@grafana/scenes 0.5.0 → 0.7.0

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Files changed (33) hide show
  1. package/CHANGELOG.md +61 -0
  2. package/dist/esm/components/SceneApp/SceneAppPage.js +0 -1
  3. package/dist/esm/components/SceneApp/SceneAppPage.js.map +1 -1
  4. package/dist/esm/components/SceneApp/SceneAppPageView.js +2 -1
  5. package/dist/esm/components/SceneApp/SceneAppPageView.js.map +1 -1
  6. package/dist/esm/components/SceneCanvasText.js +8 -5
  7. package/dist/esm/components/SceneCanvasText.js.map +1 -1
  8. package/dist/esm/components/SceneTimePicker.js +3 -3
  9. package/dist/esm/components/SceneTimePicker.js.map +1 -1
  10. package/dist/esm/components/VizPanel/VizPanel.js.map +1 -1
  11. package/dist/esm/components/VizPanel/VizPanelRenderer.js +36 -2
  12. package/dist/esm/components/VizPanel/VizPanelRenderer.js.map +1 -1
  13. package/dist/esm/components/layout/SceneFlexLayout.js +76 -60
  14. package/dist/esm/components/layout/SceneFlexLayout.js.map +1 -1
  15. package/dist/esm/core/SceneObjectBase.js +8 -5
  16. package/dist/esm/core/SceneObjectBase.js.map +1 -1
  17. package/dist/esm/core/SceneTimeRange.js +53 -7
  18. package/dist/esm/core/SceneTimeRange.js.map +1 -1
  19. package/dist/esm/core/SceneTimeZoneOverride.js +75 -0
  20. package/dist/esm/core/SceneTimeZoneOverride.js.map +1 -0
  21. package/dist/esm/core/sceneGraph.js +1 -9
  22. package/dist/esm/core/sceneGraph.js.map +1 -1
  23. package/dist/esm/core/types.js.map +1 -1
  24. package/dist/esm/core/utils.js +10 -1
  25. package/dist/esm/core/utils.js.map +1 -1
  26. package/dist/esm/index.js +1 -0
  27. package/dist/esm/index.js.map +1 -1
  28. package/dist/esm/querying/SceneQueryRunner.js +6 -6
  29. package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
  30. package/dist/index.d.ts +48 -17
  31. package/dist/index.js +460 -293
  32. package/dist/index.js.map +1 -1
  33. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataTransformContext,\n PanelData,\n TimeRange,\n TimeZone,\n} from '@grafana/data';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */\n useState(): TState;\n\n /** How to modify state */\n setState(state: Partial<TState>): void;\n\n /**\n * Called when the Component is mounted. This will also activate any $data, $variables or $timeRange scene object on this level.\n * Don't override this in your custom SceneObjects, instead use addActivationHandler from the constructor.\n **/\n activate(): CancelActivationHandler;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n forEachChild(callback: (child: SceneObject) => void): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n timeZone: TimeZone;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n}\n\nexport interface SceneObjectRef {\n ref: SceneObject;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n\nexport interface SceneDataProvider extends SceneObject<SceneDataState> {\n setContainerWidth?: (width: number) => void;\n}\n\nexport type SceneStatelessBehavior = (sceneObject: SceneObject) => CancelActivationHandler | void;\n"],"names":[],"mappings":"AAqJO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,KAAA,CAAA,CAAA;AAC1B;;;;"}
1
+ {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */\n useState(): TState;\n\n /** How to modify state */\n setState(state: Partial<TState>): void;\n\n /**\n * Called when the Component is mounted. This will also activate any $data, $variables or $timeRange scene object on this level.\n * Don't override this in your custom SceneObjects, instead use addActivationHandler from the constructor.\n **/\n activate(): CancelActivationHandler;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n forEachChild(callback: (child: SceneObject) => void): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n timeZone?: TimeZone;\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport interface SceneObjectRef {\n ref: SceneObject;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n\nexport interface SceneDataProvider extends SceneObject<SceneDataState> {\n setContainerWidth?: (width: number) => void;\n}\n\nexport type SceneStatelessBehavior = (sceneObject: SceneObject) => CancelActivationHandler | void;\n"],"names":[],"mappings":"AAuJO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,KAAA,CAAA,CAAA;AAC1B;;;;"}
