@grafana/scenes 4.11.2--canary.648.8738574184.0 → 4.11.3--canary.690.8783271240.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/esm/components/VizPanel/VizPanelMenu.js +1 -3
- package/dist/esm/components/VizPanel/VizPanelMenu.js.map +1 -1
- package/dist/esm/components/layout/grid/SceneGridRow.js +1 -3
- package/dist/esm/components/layout/grid/SceneGridRow.js.map +1 -1
- package/dist/esm/variables/adhoc/AdHocFilterRenderer.js +12 -20
- package/dist/esm/variables/adhoc/AdHocFilterRenderer.js.map +1 -1
- package/dist/esm/variables/adhoc/AdHocFiltersVariable.js +8 -5
- package/dist/esm/variables/adhoc/AdHocFiltersVariable.js.map +1 -1
- package/dist/esm/variables/adhoc/AdHocFiltersVariableUrlSyncHandler.js +36 -12
- package/dist/esm/variables/adhoc/AdHocFiltersVariableUrlSyncHandler.js.map +1 -1
- package/dist/esm/variables/components/VariableValueSelect.js +0 -3
- package/dist/esm/variables/components/VariableValueSelect.js.map +1 -1
- package/dist/esm/variables/components/VariableValueSelectors.js +2 -5
- package/dist/esm/variables/components/VariableValueSelectors.js.map +1 -1
- package/dist/esm/variables/groupby/GroupByVariable.js +55 -3
- package/dist/esm/variables/groupby/GroupByVariable.js.map +1 -1
- package/dist/esm/variables/sets/SceneVariableSet.js +3 -0
- package/dist/esm/variables/sets/SceneVariableSet.js.map +1 -1
- package/dist/esm/variables/types.js.map +1 -1
- package/dist/esm/variables/utils.js +20 -2
- package/dist/esm/variables/utils.js.map +1 -1
- package/dist/esm/variables/variants/TestVariable.js +3 -1
- package/dist/esm/variables/variants/TestVariable.js.map +1 -1
- package/dist/index.d.ts +20 -9
- package/dist/index.js +209 -121
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
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import React, { useMemo, useState, useEffect } from 'react';
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import { allActiveGroupByVariables } from './findActiveGroupByVariablesByUid.js';
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import { sceneGraph } from '../../core/sceneGraph/index.js';
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import { MultiValueVariable } from '../variants/MultiValueVariable.js';
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import { map, of, from, mergeMap, take } from 'rxjs';
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import { map, of, from, mergeMap, take, lastValueFrom } from 'rxjs';
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import { getDataSource } from '../../utils/getDataSource.js';
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import {
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import { MultiSelect } from '@grafana/ui';
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import { isArray } from 'lodash';
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import { getQueriesForVariables } from '../utils.js';
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var __defProp = Object.defineProperty;
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@@ -41,6 +43,7 @@ class GroupByVariable extends MultiValueVariable {
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}, initialState), {
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noValueOnClear: true
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}));
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this.isLazy = true;
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this._getKeys = async (ds) => {
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var _a, _b, _c;
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const override = await ((_b = (_a = this.state).getTagKeysProvider) == null ? void 0 : _b.call(_a, this, null));
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@@ -126,7 +129,56 @@ class GroupByVariable extends MultiValueVariable {
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}
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GroupByVariable.Component = GroupByVariableRenderer;
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function GroupByVariableRenderer({ model }) {
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const { value, key, maxVisibleValues, noValueOnClear } = model.useState();
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const arrayValue = useMemo(() => isArray(value) ? value : [value], [value]);
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const [isFetchingOptions, setIsFetchingOptions] = useState(false);
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const [isOptionsOpen, setIsOptionsOpen] = useState(false);
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const [uncommittedValue, setUncommittedValue] = useState(arrayValue);
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useEffect(() => {
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setUncommittedValue(arrayValue);
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}, [arrayValue]);
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const onInputChange = model.onSearchChange ? (value2, meta) => {
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if (meta.action === "input-change") {
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model.onSearchChange(value2);
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}
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} : void 0;
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const placeholder = "Select value";
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return /* @__PURE__ */ React.createElement(MultiSelect, {
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"data-testid": `GroupBySelect-${key}`,
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id: key,
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placeholder,
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width: "auto",
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value: uncommittedValue,
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noMultiValueWrap: true,
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maxVisibleValues: maxVisibleValues != null ? maxVisibleValues : 5,
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tabSelectsValue: false,
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virtualized: true,
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allowCustomValue: true,
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options: model.getOptionsForSelect(),
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closeMenuOnSelect: false,
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isOpen: isOptionsOpen,
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isClearable: true,
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isLoading: isFetchingOptions,
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onInputChange,
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onBlur: () => {
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model.changeValueTo(uncommittedValue);
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},
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onChange: (newValue, action) => {
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if (action.action === "clear" && noValueOnClear) {
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model.changeValueTo([]);
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}
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setUncommittedValue(newValue.map((x) => x.value));
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},
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onOpenMenu: async () => {
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setIsFetchingOptions(true);
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await lastValueFrom(model.validateAndUpdate());
