@grafana/scenes 4.0.4--canary.657.8393255561.0 → 4.1.0--canary.658.8469873538.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,15 @@
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+ # v4.0.4 (Wed Mar 27 2024)
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+
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+ #### 🐛 Bug Fix
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+
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+ - Check if target datasource is matching the panel ds, if not set the target ds to panel ds. [#660](https://github.com/grafana/scenes/pull/660) ([@oscarkilhed](https://github.com/oscarkilhed))
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+
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+ #### Authors: 1
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+
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+ - Oscar Kilhed ([@oscarkilhed](https://github.com/oscarkilhed))
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+
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+ ---
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+
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  # v4.0.3 (Fri Mar 22 2024)
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  #### 🐛 Bug Fix
@@ -1 +1 @@
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- {"version":3,"file":"utils.js","sources":["../../../../src/components/SceneApp/utils.ts"],"sourcesContent":["import React from 'react';\nimport { RouteComponentProps, useLocation } from 'react-router-dom';\nimport { UrlQueryMap, locationUtil, urlUtil } from '@grafana/data';\nimport { locationSearchToObject, locationService } from '@grafana/runtime';\nimport { SceneObject } from '../../core/types';\n\nexport function useAppQueryParams(): UrlQueryMap {\n const location = useLocation();\n return locationSearchToObject(location.search || '');\n}\n\n/**\n *\n * @param path Url to append query params to\n * @param preserveParams Query params to preserve\n * @returns Url with query params\n */\nexport function getUrlWithAppState(path: string, preserveParams?: string[]): string {\n // make a copy of params as the renderUrl function mutates the object\n const paramsCopy = { ...locationService.getSearchObject() };\n\n if (preserveParams) {\n for (const key of Object.keys(paramsCopy)) {\n // if param is not in preserveParams, remove it\n if (!preserveParams.includes(key)) {\n delete paramsCopy[key];\n }\n }\n }\n\n return urlUtil.renderUrl(locationUtil.assureBaseUrl(path), paramsCopy);\n}\n\nexport function renderSceneComponentWithRouteProps(sceneObject: SceneObject, routeProps: RouteComponentProps) {\n // @ts-ignore\n return React.createElement(sceneObject.Component, { model: sceneObject, routeProps: routeProps });\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;AAMO,SAAS,iBAAiC,GAAA;AAC/C,EAAA,MAAM,WAAW,WAAY,EAAA,CAAA;AAC7B,EAAO,OAAA,sBAAA,CAAuB,QAAS,CAAA,MAAA,IAAU,EAAE,CAAA,CAAA;AACrD,CAAA;AAQgB,SAAA,kBAAA,CAAmB,MAAc,cAAmC,EAAA;AAElF,EAAM,MAAA,UAAA,GAAa,cAAK,CAAA,EAAA,EAAA,eAAA,CAAgB,eAAgB,EAAA,CAAA,CAAA;AAExD,EAAA,IAAI,cAAgB,EAAA;AAClB,IAAA,KAAA,MAAW,GAAO,IAAA,MAAA,CAAO,IAAK,CAAA,UAAU,CAAG,EAAA;AAEzC,MAAA,IAAI,CAAC,cAAA,CAAe,QAAS,CAAA,GAAG,CAAG,EAAA;AACjC,QAAA,OAAO,UAAW,CAAA,GAAA,CAAA,CAAA;AAAA,OACpB;AAAA,KACF;AAAA,GACF;AAEA,EAAA,OAAO,QAAQ,SAAU,CAAA,YAAA,CAAa,aAAc,CAAA,IAAI,GAAG,UAAU,CAAA,CAAA;AACvE,CAAA;AAEgB,SAAA,kCAAA,CAAmC,aAA0B,UAAiC,EAAA;AAE5G,EAAO,OAAA,KAAA,CAAM,cAAc,WAAY,CAAA,SAAA,EAAW,EAAE,KAAO,EAAA,WAAA,EAAa,YAAwB,CAAA,CAAA;AAClG;;;;"}
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+ {"version":3,"file":"utils.js","sources":["../../../../src/components/SceneApp/utils.ts"],"sourcesContent":["import React from 'react';\nimport { RouteComponentProps, useLocation } from 'react-router-dom';\nimport { UrlQueryMap, locationUtil, urlUtil } from '@grafana/data';\nimport { locationSearchToObject, locationService } from '@grafana/runtime';\nimport { SceneObject } from '../../core/types';\n\nexport function useAppQueryParams(): UrlQueryMap {\n const location = useLocation();\n return locationSearchToObject(location.search || '');\n}\n\n/**\n *\n * @param path Url to append query params to\n * @param preserveParams Query params to preserve\n * @returns Url with query params\n */\nexport function getUrlWithAppState(path: string, preserveParams?: string[]): string {\n // make a copy of params as the renderUrl function mutates the object\n const paramsCopy = { ...locationService.getSearchObject() };\n\n if (preserveParams) {\n for (const key of Object.keys(paramsCopy)) {\n // if param is not in preserveParams, remove it\n if (!preserveParams.includes(key)) {\n delete paramsCopy[key];\n }\n }\n }\n\n return urlUtil.renderUrl(locationUtil.assureBaseUrl(path), paramsCopy);\n}\n\nexport function renderSceneComponentWithRouteProps(sceneObject: SceneObject, routeProps: RouteComponentProps) {\n return React.createElement(sceneObject.Component, { model: sceneObject, routeProps: routeProps });\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;AAMO,SAAS,iBAAiC,GAAA;AAC/C,EAAA,MAAM,WAAW,WAAY,EAAA,CAAA;AAC7B,EAAO,OAAA,sBAAA,CAAuB,QAAS,CAAA,MAAA,IAAU,EAAE,CAAA,CAAA;AACrD,CAAA;AAQgB,SAAA,kBAAA,CAAmB,MAAc,cAAmC,EAAA;AAElF,EAAM,MAAA,UAAA,GAAa,cAAK,CAAA,EAAA,EAAA,eAAA,CAAgB,eAAgB,EAAA,CAAA,CAAA;AAExD,EAAA,IAAI,cAAgB,EAAA;AAClB,IAAA,KAAA,MAAW,GAAO,IAAA,MAAA,CAAO,IAAK,CAAA,UAAU,CAAG,EAAA;AAEzC,MAAA,IAAI,CAAC,cAAA,CAAe,QAAS,CAAA,GAAG,CAAG,EAAA;AACjC,QAAA,OAAO,UAAW,CAAA,GAAA,CAAA,CAAA;AAAA,OACpB;AAAA,KACF;AAAA,GACF;AAEA,EAAA,OAAO,QAAQ,SAAU,CAAA,YAAA,CAAa,aAAc,CAAA,IAAI,GAAG,UAAU,CAAA,CAAA;AACvE,CAAA;AAEgB,SAAA,kCAAA,CAAmC,aAA0B,UAAiC,EAAA;AAC5G,EAAO,OAAA,KAAA,CAAM,cAAc,WAAY,CAAA,SAAA,EAAW,EAAE,KAAO,EAAA,WAAA,EAAa,YAAwB,CAAA,CAAA;AAClG;;;;"}
@@ -3,6 +3,7 @@ import { DEFAULT_PANEL_SPAN } from './constants.js';
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  import { isSceneGridRow } from './SceneGridItem.js';
