@grafana/scenes 4.0.1 → 4.0.2--canary.656.8387068694.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -29,6 +29,16 @@ function ControlsLabel(props) {
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  name: "exclamation-triangle"
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  }));
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  }
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+ let descriptionIndicator = null;
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+ if (props.description) {
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+ descriptionIndicator = /* @__PURE__ */ React.createElement(Tooltip, {
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+ content: props.description,
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+ placement: isVertical ? "top" : "bottom"
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+ }, /* @__PURE__ */ React.createElement(Icon, {
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+ className: styles.normalIcon,
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+ name: "info-circle"
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+ }));
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+ }
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  const testId = typeof props.label === "string" ? selectors.pages.Dashboard.SubMenu.submenuItemLabels(props.label) : "";
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  let labelElement;
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  if (isVertical) {
@@ -36,7 +46,7 @@ function ControlsLabel(props) {
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  className: styles.verticalLabel,
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  "data-testid": testId,
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  htmlFor: props.htmlFor
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- }, props.label, errorIndicator, props.icon && /* @__PURE__ */ React.createElement(Icon, {
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+ }, props.label, descriptionIndicator, errorIndicator, props.icon && /* @__PURE__ */ React.createElement(Icon, {
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  name: props.icon,
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  className: styles.normalIcon
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  }), loadingIndicator, props.onRemove && /* @__PURE__ */ React.createElement(IconButton, {
@@ -54,13 +64,7 @@ function ControlsLabel(props) {
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  }, errorIndicator, props.icon && /* @__PURE__ */ React.createElement(Icon, {
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  name: props.icon,
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  className: styles.normalIcon
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- }), props.label, loadingIndicator);
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- }
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- if (props.description) {
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- return /* @__PURE__ */ React.createElement(Tooltip, {
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- content: props.description,
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- placement: isVertical ? "top" : "bottom"
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- }, labelElement);
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+ }), props.label, descriptionIndicator, loadingIndicator);
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  }
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  return labelElement;
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  }
@@ -1 +1 @@