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setIsFetchingOptions(false);
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setIsOptionsOpen(true);
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},
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onCloseMenu: () => {
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setIsOptionsOpen(false);
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}
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});
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}
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export { GroupByVariable, GroupByVariableRenderer };
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{"version":3,"file":"GroupByVariable.js","sources":["../../../../src/variables/groupby/GroupByVariable.tsx"],"sourcesContent":["import { AdHocVariableFilter, DataSourceApi, MetricFindValue } from '@grafana/data';\nimport { allActiveGroupByVariables } from './findActiveGroupByVariablesByUid';\nimport { DataSourceRef, VariableType } from '@grafana/schema';\nimport { SceneComponentProps, ControlsLayout } from '../../core/types';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { ValidateAndUpdateResult, VariableValueOption, VariableValueSingle } from '../types';\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from '../variants/MultiValueVariable';\nimport { from, map, mergeMap, Observable, of, take } from 'rxjs';\nimport { getDataSource } from '../../utils/getDataSource';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { getQueriesForVariables } from '../utils';\n\nexport interface GroupByVariableState extends MultiValueVariableState {\n /** Defaults to \"Group\" */\n name: string;\n /** The visible keys to group on */\n // TODO review this type and name (naming is hard)\n defaultOptions?: MetricFindValue[];\n /** Base filters to always apply when looking up keys */\n baseFilters?: AdHocVariableFilter[];\n /** Datasource to use for getTagKeys and also controls which scene queries the group by should apply to */\n datasource: DataSourceRef | null;\n /** Controls if the group by can be changed */\n readOnly?: boolean;\n /**\n * @experimental\n * Controls the layout and design of the label.\n * Vertical layout does not yet support operator selector.\n */\n layout?: ControlsLayout;\n /**\n * Defaults to same-datasource which means group by will automatically be applied to all queries with the same data source as this GroupBySet.\n * In manual mode no queries are re-run on changes, and you have to manually apply the filter to whatever queries you want.\n */\n applyMode?: 'auto' | 'manual';\n /**\n * Filter out the keys that do not match the regex.\n */\n tagKeyRegexFilter?: RegExp;\n /**\n * Extension hook for customizing the key lookup.\n * Return replace: true if you want to override the default lookup\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagKeysProvider?: getTagKeysProvider;\n}\n\nexport type getTagKeysProvider = (\n set: GroupByVariable,\n currentKey: string | null\n) => Promise<{ replace?: boolean; values: MetricFindValue[] }>;\n\nexport class GroupByVariable extends MultiValueVariable<GroupByVariableState> {\n static Component = GroupByVariableRenderer;\n\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this._updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n private _updateValueGivenNewOptions(options: VariableValueOption[]) {\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue ?? [],\n text: currentText ?? [],\n };\n\n this.setState(stateUpdate);\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n // When default dimensions are provided, return the static list\n if (this.state.defaultOptions) {\n return of(\n this.state.defaultOptions.map((o) => ({\n label: o.text,\n value: String(o.value),\n }))\n );\n }\n\n this.setState({ loading: true, error: null });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: { text: '__sceneObject', value: this },\n })\n ).pipe(\n mergeMap((ds) => {\n return from(this._getKeys(ds)).pipe(\n take(1),\n mergeMap((data: MetricFindValue[]) => {\n const a: VariableValueOption[] = data.map((i) => {\n return {\n label: i.text,\n value: i.value ? String(i.value) : i.text,\n };\n });\n return of(a);\n })\n );\n })\n );\n }\n\n public constructor(initialState: Partial<GroupByVariableState>) {\n super({\n isMulti: true,\n name: '',\n value: [],\n text: [],\n options: [],\n datasource: null,\n baseFilters: [],\n applyMode: 'auto',\n layout: 'horizontal',\n type: 'groupby' as VariableType,\n ...initialState,\n noValueOnClear: true,\n });\n\n this.addActivationHandler(() => {\n allActiveGroupByVariables.add(this);\n\n return () => allActiveGroupByVariables.delete(this);\n });\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public _getKeys = async (ds: DataSourceApi) => {\n // TODO: provide current dimensions?\n const override = await this.state.getTagKeysProvider?.(this, null);\n\n if (override && override.replace) {\n return override.values;\n }\n\n if (this.state.defaultOptions) {\n return this.state.defaultOptions.concat(override?.values ?? []);\n }\n\n if (!ds.getTagKeys) {\n return [];\n }\n\n const queries = getQueriesForVariables(this);\n const otherFilters = this.state.baseFilters || [];\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n // @ts-expect-error TODO: remove this once 10.4.0 is released\n let keys = await ds.getTagKeys({ filters: otherFilters, queries, timeRange });\n\n if (override) {\n keys = keys.concat(override.values);\n }\n\n const tagKeyRegexFilter = this.state.tagKeyRegexFilter;\n if (tagKeyRegexFilter) {\n keys = keys.filter((f) => f.text.match(tagKeyRegexFilter));\n }\n\n return keys;\n };\n\n /**\n * Allows clearing the value of the variable to an empty value. Overrides default behavior of a MultiValueVariable\n */\n public getDefaultMultiState(options: VariableValueOption[]): { value: VariableValueSingle[]; text: string[] } {\n return { value: [], text: [] };\n }\n}\nexport function GroupByVariableRenderer({ model }: SceneComponentProps<MultiValueVariable>) {\n return renderSelectForVariable(model);\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AAoDO,MAAM,wBAAwB,kBAAyC,CAAA;AAAA,EA4DrE,YAAY,YAA6C,EAAA;AAC9D,IAAM,KAAA,CAAA,aAAA,CAAA,cAAA,CAAA;AAAA,MACJ,OAAS,EAAA,IAAA;AAAA,MACT,IAAM,EAAA,EAAA;AAAA,MACN,OAAO,EAAC;AAAA,MACR,MAAM,EAAC;AAAA,MACP,SAAS,EAAC;AAAA,MACV,UAAY,EAAA,IAAA;AAAA,MACZ,aAAa,EAAC;AAAA,MACd,SAAW,EAAA,MAAA;AAAA,MACX,MAAQ,EAAA,YAAA;AAAA,MACR,IAAM,EAAA,SAAA;AAAA,KAAA,EACH,YAXC,CAAA,EAAA;AAAA,MAYJ,cAAgB,EAAA,IAAA;AAAA,KACjB,CAAA,CAAA,CAAA;AAYH,IAAO,IAAA,CAAA,QAAA,GAAW,OAAO,EAAsB,KAAA;AA1IjD,MAAA,IAAA,EAAA,EAAA,EAAA,EAAA,EAAA,CAAA;AA4II,MAAA,MAAM,WAAW,OAAM,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,IAAA,CAAK,KAAM,EAAA,kBAAA,KAAX,4BAAgC,IAAM,EAAA,IAAA,CAAA,CAAA,CAAA;AAE7D,MAAI,IAAA,QAAA,IAAY,SAAS,OAAS,EAAA;AAChC,QAAA,OAAO,QAAS,CAAA,MAAA,CAAA;AAAA,OAClB;AAEA,MAAI,IAAA,IAAA,CAAK,MAAM,cAAgB,EAAA;AAC7B,QAAO,OAAA,IAAA,CAAK,MAAM,cAAe,CAAA,MAAA,CAAA,CAAO,0CAAU,MAAV,KAAA,IAAA,GAAA,EAAA,GAAoB,EAAE,CAAA,CAAA;AAAA,OAChE;AAEA,MAAI,IAAA,CAAC,GAAG,UAAY,EAAA;AAClB,QAAA,OAAO,EAAC,CAAA;AAAA,OACV;AAEA,MAAM,MAAA,OAAA,GAAU,uBAAuB,IAAI,CAAA,CAAA;AAC3C,MAAA,MAAM,YAAe,GAAA,IAAA,CAAK,KAAM,CAAA,WAAA,IAAe,EAAC,CAAA;AAChD,MAAA,MAAM,SAAY,GAAA,UAAA,CAAW,YAAa,CAAA,IAAI,EAAE,KAAM,CAAA,KAAA,CAAA;AAEtD,MAAI,IAAA,IAAA,GAAO,MAAM,EAAG,CAAA,UAAA,CAAW,EAAE,OAAS,EAAA,YAAA,EAAc,OAAS,EAAA,SAAA,EAAW,CAAA,CAAA;AAE5E,MAAA,IAAI,QAAU,EAAA;AACZ,QAAO,IAAA,GAAA,IAAA,CAAK,MAAO,CAAA,QAAA,CAAS,MAAM,CAAA,CAAA;AAAA,OACpC;AAEA,MAAM,MAAA,iBAAA,GAAoB,KAAK,KAAM,CAAA,iBAAA,CAAA;AACrC,MAAA,IAAI,iBAAmB,EAAA;AACrB,QAAO,IAAA,GAAA,IAAA,CAAK,OAAO,CAAC,CAAA,KAAM,EAAE,IAAK,CAAA,KAAA,CAAM,iBAAiB,CAAC,CAAA,CAAA;AAAA,OAC3D;AAEA,MAAO,OAAA,IAAA,CAAA;AAAA,KACT,CAAA;AA1CE,IAAA,IAAA,CAAK