@grafana/scenes 0.24.2 β†’ 0.25.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,20 @@
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+ # v0.25.0 (Tue Aug 22 2023)
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+
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+ #### πŸš€ Enhancement
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+
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+ - SceneQueryRunner: Fixes issues when being cloned [#288](https://github.com/grafana/scenes/pull/288) ([@torkelo](https://github.com/torkelo))
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+
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+ #### πŸ› Bug Fix
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+
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+ - Allow template variables to be cancelled [#261](https://github.com/grafana/scenes/pull/261) ([@kaydelaney](https://github.com/kaydelaney))
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+
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+ #### Authors: 2
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+
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+ - kay delaney ([@kaydelaney](https://github.com/kaydelaney))
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+ - Torkel Γ–degaard ([@torkelo](https://github.com/torkelo))
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+
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+ ---
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+
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  # v0.24.2 (Mon Aug 21 2023)
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  #### πŸ› Bug Fix
@@ -0,0 +1,30 @@
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+ import React from 'react';
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+ import { SceneObjectBase } from '../../../core/SceneObjectBase.js';
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+ import { SceneGridLayout } from './SceneGridLayout.js';
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+ import { SceneGridRow } from './SceneGridRow.js';
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+
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+ class SceneGridItem extends SceneObjectBase {
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+ }
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+ SceneGridItem.Component = SceneGridItemRenderer;
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+ function SceneGridItemRenderer({ model }) {
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+ const { body } = model.useState();
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+ const parent = model.parent;
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+ if (parent && !isSceneGridLayout(parent) && !isSceneGridRow(parent)) {
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+ throw new Error("SceneGridItem must be a child of SceneGridLayout or SceneGridRow");
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+ }
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+ if (!body) {
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+ return null;
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+ }
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+ return /* @__PURE__ */ React.createElement(body.Component, {
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+ model: body
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+ });
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+ }
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+ function isSceneGridRow(child) {
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+ return child instanceof SceneGridRow;
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+ }
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+ function isSceneGridLayout(child) {
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+ return child instanceof SceneGridLayout;
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+ }
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+
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+ export { SceneGridItem, isSceneGridRow };
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+ //# sourceMappingURL=SceneGridItem.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"SceneGridItem.js","sources":["../../../../../src/components/layout/grid/SceneGridItem.tsx"],"sourcesContent":["import React from 'react';\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneObject, SceneComponentProps } from '../../../core/types';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemStateLike, SceneGridItemLike } from './types';\n\ninterface SceneGridItemState extends SceneGridItemStateLike {\n body: SceneObject | undefined;\n}\nexport class SceneGridItem extends SceneObjectBase<SceneGridItemState> implements SceneGridItemLike {\n static Component = SceneGridItemRenderer;\n}\n\nfunction SceneGridItemRenderer({ model }: SceneComponentProps<SceneGridItem>) {\n const { body } = model.useState();\n const parent = model.parent;\n\n if (parent && !isSceneGridLayout(parent) && !isSceneGridRow(parent)) {\n throw new Error('SceneGridItem must be a child of SceneGridLayout or SceneGridRow');\n }\n\n if (!body) {\n return null;\n }\n\n return <body.Component model={body} />;\n}\n\nexport function isSceneGridRow(child: SceneObject): child is SceneGridRow {\n return child instanceof SceneGridRow;\n}\n\nfunction isSceneGridLayout(child: SceneObject): child is SceneGridLayout {\n return child instanceof SceneGridLayout;\n}\n"],"names":[],"mappings":";;;;;AAUO,MAAM,sBAAsB,eAAiE,CAAA;AAEpG,CAAA;AAFa,aAAA,CACJ,SAAY,GAAA,qBAAA,CAAA;AAGrB,SAAS,qBAAA,CAAsB,EAAE,KAAA,EAA6C,EAAA;AAC5E,EAAA,MAAM,EAAE,IAAA,EAAS,GAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AAChC,EAAA,MAAM,SAAS,KAAM,CAAA,MAAA,CAAA;AAErB,EAAI,IAAA,MAAA,IAAU,CAAC,iBAAkB,CAAA,MAAM,KAAK,CAAC,cAAA,CAAe,MAAM,CAAG,EAAA;AACnE,IAAM,MAAA,IAAI,MAAM,kEAAkE,CAAA,CAAA;AAAA,GACpF;AAEA,EAAA,IAAI,CAAC,IAAM,EAAA;AACT,IAAO,OAAA,IAAA,CAAA;AAAA,GACT;AAEA,EAAO,uBAAA,KAAA,CAAA,aAAA,CAAC,KAAK,SAAL,EAAA;AAAA,IAAe,KAAO,EAAA,IAAA;AAAA,GAAM,CAAA,CAAA;AACtC,CAAA;AAEO,SAAS,eAAe,KAA2C,EAAA;AACxE,EAAA,OAAO,KAAiB,YAAA,YAAA,CAAA;AAC1B,CAAA;AAEA,SAAS,kBAAkB,KAA8C,EAAA;AACvE,EAAA,OAAO,KAAiB,YAAA,eAAA,CAAA;AAC1B;;;;"}
