@grafana/scenes 4.10.0 → 4.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,15 @@
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# v4.11.0 (Wed Apr 17 2024)
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#### 🚀 Enhancement
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- Fix ${__all_variables} not updating their value in panels [#698](https://github.com/grafana/scenes/pull/698) ([@axelavargas](https://github.com/axelavargas))
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#### Authors: 1
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- Alexa V ([@axelavargas](https://github.com/axelavargas))
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10
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---
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# v4.10.0 (Wed Apr 17 2024)
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15
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#### 🚀 Enhancement
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@@ -1,3 +1,4 @@
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import { DataLinkBuiltInVars } from '@grafana/data';
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import { sceneGraph } from '../core/sceneGraph/index.js';
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import { writeSceneLog } from '../utils/writeSceneLog.js';
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import { VARIABLE_REGEX } from './constants.js';
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@@ -18,7 +19,7 @@ class VariableDependencyConfig {
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variableUpdateCompleted(variable, hasChanged) {
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const deps = this.getNames();
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let dependencyChanged = false;
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if (deps.has(variable.state.name) && hasChanged) {
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if ((deps.has(variable.state.name) || deps.has(DataLinkBuiltInVars.includeVars)) && hasChanged) {
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dependencyChanged = true;
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}
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writeSceneLog(
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{"version":3,"file":"VariableDependencyConfig.js","sources":["../../../src/variables/VariableDependencyConfig.ts"],"sourcesContent":["import { sceneGraph } from '../core/sceneGraph';\nimport { SceneObject, SceneObjectState } from '../core/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VARIABLE_REGEX } from './constants';\n\nimport { SceneVariable, SceneVariableDependencyConfigLike } from './types';\nimport { safeStringifyValue } from './utils';\n\ninterface VariableDependencyConfigOptions<TState extends SceneObjectState> {\n /**\n * State paths to scan / extract variable dependencies from. Leave empty to scan all paths.\n */\n statePaths?: Array<keyof TState | '*'>;\n\n /**\n * Explicit list of variable names to depend on. Leave empty to scan state for dependencies.\n */\n variableNames?: string[];\n\n /**\n * Optional way to customize how to handle when a dependent variable changes\n * If not specified the default behavior is to trigger a re-render\n */\n onReferencedVariableValueChanged?: (variable: SceneVariable) => void;\n\n /**\n * Two scenarios trigger this callback to be called.