@grafana/scenes 3.8.2 → 3.9.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,23 @@
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+ # v3.9.0 (Tue Mar 05 2024)
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+
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+ ### Release Notes
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+
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+ #### SceneObjectBase: Call self activation handlers before child data, time range and variable handlers ([#628](https://github.com/grafana/scenes/pull/628))
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+
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+ Activation handlers are for a scene object is now called before any direct child activation handlers. Before this release the activation handlers of direction $data, $timeRange, $variables and $behaviors was called before the SceneObjects own activation handlers.
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+
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+ ---
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+
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+ #### 🚀 Enhancement
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+
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+ - SceneObjectBase: Call self activation handlers before child data, time range and variable handlers [#628](https://github.com/grafana/scenes/pull/628) ([@torkelo](https://github.com/torkelo))
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+
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+ #### Authors: 1
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+
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+ - Torkel Ödegaard ([@torkelo](https://github.com/torkelo))
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+
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+ ---
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+
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  # v3.8.2 (Mon Mar 04 2024)
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  #### 🐛 Bug Fix
@@ -131,6 +131,12 @@ class SceneObjectBase {
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  _internalActivate() {
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  this._isActive = true;
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  const { $data, $variables, $timeRange, $behaviors } = this.state;
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+ this._activationHandlers.forEach((handler) => {
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+ const result = handler();
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+ if (result) {
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+ this._deactivationHandlers.set(result, result);
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+ }
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+ });
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  if ($timeRange && !$timeRange.isActive) {
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  this._deactivationHandlers.set($timeRange, $timeRange.activate());
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  }
@@ -152,12 +158,6 @@ class SceneObjectBase {
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  }
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  }
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  }
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- this._activationHandlers.forEach((handler) => {
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- const result = handler();
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- if (result) {
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- this._deactivationHandlers.set(result, result);
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- }
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- });
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  }
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  activate() {
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  if (!this.isActive) {
@@ -169,7 +169,6 @@ class SceneObjectBase {
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  this._refCount--;
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  if (called) {
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  const msg = `SceneObject cancelation handler returned by activate() called a second time`;
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- console.error(msg, this);
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  throw new Error(msg);
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  }
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  called = true;
@@ -1 +1 @@
