@grafana/scenes 3.2.1 → 3.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +20 -0
- package/dist/esm/variables/components/VariableValueSelect.js +3 -1
- package/dist/esm/variables/components/VariableValueSelect.js.map +1 -1
- package/dist/esm/variables/variants/MultiValueVariable.js +9 -1
- package/dist/esm/variables/variants/MultiValueVariable.js.map +1 -1
- package/dist/index.js +12 -2
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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# v3.3.0 (Tue Feb 13 2024)
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### Release Notes
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#### Variables: Clear current value when no options are returned ([#595](https://github.com/grafana/scenes/pull/595))
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All variables that extend from MultValueVariable (Query, DataSource, Custom) now clear the current value if no options / values are returned by query, clears to empty string or array depending on multi or not.
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---
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#### 🚀 Enhancement
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- Variables: Clear current value when no options are returned [#595](https://github.com/grafana/scenes/pull/595) ([@torkelo](https://github.com/torkelo))
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#### Authors: 1
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- Torkel Ödegaard ([@torkelo](https://github.com/torkelo))
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---
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# v3.2.1 (Tue Feb 13 2024)
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#### 🐛 Bug Fix
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@@ -27,6 +27,7 @@ function VariableValueSelect({ model }) {
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function VariableValueSelectMulti({ model }) {
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const { value, key, maxVisibleValues, noValueOnClear } = model.useState();
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const arrayValue = useMemo(() => isArray(value) ? value : [value], [value]);
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const options = model.getOptionsForSelect();
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const [uncommittedValue, setUncommittedValue] = useState(arrayValue);
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useEffect(() => {
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setUncommittedValue(arrayValue);
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model.onSearchChange(value2);
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}
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} : void 0;
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const placeholder = options.length > 0 ? "Select value" : "";
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return /* @__PURE__ */ React.createElement(MultiSelect, {
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id: key,
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placeholder
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placeholder,
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width: "auto",
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value: uncommittedValue,
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noMultiValueWrap: true,