,qBAAqB,MAAM;AAC9B,MAAA,yBAAA,CAA0B,IAAI,IAAI,CAAA,CAAA;AAElC,MAAO,OAAA,MAAM,yBAA0B,CAAA,MAAA,CAAO,IAAI,CAAA,CAAA;AAAA,KACnD,CAAA,CAAA;AAAA,GACH;AAAA,EA9EO,iBAAyD,GAAA;AAC9D,IAAA,OAAO,IAAK,CAAA,eAAA,CAAgB,EAAE,CAAE,CAAA,IAAA;AAAA,MAC9B,GAAA,CAAI,CAAC,OAAY,KAAA;AACf,QAAA,IAAA,CAAK,4BAA4B,OAAO,CAAA,CAAA;AACxC,QAAA,OAAO,EAAC,CAAA;AAAA,OACT,CAAA;AAAA,KACH,CAAA;AAAA,GACF;AAAA,EAEQ,4BAA4B,OAAgC,EAAA;AAClE,IAAA,MAAM,EAAE,KAAO,EAAA,YAAA,EAAc,IAAM,EAAA,WAAA,KAAgB,IAAK,CAAA,KAAA,CAAA;AAExD,IAAA,MAAM,WAAgD,GAAA;AAAA,MACpD,OAAA;AAAA,MACA,OAAS,EAAA,KAAA;AAAA,MACT,KAAA,EAAO,sCAAgB,EAAC;AAAA,MACxB,IAAA,EAAM,oCAAe,EAAC;AAAA,KACxB,CAAA;AAEA,IAAA,IAAA,CAAK,SAAS,WAAW,CAAA,CAAA;AAAA,GAC3B;AAAA,EAEO,gBAAgB,IAAiE,EAAA;AAEtF,IAAI,IAAA,IAAA,CAAK,MAAM,cAAgB,EAAA;AAC7B,MAAO,OAAA,EAAA;AAAA,QACL,IAAK,CAAA,KAAA,CAAM,cAAe,CAAA,GAAA,CAAI,CAAC,CAAO,MAAA;AAAA,UACpC,OAAO,CAAE,CAAA,IAAA;AAAA,UACT,KAAA,EAAO,MAAO,CAAA,CAAA,CAAE,KAAK,CAAA;AAAA,SACrB,CAAA,CAAA;AAAA,OACJ,CAAA;AAAA,KACF;AAEA,IAAA,IAAA,CAAK,SAAS,EAAE,OAAA,EAAS,IAAM,EAAA,KAAA,EAAO,MAAM,CAAA,CAAA;AAE5C,IAAO,OAAA,IAAA;AAAA,MACL,aAAA,CAAc,IAAK,CAAA,KAAA,CAAM,UAAY,EAAA;AAAA,QACnC,aAAe,EAAA,EAAE,IAAM,EAAA,eAAA,EAAiB,OAAO,IAAK,EAAA;AAAA,OACrD,CAAA;AAAA,KACD,CAAA,IAAA;AAAA,MACA,QAAA,CAAS,CAAC,EAAO,KAAA;AACf,QAAA,OAAO,IAAK,CAAA,IAAA,CAAK,QAAS,CAAA,EAAE,CAAC,CAAE,CAAA,IAAA;AAAA,UAC7B,KAAK,CAAC,CAAA;AAAA,UACN,QAAA,CAAS,CAAC,IAA4B,KAAA;AACpC,YAAA,MAAM,CAA2B,GAAA,IAAA,CAAK,GAAI,CAAA,CAAC,CAAM,KAAA;AAC/C,cAAO,OAAA;AAAA,gBACL,OAAO,CAAE,CAAA,IAAA;AAAA,gBACT,OAAO,CAAE,CAAA,KAAA,GAAQ,OAAO,CAAE,CAAA,KAAK,IAAI,CAAE,CAAA,IAAA;AAAA,eACvC,CAAA;AAAA,aACD,CAAA,CAAA;AACD,YAAA,OAAO,GAAG,CAAC,CAAA,CAAA;AAAA,WACZ,CAAA;AAAA,SACH,CAAA;AAAA,OACD,CAAA;AAAA,KACH,CAAA;AAAA,GACF;AAAA,EAiEO,qBAAqB,OAAkF,EAAA;AAC5G,IAAA,OAAO,EAAE,KAAO,EAAA,EAAI,EAAA,IAAA,EAAM,EAAG,EAAA,CAAA;AAAA,GAC/B;AACF,CAAA;AA9Ha,eAAA,CACJ,SAAY,GAAA,uBAAA,CAAA;AA8HL,SAAA,uBAAA,CAAwB,EAAE,KAAA,EAAkD,EAAA;AAC1F,EAAA,OAAO,wBAAwB,KAAK,CAAA,CAAA;AACtC;;;;"}
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{"version":3,"file":"GroupByVariable.js","sources":["../../../../src/variables/groupby/GroupByVariable.tsx"],"sourcesContent":["import React, { useEffect, useMemo, useState } from 'react';\nimport { AdHocVariableFilter, DataSourceApi, MetricFindValue } from '@grafana/data';\nimport { allActiveGroupByVariables } from './findActiveGroupByVariablesByUid';\nimport { DataSourceRef, VariableType } from '@grafana/schema';\nimport { SceneComponentProps, ControlsLayout } from '../../core/types';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { ValidateAndUpdateResult, VariableValueOption, VariableValueSingle } from '../types';\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from '../variants/MultiValueVariable';\nimport { from, lastValueFrom, map, mergeMap, Observable, of, take } from 'rxjs';\nimport { getDataSource } from '../../utils/getDataSource';\nimport { InputActionMeta, MultiSelect } from '@grafana/ui';\nimport { isArray } from 'lodash';\nimport { getQueriesForVariables } from '../utils';\n\nexport interface GroupByVariableState extends MultiValueVariableState {\n /** Defaults to \"Group\" */\n name: string;\n /** The visible keys to group on */\n // TODO review this type and name (naming is hard)\n defaultOptions?: MetricFindValue[];\n /** Base filters to always apply when looking up keys */\n baseFilters?: AdHocVariableFilter[];\n /** Datasource to use for getTagKeys and also controls which scene queries the group by should apply to */\n datasource: DataSourceRef | null;\n /** Controls if the group by can be changed */\n readOnly?: boolean;\n /**\n * @experimental\n * Controls the layout and design of the label.\n * Vertical layout does not yet support operator selector.\n */\n layout?: ControlsLayout;\n /**\n * Defaults to same-datasource which means group by will automatically be applied to all queries with the same data source as this GroupBySet.\n * In manual mode no queries are re-run on changes, and you have to manually apply the filter to whatever queries you want.\n */\n applyMode?: 'auto' | 'manual';\n /**\n * Filter out the keys that do not match the regex.\n */\n tagKeyRegexFilter?: RegExp;\n /**\n * Extension hook for customizing the key lookup.\n * Return replace: true if you want to override the default lookup\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagKeysProvider?: getTagKeysProvider;\n}\n\nexport type getTagKeysProvider = (\n set: GroupByVariable,\n currentKey: string | null\n) => Promise<{ replace?: boolean; values: MetricFindValue[] }>;\n\nexport class GroupByVariable extends MultiValueVariable<GroupByVariableState> {\n static Component = GroupByVariableRenderer;\n isLazy = true;\n\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this._updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n private _updateValueGivenNewOptions(options: VariableValueOption[]) {\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue ?? [],\n text: currentText ?? [],\n };\n\n this.setState(stateUpdate);\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n // When default dimensions are provided, return the static list\n if (this.state.defaultOptions) {\n return of(\n this.state.defaultOptions.map((o) => ({\n label: o.text,\n value: String(o.value),\n }))\n );\n }\n\n this.setState({ loading: true, error: null });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: { text: '__sceneObject', value: this },\n })\n ).pipe(\n mergeMap((ds) => {\n return from(this._getKeys(ds)).pipe(\n take(1),\n mergeMap((data: MetricFindValue[]) => {\n const a: VariableValueOption[] = data.map((i) => {\n return {\n label: i.text,\n value: i.value ? String(i.value) : i.text,\n };\n });\n return of(a);\n })\n );\n })\n );\n }\n\n public constructor(initialState: Partial<GroupByVariableState>) {\n super({\n isMulti: true,\n name: '',\n value: [],\n text: [],\n options: [],\n datasource: null,\n baseFilters: [],\n applyMode: 'auto',\n layout: 'horizontal',\n type: 'groupby' as VariableType,\n ...initialState,\n noValueOnClear: true,\n });\n\n this.addActivationHandler(() => {\n allActiveGroupByVariables.add(this);\n\n return () => allActiveGroupByVariables.delete(this);\n });\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public _getKeys = async (ds: DataSourceApi) => {\n // TODO: provide current dimensions?\n const override = await this.state.getTagKeysProvider?.(this, null);\n\n if (override && override.replace) {\n return override.values;\n }\n\n if (this.state.defaultOptions) {\n return this.state.defaultOptions.concat(override?.values ?? []);\n }\n\n if (!ds.getTagKeys) {\n return [];\n }\n\n const queries = getQueriesForVariables(this);\n\n const otherFilters = this.state.baseFilters || [];\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n // @ts-expect-error TODO: remove this once 10.4.0 is released\n let keys = await ds.getTagKeys({ filters: otherFilters, queries, timeRange });\n\n if (override) {\n keys = keys.concat(override.values);\n }\n\n const tagKeyRegexFilter = this.state.tagKeyRegexFilter;\n if (tagKeyRegexFilter) {\n keys = keys.filter((f) => f.text.match(tagKeyRegexFilter));\n }\n\n return keys;\n };\n\n /**\n * Allows clearing the value of the variable to an empty value. 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{"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport {\n SceneVariable,\n SceneVariableDependencyConfigLike,\n SceneVariables,\n SceneVariableSetState,\n SceneVariableValueChangedEvent,\n} from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n /**\n * This makes sure SceneVariableSet's higher up in the chain notify us when parent level variables complete update batches.