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- {"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect, useState } from 'react';\nimport { Subscription, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBus, EventBusSrv } from '@grafana/data';\nimport {\n SceneObject,\n SceneComponent,\n SceneObjectUrlSyncHandler,\n SceneStateChangedHandler,\n SceneActivationHandler,\n SceneDeactivationHandler,\n CancelActivationHandler,\n SceneObjectState,\n} from './types';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject } from './sceneGraph/utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _state: TState;\n private _activationHandlers: SceneActivationHandler[] = [];\n private _deactivationHandlers = new Map<object, SceneDeactivationHandler>();\n private _ref?: SceneObjectRef<this>;\n\n protected _events?: EventBus;\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n protected _refCount = 0;\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler | undefined;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._events = new EventBusSrv();\n\n this._state = Object.freeze(state);\n this._setParent(this._state);\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper;\n }\n\n private _setParent(state: Partial<TState>) {\n forEachChild(state, (child) => {\n // If we already have a parent and it's not this, then we likely have a bug\n if (child._parent && child._parent !== this) {\n console.warn(\n 'SceneObject already has a parent set that is different from the new parent. You cannot share the same SceneObject instance in multiple scenes or in multiple different places of the same scene graph. Use SceneObject.clone() to duplicate a SceneObject or store a state key reference and use sceneGraph.findObject to locate it.',\n child,\n this\n );\n }\n child._parent = this;\n });\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable {\n return this._events!.subscribe(SceneObjectStateChangedEvent, (event) => {\n if (event.payload.changedObject === this) {\n handler(event.payload.newState as TState, event.payload.prevState as TState);\n }\n });\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events!.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n this._setParent(update);\n\n // Handles cases when $data, $timeRange, or $variables are changed\n this._handleActivationOfChangedStateProps(prevState, newState);\n\n // Bubble state change event. This is event is subscribed to by UrlSyncManager and UndoManager\n this.publishEvent(\n new SceneObjectStateChangedEvent({\n prevState,\n newState,\n partialUpdate: update,\n changedObject: this,\n }),\n true\n );\n }\n\n /**\n * This handles activation and deactivation of $data, $timeRange and $variables when they change\n * during the active phase of the scene object.\n */\n private _handleActivationOfChangedStateProps(prevState: TState, newState: TState) {\n if (!this.isActive) {\n return;\n }\n\n if (prevState.$data !== newState.$data) {\n this._handleChangedStateActivation(prevState.$data, newState.$data);\n }\n\n if (prevState.$variables !== newState.$variables) {\n this._handleChangedStateActivation(prevState.$variables, newState.$variables);\n }\n\n if (prevState.$timeRange !== newState.$timeRange) {\n this._handleChangedStateActivation(prevState.$timeRange, newState.$timeRange);\n }\n }\n\n private _handleChangedStateActivation(oldValue: SceneObject | undefined, newValue: SceneObject | undefined) {\n if (oldValue) {\n const deactivationHandler = this._deactivationHandlers.get(oldValue);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldValue);\n }\n }\n\n if (newValue) {\n this._deactivationHandlers.set(newValue, newValue.activate());\n }\n }\n\n /*\n * Publish an event and optionally bubble it up the scene\n **/\n public publishEvent(event: BusEvent, bubble?: boolean) {\n this._events!.publish(event);\n\n if (bubble && this.parent) {\n this.parent.publishEvent(event, bubble);\n }\n }\n\n public getRoot(): SceneObject {\n return !this._parent ? this : this._parent.getRoot();\n }\n\n private _internalActivate() {\n this._isActive = true;\n\n const { $data, $variables, $timeRange, $behaviors } = this.state;\n\n if ($timeRange && !$timeRange.isActive) {\n this._deactivationHandlers.set($timeRange, $timeRange.activate());\n }\n\n if ($variables && !$variables.isActive) {\n this._deactivationHandlers.set($variables, $variables.activate());\n }\n\n if ($data && !$data.isActive) {\n this._deactivationHandlers.set($data, $data.activate());\n }\n\n if ($behaviors) {\n for (const behavior of $behaviors) {\n if (behavior instanceof SceneObjectBase) {\n this._deactivationHandlers.set(behavior, behavior.activate());\n } else if (typeof behavior === 'function') {\n const deactivationHandler = behavior(this);\n if (deactivationHandler) {\n this._deactivationHandlers.set(behavior, deactivationHandler);\n }\n }\n }\n }\n\n this._activationHandlers.forEach((handler) => {\n const result = handler();\n if (result) {\n this._deactivationHandlers.set(result, result);\n }\n });\n }\n\n /**\n * This is primarily called from SceneComponentWrapper when the SceneObject's Component is mounted.\n * But in some scenarios this can also be called directly from another scene object. When called manually from another scene object\n * make sure to call the returned function when the source scene object is deactivated.