@grafana/scenes 4.1.2 → 4.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/dist/esm/components/layout/grid/SceneGridLayout.js +5 -1
- package/dist/esm/components/layout/grid/SceneGridLayout.js.map +1 -1
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js +2 -4
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js.map +1 -1
- package/dist/esm/components/layout/grid/utils.js +36 -0
- package/dist/esm/components/layout/grid/utils.js.map +1 -0
- package/dist/index.d.ts +7 -1
- package/dist/index.js +664 -631
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,15 @@
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# v4.2.0 (Tue Apr 02 2024)
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#### 🚀 Enhancement
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4
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- Autofit: Fit widget in the screen depending on the height [#658](https://github.com/grafana/scenes/pull/658) ([@ivanortegaalba](https://github.com/ivanortegaalba))
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#### Authors: 1
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- Ivan Ortega Alba ([@ivanortegaalba](https://github.com/ivanortegaalba))
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---
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# v4.1.2 (Tue Apr 02 2024)
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#### 🐛 Bug Fix
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@@ -3,6 +3,7 @@ import { DEFAULT_PANEL_SPAN } from './constants.js';
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import { isSceneGridRow } from './SceneGridItem.js';
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import { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer.js';
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import { SceneGridRow } from './SceneGridRow.js';
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import { fitPanelsInHeight } from './utils.js';
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var __defProp = Object.defineProperty;
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var __defProps = Object.defineProperties;
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@@ -207,7 +208,7 @@ const _SceneGridLayout = class extends SceneObjectBase {
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}
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return { i: child.state.key, x, y, h, w, isResizable, isDraggable };
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}
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buildGridLayout(width) {
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buildGridLayout(width, height) {
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let cells = [];
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for (const child of this.state.children) {
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cells.push(this.toGridCell(child));
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@@ -218,6 +219,9 @@ const _SceneGridLayout = class extends SceneObjectBase {
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}
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}
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cells = sortGridLayout(cells);
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if (this.state.UNSAFE_fitPanels) {
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cells = fitPanelsInHeight(cells, height);
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}
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if (width < 768) {
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this._skipOnLayoutChange = true;
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return cells.map((cell) => __spreadProps(__spreadValues({}, cell), { w: 24 }));
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@@ -1 +1 @@
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{"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone();\n newRow.setState({\n children: newRow.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\nfunction 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{"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\nimport { fitPanelsInHeight } from './utils';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n /**\n * Fit panels to height of the grid. This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. 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Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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{"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React, { useCallback, useMemo, useReducer, useRef } from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_VMARGIN, GRID_COLUMN_COUNT, GRID_CELL_HEIGHT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\n// @ts-expect-error TODO remove when @grafana/ui is upgraded to 10.4\nimport { LayoutItemContext, useStyles2, useTheme2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer disableHeight>\n {({ width }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. 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{"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React, { useCallback, useMemo, useReducer, useRef } from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\n// @ts-expect-error TODO remove when @grafana/ui is upgraded to 10.4\nimport { LayoutItemContext, useStyles2, useTheme2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer>\n {({ width, height }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width, height);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className={cx('react-grid-layout', isDraggable && 'react-grid-layout--enable-move-animations')}\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n const theme = useTheme2();\n\n const boostedCount = useRef(0);\n const [_, forceUpdate] = useReducer((x) => x + 1, 0);\n\n const boostZIndex = useCallback(() => {\n boostedCount.current += 1;\n forceUpdate();\n\n return () => {\n boostedCount.current -= 1;\n forceUpdate();\n };\n }, [forceUpdate]);\n\n const ctxValue = useMemo(() => ({ boostZIndex }), [boostZIndex]);\n const descIndex = totalCount - index;\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n const innerContentWithContext = LayoutItemContext ? (\n <LayoutItemContext.Provider value={ctxValue}>{innerContent}</LayoutItemContext.Provider>\n ) : (\n innerContent\n );\n\n const newStyle = {\n ...style,\n zIndex: boostedCount.current === 0 ? descIndex : theme.zIndex.dropdown,\n };\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={newStyle}\n ref={ref}\n >\n {innerContentWithContext}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={newStyle}\n >\n {innerContentWithContext}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\ninterface ResizeHandleProps extends React.HTMLAttributes<HTMLDivElement> {\n handleAxis?: string;\n}\n\nconst ResizeHandle = React.forwardRef<HTMLDivElement, ResizeHandleProps>(({ handleAxis, ...divProps }, ref) => {\n const customCssClass = useStyles2(getResizeHandleStyles);\n\n return (\n <div ref={ref} {...divProps} className={`${customCssClass} scene-resize-handle`}>\n <svg width=\"16px\" height=\"16px\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path\n d=\"M21 15L15 21M21 8L8 21\"\n stroke=\"currentColor\"\n strokeWidth=\"2\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n />\n </svg>\n </div>\n );\n});\n\nResizeHandle.displayName = 'ResizeHandle';\n\nfunction getResizeHandleStyles(theme: GrafanaTheme2) {\n return css({\n position: 'absolute',\n bottom: 0,\n right: 0,\n zIndex: 999,\n padding: theme.spacing(1.5, 0, 0, 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|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN } from './constants.js';
|
|
2
|
+
|
|
3
|
+
var __defProp = Object.defineProperty;
|
|
4
|
+
var __defProps = Object.defineProperties;
|
|
5
|
+
var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
|
|
6
|
+
var __getOwnPropSymbols = Object.getOwnPropertySymbols;
|
|
7
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
8
|
+
var __propIsEnum = Object.prototype.propertyIsEnumerable;
|
|
9
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
|
10
|
+
var __spreadValues = (a, b) => {
|
|
11
|
+
for (var prop in b || (b = {}))
|
|
12
|
+
if (__hasOwnProp.call(b, prop))
|
|
13
|
+
__defNormalProp(a, prop, b[prop]);
|
|
14
|
+
if (__getOwnPropSymbols)
|
|
15
|
+
for (var prop of __getOwnPropSymbols(b)) {
|
|
16
|
+
if (__propIsEnum.call(b, prop))
|
|
17
|
+
__defNormalProp(a, prop, b[prop]);
|
|
18
|
+
}
|
|
19
|
+
return a;
|
|
20
|
+
};
|
|
21
|
+
var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
|
|
22
|
+
function fitPanelsInHeight(cells, height) {
|
|
23
|
+
const visibleHeight = height - GRID_CELL_VMARGIN * 4;
|
|
24
|
+
const currentGridHeight = Math.max(...cells.map((cell) => cell.h + cell.y));
|
|
25
|
+
const visibleGridHeight = Math.floor(visibleHeight / (GRID_CELL_HEIGHT + GRID_CELL_VMARGIN));
|
|
26
|
+
const scaleFactor = currentGridHeight / visibleGridHeight;
|
|
27
|
+
return cells.map((cell) => {
|
|
28
|
+
return __spreadProps(__spreadValues({}, cell), {
|
|
29
|
+
y: Math.round(cell.y / scaleFactor) || 0,
|
|
30
|
+
h: Math.round(cell.h / scaleFactor) || 1
|
|
31
|
+
});
|
|
32
|
+
});
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
export { fitPanelsInHeight };
|
|
36
|
+
//# sourceMappingURL=utils.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"utils.js","sources":["../../../../../src/components/layout/grid/utils.ts"],"sourcesContent":["import { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN } from './constants';\n\nexport function fitPanelsInHeight(cells: ReactGridLayout.Layout[], height: number) {\n // Take into account cell margint top + cell margin bottom + adding some marging at the bottom\n const visibleHeight = height - GRID_CELL_VMARGIN * 4;\n const currentGridHeight = Math.max(...cells.map((cell) => cell.h + cell.y));\n\n const visibleGridHeight = Math.floor(visibleHeight / (GRID_CELL_HEIGHT + GRID_CELL_VMARGIN));\n const scaleFactor = currentGridHeight / visibleGridHeight;\n\n return cells.map((cell) => {\n return {\n ...cell,\n y: Math.round(cell.y / scaleFactor) || 0,\n h: Math.round(cell.h / scaleFactor) || 1,\n };\n });\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;AAEgB,SAAA,iBAAA,CAAkB,OAAiC,MAAgB,EAAA;AAEjF,EAAM,MAAA,aAAA,GAAgB,SAAS,iBAAoB,GAAA,CAAA,CAAA;AACnD,EAAA,MAAM,iBAAoB,GAAA,IAAA,CAAK,GAAI,CAAA,GAAG,KAAM,CAAA,GAAA,CAAI,CAAC,IAAA,KAAS,IAAK,CAAA,CAAA,GAAI,IAAK,CAAA,CAAC,CAAC,CAAA,CAAA;AAE1E,EAAA,MAAM,iBAAoB,GAAA,IAAA,CAAK,KAAM,CAAA,aAAA,IAAiB,mBAAmB,iBAAkB,CAAA,CAAA,CAAA;AAC3F,EAAA,MAAM,cAAc,iBAAoB,GAAA,iBAAA,CAAA;AAExC,EAAO,OAAA,KAAA,CAAM,GAAI,CAAA,CAAC,IAAS,KAAA;AACzB,IAAA,OAAO,iCACF,IADE,CAAA,EAAA;AAAA,MAEL,GAAG,IAAK,CAAA,KAAA,CAAM,IAAK,CAAA,CAAA,GAAI,WAAW,CAAK,IAAA,CAAA;AAAA,MACvC,GAAG,IAAK,CAAA,KAAA,CAAM,IAAK,CAAA,CAAA,GAAI,WAAW,CAAK,IAAA,CAAA;AAAA,KACzC,CAAA,CAAA;AAAA,GACD,CAAA,CAAA;AACH;;;;"}
|
package/dist/index.d.ts
CHANGED
|
@@ -1924,6 +1924,12 @@ interface SceneGridLayoutState extends SceneObjectState {
|
|
|
1924
1924
|
/** Enable or disable item resizing */
|
|
1925
1925
|
isResizable?: boolean;
|
|
1926
1926
|
isLazy?: boolean;
|
|
1927
|
+
/**
|
|
1928
|
+
* Fit panels to height of the grid. This will scale down the panels vertically to fit available height.
|
|
1929
|
+
* The row height is not changed, only the y position and height of the panels.
|
|
1930
|
+
* UNSAFE: This feature is experimental and it might change in the future.
|
|
1931
|
+
*/
|
|
1932
|
+
UNSAFE_fitPanels?: boolean;
|
|
1927
1933
|
children: SceneGridItemLike[];
|
|
1928
1934
|
}
|
|
1929
1935
|
declare class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {
|
|
@@ -1955,7 +1961,7 @@ declare class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> impl
|
|
|
1955
1961
|
moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow): SceneGridItemLike[];
|
|
1956
1962
|
onDragStop: ReactGridLayout.ItemCallback;
|
|
1957
1963
|
private toGridCell;
|
|
1958
|
-
buildGridLayout(width: number): ReactGridLayout.Layout[];
|
|
1964
|
+
buildGridLayout(width: number, height: number): ReactGridLayout.Layout[];
|
|
1959
1965
|
}
|
|
1960
1966
|
|
|
1961
1967
|
interface SceneGridItemState extends SceneGridItemStateLike {
|