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{"version":3,"file":"VariableValueSelect.js","sources":["../../../../src/variables/components/VariableValueSelect.tsx"],"sourcesContent":["import { isArray } from 'lodash';\nimport React, { useEffect, useMemo, useState } from 'react';\n\nimport { InputActionMeta, MultiSelect, Select } from '@grafana/ui';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { MultiValueVariable } from '../variants/MultiValueVariable';\nimport { VariableValue, VariableValueSingle } from '../types';\n\nexport function VariableValueSelect({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, key } = model.useState();\n\n const onInputChange = model.onSearchChange\n ? (value: string, meta: InputActionMeta) => {\n if (meta.action === 'input-change') {\n model.onSearchChange!(value);\n }\n }\n : undefined;\n\n return (\n <Select<VariableValue>\n id={key}\n placeholder=\"Select value\"\n width=\"auto\"\n value={value}\n allowCustomValue\n virtualized\n tabSelectsValue={false}\n onInputChange={onInputChange}\n options={model.getOptionsForSelect()}\n onChange={(newValue) => {\n model.changeValueTo(newValue.value!, newValue.label!);\n }}\n />\n );\n}\n\nexport function VariableValueSelectMulti({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, key, maxVisibleValues, noValueOnClear } = model.useState();\n const arrayValue = useMemo(() => (isArray(value) ? value : [value]), [value]);\n\n // To not trigger queries on every selection we store this state locally here and only update the variable onBlur\n const [uncommittedValue, setUncommittedValue] = useState(arrayValue);\n\n // Detect value changes outside\n useEffect(() => {\n setUncommittedValue(arrayValue);\n }, [arrayValue]);\n\n const onInputChange = model.onSearchChange\n ? (value: string, meta: InputActionMeta) => {\n if (meta.action === 'input-change') {\n model.onSearchChange!(value);\n }\n }\n : undefined;\n\n return (\n <MultiSelect<VariableValueSingle>\n id={key}\n placeholder
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{"version":3,"file":"VariableValueSelect.js","sources":["../../../../src/variables/components/VariableValueSelect.tsx"],"sourcesContent":["import { isArray } from 'lodash';\nimport React, { useEffect, useMemo, useState } from 'react';\n\nimport { InputActionMeta, MultiSelect, Select } from '@grafana/ui';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { MultiValueVariable } from '../variants/MultiValueVariable';\nimport { VariableValue, VariableValueSingle } from '../types';\n\nexport function VariableValueSelect({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, key } = model.useState();\n\n const onInputChange = model.onSearchChange\n ? (value: string, meta: InputActionMeta) => {\n if (meta.action === 'input-change') {\n model.onSearchChange!(value);\n }\n }\n : undefined;\n\n return (\n <Select<VariableValue>\n id={key}\n placeholder=\"Select value\"\n width=\"auto\"\n value={value}\n allowCustomValue\n virtualized\n tabSelectsValue={false}\n onInputChange={onInputChange}\n options={model.getOptionsForSelect()}\n onChange={(newValue) => {\n model.changeValueTo(newValue.value!, newValue.label!);\n }}\n />\n );\n}\n\nexport function VariableValueSelectMulti({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, key, maxVisibleValues, noValueOnClear } = model.useState();\n const arrayValue = useMemo(() => (isArray(value) ? value : [value]), [value]);\n const options = model.getOptionsForSelect();\n\n // To not trigger queries on every selection we store this state locally here and only update the variable onBlur\n const [uncommittedValue, setUncommittedValue] = useState(arrayValue);\n\n // Detect value changes outside\n useEffect(() => {\n setUncommittedValue(arrayValue);\n }, [arrayValue]);\n\n const onInputChange = model.onSearchChange\n ? (value: string, meta: InputActionMeta) => {\n if (meta.action === 'input-change') {\n model.onSearchChange!(value);\n }\n }\n : undefined;\n\n const placeholder = options.length > 0 ? 'Select value' : '';\n\n return (\n <MultiSelect<VariableValueSingle>\n id={key}\n placeholder={placeholder}\n width=\"auto\"\n value={uncommittedValue}\n // TODO remove after grafana/ui upgrade to 10.3\n // @ts-expect-error\n noMultiValueWrap={true}\n maxVisibleValues={maxVisibleValues ?? 