\n */\n public activate(): CancelActivationHandler {\n if (!this.isActive) {\n this._internalActivate();\n }\n\n this._refCount++;\n\n let called = false;\n\n return () => {\n this._refCount--;\n\n if (called) {\n const msg = `SceneObject cancelation handler returned by activate() called a second time`;\n console.error(msg, this);\n throw new Error(msg);\n }\n\n called = true;\n\n if (this._refCount === 0) {\n this._internalDeactivate();\n }\n };\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted.\n * Don't override this, instead use addActivationHandler. The activation handler can return a deactivation handler.\n */\n private _internalDeactivate(): void {\n this._isActive = false;\n\n for (let handler of this._deactivationHandlers.values()) {\n handler();\n }\n\n this._deactivationHandlers.clear();\n\n // Clear subscriptions and listeners\n this._events!.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState() {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n public addActivationHandler(handler: SceneActivationHandler) {\n this._activationHandlers.push(handler);\n }\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n public forEachChild(callback: (child: SceneObjectBase) => void) {\n forEachChild(this.state, callback);\n }\n\n /** Returns a SceneObjectRef that will resolve to this object */\n public getRef(): SceneObjectRef<this> {\n if (!this._ref) {\n this._ref = new SceneObjectRef(this);\n }\n\n return this._ref;\n }\n}\n\n/**\n * This hook is always returning model.state instead of a useState that remembers the last state emitted on the subject\n * The reason for this is so that if the model instance change this function will always return the latest state.\n */\nfunction useSceneObjectState<TState extends SceneObjectState>(model: SceneObjectBase<TState>): TState {\n const [_, setState] = useState<TState>(model.state);\n const stateAtFirstRender = model.state;\n\n useEffect(() => {\n const s = model.subscribeToState(setState);\n\n // Re-render component if the state changed between first render and useEffect 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+ {"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect, useState } from 'react';\nimport { Subscription, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBus, EventBusSrv } from '@grafana/data';\nimport {\n SceneObject,\n SceneComponent,\n SceneObjectUrlSyncHandler,\n SceneStateChangedHandler,\n SceneActivationHandler,\n SceneDeactivationHandler,\n CancelActivationHandler,\n SceneObjectState,\n} from './types';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject } from './sceneGraph/utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _state: TState;\n private _activationHandlers: SceneActivationHandler[] = [];\n private _deactivationHandlers = new Map<object, SceneDeactivationHandler>();\n private _ref?: SceneObjectRef<this>;\n\n protected _events?: EventBus;\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n protected _refCount = 0;\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler | undefined;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._events = new EventBusSrv();\n\n this._state = Object.freeze(state);\n this._setParent(this._state);\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper;\n }\n\n private _setParent(state: Partial<TState>) {\n forEachChild(state, (child) => {\n // If we already have a parent and it's not this, then we likely have a bug\n if (child._parent && child._parent !== this) {\n console.warn(\n 'SceneObject already has a parent set that is different from the new parent. You cannot share the same SceneObject instance in multiple scenes or in multiple different places of the same scene graph. Use SceneObject.clone() to duplicate a SceneObject or store a state key reference and use sceneGraph.findObject to locate it.',\n child,\n this\n );\n }\n child._parent = this;\n });\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable {\n return this._events!.subscribe(SceneObjectStateChangedEvent, (event) => {\n if (event.payload.changedObject === this) {\n handler(event.payload.newState as TState, event.payload.prevState as TState);\n }\n });\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events!.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n this._setParent(update);\n\n // Handles cases when $data, $timeRange, or $variables are changed\n this._handleActivationOfChangedStateProps(prevState, newState);\n\n // Bubble state change event. 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When called manually from another scene object\n * make sure to call the returned function when the source scene object is deactivated.\n */\n public activate(): CancelActivationHandler {\n if (!this.isActive) {\n this._internalActivate();\n }\n\n this._refCount++;\n\n let called = false;\n\n return () => {\n this._refCount--;\n\n if (called) {\n const msg = `SceneObject cancelation handler returned by activate() called a second time`;\n throw new Error(msg);\n }\n\n called = true;\n\n if (this._refCount === 0) {\n this._internalDeactivate();\n }\n };\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted.\n * Don't override this, instead use addActivationHandler. The activation handler can return a deactivation handler.\n */\n private _internalDeactivate(): void {\n this._isActive = false;\n\n for (let handler of this._deactivationHandlers.values()) {\n handler();\n }\n\n this._deactivationHandlers.clear();\n\n // Clear subscriptions and listeners\n this._events!.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState() {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. 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@@ -38,6 +38,7 @@ class AnnotationsDataLayer extends SceneDataLayerBase {
38
38
  }, initialState),
39
39
  ["query"]
40
40
  );
41
+ this._scopedVars = { __sceneObject: { value: this, text: "__sceneObject" } };
41
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  this.topic = DataTopic.Annotations;
42
43
  }
43
44
  onEnable() {
@@ -96,7 +97,7 @@ class AnnotationsDataLayer extends SceneDataLayerBase {
96
97
  }
97
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  }
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  async resolveDataSource(query) {
99
- return await getDataSource(query.datasource || void 0, {});
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+ return await getDataSource(query.datasource || void 0, this._scopedVars);
100
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  }
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  processEvents(query, events) {
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  let processedEvents = postProcessQueryResult(query, events.events || []);
@@ -1 +1 @@
1
- {"version":3,"file":"AnnotationsDataLayer.js","sources":["../../../../../src/querying/layers/annotations/AnnotationsDataLayer.ts"],"sourcesContent":["import { arrayToDataFrame, DataTopic, AnnotationQuery } from '@grafana/data';\nimport { LoadingState } from '@grafana/schema';\nimport { map, Unsubscribable } from 'rxjs';\nimport { emptyPanelData } from '../../../core/SceneDataNode';\nimport { sceneGraph } from '../../../core/sceneGraph';\nimport { SceneDataLayerProvider, SceneTimeRangeLike, SceneDataLayerProviderState } from '../../../core/types';\nimport { getDataSource } from '../../../utils/getDataSource';\nimport { getMessageFromError } from '../../../utils/getMessageFromError';\nimport { writeSceneLog } from '../../../utils/writeSceneLog';\nimport { registerQueryWithController } from '../../registerQueryWithController';\nimport { SceneDataLayerBase } from '../SceneDataLayerBase';\nimport { AnnotationQueryResults, executeAnnotationQuery } from './standardAnnotationQuery';\nimport { dedupAnnotations, postProcessQueryResult } from './utils';\n\ninterface AnnotationsDataLayerState extends SceneDataLayerProviderState {\n query: AnnotationQuery;\n}\n\nexport class AnnotationsDataLayer\n extends SceneDataLayerBase<AnnotationsDataLayerState>\n implements SceneDataLayerProvider\n{\n private _timeRangeSub: Unsubscribable | undefined;\n public topic = DataTopic.Annotations;\n\n public constructor(initialState: AnnotationsDataLayerState) {\n super(\n {\n isEnabled: true,\n ...initialState,\n },\n ['query']\n );\n }\n\n public onEnable(): void {\n const timeRange = sceneGraph.getTimeRange(this);\n\n this._timeRangeSub = timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n });\n }\n\n public onDisable(): void {\n this._timeRangeSub?.unsubscribe();\n }\n\n public runLayer() {\n writeSceneLog('AnnotationsDataLayer', 'run layer');\n const timeRange = sceneGraph.getTimeRange(this);\n this.runWithTimeRange(timeRange);\n }\n\n private async 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1
+ {"version":3,"file":"AnnotationsDataLayer.js","sources":["../../../../../src/querying/layers/annotations/AnnotationsDataLayer.ts"],"sourcesContent":["import { arrayToDataFrame, DataTopic, AnnotationQuery, ScopedVars } from '@grafana/data';\nimport { LoadingState } from '@grafana/schema';\nimport { map, Unsubscribable } from 'rxjs';\nimport { emptyPanelData } from '../../../core/SceneDataNode';\nimport { sceneGraph } from '../../../core/sceneGraph';\nimport { SceneDataLayerProvider, SceneTimeRangeLike, SceneDataLayerProviderState } from '../../../core/types';\nimport { getDataSource } from '../../../utils/getDataSource';\nimport { getMessageFromError } from '../../../utils/getMessageFromError';\nimport { writeSceneLog } from '../../../utils/writeSceneLog';\nimport { registerQueryWithController } from '../../registerQueryWithController';\nimport { SceneDataLayerBase } from '../SceneDataLayerBase';\nimport { AnnotationQueryResults, executeAnnotationQuery } from './standardAnnotationQuery';\nimport { dedupAnnotations, postProcessQueryResult } from './utils';\n\ninterface AnnotationsDataLayerState extends SceneDataLayerProviderState {\n query: AnnotationQuery;\n}\n\nexport