@grafana/scenes 2.2.3 → 2.4.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,32 @@
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+ # v2.4.0 (Thu Feb 01 2024)
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+
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+ #### 🚀 Enhancement
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+
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+ - UrlSync: Fixes overwrite issue where later state change overwrites earlier change [#555](https://github.com/grafana/scenes/pull/555) ([@torkelo](https://github.com/torkelo))
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+
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+ #### Authors: 1
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+
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+ - Torkel Ödegaard ([@torkelo](https://github.com/torkelo))
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+
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+ ---
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+
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+ # v2.3.0 (Thu Feb 01 2024)
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+
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+ #### 🚀 Enhancement
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+
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+ - SceneVariableSet: Cancel query when dependency changes [#557](https://github.com/grafana/scenes/pull/557) ([@torkelo](https://github.com/torkelo))
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+
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+ #### 🐛 Bug Fix
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+
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+ - Fix empty state adhoc filters [#560](https://github.com/grafana/scenes/pull/560) ([@javiruiz01](https://github.com/javiruiz01))
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+
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+ #### Authors: 2
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+
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+ - Javier Ruiz ([@javiruiz01](https://github.com/javiruiz01))
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+ - Torkel Ödegaard ([@torkelo](https://github.com/torkelo))
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+
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+ ---
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+
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  # v2.2.3 (Wed Jan 31 2024)
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  #### 🐛 Bug Fix
@@ -9,7 +9,12 @@ class UrlSyncManager {
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  this._urlKeyMapper = new UniqueUrlKeyMapper();
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  this._stateSub = null;
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  this._locationSub = null;
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+ this._ignoreNextLocationUpdate = false;
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  this._onLocationUpdate = (location) => {
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+ if (this._ignoreNextLocationUpdate) {
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+ this._ignoreNextLocationUpdate = false;
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+ return;
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+ }
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  if (this._lastPath !== location.pathname) {
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  return;
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  }
@@ -33,6 +38,7 @@ class UrlSyncManager {
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  }
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  }
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  if (Object.keys(mappedUpdated).length > 0) {
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+ this._ignoreNextLocationUpdate = true;
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  locationService.partial(mappedUpdated, true);
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  }
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  }
@@ -1 +1 @@
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- {"version":3,"file":"UrlSyncManager.js","sources":["../../../src/services/UrlSyncManager.ts"],"sourcesContent":["import { Location, UnregisterCallback } from 'history';\n\nimport { locationService } from '@grafana/runtime';\n\nimport { SceneObjectStateChangedEvent } from '../core/events';\nimport { SceneObject, SceneObjectUrlValues } from '../core/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { Unsubscribable } from 'rxjs';\nimport { UniqueUrlKeyMapper } from './UniqueUrlKeyMapper';\nimport { getUrlState, isUrlValueEqual, syncStateFromUrl } from './utils';\n\nexport interface UrlSyncManagerLike {\n initSync(root: SceneObject): void;\n cleanUp(root: SceneObject): void;\n getUrlState(root: SceneObject): SceneObjectUrlValues;\n}\n\nexport class UrlSyncManager implements UrlSyncManagerLike {\n private _urlKeyMapper = new UniqueUrlKeyMapper();\n private _sceneRoot!: SceneObject;\n private _stateSub: Unsubscribable | null = null;\n private _locationSub?: UnregisterCallback | null = null;\n private _lastPath?: string;\n\n /**\n * Updates the current scene state to match URL state.