@grafana/scenes 4.11.0 → 4.11.1--canary.699.8720696583.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -52,6 +52,18 @@ class LocalValueVariable extends SceneObjectBase {
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}
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return false;
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}
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getAncestorVariable() {
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var _a, _b;
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const ancestorScope = (_b = (_a = this.parent) == null ? void 0 : _a.parent) == null ? void 0 : _b.parent;
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if (!ancestorScope) {
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throw new Error("LocalValueVariable requires a parent SceneVariableSet that has an ancestor SceneVariableSet");
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}
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const parentVar = sceneGraph.lookupVariable(this.state.name, ancestorScope);
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if (!parentVar) {
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return null;
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}
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return parentVar;
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}
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}
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export { LocalValueVariable };
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"LocalValueVariable.js","sources":["../../../../src/variables/variants/LocalValueVariable.ts"],"sourcesContent":["import { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneVariable, SceneVariableState, VariableValue } from '../types';\n\nexport interface LocalValueVariableState extends SceneVariableState {\n value: VariableValue;\n text: VariableValue;\n\n // Indicate whether or not this variable is sourced from a multi-value variable.\n // Introduces for a backwards compatibility with the old variable system, to properly support interpolation in SQL data sources.\n isMulti?: boolean;\n includeAll?: boolean;\n}\n\n/**\n * This is a special type of variable that is used for repeating panels and layouts to create a local scoped value for a variable\n * that exists in a ancestor SceneVariableSet.\n */\nexport class LocalValueVariable\n extends SceneObjectBase<LocalValueVariableState>\n implements SceneVariable<LocalValueVariableState>\n{\n public constructor(initialState: Omit<Partial<LocalValueVariableState>, 'isMulti' | 'includeAll'>) {\n super({\n type: 'system',\n value: '',\n text: '',\n name: '',\n isMulti: true,\n includeAll: true,\n ...initialState,\n skipUrlSync: true,\n });\n }\n\n public getValue(): VariableValue {\n return this.state.value;\n }\n\n public getValueText(): string {\n return this.state.text.toString();\n }\n\n /**\n * Checks the ancestor of our parent SceneVariableSet for loading state of a variable with the same name\n * This function is unit tested from SceneVariableSet tests.\n */\n public isAncestorLoading(): boolean {\n // Parent (SceneVariableSet) -> Parent (The object that has our parent set) -> Parent (scope we need to access our sets ancestor)\n const ancestorScope = this.parent?.parent?.parent;\n if (!ancestorScope) {\n throw new Error('LocalValueVariable requires a parent SceneVariableSet that has an ancestor SceneVariableSet');\n }\n\n const set = sceneGraph.getVariables(ancestorScope);\n const parentVar = sceneGraph.lookupVariable(this.state.name, ancestorScope);\n if (set && parentVar) {\n return set.isVariableLoadingOrWaitingToUpdate(parentVar);\n }\n\n return false;\n }\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;AAkBO,MAAM,2BACH,eAEV,CAAA;AAAA,EACS,YAAY,YAAgF,EAAA;AACjG,IAAM,KAAA,CAAA,aAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,KAAO,EAAA,EAAA;AAAA,MACP,IAAM,EAAA,EAAA;AAAA,MACN,IAAM,EAAA,EAAA;AAAA,MACN,OAAS,EAAA,IAAA;AAAA,MACT,UAAY,EAAA,IAAA;AAAA,KAAA,EACT,YAPC,CAAA,EAAA;AAAA,MAQJ,WAAa,EAAA,IAAA;AAAA,KACd,CAAA,CAAA,CAAA;AAAA,GACH;AAAA,EAEO,QAA0B,GAAA;AAC/B,IAAA,OAAO,KAAK,KAAM,CAAA,KAAA,CAAA;AAAA,GACpB;AAAA,EAEO,YAAuB,GAAA;AAC5B,IAAO,OAAA,IAAA,CAAK,KAAM,CAAA,IAAA,CAAK,QAAS,EAAA,CAAA;AAAA,GAClC;AAAA,EAMO,iBAA6B,GAAA;AA/CtC,IAAA,IAAA,EAAA,EAAA,EAAA,CAAA;AAiDI,IAAA,MAAM,aAAgB,GAAA,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,IAAA,CAAK,MAAL,KAAA,IAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAa,WAAb,IAAqB,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,MAAA,CAAA;AAC3C,IAAA,IAAI,CAAC,aAAe,EAAA;AAClB,MAAM,MAAA,IAAI,MAAM,6FAA6F,CAAA,CAAA;AAAA,KAC/G;AAEA,IAAM,MAAA,GAAA,GAAM,UAAW,CAAA,YAAA,CAAa,aAAa,CAAA,CAAA;AACjD,IAAA,MAAM,YAAY,UAAW,CAAA,cAAA,CAAe,IAAK,CAAA,KAAA,CAAM,MAAM,aAAa,CAAA,CAAA;AAC1E,IAAA,IAAI,OAAO,SAAW,EAAA;AACpB,MAAO,OAAA,GAAA,CAAI,mCAAmC,SAAS,CAAA,CAAA;AAAA,KACzD;AAEA,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AACF;;;;"}
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{"version":3,"file":"LocalValueVariable.js","sources":["../../../../src/variables/variants/LocalValueVariable.ts"],"sourcesContent":["import { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneVariable, SceneVariableState, VariableValue } from '../types';\n\nexport interface LocalValueVariableState extends SceneVariableState {\n value: VariableValue;\n text: VariableValue;\n\n // Indicate whether or not this variable is sourced from a multi-value variable.\n // Introduces for a backwards compatibility with the old variable system, to properly support interpolation in SQL data sources.\n isMulti?: boolean;\n includeAll?: boolean;\n}\n\n/**\n * This is a special type of variable that is used for repeating panels and layouts to create a local scoped value for a variable\n * that exists in a ancestor SceneVariableSet.\n */\nexport class LocalValueVariable\n extends SceneObjectBase<LocalValueVariableState>\n implements SceneVariable<LocalValueVariableState>\n{\n public constructor(initialState: Omit<Partial<LocalValueVariableState>, 'isMulti' | 'includeAll'>) {\n super({\n type: 'system',\n value: '',\n text: '',\n name: '',\n isMulti: true,\n includeAll: true,\n ...initialState,\n skipUrlSync: true,\n });\n }\n\n public getValue(): VariableValue {\n return this.state.value;\n }\n\n public getValueText(): string {\n return this.state.text.toString();\n }\n\n /**\n * Checks the ancestor of our parent SceneVariableSet for loading state of a variable with the same name\n * This function is unit tested from SceneVariableSet tests.\n */\n public isAncestorLoading(): boolean {\n // Parent (SceneVariableSet) -> Parent (The object that has our parent set) -> Parent (scope we need to access our sets ancestor)\n const ancestorScope = this.parent?.parent?.parent;\n if (!ancestorScope) {\n throw new Error('LocalValueVariable requires a parent SceneVariableSet that has an ancestor SceneVariableSet');\n }\n\n const set = sceneGraph.getVariables(ancestorScope);\n const parentVar = sceneGraph.lookupVariable(this.state.name, ancestorScope);\n if (set && parentVar) {\n return set.isVariableLoadingOrWaitingToUpdate(parentVar);\n }\n\n return false;\n }\n\n public getAncestorVariable(): SceneVariable | null {\n // Parent (SceneVariableSet) -> Parent (The object that has our parent set) -> Parent (scope we need to access our sets ancestor)\n const ancestorScope = this.parent?.parent?.parent;\n if (!ancestorScope) {\n throw new Error('LocalValueVariable requires a parent SceneVariableSet that has an ancestor SceneVariableSet');\n }\n\n const parentVar = sceneGraph.lookupVariable(this.state.name, ancestorScope);\n if (!parentVar) {\n return null;\n }\n\n return parentVar;\n }\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;AAkBO,MAAM,2BACH,eAEV,CAAA;AAAA,EACS,YAAY,YAAgF,EAAA;AACjG,IAAM,KAAA,CAAA,aAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,KAAO,EAAA,EAAA;AAAA,MACP,IAAM,EAAA,EAAA;AAAA,MACN,IAAM,EAAA,EAAA;AAAA,MACN,OAAS,EAAA,IAAA;AAAA,MACT,UAAY,EAAA,IAAA;AAAA,KAAA,EACT,YAPC,CAAA,EAAA;AAAA,MAQJ,WAAa,EAAA,IAAA;AAAA,KACd,CAAA,CAAA,CAAA;AAAA,GACH;AAAA,EAEO,QAA0B,GAAA;AAC/B,IAAA,OAAO,KAAK,KAAM,CAAA,KAAA,CAAA;AAAA,GACpB;AAAA,EAEO,YAAuB,GAAA;AAC5B,IAAO,OAAA,IAAA,CAAK,KAAM,CAAA,IAAA,CAAK,QAAS,EAAA,CAAA;AAAA,GAClC;AAAA,EAMO,iBAA6B,GAAA;AA/CtC,IAAA,IAAA,EAAA,EAAA,EAAA,CAAA;AAiDI,IAAA,MAAM,aAAgB,GAAA,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,IAAA,CAAK,MAAL,KAAA,IAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAa,WAAb,IAAqB,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,MAAA,CAAA;AAC3C,IAAA,IAAI,CAAC,aAAe,EAAA;AAClB,MAAM,MAAA,IAAI,MAAM,6FAA6F,CAAA,CAAA;AAAA,KAC/G;AAEA,IAAM,MAAA,GAAA,GAAM,UAAW,CAAA,YAAA,CAAa,aAAa,CAAA,CAAA;AACjD,IAAA,MAAM,YAAY,UAAW,CAAA,cAAA,CAAe,IAAK,CAAA,KAAA,CAAM,MAAM,aAAa,CAAA,CAAA;AAC1E,IAAA,IAAI,OAAO,SAAW,EAAA;AACpB,MAAO,OAAA,GAAA,CAAI,mCAAmC,SAAS,CAAA,CAAA;AAAA,KACzD;AAEA,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAAA,EAEO,mBAA4C,GAAA;AA/DrD,IAAA,IAAA,EAAA,EAAA,EAAA,CAAA;AAiEI,IAAA,MAAM,aAAgB,GAAA,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,IAAA,CAAK,MAAL,KAAA,IAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAa,WAAb,IAAqB,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,MAAA,CAAA;AAC3C,IAAA,IAAI,CAAC,aAAe,EAAA;AAClB,MAAM,MAAA,IAAI,MAAM,6FAA6F,CAAA,CAAA;AAAA,KAC/G;AAEA,IAAA,MAAM,YAAY,UAAW,CAAA,cAAA,CAAe,IAAK,CAAA,KAAA,CAAM,MAAM,aAAa,CAAA,CAAA;AAC1E,IAAA,IAAI,CAAC,SAAW,EAAA;AACd,MAAO,OAAA,IAAA,CAAA;AAAA,KACT;AAEA,IAAO,OAAA,SAAA,CAAA;AAAA,GACT;AACF;;;;"}
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package/dist/index.d.ts
CHANGED
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@@ -1492,6 +1492,7 @@ declare class LocalValueVariable extends SceneObjectBase<LocalValueVariableState
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* This function is unit tested from SceneVariableSet tests.
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*/
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isAncestorLoading(): boolean;
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getAncestorVariable(): SceneVariable | null;
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}
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interface UrlSyncManagerLike {
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package/dist/index.js
CHANGED
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@@ -7200,6 +7200,18 @@ class LocalValueVariable extends SceneObjectBase {
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}
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return false;
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}
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getAncestorVariable() {
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var _a, _b;
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const ancestorScope = (_b = (_a = this.parent) == null ? void 0 : _a.parent) == null ? void 0 : _b.parent;
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if (!ancestorScope) {
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throw new Error("LocalValueVariable requires a parent SceneVariableSet that has an ancestor SceneVariableSet");
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}
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const parentVar = sceneGraph.lookupVariable(this.state.name, ancestorScope);
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if (!parentVar) {
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return null;
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}
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return parentVar;
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}
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}
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var __defProp$b = Object.defineProperty;
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