@grafana/scenes 4.1.1--canary.665.8521264218.0 → 4.1.1--canary.663.8521906375.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,3 +1,15 @@
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+ # v4.1.0 (Tue Apr 02 2024)
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+
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+ #### 🚀 Enhancement
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+
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+ - AdHocFiltersVariable: Pass scene queries to getTagValues calls [#664](https://github.com/grafana/scenes/pull/664) ([@bfmatei](https://github.com/bfmatei))
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+
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+ #### Authors: 1
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+
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+ - Bogdan Matei ([@bfmatei](https://github.com/bfmatei))
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+
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+ ---
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+
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  # v4.0.4 (Wed Mar 27 2024)
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  #### 🐛 Bug Fix
@@ -170,12 +170,14 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  let rootChildren = this.state.children;
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  const newChild = child.clone({ key: child.state.key });
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  if (currentParent instanceof SceneGridRow) {
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- const newRow = currentParent.clone({
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- children: currentParent.state.children.filter((c) => c.state.key !== child.state.key)
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+ const newRow = currentParent.clone();
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+ newRow.setState({
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+ children: newRow.state.children.filter((c) => c.state.key !== child.state.key)
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  });
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  rootChildren = rootChildren.map((c) => c === currentParent ? newRow : c);
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  if (target instanceof SceneGridRow) {
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- const targetRow = target.clone({ children: [...target.state.children, newChild] });
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+ const targetRow = target.clone();
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+ targetRow.setState({ children: [...targetRow.state.children, newChild] });
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  rootChildren = rootChildren.map((c) => c === target ? targetRow : c);
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  } else {
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  rootChildren = [...rootChildren, newChild];
@@ -183,7 +185,8 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  } else {
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  if (!(target instanceof _SceneGridLayout)) {
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  rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);
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- const targetRow = target.clone({ children: [...target.state.children, newChild] });
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+ const targetRow = target.clone();
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+ targetRow.setState({ children: [...targetRow.state.children, newChild] });
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  rootChildren = rootChildren.map((c) => c === target ? targetRow : c);
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  }
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  }
@@ -229,6 +232,11 @@ function isItemSizeEqual(a, b) {
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  return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;
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  }
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  function sortChildrenByPosition(children) {
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+ children.forEach((child) => {
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+ if (child instanceof SceneGridRow) {
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+ child.setState({ children: sortChildrenByPosition(child.state.children) });
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+ }
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+ });
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  return [...children].sort((a, b) => {
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  return a.state.y - b.state.y || a.state.x - b.state.x;
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  });
@@ -1 +1 @@
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- {"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone({\n children: currentParent.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\nfunction 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+ {"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone();\n newRow.setState({\n children: newRow.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\nfunction 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@@ -114,9 +114,8 @@ class AdHocFiltersVariable extends SceneObjectBase {