@@ -38,6 +38,15 @@ function cloneSceneObject(sceneObject, withState) {
38
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  Object.assign(clonedState, withState);
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  return new sceneObject.constructor(clonedState);
40
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  }
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+ function getClosest(sceneObject, extract) {
42
+ let curSceneObject = sceneObject;
43
+ let extracted = void 0;
44
+ while (curSceneObject && !extracted) {
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+ extracted = extract(curSceneObject);
46
+ curSceneObject = curSceneObject.parent;
47
+ }
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+ return extracted;
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+ }
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42
- export { cloneSceneObject };
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+ export { cloneSceneObject, getClosest };
43
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  //# sourceMappingURL=utils.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"utils.js","sources":["../../../src/core/utils.ts"],"sourcesContent":["import { SceneObjectState } from './types';\n\nimport { SceneObjectBase } from './SceneObjectBase';\n\n/**\n * Will create new SceneItem with shalled cloned state, but all states items of type SceneObject are deep cloned\n */\nexport function cloneSceneObject<T extends SceneObjectBase<TState>, TState extends SceneObjectState>(\n sceneObject: SceneObjectBase<TState>,\n withState?: Partial<TState>\n): T {\n const clonedState = { ...sceneObject.state };\n\n // Clone any SceneItems in state\n for (const key in clonedState) {\n const propValue = clonedState[key];\n if (propValue instanceof SceneObjectBase) {\n clonedState[key] = propValue.clone();\n }\n\n // Clone scene objects in arrays\n if (Array.isArray(propValue)) {\n const newArray: any = [];\n for (const child of propValue) {\n if (child instanceof SceneObjectBase) {\n newArray.push(child.clone());\n } else {\n newArray.push(child);\n }\n }\n clonedState[key] = newArray;\n }\n }\n\n Object.assign(clonedState, withState);\n\n return new (sceneObject.constructor as any)(clonedState);\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAOgB,SAAA,gBAAA,CACd,aACA,SACG,EAAA;AACH,EAAM,MAAA,WAAA,GAAc,mBAAK,WAAY,CAAA,KAAA,CAAA,CAAA;AAGrC,EAAA,KAAA,MAAW,OAAO,WAAa,EAAA;AAC7B,IAAA,MAAM,YAAY,WAAY,CAAA,GAAA,CAAA,CAAA;AAC9B,IAAA,IAAI,qBAAqB,eAAiB,EAAA;AACxC,MAAY,WAAA,CAAA,GAAA,CAAA,GAAO,UAAU,KAAM,EAAA,CAAA;AAAA,KACrC;AAGA,IAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,SAAS,CAAG,EAAA;AAC5B,MAAA,MAAM,WAAgB,EAAC,CAAA;AACvB,MAAA,KAAA,MAAW,SAAS,SAAW,EAAA;AAC7B,QAAA,IAAI,iBAAiB,eAAiB,EAAA;AACpC,UAAS,QAAA,CAAA,IAAA,CAAK,KAAM,CAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SACtB,MAAA;AACL,UAAA,QAAA,CAAS,KAAK,KAAK,CAAA,CAAA;AAAA,SACrB;AAAA,OACF;AACA,MAAA,WAAA,CAAY,GAAO,CAAA,GAAA,QAAA,CAAA;AAAA,KACrB;AAAA,GACF;AAEA,EAAO,MAAA,CAAA,MAAA,CAAO,aAAa,SAAS,CAAA,CAAA;AAEpC,EAAO,OAAA,IAAK,WAAY,CAAA,WAAA,CAAoB,WAAW,CAAA,CAAA;AACzD;;;;"}
1
+ {"version":3,"file":"utils.js","sources":["../../../src/core/utils.ts"],"sourcesContent":["import { SceneObject, SceneObjectState } from './types';\n\nimport { SceneObjectBase } from './SceneObjectBase';\n\n/**\n * Will create new SceneItem with shalled cloned state, but all states items of type SceneObject are deep cloned\n */\nexport function cloneSceneObject<T extends SceneObjectBase<TState>, TState extends SceneObjectState>(\n sceneObject: SceneObjectBase<TState>,\n withState?: Partial<TState>\n): T {\n const clonedState = { ...sceneObject.state };\n\n // Clone any SceneItems in state\n for (const key in clonedState) {\n const propValue = clonedState[key];\n if (propValue instanceof SceneObjectBase) {\n clonedState[key] = propValue.clone();\n }\n\n // Clone scene objects in arrays\n if (Array.isArray(propValue)) {\n const newArray: any = [];\n for (const child of propValue) {\n if (child instanceof SceneObjectBase) {\n newArray.push(child.clone());\n } else {\n newArray.push(child);\n }\n }\n clonedState[key] = newArray;\n }\n }\n\n Object.assign(clonedState, withState);\n\n return new (sceneObject.constructor as