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- {"version":3,"file":"ControlsLabel.js","sources":["../../../src/utils/ControlsLabel.tsx"],"sourcesContent":["import React from 'react';\nimport { Icon, IconButton, Tooltip, useStyles2, useTheme2 } from '@grafana/ui';\nimport { selectors } from '@grafana/e2e-selectors';\nimport { GrafanaTheme2, IconName } from '@grafana/data';\nimport { css } from '@emotion/css';\nimport { LoadingIndicator } from './LoadingIndicator';\nimport { ControlsLayout } from '../core/types';\n\ninterface ControlsLabelProps {\n label: string;\n htmlFor?: string;\n description?: string;\n isLoading?: boolean;\n error?: string;\n icon?: IconName;\n layout?: ControlsLayout;\n onCancel?: () => void;\n onRemove?: () => void;\n}\n\nexport function ControlsLabel(props: ControlsLabelProps) {\n const styles = useStyles2(getStyles);\n const theme = useTheme2();\n const isVertical = props.layout === 'vertical';\n\n const loadingIndicator = Boolean(props.isLoading) ? (\n <div\n style={{ marginLeft: theme.spacing(1), marginTop: '-1px' }}\n aria-label={selectors.components.LoadingIndicator.icon}\n >\n <LoadingIndicator\n onCancel={(e) => {\n e.preventDefault();\n e.stopPropagation();\n props.onCancel?.();\n }}\n />\n </div>\n ) : null;\n\n let errorIndicator = null;\n if (props.error) {\n errorIndicator = (\n <Tooltip content={props.error} placement={'bottom'}>\n <Icon className={styles.errorIcon} name=\"exclamation-triangle\" />\n </Tooltip>\n );\n }\n\n const testId =\n typeof props.label === 'string' ? selectors.pages.Dashboard.SubMenu.submenuItemLabels(props.label) : '';\n let labelElement: JSX.Element;\n\n // The vertical layout has different css class and order of elements (label always first)\n\n if (isVertical) {\n labelElement = (\n <label className={styles.verticalLabel} data-testid={testId} htmlFor={props.htmlFor}>\n {props.label}\n {errorIndicator}\n {props.icon && <Icon name={props.icon} className={styles.normalIcon} />}\n {loadingIndicator}\n {props.onRemove && (\n <IconButton variant=\"secondary\" size=\"xs\" name=\"times\" onClick={props.onRemove} tooltip={'Remove'} />\n )}\n </label>\n );\n } else {\n labelElement = (\n <label className={styles.horizontalLabel} data-testid={testId} htmlFor={props.htmlFor}>\n {errorIndicator}\n {props.icon && <Icon name={props.icon} className={styles.normalIcon} />}\n {props.label}\n {loadingIndicator}\n </label>\n );\n }\n\n if (props.description) {\n return (\n <Tooltip content={props.description} placement={isVertical ? 'top' : 'bottom'}>\n {labelElement}\n </Tooltip>\n );\n }\n\n return labelElement;\n}\n\nconst getStyles = (theme: GrafanaTheme2) => ({\n horizontalLabel: css({\n background: theme.isDark ? theme.colors.background.primary : theme.colors.background.secondary,\n display: `flex`,\n alignItems: 'center',\n padding: theme.spacing(0, 1),\n fontWeight: theme.typography.fontWeightMedium,\n fontSize: theme.typography.bodySmall.fontSize,\n height: theme.spacing(theme.components.height.md),\n lineHeight: theme.spacing(theme.components.height.md),\n borderRadius: theme.shape.borderRadius(1),\n border: `1px solid ${theme.components.input.borderColor}`,\n position: 'relative',\n // To make the border line up with the input border\n right: -1,\n whiteSpace: 'nowrap',\n gap: theme.spacing(0.5),\n }),\n verticalLabel: css({\n display: `flex`,\n alignItems: 'center',\n fontWeight: theme.typography.fontWeightMedium,\n fontSize: theme.typography.bodySmall.fontSize,\n lineHeight: 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+ {"version":3,"file":"ControlsLabel.js","sources":["../../../src/utils/ControlsLabel.tsx"],"sourcesContent":["import React from 'react';\nimport { Icon, IconButton, Tooltip, useStyles2, useTheme2 } from '@grafana/ui';\nimport { selectors } from '@grafana/e2e-selectors';\nimport { GrafanaTheme2, IconName } from '@grafana/data';\nimport { css } from '@emotion/css';\nimport { LoadingIndicator } from './LoadingIndicator';\nimport { ControlsLayout } from '../core/types';\n\ninterface ControlsLabelProps {\n label: string;\n htmlFor?: string;\n description?: string;\n isLoading?: boolean;\n error?: string;\n icon?: IconName;\n layout?: ControlsLayout;\n onCancel?: () => void;\n onRemove?: () => void;\n}\n\nexport function ControlsLabel(props: ControlsLabelProps) {\n const styles = useStyles2(getStyles);\n const theme = useTheme2();\n const isVertical = props.layout === 'vertical';\n\n const loadingIndicator = Boolean(props.isLoading) ? (\n <div\n style={{ marginLeft: theme.spacing(1), marginTop: '-1px' }}\n aria-label={selectors.components.LoadingIndicator.icon}\n >\n <LoadingIndicator\n onCancel={(e) => {\n e.preventDefault();\n e.stopPropagation();\n props.onCancel?.();\n }}\n />\n </div>\n ) : null;\n\n let errorIndicator = null;\n if (props.error) {\n errorIndicator = (\n <Tooltip content={props.error} placement={'bottom'}>\n <Icon className={styles.errorIcon} name=\"exclamation-triangle\" />\n </Tooltip>\n );\n }\n\n let descriptionIndicator = null;\n if (props.description) {\n descriptionIndicator = (\n <Tooltip content={props.description} placement={isVertical ? 'top' : 'bottom'}>\n <Icon className={styles.normalIcon} name=\"info-circle\" />\n </Tooltip>\n );\n }\n\n const testId =\n typeof props.label === 'string' ? selectors.pages.Dashboard.SubMenu.submenuItemLabels(props.label) : '';\n let labelElement: JSX.Element;\n\n // The vertical layout has different css class and order of elements (label always first)\n\n if (isVertical) {\n labelElement = (\n <label className={styles.verticalLabel} data-testid={testId} htmlFor={props.htmlFor}>\n {props.label}\n {descriptionIndicator}\n {errorIndicator}\n {props.icon && <Icon name={props.icon} className={styles.normalIcon} />}\n {loadingIndicator}\n {props.onRemove && (\n <IconButton variant=\"secondary\" size=\"xs\" name=\"times\" onClick={props.onRemove} tooltip={'Remove'} />\n )}\n </label>\n );\n } else {\n labelElement = (\n <label className={styles.horizontalLabel} data-testid={testId} htmlFor={props.htmlFor}>\n {errorIndicator}\n {props.icon && <Icon name={props.icon} className={styles.normalIcon} />}\n {props.label}\n {descriptionIndicator}\n {loadingIndicator}\n </label>\n );\n }\n\n return labelElement;\n}\n\nconst getStyles = (theme: GrafanaTheme2) => ({\n horizontalLabel: css({\n background: theme.isDark ? theme.colors.background.primary : theme.colors.background.secondary,\n display: `flex`,\n alignItems: 'center',\n padding: theme.spacing(0, 1),\n fontWeight: theme.typography.fontWeightMedium,\n fontSize: theme.typography.bodySmall.fontSize,\n height: theme.spacing(theme.components.height.md),\n lineHeight: theme.spacing(theme.components.height.md),\n borderRadius: theme.shape.borderRadius(1),\n border: `1px solid ${theme.components.input.borderColor}`,\n position: 'relative',\n // To make the border line up with the input border\n right: -1,\n whiteSpace: 'nowrap',\n gap: theme.spacing(0.5),\n }),\n verticalLabel: css({\n display: `flex`,\n alignItems: 'center',\n fontWeight: theme.typography.fontWeightMedium,\n fontSize: theme.typography.bodySmall.fontSize,\n lineHeight: theme.typography.bodySmall.lineHeight,\n whiteSpace: 'nowrap',\n marginBottom: theme.spacing(0.5),\n gap: theme.spacing(1),\n }),\n errorIcon: css({\n color: theme.colors.error.text,\n }),\n normalIcon: css({\n color: theme.colors.text.secondary,\n }),\n});\n"],"names":[],"mappings":";;;;;;AAoBO,SAAS,cAAc,KAA2B,EAAA;AACvD,EAAM,MAAA,MAAA,GAAS,WAAW,SAAS,CAAA,CAAA;AACnC,EAAA,MAAM,QAAQ,SAAU,EAAA,CAAA;AACxB,EAAM,MAAA,UAAA,GAAa,MAAM,MAAW,KAAA,UAAA,CAAA;AAEpC,EAAA,MAAM,gBAAmB,GAAA,OAAA,CAAQ,KAAM,CAAA,SAAS,oBAC7C,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IACC,KAAA,EAAO,EAAE,UAAY,EAAA,KAAA,CAAM,QAAQ,CAAC,CAAA,EAAG,WAAW,MAAO,EAAA;AAAA,IACzD,YAAA,EAAY,SAAU,CAAA,UAAA,CAAW,gBAAiB,CAAA,IAAA;AAAA,GAAA,kBAEjD,KAAA,CAAA,aAAA,CAAA,gBAAA,EAAA;AAAA,IACC,QAAA,EAAU,CAAC,CAAM,KAAA;AA/BzB,MAAA,IAAA,EAAA,CAAA;AAgCU,MAAA,CAAA,CAAE,cAAe,EAAA,CAAA;AACjB,MAAA,CAAA,CAAE,eAAgB,EAAA,CAAA;AAClB,MAAA,CAAA,EAAA,GAAA,KAAA,CAAM,QAAN,KAAA,IAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,IAAA,CAAA,KAAA,CAAA,CAAA;AAAA,KACF;AAAA,GACF,CACF,CACE,GAAA,IAAA,CAAA;AAEJ,EAAA,IAAI,cAAiB,GAAA,IAAA,CAAA;AACrB,EAAA,IAAI,MAAM,KAAO,EAAA;AACf,IAAA,cAAA,mBACG,KAAA,CAAA,aAAA,CAAA,OAAA,EAAA;AAAA,MAAQ,SAAS,KAAM,CAAA,KAAA;AAAA,MAAO,SAAW,EAAA,QAAA;AAAA,KAAA,kBACvC,KAAA,CAAA,aAAA,CAAA,IAAA,EAAA;AAAA,MAAK,WAAW,MAAO,CAAA,SAAA;AAAA,MAAW,IAAK,EAAA,sBAAA;AAAA,KAAuB,CACjE,CAAA,CAAA;AAAA,GAEJ;AAEA,EAAA,IAAI,oBAAuB,GAAA,IAAA,CAAA;AAC3B,EAAA,IAAI,MAAM,WAAa,EAAA;AACrB,IAAA,oBAAA,mBACG,KAAA,CAAA,aAAA,CAAA,OAAA,EAAA;AAAA,MAAQ,SAAS,KAAM,CAAA,WAAA;AAAA,MAAa,SAAA,EAAW,aAAa,KAAQ,GAAA,QAAA;AAAA,KAAA,kBAClE,KAAA,CAAA,aAAA,CAAA,IAAA,EAAA;AAAA,MAAK,WAAW,MAAO,CAAA,UAAA;AAAA,MAAY,IAAK,EAAA,aAAA;AAAA,KAAc,CACzD,CAAA,CAAA;AAAA,GAEJ;AAEA,EAAA,MAAM,MACJ,GAAA,OAAO,KAAM,CAAA,KAAA,KAAU,QAAW,GAAA,SAAA,CAAU,KAAM,CAAA,SAAA,CAAU,OAAQ,CAAA,iBAAA,CAAkB,KAAM,CAAA,KAAK,CAAI,GAAA,EAAA,CAAA;AACvG,EAAI,IAAA,YAAA,CAAA;AAIJ,EAAA,IAAI,UAAY,EAAA;AACd,IAAA,YAAA,mBACG,KAAA,CAAA,aAAA,CAAA,OAAA,EAAA;AAAA,MAAM,WAAW,MAAO,CAAA,aAAA;AAAA,MAAe,aAAa,EAAA,MAAA;AAAA,MAAQ,SAAS,KAAM,CAAA,OAAA;AAAA,KAAA,EACzE,MAAM,KACN,EAAA,oBAAA,EACA,cACA,EAAA,KAAA,CAAM,wBAAS,KAAA,CAAA,aAAA,CAAA,IAAA,EAAA;AAAA,MAAK,MAAM,KAAM,CAAA,IAAA;AAAA,MAAM,WAAW,MAAO,CAAA,UAAA;AAAA,KAAY,CACpE,EAAA,gBAAA,EACA,KAAM,CAAA,QAAA,oBACJ,KAAA,CAAA,aAAA,CAAA,UAAA,EAAA;AAAA,MAAW,OAAQ,EAAA,WAAA;AAAA,MAAY,IAAK,EAAA,IAAA;AAAA,MAAK,IAAK,EAAA,OAAA;AAAA,MAAQ,SAAS,KAAM,CAAA,QAAA;AAAA,MAAU,OAAS,EAAA,QAAA;AAAA,KAAU,CAEvG,CAAA,CAAA;AAAA,GAEG,MAAA;AACL,IAAA,YAAA,mBACG,KAAA,CAAA,aAAA,CAAA,OAAA,EAAA;AAAA,MAAM,WAAW,MAAO,CAAA,eAAA;AAAA,MAAiB,aAAa,EAAA,MAAA;AAAA,MAAQ,SAAS,KAAM,CAAA,OAAA;AAAA,KAC3E,EAAA,cAAA,EACA,KAAM,CAAA,IAAA,oBAAS,KAAA,CAAA,aAAA,CAAA,IAAA,EAAA;AAAA,MAAK,MAAM,KAAM,CAAA,IAAA;AAAA,MAAM,WAAW,MAAO,CAAA,UAAA;AAAA,KAAY,CACpE,EAAA,KAAA,CAAM,KACN,EAAA,oBAAA,EACA,gBACH,CAAA,CAAA;AAAA,GAEJ;AAEA,EAAO,OAAA,YAAA,CAAA;AACT,CAAA;AAEA,MAAM,SAAA,GAAY,CAAC,KAA0B,MAAA;AAAA,EAC3C,iBAAiB,GAAI,CAAA;AAAA,IACnB,UAAA,EAAY,MAAM,MAAS,GAAA,KAAA,CAAM,OAAO,UAAW,CAAA,OAAA,GAAU,KAAM,CAAA,MAAA,CAAO,UAAW,CAAA,SAAA;AAAA,IACrF,OAAS,EAAA,CAAA,IAAA,CAAA;AAAA,IACT,UAAY,EAAA,QAAA;AAAA,IACZ,OAAS,EAAA,KAAA,CAAM,OAAQ,CAAA,CAAA,EAAG,CAAC,CAAA;AAAA,IAC3B,UAAA,EAAY,MAAM,UAAW,CAAA,gBAAA;AAAA,IAC7B,QAAA,EAAU,KAAM,CAAA,UAAA,CAAW,SAAU,CAAA,QAAA;AAAA,IACrC,QAAQ,KAAM,CAAA,OAAA,CAAQ,KAAM,CAAA,UAAA,CAAW,OAAO,EAAE,CAAA;AAAA,IAChD,YAAY,KAAM,CAAA,OAAA,CAAQ,KAAM,CAAA,UAAA,CAAW,OAAO,EAAE,CAAA;AAAA,IACpD,YAAc,EAAA,KAAA,CAAM,KAAM,CAAA,YAAA,CAAa,CAAC,CAAA;AAAA,IACxC,MAAQ,EAAA,CAAA,UAAA,EAAa,KAAM,CAAA,UAAA,CAAW,KAAM,CAAA,WAAA,CAAA,CAAA;AAAA,IAC5C,QAAU,EAAA,UAAA;AAAA,IAEV,KAAO,EAAA,CAAA,CAAA;AAAA,IACP,UAAY,EAAA,QAAA;AAAA,IACZ,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,GAAG,CAAA;AAAA,GACvB,CAAA;AAAA,EACD,eAAe,GAAI,CAAA;AAAA,IACjB,OAAS,EAAA,CAAA,IAAA,CAAA;AAAA,IACT,UAAY,EAAA,QAAA;AAAA,IACZ,UAAA,EAAY,MAAM,UAAW,CAAA,gBAAA;AAAA,IAC7B,QAAA,EAAU,KAAM,CAAA,UAAA,CAAW,SAAU,CAAA,QAAA;AAAA,IACrC,UAAA,EAAY,KAAM,CAAA,UAAA,CAAW,SAAU,CAAA,UAAA;AAAA,IACvC,UAAY,EAAA,QAAA;AAAA,IACZ,YAAA,EAAc,KAAM,CAAA,OAAA,CAAQ,GAAG,CAAA;AAAA,IAC/B,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,GACrB,CAAA;AAAA,EACD,WAAW,GAAI,CAAA;AAAA,IACb,KAAA,EAAO,KAAM,CAAA,MAAA,CAAO,KAAM,CAAA,IAAA;AAAA,GAC3B,CAAA;AAAA,EACD,YAAY,GAAI,CAAA;AAAA,IACd,KAAA,EAAO,KAAM,CAAA,MAAA,CAAO,IAAK,CAAA,SAAA;AAAA,GAC1B,CAAA;AACH,CAAA,CAAA;;;;"}