114
114
  return [];
115
115
  }
116
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  const otherFilters = this.state.filters.filter((f) => f.key !== currentKey).concat((_c = this.state.baseFilters) != null ? _c : []);
117
- const timeRange = sceneGraph.getTimeRange(this).state.value;
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  const queries = this._getSceneQueries();
119
- let keys = await ds.getTagKeys({ filters: otherFilters, queries, timeRange });
118
+ let keys = await ds.getTagKeys({ filters: otherFilters, queries });
120
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  if (override) {
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120
  keys = keys.concat(override.values);
122
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"AdHocFiltersVariable.js","sources":["../../../../src/variables/adhoc/AdHocFiltersVariable.tsx"],"sourcesContent":["import React from 'react';\nimport { AdHocVariableFilter, GrafanaTheme2, MetricFindValue, SelectableValue } from '@grafana/data';\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneVariable, SceneVariableState, SceneVariableValueChangedEvent, VariableValue } from '../types';\nimport { ControlsLayout, SceneComponentProps } from '../../core/types';\nimport { DataSourceRef } from '@grafana/schema';\nimport { renderPrometheusLabelFilters } from '../utils';\nimport { patchGetAdhocFilters } from './patchGetAdhocFilters';\nimport { useStyles2 } from '@grafana/ui';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { DataQueryExtended, SceneQueryRunner } from '../../querying/SceneQueryRunner';\nimport { AdHocFilterBuilder } from './AdHocFilterBuilder';\nimport { AdHocFilterRenderer } from './AdHocFilterRenderer';\nimport { getDataSourceSrv } from '@grafana/runtime';\nimport { AdHocFiltersVariableUrlSyncHandler } from './AdHocFiltersVariableUrlSyncHandler';\nimport { css } from '@emotion/css';\n\nexport interface AdHocFiltersVariableState extends SceneVariableState {\n /** Optional text to display on the 'add filter' button */\n addFilterButtonText?: string;\n /** The visible filters */\n filters: AdHocVariableFilter[];\n /** Base filters to always apply when looking up keys*/\n baseFilters?: AdHocVariableFilter[];\n /** Datasource to use for getTagKeys and getTagValues and also controls which scene queries the filters should apply to */\n datasource: DataSourceRef | null;\n /** Controls if the filters can be changed */\n readOnly?: boolean;\n /**\n * @experimental\n * Controls the layout and design of the label.\n * Vertical layout does not yet support operator selector.\n */\n layout?: ControlsLayout;\n /**\n * Defaults to automatic which means filters will automatically be applied to all queries with the same data source as this AdHocFilterSet.\n * In manual mode you either have to use the filters programmatically or as a variable inside query expressions.\n */\n applyMode: 'auto' | 'manual';\n /**\n * Filter out the keys that do not match the regex.\n */\n tagKeyRegexFilter?: RegExp;\n /**\n * Extension hook for customizing the key lookup.\n * Return replace: true if you want to override the default lookup\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagKeysProvider?: getTagKeysProvider;\n /**\n * Extension hook for customizing the value lookup.\n * Return replace: true if you want to override the default lookup.\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagValuesProvider?: getTagValuesProvider;\n\n /**\n * Optionally provide an array of static keys that override getTagKeys\n */\n defaultKeys?: MetricFindValue[];\n\n /**\n * This is the expression that the filters resulted in. Defaults to\n * Prometheus / Loki compatible label filter expression\n */\n filterExpression?: string;\n\n /**\n * The default builder creates a Prometheus/Loki compatible filter expression,\n * this can be overridden to create a different expression based on the current filters.\n */\n expressionBuilder?: (filters: AdHocVariableFilter[]) => string;\n\n /**\n * @internal state of the new filter being added\n */\n _wip?: AdHocVariableFilter;\n}\n\nexport type getTagKeysProvider = (\n variable: AdHocFiltersVariable,\n currentKey: string | null\n) => Promise<{ replace?: boolean; values: MetricFindValue[] }>;\n\nexport type getTagValuesProvider = (\n variable: AdHocFiltersVariable,\n filter: AdHocVariableFilter\n) => Promise<{ replace?: boolean; values: MetricFindValue[] }>;\n\nexport type AdHocFiltersVariableCreateHelperArgs = AdHocFiltersVariableState;\n\nexport class AdHocFiltersVariable\n extends SceneObjectBase<AdHocFiltersVariableState>\n implements SceneVariable<AdHocFiltersVariableState>\n{\n static Component = AdHocFiltersVariableRenderer;\n\n private _scopedVars = { __sceneObject: { value: this } };\n private _dataSourceSrv = getDataSourceSrv();\n\n protected _urlSync = new AdHocFiltersVariableUrlSyncHandler(this);\n\n public constructor(state: Partial<AdHocFiltersVariableState>) {\n super({\n type: 'adhoc',\n name: state.name ?? 