@grafana/scenes 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +51 -5
- package/README.md +1 -1
- package/dist/esm/components/EmbeddedScene.js +8 -5
- package/dist/esm/components/EmbeddedScene.js.map +1 -1
- package/dist/esm/components/NestedScene.js.map +1 -1
- package/dist/esm/components/SceneApp/SceneApp.js +2 -5
- package/dist/esm/components/SceneApp/SceneApp.js.map +1 -1
- package/dist/esm/components/SceneApp/SceneAppPage.js +122 -104
- package/dist/esm/components/SceneApp/SceneAppPage.js.map +1 -1
- package/dist/esm/components/SceneApp/SceneAppPageView.js +82 -0
- package/dist/esm/components/SceneApp/SceneAppPageView.js.map +1 -0
- package/dist/esm/components/SceneApp/utils.js +5 -1
- package/dist/esm/components/SceneApp/utils.js.map +1 -1
- package/dist/esm/components/layout/SceneFlexLayout.js +40 -19
- package/dist/esm/components/layout/SceneFlexLayout.js.map +1 -1
- package/dist/esm/components/layout/grid/LazyLoader.js +87 -0
- package/dist/esm/components/layout/grid/LazyLoader.js.map +1 -0
- package/dist/esm/components/layout/grid/SceneGridLayout.js +2 -50
- package/dist/esm/components/layout/grid/SceneGridLayout.js.map +1 -1
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js +70 -0
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js.map +1 -0
- package/dist/esm/core/SceneComponentWrapper.js +8 -1
- package/dist/esm/core/SceneComponentWrapper.js.map +1 -1
- package/dist/esm/core/SceneObjectBase.js +16 -2
- package/dist/esm/core/SceneObjectBase.js.map +1 -1
- package/dist/esm/core/sceneGraph.js +49 -30
- package/dist/esm/core/sceneGraph.js.map +1 -1
- package/dist/esm/core/types.js.map +1 -1
- package/dist/esm/index.js +1 -1
- package/dist/esm/querying/SceneQueryRunner.js +11 -14
- package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
- package/dist/esm/services/UrlSyncManager.js +52 -17
- package/dist/esm/services/UrlSyncManager.js.map +1 -1
- package/dist/esm/utils/getDataSource.js.map +1 -1
- package/dist/esm/variables/interpolation/ScopedVarsVariable.js +4 -13
- package/dist/esm/variables/interpolation/ScopedVarsVariable.js.map +1 -1
- package/dist/esm/variables/interpolation/fieldAccessorCache.js +13 -0
- package/dist/esm/variables/interpolation/fieldAccessorCache.js.map +1 -0
- package/dist/esm/variables/macros/dataMacros.js +134 -0
- package/dist/esm/variables/macros/dataMacros.js.map +1 -0
- package/dist/esm/variables/macros/index.js +5 -2
- package/dist/esm/variables/macros/index.js.map +1 -1
- package/dist/esm/variables/macros/templateProxies.js +51 -0
- package/dist/esm/variables/macros/templateProxies.js.map +1 -0
- package/dist/esm/variables/sets/SceneVariableSet.js +17 -1
- package/dist/esm/variables/sets/SceneVariableSet.js.map +1 -1
- package/dist/esm/variables/variants/TestVariable.js +3 -1
- package/dist/esm/variables/variants/TestVariable.js.map +1 -1
- package/dist/esm/variables/variants/query/QueryVariable.js +1 -17
- package/dist/esm/variables/variants/query/QueryVariable.js.map +1 -1
- package/dist/index.d.ts +84 -32
- package/dist/index.js +986 -585
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
- package/dist/esm/variables/macros/DataValueMacro.js +0 -60
- package/dist/esm/variables/macros/DataValueMacro.js.map +0 -1
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import { getDisplayProcessor, formattedValueToString, FieldType, getFieldDisplayValuesProxy, getFrameDisplayName } from '@grafana/data';
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import { getFieldAccessor } from '../interpolation/fieldAccessorCache.js';
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import { getTemplateProxyForField } from './templateProxies.js';
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class ValueMacro {
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constructor(name, sceneObject, _match, _scopedVars) {
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this._match = _match;
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this._scopedVars = _scopedVars;
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this.state = { name, type: "__value" };
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}
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getValue(fieldPath) {
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var _a, _b;
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const dataContext = (_a = this._scopedVars) == null ? void 0 : _a.__dataContext;
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if (!dataContext) {
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return this._match;
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}
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const { frame, rowIndex, field, calculatedValue } = dataContext.value;
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if (calculatedValue) {
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switch (fieldPath) {
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case "numeric":
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return calculatedValue.numeric;
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case "raw":
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return calculatedValue.numeric;
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case "time":
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return "";
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case "text":
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default:
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return formattedValueToString(calculatedValue);
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}
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}
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if (rowIndex == null) {
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return this._match;
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}
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if (fieldPath === "time") {
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const timeField = frame.fields.find((f) => f.type === FieldType.time);
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return timeField ? timeField.values.get(rowIndex) : void 0;
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}
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if (!field) {
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return this._match;
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}
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const value = field.values.get(rowIndex);
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if (fieldPath === "raw") {
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return value;
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}
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const displayProcessor = (_b = field.display) != null ? _b : fallbackDisplayProcessor;
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const result = displayProcessor(value);
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switch (fieldPath) {
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case "numeric":
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return result.numeric;
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case "text":
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default:
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return formattedValueToString(result);
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}
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}
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getValueText() {
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return "";
