@grafana/scenes 4.20.0--canary.705.9031064372.0 → 4.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -0
- package/dist/esm/components/NestedScene.js +1 -2
- package/dist/esm/components/NestedScene.js.map +1 -1
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js +18 -2
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js.map +1 -1
- package/dist/esm/variables/sets/SceneVariableSet.js +6 -0
- package/dist/esm/variables/sets/SceneVariableSet.js.map +1 -1
- package/dist/index.d.ts +23 -23
- package/dist/index.js +24 -3
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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# v4.21.0 (Tue May 14 2024)
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#### 🚀 Enhancement
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- SceneVariableSet: Do not propagate variable value changes when a local variable has the same name [#729](https://github.com/grafana/scenes/pull/729) ([@torkelo](https://github.com/torkelo))
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#### 🐛 Bug Fix
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- NestedScene: Don't show `cursor: pointer;` for everything [#735](https://github.com/grafana/scenes/pull/735) ([@ashharrison90](https://github.com/ashharrison90))
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#### Authors: 2
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- Ashley Harrison ([@ashharrison90](https://github.com/ashharrison90))
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- Torkel Ödegaard ([@torkelo](https://github.com/torkelo))
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---
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# v4.20.0 (Mon May 13 2024)
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#### 🚀 Enhancement
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- GroupByVariable: Sync label to URL [#705](https://github.com/grafana/scenes/pull/705) ([@bfmatei](https://github.com/bfmatei))
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- Typescript: Enable strict mode [#728](https://github.com/grafana/scenes/pull/728) ([@torkelo](https://github.com/torkelo))
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- SceneGridLayout: Prevent panels from moving on mount [#733](https://github.com/grafana/scenes/pull/733) ([@torkelo](https://github.com/torkelo) [@ivanortegaalba](https://github.com/ivanortegaalba))
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#### Authors: 3
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- Bogdan Matei ([@bfmatei](https://github.com/bfmatei))
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- Ivan Ortega Alba ([@ivanortegaalba](https://github.com/ivanortegaalba))
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- Torkel Ödegaard ([@torkelo](https://github.com/torkelo))
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---
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# v4.19.0 (Fri May 10 2024)
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#### 🚀 Enhancement
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{"version":3,"file":"NestedScene.js","sources":["../../../src/components/NestedScene.tsx"],"sourcesContent":["import { css, cx } from '@emotion/css';\nimport React from 'react';\n\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { Icon, ToolbarButton, useStyles2 } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { SceneObject, SceneComponentProps, SceneLayout, SceneObjectState } from '../core/types';\nimport { getSceneGridRowStyles } from './layout/grid/SceneGridRow';\nimport { sceneGraph } from '../core/sceneGraph';\n\ninterface NestedSceneState extends SceneObjectState {\n title: string;\n isCollapsed?: boolean;\n canCollapse?: boolean;\n canRemove?: boolean;\n body: SceneLayout;\n controls?: SceneObject[];\n}\n\n/**\n * @internal\n * POC status, don't use this yet\n */\nexport class NestedScene extends SceneObjectBase<NestedSceneState> {\n public static Component = NestedSceneRenderer;\n\n public onToggle = () => {\n this.setState({\n isCollapsed: !this.state.isCollapsed,\n });\n };\n\n /** Removes itself from its parent's children array */\n public onRemove = () => {\n const parent = this.parent!;\n\n if (isSceneLayoutItem(parent)) {\n parent.setState({\n body: undefined,\n });\n }\n };\n}\n\nexport function NestedSceneRenderer({ model }: SceneComponentProps<NestedScene>) {\n const { title, isCollapsed, canCollapse, canRemove, body, controls } = model.useState();\n const gridRow = useStyles2(getSceneGridRowStyles);\n const styles = useStyles2(getStyles);\n\n const toolbarControls = (controls ?? []).map((action) => <action.Component key={action.state.key} model={action} />);\n\n if (canRemove) {\n toolbarControls.push(\n <ToolbarButton\n icon=\"times\"\n variant={'default'}\n onClick={model.onRemove}\n key=\"remove-button\"\n aria-label=\"Remove scene\"\n />\n );\n }\n\n return (\n <div className={styles.wrapper}>\n <div className={cx(styles.row, isCollapsed && styles.rowCollapsed)}>\n <button\n onClick={model.onToggle}\n className={gridRow.rowTitleButton}\n aria-label={isCollapsed ? 'Expand scene' : 'Collapse scene'}\n >\n {canCollapse && <Icon name={isCollapsed ? 'angle-right' : 'angle-down'} />}\n <span className={gridRow.rowTitle} role=\"heading\">\n {sceneGraph.interpolate(model, title, undefined, 'text')}\n </span>\n </button>\n <div className={styles.actions}>{toolbarControls}</div>\n </div>\n {!isCollapsed && <body.Component model={body} />}\n </div>\n );\n}\n\nconst getStyles = (theme: GrafanaTheme2) => ({\n wrapper: css({\n display: 'flex',\n flexDirection: 'column',\n flexGrow: 1,\n gap: theme.spacing(1),\n