\n **/\n protected _variableDependency = new SceneVariableSetVariableDependencyHandler(\n this._handleParentVariableUpdatesCompleted.bind(this)\n );\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n }\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // Check for removed variables\n for (const variable of oldState.variables) {\n if (!newState.variables.includes(variable)) {\n const updating = this._updating.get(variable);\n if (updating?.subscription) {\n updating.subscription.unsubscribe();\n }\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n }\n\n // Check for new variables\n for (const variable of newState.variables) {\n if (!oldState.variables.includes(variable)) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n }\n\n // Only start a new batch if there was no batch already running\n if (variablesToUpdateCountStart === 0 && this._variablesToUpdate.size > 0) {\n this._updateNextBatch();\n }\n };\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private _checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (sceneGraph.hasVariableDependencyInLoadingState(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n complete: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed its update process. 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loading: false, error: err.message });\n\n console.error('SceneVariableSet updateAndValidate error', err);\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (!this._updating.has(variableThatChanged)) {\n this._updateNextBatch();\n this._notifyDependentSceneObjects(variableThatChanged);\n }\n }\n\n /**\n * This is called by any parent level variable set to notify scene that an update batch is completed.\n * This is the main mechanism lower level variable set's react to changes on higher levels.\n */\n private _handleParentVariableUpdatesCompleted(variable: SceneVariable, hasChanged: boolean) {\n // First loop through changed variables and add any of our variables that depend on the higher level variable to 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{"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport {\n SceneVariable,\n SceneVariableDependencyConfigLike,\n SceneVariables,\n SceneVariableSetState,\n SceneVariableValueChangedEvent,\n} from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n /**\n * This makes sure SceneVariableSet's higher up in the chain notify us when parent level variables complete update batches.\n **/\n protected _variableDependency = new SceneVariableSetVariableDependencyHandler(\n this._handleParentVariableUpdatesCompleted.bind(this)\n );\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n }\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // Check for removed variables\n for (const variable of oldState.variables) {\n if (!newState.variables.includes(variable)) {\n const updating = this._updating.get(variable);\n if (updating?.subscription) {\n updating.subscription.unsubscribe();\n }\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n }\n\n // Check for new variables\n for (const variable of newState.variables) {\n if (!oldState.variables.includes(variable)) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n }\n\n // Only start a new batch if there was no batch already running\n if (variablesToUpdateCountStart === 0 && this._variablesToUpdate.size > 0) {\n this._updateNextBatch();\n }\n };\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private _checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (variable.isLazy) {\n return false;\n }\n\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (sceneGraph.hasVariableDependencyInLoadingState(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n complete: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed its update process. 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loading: false, error: err.message });\n\n console.error('SceneVariableSet updateAndValidate error', err);\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (!this._updating.has(variableThatChanged)) {\n this._updateNextBatch();\n this._notifyDependentSceneObjects(variableThatChanged);\n }\n }\n\n /**\n * This is called by any parent level variable set to notify scene that an update batch is completed.\n * This is the main mechanism lower level variable set's react to changes on higher levels.\n */\n private _handleParentVariableUpdatesCompleted(variable: SceneVariable, hasChanged: boolean) {\n // First loop through changed variables and add any of our variables that depend on the higher level variable to the update queue\n if (hasChanged) {\n this._addDependentVariablesToUpdateQueue(variable);\n }\n\n // If we have variables to update but none are currently updating kick of a new update batch\n if (this._variablesToUpdate.size > 0 && this._updating.size === 0) {\n this._updateNextBatch();\n }\n }\n\n private _addDependentVariablesToUpdateQueue(variableThatChanged: SceneVariable) {\n for (const otherVariable of this.state.variables) {\n if (otherVariable.variableDependency) {\n if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {\n writeVariableTraceLog(otherVariable, 'Added to update queue, dependant variable value changed');\n\n if (this._updating.has(otherVariable) && otherVariable.onCancel) {\n otherVariable.onCancel();\n }\n\n this._variablesToUpdate.add(otherVariable);\n }\n }\n }\n }\n\n /**\n * Walk scene object graph and update all objects that depend on variables that have changed\n */\n private _notifyDependentSceneObjects(variable: SceneVariable) {\n if (!this.parent) {\n return;\n }\n\n this._traverseSceneAndNotify(this.parent, variable, this._variablesThatHaveChanged.has(variable));\n this._variablesThatHaveChanged.delete(variable);\n }\n\n /**\n * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables\n */\n private _traverseSceneAndNotify(sceneObject: SceneObject, variable: SceneVariable, hasChanged: boolean) {\n // No need to notify variables under this SceneVariableSet\n if (this === sceneObject) {\n return;\n }\n\n // Skip non active scene objects\n if (!sceneObject.isActive) {\n return;\n }\n\n if (sceneObject.variableDependency) {\n sceneObject.variableDependency.variableUpdateCompleted(variable, hasChanged);\n }\n\n sceneObject.forEachChild((child) => this._traverseSceneAndNotify(child, variable, hasChanged));\n }\n\n /**\n * Return true if variable is waiting to update or currently updating.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\n public isVariableLoadingOrWaitingToUpdate(variable: SceneVariable) {\n if (variable.isAncestorLoading && variable.isAncestorLoading()) {\n return true;\n }\n\n if (this._variablesToUpdate.has(variable) || this._updating.has(variable)) {\n return true;\n }\n\n // Last scenario is to check the variable's own dependencies as well\n return sceneGraph.hasVariableDependencyInLoadingState(variable);\n }\n}\n\nexport interface VariableUpdateInProgress {\n variable: SceneVariable;\n subscription?: Unsubscribable;\n}\n\nfunction writeVariableTraceLog(variable: SceneVariable, message: string, err?: Error) {\n if (err) {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`, err);\n } else {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`);\n }\n}\n\nclass 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{"version":3,"file":"types.js","sources":["../../../src/variables/types.ts"],"sourcesContent":["import { Observable } from 'rxjs';\n\nimport { BusEventWithPayload } from '@grafana/data';\nimport { VariableType, VariableHide } from '@grafana/schema';\n\nimport { SceneObject, SceneObjectState } from '../core/types';\n\nexport interface SceneVariableState extends SceneObjectState {\n type: VariableType;\n name: string;\n label?: string;\n hide?: VariableHide;\n skipUrlSync?: boolean;\n loading?: boolean;\n error?: any | null;\n description?: string | null;\n}\n\nexport interface SceneVariable<TState extends SceneVariableState = SceneVariableState> extends SceneObject<TState> {\n /**\n * This function is called on activation or when a dependency changes.