@@ -1,6 +1,6 @@
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  import { isEqual } from 'lodash';
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  import { map } from 'rxjs';
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- import { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants.js';
3
+ import { ALL_VARIABLE_VALUE, ALL_VARIABLE_TEXT } from '../constants.js';
4
4
  import { SceneObjectBase } from '../../core/SceneObjectBase.js';
5
5
  import { SceneVariableValueChangedEvent } from '../types.js';
6
6
  import { formatRegistry } from '../interpolation/formatRegistry.js';
@@ -75,16 +75,20 @@ class MultiValueVariable extends SceneObjectBase {
75
75
  }
76
76
  }
77
77
  }
78
- if (this.skipNextValidation && stateUpdate.value !== currentValue) {
79
- stateUpdate.value = currentValue;
80
- stateUpdate.text = currentText;
81
- this.skipNextValidation = false;
82
- }
78
+ this.interceptStateUpdateAfterValidation(stateUpdate);
83
79
  this.setStateHelper(stateUpdate);
84
80
  if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
85
81
  this.publishEvent(new SceneVariableValueChangedEvent(this), true);
86
82
  }
87
83
  }
84
+ interceptStateUpdateAfterValidation(stateUpdate) {
85
+ const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;
86
+ if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {
87
+ stateUpdate.value = this.state.value;
88
+ stateUpdate.text = this.state.text;
89
+ }
90
+ this.skipNextValidation = false;
91
+ }
88
92
  getValue() {
89
93
  if (this.hasAllValue()) {
90
94
  if (this.state.allValue) {
@@ -1 +1 @@
1
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If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n } else if (this.hasAllValue()) {\n // If value is set to All then we keep it set to All but just store the options\n } else if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n }\n // We have valid values, if it's different from current valid values update current values\n else {\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n } else {\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update\n */\n if (this.skipNextValidation && stateUpdate.value !== currentValue) {\n stateUpdate.value = currentValue;\n stateUpdate.text = currentText;\n this.skipNextValidation = false;\n }\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll && urlValue === ALL_VARIABLE_TEXT) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public constructor(private _value: string, private _variable: SceneVariable) {}\n\n public formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string {\n if (formatNameOrFn === VariableFormatID.Text) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (formatNameOrFn === VariableFormatID.PercentEncode) {\n return formatRegistry.get(VariableFormatID.PercentEncode).formatter(this._value, [], this._variable);\n }\n\n if (formatNameOrFn === 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[ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll && urlValue === ALL_VARIABLE_TEXT) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements 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package/dist/index.d.ts CHANGED
@@ -654,6 +654,11 @@ declare abstract class MultiValueVariable<TState extends MultiValueVariableState
654
654
  * Check if current value is valid given new options. If not update the value.