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  import { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer.js';
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  import { SceneGridRow } from './SceneGridRow.js';
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+ import { fitPanelsInHeight } from './utils.js';
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  var __defProp = Object.defineProperty;
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  var __defProps = Object.defineProperties;
@@ -204,7 +205,7 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  }
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  return { i: child.state.key, x, y, h, w, isResizable, isDraggable };
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  }
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- buildGridLayout(width) {
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+ buildGridLayout(width, height) {
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  let cells = [];
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  for (const child of this.state.children) {
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  cells.push(this.toGridCell(child));
@@ -215,6 +216,9 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  }
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  }
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  cells = sortGridLayout(cells);
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+ if (this.state.UNSAFE_fitPanels) {
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+ cells = fitPanelsInHeight(cells, height);
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+ }
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  if (width < 768) {
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  this._skipOnLayoutChange = true;
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  return cells.map((cell) => __spreadProps(__spreadValues({}, cell), { w: 24 }));
@@ -1 +1 @@
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- {"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone({\n children: currentParent.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\nfunction isItemSizeEqual(a: SceneGridItemPlacement, b: SceneGridItemPlacement) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\nfunction sortChildrenByPosition(children: SceneGridItemLike[]) {\n return [...children].sort((a, b) => {\n return a.state.y! - b.state.y! || a.state.x! - b.state.x!;\n });\n}\n\nfunction sortGridLayout(layout: ReactGridLayout.Layout[]) {\n return [...layout].sort((a, b) => a.y - b.y || a.x! - 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This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. 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We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. 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Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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@@ -40,13 +40,11 @@ var __objRest = (source, exclude) => {
40
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  function SceneGridLayoutRenderer({ model }) {
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  const { children, isLazy, isDraggable, isResizable } = model.useState();
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  validateChildrenSize(children);
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- return /* @__PURE__ */ React.createElement(AutoSizer, {
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- disableHeight: true
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- }, ({ width }) => {
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+ return /* @__PURE__ */ React.createElement(AutoSizer, null, ({ width, height }) => {
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  if (width === 0) {
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  return null;
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  }
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- const layout = model.buildGridLayout(width);
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+ const layout = model.buildGridLayout(width, height);
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  return /* @__PURE__ */ React.createElement("div", {
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  style: { width: `${width}px`, height: "100%", position: "relative", zIndex: 1 },
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  className: cx("react-grid-layout", isDraggable && "react-grid-layout--enable-move-animations")
@@ -1 +1 @@
1
- {"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React, { useCallback, useMemo, useReducer, useRef } from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_VMARGIN, GRID_COLUMN_COUNT, GRID_CELL_HEIGHT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\n// @ts-expect-error TODO remove when @grafana/ui is upgraded to 10.4\nimport { LayoutItemContext, useStyles2, useTheme2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer disableHeight>\n {({ width }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className={cx('react-grid-layout', isDraggable && 'react-grid-layout--enable-move-animations')}\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n const theme = useTheme2();\n\n const boostedCount = useRef(0);\n const [_, forceUpdate] = useReducer((x) => x + 1, 0);\n\n const boostZIndex = useCallback(() => {\n boostedCount.current += 1;\n forceUpdate();\n\n return () => {\n boostedCount.current -= 1;\n forceUpdate();\n };\n }, [forceUpdate]);\n\n const ctxValue = useMemo(() => ({ boostZIndex }), [boostZIndex]);\n const descIndex = totalCount - index;\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n const innerContentWithContext = LayoutItemContext ? 