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{"version":3,"file":"NestedScene.js","sources":["../../../src/components/NestedScene.tsx"],"sourcesContent":["import { css, cx } from '@emotion/css';\nimport React from 'react';\n\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { Icon, ToolbarButton, useStyles2 } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { SceneObject, SceneComponentProps, SceneLayout, SceneObjectState } from '../core/types';\nimport { getSceneGridRowStyles } from './layout/grid/SceneGridRow';\nimport { sceneGraph } from '../core/sceneGraph';\n\ninterface NestedSceneState extends SceneObjectState {\n title: string;\n isCollapsed?: boolean;\n canCollapse?: boolean;\n canRemove?: boolean;\n body: SceneLayout;\n controls?: SceneObject[];\n}\n\n/**\n * @internal\n * POC status, don't use this yet\n */\nexport class NestedScene extends SceneObjectBase<NestedSceneState> {\n public static Component = NestedSceneRenderer;\n\n public onToggle = () => {\n this.setState({\n isCollapsed: !this.state.isCollapsed,\n });\n };\n\n /** Removes itself from its parent's children array */\n public onRemove = () => {\n const parent = this.parent!;\n\n if (isSceneLayoutItem(parent)) {\n parent.setState({\n body: undefined,\n });\n }\n };\n}\n\nexport function NestedSceneRenderer({ model }: SceneComponentProps<NestedScene>) {\n const { title, isCollapsed, canCollapse, canRemove, body, controls } = model.useState();\n const gridRow = useStyles2(getSceneGridRowStyles);\n const styles = useStyles2(getStyles);\n\n const toolbarControls = (controls ?? []).map((action) => <action.Component key={action.state.key} model={action} />);\n\n if (canRemove) {\n toolbarControls.push(\n <ToolbarButton\n icon=\"times\"\n variant={'default'}\n onClick={model.onRemove}\n key=\"remove-button\"\n aria-label=\"Remove scene\"\n />\n );\n }\n\n return (\n <div className={styles.wrapper}>\n <div className={cx(styles.row, isCollapsed && styles.rowCollapsed)}>\n <button\n onClick={model.onToggle}\n className={gridRow.rowTitleButton}\n aria-label={isCollapsed ? 'Expand scene' : 'Collapse scene'}\n >\n {canCollapse && <Icon name={isCollapsed ? 'angle-right' : 'angle-down'} />}\n <span className={gridRow.rowTitle} role=\"heading\">\n {sceneGraph.interpolate(model, title, undefined, 'text')}\n </span>\n </button>\n <div className={styles.actions}>{toolbarControls}</div>\n </div>\n {!isCollapsed && <body.Component model={body} />}\n </div>\n );\n}\n\nconst getStyles = (theme: GrafanaTheme2) => ({\n wrapper: css({\n display: 'flex',\n flexDirection: 'column',\n flexGrow: 1,\n gap: theme.spacing(1),\n }),\n row: css({\n width: '100%',\n display: 'flex',\n justifyContent: 'space-between',\n gap: theme.spacing(1),\n }),\n rowCollapsed: css({\n borderBottom: `1px solid ${theme.colors.border.weak}`,\n paddingBottom: theme.spacing(1),\n }),\n actions: css({\n display: 'flex',\n alignItems: 'center',\n gap: theme.spacing(1),\n justifyContent: 'flex-end',\n flexGrow: 1,\n }),\n});\n\nfunction isSceneLayoutItem(x: SceneObject): x is SceneObject<SceneObjectState & { body: SceneObject | undefined }> {\n return 'body' in x.state;\n}\n"],"names":[],"mappings":";;;;;;;AAwBO,MAAM,oBAAoB,eAAkC,CAAA;AAAA,EAA5D,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA,CAAA;AAGL,IAAA,IAAA,CAAO,WAAW,MAAM;AACtB,MAAA,IAAA,CAAK,QAAS,CAAA;AAAA,QACZ,WAAA,EAAa,CAAC,IAAA,CAAK,KAAM,CAAA,WAAA;AAAA,OAC1B,CAAA,CAAA;AAAA,KACH,CAAA;AAGA,IAAA,IAAA,CAAO,WAAW,MAAM;AACtB,MAAA,MAAM,SAAS,IAAK,CAAA,MAAA,CAAA;AAEpB,MAAI,IAAA,iBAAA,CAAkB,MAAM,CAAG,EAAA;AAC7B,QAAA,MAAA,CAAO,QAAS,CAAA;AAAA,UACd,IAAM,EAAA,KAAA,CAAA;AAAA,SACP,CAAA,CAAA;AAAA,OACH;AAAA,KACF,CAAA;AAAA,GAAA;AACF,CAAA;AAnBa,WAAA,CACG,SAAY,GAAA,mBAAA,CAAA;AAoBZ,SAAA,mBAAA,CAAoB,EAAE,KAAA,EAA2C,EAAA;AAC/E,EAAM,MAAA,EAAE,OAAO,WAAa,EAAA,WAAA,EAAa,WAAW,IAAM,EAAA,QAAA,EAAa,GAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AACtF,EAAM,MAAA,OAAA,GAAU,WAAW,qBAAqB,CAAA,CAAA;AAChD,EAAM,MAAA,MAAA,GAAS,WAAW,SAAS,CAAA,CAAA;AAEnC,EAAM,MAAA,eAAA,GAAA,CAAmB,8BAAY,EAAC,EAAG,IAAI,CAAC,MAAA,qBAAY,KAAA,CAAA,aAAA,CAAA,MAAA,CAAO,SAAP,EAAA;AAAA,IAAiB,GAAA,EAAK,OAAO,KAAM,CAAA,GAAA;AAAA,IAAK,KAAO,EAAA,MAAA;AAAA,GAAQ,CAAE,CAAA,CAAA;AAEnH,EAAA,IAAI,SAAW,EAAA;AACb,IAAgB,eAAA,CAAA,IAAA;AAAA,sBACb,KAAA,CAAA,aAAA,CAAA,aAAA,EAAA;AAAA,QACC,IAAK,EAAA,OAAA;AAAA,QACL,OAAS,EAAA,SAAA;AAAA,QACT,SAAS,KAAM,CAAA,QAAA;AAAA,QACf,GAAI,EAAA,eAAA;AAAA,QACJ,YAAW,EAAA,cAAA;AAAA,OACb,CAAA;AAAA,KACF,CAAA;AAAA,GACF;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,OAAA;AAAA,GAAA,kBACpB,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,EAAG,CAAA,MAAA,CAAO,GAAK,EAAA,WAAA,IAAe,OAAO,YAAY,CAAA;AAAA,GAAA,kBAC9D,KAAA,CAAA,aAAA,CAAA,QAAA,EAAA;AAAA,IACC,SAAS,KAAM,CAAA,QAAA;AAAA,IACf,WAAW,OAAQ,CAAA,cAAA;AAAA,IACnB,YAAA,EAAY,cAAc,cAAiB,GAAA,gBAAA;AAAA,GAAA,EAE1C,+BAAgB,KAAA,CAAA,aAAA,CAAA,IAAA,EAAA;AAAA,IAAK,IAAA,EAAM,cAAc,aAAgB,GAAA,YAAA;AAAA,GAAc,mBACvE,KAAA,CAAA,aAAA,CAAA,MAAA,EAAA;AAAA,IAAK,WAAW,OAAQ,CAAA,QAAA;AAAA,IAAU,IAAK,EAAA,SAAA;AAAA,GACrC,EAAA,UAAA,CAAW,YAAY,KAAO,EAAA,KAAA,EAAO,QAAW,MAAM,CACzD,CACF,CAAA,kBACC,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,OAAA;AAAA,GAAA,EAAU,eAAgB,CACnD,CAAA,EACC,CAAC,WAAe,oBAAA,KAAA,CAAA,aAAA,CAAC,KAAK,SAAL,EAAA;AAAA,IAAe,KAAO,EAAA,IAAA;AAAA,GAAM,CAChD,CAAA,CAAA;AAEJ,CAAA;AAEA,MAAM,SAAA,GAAY,CAAC,KAA0B,MAAA;AAAA,EAC3C,SAAS,GAAI,CAAA;AAAA,IACX,OAAS,EAAA,MAAA;AAAA,IACT,aAAe,EAAA,QAAA;AAAA,IACf,QAAU,EAAA,CAAA;AAAA,IACV,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,GACrB,CAAA;AAAA,EACD,KAAK,GAAI,CAAA;AAAA,IACP,KAAO,EAAA,MAAA;AAAA,IACP,OAAS,EAAA,MAAA;AAAA,IACT,cAAgB,EAAA,eAAA;AAAA,IAChB,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,GACrB,CAAA;AAAA,EACD,cAAc,GAAI,CAAA;AAAA,IAChB,YAAc,EAAA,CAAA,UAAA,EAAa,KAAM,CAAA,MAAA,CAAO,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,IAC/C,aAAA,EAAe,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,GAC/B,CAAA;AAAA,EACD,SAAS,GAAI,CAAA;AAAA,IACX,OAAS,EAAA,MAAA;AAAA,IACT,UAAY,EAAA,QAAA;AAAA,IACZ,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,IACpB,cAAgB,EAAA,UAAA;AAAA,IAChB,QAAU,EAAA,CAAA;AAAA,GACX,CAAA;AACH,CAAA,CAAA,CAAA;AAEA,SAAS,kBAAkB,CAAwF,EAAA;AACjH,EAAA,OAAO,UAAU,CAAE,CAAA,KAAA,CAAA;AACrB;;;;"}