@@ -1,6 +1,6 @@
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- import React from 'react';
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  import { SceneObjectBase } from '../../../core/SceneObjectBase.js';
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  import { DEFAULT_PANEL_SPAN } from './constants.js';
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+ import { isSceneGridRow } from './SceneGridItem.js';
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  import { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer.js';
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  import { SceneGridRow } from './SceneGridRow.js';
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@@ -196,8 +196,8 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  let y = (_b = size.y) != null ? _b : 0;
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  const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;
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  const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;
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- let isDraggable = Boolean(child.state.isDraggable);
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- let isResizable = Boolean(child.state.isResizable);
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+ let isDraggable = child.state.isDraggable;
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+ let isResizable = child.state.isResizable;
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  if (child instanceof SceneGridRow) {
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  isDraggable = child.state.isCollapsed ? true : false;
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  isResizable = false;
@@ -225,22 +225,6 @@ const _SceneGridLayout = class extends SceneObjectBase {
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  };
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  let SceneGridLayout = _SceneGridLayout;
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  SceneGridLayout.Component = SceneGridLayoutRenderer;
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- class SceneGridItem extends SceneObjectBase {
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- }
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- SceneGridItem.Component = SceneGridItemRenderer;
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- function SceneGridItemRenderer({ model }) {
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- const { body } = model.useState();
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- const parent = model.parent;
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- if (parent && !isSceneGridLayout(parent) && !isSceneGridRow(parent)) {
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- throw new Error("SceneGridItem must be a child of SceneGridLayout or SceneGridRow");
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- }
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- if (!body) {
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- return null;
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- }
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- return /* @__PURE__ */ React.createElement(body.Component, {
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- model: body
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- });
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- }
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  function isItemSizeEqual(a, b) {
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  return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;
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  }
@@ -252,12 +236,6 @@ function sortChildrenByPosition(children) {
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  function sortGridLayout(layout) {
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  return [...layout].sort((a, b) => a.y - b.y || a.x - b.x);
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  }
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- function isSceneGridRow(child) {
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- return child instanceof SceneGridRow;
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- }
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- function isSceneGridLayout(child) {
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- return child instanceof SceneGridLayout;
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- }
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- export { SceneGridItem, SceneGridLayout };
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+ export { SceneGridLayout };