\n * 1. When any direct dependency changed value\n * 2. In case hasDependencyInLoadingState was called and returned true we really care about any variable update. So in this scenario this callback is called\n * after any variable update completes. This is to cover scenarios where an object is waiting for indirect dependencies to complete.\n */\n onVariableUpdateCompleted?: () => void;\n\n /**\n * Optional way to subscribe to all variable value changes, even to variables that are not dependencies.\n */\n onAnyVariableChanged?: (variable: SceneVariable) => void;\n}\n\nexport class VariableDependencyConfig<TState extends SceneObjectState> implements SceneVariableDependencyConfigLike {\n private _state: TState | undefined;\n private _dependencies = new Set<string>();\n private _statePaths?: Array<keyof TState | '*'>;\n private _isWaitingForVariables = false;\n\n public scanCount = 0;\n\n public constructor(\n private _sceneObject: SceneObject<TState>,\n private _options: VariableDependencyConfigOptions<TState>\n ) {\n this._statePaths = _options.statePaths;\n }\n\n /**\n * Used to check for dependency on a specific variable\n */\n public hasDependencyOn(name: string): boolean {\n return this.getNames().has(name);\n }\n\n /**\n * This is called whenever any set of variables have new values. It is up to this implementation to check if it's relevant given the current dependencies.\n */\n public variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean) {\n const deps = this.getNames();\n let dependencyChanged = false;\n\n if (deps.has(variable.state.name) && hasChanged) {\n dependencyChanged = true;\n }\n\n writeSceneLog(\n 'VariableDependencyConfig',\n 'variableUpdateCompleted',\n variable.state.name,\n dependencyChanged,\n this._isWaitingForVariables\n );\n\n if (this._options.onAnyVariableChanged) {\n this._options.onAnyVariableChanged(variable);\n }\n\n // If custom handler called when dependency is changed or when we are waiting for variables\n if (this._options.onVariableUpdateCompleted && (this._isWaitingForVariables || dependencyChanged)) {\n this._options.onVariableUpdateCompleted();\n }\n\n if (dependencyChanged) {\n if (this._options.onReferencedVariableValueChanged) {\n this._options.onReferencedVariableValueChanged(variable);\n }\n\n // if no callbacks are specified then just do a forceRender\n if (!this._options.onReferencedVariableValueChanged && !this._options.onVariableUpdateCompleted) {\n this._sceneObject.forceRender();\n }\n }\n }\n\n public hasDependencyInLoadingState() {\n if (sceneGraph.hasVariableDependencyInLoadingState(this._sceneObject)) {\n this._isWaitingForVariables = true;\n return true;\n }\n\n this._isWaitingForVariables = false;\n return false;\n }\n\n public getNames(): Set<string> {\n const prevState = this._state;\n const newState = (this._state = this._sceneObject.state);\n\n if (!prevState) {\n // First time we always scan for dependencies\n this.scanStateForDependencies(this._state);\n return this._dependencies;\n }\n\n // Second time we only scan if state is a different and if any specific state path has changed\n if (newState !== prevState) {\n if (this._statePaths) {\n for (const path of this._statePaths) {\n if (path === '*' || newState[path] !