\n */\n public initSync(root: SceneObject) {\n if (!this._locationSub) {\n writeSceneLog('UrlSyncManager', 'New location listen');\n this._locationSub = locationService.getHistory().listen(this._onLocationUpdate);\n }\n\n if (this._stateSub) {\n writeSceneLog('UrlSyncManager', 'Unregister previous scene state subscription', this._sceneRoot.state.key);\n this._stateSub.unsubscribe();\n }\n\n this._sceneRoot = root;\n this._lastPath = locationService.getLocation().pathname;\n this._stateSub = root.subscribeToEvent(SceneObjectStateChangedEvent, this._onStateChanged);\n\n this.syncFrom(this._sceneRoot);\n }\n\n public cleanUp(root: SceneObject) {\n // Ignore this if we have a new or different root\n if (this._sceneRoot !== root) {\n return;\n }\n\n writeSceneLog('UrlSyncManager', 'Clean up');\n\n if (this._locationSub) {\n this._locationSub();\n writeSceneLog('UrlSyncManager', 'Unregister history listen');\n this._locationSub = null;\n }\n\n if (this._stateSub) {\n this._stateSub.unsubscribe();\n this._stateSub = null;\n writeSceneLog(\n 'UrlSyncManager',\n 'Root deactived, unsub to state',\n 'same key',\n this._sceneRoot.state.key === root.state.key\n );\n }\n }\n\n public syncFrom(sceneObj: SceneObject) {\n const urlParams = locationService.getSearch();\n // The index is always from the root\n this._urlKeyMapper.rebuildIndex(this._sceneRoot);\n syncStateFromUrl(sceneObj, urlParams, this._urlKeyMapper);\n }\n\n private _onLocationUpdate = (location: Location) => {\n if (this._lastPath !== location.pathname) {\n return;\n }\n\n const urlParams = new URLSearchParams(location.search);\n // Rebuild key mapper index before starting sync\n this._urlKeyMapper.rebuildIndex(this._sceneRoot);\n // Sync scene state tree from url\n syncStateFromUrl(this._sceneRoot, urlParams, this._urlKeyMapper);\n this._lastPath = location.pathname;\n 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+ {"version":3,"file":"UrlSyncManager.js","sources":["../../../src/services/UrlSyncManager.ts"],"sourcesContent":["import { Location, UnregisterCallback } from 'history';\n\nimport { locationService } from '@grafana/runtime';\n\nimport { SceneObjectStateChangedEvent } from '../core/events';\nimport { SceneObject, SceneObjectUrlValues } from '../core/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { Unsubscribable } from 'rxjs';\nimport { UniqueUrlKeyMapper } from './UniqueUrlKeyMapper';\nimport { getUrlState, isUrlValueEqual, syncStateFromUrl } from './utils';\n\nexport interface UrlSyncManagerLike {\n initSync(root: SceneObject): void;\n cleanUp(root: SceneObject): void;\n getUrlState(root: SceneObject): SceneObjectUrlValues;\n}\n\nexport class UrlSyncManager implements UrlSyncManagerLike {\n private _urlKeyMapper = new UniqueUrlKeyMapper();\n private _sceneRoot!: SceneObject;\n private _stateSub: Unsubscribable | null = null;\n private _locationSub?: UnregisterCallback | null = null;\n private _lastPath?: string;\n private _ignoreNextLocationUpdate = false;\n\n /**\n * Updates the current scene state to match URL state.\n */\n public initSync(root: SceneObject) {\n if (!this._locationSub) {\n writeSceneLog('UrlSyncManager', 'New location listen');\n this._locationSub = locationService.getHistory().listen(this._onLocationUpdate);\n }\n\n if (this._stateSub) {\n writeSceneLog('UrlSyncManager', 'Unregister previous scene state subscription', this._sceneRoot.state.key);\n this._stateSub.unsubscribe();\n }\n\n this._sceneRoot = root;\n this._lastPath = locationService.getLocation().pathname;\n this._stateSub = root.subscribeToEvent(SceneObjectStateChangedEvent, this._onStateChanged);\n\n this.syncFrom(this._sceneRoot);\n }\n\n public cleanUp(root: SceneObject) {\n // Ignore this if we have a new or different root\n if (this._sceneRoot !== root) {\n return;\n }\n\n writeSceneLog('UrlSyncManager', 'Clean up');\n\n if (this._locationSub) {\n this._locationSub();\n writeSceneLog('UrlSyncManager', 'Unregister history listen');\n this._locationSub = null;\n }\n\n if (this._stateSub) {\n this._stateSub.unsubscribe();\n this._stateSub = null;\n writeSceneLog(\n 'UrlSyncManager',\n 'Root deactived, unsub to state',\n 'same key',\n this._sceneRoot.state.key === root.state.key\n );\n }\n }\n\n public syncFrom(sceneObj: SceneObject) {\n const urlParams = locationService.getSearch();\n // The index is always from the root\n this._urlKeyMapper.rebuildIndex(this._sceneRoot);\n syncStateFromUrl(sceneObj, urlParams, this._urlKeyMapper);\n }\n\n private _onLocationUpdate = (location: Location) => {\n if (this._ignoreNextLocationUpdate) {\n this._ignoreNextLocationUpdate = false;\n return;\n }\n\n if (this._lastPath !== location.pathname) {\n return;\n }\n\n const urlParams = new URLSearchParams(location.search);\n // Rebuild key mapper index before starting sync\n this._urlKeyMapper.rebuildIndex(this._sceneRoot);\n // Sync scene 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@@ -9,7 +9,10 @@ class AdHocFiltersVariableUrlSyncHandler {
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  return [this.getKey()];
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  }
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  getUrlState() {
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- let filters = this._variable.state.filters;
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+ const filters = this._variable.state.filters;
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+ if (filters.length === 0) {
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+ return { [this.getKey()]: [""] };
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+ }