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import React from 'react';
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import React, { useRef, useEffect } from 'react';
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import ReactGridLayout from 'react-grid-layout';
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import AutoSizer from 'react-virtualized-auto-sizer';
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import { GRID_CELL_VMARGIN, GRID_COLUMN_COUNT, GRID_CELL_HEIGHT } from './constants.js';
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function SceneGridLayoutRenderer({ model }) {
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const { children, isLazy, isDraggable, isResizable } = model.useState();
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const ref = useRef(null);
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useEffect(() => {
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updateAnimationClass(ref, !!isDraggable);
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}, [isDraggable]);
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validateChildrenSize(children);
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return /* @__PURE__ */ React.createElement(AutoSizer, null, ({ width, height }) => {
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const layout = model.buildGridLayout(width, height);
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return /* @__PURE__ */ React.createElement("div", {
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ref,
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style: { width: `${width}px`, height: "100%", position: "relative", zIndex: 1 },
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className: "react-grid-layout"
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}, /* @__PURE__ */ React.createElement(ReactGridLayout, {
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}
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}
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function updateAnimationClass(ref, isDraggable, retry) {
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if (ref.current) {
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if (isDraggable) {
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ref.current.classList.add("react-grid-layout--enable-move-animations");
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} else {
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ref.current.classList.remove("react-grid-layout--enable-move-animations");
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}
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} else if (!retry) {
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}
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}
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{"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\nimport { useStyles2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer>\n {({ width, height }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width, height);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className={cx('react-grid-layout', isDraggable && 'react-grid-layout--enable-move-animations')}\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n layout={layout}\n onDragStart={model.onDragStart}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n ref={ref}\n >\n {innerContent}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n >\n {innerContent}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\ninterface ResizeHandleProps extends React.HTMLAttributes<HTMLDivElement> {\n handleAxis?: string;\n}\n\nconst ResizeHandle = React.forwardRef<HTMLDivElement, ResizeHandleProps>(({ handleAxis, ...divProps }, ref) => {\n const customCssClass = useStyles2(getResizeHandleStyles);\n\n return (\n <div ref={ref} {...divProps} className={`${customCssClass} scene-resize-handle`}>\n <svg width=\"16px\" height=\"16px\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path\n d=\"M21 15L15 21M21 8L8 21\"\n stroke=\"currentColor\"\n strokeWidth=\"2\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n />\n </svg>\n </div>\n );\n});\n\nResizeHandle.displayName = 'ResizeHandle';\n\nfunction getResizeHandleStyles(theme: GrafanaTheme2) {\n return css({\n position: 'absolute',\n bottom: 0,\n right: 0,\n zIndex: 999,\n padding: theme.spacing(1.5, 0, 0, 1.5),\n color: theme.colors.border.strong,\n cursor: 'se-resize',\n '&:hover': {\n color: theme.colors.text.link,\n },\n svg: {\n display: 'block',\n },\n '.react-resizable-hide &': {\n display: 'none',\n },\n 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{"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React, { useEffect, useRef } from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\nimport { useStyles2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n const ref = useRef<HTMLDivElement | null>(null);\n\n /**\n * The class that enables drag animations needs to be added after mount otherwise panels move on mount to their set positions which is annoying\n */\n useEffect(() => {\n updateAnimationClass(ref, !!isDraggable);\n }, [isDraggable]);\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer>\n {({ width, height }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width, height);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n ref={ref}\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className=\"react-grid-layout\"\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n layout={layout}\n onDragStart={model.onDragStart}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n ref={ref}\n >\n {innerContent}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n >\n {innerContent}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\nfunction updateAnimationClass(\n ref: React.MutableRefObject<HTMLDivElement | null>,\n isDraggable: boolean,\n retry?: boolean\n) {\n if (ref.current) {\n if (isDraggable) {\n 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@@ -204,6 +204,12 @@ class SceneVariableSet extends SceneObjectBase {