== prevState[path]) {\n this.scanStateForDependencies(newState);\n break;\n }\n }\n } else {\n this.scanStateForDependencies(newState);\n }\n }\n\n return this._dependencies;\n }\n\n /**\n * Update variableNames\n */\n public setVariableNames(varNames: string[]) {\n this._options.variableNames = varNames;\n this.scanStateForDependencies(this._state!);\n }\n\n public setPaths(paths: Array<keyof TState | '*'>) {\n this._statePaths = paths;\n }\n\n private scanStateForDependencies(state: TState) {\n this._dependencies.clear();\n this.scanCount += 1;\n\n if (this._options.variableNames) {\n for (const name of this._options.variableNames) {\n this._dependencies.add(name);\n }\n }\n\n if (this._statePaths) {\n for (const path of this._statePaths) {\n if (path === '*') {\n this.extractVariablesFrom(state);\n break;\n } else {\n const value = state[path];\n if (value) {\n this.extractVariablesFrom(value);\n }\n }\n }\n }\n }\n\n private extractVariablesFrom(value: unknown) {\n VARIABLE_REGEX.lastIndex = 0;\n\n const stringToCheck = typeof value !== 'string' ? safeStringifyValue(value) : value;\n\n const matches = stringToCheck.matchAll(VARIABLE_REGEX);\n if (!matches) {\n return;\n }\n\n for (const match of matches) {\n const [, var1, var2, , var3] = match;\n const variableName = var1 || var2 || var3;\n this._dependencies.add(variableName);\n }\n }\n}\n"],"names":[],"mappings":";;;;;AAuCO,MAAM,wBAAuG,CAAA;AAAA,EAQ3G,WAAA,CACG,cACA,QACR,EAAA;AAFQ,IAAA,IAAA,CAAA,YAAA,GAAA,YAAA,CAAA;AACA,IAAA,IAAA,CAAA,QAAA,GAAA,QAAA,CAAA;AARV,IAAQ,IAAA,CAAA,aAAA,uBAAoB,GAAY,EAAA,CAAA;AAExC,IAAA,IAAA,CAAQ,sBAAyB,GAAA,KAAA,CAAA;AAEjC,IAAA,IAAA,CAAO,SAAY,GAAA,CAAA,CAAA;AAMjB,IAAA,IAAA,CAAK,cAAc,QAAS,CAAA,UAAA,CAAA;AAAA,GAC9B;AAAA,EAKO,gBAAgB,IAAuB,EAAA;AAC5C,IAAA,OAAO,IAAK,CAAA,QAAA,EAAW,CAAA,GAAA,CAAI,IAAI,CAAA,CAAA;AAAA,GACjC;AAAA,EAKO,uBAAA,CAAwB,UAAyB,UAAqB,EAAA;AAC3E,IAAM,MAAA,IAAA,GAAO,KAAK,QAAS,EAAA,CAAA;AAC3B,IAAA,IAAI,iBAAoB,GAAA,KAAA,CAAA;AAExB,IAAA,IAAI,KAAK,GAAI,CAAA,QAAA,CAAS,KAAM,CAAA,IAAI,KAAK,UAAY,EAAA;AAC/C,MAAoB,iBAAA,GAAA,IAAA,CAAA;AAAA,KACtB;AAEA,IAAA,aAAA;AAAA,MACE,0BAAA;AAAA,MACA,yBAAA;AAAA,MACA,SAAS,KAAM,CAAA,IAAA;AAAA,MACf,iBAAA;AAAA,MACA,IAAK,CAAA,sBAAA;AAAA,KACP,CAAA;AAEA,IAAI,IAAA,IAAA,CAAK,SAAS,oBAAsB,EAAA;AACtC,MAAK,IAAA,CAAA,QAAA,CAAS,qBAAqB,QAAQ,CAAA,CAAA;AAAA,KAC7C;AAGA,IAAA,IAAI,IAAK,CAAA,QAAA,CAAS,yBAA8B,KAAA,IAAA,CAAK,0BAA0B,iBAAoB,CAAA,EAAA;AACjG,MAAA,IAAA,CAAK,SAAS,yBAA0B,EAAA,CAAA;AAAA,KAC1C;AAEA,IAAA,IAAI,iBAAmB,EAAA;AACrB,MAAI,IAAA,IAAA,CAAK,SAAS,gCAAkC,EAAA;AAClD,QAAK,IAAA,CAAA,QAAA,CAAS,iCAAiC,QAAQ,CAAA,CAAA;AAAA,OACzD;AAGA,MAAA,IAAI,CAAC,IAAK,CAAA,QAAA,CAAS,oCAAoC,CAAC,IAAA,CAAK,SAAS,yBAA2B,EAAA;AAC/F,QAAA,IAAA,CAAK,aAAa,WAAY,EAAA,CAAA;AAAA,OAChC;AAAA,KACF;AAAA,GACF;AAAA,EAEO,2BAA8B,GAAA;AACnC,IAAA,IAAI,UAAW,CAAA,mCAAA,CAAoC,IAAK,CAAA,YAAY,CAAG,EAAA;AACrE,MAAA,IAAA,CAAK,sBAAyB,GAAA,IAAA,CAAA;AAC9B,MAAO,OAAA,IAAA,CAAA;AAAA,KACT;AAEA,IAAA,IAAA,CAAK,sBAAyB,GAAA,KAAA,CAAA;AAC9B,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAAA,EAEO,QAAwB,GAAA;AAC7B,IAAA,MAAM,YAAY,IAAK,CAAA,MAAA,CAAA;AACvB,IAAA,MAAM,QAAY,GAAA,IAAA,CAAK,MAAS,GAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAA;AAElD,IAAA,IAAI,CAAC,SAAW,EAAA;AAEd,MAAK,IAAA,CAAA,wBAAA,CAAyB,KAAK,MAAM,CAAA,CAAA;AACzC,MAAA,OAAO,IAAK,CAAA,aAAA,CAAA;AAAA,KACd;AAGA,IAAA,IAAI,aAAa,SAAW,EAAA;AAC1B,MAAA,IAAI,KAAK,WAAa,EAAA;AACpB,QAAW,KAAA,MAAA,IAAA,IAAQ,KAAK,WAAa,EAAA;AACnC,UAAA,IAAI,IAAS,KAAA,GAAA,IAAO,QAAS,CAAA,IAAA,CAAA,KAAU,UAAU,IAAO,CAAA,EAAA;AACtD,YAAA,IAAA,CAAK,yBAAyB,QAAQ,CAAA,CAAA;AACtC,YAAA,MAAA;AAAA,WACF;AAAA,SACF;AAAA,OACK,MAAA;AACL,QAAA,IAAA,CAAK,yBAAyB,QAAQ,CAAA,CAAA;AAAA,OACxC;AAAA,KACF;AAEA,IAAA,OAAO,IAAK,CAAA,aAAA,CAAA;AAAA,GACd;AAAA,EAKO,iBAAiB,QAAoB,EAAA;AAC1C,IAAA,IAAA,CAAK,SAAS,aAAgB,GAAA,QAAA,CAAA;AAC9B,IAAK,IAAA,CAAA,wBAAA,CAAyB,KAAK,MAAO,CAAA,CAAA;AAAA,GAC5C;AAAA,EAEO,SAAS,KAAkC,EAAA;AAChD,IAAA,IAAA,CAAK,WAAc,GAAA,KAAA,CAAA;AAAA,GACrB;AAAA,EAEQ,yBAAyB,KAAe,EAAA;AAC9C,IAAA,IAAA,CAAK,cAAc,KAAM,EAAA,CAAA;AACzB,IAAA,IAAA,CAAK,SAAa,IAAA,CAAA,CAAA;AAElB,IAAI,IAAA,IAAA,CAAK,SAAS,aAAe,EAAA;AAC/B,MAAW,KAAA,MAAA,IAAA,IAAQ,IAAK,CAAA