\n */\n validateAndUpdate?(): Observable<ValidateAndUpdateResult>;\n\n /**\n * Should return the value for the given field path\n */\n getValue(fieldPath?: string): VariableValue | undefined | null;\n\n /**\n * Should return the value display text, used by the \"text\" formatter\n * Example: ${podId:text}\n * Useful for variables that have non user friendly values but friendly display text names.\n */\n getValueText?(fieldPath?: string): string;\n\n /**\n * A special function that locally scoped variables can implement\n **/\n isAncestorLoading?(): boolean;\n\n /**\n * Allows cancelling variable execution.\n */\n onCancel?(): void;\n}\n\nexport type VariableValue = VariableValueSingle | VariableValueSingle[];\n\nexport type VariableValueSingle = string | boolean | number | CustomVariableValue;\n\n/**\n * This is for edge case values like the custom \"allValue\" that should not be escaped/formatted like other values\n * The custom all value usually contain wildcards that should not be escaped.\n */\nexport interface CustomVariableValue {\n /**\n * The format name or function used in the expression\n */\n formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string;\n}\n\nexport interface ValidateAndUpdateResult {}\nexport interface VariableValueOption {\n label: string;\n value: VariableValueSingle;\n}\n\nexport interface SceneVariableSetState extends SceneObjectState {\n variables: SceneVariable[];\n}\n\nexport interface SceneVariables extends SceneObject<SceneVariableSetState> {\n /**\n * Will look for and return variable matching name\n */\n getByName(name: string): SceneVariable | undefined;\n /**\n * Will return true if the variable is loading or waiting for an update to complete.\n */\n isVariableLoadingOrWaitingToUpdate(variable: SceneVariable): boolean;\n}\n\nexport class SceneVariableValueChangedEvent extends BusEventWithPayload<SceneVariable> {\n public static type = 'scene-variable-changed-value';\n}\n\nexport interface SceneVariableDependencyConfigLike {\n /** Return all variable names this object depend on */\n getNames(): Set<string>;\n\n /** Used to check for dependency on a specific variable */\n hasDependencyOn(name: string): boolean;\n\n /**\n * Will be called when the VariableSet have completed an update process or when a variable has changed value.\n **/\n variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean): void;\n}\n\n/**\n * Used in CustomFormatterFn\n */\nexport interface CustomFormatterVariable {\n name: string;\n type: VariableType;\n multi?: boolean;\n includeAll?: boolean;\n}\n\nexport type VariableCustomFormatterFn = (\n value: unknown,\n legacyVariableModel: Partial<CustomFormatterVariable>,\n legacyDefaultFormatter?: VariableCustomFormatterFn\n) => string;\n\nexport type InterpolationFormatParameter = string | VariableCustomFormatterFn | undefined;\n\nexport function isCustomVariableValue(value: VariableValue): value is CustomVariableValue {\n return typeof value === 'object' && 'formatter' in value;\n}\n"],"names":[],"mappings":";;
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{"version":3,"file":"types.js","sources":["../../../src/variables/types.ts"],"sourcesContent":["import { Observable } from 'rxjs';\n\nimport { BusEventWithPayload } from '@grafana/data';\nimport { VariableType, VariableHide } from '@grafana/schema';\n\nimport { SceneObject, SceneObjectState } from '../core/types';\n\nexport interface SceneVariableState extends SceneObjectState {\n type: VariableType;\n name: string;\n label?: string;\n hide?: VariableHide;\n skipUrlSync?: boolean;\n loading?: boolean;\n error?: any | null;\n description?: string | null;\n}\n\nexport interface SceneVariable<TState extends SceneVariableState = SceneVariableState> extends SceneObject<TState> {\n /**\n * This function is called on activation or when a dependency changes.\n */\n validateAndUpdate?(): Observable<ValidateAndUpdateResult>;\n\n /**\n * Should return the value for the given field path\n */\n getValue(fieldPath?: string): VariableValue | undefined | null;\n\n /**\n * Should return the value display text, used by the \"text\" formatter\n * Example: ${podId:text}\n * Useful for variables that have non user friendly values but friendly display text names.\n */\n getValueText?(fieldPath?: string): string;\n\n /**\n * A special function that locally scoped variables can implement\n **/\n isAncestorLoading?(): boolean;\n\n /**\n * Allows cancelling variable execution.\n */\n onCancel?(): void;\n\n /**\n * @experimental\n * Indicates that a variable loads values lazily when user interacts with the variable dropdown.\n */\n isLazy?: boolean;\n}\n\nexport type VariableValue = VariableValueSingle | VariableValueSingle[];\n\nexport type VariableValueSingle = string | boolean | number | CustomVariableValue;\n\n/**\n * This is for edge case values like the custom \"allValue\" that should not be escaped/formatted like other values\n * The custom all value usually contain wildcards that should not be escaped.\n */\nexport interface CustomVariableValue {\n /**\n * The format name or function used in the expression\n */\n formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string;\n}\n\nexport interface ValidateAndUpdateResult {}\nexport interface VariableValueOption {\n label: string;\n value: VariableValueSingle;\n}\n\nexport interface SceneVariableSetState extends SceneObjectState {\n variables: SceneVariable[];\n}\n\nexport interface SceneVariables extends SceneObject<SceneVariableSetState> {\n /**\n * Will look for and return variable matching name\n */\n getByName(name: string): SceneVariable | undefined;\n /**\n * Will return true if the variable is loading or waiting for an update to complete.\n */\n isVariableLoadingOrWaitingToUpdate(variable: SceneVariable): boolean;\n}\n\nexport class SceneVariableValueChangedEvent extends BusEventWithPayload<SceneVariable> {\n public static type = 'scene-variable-changed-value';\n}\n\nexport interface SceneVariableDependencyConfigLike {\n /** Return all variable names this object depend on */\n getNames(): Set<string>;\n\n /** Used to check for dependency on a specific variable */\n hasDependencyOn(name: string): boolean;\n\n /**\n * Will be called when the VariableSet have completed an update process or when a variable has changed value.\n **/\n variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean): void;\n}\n\n/**\n * Used in CustomFormatterFn\n */\nexport interface CustomFormatterVariable {\n name: string;\n type: VariableType;\n multi?: boolean;\n includeAll?: boolean;\n}\n\nexport type VariableCustomFormatterFn = (\n value: unknown,\n legacyVariableModel: Partial<CustomFormatterVariable>,\n legacyDefaultFormatter?: VariableCustomFormatterFn\n) => string;\n\nexport type InterpolationFormatParameter = string | VariableCustomFormatterFn | undefined;\n\nexport function isCustomVariableValue(value: VariableValue): value is CustomVariableValue {\n return typeof value === 'object' && 'formatter' in value;\n}\n"],"names":[],"mappings":";;AAyFO,MAAM,uCAAuC,mBAAmC,CAAA;AAEvF,CAAA;AAFa,8BAAA,CACG,IAAO,GAAA,8BAAA,CAAA;AAkChB,SAAS,sBAAsB,KAAoD,EAAA;AACxF,EAAO,OAAA,OAAO,KAAU,KAAA,QAAA,IAAY,WAAe,IAAA,KAAA,CAAA;AACrD;;;;"}
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export { escapeLabelValueInExactSelector, escapeLabelValueInRegexSelector, getQueriesForVariables, isVariableValueEqual, renderPrometheusLabelFilters, safeStringifyValue };