any)(clonedState);\n}\n\n/** Walks up the scene graph, returning the first non-undefined result of `extract` */\nexport function getClosest<T>(sceneObject: SceneObject, extract: (s: SceneObject) => T | undefined): T | undefined {\n let curSceneObject: SceneObject | undefined = sceneObject;\n let extracted: T | undefined = undefined;\n\n while (curSceneObject && !extracted) {\n extracted = extract(curSceneObject);\n curSceneObject = curSceneObject.parent;\n }\n\n return extracted;\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAOgB,SAAA,gBAAA,CACd,aACA,SACG,EAAA;AACH,EAAM,MAAA,WAAA,GAAc,mBAAK,WAAY,CAAA,KAAA,CAAA,CAAA;AAGrC,EAAA,KAAA,MAAW,OAAO,WAAa,EAAA;AAC7B,IAAA,MAAM,YAAY,WAAY,CAAA,GAAA,CAAA,CAAA;AAC9B,IAAA,IAAI,qBAAqB,eAAiB,EAAA;AACxC,MAAY,WAAA,CAAA,GAAA,CAAA,GAAO,UAAU,KAAM,EAAA,CAAA;AAAA,KACrC;AAGA,IAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,SAAS,CAAG,EAAA;AAC5B,MAAA,MAAM,WAAgB,EAAC,CAAA;AACvB,MAAA,KAAA,MAAW,SAAS,SAAW,EAAA;AAC7B,QAAA,IAAI,iBAAiB,eAAiB,EAAA;AACpC,UAAS,QAAA,CAAA,IAAA,CAAK,KAAM,CAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SACtB,MAAA;AACL,UAAA,QAAA,CAAS,KAAK,KAAK,CAAA,CAAA;AAAA,SACrB;AAAA,OACF;AACA,MAAA,WAAA,CAAY,GAAO,CAAA,GAAA,QAAA,CAAA;AAAA,KACrB;AAAA,GACF;AAEA,EAAO,MAAA,CAAA,MAAA,CAAO,aAAa,SAAS,CAAA,CAAA;AAEpC,EAAO,OAAA,IAAK,WAAY,CAAA,WAAA,CAAoB,WAAW,CAAA,CAAA;AACzD,CAAA;AAGgB,SAAA,UAAA,CAAc,aAA0B,OAA2D,EAAA;AACjH,EAAA,IAAI,cAA0C,GAAA,WAAA,CAAA;AAC9C,EAAA,IAAI,SAA2B,GAAA,KAAA,CAAA,CAAA;AAE/B,EAAO,OAAA,cAAA,IAAkB,CAAC,SAAW,EAAA;AACnC,IAAA,SAAA,GAAY,QAAQ,cAAc,CAAA,CAAA;AAClC,IAAA,cAAA,GAAiB,cAAe,CAAA,MAAA,CAAA;AAAA,GAClC;AAEA,EAAO,OAAA,SAAA,CAAA;AACT;;;;"}
package/dist/esm/index.js CHANGED
@@ -4,6 +4,7 @@ export { sceneGraph } from './core/sceneGraph.js';
4
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  export { SceneObjectBase } from './core/SceneObjectBase.js';
5
5
  export { SceneDataNode } from './core/SceneDataNode.js';
6
6
  export { SceneTimeRange } from './core/SceneTimeRange.js';
7
+ export { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride.js';
7
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  export { SceneQueryRunner } from './querying/SceneQueryRunner.js';
8
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  export { SceneDataTransformer } from './querying/SceneDataTransformer.js';
9
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  export { SceneVariableValueChangedEvent, isCustomVariableValue } from './variables/types.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -30,8 +30,8 @@ class SceneQueryRunner extends SceneObjectBase {
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  _onActivate() {
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  const timeRange = sceneGraph.getTimeRange(this);
32
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  this._subs.add(
33
- timeRange.subscribeToState((timeRange2) => {
34
- this.runWithTimeRange(timeRange2.value);
33
+ timeRange.subscribeToState(() => {
34
+ this.runWithTimeRange(timeRange);
35
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  })
36
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  );
37
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  if (this.shouldRunQueriesOnActivate()) {
@@ -89,7 +89,7 @@ class SceneQueryRunner extends SceneObjectBase {
89
89
  }
90
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  runQueries() {
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  const timeRange = sceneGraph.getTimeRange(this);
92
- this.runWithTimeRange(timeRange.state.value);
92
+ this.runWithTimeRange(timeRange);
93
93
  }
94
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  getMaxDataPoints() {
95
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  var _a, _b;
@@ -116,9 +116,9 @@ class SceneQueryRunner extends SceneObjectBase {
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  const request = {
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  app: CoreApp.Dashboard,
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  requestId: getNextRequestId(),
119
- timezone: "browser",
119
+ timezone: timeRange.getTimeZone(),
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  panelId: 1,
121
- range: timeRange,
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+ range: timeRange.state.value,