,QAAA,CAAS,aAAe,EAAA;AAC9C,QAAK,IAAA,CAAA,aAAA,CAAc,IAAI,IAAI,CAAA,CAAA;AAAA,OAC7B;AAAA,KACF;AAEA,IAAA,IAAI,KAAK,WAAa,EAAA;AACpB,MAAW,KAAA,MAAA,IAAA,IAAQ,KAAK,WAAa,EAAA;AACnC,QAAA,IAAI,SAAS,GAAK,EAAA;AAChB,UAAA,IAAA,CAAK,qBAAqB,KAAK,CAAA,CAAA;AAC/B,UAAA,MAAA;AAAA,SACK,MAAA;AACL,UAAA,MAAM,QAAQ,KAAM,CAAA,IAAA,CAAA,CAAA;AACpB,UAAA,IAAI,KAAO,EAAA;AACT,YAAA,IAAA,CAAK,qBAAqB,KAAK,CAAA,CAAA;AAAA,WACjC;AAAA,SACF;AAAA,OACF;AAAA,KACF;AAAA,GACF;AAAA,EAEQ,qBAAqB,KAAgB,EAAA;AAC3C,IAAA,cAAA,CAAe,SAAY,GAAA,CAAA,CAAA;AAE3B,IAAA,MAAM,gBAAgB,OAAO,KAAA,KAAU,QAAW,GAAA,kBAAA,CAAmB,KAAK,CAAI,GAAA,KAAA,CAAA;AAE9E,IAAM,MAAA,OAAA,GAAU,aAAc,CAAA,QAAA,CAAS,cAAc,CAAA,CAAA;AACrD,IAAA,IAAI,CAAC,OAAS,EAAA;AACZ,MAAA,OAAA;AAAA,KACF;AAEA,IAAA,KAAA,MAAW,SAAS,OAAS,EAAA;AAC3B,MAAA,MAAM,GAAG,IAAA,EAAM,IAAM,IAAE,IAAI,CAAI,GAAA,KAAA,CAAA;AAC/B,MAAM,MAAA,YAAA,GAAe,QAAQ,IAAQ,IAAA,IAAA,CAAA;AACrC,MAAK,IAAA,CAAA,aAAA,CAAc,IAAI,YAAY,CAAA,CAAA;AAAA,KACrC;AAAA,GACF;AACF;;;;"}
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{"version":3,"file":"VariableDependencyConfig.js","sources":["../../../src/variables/VariableDependencyConfig.ts"],"sourcesContent":["import { DataLinkBuiltInVars } from '@grafana/data';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneObject, SceneObjectState } from '../core/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VARIABLE_REGEX } from './constants';\n\nimport { SceneVariable, SceneVariableDependencyConfigLike } from './types';\nimport { safeStringifyValue } from './utils';\n\ninterface VariableDependencyConfigOptions<TState extends SceneObjectState> {\n /**\n * State paths to scan / extract variable dependencies from. Leave empty to scan all paths.\n */\n statePaths?: Array<keyof TState | '*'>;\n\n /**\n * Explicit list of variable names to depend on. Leave empty to scan state for dependencies.\n */\n variableNames?: string[];\n\n /**\n * Optional way to customize how to handle when a dependent variable changes\n * If not specified the default behavior is to trigger a re-render\n */\n onReferencedVariableValueChanged?: (variable: SceneVariable) => void;\n\n /**\n * Two scenarios trigger this callback to be called.\n * 1. When any direct dependency changed value\n * 2. In case hasDependencyInLoadingState was called and returned true we really care about any variable update. So in this scenario this callback is called\n * after any variable update completes. This is to cover scenarios where an object is waiting for indirect dependencies to complete.\n */\n onVariableUpdateCompleted?: () => void;\n\n /**\n * Optional way to subscribe to all variable value changes, even to variables that are not dependencies.\n */\n onAnyVariableChanged?: (variable: SceneVariable) => void;\n}\n\nexport class VariableDependencyConfig<TState extends SceneObjectState> implements SceneVariableDependencyConfigLike {\n private _state: TState | undefined;\n private _dependencies = new Set<string>();\n private _statePaths?: Array<keyof TState | '*'>;\n private _isWaitingForVariables = false;\n\n public scanCount = 0;\n\n public constructor(\n private _sceneObject: SceneObject<TState>,\n private _options: VariableDependencyConfigOptions<TState>\n ) {\n this._statePaths = _options.statePaths;\n }\n\n /**\n * Used to check for dependency on a specific variable\n */\n public hasDependencyOn(name: string): boolean {\n return this.getNames().has(name);\n }\n\n /**\n * This is called whenever any set of variables have new values. It is up to this implementation to check if it's relevant given the current dependencies.