@grafana/scenes 4.18.0 → 4.20.0--canary.705.9031064372.0

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- {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n } else if (this.hasAllValue()) {\n // If value is set to All then we keep it set to All but just store the options\n } else if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n }\n // We have valid values, if it's different from current valid values update current values\n else {\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n } else {\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n }\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n 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+ {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n } else if (this.hasAllValue()) {\n // If value is set to All then we keep it set to All but just store the options\n } else if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n }\n // We have valid values, if it's different from current valid values update current values\n else {\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n } else {\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n }\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = 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private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && 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package/dist/index.d.ts CHANGED
@@ -927,6 +927,7 @@ type getTagKeysProvider = (set: GroupByVariable, currentKey: string | null) => P
927
927
  declare class GroupByVariable extends MultiValueVariable<GroupByVariableState> {
928
928
  static Component: typeof GroupByVariableRenderer;
929
929
  isLazy: boolean;
930
+ protected _urlSync: SceneObjectUrlSyncHandler;
930
931
  validateAndUpdate(): Observable<ValidateAndUpdateResult>;
931
932
  private _updateValueGivenNewOptions;
932
933
  getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;
@@ -1362,6 +1363,7 @@ interface SceneDataTransformerState extends SceneDataState {
1362
1363
  declare class SceneDataTransformer extends SceneObjectBase<SceneDataTransformerState> implements SceneDataProvider {
1363
1364
  private _transformSub?;
1364
1365
  private _results;
1366
+ private _prevDataFromSource?;
1365
1367
  /**
1366
1368
  * Scan transformations for variable usage and re-process transforms when a variable values change
1367
1369
  */
@@ -1374,6 +1376,8 @@ declare class SceneDataTransformer extends SceneObjectBase<SceneDataTransformerS
1374
1376
  reprocessTransformations(): void;
1375
1377
  cancelQuery(): void;
1376
1378
  getResultsStream(): ReplaySubject<SceneDataProviderResult>;
1379
+ clone(withState?: Partial<SceneDataTransformerState>): this;
1380
+ private haveAlreadyTransformedData;
1377
1381
  private transform;
1378
1382
  }
1379
1383
 
package/dist/index.js CHANGED
@@ -2779,6 +2779,9 @@ class MultiValueVariable extends SceneObjectBase {
2779
2779
  }
2780
2780
  }
2781
2781
  }
2782
+ if (lodash.isEqual(value, this.state.value) && lodash.isEqual(text, this.state.text)) {
2783
+ return;
2784
+ }
2782
2785
  this.setStateHelper({ value, text, loading: false });
2783
2786
  this.publishEvent(new SceneVariableValueChangedEvent(this), true);
2784
2787
  }
@@ -3042,6 +3045,65 @@ function renderSelectForVariable(model) {
3042
3045
  }
3043
3046
  }
3044
3047
 
3048
+ class GroupByVariableUrlSyncHandler {
3049
+ constructor(_sceneObject) {
3050
+ this._sceneObject = _sceneObject;
3051
+ }
3052
+ getKey() {
3053
+ return `var-${this._sceneObject.state.name}`;
3054
+ }
3055
+ getKeys() {
3056
+ if (this._sceneObject.state.skipUrlSync) {
3057
+ return [];
3058
+ }
3059
+ return [this.getKey()];