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  //# sourceMappingURL=SceneGridLayout.js.map
@@ -1 +1 @@
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- {"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneComponentProps, SceneLayout, SceneObject, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement, SceneGridItemStateLike } from './types';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n isLazy?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n if (newSize.y! > panel.state.y!) {\n panel.setState(newSize);\n }\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string) {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone({\n children: currentParent.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = Boolean(child.state.isDraggable);\n let isResizable = Boolean(child.state.isResizable);\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\ninterface SceneGridItemState extends SceneGridItemStateLike {\n body: SceneObject | undefined;\n}\nexport class SceneGridItem extends SceneObjectBase<SceneGridItemState> implements SceneGridItemLike {\n static Component = SceneGridItemRenderer;\n}\n\nfunction SceneGridItemRenderer({ model }: SceneComponentProps<SceneGridItem>) {\n const { body } = model.useState();\n const parent = model.parent;\n\n if (parent && !isSceneGridLayout(parent) && !isSceneGridRow(parent)) {\n throw new Error('SceneGridItem must be a child of SceneGridLayout or SceneGridRow');\n }\n\n if (!body) {\n return null;\n }\n\n return <body.Component model={body} />;\n}\n\nfunction isItemSizeEqual(a: SceneGridItemPlacement, b: SceneGridItemPlacement) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\nfunction sortChildrenByPosition(children: SceneGridItemLike[]) {\n return [...children].sort((a, b) => {\n return a.state.y! - b.state.y! || a.state.x! - b.state.x!;\n });\n}\n\nfunction sortGridLayout(layout: ReactGridLayout.Layout[]) {\n return [...layout].sort((a, b) => a.y - b.y || a.x! - b.x);\n}\n\nfunction isSceneGridRow(child: SceneObject): child is SceneGridRow {\n return child instanceof SceneGridRow;\n}\n\nfunction isSceneGridLayout(child: SceneObject): child is SceneGridLayout {\n return child instanceof 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Indiviadual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. 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The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. 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Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\nfunction 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@@ -5,7 +5,7 @@ import { GRID_CELL_VMARGIN, GRID_COLUMN_COUNT, GRID_CELL_HEIGHT } from './consta
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  import { LazyLoader } from './LazyLoader.js';
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  function SceneGridLayoutRenderer({ model }) {
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- const { children, isLazy, isDraggable } = model.useState();
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+ const { children, isLazy, isDraggable, isResizable } = model.useState();
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  validateChildrenSize(children);
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  return /* @__PURE__ */ React.createElement(AutoSizer, {
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  disableHeight: true
@@ -19,7 +19,7 @@ function SceneGridLayoutRenderer({ model }) {
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  }, /* @__PURE__ */ React.createElement(ReactGridLayout, {
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  width,
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  isDraggable: isDraggable && width > 768,
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- isResizable: false,
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+ isResizable: isResizable != null ? isResizable : false,
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  containerPadding: [0, 0],
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  useCSSTransforms: false,
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  margin: [GRID_CELL_VMARGIN, GRID_CELL_VMARGIN],
@@ -32,15 +32,20 @@ function SceneGridLayoutRenderer({ model }) {
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  onResizeStop: model.onResizeStop,
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  onLayoutChange: model.onLayoutChange,
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  isBounded: false
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- }, layout.map((gridItem) => {
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+ }, layout.map((gridItem, index) => {
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  const sceneChild = model.getSceneLayoutChild(gridItem.i);
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+ const style = { zIndex: layout.length - index };
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  return isLazy ? /* @__PURE__ */ React.createElement(LazyLoader, {
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- key: sceneChild.state.key
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+ key: sceneChild.state.key,
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+ style,
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+ "data-panelid": sceneChild.state.key
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  }, /* @__PURE__ */ React.createElement(sceneChild.Component, {