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if (!sceneObject.isActive) {
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return;
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if (sceneObject.state.$variables && sceneObject.state.$variables !== this) {
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const localVar = sceneObject.state.$variables.getByName(variable.state.name);
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if (localVar) {
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return;
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if (sceneObject.variableDependency) {
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sceneObject.variableDependency.variableUpdateCompleted(variable, hasChanged);
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{"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport {\n SceneVariable,\n SceneVariableDependencyConfigLike,\n SceneVariables,\n SceneVariableSetState,\n SceneVariableValueChangedEvent,\n} from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n /**\n * This makes sure SceneVariableSet's higher up in the chain notify us when parent level variables complete update batches.\n **/\n protected _variableDependency = new SceneVariableSetVariableDependencyHandler(\n this._handleParentVariableUpdatesCompleted.bind(this)\n );\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && 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(const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (variable.isLazy) {\n return false;\n }\n\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (sceneGraph.hasVariableDependencyInLoadingState(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n complete: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed its update process. 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loading: false, error: err.message });\n\n console.error('SceneVariableSet updateAndValidate error', err);\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (!this._updating.has(variableThatChanged)) {\n this._updateNextBatch();\n this._notifyDependentSceneObjects(variableThatChanged);\n }\n }\n\n /**\n * This is called by any parent level variable set to notify scene that an update batch is completed.\n * This is the main mechanism lower level variable set's react to changes on higher levels.\n */\n private _handleParentVariableUpdatesCompleted(variable: SceneVariable, hasChanged: boolean) {\n // First loop through changed variables and add any of our variables that depend on the higher level variable to the update queue\n if (hasChanged) {\n this._addDependentVariablesToUpdateQueue(variable);\n }\n\n // If we have variables to update but none are currently updating kick of a new update batch\n if (this._variablesToUpdate.size > 0 && this._updating.size === 0) {\n this._updateNextBatch();\n }\n }\n\n private _addDependentVariablesToUpdateQueue(variableThatChanged: SceneVariable) {\n for (const otherVariable of this.state.variables) {\n if (otherVariable.variableDependency) {\n if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {\n writeVariableTraceLog(otherVariable, 'Added to update queue, dependant variable value changed');\n\n if (this._updating.has(otherVariable) && otherVariable.onCancel) {\n otherVariable.onCancel();\n }\n\n this._variablesToUpdate.add(otherVariable);\n }\n }\n }\n }\n\n /**\n * Walk scene object graph and update all objects that depend on variables that have changed\n */\n private _notifyDependentSceneObjects(variable: SceneVariable) {\n if (!this.parent) {\n return;\n }\n\n this._traverseSceneAndNotify(this.parent, variable, this._variablesThatHaveChanged.has(variable));\n this._variablesThatHaveChanged.delete(variable);\n }\n\n /**\n * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables\n */\n private _traverseSceneAndNotify(sceneObject: SceneObject, variable: SceneVariable, hasChanged: boolean) {\n // No need to notify variables under this SceneVariableSet\n if (this === sceneObject) {\n return;\n }\n\n // Skip non active scene objects\n if (!sceneObject.isActive) {\n return;\n }\n\n if (sceneObject.variableDependency) {\n sceneObject.variableDependency.variableUpdateCompleted(variable, hasChanged);\n }\n\n sceneObject.forEachChild((child) => this._traverseSceneAndNotify(child, variable, hasChanged));\n }\n\n /**\n * Return true if variable is waiting to update or currently updating.\n * It also returns true if a dependency of 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{"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport {\n SceneVariable,\n SceneVariableDependencyConfigLike,\n SceneVariables,\n SceneVariableSetState,\n SceneVariableValueChangedEvent,\n} from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n /**\n * This makes sure SceneVariableSet's higher up in the chain notify us when parent level variables complete update batches.