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}
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}
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const fallbackDisplayProcessor = getDisplayProcessor();
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class DataMacro {
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constructor(name, sceneObject, _match, _scopedVars) {
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this._match = _match;
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this._scopedVars = _scopedVars;
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this.state = { name, type: "__data" };
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}
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getValue(fieldPath) {
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var _a, _b;
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const dataContext = (_a = this._scopedVars) == null ? void 0 : _a.__dataContext;
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if (!dataContext || !fieldPath) {
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return this._match;
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}
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const { frame, rowIndex } = dataContext.value;
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if (rowIndex === void 0 || fieldPath === void 0) {
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return this._match;
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}
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const obj = {
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name: frame.name,
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refId: frame.refId,
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fields: getFieldDisplayValuesProxy({ frame, rowIndex })
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};
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return (_b = getFieldAccessor(fieldPath)(obj)) != null ? _b : "";
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}
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getValueText() {
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return "";
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}
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}
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class SeriesMacro {
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constructor(name, sceneObject, _match, _scopedVars) {
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this._match = _match;
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this._scopedVars = _scopedVars;
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this.state = { name, type: "__series" };
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}
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getValue(fieldPath) {
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var _a;
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const dataContext = (_a = this._scopedVars) == null ? void 0 : _a.__dataContext;
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if (!dataContext || !fieldPath) {
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return this._match;
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}
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if (fieldPath !== "name") {
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return this._match;
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}
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const { frame, frameIndex } = dataContext.value;
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return getFrameDisplayName(frame, frameIndex);
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}
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getValueText() {
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return "";
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}
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}
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class FieldMacro {
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constructor(name, sceneObject, _match, _scopedVars) {
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this._match = _match;
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this._scopedVars = _scopedVars;
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this.state = { name, type: "__field" };
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}
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getValue(fieldPath) {
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var _a, _b;
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const dataContext = (_a = this._scopedVars) == null ? void 0 : _a.__dataContext;
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if (!dataContext || !fieldPath) {
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return this._match;
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}
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if (fieldPath === void 0 || fieldPath === "") {
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return this._match;
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}
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const { frame, field, data } = dataContext.value;
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const obj = getTemplateProxyForField(field, frame, data);
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return (_b = getFieldAccessor(fieldPath)(obj)) != null ? _b : "";
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}
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getValueText() {
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return "";
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}
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}
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export { DataMacro, FieldMacro, SeriesMacro, ValueMacro };
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//# sourceMappingURL=dataMacros.js.map
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{"version":3,"file":"dataMacros.js","sources":["../../../../src/variables/macros/dataMacros.ts"],"sourcesContent":["import {\n FieldType,\n formattedValueToString,\n getDisplayProcessor,\n ScopedVars,\n DataContextScopedVar,\n getFieldDisplayValuesProxy,\n getFrameDisplayName,\n} from '@grafana/data';\nimport { SceneObject } from '../../core/types';\nimport { getFieldAccessor } from '../interpolation/fieldAccessorCache';\nimport { FormatVariable } from '../interpolation/formatRegistry';\nimport { VariableValue } from '../types';\nimport { getTemplateProxyForField } from './templateProxies';\n\n/**\n * This macro handles the ${__value.*} interpolation\n * match represents the regex match and is the full expression, example `${varname.fieldpath}`\n * Macros can return the match when they identify that there required data context is not provided.\n * This leaves the expression intact so that it can be interpolated later when the data context is available.\n */\nexport class ValueMacro implements FormatVariable {\n public state: { name: string; type: string };\n\n public constructor(name: string, sceneObject: SceneObject, private _match: string, private _scopedVars?: ScopedVars) {\n this.state = { name, type: '__value' };\n }\n\n public getValue(fieldPath?: string): VariableValue {\n const dataContext: DataContextScopedVar | undefined = this._scopedVars?.