5}\n tabSelectsValue={false}\n virtualized\n allowCustomValue\n options={model.getOptionsForSelect()}\n closeMenuOnSelect={false}\n isClearable={true}\n onInputChange={onInputChange}\n onBlur={() => {\n model.changeValueTo(uncommittedValue);\n }}\n onChange={(newValue, action) => {\n if (action.action === 'clear' && noValueOnClear) {\n model.changeValueTo([]);\n }\n setUncommittedValue(newValue.map((x) => x.value!));\n }}\n />\n );\n}\n\nexport function renderSelectForVariable(model: MultiValueVariable) {\n if (model.state.isMulti) {\n return <VariableValueSelectMulti model={model} />;\n } else {\n return <VariableValueSelect model={model} />;\n }\n}\n"],"names":["value"],"mappings":";;;;AASgB,SAAA,mBAAA,CAAoB,EAAE,KAAA,EAAkD,EAAA;AACtF,EAAA,MAAM,EAAE,KAAA,EAAO,GAAI,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAEtC,EAAA,MAAM,aAAgB,GAAA,KAAA,CAAM,cACxB,GAAA,CAACA,QAAe,IAA0B,KAAA;AACxC,IAAI,IAAA,IAAA,CAAK,WAAW,cAAgB,EAAA;AAClC,MAAA,KAAA,CAAM,eAAgBA,MAAK,CAAA,CAAA;AAAA,KAC7B;AAAA,GAEF,GAAA,KAAA,CAAA,CAAA;AAEJ,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,MAAA,EAAA;AAAA,IACC,EAAI,EAAA,GAAA;AAAA,IACJ,WAAY,EAAA,cAAA;AAAA,IACZ,KAAM,EAAA,MAAA;AAAA,IACN,KAAA;AAAA,IACA,gBAAgB,EAAA,IAAA;AAAA,IAChB,WAAW,EAAA,IAAA;AAAA,IACX,eAAiB,EAAA,KAAA;AAAA,IACjB,aAAA;AAAA,IACA,OAAA,EAAS,MAAM,mBAAoB,EAAA;AAAA,IACnC,QAAA,EAAU,CAAC,QAAa,KAAA;AACtB,MAAA,KAAA,CAAM,aAAc,CAAA,QAAA,CAAS,KAAQ,EAAA,QAAA,CAAS,KAAM,CAAA,CAAA;AAAA,KACtD;AAAA,GACF,CAAA,CAAA;AAEJ,CAAA;AAEgB,SAAA,wBAAA,CAAyB,EAAE,KAAA,EAAkD,EAAA;AAC3F,EAAA,MAAM,EAAE,KAAO,EAAA,GAAA,EAAK,kBAAkB,cAAe,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AACxE,EAAA,MAAM,UAAa,GAAA,OAAA,CAAQ,MAAO,OAAA,CAAQ,KAAK,CAAA,GAAI,KAAQ,GAAA,CAAC,KAAK,CAAA,EAAI,CAAC,KAAK,CAAC,CAAA,CAAA;AAC5E,EAAM,MAAA,OAAA,GAAU,MAAM,mBAAoB,EAAA,CAAA;AAG1C,EAAA,MAAM,CAAC,gBAAA,EAAkB,mBAAmB,CAAA,GAAI,SAAS,UAAU,CAAA,CAAA;AAGnE,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,mBAAA,CAAoB,UAAU,CAAA,CAAA;AAAA,GAChC,EAAG,CAAC,UAAU,CAAC,CAAA,CAAA;AAEf,EAAA,MAAM,aAAgB,GAAA,KAAA,CAAM,cACxB,GAAA,CAACA,QAAe,IAA0B,KAAA;AACxC,IAAI,IAAA,IAAA,CAAK,WAAW,cAAgB,EAAA;AAClC,MAAA,KAAA,CAAM,eAAgBA,MAAK,CAAA,CAAA;AAAA,KAC7B;AAAA,GAEF,GAAA,KAAA,CAAA,CAAA;AAEJ,EAAA,MAAM,WAAc,GAAA,OAAA,CAAQ,MAAS,GAAA,CAAA,GAAI,cAAiB,GAAA,EAAA,CAAA;AAE1D,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,WAAA,EAAA;AAAA,IACC,EAAI,EAAA,GAAA;AAAA,IACJ,WAAA;AAAA,IACA,KAAM,EAAA,MAAA;AAAA,IACN,KAAO,EAAA,gBAAA;AAAA,IAGP,gBAAkB,EAAA,IAAA;AAAA,IAClB,kBAAkB,gBAAoB,IAAA,IAAA,GAAA,gBAAA,GAAA,CAAA;AAAA,IACtC,eAAiB,EAAA,KAAA;AAAA,IACjB,WAAW,EAAA,IAAA;AAAA,IACX,gBAAgB,EAAA,IAAA;AAAA,IAChB,OAAA,EAAS,MAAM,mBAAoB,EAAA;AAAA,IACnC,iBAAmB,EAAA,KAAA;AAAA,IACnB,WAAa,EAAA,IAAA;AAAA,IACb,aAAA;AAAA,IACA,QAAQ,MAAM;AACZ,MAAA,KAAA,CAAM,cAAc,gBAAgB,CAAA,CAAA;AAAA,KACtC;AAAA,IACA,QAAA,EAAU,CAAC,QAAA,EAAU,MAAW,KAAA;AAC9B,MAAI,IAAA,MAAA,CAAO,MAAW,KAAA,OAAA,IAAW,cAAgB,EAAA;AAC/C,QAAM,KAAA,CAAA,aAAA,CAAc,EAAE,CAAA,CAAA;AAAA,OACxB;AACA,MAAA,mBAAA,CAAoB,SAAS,GAAI,CAAA,CAAC,CAAM,KAAA,CAAA,CAAE,KAAM,CAAC,CAAA,CAAA;AAAA,KACnD;AAAA,GACF,CAAA,CAAA;AAEJ,CAAA;AAEO,SAAS,wBAAwB,KAA2B,EAAA;AACjE,EAAI,IAAA,KAAA,CAAM,MAAM,OAAS,EAAA;AACvB,IAAA,uBAAQ,KAAA,CAAA,aAAA,CAAA,wBAAA,EAAA;AAAA,MAAyB,KAAA;AAAA,KAAc,CAAA,CAAA;AAAA,GAC1C,MAAA;AACL,IAAA,uBAAQ,KAAA,CAAA,aAAA,CAAA,mBAAA,EAAA;AAAA,MAAoB,KAAA;AAAA,KAAc,CAAA,CAAA;AAAA,GAC5C;AACF;;;;"}
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stateUpdate.value = ALL_VARIABLE_VALUE;
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stateUpdate.text = ALL_VARIABLE_TEXT;
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} else if (this.state.isMulti) {
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} else {
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stateUpdate.text = "";
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} else if (options.length > 0) {