655
655
  */
656
656
  private updateValueGivenNewOptions;
657
+ /**
658
+ * Values set by initial URL sync needs to survive the next validation and update.
659
+ * This function can intercept and make sure those values are preserved.
660
+ */
661
+ protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void;
657
662
  getValue(): VariableValue;
658
663
  getValueText(): string;
659
664
  hasAllValue(): boolean;
package/dist/index.js CHANGED
@@ -3347,6 +3347,16 @@ function ControlsLabel(props) {
3347
3347
  name: "exclamation-triangle"
3348
3348
  }));
3349
3349
  }
3350
+ let descriptionIndicator = null;
3351
+ if (props.description) {
3352
+ descriptionIndicator = /* @__PURE__ */ React__default["default"].createElement(ui.Tooltip, {
3353
+ content: props.description,
3354
+ placement: isVertical ? "top" : "bottom"
3355
+ }, /* @__PURE__ */ React__default["default"].createElement(ui.Icon, {
3356
+ className: styles.normalIcon,
3357
+ name: "info-circle"
3358
+ }));
3359
+ }
3350
3360
  const testId = typeof props.label === "string" ? e2eSelectors.selectors.pages.Dashboard.SubMenu.submenuItemLabels(props.label) : "";
3351
3361
  let labelElement;
3352
3362
  if (isVertical) {
@@ -3354,7 +3364,7 @@ function ControlsLabel(props) {
3354
3364
  className: styles.verticalLabel,
3355
3365
  "data-testid": testId,
3356
3366
  htmlFor: props.htmlFor
3357
- }, props.label, errorIndicator, props.icon && /* @__PURE__ */ React__default["default"].createElement(ui.Icon, {
3367
+ }, props.label, descriptionIndicator, errorIndicator, props.icon && /* @__PURE__ */ React__default["default"].createElement(ui.Icon, {
3358
3368
  name: props.icon,
3359
3369
  className: styles.normalIcon
3360
3370
  }), loadingIndicator, props.onRemove && /* @__PURE__ */ React__default["default"].createElement(ui.IconButton, {
@@ -3372,13 +3382,7 @@ function ControlsLabel(props) {
3372
3382
  }, errorIndicator, props.icon && /* @__PURE__ */ React__default["default"].createElement(ui.Icon, {
3373
3383
  name: props.icon,
3374
3384
  className: styles.normalIcon
3375
- }), props.label, loadingIndicator);
3376
- }
3377
- if (props.description) {
3378
- return /* @__PURE__ */ React__default["default"].createElement(ui.Tooltip, {
3379
- content: props.description,
3380
- placement: isVertical ? "top" : "bottom"
3381
- }, labelElement);
3385
+ }), props.label, descriptionIndicator, loadingIndicator);
3382
3386
  }
3383
3387
  return labelElement;
3384
3388
  }
@@ -4482,16 +4486,20 @@ class MultiValueVariable extends SceneObjectBase {
4482
4486
  }
4483
4487
  }
4484
4488
  }
4485
- if (this.skipNextValidation && stateUpdate.value !== currentValue) {
4486
- stateUpdate.value = currentValue;
4487
- stateUpdate.text = currentText;
4488
- this.skipNextValidation = false;
4489
- }
4489
+ this.interceptStateUpdateAfterValidation(stateUpdate);
4490
4490
  this.setStateHelper(stateUpdate);
4491
4491
  if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {
4492
4492
  this.publishEvent(new SceneVariableValueChangedEvent(this), true);
4493
4493
  }
4494
4494
  }
4495
+ interceptStateUpdateAfterValidation(stateUpdate) {
4496
+ const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;
4497
+ if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {
4498
+ stateUpdate.value = this.state.value;
4499
+ stateUpdate.text = this.state.text;
4500
+ }
4501
+ this.skipNextValidation = false;
4502
+ }
4495
4503
  getValue() {
4496
4504
  if (this.hasAllValue()) {
4497
4505
  if (this.state.allValue) {