAAM,GAAM,GAAA,IAAA,CAAK,KAAM,CAAA,GAAA,CAAI,GAAG,CAAA,CAAA;AAC9B,QAAA,IAAI,GAAK,EAAA;AACP,UAAA,GAAA,CAAI,IAAK,CAAA,EAAE,WAAa,EAAA,KAAA,EAAO,CAAA,CAAA;AAC/B,UAAA,GAAA,CAAI,KAAK,CAAC,CAAA,EAAG,MAAM,CAAE,CAAA,KAAA,GAAQ,EAAE,KAAK,CAAA,CAAA;AAAA,SAC/B,MAAA;AACL,UAAK,IAAA,CAAA,KAAA,CAAM,IAAI,GAAK,EAAA,CAAC,EAAE,WAAa,EAAA,KAAA,EAAO,CAAC,CAAA,CAAA;AAAA,SAC9C;AAAA,OACF;AAAA,KACF;AAEA,IAAY,WAAA,CAAA,YAAA,CAAa,CAAC,KAAU,KAAA,IAAA,CAAK,WAAW,KAAO,EAAA,KAAA,GAAQ,CAAC,CAAC,CAAA,CAAA;AAAA,GACvE;AACF;;;;"}
@@ -11,7 +11,6 @@ class UrlSyncManager {
11
11
  this._locationSub = null;
12
12
  this._ignoreNextLocationUpdate = false;
13
13
  this._onLocationUpdate = (location) => {
14
- this._urlParams = new URLSearchParams(location.search);
15
14
  if (this._ignoreNextLocationUpdate) {
16
15
  this._ignoreNextLocationUpdate = false;
17
16
  return;
@@ -19,8 +18,9 @@ class UrlSyncManager {
19
18
  if (this._lastPath !== location.pathname) {
20
19
  return;
21
20
  }
21
+ const urlParams = new URLSearchParams(location.search);
22
22
  this._urlKeyMapper.rebuildIndex(this._sceneRoot);
23
- syncStateFromUrl(this._sceneRoot, this._urlParams, this._urlKeyMapper);
23
+ syncStateFromUrl(this._sceneRoot, urlParams, this._urlKeyMapper);
24
24
  this._lastPath = location.pathname;
25
25
  };
26
26
  this._onStateChanged = ({ payload }) => {
@@ -53,10 +53,8 @@ class UrlSyncManager {
53
53
  writeSceneLog("UrlSyncManager", "Unregister previous scene state subscription", this._sceneRoot.state.key);
54
54
  this._stateSub.unsubscribe();
55
55
  }
56
- const location = locationService.getLocation();
57
56
  this._sceneRoot = root;
58
- this._lastPath = location.pathname;
59
- this._urlParams = new URLSearchParams(location.search);
57
+ this._lastPath = locationService.getLocation().pathname;
60
58
  this._stateSub = root.subscribeToEvent(SceneObjectStateChangedEvent, this._onStateChanged);
61
59
  this.syncFrom(this._sceneRoot);
62
60
  }
@@ -86,12 +84,6 @@ class UrlSyncManager {
86
84
  this._urlKeyMapper.rebuildIndex(this._sceneRoot);
87
85
  syncStateFromUrl(sceneObj, urlParams, this._urlKeyMapper);
88
86
  }
89
- syncNewObj(obj) {
90
- if (!this._urlParams) {
91
- throw new Error("UrlSyncManager not initialized");
92
- }
93
- syncStateFromUrl(obj, this._urlParams, this._urlKeyMapper);
94
- }
95
87
  getUrlState(root) {
96
88
  return getUrlState(root);
97
89
  }
@@ -1 +1 @@
1
- {"version":3,"file":"UrlSyncManager.js","sources":["../../../src/services/UrlSyncManager.ts"],"sourcesContent":["import { Location, UnregisterCallback } from 'history';\n\nimport { locationService } from '@grafana/runtime';\n\nimport { SceneObjectStateChangedEvent } from '../core/events';\nimport { SceneObject, SceneObjectUrlValues } from '../core/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { Unsubscribable } from 'rxjs';\nimport { UniqueUrlKeyMapper } from './UniqueUrlKeyMapper';\nimport { getUrlState, isUrlValueEqual, syncStateFromUrl } from './utils';\n\nexport interface UrlSyncManagerLike {\n initSync(root: SceneObject): void;\n cleanUp(root: SceneObject): void;\n getUrlState(root: SceneObject): SceneObjectUrlValues;\n syncNewObj(obj: SceneObject): void;\n}\n\nexport class UrlSyncManager implements UrlSyncManagerLike {\n private _urlKeyMapper = new UniqueUrlKeyMapper();\n private _sceneRoot!: SceneObject;\n private _stateSub: Unsubscribable | null = 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1
+ {"version":3,"file":"UrlSyncManager.js","sources":["../../../src/services/UrlSyncManager.ts"],"sourcesContent":["import { Location, UnregisterCallback } from 'history';\n\nimport { locationService } from '@grafana/runtime';\n\nimport { SceneObjectStateChangedEvent } from '../core/events';\nimport { SceneObject, SceneObjectUrlValues } from '../core/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { Unsubscribable } from 'rxjs';\nimport { UniqueUrlKeyMapper } from './UniqueUrlKeyMapper';\nimport { getUrlState, isUrlValueEqual, syncStateFromUrl } from './utils';\n\nexport interface UrlSyncManagerLike {\n initSync(root: SceneObject): void;\n cleanUp(root: SceneObject): void;\n getUrlState(root: SceneObject): SceneObjectUrlValues;\n}\n\nexport class UrlSyncManager implements UrlSyncManagerLike {\n private _urlKeyMapper = new UniqueUrlKeyMapper();\n private _sceneRoot!: SceneObject;\n private _stateSub: Unsubscribable | null = null;\n private _locationSub?: 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@@ -1,9 +1,5 @@