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  model: sceneChild,
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  key: sceneChild.state.key
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  })) : /* @__PURE__ */ React.createElement("div", {
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- key: sceneChild.state.key
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+ key: sceneChild.state.key,
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+ style,
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+ "data-panelid": sceneChild.state.key
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  }, /* @__PURE__ */ React.createElement(sceneChild.Component, {
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  model: sceneChild,
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  key: sceneChild.state.key
@@ -1 +1 @@
1
- {"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_VMARGIN, GRID_COLUMN_COUNT, GRID_CELL_HEIGHT } from './constants';\nimport { LazyLoader } from './LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable } = model.useState();\n validateChildrenSize(children);\n\n return (\n <AutoSizer disableHeight>\n {({ width }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div style={{ width: `${width}px`, height: '100%' }}>\n <ReactGridLayout\n width={width}\n /*\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={false}\n containerPadding={[0, 0]}\n useCSSTransforms={false}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n >\n {layout.map((gridItem) => {\n const sceneChild = model.getSceneLayoutChild(gridItem.i)!;\n\n return isLazy ? (\n <LazyLoader key={sceneChild.state.key!}>\n <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />\n </LazyLoader>\n ) : (\n <div key={sceneChild.state.key}>\n <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />\n </div>\n );\n })}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n"],"names":[],"mappings":";;;;;;AASgB,SAAA,uBAAA,CAAwB,EAAE,KAAA,EAA+C,EAAA;AACvF,EAAA,MAAM,EAAE,QAAU,EAAA,MAAA,EAAQ,WAAY,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AACzD,EAAA,oBAAA,CAAqB,QAAQ,CAAA,CAAA;AAE7B,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,SAAA,EAAA;AAAA,IAAU,aAAa,EAAA,IAAA;AAAA,GACrB,EAAA,CAAC,EAAE,KAAA,EAAY,KAAA;AACd,IAAA,IAAI,UAAU,CAAG,EAAA;AACf,MAAO,OAAA,IAAA,CAAA;AAAA,KACT;AAEA,IAAM,MAAA,MAAA,GAAS,KAAM,CAAA,eAAA,CAAgB,KAAK,CAAA,CAAA;AAE1C,IAAA,uBAMG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,MAAI,OAAO,EAAE,KAAA,EAAO,CAAG,EAAA,KAAA,CAAA,EAAA,CAAA,EAAW,QAAQ,MAAO,EAAA;AAAA,KAAA,kBAC/C,KAAA,CAAA,aAAA,CAAA,eAAA,EAAA;AAAA,MACC,KAAA;AAAA,MAMA,WAAA,EAAa,eAAe,KAAQ,GAAA,GAAA;AAAA,MACpC,WAAa,EAAA,KAAA;AAAA,MACb,gBAAA,EAAkB,CAAC,CAAA,EAAG,CAAC,CAAA;AAAA,MACvB,gBAAkB,EAAA,KAAA;AAAA,MAClB,MAAA,EAAQ,CAAC,iBAAA,EAAmB,iBAAiB,CAAA;AAAA,MAC7C,IAAM,EAAA,iBAAA;AAAA,MACN,SAAW,EAAA,gBAAA;AAAA,MACX,eAAA,EAAiB,CAAqB,kBAAA,EAAA,KAAA,CAAM,KAAM,CAAA,GAAA,CAAA,CAAA;AAAA,MAClD,eAAgB,EAAA,mBAAA;AAAA,MAEhB,MAAA;AAAA,MACA,YAAY,KAAM,CAAA,UAAA;AAAA,MAClB,cAAc,KAAM,CAAA,YAAA;AAAA,MACpB,gBAAgB,KAAM,CAAA,cAAA;AAAA,MACtB,SAAW,EAAA,KAAA;AAAA,KAEV,EAAA,MAAA,CAAO,GAAI,CAAA,CAAC,QAAa,KAAA;AACxB,MAAA,MAAM,UAAa,GAAA,KAAA,CAAM,mBAAoB,CAAA,QAAA,CAAS,CAAC,CAAA,CAAA;AAEvD,MAAA,OAAO,yBACJ,KAAA,CAAA,aAAA,CAAA,UAAA,EAAA;AAAA,QAAW,GAAA,EAAK,WAAW,KAAM,CAAA,GAAA;AAAA,OAChC,kBAAA,KAAA,CAAA,aAAA,CAAC,WAAW,SAAX,EAAA;AAAA,QAAqB,KAAO,EAAA,UAAA;AAAA,QAAY,GAAA,EAAK,WAAW,KAAM,CAAA,GAAA;AAAA,OAAK,CACtE,oBAEC,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,QAAI,GAAA,EAAK,WAAW,KAAM,CAAA,GAAA;AAAA,OACzB,kBAAA,KAAA,CAAA,aAAA,CAAC,WAAW,SAAX,EAAA;AAAA,QAAqB,KAAO,EAAA,UAAA;AAAA,QAAY,GAAA,EAAK,WAAW,KAAM,CAAA,GAAA;AAAA,OAAK,CACtE,CAAA,CAAA;AAAA,KAEH,CACH,CACF,CAAA,CAAA;AAAA,GAGN,CAAA,CAAA;AAEJ,CAAA;AAEA,SAAS,qBAAqB,QAA+B,EAAA;AAC3D,EAAA,IACE,QAAS,CAAA,IAAA;AAAA,IACP,CAAC,CACC,KAAA,CAAA,CAAE,KAAM,CAAA,MAAA,KAAW,UACnB,CAAE,CAAA,KAAA,CAAM,KAAU,KAAA,KAAA,CAAA,IAClB,EAAE,KAAM,CAAA,CAAA,KAAM,KACd,CAAA,IAAA,CAAA,CAAE,MAAM,CAAM,KAAA,KAAA,CAAA;AAAA,GAElB,EAAA;AACA,IAAM,MAAA,IAAI,MAAM,yCAAyC,CAAA,CAAA;AAAA,GAC3D;AACF;;;;"}
1
+ {"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_VMARGIN, GRID_COLUMN_COUNT, GRID_CELL_HEIGHT } from './constants';\nimport { LazyLoader } from './LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n validateChildrenSize(children);\n\n return (\n <AutoSizer disableHeight>\n {({ width }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div style={{ width: `${width}px`, height: '100%' }}>\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={false}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n >\n {layout.map((gridItem, index) => {\n const sceneChild = model.getSceneLayoutChild(gridItem.i)!;\n // This it have panels higher up the page have higher z-index\n const style = { zIndex: layout.length - index };\n\n return isLazy ? (\n <LazyLoader key={sceneChild.state.key!