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The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className={cx('react-grid-layout', isDraggable && 'react-grid-layout--enable-move-animations')}\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n const theme = useTheme2();\n\n const boostedCount = useRef(0);\n const [_, forceUpdate] = useReducer((x) => x + 1, 0);\n\n const boostZIndex = useCallback(() => {\n boostedCount.current += 1;\n forceUpdate();\n\n return () => {\n boostedCount.current -= 1;\n forceUpdate();\n };\n }, [forceUpdate]);\n\n const ctxValue = useMemo(() => ({ boostZIndex }), [boostZIndex]);\n const descIndex = totalCount - index;\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n const innerContentWithContext = LayoutItemContext ? (\n <LayoutItemContext.Provider value={ctxValue}>{innerContent}</LayoutItemContext.Provider>\n ) : (\n innerContent\n );\n\n const newStyle = {\n ...style,\n zIndex: boostedCount.current === 0 ? descIndex : theme.zIndex.dropdown,\n };\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={newStyle}\n ref={ref}\n >\n {innerContentWithContext}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={newStyle}\n >\n {innerContentWithContext}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === 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@@ -0,0 +1,42 @@
1
+ import { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN } from './constants.js';
2
+
3
+ var __defProp = Object.defineProperty;
4
+ var __defProps = Object.defineProperties;
5
+ var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
6
+ var __getOwnPropSymbols = Object.getOwnPropertySymbols;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __propIsEnum = Object.prototype.propertyIsEnumerable;
9
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
10
+ var __spreadValues = (a, b) => {
11
+ for (var prop in b || (b = {}))
12
+ if (__hasOwnProp.call(b, prop))
13
+ __defNormalProp(a, prop, b[prop]);
14
+ if (__getOwnPropSymbols)
15
+ for (var prop of __getOwnPropSymbols(b)) {
16
+ if (__propIsEnum.call(b, prop))
17
+ __defNormalProp(a, prop, b[prop]);
18
+ }
19
+ return a;
20
+ };
21
+ var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
22
+ function fitPanelsInHeight(cells, height) {
23
+ const visibleHeight = height - GRID_CELL_VMARGIN * 4;
24
+ const currentGridHeight = Math.max(...cells.map((cell) => cell.h + cell.y));
25
+ const visibleGridHeight = Math.floor(visibleHeight / (GRID_CELL_HEIGHT + GRID_CELL_VMARGIN));
26
+ const scaleFactor = currentGridHeight / visibleGridHeight;
27
+ console.log("scaleFactor", scaleFactor);
28
+ console.log("y");
29
+ return cells.map((cell) => {
30
+ console.log("cell.y", cell.y);
31
+ console.log("cell.h", cell.h);
32
+ console.log("Math.round(cell.y / scaleFactor)", Math.round(cell.y / scaleFactor));
33
+ console.log("Math.round(cell.h / scaleFactor)", Math.round(cell.h / scaleFactor));
34
+ return __spreadProps(__spreadValues({}, cell), {
35
+ y: Math.round(cell.y / scaleFactor) || 0,
36
+ h: Math.round(cell.h / scaleFactor) || 1
37
+ });
38
+ });
39
+ }
40
+
41
+ export { fitPanelsInHeight };
42
+ //# sourceMappingURL=utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"utils.js","sources":["../../../../../src/components/layout/grid/utils.ts"],"sourcesContent":["import { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN } from './constants';\n\nexport function fitPanelsInHeight(cells: ReactGridLayout.Layout[], height: number) {\n // Take into account cell margint top + cell margin bottom + adding some marging at the bottom\n const visibleHeight = height - GRID_CELL_VMARGIN * 4;\n const currentGridHeight = Math.max(...cells.map((cell) => cell.h + cell.y));\n\n const visibleGridHeight = Math.floor(visibleHeight / (GRID_CELL_HEIGHT + GRID_CELL_VMARGIN));\n const scaleFactor = currentGridHeight / visibleGridHeight;\n\n console.log('scaleFactor', scaleFactor);\n console.log('y');\n return cells.map((cell) => {\n console.log('cell.y', cell.y);\n console.log('cell.h', cell.h);\n console.log('Math.round(cell.y / scaleFactor)', Math.round(cell.y / scaleFactor));\n console.log('Math.round(cell.h / scaleFactor)', Math.round(cell.h / scaleFactor));\n return {\n ...cell,\n y: Math.round(cell.y / scaleFactor) || 0,\n h: Math.round(cell.h / scaleFactor) || 1,\n };\n });\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;AAEgB,SAAA,iBAAA,CAAkB,OAAiC,MAAgB,EAAA;AAEjF,EAAM,MAAA,aAAA,GAAgB,SAAS,iBAAoB,GAAA,CAAA,CAAA;AACnD,EAAA,MAAM,iBAAoB,GAAA,IAAA,CAAK,GAAI,CAAA,GAAG,KAAM,CAAA,GAAA,CAAI,CAAC,IAAA,KAAS,IAAK,CAAA,CAAA,GAAI,IAAK,CAAA,CAAC,CAAC,CAAA,CAAA;AAE1E,EAAA,MAAM,iBAAoB,GAAA,IAAA,CAAK,KAAM,CAAA,aAAA,IAAiB,mBAAmB,iBAAkB,CAAA,CAAA,CAAA;AAC3F,EAAA,MAAM,cAAc,iBAAoB,GAAA,iBAAA,CAAA;AAExC,EAAQ,OAAA,CAAA,GAAA,CAAI,eAAe,WAAW,CAAA,CAAA;AACtC,EAAA,OAAA,CAAQ,IAAI,GAAG,CAAA,CAAA;AACf,EAAO,OAAA,KAAA,CAAM,GAAI,CAAA,CAAC,IAAS,KAAA;AACzB,IAAQ,OAAA,CAAA,GAAA,CAAI,QAAU,EAAA,IAAA,CAAK,CAAC,CAAA,CAAA;AAC5B,IAAQ,OAAA,CAAA,GAAA,CAAI,QAAU,EAAA,IAAA,CAAK,CAAC,CAAA,CAAA;AAC5B,IAAA,OAAA,CAAQ,IAAI,kCAAoC,EAAA,IAAA,CAAK,MAAM,IAAK,CAAA,CAAA,GAAI,WAAW,CAAC,CAAA,CAAA;AAChF,IAAA,OAAA,CAAQ,IAAI,kCAAoC,EAAA,IAAA,CAAK,MAAM,IAAK,CAAA,CAAA,GAAI,WAAW,CAAC,CAAA,CAAA;AAChF,IAAA,OAAO,iCACF,IADE,CAAA,EAAA;AAAA,MAEL,GAAG,IAAK,CAAA,KAAA,CAAM,IAAK,CAAA,CAAA,GAAI,WAAW,CAAK,IAAA,CAAA;AAAA,MACvC,GAAG,IAAK,CAAA,KAAA,CAAM,IAAK,CAAA,CAAA,GAAI,WAAW,CAAK,IAAA,CAAA;AAAA,KACzC,CAAA,CAAA;AAAA,GACD,CAAA,CAAA;AACH;;;;"}
@@ -128,7 +128,7 @@ function getQueryController(sceneObject) {
128
128
  }
129
129
  parent = parent.parent;
130
130
  }
131
- return void 0;
131
+ return parent;
132
132
  }
133
133
 
134
134
  export { findAllObjects, findObject, getAncestor, getData, getDataLayers, getLayout, getQueryController, getVariables, hasVariableDependencyInLoadingState, interpolate };
@@ -1 +1 @@
1