\n **/\n protected _variableDependency = new SceneVariableSetVariableDependencyHandler(\n this._handleParentVariableUpdatesCompleted.bind(this)\n );\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n }\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // 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(const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (variable.isLazy) {\n return false;\n }\n\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (sceneGraph.hasVariableDependencyInLoadingState(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n complete: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed its update process. 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loading: false, error: err.message });\n\n console.error('SceneVariableSet updateAndValidate error', err);\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (!this._updating.has(variableThatChanged)) {\n this._updateNextBatch();\n this._notifyDependentSceneObjects(variableThatChanged);\n }\n }\n\n /**\n * This is called by any parent level variable set to notify scene that an update batch is completed.\n * This is the main mechanism lower level variable set's react to changes on higher levels.\n */\n private _handleParentVariableUpdatesCompleted(variable: SceneVariable, hasChanged: boolean) {\n // First loop through changed variables and add any of our variables that depend on the higher level variable to the update queue\n if (hasChanged) {\n this._addDependentVariablesToUpdateQueue(variable);\n }\n\n // If we have variables to update but none are currently updating kick of a new update batch\n if (this._variablesToUpdate.size > 0 && this._updating.size === 0) {\n this._updateNextBatch();\n }\n }\n\n private _addDependentVariablesToUpdateQueue(variableThatChanged: SceneVariable) {\n for (const otherVariable of this.state.variables) {\n if (otherVariable.variableDependency) {\n if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {\n writeVariableTraceLog(otherVariable, 'Added to update queue, dependant variable value changed');\n\n if (this._updating.has(otherVariable) && otherVariable.onCancel) {\n otherVariable.onCancel();\n }\n\n this._variablesToUpdate.add(otherVariable);\n }\n }\n }\n }\n\n /**\n * Walk scene object graph and update all objects that depend on variables that have changed\n */\n private _notifyDependentSceneObjects(variable: SceneVariable) {\n if (!this.parent) {\n return;\n }\n\n this._traverseSceneAndNotify(this.parent, variable, this._variablesThatHaveChanged.has(variable));\n this._variablesThatHaveChanged.delete(variable);\n }\n\n /**\n * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables\n */\n private _traverseSceneAndNotify(sceneObject: SceneObject, variable: SceneVariable, hasChanged: boolean) {\n // No need to notify variables under this SceneVariableSet\n if (this === sceneObject) {\n return;\n }\n\n // Skip non active scene objects\n if (!sceneObject.isActive) {\n return;\n }\n\n // If we find a nested SceneVariableSet that has a variable with the same name we stop the traversal\n if (sceneObject.state.$variables && sceneObject.state.$variables !== this) {\n const localVar = sceneObject.state.$variables.getByName(variable.state.name);\n if (localVar) {\n return;\n }\n }\n\n if (sceneObject.variableDependency) {\n sceneObject.variableDependency.variableUpdateCompleted(variable, hasChanged);\n }\n\n sceneObject.forEachChild((child) => this._traverseSceneAndNotify(child, variable, hasChanged));\n }\n\n /**\n * Return true if variable is waiting to update or currently updating.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\n public isVariableLoadingOrWaitingToUpdate(variable: SceneVariable) {\n if (variable.isAncestorLoading && variable.isAncestorLoading()) {\n return true;\n }\n\n if (this._variablesToUpdate.has(variable) || this._updating.has(variable)) {\n return true;\n }\n\n // Last scenario is to check the variable's own dependencies as well\n return sceneGraph.hasVariableDependencyInLoadingState(variable);\n }\n}\n\nexport interface VariableUpdateInProgress {\n variable: SceneVariable;\n subscription?: Unsubscribable;\n}\n\nfunction writeVariableTraceLog(variable: SceneVariable, message: string, err?: Error) {\n if (err) {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`, err);\n } else {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`);\n }\n}\n\nclass SceneVariableSetVariableDependencyHandler implements SceneVariableDependencyConfigLike {\n public constructor(private _variableUpdatesCompleted: (variable: SceneVariable, hasChanged: boolean) => void) {}\n\n private _emptySet = new Set<string>();\n\n public getNames(): Set<string> {\n return this._emptySet;\n }\n\n public hasDependencyOn(name: string): boolean {\n return false;\n }\n\n public variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean): void {\n this._variableUpdatesCompleted(variable, hasChanged);\n 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|
package/dist/index.d.ts
CHANGED
|
@@ -1131,7 +1131,7 @@ declare class LiveNowTimer extends SceneObjectBase<LiveNowTimerState> {
|
|
|
1131
1131
|
private timerId;
|
|
1132
1132
|
private static REFRESH_RATE;
|
|
1133
1133
|
constructor({ enabled }: {
|
|
1134
|
-
enabled?: boolean;
|
|
1134
|
+
enabled?: boolean | undefined;
|
|
1135
1135
|
});
|
|
1136
1136
|
private _activationHandler;
|
|
1137
1137
|
enable(): void;
|
|
@@ -1226,18 +1226,18 @@ declare class AnnotationsDataLayer extends SceneDataLayerBase<AnnotationsDataLay
|
|
|
1226
1226
|
protected processEvents(query: AnnotationQuery, events: AnnotationQueryResults): {
|
|
1227
1227
|
state: LoadingState;
|
|
1228