} style={style} data-panelid={sceneChild.state.key}>\n <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />\n </LazyLoader>\n ) : (\n <div key={sceneChild.state.key} style={style} data-panelid={sceneChild.state.key}>\n <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />\n </div>\n );\n })}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n"],"names":[],"mappings":";;;;;;AASgB,SAAA,uBAAA,CAAwB,EAAE,KAAA,EAA+C,EAAA;AACvF,EAAA,MAAM,EAAE,QAAU,EAAA,MAAA,EAAQ,aAAa,WAAY,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AACtE,EAAA,oBAAA,CAAqB,QAAQ,CAAA,CAAA;AAE7B,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,SAAA,EAAA;AAAA,IAAU,aAAa,EAAA,IAAA;AAAA,GACrB,EAAA,CAAC,EAAE,KAAA,EAAY,KAAA;AACd,IAAA,IAAI,UAAU,CAAG,EAAA;AACf,MAAO,OAAA,IAAA,CAAA;AAAA,KACT;AAEA,IAAM,MAAA,MAAA,GAAS,KAAM,CAAA,eAAA,CAAgB,KAAK,CAAA,CAAA;AAE1C,IAAA,uBAMG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,MAAI,OAAO,EAAE,KAAA,EAAO,CAAG,EAAA,KAAA,CAAA,EAAA,CAAA,EAAW,QAAQ,MAAO,EAAA;AAAA,KAAA,kBAC/C,KAAA,CAAA,aAAA,CAAA,eAAA,EAAA;AAAA,MACC,KAAA;AAAA,MAMA,WAAA,EAAa,eAAe,KAAQ,GAAA,GAAA;AAAA,MACpC,aAAa,WAAe,IAAA,IAAA,GAAA,WAAA,GAAA,KAAA;AAAA,MAC5B,gBAAA,EAAkB,CAAC,CAAA,EAAG,CAAC,CAAA;AAAA,MACvB,gBAAkB,EAAA,KAAA;AAAA,MAClB,MAAA,EAAQ,CAAC,iBAAA,EAAmB,iBAAiB,CAAA;AAAA,MAC7C,IAAM,EAAA,iBAAA;AAAA,MACN,SAAW,EAAA,gBAAA;AAAA,MACX,eAAA,EAAiB,CAAqB,kBAAA,EAAA,KAAA,CAAM,KAAM,CAAA,GAAA,CAAA,CAAA;AAAA,MAClD,eAAgB,EAAA,mBAAA;AAAA,MAEhB,MAAA;AAAA,MACA,YAAY,KAAM,CAAA,UAAA;AAAA,MAClB,cAAc,KAAM,CAAA,YAAA;AAAA,MACpB,gBAAgB,KAAM,CAAA,cAAA;AAAA,MACtB,SAAW,EAAA,KAAA;AAAA,KAAA,EAEV,MAAO,CAAA,GAAA,CAAI,CAAC,QAAA,EAAU,KAAU,KAAA;AAC/B,MAAA,MAAM,UAAa,GAAA,KAAA,CAAM,mBAAoB,CAAA,QAAA,CAAS,CAAC,CAAA,CAAA;AAEvD,MAAA,MAAM,KAAQ,GAAA,EAAE,MAAQ,EAAA,MAAA,CAAO,SAAS,KAAM,EAAA,CAAA;AAE9C,MAAA,OAAO,yBACJ,KAAA,CAAA,aAAA,CAAA,UAAA,EAAA;AAAA,QAAW,GAAA,EAAK,WAAW,KAAM,CAAA,GAAA;AAAA,QAAM,KAAA;AAAA,QAAc,cAAA,EAAc,WAAW,KAAM,CAAA,GAAA;AAAA,OACnF,kBAAA,KAAA,CAAA,aAAA,CAAC,WAAW,SAAX,EAAA;AAAA,QAAqB,KAAO,EAAA,UAAA;AAAA,QAAY,GAAA,EAAK,WAAW,KAAM,CAAA,GAAA;AAAA,OAAK,CACtE,oBAEC,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,QAAI,GAAA,EAAK,WAAW,KAAM,CAAA,GAAA;AAAA,QAAK,KAAA;AAAA,QAAc,cAAA,EAAc,WAAW,KAAM,CAAA,GAAA;AAAA,OAC3E,kBAAA,KAAA,CAAA,aAAA,CAAC,WAAW,SAAX,EAAA;AAAA,QAAqB,KAAO,EAAA,UAAA;AAAA,QAAY,GAAA,EAAK,WAAW,KAAM,CAAA,GAAA;AAAA,OAAK,CACtE,CAAA,CAAA;AAAA,KAEH,CACH,CACF,CAAA,CAAA;AAAA,GAGN,CAAA,CAAA;AAEJ,CAAA;AAEA,SAAS,qBAAqB,QAA+B,EAAA;AAC3D,EAAA,IACE,QAAS,CAAA,IAAA;AAAA,IACP,CAAC,CACC,KAAA,CAAA,CAAE,KAAM,CAAA,MAAA,KAAW,UACnB,CAAE,CAAA,KAAA,CAAM,KAAU,KAAA,KAAA,CAAA,IAClB,EAAE,KAAM,CAAA,CAAA,KAAM,KACd,CAAA,IAAA,CAAA,CAAE,MAAM,CAAM,KAAA,KAAA,CAAA;AAAA,GAElB,EAAA;AACA,IAAM,MAAA,IAAI,MAAM,yCAAyC,CAAA,CAAA;AAAA,GAC3D;AACF;;;;"}
package/dist/esm/index.js CHANGED
@@ -37,7 +37,8 @@ export { SceneRefreshPicker } from './components/SceneRefreshPicker.js';
37
37
  export { SceneByFrameRepeater } from './components/SceneByFrameRepeater.js';
38
38
  export { SceneControlsSpacer } from './components/SceneControlsSpacer.js';
39
39
  export { SceneFlexItem, SceneFlexLayout } from './components/layout/SceneFlexLayout.js';
40
- export { SceneGridItem, SceneGridLayout } from './components/layout/grid/SceneGridLayout.js';
40
+ export { SceneGridLayout } from './components/layout/grid/SceneGridLayout.js';
41
+ export { SceneGridItem } from './components/layout/grid/SceneGridItem.js';
41
42
  export { SceneGridRow } from './components/layout/grid/SceneGridRow.js';
42
43
  export { SplitLayout } from './components/layout/split/SplitLayout.js';
43
44
  export { SceneApp } from './components/SceneApp/SceneApp.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\n\nexport { SceneObjectBase } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport { SceneDataTransformer } from './querying/SceneDataTransformer';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\n\nexport { type UrlSyncManagerLike as UrlSyncManager, getUrlSyncManager } from './services/UrlSyncManager';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker } from './components/SceneRefreshPicker';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport { SceneFlexLayout, SceneFlexItem, type SceneFlexItemState } from './components/layout/SceneFlexLayout';\nexport { SceneGridLayout, SceneGridItem } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { PanelBuilders } from './core/PanelBuilders';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA2DO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AACF;;;;"}
1
+ {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\n\nexport { SceneObjectBase } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport { SceneDataTransformer } from './querying/SceneDataTransformer';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\n\nexport { type UrlSyncManagerLike as UrlSyncManager, getUrlSyncManager } from './services/UrlSyncManager';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker } from './components/SceneRefreshPicker';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport { SceneFlexLayout, SceneFlexItem, type SceneFlexItemState } from './components/layout/SceneFlexLayout';\nexport { SceneGridLayout } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridItem } from './components/layout/grid/SceneGridItem';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { PanelBuilders } from './core/PanelBuilders';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4DO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AACF;;;;"}
@@ -37,17 +37,17 @@ class SceneQueryRunner extends SceneObjectBase {
37
37
  constructor(initialState) {
38
38
  super(initialState);
39
39
  this._variableValueRecorder = new VariableValueRecorder();
40
- this._hasFetchedData = false;
41
40
  this._variableDependency = new VariableDependencyConfig(this, {
42
41
  statePaths: ["queries", "datasource"],
43
42
  onVariableUpdatesCompleted: (variables, dependencyChanged) => this.onVariableUpdatesCompleted(variables, dependencyChanged)
44
43
  });
45
44
  this.onDataReceived = (data) => {
46
45
  const preProcessedData = preProcessPanelData(data, this.state.data);
47