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{"version":3,"file":"utils.js","sources":["../../../src/variables/utils.ts"],"sourcesContent":["import { isEqual } from 'lodash';\nimport { VariableValue } from './types';\nimport { AdHocVariableFilter } from '@grafana/data';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneObject, SceneObjectState } from '../core/types';\nimport { DataQueryExtended, SceneQueryRunner } from '../querying/SceneQueryRunner';\nimport { DataSourceRef } from '@grafana/schema';\n\nexport function isVariableValueEqual(a: VariableValue | null | undefined, b: VariableValue | null | undefined) {\n if (a === b) {\n return true;\n }\n\n return isEqual(a, b);\n}\n\nexport function safeStringifyValue(value: unknown) {\n // Avoid circular references ignoring those references\n const getCircularReplacer = () => {\n const seen = new WeakSet();\n return (_: string, value: object | null) => {\n if (typeof value === 'object' && value !== null) {\n if (seen.has(value)) {\n return;\n }\n seen.add(value);\n }\n return value;\n };\n };\n\n try {\n return JSON.stringify(value, getCircularReplacer());\n } catch (error) {\n console.error(error);\n }\n\n return '';\n}\n\nexport function renderPrometheusLabelFilters(filters: AdHocVariableFilter[]) {\n return filters.map((filter) => renderFilter(filter)).join(',');\n}\n\nfunction renderFilter(filter: AdHocVariableFilter) {\n let value = '';\n\n if (filter.operator === '=~' || filter.operator === '!~¨') {\n value = escapeLabelValueInRegexSelector(filter.value);\n } else {\n value = escapeLabelValueInExactSelector(filter.value);\n }\n\n return `${filter.key}${filter.operator}\"${value}\"`;\n}\n\n// based on the openmetrics-documentation, the 3 symbols we have to handle are:\n// - \\n ... the newline character\n// - \\ ... the backslash character\n// - \" ... the double-quote character\nexport function escapeLabelValueInExactSelector(labelValue: string): string {\n return labelValue.replace(/\\\\/g, '\\\\\\\\').replace(/\\n/g, '\\\\n').replace(/\"/g, '\\\\\"');\n}\n\nexport function escapeLabelValueInRegexSelector(labelValue: string): string {\n return escapeLabelValueInExactSelector(escapeLokiRegexp(labelValue));\n}\n\nexport function isRegexSelector(selector?: string) {\n if (selector && (selector.includes('=~') || selector.includes('!~'))) {\n return true;\n }\n return false;\n}\n\n// Loki regular-expressions use the RE2 syntax (https://github.com/google/re2/wiki/Syntax),\n// so every character that matches something in that list has to be escaped.\n// the list of meta characters is: *+?()|\\.[]{}^$\n// we make a javascript regular expression that matches those characters:\nconst RE2_METACHARACTERS = /[*+?()|\\\\.\\[\\]{}^$]/g;\nfunction escapeLokiRegexp(value: string): string {\n return value.replace(RE2_METACHARACTERS, '\\\\$&');\n}\n\n/**\n * Get all queries in the scene that have the same datasource as provided source object\n */\nexport function getQueriesForVariables(\n sourceObject: SceneObject<SceneObjectState & { datasource: DataSourceRef | null }>\n) {\n const runners = sceneGraph.findAllObjects(\n sourceObject.getRoot(),\n (o) => o instanceof SceneQueryRunner
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{"version":3,"file":"utils.js","sources":["../../../src/variables/utils.ts"],"sourcesContent":["import { isEqual } from 'lodash';\nimport { VariableValue } from './types';\nimport { AdHocVariableFilter } from '@grafana/data';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneObject, SceneObjectState } from '../core/types';\nimport { DataQueryExtended, SceneQueryRunner } from '../querying/SceneQueryRunner';\nimport { DataSourceRef } from '@grafana/schema';\n\nexport function isVariableValueEqual(a: VariableValue | null | undefined, b: VariableValue | null | undefined) {\n if (a === b) {\n return true;\n }\n\n return isEqual(a, b);\n}\n\nexport function safeStringifyValue(value: unknown) {\n // Avoid circular references ignoring those references\n const getCircularReplacer = () => {\n const seen = new WeakSet();\n return (_: string, value: object | null) => {\n if (typeof value === 'object' && value !== null) {\n if (seen.has(value)) {\n return;\n }\n seen.add(value);\n }\n return value;\n };\n };\n\n try {\n return JSON.stringify(value, getCircularReplacer());\n } catch (error) {\n console.error(error);\n }\n\n return '';\n}\n\nexport function renderPrometheusLabelFilters(filters: AdHocVariableFilter[]) {\n return filters.map((filter) => renderFilter(filter)).join(',');\n}\n\nfunction renderFilter(filter: AdHocVariableFilter) {\n let value = '';\n\n if (filter.operator === '=~' || filter.operator === '!~¨') {\n value = escapeLabelValueInRegexSelector(filter.value);\n } else {\n value = escapeLabelValueInExactSelector(filter.value);\n }\n\n return `${filter.key}${filter.operator}\"${value}\"`;\n}\n\n// based on the openmetrics-documentation, the 3 symbols we have to handle are:\n// - \\n ... the newline character\n// - \\ ... the backslash character\n// - \" ... the double-quote character\nexport function escapeLabelValueInExactSelector(labelValue: string): string {\n return labelValue.replace(/\\\\/g, '\\\\\\\\').replace(/\\n/g, '\\\\n').replace(/\"/g, '\\\\\"');\n}\n\nexport function escapeLabelValueInRegexSelector(labelValue: string): string {\n return escapeLabelValueInExactSelector(escapeLokiRegexp(labelValue));\n}\n\nexport function isRegexSelector(selector?: string) {\n if (selector && (selector.includes('=~') || selector.includes('!~'))) {\n return true;\n }\n return false;\n}\n\n// Loki regular-expressions use the RE2 syntax (https://github.com/google/re2/wiki/Syntax),\n// so every character that matches something in that list has to be escaped.\n// the list of meta characters is: *+?()|\\.[]{}^$\n// we make a javascript regular expression that matches those characters:\nconst RE2_METACHARACTERS = /[*+?()|\\\\.\\[\\]{}^$]/g;\nfunction escapeLokiRegexp(value: string): string {\n return value.replace(RE2_METACHARACTERS, '\\\\$&');\n}\n\n/**\n * Get all queries in the scene that have the same datasource as provided source object\n */\nexport function getQueriesForVariables(\n sourceObject: SceneObject<SceneObjectState & { datasource: DataSourceRef | null }>\n) {\n const runners = sceneGraph.findAllObjects(\n sourceObject.getRoot(),\n (o) => o instanceof SceneQueryRunner\n ) as SceneQueryRunner[];\n\n const applicableRunners = filterOutInactiveRunnerDuplicates(runners).filter((r) => {\n return r.state.datasource?.uid === sourceObject.state.datasource?.uid;\n });\n\n if (applicableRunners.length === 0) {\n return [];\n }\n\n const result: DataQueryExtended[] = [];\n applicableRunners.forEach((r) => {\n result.push(...r.state.queries);\n });\n\n return result;\n}\n\n// Filters out inactive runner duplicates, keeping only the ones that are currently active.\n// This is needed for scnearios whan a query runner is cloned and the original is not removed but de-activated.\n// Can happen i.e. when editing a panel in Grafana Core dashboards.\nfunction filterOutInactiveRunnerDuplicates(runners: SceneQueryRunner[]) {\n // Group items by key\n const groupedItems: { [key: string]: SceneQueryRunner[] } = {};\n\n for (const item of runners) {\n if (item.state.key) {\n if (!