1228
|
series: _grafana_data.DataFrame[];
|
|
1229
|
-
structureRev?: number;
|
|
1230
|
-
annotations?: _grafana_data.DataFrame[];
|
|
1231
|
-
alertState?: _grafana_data.AlertStateInfo;
|
|
1232
|
-
request?: _grafana_data.DataQueryRequest<_grafana_data.DataQuery
|
|
1233
|
-
timings?: _grafana_data.DataQueryTimings;
|
|
1234
|
-
errors?: _grafana_data.DataQueryError[];
|
|
1235
|
-
error?: _grafana_data.DataQueryError;
|
|
1229
|
+
structureRev?: number | undefined;
|
|
1230
|
+
annotations?: _grafana_data.DataFrame[] | undefined;
|
|
1231
|
+
alertState?: _grafana_data.AlertStateInfo | undefined;
|
|
1232
|
+
request?: _grafana_data.DataQueryRequest<_grafana_data.DataQuery> | undefined;
|
|
1233
|
+
timings?: _grafana_data.DataQueryTimings | undefined;
|
|
1234
|
+
errors?: _grafana_data.DataQueryError[] | undefined;
|
|
1235
|
+
error?: _grafana_data.DataQueryError | undefined;
|
|
1236
1236
|
timeRange: _grafana_data.TimeRange;
|
|
1237
|
-
traceIds?: string[];
|
|
1237
|
+
traceIds?: string[] | undefined;
|
|
1238
1238
|
};
|
|
1239
1239
|
}
|
|
1240
|
-
declare function AnnotationsDataLayerRenderer({ model }: SceneComponentProps<AnnotationsDataLayer>): React__default.JSX.Element;
|
|
1240
|
+
declare function AnnotationsDataLayerRenderer({ model }: SceneComponentProps<AnnotationsDataLayer>): React__default.JSX.Element | null;
|
|
1241
1241
|
|
|
1242
1242
|
type index_AnnotationsDataLayer = AnnotationsDataLayer;
|
|
1243
1243
|
declare const index_AnnotationsDataLayer: typeof AnnotationsDataLayer;
|
|
@@ -1344,7 +1344,7 @@ declare class SceneDataLayerControls extends SceneObjectBase<SceneDataLayerContr
|
|
|
1344
1344
|
static Component: typeof SceneDataLayerControlsRenderer;
|
|
1345
1345
|
constructor();
|
|
1346
1346
|
}
|
|
1347
|
-
declare function SceneDataLayerControlsRenderer({ model }: SceneComponentProps<SceneDataLayerControls>): React__default.JSX.Element;
|
|
1347
|
+
declare function SceneDataLayerControlsRenderer({ model }: SceneComponentProps<SceneDataLayerControls>): React__default.JSX.Element | null;
|
|
1348
1348
|
|
|
1349
1349
|
interface SceneDataTransformerState extends SceneDataState {
|
|
1350
1350
|
/**
|
|
@@ -1402,7 +1402,7 @@ interface VariableValueControlState extends SceneObjectState {
|
|
|
1402
1402
|
declare class VariableValueControl extends SceneObjectBase<VariableValueControlState> {
|
|
1403
1403
|
static Component: typeof VariableValueControlRenderer;
|
|
1404
1404
|
}
|
|
1405
|
-
declare function VariableValueControlRenderer({ model }: SceneComponentProps<VariableValueControl>): React__default.JSX.Element;
|
|
1405
|
+
declare function VariableValueControlRenderer({ model }: SceneComponentProps<VariableValueControl>): React__default.JSX.Element | null;
|
|
1406
1406
|
|
|
1407
1407
|
declare class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {
|
|
1408
1408
|
/** Variables that have changed in since the activation or since the first manual value change */
|
|
@@ -1738,7 +1738,7 @@ declare class SceneTimePicker extends SceneObjectBase<SceneTimePickerState> {
|
|
|
1738
1738
|
onMoveBackward: () => void;
|
|
1739
1739
|
onMoveForward: () => void;
|
|
1740
1740
|
}
|
|
1741
|
-
declare function SceneTimePickerRenderer({ model }: SceneComponentProps<SceneTimePicker>): React__default.JSX.Element;
|
|
1741
|
+
declare function SceneTimePickerRenderer({ model }: SceneComponentProps<SceneTimePicker>): React__default.JSX.Element | null;
|
|
1742
1742
|
|
|
1743
1743
|
interface SceneRefreshPickerState extends SceneObjectState {
|
|
1744
1744
|
refresh: string;
|
|
@@ -1835,7 +1835,7 @@ declare class SceneFlexLayout extends SceneObjectBase<SceneFlexLayoutState> impl
|
|
|
1835
1835
|
toggleDirection(): void;
|
|
1836
1836
|
isDraggable(): boolean;
|
|
1837
1837
|
}
|
|
1838
|
-
declare function SceneFlexLayoutRenderer({ model, parentState }: SceneFlexItemRenderProps$1<SceneFlexLayout>): React__default.JSX.Element;
|
|
1838
|
+
declare function SceneFlexLayoutRenderer({ model, parentState }: SceneFlexItemRenderProps$1<SceneFlexLayout>): React__default.JSX.Element | null;
|
|
1839
1839
|
interface SceneFlexItemPlacement {
|
|
1840
1840
|
wrap?: CSSProperties['flexWrap'];
|
|
1841
1841
|
direction?: CSSProperties['flexDirection'];
|
|
@@ -1867,7 +1867,7 @@ interface SceneFlexItemRenderProps$1<T> extends SceneComponentProps<T> {
|
|
|
1867
1867
|
declare class SceneFlexItem extends SceneObjectBase<SceneFlexItemState> {
|
|
1868
1868
|
static Component: typeof SceneFlexItemRenderer;
|
|
1869
1869
|
}
|
|
1870
|
-
declare function SceneFlexItemRenderer({ model, parentState }: SceneFlexItemRenderProps$1<SceneFlexItem>): React__default.JSX.Element;
|
|
1870
|
+
declare function SceneFlexItemRenderer({ model, parentState }: SceneFlexItemRenderProps$1<SceneFlexItem>): React__default.JSX.Element | null;
|
|
1871
1871
|
|
|
1872
1872
|
interface SceneCSSGridLayoutState extends SceneObjectState, SceneCSSGridLayoutOptions {
|
|
1873
1873
|
children: Array<SceneCSSGridItem | SceneObject>;
|
|
@@ -1911,7 +1911,7 @@ declare class SceneCSSGridLayout extends SceneObjectBase<SceneCSSGridLayoutState
|
|
|
1911
1911
|
constructor(state: Partial<SceneCSSGridLayoutState>);
|
|
1912
1912
|
isDraggable(): boolean;
|
|
1913
1913
|
}
|
|
1914
|
-
declare function SceneCSSGridLayoutRenderer({ model }: SceneCSSGridItemRenderProps<SceneCSSGridLayout>): React__default.JSX.Element;
|
|
1914
|
+
declare function SceneCSSGridLayoutRenderer({ model }: SceneCSSGridItemRenderProps<SceneCSSGridLayout>): React__default.JSX.Element | null;
|
|
1915
1915
|
interface SceneCSSGridItemPlacement {
|
|
1916
1916
|
/**
|
|
1917
1917
|
* True when the item should rendered but not visible.