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  const value = filters.map((filter) => toArray(filter).map(escapeDelimiter).join("|"));
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  return { [this.getKey()]: value };
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"AdHocFiltersVariableUrlSyncHandler.js","sources":["../../../../src/variables/adhoc/AdHocFiltersVariableUrlSyncHandler.ts"],"sourcesContent":["import { AdHocVariableFilter } from '@grafana/data';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues } from '../../core/types';\nimport { AdHocFilterSet } from './AdHocFiltersSet';\n\nexport class AdHocFiltersVariableUrlSyncHandler implements SceneObjectUrlSyncHandler {\n public constructor(private _variable: AdHocFilterSet) {}\n\n private getKey(): string {\n return `var-${this._variable.state.name}`;\n }\n\n public getKeys(): string[] {\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n let filters = this._variable.state.filters;\n const value = filters.map((filter) => toArray(filter).map(escapeDelimiter).join('|'));\n return { [this.getKey()]: value };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n const urlValue = values[this.getKey()];\n\n if (urlValue == null) {\n return;\n }\n\n const filters = deserializeUrlToFilters(urlValue);\n this._variable.setState({ filters });\n }\n}\n\nfunction deserializeUrlToFilters(value: SceneObjectUrlValue): AdHocVariableFilter[] {\n if (Array.isArray(value)) {\n const values = value;\n return values.map(toFilter).filter(isFilter);\n }\n\n const filter = toFilter(value);\n return filter === null ? [] : [filter];\n}\n\nfunction escapeDelimiter(value: string | undefined): string {\n if (value === null || value === undefined) {\n return '';\n }\n\n return /\\|/g[Symbol.replace](value, '__gfp__');\n}\n\nfunction unescapeDelimiter(value: string | undefined): string {\n if (value === null || value === undefined) {\n return '';\n }\n\n return /__gfp__/g[Symbol.replace](value, '|');\n}\n\nfunction toArray(filter: AdHocVariableFilter): string[] {\n return [filter.key, filter.operator, filter.value];\n}\n\nfunction toFilter(value: string | number | boolean | undefined | null): AdHocVariableFilter | null {\n if (typeof value !== 'string' || value.length === 0) {\n return null;\n }\n\n const parts = value.split('|').map(unescapeDelimiter);\n\n return {\n key: parts[0],\n operator: parts[1],\n value: parts[2],\n condition: '',\n };\n}\n\nfunction isFilter(filter: AdHocVariableFilter | null): filter is AdHocVariableFilter {\n return filter !== null && typeof filter.key === 'string' && typeof filter.value === 'string';\n}\n"],"names":[],"mappings":"AAIO,MAAM,kCAAwE,CAAA;AAAA,EAC5E,YAAoB,SAA2B,EAAA;AAA3B,IAAA,IAAA,CAAA,SAAA,GAAA,SAAA,CAAA;AAAA,GAA4B;AAAA,EAE/C,MAAiB,GAAA;AACvB,IAAO,OAAA,CAAA,IAAA,EAAO,IAAK,CAAA,SAAA,CAAU,KAAM,CAAA,IAAA,CAAA,CAAA,CAAA;AAAA,GACrC;AAAA,EAEO,OAAoB,GAAA;AACzB,IAAO,OAAA,CAAC,IAAK,CAAA,MAAA,EAAQ,CAAA,CAAA;AAAA,GACvB;AAAA,EAEO,WAAoC,GAAA;AACzC,IAAI,IAAA,OAAA,GAAU,IAAK,CAAA,SAAA,CAAU,KAAM,CAAA,OAAA,CAAA;AACnC,IAAA,MAAM,KAAQ,GAAA,OAAA,CAAQ,GAAI,CAAA,CAAC,MAAW,KAAA,OAAA,CAAQ,MAAM,CAAA,CAAE,GAAI,CAAA,eAAe,CAAE,CAAA,IAAA,CAAK,GAAG,CAAC,CAAA,CAAA;AACpF,IAAA,OAAO,EAAE,CAAC,IAAK,CAAA,MAAA,KAAW,KAAM,EAAA,CAAA;AAAA,GAClC;AAAA,EAEO,cAAc,MAAoC,EAAA;AACvD,IAAM,MAAA,QAAA,GAAW,MAAO,CAAA,IAAA,CAAK,MAAO,EAAA,CAAA,CAAA;AAEpC,IAAA,IAAI,YAAY,IAAM,EAAA;AACpB,MAAA,OAAA;AAAA,KACF;AAEA,IAAM,MAAA,OAAA,GAAU,wBAAwB,QAAQ,CAAA,CAAA;AAChD,IAAA,IAAA,CAAK,SAAU,CAAA,QAAA,CAAS,EAAE,OAAA,EAAS,CAAA,CAAA;AAAA,GACrC;AACF,CAAA;AAEA,SAAS,wBAAwB,KAAmD,EAAA;AAClF,EAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,KAAK,CAAG,EAAA;AACxB,IAAA,MAAM,MAAS,GAAA,KAAA,CAAA;AACf,IAAA,OAAO,MAAO,CAAA,GAAA,CAAI,QAAQ,CAAA,CAAE,OAAO,QAAQ,CAAA,CAAA;AAAA,GAC7C;AAEA,EAAM,MAAA,MAAA,GAAS,SAAS,KAAK,CAAA,CAAA;AAC7B,EAAA,OAAO,MAAW,KAAA,IAAA,GAAO,EAAC,GAAI,CAAC,MAAM,CAAA,CAAA;AACvC,CAAA;AAEA,SAAS,gBAAgB,KAAmC,EAAA;AAC1D,EAAI,IAAA,KAAA,KAAU,IAAQ,IAAA,KAAA,KAAU,KAAW,CAAA,EAAA;AACzC,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AAEA,EAAA,OAAO,KAAM,CAAA,MAAA,CAAO,OAAS,CAAA,CAAA,KAAA,EAAO,SAAS,CAAA,CAAA;AAC/C,CAAA;AAEA,SAAS,kBAAkB,KAAmC,EAAA;AAC5D,EAAI,IAAA,KAAA,KAAU,IAAQ,IAAA,KAAA,KAAU,KAAW,CAAA,EAAA;AACzC,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AAEA,EAAA,OAAO,UAAW,CAAA,MAAA,CAAO,OAAS,CAAA,CAAA,KAAA,EAAO,GAAG,CAAA,CAAA;AAC9C,CAAA;AAEA,SAAS,QAAQ,MAAuC,EAAA;AACtD,EAAA,OAAO,CAAC,MAAO,CAAA,GAAA,EAAK,MAAO,CAAA,QAAA,EAAU,OAAO,KAAK,CAAA,CAAA;AACnD,CAAA;AAEA,SAAS,SAAS,KAAiF,EAAA;AACjG,EAAA,IAAI,OAAO,KAAA,KAAU,QAAY,IAAA,KAAA,CAAM,WAAW,CAAG,EAAA;AACnD,IAAO,OAAA,IAAA,CAAA;AAAA,GACT;AAEA,EAAA,MAAM,QAAQ,KAAM,CAAA,KAAA,CAAM,GAAG,CAAA,CAAE,IAAI,iBAAiB,CAAA,CAAA;AAEpD,EAAO,OAAA;AAAA,IACL,KAAK,KAAM,CAAA,CAAA,CAAA;AAAA,IACX,UAAU,KAAM,CAAA,CAAA,CAAA;AAAA,IAChB,OAAO,KAAM,CAAA,CAAA,CAAA;AAAA,IACb,SAAW,EAAA,EAAA;AAAA,GACb,CAAA;AACF,CAAA;AAEA,SAAS,SAAS,MAAmE,EAAA;AACnF,EAAO,OAAA,MAAA,KAAW,QAAQ,OAAO,MAAA,CAAO,QAAQ,QAAY,IAAA,OAAO,OAAO,KAAU,KAAA,QAAA,CAAA;AACtF;;;;"}
1