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  interval: "1s",
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  intervalMs: 1e3,
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  targets: cloneDeep(queries),
@@ -136,7 +136,7 @@ class SceneQueryRunner extends SceneObjectBase {
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  return query;
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  });
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  const lowerIntervalLimit = minInterval ? minInterval : ds.interval;
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- const norm = rangeUtil.calculateInterval(timeRange, request.maxDataPoints, lowerIntervalLimit);
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+ const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints, lowerIntervalLimit);
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  request.scopedVars = Object.assign({}, request.scopedVars, {
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  __interval: { text: norm.interval, value: norm.interval },
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  __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs }
@@ -1 +1 @@
1
- {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep } from 'lodash';\nimport { Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef } from '@grafana/schema';\n\nimport {\n CoreApp,\n DataQueryRequest,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n ScopedVar,\n TimeRange,\n} from '@grafana/data';\nimport { getRunRequest } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneDataProvider, SceneObjectState } from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { SceneVariable } from '../variables/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: DataQueryExtended[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n // Non persisted state\n maxDataPointsFromWidth?: boolean;\n isWaitingForVariables?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdatesCompleted: (variables, dependencyChanged) =>\n this.onVariableUpdatesCompleted(variables, dependencyChanged),\n });\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n const timeRange = sceneGraph.getTimeRange(this);\n\n this._subs.add(\n timeRange.subscribeToState((timeRange) => {\n this.runWithTimeRange(timeRange.value);\n })\n );\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n\n return () => this._onDeactivate();\n }\n\n /**\n * Handles some tricky cases where we need to run queries even when they have not changed in case\n * the query execution on activate was stopped due to VariableSet still not having processed all variables.\n */\n private onVariableUpdatesCompleted(_variablesThatHaveChanged: Set<SceneVariable>, dependencyChanged: boolean) {\n if (this.state.isWaitingForVariables && this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n return;\n }\n\n if (dependencyChanged) {\n this.runQueries();\n }\n }\n\n private shouldRunQueriesOnActivate() {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return false;\n }\n\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we already have data, no need\n // TODO validate that time range is similar and if not we should run queries again\n if (this.state.data) {\n return false;\n }\n\n return true;\n }\n\n private _onDeactivate(): void {\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this._querySub) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n this.runWithTimeRange(timeRange.state.value);\n }\n\n private getMaxDataPoints() {\n return this.state.maxDataPoints ?? this._containerWidth ?? 500;\n }\n\n private async runWithTimeRange(timeRange: TimeRange) {\n // Skip executing queries if variable dependency is in loading state\n if (sceneGraph.hasVariableDependencyInLoadingState(this)) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n this.setState({ isWaitingForVariables: true });\n return;\n }\n\n // If we where waiting for variables clear that flag\n if (this.state.isWaitingForVariables) {\n this.setState({ isWaitingForVariables: false });\n }\n\n const { minInterval, queries } = this.state;\n const sceneObjectScopedVar: Record<string, ScopedVar<SceneQueryRunner>> = {\n __sceneObject: { text: '__sceneObject', value: this },\n };\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n