__dataContext;\n if (!dataContext) {\n return this._match;\n }\n\n const { frame, rowIndex, field, calculatedValue } = dataContext.value;\n\n if (calculatedValue) {\n switch (fieldPath) {\n case 'numeric':\n return calculatedValue.numeric;\n case 'raw':\n return calculatedValue.numeric;\n case 'time':\n return '';\n case 'text':\n default:\n return formattedValueToString(calculatedValue);\n }\n }\n\n if (rowIndex == null) {\n return this._match;\n }\n\n if (fieldPath === 'time') {\n const timeField = frame.fields.find((f) => f.type === FieldType.time);\n return timeField ? timeField.values.get(rowIndex) : undefined;\n }\n\n if (!field) {\n return this._match;\n }\n\n const value = field.values.get(rowIndex);\n if (fieldPath === 'raw') {\n return value;\n }\n\n const displayProcessor = field.display ?? fallbackDisplayProcessor;\n const result = displayProcessor(value);\n\n switch (fieldPath) {\n case 'numeric':\n return result.numeric;\n case 'text':\n default:\n return formattedValueToString(result);\n }\n }\n\n public getValueText?(): string {\n return '';\n }\n}\n\nconst fallbackDisplayProcessor = getDisplayProcessor();\n\n/**\n * This macro handles the ${__data.*} interpolation. This is a bit poorly named as most of the\n * expressions that this macro evaluates are really \"row\" based values enabling you to access\n * values in other fields on the same row.\n */\nexport class DataMacro implements FormatVariable {\n public state: { name: string; type: string };\n\n public constructor(name: string, sceneObject: SceneObject, private _match: string, private _scopedVars?: ScopedVars) {\n this.state = { name, type: '__data' };\n }\n\n public getValue(fieldPath?: string): VariableValue {\n const dataContext = this._scopedVars?.__dataContext;\n if (!dataContext || !fieldPath) {\n return this._match;\n }\n\n const { frame, rowIndex } = dataContext.value;\n\n if (rowIndex === undefined || fieldPath === undefined) {\n return this._match;\n }\n\n const obj = {\n name: frame.name,\n refId: frame.refId,\n fields: getFieldDisplayValuesProxy({ frame, rowIndex }),\n };\n\n return getFieldAccessor(fieldPath)(obj) ?? '';\n }\n\n public getValueText?(): string {\n return '';\n }\n}\n\n/**\n * This macro handles the ${__series.name} interpolation.\n */\nexport class SeriesMacro implements FormatVariable {\n public state: { name: string; type: string };\n\n public constructor(name: string, sceneObject: SceneObject, private _match: string, private _scopedVars?: ScopedVars) {\n this.state = { name, type: '__series' };\n }\n\n public getValue(fieldPath?: string): VariableValue {\n const dataContext = this._scopedVars?.__dataContext;\n if (!dataContext || !fieldPath) {\n return this._match;\n }\n\n if (fieldPath !== 'name') {\n return this._match;\n }\n\n const { frame, frameIndex } = dataContext.value;\n return getFrameDisplayName(frame, frameIndex);\n }\n\n public getValueText?(): string {\n return '';\n }\n}\n\n/**\n * This macro handles the ${__field.*} interpolation. These do not require a data context.\n * And can be easily used in field config options like displayName.\n */\nexport class FieldMacro implements FormatVariable {\n public state: { name: string; type: string };\n\n public constructor(name: string, sceneObject: SceneObject, private _match: string, private _scopedVars?: ScopedVars) {\n this.state = { name, type: '__field' };\n }\n\n public getValue(fieldPath?: string): VariableValue {\n const dataContext = this._scopedVars?.__dataContext;\n if (!dataContext || !fieldPath) {\n return this._match;\n }\n\n if (fieldPath === undefined || fieldPath === '') {\n return this._match;\n }\n\n const { frame, field, data } = dataContext.value;\n const obj = getTemplateProxyForField(field, frame, data);\n\n return getFieldAccessor(fieldPath)(obj) ?? '';\n }\n\n public getValueText?(): string {\n return '';\n }\n}\n"],"names":[],"mappings":";;;;AAqBO,MAAM,UAAqC,CAAA;AAAA,EAGzC,WAAY,CAAA,IAAA,EAAc,WAAkC,EAAA,MAAA,EAAwB,WAA0B,EAAA;AAAlD,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA,CAAA;AAAwB,IAAA,IAAA,CAAA,WAAA,GAAA,WAAA,CAAA;AACzF,IAAA,IAAA,CAAK,KAAQ,GAAA,EAAE,IAAM,EAAA,IAAA,EAAM,SAAU,EAAA,CAAA;AAAA,GACvC;AAAA,EAEO,SAAS,SAAmC,EAAA;AA5BrD,IAAA,IAAA,EAAA,EAAA,EAAA,CAAA;AA6BI,IAAM,MAAA,WAAA,GAAA,CAAgD,EAAK,GAAA,IAAA,CAAA,WAAA,KAAL,IAAkB,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,aAAA,CAAA;AACxE,IAAA,IAAI,CAAC,WAAa,EAAA;AAChB,MAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,KACd;AAEA,IAAA,MAAM,EAAE,KAAO,EAAA,QAAA,EAAU,KAAO,EAAA,eAAA,KAAoB,WAAY,CAAA,KAAA,CAAA;AAEhE,IAAA,IAAI,eAAiB,EAAA;AACnB,MAAQ,QAAA,SAAA;AAAA,QACD,KAAA,SAAA;AACH,UAAA,OAAO,eAAgB,CAAA,OAAA,CAAA;AAAA,QACpB,KAAA,KAAA;AACH,UAAA,OAAO,eAAgB,CAAA,OAAA,CAAA;AAAA,QACpB,KAAA,MAAA;AACH,UAAO,OAAA,EAAA,CAAA;AAAA,QACJ,KAAA,MAAA,CAAA;AAAA,QAAA;AAEH,UAAA,OAAO,uBAAuB,eAAe,CAAA,CAAA;AAAA,OAAA;AAAA,KAEnD;AAEA,IAAA,IAAI,YAAY,IAAM,EAAA;AACpB,MAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,KACd;AAEA,IAAA,IAAI,cAAc,MAAQ,EAAA;AACxB,MAAM,MAAA,SAAA,GAAY,MAAM,MAAO,CAAA,IAAA,CAAK,CAAC,CAAM,KAAA,CAAA,CAAE,IAAS,KAAA,SAAA,CAAU,IAAI,CAAA,CAAA;AACpE,MAAA,OAAO,SAAY,GAAA,SAAA,CAAU,MAAO,CAAA,GAAA,CAAI,QAAQ,CAAI,GAAA,KAAA,CAAA,CAAA;AAAA,KACtD;AAEA,IAAA,IAAI,CAAC,KAAO,EAAA;AACV,MAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,KACd;AAEA,IAAA,MAAM,KAAQ,GAAA,KAAA,CAAM,MAAO,CAAA,GAAA,CAAI,QAAQ,CAAA,CAAA;AACvC,IAAA,IAAI,cAAc,KAAO,EAAA;AACvB,MAAO,OAAA,KAAA,CAAA;AAAA,KACT;AAEA,IAAM,MAAA,gBAAA,GAAA,CAAmB,EAAM,GAAA,KAAA,CAAA,OAAA,KAAN,IAAiB,GAAA,EAAA,GAAA,wBAAA,CAAA;AAC1C,IAAM,MAAA,MAAA,GAAS,iBAAiB,KAAK,CAAA,CAAA;AAErC,IAAQ,QAAA,SAAA;AAAA,MACD,KAAA,SAAA;AACH,QAAA,OAAO,MAAO,CAAA,OAAA,CAAA;AAAA,MACX,KAAA,MAAA,CAAA;AAAA,MAAA;AAEH,QAAA,OAAO,uBAAuB,MAAM,CAAA,CAAA;AAAA,KAAA;AAAA,GAE1C;AAAA,EAEO,YAAwB,GAAA;AAC7B,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AACF,CAAA;AAEA,MAAM,2BAA2B,mBAAoB,EAAA,CAAA;AAO9C,MAAM,SAAoC,CAAA;AAAA,EAGxC,WAAY,CAAA,IAAA,EAAc,WAAkC,EAAA,MAAA,EAAwB,WAA0B,EAAA;AAAlD,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA,CAAA;AAAwB,IAAA,IAAA,CAAA,WAAA,GAAA,WAAA,CAAA;AACzF,IAAA,IAAA,CAAK,KAAQ,GAAA,EAAE,IAAM,EAAA,IAAA,EAAM,QAAS,EAAA,CAAA;AAAA,GACtC;AAAA,EAEO,SAAS,SAAmC,EAAA;AAnGrD,IAAA,IAAA,EAAA,EAAA,EAAA,CAAA;AAoGI,IAAM,MAAA,WAAA,GAAA,CAAc,EAAK,GAAA,IAAA,CAAA,WAAA,KAAL,IAAkB,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,aAAA,CAAA;AACtC,IAAI,IAAA,CAAC,WAAe,IAAA,CAAC,SAAW,EAAA;AAC9B,MAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,KACd;AAEA,IAAA,MAAM,EAAE,KAAA,EAAO,QAAS,EAAA,GAAI,WAAY,CAAA,KAAA,CAAA;AAExC,IAAI,IAAA,QAAA,KAAa,KAAa,CAAA,IAAA,SAAA,KAAc,KAAW,CAAA,EAAA;AACrD,MAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,KACd;AAEA,IAAA,MAAM,GAAM,GAAA;AAAA,MACV,MAAM,KAAM,CAAA,IAAA;AAAA,MACZ,OAAO,KAAM,CAAA,KAAA;AAAA,MACb,MAAQ,EAAA,0BAAA,CAA2B,EAAE,KAAA,EAAO,UAAU,CAAA;AAAA,KACxD,CAAA;AAEA,IAAA,OAAA,CAAO,EAAiB,GAAA,gBAAA,CAAA,SAAS,CAAE,CAAA,GAAG,MAA/B,IAAoC,GAAA,EAAA,GAAA,EAAA,CAAA;AAAA,GAC7C;AAAA,EAEO,YAAwB,GAAA;AAC7B,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AACF,CAAA;AAKO,MAAM,WAAsC,CAAA;AAAA,EAG1C,WAAY,CAAA,IAAA,EAAc,WAAkC,EAAA,MAAA,EAAwB,WAA0B,EAAA;AAAlD,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA,CAAA;AAAwB,IAAA,IAAA,CAAA,WAAA,GAAA,WAAA,CAAA;AACzF,IAAA,IAAA,CAAK,KAAQ,GAAA,EAAE,IAAM,EAAA,IAAA,EAAM,UAAW,EAAA,CAAA;AAAA,GACxC;AAAA,EAEO,SAAS,SAAmC,EAAA;AAvIrD,IAAA,IAAA,EAAA,CAAA;AAwII,IAAM,MAAA,WAAA,GAAA,CAAc,EAAK,GAAA,IAAA,CAAA,WAAA,KAAL,IAAkB,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,aAAA,CAAA;AACtC,IAAI,IAAA,CAAC,WAAe,IAAA,CAAC,SAAW,EAAA;AAC9B,MAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,KACd;AAEA,IAAA,IAAI,cAAc,MAAQ,EAAA;AACxB,MAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,KACd;AAEA,IAAA,MAAM,EAAE,KAAA,EAAO,UAAW,EAAA,GAAI,WAAY,CAAA,KAAA,CAAA;AAC1C,IAAO,OAAA,mBAAA,CAAoB,OAAO,UAAU,CAAA,CAAA;AAAA,GAC9C;AAAA,EAEO,YAAwB,GAAA;AAC7B,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AACF,CAAA;AAMO,MAAM,UAAqC,CAAA;AAAA,EAGzC,WAAY,CAAA,IAAA,EAAc,WAAkC,EAAA,MAAA,EAAwB,WAA0B,EAAA;AAAlD,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA,CAAA;AAAwB,IAAA,IAAA,CAAA,WAAA,GAAA,WAAA,CAAA;AACzF,IAAA,IAAA,CAAK,KAAQ,GAAA,EAAE,IAAM,EAAA,IAAA,EAAM,SAAU,EAAA,CAAA;AAAA,GACvC;AAAA,EAEO,SAAS,SAAmC,EAAA;AArKrD,IAAA,IAAA,EAAA,EAAA,EAAA,CAAA;AAsKI,IAAM,MAAA,WAAA,GAAA,CAAc,EAAK,GAAA,IAAA,CAAA,WAAA,KAAL,IAAkB,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,aAAA,CAAA;AACtC,IAAI,IAAA,CAAC,WAAe,IAAA,CAAC,SAAW,EAAA;AAC9B,MAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,KACd;AAEA,IAAI,IAAA,SAAA,KAAc,KAAa,CAAA,IAAA,SAAA,KAAc,EAAI,EAAA;AAC/C,MAAA,OAAO,IAAK,CAAA,MAAA,CAAA;AAAA,KACd;AAEA,IAAA,MAAM,EAAE,KAAA,EAAO,KAAO,EAAA,IAAA,KAAS,WAAY,CAAA,KAAA,CAAA;AAC3C,IAAA,MAAM,GAAM,GAAA,wBAAA,CAAyB,KAAO,EAAA,KAAA,EAAO,IAAI,CAAA,CAAA;AAEvD,IAAA,OAAA,CAAO,EAAiB,GAAA,gBAAA,CAAA,SAAS,CAAE,CAAA,GAAG,MAA/B,IAAoC,GAAA,EAAA,GAAA,EAAA,CAAA;AAAA,GAC7C;AAAA,EAEO,YAAwB,GAAA;AAC7B,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AACF;;;;"}