+ {"version":3,"file":"AdHocFiltersVariableUrlSyncHandler.js","sources":["../../../../src/variables/adhoc/AdHocFiltersVariableUrlSyncHandler.ts"],"sourcesContent":["import { AdHocVariableFilter } from '@grafana/data';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues } from '../../core/types';\nimport { AdHocFilterSet } from './AdHocFiltersSet';\n\nexport class AdHocFiltersVariableUrlSyncHandler implements SceneObjectUrlSyncHandler {\n public constructor(private _variable: AdHocFilterSet) {}\n\n private getKey(): string {\n return `var-${this._variable.state.name}`;\n }\n\n public getKeys(): string[] {\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n const filters = this._variable.state.filters;\n\n if (filters.length === 0) {\n return { [this.getKey()]: [''] };\n }\n\n const value = filters.map((filter) => toArray(filter).map(escapeDelimiter).join('|'));\n return { [this.getKey()]: value };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n const urlValue = values[this.getKey()];\n\n if (urlValue == null) {\n return;\n }\n\n const filters = deserializeUrlToFilters(urlValue);\n this._variable.setState({ filters });\n }\n}\n\nfunction deserializeUrlToFilters(value: SceneObjectUrlValue): AdHocVariableFilter[] {\n if (Array.isArray(value)) {\n const values = value;\n return values.map(toFilter).filter(isFilter);\n }\n\n const filter = toFilter(value);\n return filter === null ? [] : [filter];\n}\n\nfunction escapeDelimiter(value: string | undefined): string {\n if (value === null || value === undefined) {\n return '';\n }\n\n return /\\|/g[Symbol.replace](value, '__gfp__');\n}\n\nfunction unescapeDelimiter(value: string | undefined): string {\n if (value === null || value === undefined) {\n return '';\n }\n\n return /__gfp__/g[Symbol.replace](value, '|');\n}\n\nfunction toArray(filter: AdHocVariableFilter): string[] {\n return [filter.key, filter.operator, filter.value];\n}\n\nfunction toFilter(value: string | number | boolean | undefined | null): AdHocVariableFilter | null {\n if (typeof value !== 'string' || value.length === 0) {\n return null;\n }\n\n const parts = value.split('|').map(unescapeDelimiter);\n\n return {\n key: parts[0],\n operator: parts[1],\n value: parts[2],\n condition: '',\n };\n}\n\nfunction isFilter(filter: AdHocVariableFilter | null): filter is AdHocVariableFilter {\n return filter !== null && typeof filter.key === 'string' && typeof filter.value === 'string';\n}\n"],"names":[],"mappings":"AAIO,MAAM,kCAAwE,CAAA;AAAA,EAC5E,YAAoB,SAA2B,EAAA;AAA3B,IAAA,IAAA,CAAA,SAAA,GAAA,SAAA,CAAA;AAAA,GAA4B;AAAA,EAE/C,MAAiB,GAAA;AACvB,IAAO,OAAA,CAAA,IAAA,EAAO,IAAK,CAAA,SAAA,CAAU,KAAM,CAAA,IAAA,CAAA,CAAA,CAAA;AAAA,GACrC;AAAA,EAEO,OAAoB,GAAA;AACzB,IAAO,OAAA,CAAC,IAAK,CAAA,MAAA,EAAQ,CAAA,CAAA;AAAA,GACvB;AAAA,EAEO,WAAoC,GAAA;AACzC,IAAM,MAAA,OAAA,GAAU,IAAK,CAAA,SAAA,CAAU,KAAM,CAAA,OAAA,CAAA;AAErC,IAAI,IAAA,OAAA,CAAQ,WAAW,CAAG,EAAA;AACxB,MAAA,OAAO,EAAE,CAAC,IAAA,CAAK,QAAW,GAAA,CAAC,EAAE,CAAE,EAAA,CAAA;AAAA,KACjC;AAEA,IAAA,MAAM,KAAQ,GAAA,OAAA,CAAQ,GAAI,CAAA,CAAC,MAAW,KAAA,OAAA,CAAQ,MAAM,CAAA,CAAE,GAAI,CAAA,eAAe,CAAE,CAAA,IAAA,CAAK,GAAG,CAAC,CAAA,CAAA;AACpF,IAAA,OAAO,EAAE,CAAC,IAAK,CAAA,MAAA,KAAW,KAAM,EAAA,CAAA;AAAA,GAClC;AAAA,EAEO,cAAc,MAAoC,EAAA;AACvD,IAAM,MAAA,QAAA,GAAW,MAAO,CAAA,IAAA,CAAK,MAAO,EAAA,CAAA,CAAA;AAEpC,IAAA,IAAI,YAAY,IAAM,EAAA;AACpB,MAAA,OAAA;AAAA,KACF;AAEA,IAAM,MAAA,OAAA,GAAU,wBAAwB,QAAQ,CAAA,CAAA;AAChD,IAAA,IAAA,CAAK,SAAU,CAAA,QAAA,CAAS,EAAE,OAAA,EAAS,CAAA,CAAA;AAAA,GACrC;AACF,CAAA;AAEA,SAAS,wBAAwB,KAAmD,EAAA;AAClF,EAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,KAAK,CAAG,EAAA;AACxB,IAAA,MAAM,MAAS,GAAA,KAAA,CAAA;AACf,IAAA,OAAO,MAAO,CAAA,GAAA,CAAI,QAAQ,CAAA,CAAE,OAAO,QAAQ,CAAA,CAAA;AAAA,GAC7C;AAEA,EAAM,MAAA,MAAA,GAAS,SAAS,KAAK,CAAA,CAAA;AAC7B,EAAA,OAAO,MAAW,KAAA,IAAA,GAAO,EAAC,GAAI,CAAC,MAAM,CAAA,CAAA;AACvC,CAAA;AAEA,SAAS,gBAAgB,KAAmC,EAAA;AAC1D,EAAI,IAAA,KAAA,KAAU,IAAQ,IAAA,KAAA,KAAU,KAAW,CAAA,EAAA;AACzC,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AAEA,EAAA,OAAO,KAAM,CAAA,MAAA,CAAO,OAAS,CAAA,CAAA,KAAA,EAAO,SAAS,CAAA,CAAA;AAC/C,CAAA;AAEA,SAAS,kBAAkB,KAAmC,EAAA;AAC5D,EAAI,IAAA,KAAA,KAAU,IAAQ,IAAA,KAAA,KAAU,KAAW,CAAA,EAAA;AACzC,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AAEA,EAAA,OAAO,UAAW,CAAA,MAAA,CAAO,OAAS,CAAA,CAAA,KAAA,EAAO,GAAG,CAAA,CAAA;AAC9C,CAAA;AAEA,SAAS,QAAQ,MAAuC,EAAA;AACtD,EAAA,OAAO,CAAC,MAAO,CAAA,GAAA,EAAK,MAAO,CAAA,QAAA,EAAU,OAAO,KAAK,CAAA,CAAA;AACnD,CAAA;AAEA,SAAS,SAAS,KAAiF,EAAA;AACjG,EAAA,IAAI,OAAO,KAAA,KAAU,QAAY,IAAA,KAAA,CAAM,WAAW,CAAG,EAAA;AACnD,IAAO,OAAA,IAAA,CAAA;AAAA,GACT;AAEA,EAAA,MAAM,QAAQ,KAAM,CAAA,KAAA,CAAM,GAAG,CAAA,CAAE,IAAI,iBAAiB,CAAA,CAAA;AAEpD,EAAO,OAAA;AAAA,IACL,KAAK,KAAM,CAAA,CAAA,CAAA;AAAA,IACX,UAAU,KAAM,CAAA,CAAA,CAAA;AAAA,IAChB,OAAO,KAAM,CAAA,CAAA,CAAA;AAAA,IACb,SAAW,EAAA,EAAA;AAAA,GACb,CAAA;AACF,CAAA;AAEA,SAAS,SAAS,MAAmE,EAAA;AACnF,EAAO,OAAA,MAAA,KAAW,QAAQ,OAAO,MAAA,CAAO,QAAQ,QAAY,IAAA,OAAO,OAAO,KAAU,KAAA,QAAA,CAAA;AACtF;;;;"}
@@ -175,6 +175,9 @@ class SceneVariableSet extends SceneObjectBase {
175
175
  if (otherVariable.variableDependency) {
176
176
  if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {
177
177
  writeVariableTraceLog(otherVariable, "Added to update queue, dependant variable value changed");
178
+ if (this._updating.has(otherVariable) && otherVariable.onCancel) {
179
+ otherVariable.onCancel();
180
+ }
178
181
  this._variablesToUpdate.add(otherVariable);
179
182
  }
180
183
  }
@@ -1 +1 @@
1