|
|
@@ -1933,7 +1933,7 @@ interface SceneCSSGridItemRenderProps<T> extends SceneComponentProps<T> {
|
|
|
1933
1933
|
declare class SceneCSSGridItem extends SceneObjectBase<SceneCSSGridItemState> {
|
|
1934
1934
|
static Component: typeof SceneCSSGridItemRenderer;
|
|
1935
1935
|
}
|
|
1936
|
-
declare function SceneCSSGridItemRenderer({ model, parentState }: SceneCSSGridItemRenderProps<SceneCSSGridItem>): React__default.JSX.Element;
|
|
1936
|
+
declare function SceneCSSGridItemRenderer({ model, parentState }: SceneCSSGridItemRenderProps<SceneCSSGridItem>): React__default.JSX.Element | null;
|
|
1937
1937
|
|
|
1938
1938
|
declare function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>): React__default.JSX.Element;
|
|
1939
1939
|
|
|
@@ -2030,9 +2030,9 @@ interface SceneGridItemState extends SceneGridItemStateLike {
|
|
|
2030
2030
|
declare class SceneGridItem extends SceneObjectBase<SceneGridItemState> implements SceneGridItemLike {
|
|
2031
2031
|
static Component: typeof SceneGridItemRenderer;
|
|
2032
2032
|
}
|
|
2033
|
-
declare function SceneGridItemRenderer({ model }: SceneComponentProps<SceneGridItem>): React__default.JSX.Element;
|
|
2033
|
+
declare function SceneGridItemRenderer({ model }: SceneComponentProps<SceneGridItem>): React__default.JSX.Element | null;
|
|
2034
2034
|
|
|
2035
|
-
declare function SplitLayoutRenderer({ model }: SceneFlexItemRenderProps<SplitLayout>): React__default.JSX.Element;
|
|
2035
|
+
declare function SplitLayoutRenderer({ model }: SceneFlexItemRenderProps<SplitLayout>): React__default.JSX.Element | null;
|
|
2036
2036
|
interface SceneFlexItemRenderProps<T> extends SceneComponentProps<T> {
|
|
2037
2037
|
parentState?: SceneFlexItemPlacement;
|
|
2038
2038
|
}
|
|
@@ -2150,7 +2150,7 @@ declare class SceneAppPage extends SceneObjectBase<SceneAppPageState> implements
|
|
|
2150
2150
|
initializeScene(scene: EmbeddedScene): void;
|
|
2151
2151
|
getScene(routeMatch: SceneRouteMatch): EmbeddedScene;
|
|
2152
2152
|
getDrilldownPage(drilldown: SceneAppDrilldownView, routeMatch: SceneRouteMatch<{}>): SceneAppPageLike;
|
|
2153
|
-
enrichDataRequest(source: SceneObject): Partial<_grafana_data.DataQueryRequest<_grafana_data.DataQuery
|
|
2153
|
+
enrichDataRequest(source: SceneObject): Partial<_grafana_data.DataQueryRequest<_grafana_data.DataQuery>> | null;
|
|
2154
2154
|
}
|
|
2155
2155
|
interface SceneAppPageRendererProps extends SceneComponentProps<SceneAppPage> {
|
|
2156
2156
|
routeProps: RouteComponentProps;
|
|
@@ -2175,7 +2175,7 @@ interface SceneReactObjectState<TProps = {}> extends SceneObjectState {
|
|
|
2175
2175
|
* A utility object that can be used to render any React component or ReactNode
|
|
2176
2176
|
*/
|
|
2177
2177
|
declare class SceneReactObject<TProps = {}> extends SceneObjectBase<SceneReactObjectState<TProps>> {
|
|
2178
|
-
static Component: ({ model }: SceneComponentProps<SceneReactObject>) => string | number | true | Iterable<React__default.ReactNode> | React__default.JSX.Element;
|
|
2178
|
+
static Component: ({ model }: SceneComponentProps<SceneReactObject>) => string | number | true | Iterable<React__default.ReactNode> | React__default.JSX.Element | null;
|
|
2179
2179
|
}
|
|
2180
2180
|
|
|
2181
2181
|
type StandardFieldConfigInterface<T, C, Prefix extends string> = {
|
|
@@ -2328,7 +2328,7 @@ declare class VizPanelBuilder<TOptions extends {}, TFieldConfig extends {}> impl
|
|
|
2328
2328
|
declare class PanelOptionsBuilder<TOptions extends {} = {}> {
|
|
2329
2329
|
private defaultOptions?;
|
|
2330
2330
|
private _options;
|
|
2331
|
-
constructor(defaultOptions?: () => Partial<TOptions>);
|
|
2331
|
+
constructor(defaultOptions?: (() => Partial<TOptions>) | undefined);
|
|
2332
2332
|
private setDefaults;
|
|
2333
2333
|
/**
|
|
2334
2334
|
* Set an individual panel option. This will merge the value with the existing options.