1
1
  function writeSceneLog(logger, message, ...rest) {
2
- let loggingEnabled = false;
3
- if (typeof window !== "undefined") {
4
- loggingEnabled = localStorage.getItem("grafana.debug.scenes") === "true";
5
- }
6
- if (loggingEnabled) {
2
+ if (window.grafanaSceneLogging) {
7
3
  console.log(`${logger}: `, message, ...rest);
8
4
  }
9
5
  }
@@ -1 +1 @@
1
- {"version":3,"file":"writeSceneLog.js","sources":["../../../src/utils/writeSceneLog.ts"],"sourcesContent":["export function writeSceneLog(logger: string, message: string, ...rest: unknown[]) {\n let loggingEnabled = false;\n\n if (typeof window !== 'undefined') {\n loggingEnabled = localStorage.getItem('grafana.debug.scenes') === 'true';\n }\n\n if (loggingEnabled) {\n console.log(`${logger}: `, message, ...rest);\n }\n}\n"],"names":[],"mappings":"AAAgB,SAAA,aAAA,CAAc,MAAgB,EAAA,OAAA,EAAA,GAAoB,IAAiB,EAAA;AACjF,EAAA,IAAI,cAAiB,GAAA,KAAA,CAAA;AAErB,EAAI,IAAA,OAAO,WAAW,WAAa,EAAA;AACjC,IAAiB,cAAA,GAAA,YAAA,CAAa,OAAQ,CAAA,sBAAsB,CAAM,KAAA,MAAA,CAAA;AAAA,GACpE;AAEA,EAAA,IAAI,cAAgB,EAAA;AAClB,IAAA,OAAA,CAAQ,GAAI,CAAA,CAAA,EAAG,MAAY,CAAA,EAAA,CAAA,EAAA,OAAA,EAAS,GAAG,IAAI,CAAA,CAAA;AAAA,GAC7C;AACF;;;;"}
1
+ {"version":3,"file":"writeSceneLog.js","sources":["../../../src/utils/writeSceneLog.ts"],"sourcesContent":["export function writeSceneLog(logger: string, message: string, ...rest: unknown[]) {\n if ((window as any).grafanaSceneLogging) {\n console.log(`${logger}: `, message, ...rest);\n }\n}\n"],"names":[],"mappings":"AAAgB,SAAA,aAAA,CAAc,MAAgB,EAAA,OAAA,EAAA,GAAoB,IAAiB,EAAA;AACjF,EAAA,IAAK,OAAe,mBAAqB,EAAA;AACvC,IAAA,OAAA,CAAQ,GAAI,CAAA,CAAA,EAAG,MAAY,CAAA,EAAA,CAAA,EAAA,OAAA,EAAS,GAAG,IAAI,CAAA,CAAA;AAAA,GAC7C;AACF;;;;"}
@@ -1 +1 @@
1
- {"version":3,"file":"utils.js","sources":["../../../src/variables/utils.ts"],"sourcesContent":["import { isEqual } from 'lodash';\nimport { VariableValue } from './types';\nimport { AdHocVariableFilter } from '@grafana/data';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneDataQuery, SceneObject, SceneObjectState } from '../core/types';\nimport { SceneQueryRunner } from '../querying/SceneQueryRunner';\nimport { DataSourceRef } from '@grafana/schema';\n\nexport function isVariableValueEqual(a: VariableValue | null | undefined, b: VariableValue | null | undefined) {\n if (a === b) {\n return true;\n }\n\n return isEqual(a, b);\n}\n\nexport function safeStringifyValue(value: unknown) {\n // Avoid circular references ignoring those references\n const getCircularReplacer = () => {\n const seen = new WeakSet();\n return (_: string, value: object | null) => {\n if (typeof value === 'object' && value !== null) {\n if (seen.has(value)) {\n return;\n }\n seen.add(value);\n }\n 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1
+ {"version":3,"file":"utils.js","sources":["../../../src/variables/utils.ts"],"sourcesContent":["import { isEqual } from 'lodash';\nimport { VariableValue } from './types';\nimport { AdHocVariableFilter } from '@grafana/data';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneObject, SceneObjectState } from '../core/types';\nimport { DataQueryExtended, SceneQueryRunner } from '../querying/SceneQueryRunner';\nimport { DataSourceRef } from '@grafana/schema';\n\nexport function isVariableValueEqual(a: VariableValue | null | undefined, b: VariableValue | null | undefined) {\n if (a === b) {\n return true;\n }\n\n return isEqual(a, b);\n}\n\nexport function safeStringifyValue(value: unknown) {\n // Avoid circular references ignoring those references\n const getCircularReplacer = () => {\n const seen = new WeakSet();\n return (_: string, value: object | null) => {\n if (typeof value === 'object' && value !