'Filters',\n filters: [],\n datasource: null,\n applyMode: 'auto',\n filterExpression: state.filterExpression ?? renderExpression(state),\n ...state,\n });\n\n if (this.state.applyMode === 'auto') {\n patchGetAdhocFilters(this);\n }\n\n // Subscribe to filter changes and up the variable value (filterExpression)\n this.addActivationHandler(() => {\n this._subs.add(\n this.subscribeToState((newState, prevState) => {\n if (newState.filters !== prevState.filters) {\n this._updateFilterExpression(newState, true);\n }\n })\n );\n\n this._updateFilterExpression(this.state, false);\n });\n }\n\n public getValue(): VariableValue | undefined {\n return this.state.filterExpression;\n }\n\n private _updateFilterExpression(state: Partial<AdHocFiltersVariableState>, publishEvent: boolean) {\n let expr = renderExpression(state);\n\n if (expr === this.state.filterExpression) {\n return;\n }\n\n this.setState({ filterExpression: expr });\n\n if (publishEvent) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n public _updateFilter(filter: AdHocVariableFilter, prop: keyof AdHocVariableFilter, value: string | undefined | null) {\n if (value == null) {\n return;\n }\n\n const { filters, _wip } = this.state;\n\n if (filter === _wip) {\n // If we set value we are done with this \"work in progress\" filter and we can add it\n if (prop === 'value') {\n this.setState({ filters: [...filters, { ..._wip, [prop]: value }], _wip: undefined });\n } else {\n this.setState({ _wip: { ...filter, [prop]: value } });\n }\n return;\n }\n\n const updatedFilters = this.state.filters.map((f) => {\n if (f === filter) {\n return { ...f, [prop]: value };\n }\n return f;\n });\n\n this.setState({ filters: updatedFilters });\n }\n\n public _removeFilter(filter: AdHocVariableFilter) {\n if (filter === this.state._wip) {\n this.setState({ _wip: undefined });\n return;\n }\n\n this.setState({ filters: this.state.filters.filter((f) => f !== filter) });\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public async _getKeys(currentKey: string | null): Promise<Array<SelectableValue<string>>> {\n const override = await this.state.getTagKeysProvider?.(this, currentKey);\n\n if (override && override.replace) {\n return override.values.map(toSelectableValue);\n }\n\n if (this.state.defaultKeys) {\n return this.state.defaultKeys.map(toSelectableValue);\n }\n\n const ds = await this._dataSourceSrv.get(this.state.datasource, this._scopedVars);\n if (!ds || !ds.getTagKeys) {\n return [];\n }\n\n const otherFilters = this.state.filters.filter((f) => f.key !== currentKey).concat(this.state.baseFilters ?? []);\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n const queries = this._getSceneQueries();\n // @ts-expect-error TODO: remove this once 10.4.0 is released\n let keys = await ds.getTagKeys({ filters: otherFilters, queries, timeRange });\n\n if (override) {\n keys = keys.concat(override.values);\n }\n\n const tagKeyRegexFilter = this.state.tagKeyRegexFilter;\n if (tagKeyRegexFilter) {\n keys = keys.filter((f) => f.text.match(tagKeyRegexFilter));\n }\n\n return keys.map(toSelectableValue);\n }\n\n /**\n * Get possible key values for a specific key given current filters. Do not call from plugins directly\n */\n public async _getValuesFor(filter: AdHocVariableFilter): Promise<Array<SelectableValue<string>>> {\n const override = await this.state.getTagValuesProvider?.(this, filter);\n\n if (override && override.replace) {\n return override.values.map(toSelectableValue);\n }\n\n const ds = await this._dataSourceSrv.get(this.state.datasource, this._scopedVars);\n\n if (!ds || !ds.getTagValues) {\n return [];\n }\n\n // Filter out the current filter key from the list of all filters\n const otherFilters = this.state.filters.filter((f) => f.key !== filter.key).concat(this.state.baseFilters ?? []);\n\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n const queries = this._getSceneQueries();\n // @ts-expect-error TODO: remove this once 11.1.x is released\n let values = await ds.getTagValues({ key: filter.key, filters: otherFilters, timeRange, queries });\n\n if (override) {\n values = values.concat(override.values);\n }\n\n return values.map(toSelectableValue);\n }\n\n public _addWip() {\n this.setState({ _wip: { key: '', value: '', operator: '=', condition: '' } });\n }\n\n public _getOperators() {\n return ['=', '!=', '<', '>', '=~', '!~'].map<SelectableValue<string>>((value) => ({\n label: value,\n value,\n }));\n }\n\n /**\n * Get all queries in the scene that have the same datasource as this AdHocFilterSet\n */\n private _getSceneQueries(): DataQueryExtended[] {\n const runners = sceneGraph.findAllObjects(\n this.getRoot(),\n (o) => o instanceof SceneQueryRunner\n ) as SceneQueryRunner[];\n\n const applicableRunners = runners.filter((r) => r.state.datasource?.uid === this.state.datasource?.uid);\n\n if (applicableRunners.length === 0) {\n return [];\n }\n\n const result: DataQueryExtended[] = [];\n applicableRunners.forEach((r) => {\n result.push(...r.state.queries);\n });\n\n return result;\n }\n}\n\nfunction renderExpression(state: Partial<AdHocFiltersVariableState>) {\n return (state.expressionBuilder ?? renderPrometheusLabelFilters)(state.filters ?? 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@@ -55,8 +55,7 @@ class GroupByVariable extends MultiValueVariable {
55
55
  }
56
56
  const queries = this._getSceneQueries();
57
57
  const otherFilters = this.state.baseFilters || [];