3060
+ }
3061
+ getUrlState() {
3062
+ if (this._sceneObject.state.skipUrlSync) {
3063
+ return {};
3064
+ }
3065
+ return { [this.getKey()]: toUrlValues(this._sceneObject.state.value, this._sceneObject.state.text) };
3066
+ }
3067
+ updateFromUrl(values) {
3068
+ let urlValue = values[this.getKey()];
3069
+ if (urlValue != null) {
3070
+ if (!this._sceneObject.isActive) {
3071
+ this._sceneObject.skipNextValidation = true;
3072
+ }
3073
+ const { values: values2, texts } = fromUrlValues(urlValue);
3074
+ this._sceneObject.changeValueTo(values2, texts);
3075
+ }
3076
+ }
3077
+ }
3078
+ function toUrlValues(values, texts) {
3079
+ values = Array.isArray(values) ? values : [values];
3080
+ texts = Array.isArray(texts) ? texts : [texts];
3081
+ return values.map((value, idx) => {
3082
+ if (value === void 0 || value === null) {
3083
+ return "";
3084
+ }
3085
+ value = String(value);
3086
+ let text = texts[idx];
3087
+ text = text === void 0 || text === null ? value : String(text);
3088
+ return toUrlCommaDelimitedString(value, text);
3089
+ });
3090
+ }
3091
+ function fromUrlValues(urlValues) {
3092
+ urlValues = Array.isArray(urlValues) ? urlValues : [urlValues];
3093
+ return urlValues.reduce(
3094
+ (acc, urlValue) => {
3095
+ const [value, label] = (urlValue != null ? urlValue : "").split(",");
3096
+ acc.values.push(unescapeUrlDelimiters(value));
3097
+ acc.texts.push(unescapeUrlDelimiters(label != null ? label : value));
3098
+ return acc;
3099
+ },
3100
+ {
3101
+ values: [],
3102
+ texts: []
3103
+ }
3104
+ );
3105
+ }
3106
+
3045
3107
  var __defProp$y = Object.defineProperty;
3046
3108
  var __defProps$m = Object.defineProperties;
3047
3109
  var __getOwnPropDescs$m = Object.getOwnPropertyDescriptors;
@@ -3078,6 +3140,7 @@ class GroupByVariable extends MultiValueVariable {
3078
3140
  noValueOnClear: true
3079
3141
  }));
3080
3142
  this.isLazy = true;
3143
+ this._urlSync = new GroupByVariableUrlSyncHandler(this);
3081
3144
  this._getKeys = async (ds) => {
3082
3145
  var _a, _b, _c;
3083
3146
  const override = await ((_b = (_a = this.state).getTagKeysProvider) == null ? void 0 : _b.call(_a, this, null));
@@ -3163,15 +3226,25 @@ class GroupByVariable extends MultiValueVariable {
3163
3226
  }
3164
3227
  GroupByVariable.Component = GroupByVariableRenderer;
3165
3228
  function GroupByVariableRenderer({ model }) {
3166
- const { value, key, maxVisibleValues, noValueOnClear } = model.useState();
3167
- const arrayValue = React.useMemo(() => lodash.isArray(value) ? value : [value], [value]);
3229
+ const { value, text, key, maxVisibleValues, noValueOnClear } = model.useState();
3230
+ const values = React.useMemo(() => {
3231
+ const arrayValue = lodash.isArray(value) ? value : [value];
3232
+ const arrayText = lodash.isArray(text) ? text : [text];
3233
+ return arrayValue.map((value2, idx) => {
3234
+ var _a;
3235
+ return {
3236
+ value: value2,
3237
+ label: String((_a = arrayText[idx]) != null ? _a : value2)
3238
+ };
3239
+ });
3240
+ }, [value, text]);
3168
3241
  const [isFetchingOptions, setIsFetchingOptions] = React.useState(false);
3169
3242
  const [isOptionsOpen, setIsOptionsOpen] = React.useState(false);
3170
3243
  const [inputValue, setInputValue] = React.useState("");
3171
- const [uncommittedValue, setUncommittedValue] = React.useState(arrayValue);
3244
+ const [uncommittedValue, setUncommittedValue] = React.useState(values);
3172
3245
  React.useEffect(() => {
3173
- setUncommittedValue(arrayValue);
3174
- }, [arrayValue]);
3246
+ setUncommittedValue(values);
3247
+ }, [values]);
3175
3248
  const onInputChange = (value2, { action }) => {
3176
3249
  if (action === "input-change") {