class AnnotationsDataLayer\n extends SceneDataLayerBase<AnnotationsDataLayerState>\n implements SceneDataLayerProvider\n{\n private _scopedVars: ScopedVars = { __sceneObject: { value: this, text: '__sceneObject' } };\n private _timeRangeSub: Unsubscribable | undefined;\n public topic = DataTopic.Annotations;\n\n public constructor(initialState: AnnotationsDataLayerState) {\n super(\n {\n isEnabled: true,\n ...initialState,\n },\n ['query']\n );\n }\n\n public onEnable(): void {\n const timeRange = sceneGraph.getTimeRange(this);\n\n this._timeRangeSub = timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n });\n }\n\n public onDisable(): void {\n this._timeRangeSub?.unsubscribe();\n }\n\n public runLayer() {\n writeSceneLog('AnnotationsDataLayer', 'run layer');\n const timeRange = sceneGraph.getTimeRange(this);\n this.runWithTimeRange(timeRange);\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n const { query } = this.state;\n\n if (this.querySub) {\n this.querySub.unsubscribe();\n }\n\n if (this._variableDependency.hasDependencyInLoadingState()) {\n writeSceneLog('AnnotationsDataLayer', 'Variable dependency is in loading state, skipping query execution');\n return;\n }\n\n try {\n const ds = await this.resolveDataSource(query);\n\n let stream = executeAnnotationQuery(ds, timeRange, query, this).pipe(\n registerQueryWithController({\n type: 'annotations',\n origin: this,\n cancel: () => this.cancelQuery(),\n }),\n map((events) => {\n const stateUpdate = this.processEvents(query, events);\n return stateUpdate;\n })\n );\n\n this.querySub = stream.subscribe((stateUpdate) => {\n this.publishResults(stateUpdate, DataTopic.Annotations);\n });\n } catch (e) {\n this.publishResults(\n {\n ...emptyPanelData,\n state: LoadingState.Error,\n errors: [\n {\n message: getMessageFromError(e),\n },\n ],\n },\n DataTopic.Annotations\n );\n console.error('AnnotationsDataLayer error', e);\n }\n }\n\n protected async resolveDataSource(query: AnnotationQuery) {\n return await getDataSource(query.datasource || undefined, this._scopedVars);\n }\n\n protected processEvents(query: AnnotationQuery, events: AnnotationQueryResults) {\n let processedEvents = postProcessQueryResult(query, events.events || []);\n processedEvents = dedupAnnotations(processedEvents);\n\n const stateUpdate = { ...emptyPanelData, state: events.state };\n const df = arrayToDataFrame(processedEvents);\n df.meta = {\n ...df.meta,\n dataTopic: DataTopic.Annotations,\n };\n\n stateUpdate.annotations = [df];\n\n return stateUpdate;\n 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package/dist/index.d.ts CHANGED
@@ -1142,6 +1142,7 @@ interface AnnotationsDataLayerState extends SceneDataLayerProviderState {
1142
1142
  query: AnnotationQuery;
1143
1143
  }
1144
1144
  declare class AnnotationsDataLayer extends SceneDataLayerBase<AnnotationsDataLayerState> implements SceneDataLayerProvider {
1145
+ private _scopedVars;
1145
1146
  private _timeRangeSub;
1146
1147
  topic: DataTopic;
1147
1148
  constructor(initialState: AnnotationsDataLayerState);
package/dist/index.js CHANGED
@@ -339,6 +339,12 @@ class SceneObjectBase {
339
339
  _internalActivate() {
340
340
  this._isActive = true;
341
341
  const { $data, $variables, $timeRange, $behaviors } = this.state;
342
+ this._activationHandlers.forEach((handler) => {
343
+ const result = handler();
344
+ if (result) {
345
+ this._deactivationHandlers.set(result, result);
346
+ }
347
+ });
342
348
  if ($timeRange && !$timeRange.isActive) {
343
349
  this._deactivationHandlers.set($timeRange, $timeRange.activate());
344
350
  }
@@ -360,12 +366,6 @@ class SceneObjectBase {
360
366
  }
361
367
  }
362
368
  }
363
- this._activationHandlers.forEach((handler) => {
364
- const result = handler();
365
- if (result) {
366
- this._deactivationHandlers.set(result, result);
367
- }
368
- });
369
369
  }
370
370
  activate() {
371
371
  if (!this.isActive) {
@@ -377,7 +377,6 @@ class SceneObjectBase {
377
377
  this._refCount--;
378
378
  if (called) {
379
379
  const msg = `SceneObject cancelation handler returned by activate() called a second time`;
380
- console.error(msg, this);
381
380
  throw new Error(msg);
382
381
  }
383
382
  called = true;
@@ -2948,6 +2947,7 @@ class AnnotationsDataLayer extends SceneDataLayerBase {
2948
2947
  }, initialState),
2949
2948
  ["query"]
2950
2949
  );
2950
+ this._scopedVars = { __sceneObject: { value: this, text: "__sceneObject" } };
2951
2951
  this.topic = data.DataTopic.Annotations;
2952
2952
  }
2953
2953
  onEnable() {
@@ -3006,7 +3006,7 @@ class AnnotationsDataLayer extends SceneDataLayerBase {
3006
3006
  }
3007
3007
  }
3008
3008
  async resolveDataSource(query) {
3009
- return await getDataSource(query.datasource || void 0, {});
3009
+ return await getDataSource(query.datasource || void 0, this._scopedVars);
3010
3010
  }
3011
3011
  processEvents(query, events) {
3012
3012
  let processedEvents = postProcessQueryResult(query, events.events || []);