58
- const timeRange = sceneGraph.getTimeRange(this).state.value;
59
- let keys = await ds.getTagKeys({ filters: otherFilters, queries, timeRange });
58
+ let keys = await ds.getTagKeys({ filters: otherFilters, queries });
60
59
  if (override) {
61
60
  keys = keys.concat(override.values);
62
61
  }
@@ -1 +1 @@
1
- {"version":3,"file":"GroupByVariable.js","sources":["../../../../src/variables/groupby/GroupByVariable.tsx"],"sourcesContent":["import { AdHocVariableFilter, DataSourceApi, MetricFindValue } from '@grafana/data';\nimport { allActiveGroupByVariables } from './findActiveGroupByVariablesByUid';\nimport { DataSourceRef, VariableType } from '@grafana/schema';\nimport { SceneComponentProps, ControlsLayout } from '../../core/types';\nimport { DataQueryExtended, SceneQueryRunner } from '../../querying/SceneQueryRunner';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { ValidateAndUpdateResult, VariableValueOption } from '../types';\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from '../variants/MultiValueVariable';\nimport { from, map, mergeMap, Observable, of, take } from 'rxjs';\nimport { getDataSource } from '../../utils/getDataSource';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\n\nexport interface GroupByVariableState extends MultiValueVariableState {\n /** Defaults to \"Group\" */\n name: string;\n /** The visible keys to group on */\n // TODO review this type and name (naming is hard)\n defaultOptions?: MetricFindValue[];\n /** Base filters to always apply when looking up keys */\n baseFilters?: AdHocVariableFilter[];\n /** Datasource to use for getTagKeys and also controls which scene queries the group by should apply to */\n datasource: DataSourceRef | null;\n /** Controls if the group by can be changed */\n readOnly?: boolean;\n /**\n * @experimental\n * Controls the layout and design of the label.\n * Vertical layout does not yet support operator selector.\n */\n layout?: ControlsLayout;\n /**\n * Defaults to same-datasource which means group by will automatically be applied to all queries with the same data source as this GroupBySet.\n * In manual mode no queries are re-run on changes, and you have to manually apply the filter to whatever queries you want.\n */\n applyMode?: 'auto' | 'manual';\n /**\n * Filter out the keys that do not match the regex.\n */\n tagKeyRegexFilter?: RegExp;\n /**\n * Extension hook for customizing the key lookup.\n * Return replace: true if you want to override the default lookup\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagKeysProvider?: getTagKeysProvider;\n}\n\nexport type getTagKeysProvider = (\n set: GroupByVariable,\n currentKey: string | null\n) => Promise<{ replace?: boolean; values: MetricFindValue[] }>;\n\nexport class GroupByVariable extends MultiValueVariable<GroupByVariableState> {\n static Component = GroupByVariableRenderer;\n\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this._updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n private _updateValueGivenNewOptions(options: VariableValueOption[]) {\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue ?? [],\n text: currentText ?? [],\n };\n\n this.setState(stateUpdate);\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n // When default dimensions are provided, return the static list\n if (this.state.defaultOptions) {\n return of(\n this.state.defaultOptions.map((o) => ({\n label: o.text,\n value: String(o.value),\n }))\n );\n }\n\n this.setState({ loading: true, error: null });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: { text: '__sceneObject', value: this },\n })\n ).pipe(\n mergeMap((ds) => {\n return from(this._getKeys(ds)).pipe(\n take(1),\n mergeMap((data: MetricFindValue[]) => {\n const a: VariableValueOption[] = data.map((i) => {\n return {\n label: i.text,\n value: i.value ? String(i.value) : i.text,\n };\n });\n return of(a);\n })\n );\n })\n );\n }\n\n public constructor(initialState: Partial<GroupByVariableState>) {\n super({\n isMulti: true,\n name: '',\n value: [],\n text: [],\n options: [],\n datasource: null,\n baseFilters: [],\n applyMode: 'auto',\n layout: 'horizontal',\n type: 'groupby' as VariableType,\n ...initialState,\n noValueOnClear: true,\n });\n\n this.addActivationHandler(() => {\n allActiveGroupByVariables.add(this);\n\n return () => allActiveGroupByVariables.delete(this);\n });\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public _getKeys = async (ds: DataSourceApi) => {\n // TODO: provide current dimensions?\n const override = await this.state.getTagKeysProvider?.(this, null);\n\n if (override && override.replace) {\n return override.values;\n }\n\n if (this.state.defaultOptions) {\n return this.state.defaultOptions.concat(override?.values ?? 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1
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package/dist/index.js CHANGED
@@ -4783,8 +4783,7 @@ class GroupByVariable extends MultiValueVariable {
4783
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  }
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  const queries = this._getSceneQueries();
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  const otherFilters = this.state.baseFilters || [];
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- const timeRange = sceneGraph.getTimeRange(this).state.value;