- if (!this._hasFetchedData && preProcessedData.state !== LoadingState.Loading) {
48
- this._hasFetchedData = true;
46
+ let hasFetchedData = this.state._hasFetchedData;
47
+ if (!hasFetchedData && preProcessedData.state !== LoadingState.Loading) {
48
+ hasFetchedData = true;
49
49
  }
50
- this.setState({ data: preProcessedData });
50
+ this.setState({ data: preProcessedData, _hasFetchedData: hasFetchedData });
51
51
  };
52
52
  this.addActivationHandler(() => this._onActivate());
53
53
  }
@@ -64,7 +64,7 @@ class SceneQueryRunner extends SceneObjectBase {
64
64
  return () => this._onDeactivate();
65
65
  }
66
66
  onVariableUpdatesCompleted(_variablesThatHaveChanged, dependencyChanged) {
67
- if (this.state.isWaitingForVariables && this.shouldRunQueriesOnActivate()) {
67
+ if (this.state._isWaitingForVariables && this.shouldRunQueriesOnActivate()) {
68
68
  this.runQueries();
69
69
  return;
70
70
  }
@@ -123,7 +123,7 @@ class SceneQueryRunner extends SceneObjectBase {
123
123
  }
124
124
  }
125
125
  isDataReadyToDisplay() {
126
- return this._hasFetchedData;
126
+ return Boolean(this.state._hasFetchedData);
127
127
  }
128
128
  runQueries() {
129
129
  const timeRange = sceneGraph.getTimeRange(this);
@@ -148,11 +148,11 @@ class SceneQueryRunner extends SceneObjectBase {
148
148
  (_a = this._querySub) == null ? void 0 : _a.unsubscribe();
149
149
  if (sceneGraph.hasVariableDependencyInLoadingState(this)) {
150
150
  writeSceneLog("SceneQueryRunner", "Variable dependency is in loading state, skipping query execution");
151
- this.setState({ isWaitingForVariables: true });
151
+ this.setState({ _isWaitingForVariables: true });
152
152
  return;
153
153
  }
154
- if (this.state.isWaitingForVariables) {
155
- this.setState({ isWaitingForVariables: false });
154
+ if (this.state._isWaitingForVariables) {
155
+ this.setState({ _isWaitingForVariables: false });
156
156
  }
157
157
  const { minInterval, queries } = this.state;
158
158
  const sceneObjectScopedVar = {
@@ -1 +1 @@
1
- {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep } from 'lodash';\nimport { Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef, LoadingState } from '@grafana/schema';\n\nimport { CoreApp, DataQueryRequest, PanelData, preProcessPanelData, rangeUtil, ScopedVar } from '@grafana/data';\nimport { getRunRequest } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneDataProvider, SceneObjectState, SceneTimeRangeLike } from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { SceneVariable } from '../variables/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: DataQueryExtended[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n liveStreaming?: boolean;\n // Non persisted state\n maxDataPointsFromWidth?: boolean;\n isWaitingForVariables?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n private _hasFetchedData = false;\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdatesCompleted: (variables, dependencyChanged) =>\n this.onVariableUpdatesCompleted(variables, dependencyChanged),\n });\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n const timeRange = sceneGraph.getTimeRange(this);\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n })\n );\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n\n return () => this._onDeactivate();\n }\n\n /**\n * Handles some tricky cases where we need to run queries even when they have not changed in case\n * the query execution on activate was stopped due to VariableSet still not having processed all variables.\n */\n private onVariableUpdatesCompleted(_variablesThatHaveChanged: Set<SceneVariable>, dependencyChanged: boolean) {\n if (this.state.isWaitingForVariables && this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n return;\n }\n\n if (dependencyChanged) {\n this.runQueries();\n }\n }\n\n private shouldRunQueriesOnActivate() {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return false;\n }\n\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we don't have any data we should run queries\n if (!this.state.data) {\n return true;\n }\n\n // If time range is stale / different we should run queries\n if (this._isDataTimeRangeStale(this.state.data)) {\n return true;\n }\n\n return false;\n }\n\n private _isDataTimeRangeStale(data: PanelData) {\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (data.timeRange === timeRange.state.value) {\n return false;\n }\n\n writeSceneLog('SceneQueryRunner', 'Data time range is stale');\n return true;\n }\n\n private _onDeactivate(): void {\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this._querySub) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public isDataReadyToDisplay() {\n return this._hasFetchedData;\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n this.runWithTimeRange(timeRange);\n }\n\n private getMaxDataPoints() {\n if (this.state.maxDataPoints) {\n return this.state.maxDataPoints;\n }\n\n return this.state.maxDataPointsFromWidth ? this._containerWidth ?? 