- {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? 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EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. 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@@ -2,7 +2,7 @@ import { cloneDeep } from 'lodash';
2
2
  import { ReplaySubject, forkJoin } from 'rxjs';
3
3
  import { LoadingState } from '@grafana/schema';
4
4
  import { rangeUtil, preProcessPanelData, DataTopic, DataFrameView } from '@grafana/data';
5
- import { getRunRequest, toDataQueryError } from '@grafana/runtime';
5
+ import { isExpressionReference, getRunRequest, toDataQueryError } from '@grafana/runtime';
6
6
  import { SceneObjectBase } from '../core/SceneObjectBase.js';
7
7
  import { sceneGraph } from '../core/sceneGraph/index.js';
8
8
  import { getDataSource } from '../utils/getDataSource.js';
@@ -87,7 +87,8 @@ class SceneQueryRunner extends SceneObjectBase {
87
87
  request.groupByKeys = this._groupByVar.state.value;
88
88
  }
89
89
  request.targets = request.targets.map((query) => {
90
- if (!query.datasource) {
90
+ var _a;
91
+ if (!query.datasource || query.datasource.uid !== ds.uid && !((_a = ds.meta) == null ? void 0 : _a.mixed) && isExpressionReference && !isExpressionReference(query.datasource)) {
91
92
  query.datasource = ds.getRef();
92
93
  }
93
94
  return query;
@@ -1 +1 @@
1
- {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep } from 'lodash';\nimport { forkJoin, ReplaySubject, Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef, LoadingState } from '@grafana/schema';\n\nimport {\n AlertStateInfo,\n DataFrame,\n DataFrameView,\n DataQueryRequest,\n DataSourceApi,\n DataTopic,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n} from '@grafana/data';\nimport { getRunRequest, toDataQueryError } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport {\n DataLayerFilter,\n SceneDataProvider,\n SceneDataProviderResult,\n SceneObjectState,\n SceneTimeRangeLike,\n} from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\nimport { SceneTimeRangeCompare } from '../components/SceneTimeRangeCompare';\nimport { getClosest } from '../core/sceneGraph/utils';\nimport { timeShiftQueryResponseOperator } from './timeShiftQueryResponseOperator';\nimport { filterAnnotations } from './layers/annotations/filterAnnotations';\nimport { getEnrichedDataRequest } from './getEnrichedDataRequest';\nimport { findActiveAdHocFilterVariableByUid } from '../variables/adhoc/patchGetAdhocFilters';\nimport { registerQueryWithController } from './registerQueryWithController';\nimport { findActiveGroupByVariablesByUid } from '../variables/groupby/findActiveGroupByVariablesByUid';\nimport { GroupByVariable } from '../variables/groupby/GroupByVariable';\nimport { AdHocFiltersVariable } from '../variables/adhoc/AdHocFiltersVariable';\nimport { SceneVariable } from '../variables/types';\nimport { mergeMultipleDataLayers } from './mergeMultipleDataLayers';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: DataQueryExtended[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n liveStreaming?: boolean;\n maxDataPointsFromWidth?: boolean;\n cacheTimeout?: DataQueryRequest['cacheTimeout'];\n queryCachingTTL?: DataQueryRequest['queryCachingTTL'];\n // Filters to be applied to data layer results before combining them with SQR results\n dataLayerFilter?: DataLayerFilter;\n // Private runtime state\n _hasFetchedData?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _dataLayersSub?: Unsubscribable;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n private _results = new ReplaySubject<SceneDataProviderResult>(1);\n private _scopedVars = { __sceneObject: { value: this, text: '__sceneObject' } };\n private _layerAnnotations?: DataFrame[];\n private _resultAnnotations?: DataFrame[];\n\n private _adhocFiltersVar?: AdHocFiltersVariable;\n private _groupByVar?: GroupByVariable;\n\n public getResultsStream() {\n return this._results;\n }\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdateCompleted: this.onVariableUpdatesCompleted.bind(this),\n onAnyVariableChanged: this.onAnyVariableChanged.bind(this),\n });\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n const timeRange = sceneGraph.getTimeRange(this);\n const comparer = this.getTimeCompare();\n\n if (comparer) {\n this._subs.add(\n comparer.subscribeToState((n, p) => {\n if (n.compareWith !== p.compareWith) {\n this.runQueries();\n }\n })\n );\n }\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n })\n );\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n return () => this._onDeactivate();\n }\n\n // This method subscribes to all SceneDataLayers up until the root, and combines the results into data provided from SceneQueryRunner\n private _handleDataLayers() {\n const dataLayers = sceneGraph.getDataLayers(this);\n\n if (dataLayers.length === 0) {\n return;\n }\n\n this._dataLayersSub = mergeMultipleDataLayers(dataLayers).subscribe(this._onLayersReceived.bind(this));\n 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baseStateUpdate = this.state.data ? this.state.data : { ...emptyPanelData, timeRange: timeRange.state.value };\n\n this._layerAnnotations = annotations;\n this.setState({\n data: {\n ...baseStateUpdate,\n annotations: [...(this._resultAnnotations ?? []), ...annotations],\n alertState: alertState ?? this.state.data?.alertState,\n },\n });\n }\n\n /**\n * This tries to start a new query whenever a variable completes or is changed.\n *\n * We care about variable update completions even when the variable has not changed and even when it is not a direct dependency.\n * Example: Variables A and B (B depends on A). A update depends on time range. So when time change query runner will\n * find that variable A is loading which is a dependency on of variable B so will set _isWaitingForVariables to true and\n * not issue any query.