3177
3250
  setInputValue(value2);
@@ -3208,13 +3281,16 @@ function GroupByVariableRenderer({ model }) {
3208
3281
  components: { Option: OptionWithCheckbox },
3209
3282
  onInputChange,
3210
3283
  onBlur: () => {
3211
- model.changeValueTo(uncommittedValue);
3284
+ model.changeValueTo(
3285
+ uncommittedValue.map((x) => x.value),
3286
+ uncommittedValue.map((x) => x.label)
3287
+ );
3212
3288
  },
3213
3289
  onChange: (newValue, action) => {
3214
3290
  if (action.action === "clear" && noValueOnClear) {
3215
3291
  model.changeValueTo([]);
3216
3292
  }
3217
- setUncommittedValue(newValue.map((x) => x.value));
3293
+ setUncommittedValue(newValue);
3218
3294
  },
3219
3295
  onOpenMenu: async () => {
3220
3296
  setIsFetchingOptions(true);
@@ -3529,7 +3605,7 @@ class AdHocFiltersVariableUrlSyncHandler {
3529
3605
  if (filters.length === 0) {
3530
3606
  return { [this.getKey()]: [""] };
3531
3607
  }
3532
- const value = filters.filter(isFilterComplete).map((filter) => toArray(filter).map(escapePipeDelimiters).join("|"));
3608
+ const value = filters.filter(isFilterComplete).map((filter) => toArray(filter).map(escapeUrlPipeDelimiters).join("|"));
3533
3609
  return { [this.getKey()]: value };
3534
3610
  }
3535
3611
  updateFromUrl(values) {
@@ -3549,39 +3625,13 @@ function deserializeUrlToFilters(value) {
3549
3625
  const filter = toFilter(value);
3550
3626
  return filter === null ? [] : [filter];
3551
3627
  }
3552
- function escapePipeDelimiters(value) {
3553
- if (value === null || value === void 0) {
3554
- return "";
3555
- }
3556
- return value = /\|/g[Symbol.replace](value, "__gfp__");
3557
- }
3558
- function escapeCommaDelimiters(value) {
3559
- if (value === null || value === void 0) {
3560
- return "";
3561
- }
3562
- return /,/g[Symbol.replace](value, "__gfc__");
3563
- }
3564
- function unescapeDelimiters(value) {
3565
- if (value === null || value === void 0) {
3566
- return "";
3567
- }
3568
- value = /__gfp__/g[Symbol.replace](value, "|");
3569
- value = /__gfc__/g[Symbol.replace](value, ",");
3570
- return value;
3571
- }
3572
3628
  function toArray(filter) {
3573
3629
  return [
3574
- toCommaDelimitedString(filter.key, filter.keyLabel),
3630
+ toUrlCommaDelimitedString(filter.key, filter.keyLabel),
3575
3631
  filter.operator,
3576
- toCommaDelimitedString(filter.value, filter.valueLabel)
3632
+ toUrlCommaDelimitedString(filter.value, filter.valueLabel)
3577
3633
  ];
3578
3634
  }
3579
- function toCommaDelimitedString(key, label) {
3580
- if (!label || key === label) {
3581
- return escapeCommaDelimiters(key);
3582
- }
3583
- return [key, label].map(escapeCommaDelimiters).join(",");
3584
- }
3585
3635
  function toFilter(urlValue) {
3586
3636
  if (typeof urlValue !== "string" || urlValue.length === 0) {
3587
3637
  return null;
@@ -3590,7 +3640,7 @@ function toFilter(urlValue) {
3590
3640
  const [key2, label] = v.split(",");
3591
3641
  acc.push(key2, label != null ? label : key2);
3592
3642
  return acc;
3593
- }, []).map(unescapeDelimiters);
3643
+ }, []).map(unescapeUrlDelimiters);
3594
3644
  return {
3595
3645
  key,
3596
3646
  keyLabel,
@@ -4311,6 +4361,32 @@ function filterOutInactiveRunnerDuplicates(runners) {
4311
4361
  return activeItems;
4312
4362
  });
4313
4363
  }
4364
+ function escapeUrlPipeDelimiters(value) {
4365
+ if (value === null || value === void 0) {
4366
+ return "";
4367
+ }
4368
+ return value = /\|/g[Symbol.replace](value, "__gfp__");
4369
+ }
4370
+ function escapeUrlCommaDelimiters(value) {
4371
+ if (value === null || value === void 0) {
4372
+ return "";
4373
+ }
4374
+ return /,/g[Symbol.replace](value, "__gfc__");