500 : 500;\n }\n\n public cancelQuery() {\n this._querySub?.unsubscribe();\n this.setState({\n data: { ...this.state.data!, state: LoadingState.Done },\n });\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n // Cancel any running queries\n this._querySub?.unsubscribe();\n\n // Skip executing queries if variable dependency is in loading state\n if (sceneGraph.hasVariableDependencyInLoadingState(this)) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n this.setState({ isWaitingForVariables: true });\n return;\n }\n\n // If we were waiting for variables, clear that flag\n if (this.state.isWaitingForVariables) {\n this.setState({ isWaitingForVariables: false });\n }\n\n const { minInterval, queries } = this.state;\n const sceneObjectScopedVar: Record<string, ScopedVar<SceneQueryRunner>> = {\n __sceneObject: { text: '__sceneObject', value: this },\n };\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n const request: DataQueryRequest = {\n app: CoreApp.Dashboard,\n requestId: getNextRequestId(),\n timezone: timeRange.getTimeZone(),\n panelId: 1,\n range: timeRange.state.value,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: sceneObjectScopedVar,\n startTime: Date.now(),\n liveStreaming: this.state.liveStreaming,\n rangeRaw: {\n from: timeRange.state.from,\n to: timeRange.state.to,\n },\n };\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(request.targets);\n const ds = await getDataSource(datasource, request.scopedVars);\n\n // Attach the data source name to each query\n request.targets = request.targets.map((query) => {\n if (!query.datasource) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n // TODO interpolate minInterval\n const lowerIntervalLimit = minInterval ? minInterval : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n const runRequest = getRunRequest();\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n this._querySub = runRequest(ds, request).subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n }\n }\n\n private onDataReceived = (data: PanelData) => {\n const preProcessedData = preProcessPanelData(data, this.state.data);\n if (!this._hasFetchedData && preProcessedData.state !== LoadingState.Loading) {\n this._hasFetchedData = true;\n }\n\n this.setState({ data: preProcessedData });\n };\n\n private _setNoDataState() {\n if (this.state.data !== emptyPanelData) {\n this.setState({ data: emptyPanelData });\n }\n }\n}\n\nexport function findFirstDatasource(targets: DataQuery[]): DataSourceRef | undefined {\n return targets.find((t) => t.datasource !== null)?.datasource ?? 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'../core/SceneDataNode';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: DataQueryExtended[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n liveStreaming?: boolean;\n maxDataPointsFromWidth?: boolean;\n // Private runtime state\n _isWaitingForVariables?: boolean;\n _hasFetchedData?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdatesCompleted: (variables, 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@@ -1,7 +1,45 @@
1
1
  import { isArray } from 'lodash';
2
- import React from 'react';
3
- import { Select, MultiSelect } from '@grafana/ui';
2
+ import React, { useCallback } from 'react';
3
+ import { Select, MultiSelect, Tooltip, Icon } from '@grafana/ui';
4
+ import { selectors } from '@grafana/e2e-selectors';
4
5
 
6
+ var __getOwnPropSymbols = Object.getOwnPropertySymbols;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __propIsEnum = Object.prototype.propertyIsEnumerable;
9
+ var __objRest = (source, exclude) => {
10
+ var target = {};
11
+ for (var prop in source)
12
+ if (__hasOwnProp.call(source, prop) && exclude.indexOf(prop) < 0)
13
+ target[prop] = source[prop];
14
+ if (source != null && __getOwnPropSymbols)
15
+ for (var prop of __getOwnPropSymbols(source)) {
16
+ if (exclude.indexOf(prop) < 0 && __propIsEnum.call(source, prop))
17
+ target[prop] = source[prop];
18
+ }
19
+ return target;
20
+ };
21
+ const LoadingIndicator = (_a) => {
22
+ var _b = _a, props = __objRest(_b, ["innerProps"]);
23
+ const { onCancel } = props.selectProps;
24
+ const onMouseDown = useCallback(
25
+ (event) => {
26
+ event.preventDefault();
27
+ event.stopPropagation();
28
+ onCancel();
29
+ },
30
+ [onCancel]
31
+ );
32
+ return /* @__PURE__ */ React.createElement(Tooltip, {
33
+ content: "Cancel query"
34
+ }, /* @__PURE__ */ React.createElement(Icon, {
35
+ className: "spin-clockwise",
36
+ name: "sync",
37
+ size: "xs",
38
+ "aria-label": selectors.components.LoadingIndicator.icon,
39
+ role: "button",
40
+ onMouseDown
41
+ }));
42
+ };
5
43
  function VariableValueSelect({ model }) {
6
44
  const { value, key, loading } = model.useState();
7
45
  return /* @__PURE__ */ React.createElement(Select, {
@@ -15,7 +53,12 @@ function VariableValueSelect({ model }) {
15
53
  options: model.getOptionsForSelect(),
16
54
  onChange: (newValue) => {
17
55
  model.changeValueTo(newValue.value, newValue.label);
18
- }
56
+ },
57
+ onCancel: () => {
58
+ var _a;
59
+ (_a = model.cancel) == null ? void 0 : _a.call(model);
60
+ },
61
+ components: { LoadingIndicator }
19
62
  });
20
63
  }
21
64
  function VariableValueSelectMulti({ model }) {
@@ -34,6 +77,11 @@ function VariableValueSelectMulti({ model }) {
34
77
  isClearable: true,
35
78
  onOpenMenu: () => {
36
79
  },
80
+ onCancel: () => {
81
+ var _a;
82
+ (_a = model.cancel) == null ? void 0 : _a.call(model);
83
+ },
84
+ components: { LoadingIndicator },
37
85
  onChange: (newValue) => {
38
86
  model.changeValueTo(
39
87
  newValue.map((v) => v.value),
@@ -1 +1 @@
1