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@@ -1,12 +1,15 @@
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1
1
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import { DataLinkBuiltInVars } from '@grafana/data';
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2
2
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import { UrlTimeRangeMacro } from './UrlTimeRangeMacro.js';
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3
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import { AllVariablesMacro } from './AllVariablesMacro.js';
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-
import {
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+
import { ValueMacro, DataMacro, SeriesMacro, FieldMacro } from './dataMacros.js';
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5
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const macrosIndex = {
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7
7
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[DataLinkBuiltInVars.includeVars]: AllVariablesMacro,
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8
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[DataLinkBuiltInVars.keepTime]: UrlTimeRangeMacro,
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9
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-
["__value"]:
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9
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+
["__value"]: ValueMacro,
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10
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["__data"]: DataMacro,
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["__series"]: SeriesMacro,
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["__field"]: FieldMacro
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};
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export { macrosIndex };
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.js","sources":["../../../../src/variables/macros/index.ts"],"sourcesContent":["import { DataLinkBuiltInVars } from '@grafana/data';\nimport { MacroVariableConstructor } from './types';\nimport { UrlTimeRangeMacro } from './UrlTimeRangeMacro';\nimport { AllVariablesMacro } from './AllVariablesMacro';\nimport {
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1
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+
{"version":3,"file":"index.js","sources":["../../../../src/variables/macros/index.ts"],"sourcesContent":["import { DataLinkBuiltInVars } from '@grafana/data';\nimport { MacroVariableConstructor } from './types';\nimport { UrlTimeRangeMacro } from './UrlTimeRangeMacro';\nimport { AllVariablesMacro } from './AllVariablesMacro';\nimport { DataMacro, FieldMacro, SeriesMacro, ValueMacro } from './dataMacros';\n\nexport const macrosIndex: Record<string, MacroVariableConstructor> = {\n [DataLinkBuiltInVars.includeVars]: AllVariablesMacro,\n [DataLinkBuiltInVars.keepTime]: UrlTimeRangeMacro,\n ['__value']: ValueMacro,\n ['__data']: DataMacro,\n ['__series']: SeriesMacro,\n ['__field']: FieldMacro,\n};\n"],"names":[],"mappings":";;;;;AAMO,MAAM,WAAwD,GAAA;AAAA,EACnE,CAAC,oBAAoB,WAAc,GAAA,iBAAA;AAAA,EACnC,CAAC,oBAAoB,QAAW,GAAA,iBAAA;AAAA,EAChC,CAAC,SAAY,GAAA,UAAA;AAAA,EACb,CAAC,QAAW,GAAA,SAAA;AAAA,EACZ,CAAC,UAAa,GAAA,WAAA;AAAA,EACd,CAAC,SAAY,GAAA,UAAA;AACf;;;;"}
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@@ -0,0 +1,51 @@
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1
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+
import { getFieldDisplayName, formatLabels } from '@grafana/data';
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2
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3
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var __defProp = Object.defineProperty;
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var __defProps = Object.defineProperties;
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var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
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var __getOwnPropSymbols = Object.getOwnPropertySymbols;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __propIsEnum = Object.prototype.propertyIsEnumerable;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __spreadValues = (a, b) => {
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for (var prop in b || (b = {}))
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__defNormalProp(a, prop, b[prop]);
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if (__getOwnPropSymbols)
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for (var prop of __getOwnPropSymbols(b)) {
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__defNormalProp(a, prop, b[prop]);
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}
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return a;
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};
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var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
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function getTemplateProxyForField(field, frame, frames) {
|
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return new Proxy(
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{},
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{
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get: (obj, key) => {
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if (key === "name") {
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return field.name;
|
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}
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if (key === "displayName") {
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return getFieldDisplayName(field, frame, frames);
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}
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if (key === "labels" || key === "formattedLabels") {
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if (!field.labels) {
|
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return "";
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}
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return __spreadProps(__spreadValues({}, field.labels), {
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__values: Object.values(field.labels).sort().join(", "),
|
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toString: () => {
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return formatLabels(field.labels, "", true);
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});