- {"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport {\n SceneVariable,\n SceneVariableDependencyConfigLike,\n SceneVariables,\n SceneVariableSetState,\n SceneVariableValueChangedEvent,\n} from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n /**\n * This makes sure SceneVariableSet's higher up in the chain notify us when parent level variables complete update batches.\n **/\n protected _variableDependency = new SceneVariableSetVariableDependencyHandler(\n this._handleParentVariableUpdatesCompleted.bind(this)\n );\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n }\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // Check for removed variables\n for (const variable of oldState.variables) {\n if (!newState.variables.includes(variable)) {\n const updating = this._updating.get(variable);\n if (updating?.subscription) {\n updating.subscription.unsubscribe();\n }\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n }\n\n // Check for new variables\n for (const variable of newState.variables) {\n if (!oldState.variables.includes(variable)) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n }\n\n // Only start a new batch if there was no batch already running\n if (variablesToUpdateCountStart === 0 && this._variablesToUpdate.size > 0) {\n this._updateNextBatch();\n }\n };\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private _checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (sceneGraph.hasVariableDependencyInLoadingState(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed its update process. This could mean that variables that depend on it can now be updated in turn.\n */\n private _validateAndUpdateCompleted(variable: SceneVariable) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n\n writeVariableTraceLog(variable, 'updateAndValidate completed');\n\n this._notifyDependentSceneObjects(variable);\n this._updateNextBatch();\n }\n\n public cancel(variable: SceneVariable) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n\n private _handleVariableError(variable: SceneVariable, err: Error) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n\n variable.setState({ loading: false, error: err.message });\n\n console.error('SceneVariableSet updateAndValidate error', err);\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (!this._updating.has(variableThatChanged)) {\n this._updateNextBatch();\n this._notifyDependentSceneObjects(variableThatChanged);\n }\n }\n\n /**\n * This is called by any parent level variable set to notify scene that an update batch is completed.\n * This is the main mechanism lower level variable set's react to changes on higher levels.\n */\n private _handleParentVariableUpdatesCompleted(variable: SceneVariable, hasChanged: boolean) {\n // First loop through changed variables and add any of our variables that depend on the higher level variable to the update queue\n if (hasChanged) {\n this._addDependentVariablesToUpdateQueue(variable);\n }\n\n // If we have variables to update but none are currently updating kick of a new update batch\n if (this._variablesToUpdate.size > 0 && this._updating.size === 0) {\n this._updateNextBatch();\n }\n }\n\n private _addDependentVariablesToUpdateQueue(variableThatChanged: SceneVariable) {\n for (const otherVariable of this.state.variables) {\n if (otherVariable.variableDependency) {\n if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {\n writeVariableTraceLog(otherVariable, 'Added to update queue, dependant variable value changed');\n this._variablesToUpdate.add(otherVariable);\n }\n }\n }\n }\n\n /**\n * Walk scene object graph and update all objects that depend on variables that have changed\n */\n private _notifyDependentSceneObjects(variable: SceneVariable) {\n if (!this.parent) {\n return;\n }\n\n this._traverseSceneAndNotify(this.parent, variable, this._variablesThatHaveChanged.has(variable));\n this._variablesThatHaveChanged.delete(variable);\n }\n\n /**\n * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables\n */\n private _traverseSceneAndNotify(sceneObject: SceneObject, variable: SceneVariable, hasChanged: boolean) {\n // No need to notify variables under this SceneVariableSet\n if (this === sceneObject) {\n return;\n }\n\n // Skip non active scene objects\n if (!sceneObject.isActive) {\n return;\n }\n\n if (sceneObject.variableDependency) {\n sceneObject.variableDependency.variableUpdateCompleted(variable, hasChanged);\n }\n\n sceneObject.forEachChild((child) => this._traverseSceneAndNotify(child, variable, hasChanged));\n }\n\n /**\n * Return true if variable is waiting to update or currently updating.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\n public isVariableLoadingOrWaitingToUpdate(variable: SceneVariable) {\n if (variable.isAncestorLoading && variable.isAncestorLoading()) {\n return true;\n }\n\n if (this._variablesToUpdate.has(variable) || this._updating.has(variable)) {\n return true;\n }\n\n // Last scenario is to check the variable's own dependencies as well\n return sceneGraph.hasVariableDependencyInLoadingState(variable);\n }\n}\n\nexport interface VariableUpdateInProgress {\n variable: SceneVariable;\n subscription?: Unsubscribable;\n}\n\nfunction writeVariableTraceLog(variable: SceneVariable, message: string, err?: Error) {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`, err);\n}\n\nclass SceneVariableSetVariableDependencyHandler implements SceneVariableDependencyConfigLike {\n public constructor(private _variableUpdatesCompleted: (variable: SceneVariable, hasChanged: boolean) => void) {}\n\n private _emptySet = new Set<string>();\n\n public getNames(): Set<string> {\n return this._emptySet;\n }\n\n public hasDependencyOn(name: string): boolean {\n return false;\n }\n\n public variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean): void {\n this._variableUpdatesCompleted(variable, hasChanged);\n 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(const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to 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@@ -50,9 +50,12 @@ class TestVariable extends MultiValueVariable {
50
50
  if (this.state.throwError) {
51
51
  throw new Error(this.state.throwError);
52
52
  }
53
+ const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);