4375
+ }
4376
+ function unescapeUrlDelimiters(value) {
4377
+ if (value === null || value === void 0) {
4378
+ return "";
4379
+ }
4380
+ value = /__gfp__/g[Symbol.replace](value, "|");
4381
+ value = /__gfc__/g[Symbol.replace](value, ",");
4382
+ return value;
4383
+ }
4384
+ function toUrlCommaDelimitedString(key, label) {
4385
+ if (!label || key === label) {
4386
+ return escapeUrlCommaDelimiters(key);
4387
+ }
4388
+ return [key, label].map(escapeUrlCommaDelimiters).join(",");
4389
+ }
4314
4390
 
4315
4391
  function isAdHocVariable(variable) {
4316
4392
  return variable.state.type === "adhoc";
@@ -6154,7 +6230,7 @@ class SceneDataTransformer extends SceneObjectBase {
6154
6230
  return true;
6155
6231
  }
6156
6232
  reprocessTransformations() {
6157
- this.transform(this.getSourceData().state.data);
6233
+ this.transform(this.getSourceData().state.data, true);
6158
6234
  }
6159
6235
  cancelQuery() {
6160
6236
  var _a, _b;
@@ -6163,8 +6239,42 @@ class SceneDataTransformer extends SceneObjectBase {
6163
6239
  getResultsStream() {
6164
6240
  return this._results;
6165
6241
  }
6166
- transform(data$1) {
6242
+ clone(withState) {
6243
+ const clone = super.clone(withState);
6244
+ if (this._prevDataFromSource) {
6245
+ clone["_prevDataFromSource"] = this._prevDataFromSource;
6246
+ }
6247
+ return clone;
6248
+ }
6249
+ haveAlreadyTransformedData(data) {
6250
+ if (!this._prevDataFromSource) {
6251
+ return false;
6252
+ }
6253
+ if (data === this._prevDataFromSource) {
6254
+ return true;
6255
+ }
6256
+ const { series, annotations } = this._prevDataFromSource;
6257
+ if (data.series === series && data.annotations === annotations) {
6258
+ if (this.state.data && data.state !== this.state.data.state) {
6259
+ this.setState({ data: __spreadProps$a(__spreadValues$k({}, this.state.data), { state: data.state }) });
6260
+ }
6261
+ return true;
6262
+ }
6263
+ return false;
6264
+ }
6265
+ transform(data$1, force = false) {
6167
6266
  var _a;
6267
+ if (this.state.transformations.length === 0 || !data$1) {
6268
+ this._prevDataFromSource = data$1;
6269
+ this.setState({ data: data$1 });
6270
+ if (data$1) {
6271
+ this._results.next({ origin: this, data: data$1 });
6272
+ }
6273
+ return;
6274
+ }
6275
+ if (!force && this.haveAlreadyTransformedData(data$1)) {
6276
+ return;
6277
+ }
6168
6278
  const seriesTransformations = this.state.transformations.filter((transformation) => {
6169
6279
  if ("options" in transformation || "topic" in transformation) {
6170
6280
  return transformation.topic == null || transformation.topic === data.DataTopic.Series;
@@ -6177,13 +6287,6 @@ class SceneDataTransformer extends SceneObjectBase {
6177
6287
  }
6178
6288
  return false;
6179
6289
  }).map((transformation) => "operator" in transformation ? transformation.operator : transformation);
6180
- if (this.state.transformations.length === 0 || !data$1) {
6181
- this.setState({ data: data$1 });
6182
- if (data$1) {
6183
- this._results.next({ origin: this, data: data$1 });
6184
- }
6185
- return;
6186
- }
6187
6290
  if (this._transformSub) {
6188
6291
  this._transformSub.unsubscribe();
6189
6292
  }
@@ -6218,9 +6321,10 @@ class SceneDataTransformer extends SceneObjectBase {
6218
6321
  });
6219
6322
  return rxjs.of(result);
6220
6323
  })
6221
- ).subscribe((data2) => {
6222
- this.setState({ data: data2 });
6223
- this._results.next({ origin: this, data: data2 });
6324
+ ).subscribe((transformedData) => {
6325
+ this.setState({ data: transformedData });
6326
+ this._results.next({ origin: this, data: transformedData });
6327
+ this._prevDataFromSource = data$1;
6224
6328
  });
6225
6329
  }
6226
6330
  }