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}
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return void 0;
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}
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}
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);
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export { getTemplateProxyForField };
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//# sourceMappingURL=templateProxies.js.map
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{"version":3,"file":"templateProxies.js","sources":["../../../../src/variables/macros/templateProxies.ts"],"sourcesContent":["import { Field, DataFrame, getFieldDisplayName, formatLabels } from '@grafana/data';\n\n/**\n * This object is created often, and only used when tmplates exist. Using a proxy lets us delay\n * calculations of the more complex structures (label names) until they are actually used\n */\nexport function getTemplateProxyForField(field: Field, frame?: DataFrame, frames?: DataFrame[]): any {\n return new Proxy(\n {}, // This object shows up in test snapshots\n {\n get: (obj, key) => {\n if (key === 'name') {\n return field.name;\n }\n\n if (key === 'displayName') {\n return getFieldDisplayName(field, frame, frames);\n }\n\n if (key === 'labels' || key === 'formattedLabels') {\n // formattedLabels deprecated\n if (!field.labels) {\n return '';\n }\n return {\n ...field.labels,\n __values: Object.values(field.labels).sort().join(', '),\n toString: () => {\n return formatLabels(field.labels!, '', true);\n },\n };\n }\n return undefined;\n },\n }\n );\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;AAMgB,SAAA,wBAAA,CAAyB,KAAc,EAAA,KAAA,EAAmB,MAA2B,EAAA;AACnG,EAAA,OAAO,IAAI,KAAA;AAAA,IACT,EAAC;AAAA,IACD;AAAA,MACE,GAAA,EAAK,CAAC,GAAA,EAAK,GAAQ,KAAA;AACjB,QAAA,IAAI,QAAQ,MAAQ,EAAA;AAClB,UAAA,OAAO,KAAM,CAAA,IAAA,CAAA;AAAA,SACf;AAEA,QAAA,IAAI,QAAQ,aAAe,EAAA;AACzB,UAAO,OAAA,mBAAA,CAAoB,KAAO,EAAA,KAAA,EAAO,MAAM,CAAA,CAAA;AAAA,SACjD;AAEA,QAAI,IAAA,GAAA,KAAQ,QAAY,IAAA,GAAA,KAAQ,iBAAmB,EAAA;AAEjD,UAAI,IAAA,CAAC,MAAM,MAAQ,EAAA;AACjB,YAAO,OAAA,EAAA,CAAA;AAAA,WACT;AACA,UAAO,OAAA,aAAA,CAAA,cAAA,CAAA,EAAA,EACF,MAAM,MADJ,CAAA,EAAA;AAAA,YAEL,QAAA,EAAU,OAAO,MAAO,CAAA,KAAA,CAAM,MAAM,CAAE,CAAA,IAAA,EAAO,CAAA,IAAA,CAAK,IAAI,CAAA;AAAA,YACtD,UAAU,MAAM;AACd,cAAA,OAAO,YAAa,CAAA,KAAA,CAAM,MAAS,EAAA,EAAA,EAAI,IAAI,CAAA,CAAA;AAAA,aAC7C;AAAA,WACF,CAAA,CAAA;AAAA,SACF;AACA,QAAO,OAAA,KAAA,CAAA,CAAA;AAAA,OACT;AAAA,KACF;AAAA,GACF,CAAA;AACF;;;;"}
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@@ -1,3 +1,5 @@
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import { VariableRefresh } from '@grafana/data';
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import { sceneGraph } from '../../core/sceneGraph.js';
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3
|
import { SceneObjectBase } from '../../core/SceneObjectBase.js';
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4
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import { writeSceneLog } from '../../utils/writeSceneLog.js';
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5
|
import { SceneVariableValueChangedEvent } from '../types.js';
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@@ -11,9 +13,15 @@ class SceneVariableSet extends SceneObjectBase {
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this._updating = /* @__PURE__ */ new Map();
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14
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this._variableValueRecorder = new VariableValueRecorder();
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this._onActivate = () => {
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|
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const timeRange = sceneGraph.getTimeRange(this);
|
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|
this._subs.add(
|
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18
|
this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))
|
|
16
19
|
);
|
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|
+
this._subs.add(
|
|
21
|
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timeRange.subscribeToState(() => {
|
|
22
|
+
this._refreshTimeRangeBasedVariables();
|
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|
+
})
|
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|
+
);
|
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25
|
this._subs.add(this.subscribeToState(this._onStateChanged));
|
|
18
26
|
this._checkForVariablesThatChangedWhileInactive();
|
|
19
27
|
for (const variable of this.state.variables) {
|
|
@@ -65,6 +73,14 @@ class SceneVariableSet extends SceneObjectBase {
|
|
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65
73
|
getByName(name) {
|
|
66
74
|
return this.state.variables.find((x) => x.state.name === name);
|
|
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75
|
}
|
|
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|
+
_refreshTimeRangeBasedVariables() {
|
|
77
|
+
for (const variable of this.state.variables) {
|
|
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|
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if ("refresh" in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {
|
|
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|
+
this._variablesToUpdate.add(variable);
|
|
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|
+
}
|
|
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|
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}
|
|
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|
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this._updateNextBatch();
|
|
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|
+
}
|
|
68
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|
_checkForVariablesThatChangedWhileInactive() {
|
|
69
85
|
if (!this._variableValueRecorder.hasValues()) {
|
|
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86
|
return;
|
|
@@ -154,7 +170,7 @@ class SceneVariableSet extends SceneObjectBase {
|
|
|
154
170
|
for (const otherVariable of this.state.variables) {
|
|
155
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|
if (otherVariable.variableDependency) {
|
|
156
172
|
if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {
|
|
157
|
-
writeVariableTraceLog(otherVariable, "Added to update
|
|
173
|
+
writeVariableTraceLog(otherVariable, "Added to update queue, dependant variable value changed");
|
|
158
174
|
this._variablesToUpdate.add(otherVariable);
|
|
159
175
|
}
|
|
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|
}
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|
@@ -1 +1 @@
|
|
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1