\n *\n * When A completes it's loading (with no value change, so B never updates) it will cause a call of this function letting\n * the query runner know that A has completed, and in case _isWaitingForVariables we try to run the query. The query will\n * only run if all variables are in a non loading state so in other scenarios where a query depends on many variables this will\n * be called many times until all dependencies are in a non loading state. *\n */\n private onVariableUpdatesCompleted() {\n this.runQueries();\n }\n\n /**\n * Check if value changed is a adhoc filter o group by variable that did not exist when we issued the last query\n */\n private onAnyVariableChanged(variable: SceneVariable) {\n // If this variable has already been detected this variable as a dependency onVariableUpdatesCompleted above will handle value changes\n if (this._adhocFiltersVar === variable || this._groupByVar === variable) {\n return;\n }\n\n if (variable instanceof AdHocFiltersVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n\n if (variable instanceof GroupByVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n }\n\n private _isRelevantAutoVariable(variable: AdHocFiltersVariable | GroupByVariable) {\n const datasource = this.state.datasource ?? 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this._containerWidth ?? 500 : 500;\n }\n\n public cancelQuery() {\n this._querySub?.unsubscribe();\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this.setState({\n data: { ...this.state.data!, state: LoadingState.Done },\n });\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return;\n }\n\n // If data layers subscription doesn't exist, create one\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n // Cancel any running queries\n this._querySub?.unsubscribe();\n\n // Skip executing queries if variable dependency is in loading state\n if (this._variableDependency.hasDependencyInLoadingState()) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n return;\n }\n\n const { queries } = this.state;\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(queries);\n const ds = await getDataSource(datasource, this._scopedVars);\n\n this.findAndSubscribeToAdHocFilters(datasource?.uid);\n\n const runRequest = getRunRequest();\n const [request, secondaryRequest] = this.prepareRequests(timeRange, ds);\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n let stream = runRequest(ds, request);\n\n if (secondaryRequest) {\n // change subscribe callback below to pipe operator\n stream = forkJoin([stream, runRequest(ds, secondaryRequest)]).pipe(timeShiftQueryResponseOperator);\n }\n\n stream = stream.pipe(\n registerQueryWithController({\n type: 'data',\n request,\n origin: this,\n cancel: () => this.cancelQuery(),\n })\n );\n\n this._querySub = stream.subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n\n this.onDataReceived({\n ...emptyPanelData,\n ...this.state.data,\n state: LoadingState.Error,\n errors: [toDataQueryError(err)],\n });\n }\n }\n\n public clone(withState?: Partial<QueryRunnerState>) {\n const clone = super.clone(withState);\n\n if (this._resultAnnotations) {\n clone['_resultAnnotations'] = this._resultAnnotations.map((frame) => ({ ...frame }));\n }\n\n if (this._layerAnnotations) {\n clone['_layerAnnotations'] = this._layerAnnotations.map((frame) => ({ ...frame }));\n }\n\n return clone;\n }\n private prepareRequests = (\n timeRange: SceneTimeRangeLike,\n ds: DataSourceApi\n ): [DataQueryRequest, DataQueryRequest | undefined] => {\n const comparer = this.getTimeCompare();\n const { minInterval, queries } = this.state;\n\n let secondaryRequest: DataQueryRequest | undefined;\n\n let request: DataQueryRequest<DataQueryExtended> = {\n app: 'scenes',\n requestId: getNextRequestId(),\n timezone: timeRange.getTimeZone(),\n panelId: 1,\n range: timeRange.state.value,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: this._scopedVars,\n startTime: Date.now(),\n liveStreaming: this.state.liveStreaming,\n rangeRaw: {\n from: timeRange.state.from,\n to: timeRange.state.to,\n },\n cacheTimeout: this.state.cacheTimeout,\n queryCachingTTL: this.state.queryCachingTTL,\n // This asks the scene root to provide context properties like app, panel and dashboardUID\n ...getEnrichedDataRequest(this),\n };\n\n if (this._adhocFiltersVar) {\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.filters = this._adhocFiltersVar.state.filters;\n }\n\n if (this._groupByVar) {\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.groupByKeys = this._groupByVar.state.value;\n }\n\n request.targets = request.targets.map((query) => {\n if (!query.datasource) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n // TODO interpolate minInterval\n const lowerIntervalLimit = minInterval ? minInterval : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n const primaryTimeRange = timeRange.state.value;\n if (comparer) {\n const secondaryTimeRange = comparer.getCompareTimeRange(primaryTimeRange);\n if (secondaryTimeRange) {\n const secondaryTargets = request.targets.filter((query: DataQueryExtended) => query.timeRangeCompare !== false);\n\n if (secondaryTargets.length) {\n secondaryRequest = {\n ...request,\n targets: secondaryTargets,\n range: secondaryTimeRange,\n requestId: getNextRequestId(),\n };\n }\n\n request = {\n ...request,\n range: primaryTimeRange,\n };\n }\n }\n\n return [request, secondaryRequest];\n };\n\n private onDataReceived = (data: PanelData) => {\n // Will combine annotations from SQR queries (frames with meta.dataTopic === DataTopic.Annotations)\n const preProcessedData = preProcessPanelData(data, this.state.data);\n\n // Will combine annotations & alert state from data layer providers\n const dataWithLayersApplied = this._combineDataLayers(preProcessedData);\n\n let hasFetchedData = this.state._hasFetchedData;\n\n if (!hasFetchedData && preProcessedData.state !