const request: DataQueryRequest = {\n app: CoreApp.Dashboard,\n requestId: getNextRequestId(),\n timezone: 'browser',\n panelId: 1,\n range: timeRange,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: sceneObjectScopedVar,\n startTime: Date.now(),\n };\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(request.targets);\n const ds = await getDataSource(datasource, request.scopedVars);\n\n // Attach the data source name to each query\n request.targets = request.targets.map((query) => {\n if (!query.datasource) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n // TODO interpolate minInterval\n const lowerIntervalLimit = minInterval ? minInterval : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n const runRequest = getRunRequest();\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n this._querySub = runRequest(ds, request).subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n }\n }\n\n private onDataReceived = (data: PanelData) => {\n const preProcessedData = preProcessPanelData(data, this.state.data);\n this.setState({ data: preProcessedData });\n };\n\n private _setNoDataState() {\n if (this.state.data !== emptyPanelData) {\n this.setState({ data: emptyPanelData });\n }\n }\n}\n\nexport function findFirstDatasource(targets: DataQuery[]): DataSourceRef | undefined {\n return targets.find((t) => t.datasource !== null)?.datasource ?? 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+ {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep } from 'lodash';\nimport { Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef } from '@grafana/schema';\n\nimport { CoreApp, DataQueryRequest, PanelData, preProcessPanelData, rangeUtil, ScopedVar } from '@grafana/data';\nimport { getRunRequest } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneDataProvider, SceneObjectState, SceneTimeRangeLike } from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { SceneVariable } from '../variables/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: DataQueryExtended[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n // Non persisted state\n maxDataPointsFromWidth?: boolean;\n isWaitingForVariables?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdatesCompleted: (variables, dependencyChanged) =>\n this.onVariableUpdatesCompleted(variables, dependencyChanged),\n });\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n const timeRange = sceneGraph.getTimeRange(this);\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n })\n );\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n\n return () => this._onDeactivate();\n }\n\n /**\n * Handles some tricky cases where we need to run queries even when they have not changed in case\n * the query execution on activate was stopped due to VariableSet still not having processed all variables.\n */\n private onVariableUpdatesCompleted(_variablesThatHaveChanged: Set<SceneVariable>, dependencyChanged: boolean) {\n if (this.state.isWaitingForVariables && this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n return;\n }\n\n if (dependencyChanged) {\n this.runQueries();\n }\n }\n\n private shouldRunQueriesOnActivate() {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return false;\n }\n\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we already have data, no need\n // TODO validate that time range is similar and if not we should run queries again\n if (this.state.data) {\n return false;\n }\n\n return true;\n }\n\n private _onDeactivate(): void {\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this._querySub) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n this.runWithTimeRange(timeRange);\n }\n\n private getMaxDataPoints() {\n return this.state.maxDataPoints ?? this._containerWidth ?? 