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{"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { Unsubscribable } from 'rxjs';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport { SceneVariable, SceneVariables, SceneVariableSetState, SceneVariableValueChangedEvent } from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // Check for removed variables\n for (const variable of oldState.variables) {\n if (!newState.variables.includes(variable)) {\n const updating = this._updating.get(variable);\n if (updating?.subscription) {\n updating.subscription.unsubscribe();\n }\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n }\n\n // Check for new variables\n for (const variable of newState.variables) {\n if (!oldState.variables.includes(variable)) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n }\n\n // Only start a new batch if there was no batch already running\n if (variablesToUpdateCountStart === 0 && this._variablesToUpdate.size > 0) {\n this._updateNextBatch();\n }\n };\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private _checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n // If we have nothing more to update and variable values changed we need to update scene objects that depend on these variables\n if (this._variablesToUpdate.size === 0) {\n this._notifyDependentSceneObjects();\n return;\n }\n\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (this._hasDependendencyInUpdateQueue(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed it's update process. 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variablesToUpdate\n */\n private _hasDependendencyInUpdateQueue(variable: SceneVariable) {\n if (!variable.variableDependency) {\n return false;\n }\n\n for (const otherVariable of this._variablesToUpdate.values()) {\n if (variable.variableDependency?.hasDependencyOn(otherVariable.state.name)) {\n return true;\n }\n }\n\n return false;\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (this._updating.has(variableThatChanged)) {\n return;\n }\n\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n this._updateNextBatch();\n }\n\n private _addDependentVariablesToUpdateQueue(variableThatChanged: SceneVariable) {\n for (const otherVariable of this.state.variables) {\n if (otherVariable.variableDependency) {\n if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {\n writeVariableTraceLog(otherVariable, 'Added to update quee, dependant variable value changed');\n this._variablesToUpdate.add(otherVariable);\n }\n }\n }\n }\n\n /**\n * Walk scene object graph and update all objects that depend on variables that have changed\n */\n private _notifyDependentSceneObjects() {\n if (!this.parent) {\n return;\n }\n\n this._traverseSceneAndNotify(this.parent);\n this._variablesThatHaveChanged.clear();\n }\n\n /**\n * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables\n */\n private _traverseSceneAndNotify(sceneObject: SceneObject) {\n // No need to notify variables under this SceneVariableSet\n if (this === sceneObject) {\n return;\n }\n\n // Skip non active scene objects\n if (!sceneObject.isActive) {\n return;\n }\n\n if (sceneObject.variableDependency) {\n sceneObject.variableDependency.variableUpdatesCompleted(this._variablesThatHaveChanged);\n }\n\n sceneObject.forEachChild((child) 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{"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport { SceneVariable, SceneVariables, SceneVariableSetState, SceneVariableValueChangedEvent } from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n }\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // Check for removed variables\n for (const variable of oldState.variables) {\n if (!newState.variables.includes(variable)) {\n const updating = this._updating.get(variable);\n if (updating?.subscription) {\n updating.subscription.unsubscribe();\n }\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n }\n\n // Check for new variables\n for (const variable of newState.variables) {\n if (!oldState.variables.includes(variable)) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n }\n\n // Only start a new batch if there was no batch already running\n if (variablesToUpdateCountStart === 0 && this._variablesToUpdate.size > 0) {\n this._updateNextBatch();\n }\n };\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private _checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n // If we have nothing more to update and variable values changed we need to update scene objects that depend on these variables\n if (this._variablesToUpdate.size === 0) {\n this._notifyDependentSceneObjects();\n return;\n }\n\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (this._hasDependendencyInUpdateQueue(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed it's update process. This could mean that variables that depend on it can now be updated in turn.\n */\n private _validateAndUpdateCompleted(variable: SceneVariable) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n\n writeVariableTraceLog(variable, 'updateAndValidate completed');\n\n this._updateNextBatch();\n }\n\n /**\n * TODO handle this properly (and show error in UI).\n * Not sure if this should be handled here on in MultiValueVariable\n */\n private _handleVariableError(variable: SceneVariable, err: Error) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n variable.setState({ loading: false, error: err });\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n }\n\n /**\n * Checks if the variable has any dependencies that is currently in variablesToUpdate\n */\n private _hasDependendencyInUpdateQueue(variable: SceneVariable) {\n if (!variable.variableDependency) {\n return false;\n }\n\n for (const otherVariable of this._variablesToUpdate.values()) {\n if (variable.variableDependency?.hasDependencyOn(otherVariable.state.name)) {\n return true;\n }\n }\n\n return false;\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (this._updating.has(variableThatChanged)) {\n return;\n }\n\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n this._updateNextBatch();\n }\n\n private _addDependentVariablesToUpdateQueue(variableThatChanged: SceneVariable) {\n for (const otherVariable of this.state.variables) {\n if (otherVariable.variableDependency) {\n if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {\n writeVariableTraceLog(otherVariable, 'Added to update queue, dependant variable value changed');\n this._variablesToUpdate.add(otherVariable);\n }\n }\n }\n }\n\n /**\n * Walk scene object graph and update all objects that depend on variables that have changed\n */\n private _notifyDependentSceneObjects() {\n if (!this.parent) {\n return;\n }\n\n this._traverseSceneAndNotify(this.parent);\n this._variablesThatHaveChanged.clear();\n }\n\n /**\n * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables\n */\n private _traverseSceneAndNotify(sceneObject: SceneObject) {\n // No need to notify variables under this SceneVariableSet\n if (this === sceneObject) {\n return;\n }\n\n // Skip non active scene objects\n if (!sceneObject.isActive) {\n return;\n }\n\n if (sceneObject.variableDependency) {\n sceneObject.variableDependency.variableUpdatesCompleted(this._variablesThatHaveChanged);\n }\n\n sceneObject.forEachChild((child) => this._traverseSceneAndNotify(child));\n }\n\n /**\n * Return true if variable is waiting to update or currently updating\n */\n public isVariableLoadingOrWaitingToUpdate(variable: SceneVariable) {\n // If we have not activated yet then variables are not up to date\n if (!this.isActive) {\n return true;\n }\n\n return this._variablesToUpdate.has(variable) || this._updating.has(variable);\n }\n}\n\nexport interface VariableUpdateInProgress {\n variable: SceneVariable;\n subscription?: Unsubscribable;\n}\n\nfunction writeVariableTraceLog(variable: SceneVariable, message: string, err?: Error) {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`, 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@@ -4,6 +4,7 @@ import { queryMetricTree } from '../../utils/metricTree.js';
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4
4
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import { VariableDependencyConfig } from '../VariableDependencyConfig.js';
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5
5
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import { renderSelectForVariable } from '../components/VariableValueSelect.js';
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6
6
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import { MultiValueVariable } from './MultiValueVariable.js';