== LoadingState.Loading) {\n hasFetchedData = true;\n }\n\n this._resultAnnotations = data.annotations;\n\n this.setState({ data: dataWithLayersApplied, _hasFetchedData: hasFetchedData });\n\n this._results.next({ origin: this, data: dataWithLayersApplied });\n };\n\n private _combineDataLayers(data: PanelData) {\n if (this.state.data && this.state.data.annotations) {\n data.annotations = (data.annotations || []).concat(this._layerAnnotations ?? 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+ {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep } from 'lodash';\nimport { forkJoin, ReplaySubject, Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef, LoadingState } from '@grafana/schema';\n\nimport {\n AlertStateInfo,\n DataFrame,\n DataFrameView,\n DataQueryRequest,\n DataSourceApi,\n DataTopic,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n} from '@grafana/data';\n\n// TODO: Remove this ignore annotation when the grafana runtime dependency has been updated\n// @ts-ignore\nimport { getRunRequest, toDataQueryError, isExpressionReference} from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport {\n DataLayerFilter,\n SceneDataProvider,\n SceneDataProviderResult,\n SceneObjectState,\n SceneTimeRangeLike,\n} from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\nimport { SceneTimeRangeCompare } from '../components/SceneTimeRangeCompare';\nimport { getClosest } from '../core/sceneGraph/utils';\nimport { timeShiftQueryResponseOperator } from './timeShiftQueryResponseOperator';\nimport { filterAnnotations } from './layers/annotations/filterAnnotations';\nimport { getEnrichedDataRequest } from './getEnrichedDataRequest';\nimport { findActiveAdHocFilterVariableByUid } from '../variables/adhoc/patchGetAdhocFilters';\nimport { registerQueryWithController } from './registerQueryWithController';\nimport { findActiveGroupByVariablesByUid } from '../variables/groupby/findActiveGroupByVariablesByUid';\nimport { GroupByVariable } from '../variables/groupby/GroupByVariable';\nimport { AdHocFiltersVariable } from '../variables/adhoc/AdHocFiltersVariable';\nimport { SceneVariable } from '../variables/types';\nimport { mergeMultipleDataLayers } from './mergeMultipleDataLayers';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: DataQueryExtended[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n liveStreaming?: boolean;\n maxDataPointsFromWidth?: boolean;\n cacheTimeout?: DataQueryRequest['cacheTimeout'];\n queryCachingTTL?: DataQueryRequest['queryCachingTTL'];\n // Filters to be applied to data layer results before combining them with SQR results\n dataLayerFilter?: DataLayerFilter;\n // Private runtime state\n _hasFetchedData?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _dataLayersSub?: Unsubscribable;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n private _results = new ReplaySubject<SceneDataProviderResult>(1);\n private _scopedVars = { __sceneObject: { value: this, text: '__sceneObject' } };\n private _layerAnnotations?: DataFrame[];\n private _resultAnnotations?: DataFrame[];\n\n private _adhocFiltersVar?: AdHocFiltersVariable;\n private _groupByVar?: GroupByVariable;\n\n public getResultsStream() {\n return this._results;\n }\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdateCompleted: this.onVariableUpdatesCompleted.bind(this),\n onAnyVariableChanged: this.onAnyVariableChanged.bind(this),\n });\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n const timeRange = sceneGraph.getTimeRange(this);\n const comparer = this.getTimeCompare();\n\n if (comparer) {\n this._subs.add(\n comparer.subscribeToState((n, p) => {\n if (n.compareWith !== p.compareWith) {\n this.runQueries();\n }\n })\n );\n }\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n })\n );\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n return () => this._onDeactivate();\n }\n\n // This method subscribes to all SceneDataLayers up until the root, and combines the results into data provided from SceneQueryRunner\n private _handleDataLayers() {\n const dataLayers = sceneGraph.getDataLayers(this);\n\n if (dataLayers.length === 0) {\n return;\n }\n\n this._dataLayersSub = mergeMultipleDataLayers(dataLayers).subscribe(this._onLayersReceived.bind(this));\n }\n\n private _onLayersReceived(results: Iterable<SceneDataProviderResult>) {\n const timeRange = sceneGraph.getTimeRange(this);\n const { dataLayerFilter } = this.state;\n\n let annotations: DataFrame[] = [];\n let alertStates: DataFrame[] = [];\n let alertState: AlertStateInfo | undefined;\n\n for (const result of results) {\n for (let frame of result.data.series) {\n if (frame.meta?.dataTopic === DataTopic.Annotations) {\n annotations = annotations.concat(frame);\n }\n if (frame.meta?.dataTopic === DataTopic.AlertStates) {\n alertStates = alertStates.concat(frame);\n }\n }\n }\n\n if (dataLayerFilter?.panelId) {\n if (annotations.length > 0) {\n annotations = filterAnnotations(annotations, dataLayerFilter);\n }\n\n if (alertStates.length > 0) {\n for (const frame of alertStates) {\n const frameView = new DataFrameView<AlertStateInfo>(frame);\n\n for (const row of frameView) {\n if (row.panelId === dataLayerFilter.panelId) {\n alertState = row;\n break;\n }\n }\n }\n }\n }\n\n const baseStateUpdate = this.state.data ? this.state.data : { ...emptyPanelData, timeRange: timeRange.state.value };\n\n this._layerAnnotations = annotations;\n this.setState({\n data: {\n ...baseStateUpdate,\n annotations: [...(this._resultAnnotations ?? []), ...annotations],\n alertState: alertState ?? this.state.data?.alertState,\n },\n });\n }\n\n /**\n * This tries to start a new query whenever a variable completes or is changed.\n *\n * We care about variable update completions even when the variable has not changed and even when it is not a direct dependency.\n * Example: Variables A and B (B depends on A). A update depends on time range. So when time change query runner will\n * find that variable A is loading which is a dependency on of variable B so will set _isWaitingForVariables to true and\n * not issue any query.