500;\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n // Skip executing queries if variable dependency is in loading state\n if (sceneGraph.hasVariableDependencyInLoadingState(this)) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n this.setState({ isWaitingForVariables: true });\n return;\n }\n\n // If we where waiting for variables clear that flag\n if (this.state.isWaitingForVariables) {\n this.setState({ isWaitingForVariables: false });\n }\n\n const { minInterval, queries } = this.state;\n const sceneObjectScopedVar: Record<string, ScopedVar<SceneQueryRunner>> = {\n __sceneObject: { text: '__sceneObject', value: this },\n };\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n const request: DataQueryRequest = {\n app: CoreApp.Dashboard,\n requestId: getNextRequestId(),\n timezone: timeRange.getTimeZone(),\n panelId: 1,\n range: timeRange.state.value,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: sceneObjectScopedVar,\n startTime: Date.now(),\n };\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(request.targets);\n const ds = await getDataSource(datasource, request.scopedVars);\n\n // Attach the data source name to each query\n request.targets = request.targets.map((query) => {\n if (!query.datasource) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n // TODO interpolate minInterval\n const lowerIntervalLimit = minInterval ? minInterval : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n const runRequest = getRunRequest();\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n this._querySub = runRequest(ds, request).subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n }\n }\n\n private onDataReceived = (data: PanelData) => {\n const preProcessedData = preProcessPanelData(data, this.state.data);\n this.setState({ data: preProcessedData });\n };\n\n private _setNoDataState() {\n if (this.state.data !== emptyPanelData) {\n this.setState({ data: emptyPanelData });\n }\n }\n}\n\nexport function findFirstDatasource(targets: DataQuery[]): DataSourceRef | undefined {\n return targets.find((t) => t.datasource !== null)?.datasource ?? 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package/dist/index.d.ts CHANGED
@@ -1,7 +1,7 @@
1
- import React, { CSSProperties } from 'react';
1
+ import React$1, { CSSProperties } from 'react';
2
2
  import { Observable, Unsubscribable, MonoTypeOperatorFunction, Subscription } from 'rxjs';
3
- import { BusEventWithPayload, PanelData, BusEvent, BusEventType, BusEventHandler, TimeZone, TimeRange, DataTransformContext, DataFrame, ScopedVars, DataTransformerConfig, Registry, RegistryItem, DataSourceRef as DataSourceRef$1, VariableRefresh, VariableSort, PanelMenuItem, FieldConfigSource, PanelPlugin, AbsoluteTimeRange, InterpolateFunction, IconName as IconName$1 } from '@grafana/data';
4
- import { VariableType, VariableHide, DataSourceRef, DataQuery } from '@grafana/schema';
3
+ import { BusEventWithPayload, PanelData, BusEvent, BusEventType, BusEventHandler, TimeRange, DataTransformContext, DataFrame, ScopedVars, DataTransformerConfig, Registry, RegistryItem, DataSourceRef as DataSourceRef$1, VariableRefresh, VariableSort, PanelMenuItem, FieldConfigSource, PanelPlugin, AbsoluteTimeRange, InterpolateFunction, IconName as IconName$1 } from '@grafana/data';
4
+ import { VariableType, VariableHide, TimeZone, DataSourceRef, DataQuery } from '@grafana/schema';
5
5
  import { PanelContext, IconName } from '@grafana/ui';
6
6
  import ReactGridLayout from 'react-grid-layout';
7
7
  import { RouteComponentProps } from 'react-router-dom';
@@ -116,7 +116,7 @@ interface SceneLayoutChildOptions {
116
116
  interface SceneComponentProps<T> {
117
117
  model: T;
118
118
  }
119
- type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;
119
+ type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React$1.ReactElement | null;
120
120
  interface SceneDataState extends SceneObjectState {
121
121
  data?: PanelData;
122
122
  }
@@ -151,7 +151,7 @@ interface SceneObject<TState extends SceneObjectState = SceneObjectState> {
151
151
  /** Returns a deep clone this object and all its children */
152
152
  clone(state?: Partial<TState>): this;
153
153
  /** A React component to use for rendering the object */
154
- Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;
154
+ Component(props: SceneComponentProps<SceneObject<TState>>): React$1.ReactElement | null;
155
155
  /** Force a re-render, should only be needed when variable values change */
156
156
  forceRender(): void;
157
157
  /**
@@ -182,13 +182,15 @@ interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends Sce
182
182
  interface SceneTimeRangeState extends SceneObjectState {
183
183
  from: string;
184
184
  to: string;
185
- timeZone: TimeZone;
186
185
  fiscalYearStartMonth?: number;
187
186
  value: TimeRange;