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7
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+
import { VariableRefresh } from '@grafana/data';
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7
8
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8
9
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var __defProp = Object.defineProperty;
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10
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var __getOwnPropSymbols = Object.getOwnPropertySymbols;
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@@ -29,7 +30,8 @@ class TestVariable extends MultiValueVariable {
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value: "Value",
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text: "Text",
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query: "Query",
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32
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-
options: []
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+
options: [],
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+
refresh: VariableRefresh.onDashboardLoad
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35
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}, initialState));
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this.completeUpdate = new Subject();
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this.isGettingValues = true;
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@@ -1 +1 @@
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1
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{"version":3,"file":"TestVariable.js","sources":["../../../../src/variables/variants/TestVariable.tsx"],"sourcesContent":["import { Observable, Subject } from 'rxjs';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { queryMetricTree } from '../../utils/metricTree';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\n\nexport interface TestVariableState extends MultiValueVariableState {\n query: string;\n delayMs?: number;\n issuedQuery?: string;\n}\n\n/**\n * This variable is only designed for unit tests and potentially e2e tests.\n */\nexport class TestVariable extends MultiValueVariable<TestVariableState> {\n private completeUpdate = new Subject<number>();\n public isGettingValues = true;\n public getValueOptionsCount = 0;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<TestVariableState>) {\n super({\n type: 'custom',\n name: 'Test',\n value: 'Value',\n text: 'Text',\n query: 'Query',\n options: [],\n ...initialState,\n });\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const { delayMs } = this.state;\n\n this.getValueOptionsCount += 1;\n\n return new Observable<VariableValueOption[]>((observer) => {\n this.setState({ loading: true });\n\n const sub = this.completeUpdate.subscribe({\n next: () => {\n observer.next(this.issueQuery());\n },\n });\n\n let timeout: NodeJS.Timeout | undefined;\n\n if (delayMs) {\n timeout = setTimeout(() => this.signalUpdateCompleted(), delayMs);\n }\n\n this.isGettingValues = true;\n\n return () => {\n sub.unsubscribe();\n clearTimeout(timeout);\n this.isGettingValues = false;\n };\n });\n }\n\n private issueQuery() {\n const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);\n const options = queryMetricTree(interpolatedQuery).map((x) => ({ label: x.name, value: x.name }));\n\n this.setState({\n issuedQuery: interpolatedQuery,\n options,\n });\n\n return options;\n }\n\n /** Useful from tests */\n public signalUpdateCompleted() {\n this.completeUpdate.next(1);\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return renderSelectForVariable(model);\n };\n}\n"],"names":[],"mappings":"
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{"version":3,"file":"TestVariable.js","sources":["../../../../src/variables/variants/TestVariable.tsx"],"sourcesContent":["import { Observable, Subject } from 'rxjs';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { queryMetricTree } from '../../utils/metricTree';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { VariableRefresh } from '@grafana/data';\n\nexport interface TestVariableState extends MultiValueVariableState {\n query: string;\n delayMs?: number;\n issuedQuery?: string;\n refresh?: VariableRefresh;\n}\n\n/**\n * This variable is only designed for unit tests and potentially e2e tests.\n */\nexport class TestVariable extends MultiValueVariable<TestVariableState> {\n private completeUpdate = new Subject<number>();\n public isGettingValues = true;\n public getValueOptionsCount = 0;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<TestVariableState>) {\n super({\n type: 'custom',\n name: 'Test',\n value: 'Value',\n text: 'Text',\n query: 'Query',\n options: [],\n refresh: VariableRefresh.onDashboardLoad,\n ...initialState,\n });\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const { delayMs } = this.state;\n\n this.getValueOptionsCount += 1;\n\n return new Observable<VariableValueOption[]>((observer) => {\n this.setState({ loading: true });\n\n const sub = this.completeUpdate.subscribe({\n next: () => {\n observer.next(this.issueQuery());\n },\n });\n\n let timeout: NodeJS.Timeout | undefined;\n\n if (delayMs) {\n timeout = setTimeout(() => this.signalUpdateCompleted(), delayMs);\n }\n\n this.isGettingValues = true;\n\n return () => {\n sub.unsubscribe();\n clearTimeout(timeout);\n this.isGettingValues = false;\n };\n });\n }\n\n private issueQuery() {\n const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);\n const options = queryMetricTree(interpolatedQuery).map((x) => ({ label: x.name, value: x.name }));\n\n this.setState({\n issuedQuery: interpolatedQuery,\n options,\n });\n\n return options;\n }\n\n /** Useful from tests */\n public signalUpdateCompleted() {\n this.completeUpdate.next(1);\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return renderSelectForVariable(model);\n };\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;AAsBO,MAAM,qBAAqB,kBAAsC,CAAA;AAAA,EAS/D,YAAY,YAA0C,EAAA;AAC3D,IAAM,KAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,SAAS,EAAC;AAAA,MACV,SAAS,eAAgB,CAAA,eAAA;AAAA,KAAA,EACtB,YACJ,CAAA,CAAA,CAAA;AAlBH,IAAQ,IAAA,CAAA,cAAA,GAAiB,IAAI,OAAgB,EAAA,CAAA;AAC7C,IAAA,IAAA,CAAO,eAAkB,GAAA,IAAA,CAAA;AACzB,IAAA,IAAA,CAAO,oBAAuB,GAAA,CAAA,CAAA;AAE9B,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAA,CAAyB,IAAM,EAAA;AAAA,MACjE,UAAA,EAAY,CAAC,OAAO,CAAA;AAAA,KACrB,CAAA,CAAA;AAAA,GAaD;AAAA,EAEO,gBAAgB,IAAiE,EAAA;AACtF,IAAM,MAAA,EAAE,OAAQ,EAAA,GAAI,IAAK,CAAA,KAAA,CAAA;AAEzB,IAAA,IAAA,CAAK,oBAAwB,IAAA,CAAA,CAAA;AAE7B,IAAO,OAAA,IAAI,UAAkC,CAAA,CAAC,QAAa,KAAA;AACzD,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,IAAA,EAAM,CAAA,CAAA;AAE/B,MAAM,MAAA,GAAA,GAAM,IAAK,CAAA,cAAA,CAAe,SAAU,CAAA;AAAA,QACxC,MAAM,MAAM;AACV,UAAS,QAAA,CAAA,IAAA,CAAK,IAAK,CAAA,UAAA,EAAY,CAAA,CAAA;AAAA,SACjC;AAAA,OACD,CAAA,CAAA;AAED,MAAI,IAAA,OAAA,CAAA;AAEJ,MAAA,IAAI,OAAS,EAAA;AACX,QAAA,OAAA,GAAU,UAAW,CAAA,MAAM,IAAK,CAAA,qBAAA,IAAyB,OAAO,CAAA,CAAA;AAAA,OAClE;AAEA,MAAA,IAAA,CAAK,eAAkB,GAAA,IAAA,CAAA;AAEvB,MAAA,OAAO,MAAM;AACX,QAAA,GAAA,CAAI,WAAY,EAAA,CAAA;AAChB,QAAA,YAAA,CAAa,OAAO,CAAA,CAAA;AACpB,QAAA,IAAA,CAAK,eAAkB,GAAA,KAAA,CAAA;AAAA,OACzB,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH;AAAA,EAEQ,UAAa,GAAA;AACnB,IAAA,MAAM,oBAAoB,UAAW,CAAA,WAAA,CAAY,IAAM,EAAA,IAAA,CAAK,MAAM,KAAK,CAAA,CAAA;AACvE,IAAA,MAAM,OAAU,GAAA,eAAA,CAAgB,iBAAiB,CAAA,CAAE,IAAI,CAAC,CAAA,MAAO,EAAE,KAAA,EAAO,CAAE,CAAA,IAAA,EAAM,KAAO,EAAA,CAAA,CAAE,MAAO,CAAA,CAAA,CAAA;AAEhG,IAAA,IAAA,CAAK,QAAS,CAAA;AAAA,MACZ,WAAa,EAAA,iBAAA;AAAA,MACb,OAAA;AAAA,KACD,CAAA,CAAA;AAED,IAAO,OAAA,OAAA,CAAA;AAAA,GACT;AAAA,EAGO,qBAAwB,GAAA;AAC7B,IAAK,IAAA,CAAA,cAAA,CAAe,KAAK,CAAC,CAAA,CAAA;AAAA,GAC5B;AAKF,CAAA;AAxEa,YAAA,CAqEG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAqD,KAAA;AAChF,EAAA,OAAO,wBAAwB,KAAK,CAAA,CAAA;AACtC,CAAA;;;;"}