\n *\n * When A completes it's loading (with no value change, so B never updates) it will cause a call of this function letting\n * the query runner know that A has completed, and in case _isWaitingForVariables we try to run the query. The query will\n * only run if all variables are in a non loading state so in other scenarios where a query depends on many variables this will\n * be called many times until all dependencies are in a non loading state. *\n */\n private onVariableUpdatesCompleted() {\n this.runQueries();\n }\n\n /**\n * Check if value changed is a adhoc filter o group by variable that did not exist when we issued the last query\n */\n private onAnyVariableChanged(variable: SceneVariable) {\n // If this variable has already been detected this variable as a dependency onVariableUpdatesCompleted above will handle value changes\n if (this._adhocFiltersVar === variable || this._groupByVar === variable) {\n return;\n }\n\n if (variable instanceof AdHocFiltersVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n\n if (variable instanceof GroupByVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n }\n\n private _isRelevantAutoVariable(variable: AdHocFiltersVariable | GroupByVariable) {\n const datasource = this.state.datasource ?? 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this._containerWidth ?? 500 : 500;\n }\n\n public cancelQuery() {\n this._querySub?.unsubscribe();\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this.setState({\n data: { ...this.state.data!, state: LoadingState.Done },\n });\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return;\n }\n\n // If data layers subscription doesn't exist, create one\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n // Cancel any running queries\n this._querySub?.unsubscribe();\n\n // Skip executing queries if variable dependency is in loading state\n if (this._variableDependency.hasDependencyInLoadingState()) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n return;\n }\n\n const { queries } = this.state;\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(queries);\n const ds = await getDataSource(datasource, this._scopedVars);\n\n this.findAndSubscribeToAdHocFilters(datasource?.uid);\n\n const runRequest = getRunRequest();\n const [request, secondaryRequest] = this.prepareRequests(timeRange, ds);\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n let stream = runRequest(ds, request);\n\n if (secondaryRequest) {\n // change subscribe callback below to pipe operator\n stream = forkJoin([stream, runRequest(ds, secondaryRequest)]).pipe(timeShiftQueryResponseOperator);\n }\n\n stream = stream.pipe(\n registerQueryWithController({\n type: 'data',\n request,\n origin: this,\n cancel: () => this.cancelQuery(),\n })\n );\n\n this._querySub = stream.subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n\n this.onDataReceived({\n ...emptyPanelData,\n ...this.state.data,\n state: LoadingState.Error,\n errors: [toDataQueryError(err)],\n });\n }\n }\n\n public clone(withState?: Partial<QueryRunnerState>) {\n const clone = super.clone(withState);\n\n if (this._resultAnnotations) {\n clone['_resultAnnotations'] = this._resultAnnotations.map((frame) => ({ ...frame }));\n }\n\n if (this._layerAnnotations) {\n clone['_layerAnnotations'] = this._layerAnnotations.map((frame) => ({ ...frame }));\n }\n\n return clone;\n }\n private prepareRequests = (\n timeRange: SceneTimeRangeLike,\n ds: DataSourceApi\n ): [DataQueryRequest, DataQueryRequest | undefined] => {\n const comparer = this.getTimeCompare();\n const { minInterval, queries } = this.state;\n\n let secondaryRequest: DataQueryRequest | undefined;\n\n let request: DataQueryRequest<DataQueryExtended> = {\n app: 'scenes',\n requestId: getNextRequestId(),\n timezone: timeRange.getTimeZone(),\n panelId: 1,\n range: timeRange.state.value,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: this._scopedVars,\n startTime: Date.now(),\n liveStreaming: this.state.liveStreaming,\n rangeRaw: {\n from: timeRange.state.from,\n to: timeRange.state.to,\n },\n cacheTimeout: this.state.cacheTimeout,\n queryCachingTTL: this.state.queryCachingTTL,\n // This asks the scene root to provide context properties like app, panel and dashboardUID\n ...getEnrichedDataRequest(this),\n };\n\n if (this._adhocFiltersVar) {\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.filters = this._adhocFiltersVar.state.filters;\n }\n\n if (this._groupByVar) {\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.groupByKeys = this._groupByVar.state.value;\n }\n\n request.targets = request.targets.map((query) => {\n if (\n !query.datasource ||\n (query.datasource.uid !== ds.uid && !ds.meta?.mixed && isExpressionReference /* TODO: Remove this check when isExpressionReference is properly exported from grafan runtime */ && !isExpressionReference(query.datasource))\n ) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n // TODO interpolate minInterval\n const lowerIntervalLimit = minInterval ? minInterval : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n const primaryTimeRange = timeRange.state.value;\n if (comparer) {\n const secondaryTimeRange = comparer.getCompareTimeRange(primaryTimeRange);\n if (secondaryTimeRange) {\n const secondaryTargets = request.targets.filter((query: DataQueryExtended) => query.timeRangeCompare !== false);\n\n if (secondaryTargets.length) {\n secondaryRequest = {\n ...request,\n targets: secondaryTargets,\n range: secondaryTimeRange,\n requestId: getNextRequestId(),\n };\n }\n\n request = {\n ...request,\n range: primaryTimeRange,\n };\n }\n }\n\n return [request, secondaryRequest];\n };\n\n private onDataReceived = (data: PanelData) => {\n // Will combine annotations from SQR queries (frames with meta.dataTopic === DataTopic.Annotations)\n const preProcessedData = preProcessPanelData(data, this.state.data);\n\n // Will combine annotations & alert state from data layer providers\n const dataWithLayersApplied = this._combineDataLayers(preProcessedData);\n\n let hasFetchedData = this.state._hasFetchedData;\n\n if (!hasFetchedData && preProcessedData.state !