54
+ const options = this.getOptions(interpolatedQuery);
53
55
  const sub = this.completeUpdate.subscribe({
54
56
  next: () => {
55
- observer.next(this.issueQuery());
57
+ this.setState({ issuedQuery: interpolatedQuery, options, loading: false });
58
+ observer.next(options);
56
59
  observer.complete();
57
60
  }
58
61
  });
@@ -66,8 +69,10 @@ class TestVariable extends MultiValueVariable {
66
69
  return () => {
67
70
  sub.unsubscribe();
68
71
  window.clearTimeout(timeout);
69
- this.setState({ loading: false });
70
72
  this.isGettingValues = false;
73
+ if (!this.state.loading) {
74
+ this.setState({ loading: false });
75
+ }
71
76
  };
72
77
  });
73
78
  }
@@ -75,15 +80,6 @@ class TestVariable extends MultiValueVariable {
75
80
  const sceneVarSet = getClosest(this, (s) => s instanceof SceneVariableSet ? s : void 0);
76
81
  sceneVarSet == null ? void 0 : sceneVarSet.cancel(this);
77
82
  }
78
- issueQuery() {
79
- const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);
80
- const options = this.getOptions(interpolatedQuery);
81
- this.setState({
82
- issuedQuery: interpolatedQuery,
83
- options
84
- });
85
- return options;
86
- }
87
83
  getOptions(interpolatedQuery) {
88
84
  if (this.state.optionsToReturn) {
89
85
  return this.state.optionsToReturn;
@@ -1 +1 @@
1
- {"version":3,"file":"TestVariable.js","sources":["../../../../src/variables/variants/TestVariable.tsx"],"sourcesContent":["import { Observable, Subject } from 'rxjs';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { queryMetricTree } from '../../utils/metricTree';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { VariableRefresh } from '@grafana/data';\nimport { getClosest } from '../../core/sceneGraph/utils';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\n\nexport interface TestVariableState extends MultiValueVariableState {\n query: string;\n delayMs?: number;\n issuedQuery?: string;\n refresh?: VariableRefresh;\n throwError?: string;\n optionsToReturn?: VariableValueOption[];\n}\n\n/**\n * This variable is only designed for unit tests and potentially e2e tests.\n */\nexport class TestVariable extends MultiValueVariable<TestVariableState> {\n private completeUpdate = new Subject<number>();\n public isGettingValues = true;\n public getValueOptionsCount = 0;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<TestVariableState>) {\n super({\n type: 'custom',\n name: 'Test',\n value: 'Value',\n text: 'Text',\n query: 'Query',\n options: [],\n refresh: VariableRefresh.onDashboardLoad,\n ...initialState,\n });\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const { delayMs } = this.state;\n\n this.getValueOptionsCount += 1;\n\n return new Observable<VariableValueOption[]>((observer) => {\n this.setState({ loading: true });\n\n if (this.state.throwError) {\n throw new Error(this.state.throwError);\n }\n\n const sub = this.completeUpdate.subscribe({\n next: () => {\n observer.next(this.issueQuery());\n observer.complete();\n },\n });\n\n let timeout: number | undefined;\n if (delayMs) {\n timeout = window.setTimeout(() => this.signalUpdateCompleted(), delayMs);\n } else if (delayMs === 0) {\n this.signalUpdateCompleted();\n }\n\n this.isGettingValues = true;\n\n return () => {\n sub.unsubscribe();\n window.clearTimeout(timeout);\n this.setState({ loading: false });\n this.isGettingValues = false;\n };\n });\n }\n\n public cancel() {\n const sceneVarSet = getClosest(this, (s) => (s instanceof SceneVariableSet ? s : undefined));\n sceneVarSet?.cancel(this);\n }\n\n private issueQuery() {\n const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);\n const options = this.getOptions(interpolatedQuery);\n\n this.setState({\n issuedQuery: interpolatedQuery,\n options,\n });\n\n return options;\n }\n\n private getOptions(interpolatedQuery: string) {\n if (this.state.optionsToReturn) {\n return this.state.optionsToReturn;\n }\n\n return queryMetricTree(interpolatedQuery).map((x) => ({ label: x.name, value: x.name }));\n }\n\n /** Useful from tests */\n public signalUpdateCompleted() {\n this.completeUpdate.next(1);\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return renderSelectForVariable(model);\n };\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AA0BO,MAAM,qBAAqB,kBAAsC,CAAA;AAAA,EAS/D,YAAY,YAA0C,EAAA;AAC3D,IAAM,KAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,SAAS,EAAC;AAAA,MACV,SAAS,eAAgB,CAAA,eAAA;AAAA,KAAA,EACtB,YACJ,CAAA,CAAA,CAAA;AAlBH,IAAQ,IAAA,CAAA,cAAA,GAAiB,IAAI,OAAgB,EAAA,CAAA;AAC7C,IAAA,IAAA,CAAO,eAAkB,GAAA,IAAA,CAAA;AACzB,IAAA,IAAA,CAAO,oBAAuB,GAAA,CAAA,CAAA;AAE9B,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAA,CAAyB,IAAM,EAAA;AAAA,MACjE,UAAA,EAAY,CAAC,OAAO,CAAA;AAAA,KACrB,CAAA,CAAA;AAAA,GAaD;AAAA,EAEO,gBAAgB,IAAiE,EAAA;AACtF,IAAM,MAAA,EAAE,OAAQ,EAAA,GAAI,IAAK,CAAA,KAAA,CAAA;AAEzB,IAAA,IAAA,CAAK,oBAAwB,IAAA,CAAA,CAAA;AAE7B,IAAO,OAAA,IAAI,UAAkC,CAAA,CAAC,QAAa,KAAA;AACzD,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,IAAA,EAAM,CAAA,CAAA;AAE/B,MAAI,IAAA,IAAA,CAAK,MAAM,UAAY,EAAA;AACzB,QAAA,MAAM,IAAI,KAAA,CAAM,IAAK,CAAA,KAAA,CAAM,UAAU,CAAA,CAAA;AAAA,OACvC;AAEA,MAAM,MAAA,GAAA,GAAM,IAAK,CAAA,cAAA,CAAe,SAAU,CAAA;AAAA,QACxC,MAAM,MAAM;AACV,UAAS,QAAA,CAAA,IAAA,CAAK,IAAK,CAAA,UAAA,EAAY,CAAA,CAAA;AAC/B,UAAA,QAAA,CAAS,QAAS,EAAA,CAAA;AAAA,SACpB;AAAA,OACD,CAAA,CAAA;AAED,MAAI,IAAA,OAAA,CAAA;AACJ,MAAA,IAAI,OAAS,EAAA;AACX,QAAA,OAAA,GAAU,OAAO,UAAW,CAAA,MAAM,IAAK,CAAA,qBAAA,IAAyB,OAAO,CAAA,CAAA;AAAA,OACzE,MAAA,IAAW,YAAY,CAAG,EAAA;AACxB,QAAA,IAAA,CAAK,qBAAsB,EAAA,CAAA;AAAA,OAC7B;AAEA,MAAA,IAAA,CAAK