- {"version":3,"file":"VariableValueSelect.js","sources":["../../../../src/variables/components/VariableValueSelect.tsx"],"sourcesContent":["import { isArray } from 'lodash';\nimport React from 'react';\n\nimport { MultiSelect, Select } from '@grafana/ui';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { MultiValueVariable } from '../variants/MultiValueVariable';\n\nexport function VariableValueSelect({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, key, loading } = model.useState();\n\n return (\n <Select\n id={key}\n placeholder=\"Select value\"\n width=\"auto\"\n value={value}\n allowCustomValue\n tabSelectsValue={false}\n isLoading={loading}\n options={model.getOptionsForSelect()}\n onChange={(newValue) => {\n model.changeValueTo(newValue.value!, newValue.label!);\n }}\n />\n );\n}\n\nexport function VariableValueSelectMulti({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, key, loading } = model.useState();\n const arrayValue = isArray(value) ? value : [value];\n\n return (\n <MultiSelect\n id={key}\n placeholder=\"Select value\"\n width=\"auto\"\n value={arrayValue}\n tabSelectsValue={false}\n allowCustomValue\n isLoading={loading}\n options={model.getOptionsForSelect()}\n closeMenuOnSelect={false}\n isClearable={true}\n onOpenMenu={() => {}}\n onChange={(newValue) => {\n model.changeValueTo(\n newValue.map((v) => v.value!),\n newValue.map((v) => v.label!)\n );\n }}\n />\n );\n}\n\nexport function renderSelectForVariable(model: MultiValueVariable) {\n if (model.state.isMulti) {\n return <VariableValueSelectMulti model={model} />;\n } else {\n return <VariableValueSelect model={model} />;\n }\n}\n"],"names":[],"mappings":";;;;AAQgB,SAAA,mBAAA,CAAoB,EAAE,KAAA,EAAkD,EAAA;AACtF,EAAA,MAAM,EAAE,KAAO,EAAA,GAAA,EAAK,OAAQ,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAE/C,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,MAAA,EAAA;AAAA,IACC,EAAI,EAAA,GAAA;AAAA,IACJ,WAAY,EAAA,cAAA;AAAA,IACZ,KAAM,EAAA,MAAA;AAAA,IACN,KAAA;AAAA,IACA,gBAAgB,EAAA,IAAA;AAAA,IAChB,eAAiB,EAAA,KAAA;AAAA,IACjB,SAAW,EAAA,OAAA;AAAA,IACX,OAAA,EAAS,MAAM,mBAAoB,EAAA;AAAA,IACnC,QAAA,EAAU,CAAC,QAAa,KAAA;AACtB,MAAA,KAAA,CAAM,aAAc,CAAA,QAAA,CAAS,KAAQ,EAAA,QAAA,CAAS,KAAM,CAAA,CAAA;AAAA,KACtD;AAAA,GACF,CAAA,CAAA;AAEJ,CAAA;AAEgB,SAAA,wBAAA,CAAyB,EAAE,KAAA,EAAkD,EAAA;AAC3F,EAAA,MAAM,EAAE,KAAO,EAAA,GAAA,EAAK,OAAQ,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAC/C,EAAA,MAAM,aAAa,OAAQ,CAAA,KAAK,CAAI,GAAA,KAAA,GAAQ,CAAC,KAAK,CAAA,CAAA;AAElD,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,WAAA,EAAA;AAAA,IACC,EAAI,EAAA,GAAA;AAAA,IACJ,WAAY,EAAA,cAAA;AAAA,IACZ,KAAM,EAAA,MAAA;AAAA,IACN,KAAO,EAAA,UAAA;AAAA,IACP,eAAiB,EAAA,KAAA;AAAA,IACjB,gBAAgB,EAAA,IAAA;AAAA,IAChB,SAAW,EAAA,OAAA;AAAA,IACX,OAAA,EAAS,MAAM,mBAAoB,EAAA;AAAA,IACnC,iBAAmB,EAAA,KAAA;AAAA,IACnB,WAAa,EAAA,IAAA;AAAA,IACb,YAAY,MAAM;AAAA,KAAC;AAAA,IACnB,QAAA,EAAU,CAAC,QAAa,KAAA;AACtB,MAAM,KAAA,CAAA,aAAA;AAAA,QACJ,QAAS,CAAA,GAAA,CAAI,CAAC,CAAA,KAAM,EAAE,KAAM,CAAA;AAAA,QAC5B,QAAS,CAAA,GAAA,CAAI,CAAC,CAAA,KAAM,EAAE,KAAM,CAAA;AAAA,OAC9B,CAAA;AAAA,KACF;AAAA,GACF,CAAA,CAAA;AAEJ,CAAA;AAEO,SAAS,wBAAwB,KAA2B,EAAA;AACjE,EAAI,IAAA,KAAA,CAAM,MAAM,OAAS,EAAA;AACvB,IAAA,uBAAQ,KAAA,CAAA,aAAA,CAAA,wBAAA,EAAA;AAAA,MAAyB,KAAA;AAAA,KAAc,CAAA,CAAA;AAAA,GAC1C,MAAA;AACL,IAAA,uBAAQ,KAAA,CAAA,aAAA,CAAA,mBAAA,EAAA;AAAA,MAAoB,KAAA;AAAA,KAAc,CAAA,CAAA;AAAA,GAC5C;AACF;;;;"}
1
+ {"version":3,"file":"VariableValueSelect.js","sources":["../../../../src/variables/components/VariableValueSelect.tsx"],"sourcesContent":["import { isArray } from 'lodash';\nimport React, { useCallback } from 'react';\n\nimport { Icon, MultiSelect, Select, Tooltip } from '@grafana/ui';\nimport { LoadingIndicatorProps } from 'react-select';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { MultiValueVariable } from '../variants/MultiValueVariable';\nimport { selectors } from '@grafana/e2e-selectors';\nimport { VariableValue, VariableValueSingle } from '../types';\n\n\nconst LoadingIndicator = ({ innerProps, ...props }: LoadingIndicatorProps & { selectProps: { onCancel: () => void }}) => {\n const { onCancel } = props.selectProps;\n const onMouseDown = useCallback(\n (event: React.MouseEvent) => {\n event.preventDefault();\n event.stopPropagation();\n onCancel();\n },\n [onCancel]\n );\n\n return (\n <Tooltip content=\"Cancel query\">\n <Icon\n className=\"spin-clockwise\"\n name=\"sync\"\n size=\"xs\"\n aria-label={selectors.components.LoadingIndicator.icon}\n role=\"button\"\n onMouseDown={onMouseDown}\n />\n </Tooltip>\n );\n};\n\nexport function VariableValueSelect({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, key, loading } = model.useState();\n\n return (\n <Select<VariableValue, { onCancel: () => void }>\n id={key}\n placeholder=\"Select value\"\n width=\"auto\"\n value={value}\n allowCustomValue\n tabSelectsValue={false}\n isLoading={loading}\n options={model.getOptionsForSelect()}\n onChange={(newValue) => {\n model.changeValueTo(newValue.value!, newValue.label!);\n }}\n onCancel={() => { model.cancel?.() }}\n components={{ LoadingIndicator }}\n />\n );\n}\n\nexport function VariableValueSelectMulti({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, key, loading } = model.useState();\n const arrayValue = isArray(value) ? 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@@ -137,6 +137,13 @@ class SceneVariableSet extends SceneObjectBase {
137
137
  writeVariableTraceLog(variable, "updateAndValidate completed");
138
138
  this._updateNextBatch();
139
139
  }
140
+ cancel(variable) {
141
+ var _a;
142
+ const update = this._updating.get(variable);
143
+ (_a = update == null ? void 0 : update.subscription) == null ? void 0 : _a.unsubscribe();
144
+ this._updating.delete(variable);
145
+ this._variablesToUpdate.delete(variable);
146
+ }
140
147
  _handleVariableError(variable, err) {
141
148
  var _a;
142
149
  const update = this._updating.get(variable);