187
+ timeZone?: TimeZone;
188
188
  }
189
189
  interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {
190
+ onTimeZoneChange(timeZone: TimeZone): void;
190
191
  onTimeRangeChange(timeRange: TimeRange): void;
191
192
  onRefresh(): void;
193
+ getTimeZone(): TimeZone;
192
194
  }
193
195
  interface SceneObjectRef {
194
196
  ref: SceneObject;
@@ -364,7 +366,14 @@ declare class SceneObjectUrlSyncConfig implements SceneObjectUrlSyncHandler {
364
366
  declare class SceneTimeRange extends SceneObjectBase<SceneTimeRangeState> implements SceneTimeRangeLike {
365
367
  protected _urlSync: SceneObjectUrlSyncConfig;
366
368
  constructor(state?: Partial<SceneTimeRangeState>);
369
+ private _onActivate;
370
+ /**
371
+ * Will traverse up the scene graph to find the closest SceneTimeRangeLike with time zone set
372
+ */
373
+ private getTimeZoneSource;
374
+ getTimeZone(): TimeZone;
367
375
  onTimeRangeChange: (timeRange: TimeRange) => void;
376
+ onTimeZoneChange: (timeZone: TimeZone) => void;
368
377
  onRefresh: () => void;
369
378
  getUrlState(): {
370
379
  from: string;
@@ -373,6 +382,19 @@ declare class SceneTimeRange extends SceneObjectBase<SceneTimeRangeState> implem
373
382
  updateFromUrl(values: SceneObjectUrlValues): void;
374
383
  }
375
384
 
385
+ interface SceneTimeZoneOverrideState extends SceneTimeRangeState {
386
+ timeZone: TimeZone;
387
+ }
388
+ declare class SceneTimeZoneOverride extends SceneObjectBase<SceneTimeZoneOverrideState> implements SceneTimeRangeLike {
389
+ constructor(state: Omit<SceneTimeZoneOverrideState, 'from' | 'to' | 'value'>);
390
+ private getTimeRangeObject;
391
+ private _activationHandler;
392
+ getTimeZone(): TimeZone;
393
+ onTimeRangeChange(timeRange: TimeRange): void;
394
+ onTimeZoneChange(timeZone: string): void;
395
+ onRefresh(): void;
396
+ }
397
+
376
398
  interface VariableDependencyConfigOptions<TState extends SceneObjectState> {
377
399
  /**
378
400
  * State paths to scan / extract variable dependencies from. Leave empty to scan all paths.
@@ -755,6 +777,7 @@ interface VizPanelState<TOptions = {}, TFieldConfig = {}> extends SceneObjectSta
755
777
  menu?: VizPanelMenu;
756
778
  isDraggable?: boolean;
757
779
  isResizable?: boolean;
780
+ headerActions?: React.ReactNode | SceneObject;
758
781
  pluginLoadError?: string;
759
782
  pluginInstanceState?: any;
760
783
  }
@@ -827,6 +850,7 @@ interface SceneCanvasTextState extends SceneObjectState {
827
850
  text: string;
828
851
  fontSize?: number;
829
852
  align?: 'left' | 'center' | 'right';
853
+ spacing?: number;
830
854
  }
831
855
  /**
832
856
  * Not a really useful component, just an example of how to create one
@@ -886,8 +910,6 @@ interface SceneFlexItemStateLike extends SceneFlexItemPlacement, SceneObjectStat
886
910
  interface SceneFlexItemLike extends SceneObject<SceneFlexItemStateLike> {
887
911
  }
888
912
  interface SceneFlexLayoutState extends SceneObjectState, SceneFlexItemPlacement {
889
- direction?: CSSProperties['flexDirection'];
890
- wrap?: CSSProperties['flexWrap'];
891
913
  children: SceneFlexItemLike[];
892
914
  }
893
915
  declare class SceneFlexLayout extends SceneObjectBase<SceneFlexLayoutState> implements SceneLayout {
@@ -895,10 +917,10 @@ declare class SceneFlexLayout extends SceneObjectBase<SceneFlexLayoutState> impl
895
917
  toggleDirection(): void;
896
918
  isDraggable(): boolean;
897
919
  }
898
- declare function SceneFlexLayoutRenderer({ model, parentDirection }: SceneFlexItemRenderProps<SceneFlexLayout>): JSX.Element | null;
920
+ declare function SceneFlexLayoutRenderer({ model, parentState }: SceneFlexItemRenderProps<SceneFlexLayout>): JSX.Element | null;
899
921
  interface SceneFlexItemPlacement {
900
- flexGrow?: CSSProperties['flexGrow'];
901
- alignSelf?: CSSProperties['alignSelf'];
922
+ wrap?: CSSProperties['flexWrap'];
923
+ direction?: CSSProperties['flexDirection'];
902
924
  width?: CSSProperties['width'];
903
925
  height?: CSSProperties['height'];
904
926
  minWidth?: CSSProperties['minWidth'];
@@ -912,18 +934,22 @@ interface SceneFlexItemPlacement {
912
934
  * Useful for conditional display of layout items
913
935
  */
914
936
  isHidden?: boolean;
937
+ /**
938
+ * Set direction for smaller screens. This defaults to column.