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{"version":3,"file":"QueryVariable.js","sources":["../../../../../src/variables/variants/query/QueryVariable.tsx"],"sourcesContent":["import React from 'react';\nimport { Observable, of,
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{"version":3,"file":"QueryVariable.js","sources":["../../../../../src/variables/variants/query/QueryVariable.tsx"],"sourcesContent":["import React from 'react';\nimport { Observable, of, filter, take, mergeMap, catchError, throwError, from } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport {\n CoreApp,\n DataQuery,\n DataQueryRequest,\n DataSourceRef,\n getDefaultTimeRange,\n LoadingState,\n PanelData,\n ScopedVars,\n VariableRefresh,\n VariableSort,\n} from '@grafana/data';\n\nimport { sceneGraph } from '../../../core/sceneGraph';\nimport { SceneComponentProps } from '../../../core/types';\nimport { VariableDependencyConfig } from '../../VariableDependencyConfig';\nimport { VariableValueSelect } from '../../components/VariableValueSelect';\nimport { VariableValueOption } from '../../types';\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from '../MultiValueVariable';\n\nimport { createQueryVariableRunner } from './createQueryVariableRunner';\nimport { metricNamesToVariableValues } from './utils';\nimport { toMetricFindValues } from './toMetricFindValues';\nimport { getDataSource } from '../../../utils/getDataSource';\n\nexport interface QueryVariableState extends MultiValueVariableState {\n type: 'query';\n datasource: DataSourceRef | null;\n query: any;\n regex: string;\n refresh: VariableRefresh;\n sort: VariableSort;\n}\n\nexport class QueryVariable extends MultiValueVariable<QueryVariableState> {\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['regex', 'query', 'datasource'],\n });\n\n public constructor(initialState: Partial<QueryVariableState>) {\n super({\n type: 'query',\n name: '',\n value: '',\n text: '',\n query: '',\n options: [],\n datasource: null,\n regex: '',\n refresh: VariableRefresh.onDashboardLoad,\n sort: VariableSort.alphabeticalAsc,\n ...initialState,\n });\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n if (this.state.query === '' || !this.state.datasource) {\n return of([]);\n }\n\n this.setState({ loading: true });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: { text: '__sceneObject', value: this },\n })\n ).pipe(\n mergeMap((ds) => {\n const runner = createQueryVariableRunner(ds);\n const target = runner.getTarget(this);\n const request = this.getRequest(target);\n return runner.runRequest({ variable: this }, request).pipe(\n filter((data) => data.state === LoadingState.Done || data.state === LoadingState.Error), // we only care about done or error for now\n take(1), // take the first result, using first caused a bug where it in some situations throw an uncaught error because of no results had been received yet\n mergeMap((data: PanelData) => {\n if (data.state === LoadingState.Error) {\n return throwError(() => data.error);\n }\n return of(data);\n }),\n toMetricFindValues(),\n mergeMap((values) => {\n let regex = '';\n if (this.state.regex) {\n regex = sceneGraph.interpolate(this, this.state.regex, undefined, 'regex');\n }\n return of(metricNamesToVariableValues(regex, this.state.sort, values));\n }),\n catchError((error) => {\n if (error.cancelled) {\n return of([]);\n }\n return throwError(() => error);\n })\n );\n })\n );\n }\n\n private getRequest(target: DataQuery) {\n // TODO: add support for search filter\n // const { searchFilter } = this.state.searchFilter;\n // const searchFilterScope = { searchFilter: { text: searchFilter, value: searchFilter } };\n // const searchFilterAsVars = searchFilter ? searchFilterScope : {};\n const scopedVars: ScopedVars = {\n // ...searchFilterAsVars,\n __sceneObject: { text: '__sceneObject', value: this },\n };\n\n const range =\n this.state.refresh === VariableRefresh.onTimeRangeChanged\n ? sceneGraph.getTimeRange(this).state.value\n : getDefaultTimeRange();\n\n const request: DataQueryRequest = {\n app: CoreApp.Dashboard,\n requestId: uuidv4(),\n timezone: '',\n range,\n interval: '',\n intervalMs: 0,\n targets: [target],\n scopedVars,\n startTime: Date.now(),\n };\n return request;\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return <VariableValueSelect model={model} />;\n };\n}\n"],"names":["uuidv4"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAsCO,MAAM,sBAAsB,kBAAuC,CAAA;AAAA,EAKjE,YAAY,YAA2C,EAAA;AAC5D,IAAM,KAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,OAAA;AAAA,MACN,IAAM,EAAA,EAAA;AAAA,MACN,KAAO,EAAA,EAAA;AAAA,MACP,IAAM,EAAA,EAAA;AAAA,MACN,KAAO,EAAA,EAAA;AAAA,MACP,SAAS,EAAC;AAAA,MACV,UAAY,EAAA,IAAA;AAAA,MACZ,KAAO,EAAA,EAAA;AAAA,MACP,SAAS,eAAgB,CAAA,eAAA;AAAA,MACzB,MAAM,YAAa,CAAA,eAAA;AAAA,KAAA,EAChB,YACJ,CAAA,CAAA,CAAA;AAjBH,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAA,CAAyB,IAAM,EAAA;AAAA,MACjE,UAAY,EAAA,CAAC,OAAS,EAAA,OAAA,EAAS,YAAY,CAAA;AAAA,KAC5C,CAAA,CAAA;AAAA,GAgBD;AAAA,EAEO,gBAAgB,IAAiE,EAAA;AACtF,IAAA,IAAI,KAAK,KAAM,CAAA,KAAA,KAAU,MAAM,CAAC,IAAA,CAAK,MAAM,UAAY,EAAA;AACrD,MAAO,OAAA,EAAA,CAAG,EAAE,CAAA,CAAA;AAAA,KACd;AAEA,IAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,IAAA,EAAM,CAAA,CAAA;AAE/B,IAAO,OAAA,IAAA;AAAA,MACL,aAAA,CAAc,IAAK,CAAA,KAAA,CAAM,UAAY,EAAA;AAAA,QACnC,aAAe,EAAA,EAAE,IAAM,EAAA,eAAA,EAAiB,OAAO,IAAK,EAAA;AAAA,OACrD,CAAA;AAAA,KACD,CAAA,IAAA;AAAA,MACA,QAAA,CAAS,CAAC,EAAO,KAAA;AACf,QAAM,MAAA,MAAA,GAAS,0BAA0B,EAAE,CAAA,CAAA;AAC3C,QAAM,MAAA,MAAA,GAAS,MAAO,CAAA,SAAA,CAAU,IAAI,CAAA,CAAA;AACpC,QAAM,MAAA,OAAA,GAAU,IAAK,CAAA,UAAA,CAAW,MAAM,CAAA,CAAA;AACtC,QAAA,OAAO,OAAO,UAAW,CAAA,EAAE,UAAU,IAAK,EAAA,EAAG,OAAO,CAAE,CAAA,IAAA;AAAA,UACpD,MAAA,CAAO,CAAC,IAAA,KAAS,IAAK,CAAA,KAAA,KAAU,aAAa,IAAQ,IAAA,IAAA,CAAK,KAAU,KAAA,YAAA,CAAa,KAAK,CAAA;AAAA,UACtF,KAAK,CAAC,CAAA;AAAA,UACN,QAAA,CAAS,CAAC,IAAoB,KAAA;AAC5B,YAAI,IAAA,IAAA,CAAK,KAAU,KAAA,YAAA,CAAa,KAAO,EAAA;AACrC,cAAO,OAAA,UAAA,CAAW,MAAM,IAAA,CAAK,KAAK,CAAA,CAAA;AAAA,aACpC;AACA,YAAA,OAAO,GAAG,IAAI,CAAA,CAAA;AAAA,WACf,CAAA;AAAA,UACD,kBAAmB,EAAA;AAAA,UACnB,QAAA,CAAS,CAAC,MAAW,KAAA;AACnB,YAAA,IAAI,KAAQ,GAAA,EAAA,CAAA;AACZ,YAAI,IAAA,IAAA,CAAK,MAAM,KAAO,EAAA;AACpB,cAAA,KAAA,GAAQ,WAAW,WAAY,CAAA,IAAA,EAAM,KAAK,KAAM,CAAA,KAAA,EAAO,QAAW,OAAO,CAAA,CAAA;AAAA,aAC3E;AACA,YAAA,OAAO,GAAG,2BAA4B,CAAA,KAAA,EAAO,KAAK,KAAM,CAAA,IAAA,EAAM,MAAM,CAAC,CAAA,CAAA;AAAA,WACtE,CAAA;AAAA,UACD,UAAA,CAAW,CAAC,KAAU,KAAA;AACpB,YAAA,IAAI,MAAM,SAAW,EAAA;AACnB,cAAO,OAAA,EAAA,CAAG,EAAE,CAAA,CAAA;AAAA,aACd;AACA,YAAO,OAAA,UAAA,CAAW,MAAM,KAAK,CAAA,CAAA;AAAA,WAC9B,CAAA;AAAA,SACH,CAAA;AAAA,OACD,CAAA;AAAA,KACH,CAAA;AAAA,GACF;AAAA,EAEQ,WAAW,MAAmB,EAAA;AAKpC,IAAA,MAAM,UAAyB,GAAA;AAAA,MAE7B,aAAe,EAAA,EAAE,IAAM,EAAA,eAAA,EAAiB,OAAO,IAAK,EAAA;AAAA,KACtD,CAAA;AAEA,IAAA,MAAM,KACJ,GAAA,IAAA,CAAK,KAAM,CAAA,OAAA,KAAY,eAAgB,CAAA,kBAAA,GACnC,UAAW,CAAA,YAAA,CAAa,IAAI,CAAA,CAAE,KAAM,CAAA,KAAA,GACpC,mBAAoB,EAAA,CAAA;AAE1B,IAAA,MAAM,OAA4B,GAAA;AAAA,MAChC,KAAK,OAAQ,CAAA,SAAA;AAAA,MACb,WAAWA,EAAO,EAAA;AAAA,MAClB,QAAU,EAAA,EAAA;AAAA,MACV,KAAA;AAAA,MACA,QAAU,EAAA,EAAA;AAAA,MACV,UAAY,EAAA,CAAA;AAAA,MACZ,OAAA,EAAS,CAAC,MAAM,CAAA;AAAA,MAChB,UAAA;AAAA,MACA,SAAA,EAAW,KAAK,GAAI,EAAA;AAAA,KACtB,CAAA;AACA,IAAO,OAAA,OAAA,CAAA;AAAA,GACT;AAKF,CAAA;AAjGa,aAAA,CA8FG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAqD,KAAA;AAChF,EAAA,uBAAQ,KAAA,CAAA,aAAA,CAAA,mBAAA,EAAA;AAAA,IAAoB,KAAA;AAAA,GAAc,CAAA,CAAA;AAC5C,CAAA;;;;"}
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