== LoadingState.Loading) {\n hasFetchedData = true;\n }\n\n this._resultAnnotations = data.annotations;\n\n this.setState({ data: dataWithLayersApplied, _hasFetchedData: hasFetchedData });\n\n this._results.next({ origin: this, data: dataWithLayersApplied });\n };\n\n private _combineDataLayers(data: PanelData) {\n if (this.state.data && this.state.data.annotations) {\n data.annotations = (data.annotations || []).concat(this._layerAnnotations ?? 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- {"version":3,"file":"GroupByVariable.js","sources":["../../../../src/variables/groupby/GroupByVariable.tsx"],"sourcesContent":["import { AdHocVariableFilter, DataSourceApi, MetricFindValue } from '@grafana/data';\nimport { allActiveGroupByVariables } from './findActiveGroupByVariablesByUid';\nimport { DataSourceRef, VariableType } from '@grafana/schema';\nimport { SceneComponentProps, ControlsLayout } from '../../core/types';\nimport { DataQueryExtended, SceneQueryRunner } from '../../querying/SceneQueryRunner';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { ValidateAndUpdateResult, VariableValueOption, VariableValueSingle } from '../types';\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from '../variants/MultiValueVariable';\nimport { from, map, mergeMap, Observable, of, take } from 'rxjs';\nimport { getDataSource } from '../../utils/getDataSource';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\n\nexport interface GroupByVariableState extends MultiValueVariableState {\n /** Defaults to \"Group\" */\n name: string;\n /** The visible keys to group on */\n // TODO review this type and name (naming is hard)\n defaultOptions?: MetricFindValue[];\n /** Base filters to always apply when looking up keys */\n baseFilters?: AdHocVariableFilter[];\n /** Datasource to use for getTagKeys and also controls which scene queries the group by should apply to */\n datasource: DataSourceRef | null;\n /** Controls if the group by can be changed */\n readOnly?: boolean;\n /**\n * @experimental\n * Controls the layout and design of the label.\n * Vertical layout does not yet support operator selector.\n */\n layout?: ControlsLayout;\n /**\n * Defaults to same-datasource which means group by will automatically be applied to all queries with the same data source as this GroupBySet.\n * In manual mode no queries are re-run on changes, and you have to manually apply the filter to whatever queries you want.\n */\n applyMode?: 'auto' | 'manual';\n /**\n * Filter out the keys that do not match the regex.\n */\n tagKeyRegexFilter?: RegExp;\n /**\n * Extension hook for customizing the key lookup.\n * Return replace: true if you want to override the default lookup\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagKeysProvider?: getTagKeysProvider;\n}\n\nexport type getTagKeysProvider = (\n set: GroupByVariable,\n currentKey: string | null\n) => Promise<{ replace?: boolean; values: MetricFindValue[] }>;\n\nexport class GroupByVariable extends MultiValueVariable<GroupByVariableState> {\n static Component = GroupByVariableRenderer;\n\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this._updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n private _updateValueGivenNewOptions(options: VariableValueOption[]) {\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue ?? [],\n text: currentText ?? [],\n };\n\n this.setState(stateUpdate);\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n // When default dimensions are provided, return the static list\n if (this.state.defaultOptions) {\n return of(\n this.state.defaultOptions.map((o) => ({\n label: o.text,\n value: String(o.value),\n }))\n );\n }\n\n this.setState({ loading: true, error: null });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: { text: '__sceneObject', value: this },\n })\n ).pipe(\n mergeMap((ds) => {\n return from(this._getKeys(ds)).pipe(\n take(1),\n mergeMap((data: MetricFindValue[]) => {\n const a: VariableValueOption[] = data.map((i) => {\n return {\n label: i.text,\n value: i.value ? String(i.value) : i.text,\n };\n });\n return of(a);\n })\n );\n })\n );\n }\n\n public constructor(initialState: Partial<GroupByVariableState>) {\n super({\n isMulti: true,\n name: '',\n value: [],\n text: [],\n options: [],\n datasource: null,\n baseFilters: [],\n applyMode: 'auto',\n layout: 'horizontal',\n type: 'groupby' as VariableType,\n ...initialState,\n noValueOnClear: true,\n });\n\n this.addActivationHandler(() => {\n allActiveGroupByVariables.add(this);\n\n return () => allActiveGroupByVariables.delete(this);\n });\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public _getKeys = async (ds: DataSourceApi) => {\n // TODO: provide current dimensions?\n const override = await this.state.getTagKeysProvider?.(this, null);\n\n if (override && override.replace) {\n return override.values;\n }\n\n if (this.state.defaultOptions) {\n return this.state.defaultOptions.concat(override?.values ?? []);\n }\n\n if (!ds.getTagKeys) {\n return [];\n }\n\n const queries = this._getSceneQueries();\n const otherFilters = this.state.baseFilters || [];\n // @ts-expect-error TODO: remove this once 10.4.0 is released\n let keys = await ds.getTagKeys({ filters: otherFilters, queries });\n\n if (override) {\n keys = keys.concat(override.values);\n }\n\n const tagKeyRegexFilter = this.state.tagKeyRegexFilter;\n if (tagKeyRegexFilter) {\n keys = keys.filter((f) => f.text.match(tagKeyRegexFilter));\n }\n\n return keys;\n };;\n\n /**\n * Allows clearing the value of the variable to an empty value. 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