939
+ * This equals media query theme.breakpoints.down('md')
940
+ */
941
+ md?: SceneFlexItemPlacement;
915
942
  }
916
943
  interface SceneFlexItemState extends SceneFlexItemPlacement, SceneObjectState {
917
944
  body: SceneObject | undefined;
918
- isHidden?: boolean;
919
945
  }
920
946
  interface SceneFlexItemRenderProps<T> extends SceneComponentProps<T> {
921
- parentDirection?: CSSProperties['flexDirection'];
947
+ parentState?: SceneFlexItemPlacement;
922
948
  }
923
949
  declare class SceneFlexItem extends SceneObjectBase<SceneFlexItemState> {
924
950
  static Component: typeof SceneFlexItemRenderer;
925
951
  }
926
- declare function SceneFlexItemRenderer({ model, parentDirection }: SceneFlexItemRenderProps<SceneFlexItem>): JSX.Element | null;
952
+ declare function SceneFlexItemRenderer({ model, parentState }: SceneFlexItemRenderProps<SceneFlexItem>): JSX.Element | null;
927
953
 
928
954
  interface SceneByFrameRepeaterState extends SceneObjectState {
929
955
  body: SceneFlexLayout;
@@ -1041,6 +1067,11 @@ interface SceneAppPageState extends SceneObjectState {
1041
1067
  title: string;
1042
1068
  /** Page subTitle */
1043
1069
  subTitle?: string;
1070
+ /**
1071
+ * Customize title rendering.
1072
+ * Please return an unstyled h1 tag here + any additional elements you need.
1073
+ **/
1074
+ renderTitle?: (title: string) => React.ReactNode;
1044
1075
  /** For an image before title */
1045
1076
  titleImg?: string;
1046
1077
  /** For an icon before title */
@@ -1107,7 +1138,7 @@ interface SceneReactObjectState<TProps = {}> extends SceneObjectState {
1107
1138
  /**
1108
1139
  * React component to render
1109
1140
  */
1110
- component?: React.ComponentType<TProps>;
1141
+ component?: React$1.ComponentType<TProps>;
1111
1142
  /**
1112
1143
  * Props to pass to the component
1113
1144
  */
@@ -1115,7 +1146,7 @@ interface SceneReactObjectState<TProps = {}> extends SceneObjectState {
1115
1146
  /**
1116
1147
  * Alternative to component and props is just to pass a React node
1117
1148
  */
1118
- reactNode?: React.ReactNode;
1149
+ reactNode?: React$1.ReactNode;
1119
1150
  }
1120
1151
  /**
1121
1152
  * A utility object that can be used to render any React component or ReactNode
@@ -1124,4 +1155,4 @@ declare class SceneReactObject extends SceneObjectBase<SceneReactObjectState> {
1124
1155
  static Component: ({ model }: SceneComponentProps<SceneReactObject>) => {} | null;
1125
1156
  }
1126
1157
 
1127
- export { CancelActivationHandler, ConstantVariable, CustomFormatterVariable, CustomTransformOperator, CustomVariable, CustomVariableValue, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, FormatVariable, InterpolationFormatParameter, NestedScene, QueryRunnerState, QueryVariable, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataNode, SceneDataProvider, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneFlexItem, SceneFlexLayout, SceneGridItem, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeLike, SceneTimeRangeState, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, TestVariable, TextBoxVariable, UrlSyncManagerLike as UrlSyncManager, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableValue, VariableValueOption, VariableValueSelectors, VariableValueSingle, VizPanel, VizPanelMenu, VizPanelState, formatRegistry, getUrlSyncManager, isCustomVariableValue, isSceneObject, registerRuntimePanelPlugin, sceneGraph };
1158
+ export { CancelActivationHandler, ConstantVariable, CustomFormatterVariable, CustomTransformOperator, CustomVariable, CustomVariableValue, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, FormatVariable, InterpolationFormatParameter, NestedScene, QueryRunnerState, QueryVariable, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataNode, SceneDataProvider, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneFlexItem, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, TestVariable, TextBoxVariable, UrlSyncManagerLike as UrlSyncManager, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableValue, VariableValueOption, VariableValueSelectors, VariableValueSingle, VizPanel, VizPanelMenu, VizPanelState, formatRegistry, getUrlSyncManager, isCustomVariableValue, isSceneObject, registerRuntimePanelPlugin, sceneGraph };