\n */\n public variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean) {\n const deps = this.getNames();\n let dependencyChanged = false;\n\n if ((deps.has(variable.state.name) || deps.has(DataLinkBuiltInVars.includeVars)) && hasChanged) {\n dependencyChanged = true;\n }\n\n writeSceneLog(\n 'VariableDependencyConfig',\n 'variableUpdateCompleted',\n variable.state.name,\n dependencyChanged,\n this._isWaitingForVariables\n );\n\n if (this._options.onAnyVariableChanged) {\n this._options.onAnyVariableChanged(variable);\n }\n\n // If custom handler called when dependency is changed or when we are waiting for variables\n if (this._options.onVariableUpdateCompleted && (this._isWaitingForVariables || dependencyChanged)) {\n this._options.onVariableUpdateCompleted();\n }\n\n if (dependencyChanged) {\n if (this._options.onReferencedVariableValueChanged) {\n this._options.onReferencedVariableValueChanged(variable);\n }\n\n // if no callbacks are specified then just do a forceRender\n if (!this._options.onReferencedVariableValueChanged && !this._options.onVariableUpdateCompleted) {\n this._sceneObject.forceRender();\n }\n }\n }\n\n public hasDependencyInLoadingState() {\n if (sceneGraph.hasVariableDependencyInLoadingState(this._sceneObject)) {\n this._isWaitingForVariables = true;\n return true;\n }\n\n this._isWaitingForVariables = false;\n return false;\n }\n\n public getNames(): Set<string> {\n const prevState = this._state;\n const newState = (this._state = this._sceneObject.state);\n\n if (!prevState) {\n // First time we always scan for dependencies\n this.scanStateForDependencies(this._state);\n return this._dependencies;\n }\n\n // Second time we only scan if state is a different and if any specific state path has changed\n if (newState !== prevState) {\n if (this._statePaths) {\n for (const path of this._statePaths) {\n if (path === '*' || newState[path] !== prevState[path]) {\n this.scanStateForDependencies(newState);\n break;\n }\n }\n } else {\n this.scanStateForDependencies(newState);\n }\n }\n\n return this._dependencies;\n }\n\n /**\n * Update variableNames\n */\n public setVariableNames(varNames: string[]) {\n this._options.variableNames = varNames;\n this.scanStateForDependencies(this._state!);\n }\n\n public setPaths(paths: Array<keyof TState | '*'>) {\n this._statePaths = paths;\n }\n\n private scanStateForDependencies(state: TState) {\n this._dependencies.clear();\n this.scanCount += 1;\n\n if (this._options.variableNames) {\n for (const name of this._options.variableNames) {\n this._dependencies.add(name);\n }\n }\n\n if (this._statePaths) {\n for (const path of this._statePaths) {\n if (path === '*') {\n this.extractVariablesFrom(state);\n break;\n } else {\n const value = state[path];\n if (value) {\n this.extractVariablesFrom(value);\n }\n }\n }\n }\n }\n\n private extractVariablesFrom(value: unknown) {\n VARIABLE_REGEX.lastIndex = 0;\n\n const stringToCheck = typeof value !== 'string' ? 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package/dist/index.js
CHANGED
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@@ -2029,7 +2029,7 @@ class VariableDependencyConfig {
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|
|
2029
2029
|
variableUpdateCompleted(variable, hasChanged) {
|
|
2030
2030
|
const deps = this.getNames();
|
|
2031
2031
|
let dependencyChanged = false;
|
|
2032
|
-
if (deps.has(variable.state.name) && hasChanged) {
|
|
2032
|
+
if ((deps.has(variable.state.name) || deps.has(data.DataLinkBuiltInVars.includeVars)) && hasChanged) {
|
|
2033
2033
|
dependencyChanged = true;
|
|
2034
2034
|
}
|
|
2035
2035
|
writeSceneLog(
|