(item.state.key in groupedItems)) {\n groupedItems[item.state.key] = [];\n }\n groupedItems[item.state.key].push(item);\n }\n }\n\n // Filter out inactive items and concatenate active items\n return Object.values(groupedItems).flatMap((group) => {\n const activeItems = group.filter((item) => item.isActive);\n // Keep inactive items if there's only one item with the key\n if (activeItems.length === 0 && group.length === 1) {\n return group;\n }\n return activeItems;\n });\n}\n"],"names":["value"],"mappings":";;;;AAQgB,SAAA,oBAAA,CAAqB,GAAqC,CAAqC,EAAA;AAC7G,EAAA,IAAI,MAAM,CAAG,EAAA;AACX,IAAO,OAAA,IAAA,CAAA;AAAA,GACT;AAEA,EAAO,OAAA,OAAA,CAAQ,GAAG,CAAC,CAAA,CAAA;AACrB,CAAA;AAEO,SAAS,mBAAmB,KAAgB,EAAA;AAEjD,EAAA,MAAM,sBAAsB,MAAM;AAChC,IAAM,MAAA,IAAA,uBAAW,OAAQ,EAAA,CAAA;AACzB,IAAO,OAAA,CAAC,GAAWA,MAAyB,KAAA;AAC1C,MAAA,IAAI,OAAOA,MAAAA,KAAU,QAAYA,IAAAA,MAAAA,KAAU,IAAM,EAAA;AAC/C,QAAI,IAAA,IAAA,CAAK,GAAIA,CAAAA,MAAK,CAAG,EAAA;AACnB,UAAA,OAAA;AAAA,SACF;AACA,QAAA,IAAA,CAAK,IAAIA,MAAK,CAAA,CAAA;AAAA,OAChB;AACA,MAAOA,OAAAA,MAAAA,CAAAA;AAAA,KACT,CAAA;AAAA,GACF,CAAA;AAEA,EAAI,IAAA;AACF,IAAA,OAAO,IAAK,CAAA,SAAA,CAAU,KAAO,EAAA,mBAAA,EAAqB,CAAA,CAAA;AAAA,WAC3C,KAAP,EAAA;AACA,IAAA,OAAA,CAAQ,MAAM,KAAK,CAAA,CAAA;AAAA,GACrB;AAEA,EAAO,OAAA,EAAA,CAAA;AACT,CAAA;AAEO,SAAS,6BAA6B,OAAgC,EAAA;AAC3E,EAAO,OAAA,OAAA,CAAQ,IAAI,CAAC,MAAA,KAAW,aAAa,MAAM,CAAC,CAAE,CAAA,IAAA,CAAK,GAAG,CAAA,CAAA;AAC/D,CAAA;AAEA,SAAS,aAAa,MAA6B,EAAA;AACjD,EAAA,IAAI,KAAQ,GAAA,EAAA,CAAA;AAEZ,EAAA,IAAI,MAAO,CAAA,QAAA,KAAa,IAAQ,IAAA,MAAA,CAAO,aAAa,QAAO,EAAA;AACzD,IAAQ,KAAA,GAAA,+BAAA,CAAgC,OAAO,KAAK,CAAA,CAAA;AAAA,GAC/C,MAAA;AACL,IAAQ,KAAA,GAAA,+BAAA,CAAgC,OAAO,KAAK,CAAA,CAAA;AAAA,GACtD;AAEA,EAAA,OAAO,CAAG,EAAA,MAAA,CAAO,GAAM,CAAA,EAAA,MAAA,CAAO,QAAY,CAAA,CAAA,EAAA,KAAA,CAAA,CAAA,CAAA,CAAA;AAC5C,CAAA;AAMO,SAAS,gCAAgC,UAA4B,EAAA;AAC1E,EAAO,OAAA,UAAA,CAAW,OAAQ,CAAA,KAAA,EAAO,MAAM,CAAA,CAAE,OAAQ,CAAA,KAAA,EAAO,KAAK,CAAA,CAAE,OAAQ,CAAA,IAAA,EAAM,KAAK,CAAA,CAAA;AACpF,CAAA;AAEO,SAAS,gCAAgC,UAA4B,EAAA;AAC1E,EAAO,OAAA,+BAAA,CAAgC,gBAAiB,CAAA,UAAU,CAAC,CAAA,CAAA;AACrE,CAAA;AAaA,MAAM,kBAAqB,GAAA,sBAAA,CAAA;AAC3B,SAAS,iBAAiB,KAAuB,EAAA;AAC/C,EAAO,OAAA,KAAA,CAAM,OAAQ,CAAA,kBAAA,EAAoB,MAAM,CAAA,CAAA;AACjD,CAAA;AAKO,SAAS,uBACd,YACA,EAAA;AACA,EAAA,MAAM,UAAU,UAAW,CAAA,cAAA;AAAA,IACzB,aAAa,OAAQ,EAAA;AAAA,IACrB,CAAC,MAAM,CAAa,YAAA,gBAAA;AAAA,GACtB,CAAA;AAEA,EAAA,MAAM,oBAAoB,iCAAkC,CAAA,OAAO,CAAE,CAAA,MAAA,CAAO,CAAC,CAAM,KAAA;AA/FrF,IAAA,IAAA,EAAA,EAAA,EAAA,CAAA;AAgGI,IAAO,OAAA,CAAA,CAAA,EAAA,GAAA,CAAA,CAAE,MAAM,UAAR,KAAA,IAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAoB,WAAQ,EAAa,GAAA,YAAA,CAAA,KAAA,CAAM,eAAnB,IAA+B,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,GAAA,CAAA,CAAA;AAAA,GACnE,CAAA,CAAA;AAED,EAAI,IAAA,iBAAA,CAAkB,WAAW,CAAG,EAAA;AAClC,IAAA,OAAO,EAAC,CAAA;AAAA,GACV;AAEA,EAAA,MAAM,SAA8B,EAAC,CAAA;AACrC,EAAkB,iBAAA,CAAA,OAAA,CAAQ,CAAC,CAAM,KAAA;AAC/B,IAAA,MAAA,CAAO,IAAK,CAAA,GAAG,CAAE,CAAA,KAAA,CAAM,OAAO,CAAA,CAAA;AAAA,GAC/B,CAAA,CAAA;AAED,EAAO,OAAA,MAAA,CAAA;AACT,CAAA;AAKA,SAAS,kCAAkC,OAA6B,EAAA;AAEtE,EAAA,MAAM,eAAsD,EAAC,CAAA;AAE7D,EAAA,KAAA,MAAW,QAAQ,OAAS,EAAA;AAC1B,IAAI,IAAA,IAAA,CAAK,MAAM,GAAK,EAAA;AAClB,MAAA,IAAI,EAAE,IAAA,CAAK,KAAM,CAAA,GAAA,IAAO,YAAe,CAAA,EAAA;AACrC,QAAa,YAAA,CAAA,IAAA,CAAK,KAAM,CAAA,GAAA,CAAA,GAAO,EAAC,CAAA;AAAA,OAClC;AACA,MAAA,YAAA,CAAa,IAAK,CAAA,KAAA,CAAM,GAAK,CAAA,CAAA,IAAA,CAAK,IAAI,CAAA,CAAA;AAAA,KACxC;AAAA,GACF;AAGA,EAAA,OAAO,OAAO,MAAO,CAAA,YAAY,CAAE,CAAA,OAAA,CAAQ,CAAC,KAAU,KAAA;AACpD,IAAA,MAAM,cAAc,KAAM,CAAA,MAAA,CAAO,CAAC,IAAA,KAAS,KAAK,QAAQ,CAAA,CAAA;AAExD,IAAA,IAAI,WAAY,CAAA,MAAA,KAAW,CAAK,IAAA,KAAA,CAAM,WAAW,CAAG,EAAA;AAClD,MAAO,OAAA,KAAA,CAAA;AAAA,KACT;AACA,IAAO,OAAA,WAAA,CAAA;AAAA,GACR,CAAA,CAAA;AACH;;;;"}
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{"version":3,"file":"TestVariable.js","sources":["../../../../src/variables/variants/TestVariable.tsx"],"sourcesContent":["import { Observable, Subject } from 'rxjs';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { queryMetricTree } from '../../utils/metricTree';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { VariableRefresh } from '@grafana/data';\nimport { getClosest } from '../../core/sceneGraph/utils';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { SceneQueryControllerEntry } from '../../behaviors/SceneQueryController';\n\nexport interface TestVariableState extends MultiValueVariableState {\n query: string;\n delayMs?: number;\n issuedQuery?: string;\n refresh?: VariableRefresh;\n throwError?: string;\n optionsToReturn?: VariableValueOption[];\n}\n\n/**\n * This variable is only designed for unit tests and potentially e2e tests.\n */\nexport class TestVariable extends MultiValueVariable<TestVariableState> {\n private completeUpdate = new Subject<number>();\n public isGettingValues = true;\n public getValueOptionsCount = 0;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<TestVariableState
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|
+
{"version":3,"file":"TestVariable.js","sources":["../../../../src/variables/variants/TestVariable.tsx"],"sourcesContent":["import { Observable, Subject } from 'rxjs';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { queryMetricTree } from '../../utils/metricTree';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { VariableRefresh } from '@grafana/data';\nimport { getClosest } from '../../core/sceneGraph/utils';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { SceneQueryControllerEntry } from '../../behaviors/SceneQueryController';\n\nexport interface TestVariableState extends MultiValueVariableState {\n query: string;\n delayMs?: number;\n issuedQuery?: string;\n refresh?: VariableRefresh;\n throwError?: string;\n optionsToReturn?: VariableValueOption[];\n}\n\n/**\n * This variable is only designed for unit tests and potentially e2e tests.\n */\nexport class TestVariable extends MultiValueVariable<TestVariableState> {\n private completeUpdate = new Subject<number>();\n public isGettingValues = true;\n public getValueOptionsCount = 0;\n isLazy = false;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<TestVariableState>, isLazy = false) {\n super({\n type: 'custom',\n name: 'Test',\n value: 'Value',\n text: 'Text',\n query: 'Query',\n options: [],\n refresh: VariableRefresh.onDashboardLoad,\n ...initialState,\n });\n this.isLazy = isLazy;\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const { delayMs } = this.state;\n\n this.getValueOptionsCount += 1;\n\n const queryController = sceneGraph.getQueryController(this);\n\n return new Observable<VariableValueOption[]>((observer) => {\n const queryEntry: SceneQueryControllerEntry = {\n type: 'variable',\n origin: this,\n cancel: () => observer.complete(),\n };\n\n if (queryController) {\n queryController.queryStarted(queryEntry);\n }\n\n this.setState({ loading: true });\n\n if (this.state.throwError) {\n throw new Error(this.state.throwError);\n }\n\n const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);\n const options = this.getOptions(interpolatedQuery);\n\n const sub = this.completeUpdate.subscribe({\n next: () => {\n this.setState({ issuedQuery: interpolatedQuery, options, loading: false });\n observer.next(options);\n observer.complete();\n },\n });\n\n let timeout: number | undefined;\n if (delayMs) {\n timeout = window.setTimeout(() => this.signalUpdateCompleted(), delayMs);\n } else if (delayMs === 0) {\n this.signalUpdateCompleted();\n }\n\n this.isGettingValues = true;\n\n return () => {\n sub.unsubscribe();\n window.clearTimeout(timeout);\n this.isGettingValues = false;\n\n if (this.state.loading) {\n this.setState({ loading: false });\n }\n\n if (queryController) {\n queryController.queryCompleted(queryEntry);\n }\n };\n });\n }\n\n public cancel() {\n const sceneVarSet = getClosest(this, (s) => (s instanceof SceneVariableSet ? s : undefined));\n sceneVarSet?.cancel(this);\n }\n\n private getOptions(interpolatedQuery: string) {\n if (this.state.optionsToReturn) {\n return this.state.optionsToReturn;\n }\n\n return queryMetricTree(interpolatedQuery).map((x) => ({ label: x.name, value: x.name }));\n }\n\n /** Useful from tests */\n public signalUpdateCompleted() {\n this.completeUpdate.next(1);\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return renderSelectForVariable(model);\n };\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AA2BO,MAAM,qBAAqB,kBAAsC,CAAA;AAAA,EAU/D,WAAA,CAAY,YAA0C,EAAA,MAAA,GAAS,KAAO,EAAA;AAC3E,IAAM,KAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,SAAS,EAAC;AAAA,MACV,SAAS,eAAgB,CAAA,eAAA;AAAA,KAAA,EACtB,YACJ,CAAA,CAAA,CAAA;AAnBH,IAAQ,IAAA,CAAA,cAAA,GAAiB,IAAI,OAAgB,EAAA,CAAA;AAC7C,IAAA,IAAA,CAAO,eAAkB,GAAA,IAAA,CAAA;AACzB,IAAA,IAAA,CAAO,oBAAuB,GAAA,CAAA,CAAA;AAC9B,IAAS,IAAA,CAAA,MAAA,GAAA,KAAA,CAAA;AAET,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAA,CAAyB,IAAM,EAAA;AAAA,MACjE,UAAA,EAAY,CAAC,OAAO,CAAA;AAAA,KACrB,CAAA,CAAA;AAaC,IAAA,IAAA,CAAK,MAAS,GAAA,MAAA,CAAA;AAAA,GAChB;AAAA,EAEO,gBAAgB,IAAiE,EAAA;AACtF,IAAM,MAAA,EAAE,OAAQ,EAAA,GAAI,IAAK,CAAA,KAAA,CAAA;AAEzB,IAAA,IAAA,CAAK,oBAAwB,IAAA,CAAA,CAAA;AAE7B,IAAM,MAAA,eAAA,GAAkB,UAAW,CAAA,kBAAA,CAAmB,IAAI,CAAA,CAAA;AAE1D,IAAO,OAAA,IAAI,UAAkC,CAAA,CAAC,QAAa,KAAA;AACzD,MAAA,MAAM,UAAwC,GAAA;AAAA,QAC5C,IAAM,EAAA,UAAA;AAAA,QACN,MAAQ,EAAA,IAAA;AAAA,QACR,MAAA,EAAQ,MAAM,QAAA,CAAS,QAAS,EAAA;AAAA,OAClC,CAAA;AAEA,MAAA,IAAI,eAAiB,EAAA;AACnB,QAAA,eAAA,CAAgB,aAAa,UAAU,CAAA,CAAA;AAAA,OACzC;AAEA,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,IAAA,EAAM,CAAA,CAAA;AAE/B,MAAI,IAAA,IAAA,CAAK,MAAM,UAAY,EAAA;AACzB,QAAA,MAAM,IAAI,KAAA,CAAM,IAAK,CAAA,KAAA,CAAM,UAAU,CAAA,CAAA;AAAA,OACvC;AAEA,MAAA,MAAM,oBAAoB,UAAW,CAAA,WAAA,CAAY,IAAM,EAAA,IAAA,CAAK,MAAM,KAAK,CAAA,CAAA;AACvE,MAAM,MAAA,OAAA,GAAU,IAAK,CAAA,UAAA,CAAW,iBAAiB,CAAA,CAAA;AAEjD,MAAM,MAAA,GAAA,GAAM,IAAK,CAAA,cAAA,CAAe,SAAU,CAAA;AAAA,QACxC,MAAM,MAAM;AACV,UAAA,IAAA,CAAK,SAAS,EAAE,WAAA,EAAa,mBAAmB,OAAS,EAAA,OAAA,EAAS,OAAO,CAAA,CAAA;AACzE,UAAA,QAAA,CAAS,KAAK,OAAO,CAAA,CAAA;AACrB,UAAA,QAAA,CAAS,QAAS,EAAA,CAAA;AAAA,SACpB;AAAA,OACD,CAAA,CAAA;AAED,MAAI,IAAA,OAAA,CAAA;AACJ,MAAA,IAAI,OAAS,EAAA;AACX,QAAA,OAAA,GAAU,OAAO,UAAW,CAAA,MAAM,IAAK,CAAA,qBAAA,IAAyB,OAAO,CAAA,CAAA;AAAA,OACzE,MAAA,IAAW,YAAY,CAAG,EAAA;AACxB,QAAA,IAAA,CAAK,qBAAsB,EAAA,CAAA;AAAA,OAC7B;AAEA,MAAA,IAAA,CAAK,eAAkB,GAAA,IAAA,CAAA;AAEvB,MAAA,OAAO,MAAM;AACX,QAAA,GAAA,CAAI,WAAY,EAAA,CAAA;AAChB,QAAA,MAAA,CAAO,aAAa,OAAO,CAAA,CAAA;AAC3B,QAAA,IAAA,CAAK,eAAkB,GAAA,KAAA,CAAA;AAEvB,QAAI,IAAA,IAAA,CAAK,MAAM,OAAS,EAAA;AACtB,UAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SAClC;AAEA,QAAA,IAAI,eAAiB,EAAA;AACnB,UAAA,eAAA,CAAgB,eAAe,UAAU,CAAA,CAAA;AAAA,SAC3C;AAAA,OACF,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH;AAAA,EAEO,MAAS,GAAA;AACd,IAAM,MAAA,WAAA,GAAc,WAAW,IAAM,EAAA,CAAC,MAAO,CAAa,YAAA,gBAAA,GAAmB,IAAI,KAAU,CAAA,CAAA,CAAA;AAC3F,IAAA,WAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,WAAA,CAAa,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,GACtB;AAAA,EAEQ,WAAW,iBAA2B,EAAA;AAC5C,IAAI,IAAA,IAAA,CAAK,MAAM,eAAiB,EAAA;AAC9B,MAAA,OAAO,KAAK,KAAM,CAAA,eAAA,CAAA;AAAA,KACpB;AAEA,IAAA,OAAO,eAAgB,CAAA,iBAAiB,CAAE,CAAA,GAAA,CAAI,CAAC,CAAA,MAAO,EAAE,KAAA,EAAO,CAAE,CAAA,IAAA,EAAM,KAAO,EAAA,CAAA,CAAE,MAAO,CAAA,CAAA,CAAA;AAAA,GACzF;AAAA,EAGO,qBAAwB,GAAA;AAC7B,IAAK,IAAA,CAAA,cAAA,CAAe,KAAK,CAAC,CAAA,CAAA;AAAA,GAC5B;AAKF,CAAA;AAzGa,YAAA,CAsGG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAqD,KAAA;AAChF,EAAA,OAAO,wBAAwB,KAAK,CAAA,CAAA;AACtC,CAAA;;;;"}
|
package/dist/index.d.ts
CHANGED
|
@@ -61,6 +61,11 @@ interface SceneVariable<TState extends SceneVariableState = SceneVariableState>
|
|
|
61
61
|
* Allows cancelling variable execution.
|
|
62
62
|
*/
|
|
63
63
|
onCancel?(): void;
|
|
64
|
+
/**
|
|
65
|
+
* @experimental
|
|
66
|
+
* Indicates that a variable loads values lazily when user interacts with the variable dropdown.
|
|
67
|
+
*/
|
|
68
|
+
isLazy?: boolean;
|
|
64
69
|
}
|
|
65
70
|
type VariableValue = VariableValueSingle | VariableValueSingle[];
|
|
66
71
|
type VariableValueSingle = string | boolean | number | CustomVariableValue;
|
|
@@ -612,13 +617,17 @@ declare class AdHocFiltersVariableUrlSyncHandler implements SceneObjectUrlSyncHa
|
|
|
612
617
|
updateFromUrl(values: SceneObjectUrlValues): void;
|
|
613
618
|
}
|
|
614
619
|
|
|
620
|
+
interface AdHocFilterWithLabels extends AdHocVariableFilter {
|
|
621
|
+
keyLabel?: string;
|
|
622
|
+
valueLabel?: string;
|
|
623
|
+
}
|
|
615
624
|
interface AdHocFiltersVariableState extends SceneVariableState {
|
|
616
625
|
/** Optional text to display on the 'add filter' button */
|
|
617
626
|
addFilterButtonText?: string;
|
|
618
627
|
/** The visible filters */
|
|
619
|
-
filters:
|
|
628
|
+
filters: AdHocFilterWithLabels[];
|
|
620
629
|
/** Base filters to always apply when looking up keys*/
|
|
621
|
-
baseFilters?:
|
|
630
|
+
baseFilters?: AdHocFilterWithLabels[];
|
|
622
631
|
/** Datasource to use for getTagKeys and getTagValues and also controls which scene queries the filters should apply to */
|
|
623
632
|
datasource: DataSourceRef | null;
|
|
624
633
|
/** Controls if the filters can be changed */
|
|
@@ -667,14 +676,14 @@ interface AdHocFiltersVariableState extends SceneVariableState {
|
|
|
667
676
|
/**
|
|
668
677
|
* @internal state of the new filter being added
|
|
669
678
|
*/
|
|
670
|
-
_wip?:
|
|
679
|
+
_wip?: AdHocFilterWithLabels;
|
|
671
680
|
}
|
|
672
|
-
type AdHocVariableExpressionBuilderFn = (filters:
|
|
681
|
+
type AdHocVariableExpressionBuilderFn = (filters: AdHocFilterWithLabels[]) => string;
|
|
673
682
|
type getTagKeysProvider$1 = (variable: AdHocFiltersVariable, currentKey: string | null) => Promise<{
|
|
674
683
|
replace?: boolean;
|
|
675
684
|
values: MetricFindValue[];
|
|
676
685
|
}>;
|
|
677
|
-
type getTagValuesProvider = (variable: AdHocFiltersVariable, filter:
|
|
686
|
+
type getTagValuesProvider = (variable: AdHocFiltersVariable, filter: AdHocFilterWithLabels) => Promise<{
|
|
678
687
|
replace?: boolean;
|
|
679
688
|
values: MetricFindValue[];
|
|
680
689
|
}>;
|
|
@@ -686,8 +695,8 @@ declare class AdHocFiltersVariable extends SceneObjectBase<AdHocFiltersVariableS
|
|
|
686
695
|
constructor(state: Partial<AdHocFiltersVariableState>);
|
|
687
696
|
setState(update: Partial<AdHocFiltersVariableState>): void;
|
|
688
697
|
getValue(): VariableValue | undefined;
|
|
689
|
-
_updateFilter(filter:
|
|
690
|
-
_removeFilter(filter:
|
|
698
|
+
_updateFilter(filter: AdHocFilterWithLabels, prop: keyof AdHocFilterWithLabels, { value, label }: SelectableValue<string | undefined | null>): void;
|
|
699
|
+
_removeFilter(filter: AdHocFilterWithLabels): void;
|
|
691
700
|
/**
|
|
692
701
|
* Get possible keys given current filters. Do not call from plugins directly
|
|
693
702
|
*/
|
|
@@ -695,7 +704,7 @@ declare class AdHocFiltersVariable extends SceneObjectBase<AdHocFiltersVariableS
|
|
|
695
704
|
/**
|
|
696
705
|
* Get possible key values for a specific key given current filters. Do not call from plugins directly
|
|
697
706
|
*/
|
|
698
|
-
_getValuesFor(filter:
|
|
707
|
+
_getValuesFor(filter: AdHocFilterWithLabels): Promise<Array<SelectableValue<string>>>;
|
|
699
708
|
_addWip(): void;
|
|
700
709
|
_getOperators(): SelectableValue<string>[];
|
|
701
710
|
}
|
|
@@ -903,6 +912,7 @@ type getTagKeysProvider = (set: GroupByVariable, currentKey: string | null) => P
|
|
|
903
912
|
}>;
|
|
904
913
|
declare class GroupByVariable extends MultiValueVariable<GroupByVariableState> {
|
|
905
914
|
static Component: typeof GroupByVariableRenderer;
|
|
915
|
+
isLazy: boolean;
|
|
906
916
|
validateAndUpdate(): Observable<ValidateAndUpdateResult>;
|
|
907
917
|
private _updateValueGivenNewOptions;
|
|
908
918
|
getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;
|
|
@@ -1463,8 +1473,9 @@ declare class TestVariable extends MultiValueVariable<TestVariableState> {
|
|
|
1463
1473
|
private completeUpdate;
|
|
1464
1474
|
isGettingValues: boolean;
|
|
1465
1475
|
getValueOptionsCount: number;
|
|
1476
|
+
isLazy: boolean;
|
|
1466
1477
|
protected _variableDependency: VariableDependencyConfig<TestVariableState>;
|
|
1467
|
-
constructor(initialState: Partial<TestVariableState
|
|
1478
|
+
constructor(initialState: Partial<TestVariableState>, isLazy?: boolean);
|
|
1468
1479
|
getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;
|
|
1469
1480
|
cancel(): void;
|
|
1470
1481
|
private getOptions;
|