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- let keys = await ds.getTagKeys({ filters: otherFilters, queries, timeRange });
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+ let keys = await ds.getTagKeys({ filters: otherFilters, queries });
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  if (override) {
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  keys = keys.concat(override.values);
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  }
@@ -5228,9 +5227,8 @@ class AdHocFiltersVariable extends SceneObjectBase {
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  return [];
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  }
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  const otherFilters = this.state.filters.filter((f) => f.key !== currentKey).concat((_c = this.state.baseFilters) != null ? _c : []);
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- const timeRange = sceneGraph.getTimeRange(this).state.value;
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  const queries = this._getSceneQueries();
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- let keys = await ds.getTagKeys({ filters: otherFilters, queries, timeRange });
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+ let keys = await ds.getTagKeys({ filters: otherFilters, queries });
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  if (override) {
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  keys = keys.concat(override.values);
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  }
@@ -7955,12 +7953,14 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  let rootChildren = this.state.children;
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  const newChild = child.clone({ key: child.state.key });
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  if (currentParent instanceof SceneGridRow) {
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- const newRow = currentParent.clone({
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- children: currentParent.state.children.filter((c) => c.state.key !== child.state.key)
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+ const newRow = currentParent.clone();
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+ newRow.setState({
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+ children: newRow.state.children.filter((c) => c.state.key !== child.state.key)
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  });
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  rootChildren = rootChildren.map((c) => c === currentParent ? newRow : c);
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  if (target instanceof SceneGridRow) {
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- const targetRow = target.clone({ children: [...target.state.children, newChild] });
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+ const targetRow = target.clone();
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+ targetRow.setState({ children: [...targetRow.state.children, newChild] });
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  rootChildren = rootChildren.map((c) => c === target ? targetRow : c);
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  } else {
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  rootChildren = [...rootChildren, newChild];
@@ -7968,7 +7968,8 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  } else {
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  if (!(target instanceof _SceneGridLayout)) {
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  rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);
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- const targetRow = target.clone({ children: [...target.state.children, newChild] });
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+ const targetRow = target.clone();
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+ targetRow.setState({ children: [...targetRow.state.children, newChild] });
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  rootChildren = rootChildren.map((c) => c === target ? targetRow : c);
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  }
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  }
@@ -8014,6 +8015,11 @@ function isItemSizeEqual(a, b) {
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  return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;
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  }
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  function sortChildrenByPosition(children) {
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+ children.forEach((child) => {
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+ if (child instanceof SceneGridRow) {
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+ child.setState({ children: sortChildrenByPosition(child.state.children) });
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+ }
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+ });
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  return [...children].sort((a, b) => {
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  return a.state.y - b.state.y || a.state.x - b.state.x;
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  });