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return { value: [options[0].value], text: [options[0].label] };
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{"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n }\n } else if (this.hasAllValue()) {\n // If value is set to All then we keep it set to All but just store the options\n } else if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n }\n // We have valid values, if it's different from current valid values update current values\n else if (!isEqual(validValues, currentValue) || !isEqual(validTexts, currentText)) {\n stateUpdate.value = validValues;\n stateUpdate.text = validTexts;\n }\n } else {\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n }\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else {\n return { value: [options[0].value], text: [options[0].label] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Igore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = 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{"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. 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(Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Igore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n const urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public constructor(private _value: string, private _variable: SceneVariable) {}\n\n public formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string {\n if 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|
package/dist/index.js
CHANGED
|
@@ -3484,6 +3484,12 @@ class MultiValueVariable extends SceneObjectBase {
|
|
|
3484
3484
|
if (this.state.defaultToAll || this.state.includeAll) {
|
|
3485
3485
|
stateUpdate.value = ALL_VARIABLE_VALUE;
|
|
3486
3486
|
stateUpdate.text = ALL_VARIABLE_TEXT;
|
|
3487
|
+
} else if (this.state.isMulti) {
|
|
3488
|
+
stateUpdate.value = [];
|
|
3489
|
+
stateUpdate.text = [];
|
|
3490
|
+
} else {
|
|
3491
|
+
stateUpdate.value = "";
|
|
3492
|
+
stateUpdate.text = "";
|
|
3487
3493
|
}
|
|
3488
3494
|
} else if (this.hasAllValue()) ; else if (this.state.isMulti) {
|
|
3489
3495
|
const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];
|
|
@@ -3542,8 +3548,10 @@ class MultiValueVariable extends SceneObjectBase {
|
|
|
3542
3548
|
getDefaultMultiState(options) {
|
|
3543
3549
|
if (this.state.defaultToAll) {
|
|
3544
3550
|
return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };
|
|
3545
|
-
} else {
|
|
3551
|
+
} else if (options.length > 0) {
|
|
3546
3552
|
return { value: [options[0].value], text: [options[0].label] };
|
|
3553
|
+
} else {
|
|
3554
|
+
return { value: [], text: [] };
|
|
3547
3555
|
}
|
|
3548
3556
|
}
|
|
3549
3557
|
changeValueTo(value, text) {
|
|
@@ -3695,6 +3703,7 @@ function VariableValueSelect({ model }) {
|
|
|
3695
3703
|
function VariableValueSelectMulti({ model }) {
|
|
3696
3704
|
const { value, key, maxVisibleValues, noValueOnClear } = model.useState();
|
|
3697
3705
|
const arrayValue = React.useMemo(() => lodash.isArray(value) ? value : [value], [value]);
|
|
3706
|
+
const options = model.getOptionsForSelect();
|
|
3698
3707
|
const [uncommittedValue, setUncommittedValue] = React.useState(arrayValue);
|
|
3699
3708
|
React.useEffect(() => {
|
|
3700
3709
|
setUncommittedValue(arrayValue);
|
|
@@ -3704,9 +3713,10 @@ function VariableValueSelectMulti({ model }) {
|
|
|
3704
3713
|
model.onSearchChange(value2);
|
|
3705
3714
|
}
|
|
3706
3715
|
} : void 0;
|
|
3716
|
+
const placeholder = options.length > 0 ? "Select value" : "";
|
|
3707
3717
|
return /* @__PURE__ */ React__default["default"].createElement(ui.MultiSelect, {
|
|
3708
3718
|
id: key,
|
|
3709
|
-
placeholder
|
|
3719
|
+
placeholder,
|
|
3710
3720
|
width: "auto",
|
|
3711
3721
|
value: uncommittedValue,
|
|
3712
3722
|
noMultiValueWrap: true,
|