== null) {\n if (seen.has(value)) {\n return;\n }\n seen.add(value);\n }\n return value;\n };\n };\n\n try {\n return JSON.stringify(value, getCircularReplacer());\n } catch (error) {\n console.error(error);\n }\n\n return '';\n}\n\nexport function renderPrometheusLabelFilters(filters: AdHocVariableFilter[]) {\n return filters.map((filter) => renderFilter(filter)).join(',');\n}\n\nfunction renderFilter(filter: AdHocVariableFilter) {\n let value = '';\n\n if (filter.operator === '=~' || filter.operator === '!~¨') {\n value = escapeLabelValueInRegexSelector(filter.value);\n } else {\n value = escapeLabelValueInExactSelector(filter.value);\n }\n\n return `${filter.key}${filter.operator}\"${value}\"`;\n}\n\n// based on the openmetrics-documentation, the 3 symbols we have to handle are:\n// - \\n ... the newline character\n// - \\ ... the backslash character\n// - \" ... the double-quote character\nexport function escapeLabelValueInExactSelector(labelValue: string): string {\n return labelValue.replace(/\\\\/g, '\\\\\\\\').replace(/\\n/g, '\\\\n').replace(/\"/g, '\\\\\"');\n}\n\nexport function escapeLabelValueInRegexSelector(labelValue: string): string {\n return escapeLabelValueInExactSelector(escapeLokiRegexp(labelValue));\n}\n\nexport function isRegexSelector(selector?: string) {\n if (selector && (selector.includes('=~') || selector.includes('!~'))) {\n return true;\n }\n return false;\n}\n\n// Loki regular-expressions use the RE2 syntax (https://github.com/google/re2/wiki/Syntax),\n// so every character that matches something in that list has to be escaped.\n// the list of meta characters is: *+?()|\\.[]{}^$\n// we make a javascript regular expression that matches those characters:\nconst RE2_METACHARACTERS = /[*+?()|\\\\.\\[\\]{}^$]/g;\nfunction escapeLokiRegexp(value: string): string {\n return value.replace(RE2_METACHARACTERS, '\\\\$&');\n}\n\n/**\n * Get all queries in the scene that have the same datasource as provided source object\n */\nexport function getQueriesForVariables(\n sourceObject: SceneObject<SceneObjectState & { datasource: DataSourceRef | null }>\n) {\n const runners = sceneGraph.findAllObjects(\n sourceObject.getRoot(),\n (o) => o instanceof SceneQueryRunner\n ) as SceneQueryRunner[];\n\n const applicableRunners = filterOutInactiveRunnerDuplicates(runners).filter((r) => {\n return r.state.datasource?.uid === sourceObject.state.datasource?.uid;\n });\n\n if (applicableRunners.length === 0) {\n return [];\n }\n\n const result: DataQueryExtended[] = [];\n applicableRunners.forEach((r) => {\n result.push(...r.state.queries);\n });\n\n return result;\n}\n\n// Filters out inactive runner duplicates, keeping only the ones that are currently active.\n// This is needed for scnearios whan a query runner is cloned and the original is not removed but de-activated.\n// Can happen i.e. when editing a panel in Grafana Core dashboards.\nfunction filterOutInactiveRunnerDuplicates(runners: SceneQueryRunner[]) {\n // Group items by key\n const groupedItems: { [key: string]: SceneQueryRunner[] } = {};\n\n for (const item of runners) {\n if (item.state.key) {\n if (!(item.state.key in groupedItems)) {\n groupedItems[item.state.key] = [];\n }\n groupedItems[item.state.key].push(item);\n }\n }\n\n // Filter out inactive items and concatenate active items\n return Object.values(groupedItems).flatMap((group) => {\n const activeItems = group.filter((item) => item.isActive);\n // Keep inactive items if there's only one item with the key\n if (activeItems.length === 0 && group.length === 1) {\n return group;\n }\n return activeItems;\n });\n}\n\nexport function escapeUrlPipeDelimiters(value: string | undefined): string {\n if (value === null || value === undefined) {\n return '';\n }\n\n // Replace the pipe due to using it as a filter separator\n return (value = /\\|/g[Symbol.replace](value, '__gfp__'));\n}\n\nexport function escapeUrlCommaDelimiters(value: string | undefined): string {\n if (value === null || value === undefined) {\n return '';\n }\n\n // Replace the comma due to using it as a value/label separator\n return /,/g[Symbol.replace](value, '__gfc__');\n}\n\nexport function unescapeUrlDelimiters(value: string | undefined): string {\n if (value === null || value === undefined) {\n return '';\n }\n\n value = /__gfp__/g[Symbol.replace](value, '|');\n value = /__gfc__/g[Symbol.replace](value, ',');\n\n return value;\n}\n\nexport function toUrlCommaDelimitedString(key: string, label?: string): string {\n // Omit for identical key/label or when label is not set at all\n if (!label || key === label) {\n return escapeUrlCommaDelimiters(key);\n }\n\n return [key, 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@@ -27,6 +27,14 @@ class MultiValueVariable extends SceneObjectBase {