|
|
@@ -2365,7 +2365,7 @@ declare class FieldConfigBuilder<TFieldConfig extends {}> implements StandardFie
|
|
|
2365
2365
|
private defaultFieldConfig?;
|
|
2366
2366
|
private _fieldConfig;
|
|
2367
2367
|
private _overridesBuilder;
|
|
2368
|
-
constructor(defaultFieldConfig?: () => TFieldConfig);
|
|
2368
|
+
constructor(defaultFieldConfig?: (() => TFieldConfig) | undefined);
|
|
2369
2369
|
private setDefaults;
|
|
2370
2370
|
/**
|
|
2371
2371
|
* Set color.
|
package/dist/index.js
CHANGED
|
@@ -6604,6 +6604,12 @@ class SceneVariableSet extends SceneObjectBase {
|
|
|
6604
6604
|
if (!sceneObject.isActive) {
|
|
6605
6605
|
return;
|
|
6606
6606
|
}
|
|
6607
|
+
if (sceneObject.state.$variables && sceneObject.state.$variables !== this) {
|
|
6608
|
+
const localVar = sceneObject.state.$variables.getByName(variable.state.name);
|
|
6609
|
+
if (localVar) {
|
|
6610
|
+
return;
|
|
6611
|
+
}
|
|
6612
|
+
}
|
|
6607
6613
|
if (sceneObject.variableDependency) {
|
|
6608
6614
|
sceneObject.variableDependency.variableUpdateCompleted(variable, hasChanged);
|
|
6609
6615
|
}
|
|
@@ -8025,6 +8031,10 @@ var __objRest = (source, exclude) => {
|
|
|
8025
8031
|
};
|
|
8026
8032
|
function SceneGridLayoutRenderer({ model }) {
|
|
8027
8033
|
const { children, isLazy, isDraggable, isResizable } = model.useState();
|
|
8034
|
+
const ref = React.useRef(null);
|
|
8035
|
+
React.useEffect(() => {
|
|
8036
|
+
updateAnimationClass(ref, !!isDraggable);
|
|
8037
|
+
}, [isDraggable]);
|
|
8028
8038
|
validateChildrenSize(children);
|
|
8029
8039
|
return /* @__PURE__ */ React__default["default"].createElement(AutoSizer__default["default"], null, ({ width, height }) => {
|
|
8030
8040
|
if (width === 0) {
|
|
@@ -8032,8 +8042,9 @@ function SceneGridLayoutRenderer({ model }) {
|
|
|
8032
8042
|
}
|
|
8033
8043
|
const layout = model.buildGridLayout(width, height);
|
|
8034
8044
|
return /* @__PURE__ */ React__default["default"].createElement("div", {
|
|
8045
|
+
ref,
|
|
8035
8046
|
style: { width: `${width}px`, height: "100%", position: "relative", zIndex: 1 },
|
|
8036
|
-
className:
|
|
8047
|
+
className: "react-grid-layout"
|
|
8037
8048
|
}, /* @__PURE__ */ React__default["default"].createElement(ReactGridLayout__default["default"], {
|
|
8038
8049
|
width,
|
|
8039
8050
|
isDraggable: isDraggable && width > 768,
|
|
@@ -8096,6 +8107,17 @@ function validateChildrenSize(children) {
|
|
|
8096
8107
|
throw new Error("All children must have a size specified");
|
|
8097
8108
|
}
|
|
8098
8109
|
}
|
|
8110
|
+
function updateAnimationClass(ref, isDraggable, retry) {
|
|
8111
|
+
if (ref.current) {
|
|
8112
|
+
if (isDraggable) {
|
|
8113
|
+
ref.current.classList.add("react-grid-layout--enable-move-animations");
|
|
8114
|
+
} else {
|
|
8115
|
+
ref.current.classList.remove("react-grid-layout--enable-move-animations");
|
|
8116
|
+
}
|
|
8117
|
+
} else if (!retry) {
|
|
8118
|
+
setTimeout(() => updateAnimationClass(ref, isDraggable, true), 50);
|
|
8119
|
+
}
|
|
8120
|
+
}
|
|
8099
8121
|
const ResizeHandle = React__default["default"].forwardRef((_a, ref) => {
|
|
8100
8122
|
var _b = _a, divProps = __objRest(_b, ["handleAxis"]);
|
|
8101
8123
|
const customCssClass = ui.useStyles2(getResizeHandleStyles);
|
|
@@ -8654,8 +8676,7 @@ const getStyles$4 = (theme) => ({
|
|
|
8654
8676
|
display: "flex",
|
|
8655
8677
|
flexDirection: "column",
|
|
8656
8678
|
flexGrow: 1,
|
|
8657
|
-
gap: theme.spacing(1)
|
|
8658
|
-
cursor: "pointer"
|
|
8679
|
+
gap: theme.spacing(1)
|
|
8659
8680
|
}),
|
|
8660
8681
|
row: css.css({
|
|
8661
8682
|
width: "100%",
|