,eAAkB,GAAA,IAAA,CAAA;AAEvB,MAAA,OAAO,MAAM;AACX,QAAA,GAAA,CAAI,WAAY,EAAA,CAAA;AAChB,QAAA,MAAA,CAAO,aAAa,OAAO,CAAA,CAAA;AAC3B,QAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,KAAA,EAAO,CAAA,CAAA;AAChC,QAAA,IAAA,CAAK,eAAkB,GAAA,KAAA,CAAA;AAAA,OACzB,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH;AAAA,EAEO,MAAS,GAAA;AACd,IAAM,MAAA,WAAA,GAAc,WAAW,IAAM,EAAA,CAAC,MAAO,CAAa,YAAA,gBAAA,GAAmB,IAAI,KAAU,CAAA,CAAA,CAAA;AAC3F,IAAA,WAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,WAAA,CAAa,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,GACtB;AAAA,EAEQ,UAAa,GAAA;AACnB,IAAA,MAAM,oBAAoB,UAAW,CAAA,WAAA,CAAY,IAAM,EAAA,IAAA,CAAK,MAAM,KAAK,CAAA,CAAA;AACvE,IAAM,MAAA,OAAA,GAAU,IAAK,CAAA,UAAA,CAAW,iBAAiB,CAAA,CAAA;AAEjD,IAAA,IAAA,CAAK,QAAS,CAAA;AAAA,MACZ,WAAa,EAAA,iBAAA;AAAA,MACb,OAAA;AAAA,KACD,CAAA,CAAA;AAED,IAAO,OAAA,OAAA,CAAA;AAAA,GACT;AAAA,EAEQ,WAAW,iBAA2B,EAAA;AAC5C,IAAI,IAAA,IAAA,CAAK,MAAM,eAAiB,EAAA;AAC9B,MAAA,OAAO,KAAK,KAAM,CAAA,eAAA,CAAA;AAAA,KACpB;AAEA,IAAA,OAAO,eAAgB,CAAA,iBAAiB,CAAE,CAAA,GAAA,CAAI,CAAC,CAAA,MAAO,EAAE,KAAA,EAAO,CAAE,CAAA,IAAA,EAAM,KAAO,EAAA,CAAA,CAAE,MAAO,CAAA,CAAA,CAAA;AAAA,GACzF;AAAA,EAGO,qBAAwB,GAAA;AAC7B,IAAK,IAAA,CAAA,cAAA,CAAe,KAAK,CAAC,CAAA,CAAA;AAAA,GAC5B;AAKF,CAAA;AA5Fa,YAAA,CAyFG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAqD,KAAA;AAChF,EAAA,OAAO,wBAAwB,KAAK,CAAA,CAAA;AACtC,CAAA;;;;"}
1
+ {"version":3,"file":"TestVariable.js","sources":["../../../../src/variables/variants/TestVariable.tsx"],"sourcesContent":["import { Observable, Subject } from 'rxjs';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { queryMetricTree } from '../../utils/metricTree';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { VariableRefresh } from '@grafana/data';\nimport { getClosest } from '../../core/sceneGraph/utils';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\n\nexport interface TestVariableState extends MultiValueVariableState {\n query: string;\n delayMs?: number;\n issuedQuery?: string;\n refresh?: VariableRefresh;\n throwError?: string;\n optionsToReturn?: VariableValueOption[];\n}\n\n/**\n * This variable is only designed for unit tests and potentially e2e tests.\n */\nexport class TestVariable extends MultiValueVariable<TestVariableState> {\n private completeUpdate = new Subject<number>();\n public isGettingValues = true;\n public getValueOptionsCount = 0;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<TestVariableState>) {\n super({\n type: 'custom',\n name: 'Test',\n value: 'Value',\n text: 'Text',\n query: 'Query',\n options: [],\n refresh: VariableRefresh.onDashboardLoad,\n ...initialState,\n });\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const { delayMs } = this.state;\n\n this.getValueOptionsCount += 1;\n\n return new Observable<VariableValueOption[]>((observer) => {\n this.setState({ loading: true });\n\n if (this.state.throwError) {\n throw new Error(this.state.throwError);\n }\n\n const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);\n const options = this.getOptions(interpolatedQuery);\n\n const sub = this.completeUpdate.subscribe({\n next: () => {\n this.setState({ issuedQuery: interpolatedQuery, options, loading: false });\n observer.next(options);\n observer.complete();\n },\n });\n\n let timeout: number | undefined;\n if (delayMs) {\n timeout = window.setTimeout(() => this.signalUpdateCompleted(), delayMs);\n } else if (delayMs === 0) {\n this.signalUpdateCompleted();\n }\n\n this.isGettingValues = true;\n\n return () => {\n sub.unsubscribe();\n window.clearTimeout(timeout);\n this.isGettingValues = false;\n\n if (!this.state.loading) {\n this.setState({ loading: false });\n }\n };\n });\n }\n\n public cancel() {\n const sceneVarSet = getClosest(this, (s) => (s instanceof SceneVariableSet ? s : undefined));\n sceneVarSet?.cancel(this);\n }\n\n private getOptions(interpolatedQuery: string) {\n if (this.state.optionsToReturn) {\n return this.state.optionsToReturn;\n }\n\n return queryMetricTree(interpolatedQuery).map((x) => ({ label: x.name, value: x.name }));\n }\n\n /** Useful from tests */\n public signalUpdateCompleted() {\n this.completeUpdate.next(1);\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return renderSelectForVariable(model);\n };\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AA0BO,MAAM,qBAAqB,kBAAsC,CAAA;AAAA,EAS/D,YAAY,YAA0C,EAAA;AAC3D,IAAM,KAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,SAAS,EAAC;AAAA,MACV,SAAS,eAAgB,CAAA,eAAA;AAAA,KAAA,EACtB,YACJ,CAAA,CAAA,CAAA;AAlBH,IAAQ,IAAA,CAAA,cAAA,GAAiB,IAAI,OAAgB,EAAA,CAAA;AAC7C,IAAA,IAAA,CAAO,eAAkB,GAAA,IAAA,CAAA;AACzB,IAAA,IAAA,CAAO,oBAAuB,GAAA,CAAA,CAAA;AAE9B,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAA,CAAyB,IAAM,EAAA;AAAA,MACjE,UAAA,EAAY,CAAC,OAAO,CAAA;AAAA,KACrB,CAAA,CAAA;AAAA,GAaD;AAAA,EAEO,gBAAgB,IAAiE,EAAA;AACtF,IAAM,MAAA,EAAE,OAAQ,EAAA,GAAI,IAAK,CAAA,KAAA,CAAA;AAEzB,IAAA,IAAA,CAAK,oBAAwB,IAAA,CAAA,CAAA;AAE7B,IAAO,OAAA,IAAI,UAAkC,CAAA,CAAC,QAAa,KAAA;AACzD,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,IAAA,EAAM,CAAA,CAAA;AAE/B,MAAI,IAAA,IAAA,CAAK,MAAM,UAAY,EAAA;AACzB,QAAA,MAAM,IAAI,KAAA,CAAM,IAAK,CAAA,KAAA,CAAM,UAAU,CAAA,CAAA;AAAA,OACvC;AAEA,MAAA,MAAM,oBAAoB,UAAW,CAAA,WAAA,CAAY,IAAM,EAAA,IAAA,CAAK,MAAM,KAAK,CAAA,CAAA;AACvE,MAAM,MAAA,OAAA,GAAU,IAAK,CAAA,UAAA,CAAW,iBAAiB,CAAA,CAAA;AAEjD,MAAM,MAAA,GAAA,GAAM,IAAK,CAAA,cAAA,CAAe,SAAU,CAAA;AAAA,QACxC,MAAM,MAAM;AACV,UAAA,IAAA,CAAK,SAAS,EAAE,WAAA,EAAa,mBAAmB,OAAS,EAAA,OAAA,EAAS,OAAO,CAAA,CAAA;AACzE,UAAA,QAAA,CAAS,KAAK,OAAO,CAAA,CAAA;AACrB,UAAA,QAAA,CAAS,QAAS,EAAA,CAAA;AAAA,SACpB;AAAA,OACD,CAAA,CAAA;AAED,MAAI,IAAA,OAAA,CAAA;AACJ,MAAA,IAAI,OAAS,EAAA;AACX,QAAA,OAAA,GAAU,OAAO,UAAW,CAAA,MAAM,IAAK,CAAA,qBAAA,IAAyB,OAAO,CAAA,CAAA;AAAA,OACzE,MAAA,IAAW,YAAY,CAAG,EAAA;AACxB,QAAA,IAAA,CAAK,qBAAsB,EAAA,CAAA;AAAA,OAC7B;AAEA,MAAA,IAAA,CAAK,eAAkB,GAAA,IAAA,CAAA;AAEvB,MAAA,OAAO,MAAM;AACX,QAAA,GAAA,CAAI,WAAY,EAAA,CAAA;AAChB,QAAA,MAAA,CAAO,aAAa,OAAO,CAAA,CAAA;AAC3B,QAAA,IAAA,CAAK,eAAkB,GAAA,KAAA,CAAA;AAEvB,QAAI,IAAA,CAAC,IAAK,CAAA,KAAA,CAAM,OAAS,EAAA;AACvB,UAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SAClC;AAAA,OACF,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH;AAAA,EAEO,MAAS,GAAA;AACd,IAAM,MAAA,WAAA,GAAc,WAAW,IAAM,EAAA,CAAC,MAAO,CAAa,YAAA,gBAAA,GAAmB,IAAI,KAAU,CAAA,CAAA,CAAA;AAC3F,IAAA,WAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,WAAA,CAAa,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,GACtB;AAAA,EAEQ,WAAW,iBAA2B,EAAA;AAC5C,IAAI,IAAA,IAAA,CAAK,MAAM,eAAiB,EAAA;AAC9B,MAAA,OAAO,KAAK,KAAM,CAAA,eAAA,CAAA;AAAA,KACpB;AAEA,IAAA,OAAO,eAAgB,CAAA,iBAAiB,CAAE,CAAA,GAAA,CAAI,CAAC,CAAA,MAAO,EAAE,KAAA,EAAO,CAAE,CAAA,IAAA,EAAM,KAAO,EAAA,CAAA,CAAE,MAAO,CAAA,CAAA,CAAA;AAAA,GACzF;AAAA,EAGO,qBAAwB,GAAA;AAC7B,IAAK,IAAA,CAAA,cAAA,CAAe,KAAK,CAAC,CAAA,CAAA;AAAA,GAC5B;AAKF,CAAA;AAvFa,YAAA,CAoFG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAqD,KAAA;AAChF,EAAA,OAAO,wBAAwB,KAAK,CAAA,CAAA;AACtC,CAAA;;;;"}
package/dist/index.d.ts CHANGED
@@ -1277,7 +1277,6 @@ declare class TestVariable extends MultiValueVariable<TestVariableState> {
1277
1277
  constructor(initialState: Partial<TestVariableState>);
1278
1278
  getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;
1279
1279
  cancel(): void;
1280
- private issueQuery;
1281
1280
  private getOptions;
1282
1281
  /** Useful from tests */
1283
1282
  signalUpdateCompleted(): void;
@@ -1316,6 +1315,7 @@ declare class UrlSyncManager implements UrlSyncManagerLike {
1316
1315
  private _stateSub;
1317
1316
  private _locationSub?;
1318
1317
  private _lastPath?;
1318
+ private _ignoreNextLocationUpdate;
1319
1319
  /**
1320
1320
  * Updates the current scene state to match URL state.
1321
1321
  */
package/dist/index.js CHANGED
@@ -4214,6 +4214,9 @@ class SceneVariableSet extends SceneObjectBase {
4214
4214
  if (otherVariable.variableDependency) {
4215
4215
  if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {
4216
4216
  writeVariableTraceLog(otherVariable, "Added to update queue, dependant variable value changed");
4217
+ if (this._updating.has(otherVariable) && otherVariable.onCancel) {
4218
+ otherVariable.onCancel();
4219
+ }
4217
4220
  this._variablesToUpdate.add(otherVariable);
4218
4221
  }
4219
4222
  }
@@ -5276,9 +5279,12 @@ class TestVariable extends MultiValueVariable {
5276
5279
  if (this.state.throwError) {
5277
5280
  throw new Error(this.state.throwError);
5278
5281
  }
5282
+ const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);
5283
+ const options = this.getOptions(interpolatedQuery);
5279
5284
  const sub = this.completeUpdate.subscribe({
5280
5285
  next: () => {
5281
- observer.next(this.issueQuery());
5286
+ this.setState({ issuedQuery: interpolatedQuery, options, loading: false });
5287
+ observer.next(options);
5282
5288
  observer.complete();
5283
5289
  }
5284
5290
  });
@@ -5292,8 +5298,10 @@ class TestVariable extends MultiValueVariable {
5292
5298
  return () => {
5293
5299
  sub.unsubscribe();
5294
5300
  window.clearTimeout(timeout);
5295
- this.setState({ loading: false });
5296
5301
  this.isGettingValues = false;
5302
+ if (!this.state.loading) {
5303
+ this.setState({ loading: false });
5304
+ }
5297
5305
  };
5298
5306
  });
5299
5307
  }
@@ -5301,15 +5309,6 @@ class TestVariable extends MultiValueVariable {
5301
5309
  const sceneVarSet = getClosest(this, (s) => s instanceof SceneVariableSet ? s : void 0);
5302
5310
  sceneVarSet == null ? void 0 : sceneVarSet.cancel(this);
5303
5311
  }
5304
- issueQuery() {
5305
- const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);
5306
- const options = this.getOptions(interpolatedQuery);
5307
- this.setState({
5308
- issuedQuery: interpolatedQuery,
5309
- options
5310
- });
5311
- return options;
5312
- }
5313
5312
  getOptions(interpolatedQuery) {
5314
5313
  if (this.state.optionsToReturn) {
5315
5314
  return this.state.optionsToReturn;
@@ -5574,7 +5573,10 @@ class AdHocFiltersVariableUrlSyncHandler {
5574
5573
  return [this.getKey()];
5575
5574
  }
5576
5575
  getUrlState() {
5577
- let filters = this._variable.state.filters;
5576
+ const filters = this._variable.state.filters;
5577
+ if (filters.length === 0) {
5578
+ return { [this.getKey()]: [""] };
5579
+ }
5578
5580
  const value = filters.map((filter) => toArray(filter).map(escapeDelimiter).join("|"));
5579
5581
  return { [this.getKey()]: value };
5580
5582
  }
@@ -6033,7 +6035,12 @@ class UrlSyncManager {
6033
6035
  this._urlKeyMapper = new UniqueUrlKeyMapper();
6034
6036
  this._stateSub = null;
6035
6037
  this._locationSub = null;
6038
+ this._ignoreNextLocationUpdate = false;
6036
6039
  this._onLocationUpdate = (location) => {
6040
+ if (this._ignoreNextLocationUpdate) {
6041
+ this._ignoreNextLocationUpdate = false;
6042
+ return;
6043
+ }
6037
6044
  if (this._lastPath !== location.pathname) {
6038
6045
  return;
6039
6046
  }
@@ -6057,6 +6064,7 @@ class UrlSyncManager {
6057
6064
  }
6058
6065
  }
6059
6066
  if (Object.keys(mappedUpdated).length > 0) {
6067
+ this._ignoreNextLocationUpdate = true;
6060
6068
  runtime.locationService.partial(mappedUpdated, true);
6061
6069
  }
6062
6070
  }