27
27
  }
28
28
  updateValueGivenNewOptions(options) {
29
29
  const { value: currentValue, text: currentText } = this.state;
30
+ const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);
31
+ this.interceptStateUpdateAfterValidation(stateUpdate);
32
+ this.setStateHelper(stateUpdate);
33
+ if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
34
+ this.publishEvent(new SceneVariableValueChangedEvent(this), true);
35
+ }
36
+ }
37
+ getStateUpdateGivenNewOptions(options, currentValue, currentText) {
30
38
  const stateUpdate = {
31
39
  options,
32
40
  loading: false,
@@ -44,7 +52,20 @@ class MultiValueVariable extends SceneObjectBase {
44
52
  stateUpdate.value = "";
45
53
  stateUpdate.text = "";
46
54
  }
47
- } else if (this.hasAllValue()) ; else if (this.state.isMulti) {
55
+ return stateUpdate;
56
+ }
57
+ if (this.hasAllValue()) {
58
+ if (!this.state.includeAll) {
59
+ stateUpdate.value = options[0].value;
60
+ stateUpdate.text = options[0].label;
61
+ if (this.state.isMulti) {
62
+ stateUpdate.value = [stateUpdate.value];
63
+ stateUpdate.text = [stateUpdate.text];
64
+ }
65
+ }
66
+ return stateUpdate;
67
+ }
68
+ if (this.state.isMulti) {
48
69
  const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];
49
70
  const validValues = currentValues.filter((v) => options.find((o) => o.value === v));
50
71
  const validTexts = validValues.map((v) => options.find((o) => o.value === v).label);
@@ -60,26 +81,22 @@ class MultiValueVariable extends SceneObjectBase {
60
81
  stateUpdate.text = validTexts;
61
82
  }
62
83
  }
84
+ return stateUpdate;
85
+ }
86
+ let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);
87
+ if (matchingOption) {
88
+ stateUpdate.text = matchingOption.label;
89
+ stateUpdate.value = matchingOption.value;
63
90
  } else {
64
- let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);
65
- if (matchingOption) {
66
- stateUpdate.text = matchingOption.label;
67
- stateUpdate.value = matchingOption.value;
91
+ if (this.state.defaultToAll) {
92
+ stateUpdate.value = ALL_VARIABLE_VALUE;
93
+ stateUpdate.text = ALL_VARIABLE_TEXT;
68
94
  } else {
69
- if (this.state.defaultToAll) {
70
- stateUpdate.value = ALL_VARIABLE_VALUE;
71
- stateUpdate.text = ALL_VARIABLE_TEXT;
72
- } else {
73
- stateUpdate.value = options[0].value;
74
- stateUpdate.text = options[0].label;
75
- }
95
+ stateUpdate.value = options[0].value;
96
+ stateUpdate.text = options[0].label;
76
97
  }
77
98
  }
78
- this.interceptStateUpdateAfterValidation(stateUpdate);
79
- this.setStateHelper(stateUpdate);
80
- if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
81
- this.publishEvent(new SceneVariableValueChangedEvent(this), true);
82
- }
99
+ return stateUpdate;
83
100
  }
84
101
  interceptStateUpdateAfterValidation(stateUpdate) {
85
102
  const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;
@@ -1 +1 @@
1
- {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n } else if (this.hasAllValue()) {\n // If value is set to All then we keep it set to All but just store the options\n } else if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n }\n // We have valid values, if it's different from current valid values update current values\n else {\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n } else {\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n }\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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+ {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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