@grafana/scenes 0.0.20 → 0.0.21

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Files changed (31) hide show
  1. package/README.md +1 -1
  2. package/dist/esm/components/EmbeddedScene.js +10 -9
  3. package/dist/esm/components/EmbeddedScene.js.map +1 -1
  4. package/dist/esm/components/SceneByFrameRepeater.js +8 -8
  5. package/dist/esm/components/SceneByFrameRepeater.js.map +1 -1
  6. package/dist/esm/components/SceneReactObject.js +34 -0
  7. package/dist/esm/components/SceneReactObject.js.map +1 -0
  8. package/dist/esm/components/SceneRefreshPicker.js +8 -9
  9. package/dist/esm/components/SceneRefreshPicker.js.map +1 -1
  10. package/dist/esm/components/VizPanel/VizPanel.js.map +1 -1
  11. package/dist/esm/components/VizPanel/VizPanelMenu.js +42 -0
  12. package/dist/esm/components/VizPanel/VizPanelMenu.js.map +1 -0
  13. package/dist/esm/components/VizPanel/VizPanelRenderer.js +11 -3
  14. package/dist/esm/components/VizPanel/VizPanelRenderer.js.map +1 -1
  15. package/dist/esm/core/SceneObjectBase.js +21 -9
  16. package/dist/esm/core/SceneObjectBase.js.map +1 -1
  17. package/dist/esm/core/types.js.map +1 -1
  18. package/dist/esm/index.js +2 -0
  19. package/dist/esm/index.js.map +1 -1
  20. package/dist/esm/querying/SceneDataTransformer.js +10 -9
  21. package/dist/esm/querying/SceneDataTransformer.js.map +1 -1
  22. package/dist/esm/querying/SceneQueryRunner.js +34 -18
  23. package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
  24. package/dist/esm/variables/sets/SceneVariableSet.js +29 -29
  25. package/dist/esm/variables/sets/SceneVariableSet.js.map +1 -1
  26. package/dist/esm/variables/variants/query/QueryVariable.js +10 -12
  27. package/dist/esm/variables/variants/query/QueryVariable.js.map +1 -1
  28. package/dist/index.d.ts +85 -30
  29. package/dist/index.js +452 -350
  30. package/dist/index.js.map +1 -1
  31. package/package.json +3 -2
@@ -24,8 +24,8 @@ var __spreadValues = (a, b) => {
24
24
  };
25
25
  var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
26
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  class SceneDataTransformer extends SceneObjectBase {
27
- constructor() {
28
- super(...arguments);
27
+ constructor(state) {
28
+ super(state);
29
29
  this._variableDependency = new VariableDependencyConfig(
30
30
  this,
31
31
  {
@@ -33,18 +33,19 @@ class SceneDataTransformer extends SceneObjectBase {
33
33
  onReferencedVariableValueChanged: () => this.reprocessTransformations()
34
34
  }
35
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  );
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+ this.addActivationHandler(() => this.activationHandler());
36
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  }
37
- activate() {
38
- super.activate();
38
+ activationHandler() {
39
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  const sourceData = this.getSourceData();
40
- this._subs.add(
41
- sourceData.subscribeToState({
42
- next: (state) => this.transform(state.data)
43
- })
44
- );
40
+ this._subs.add(sourceData.subscribeToState((state) => this.transform(state.data)));
45
41
  if (sourceData.state.data) {
46
42
  this.transform(sourceData.state.data);
47
43
  }
44
+ return () => {
45
+ if (this._transformSub) {
46
+ this._transformSub.unsubscribe();
47
+ }
48
+ };
48
49
  }
49
50
  getSourceData() {
50
51
  if (this.state.$data) {
@@ -1 +1 @@
1
- {"version":3,"file":"SceneDataTransformer.js","sources":["../../../src/querying/SceneDataTransformer.ts"],"sourcesContent":["import { DataTransformerConfig, PanelData, transformDataFrame } from '@grafana/data';\nimport { map, Unsubscribable } from 'rxjs';\nimport { SceneDataNodeState } from '../core/SceneDataNode';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { CustomTransformOperator, SceneDataProvider } from '../core/types';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\n\nexport interface SceneDataTransformerState extends SceneDataNodeState {\n /**\n * Array of standard transformation configs and custom transform operators\n */\n transformations: Array<DataTransformerConfig | CustomTransformOperator>;\n}\n\n/**\n * You can use this as a $data object. It can either transform an inner $data DataProvider or if that is not set it will\n * subscribe to a DataProvider higher up in the scene graph and transform its data.\n *\n * The transformations array supports custom (runtime defined) transformation as well as declarative core transformations.\n * You can manually re-process the transformations by calling reprocessTransformations(). This is useful if you have\n * transformations that depend on other scene object states.\n */\nexport class SceneDataTransformer extends SceneObjectBase<SceneDataTransformerState> implements SceneDataProvider {\n protected _variableDependency: VariableDependencyConfig<SceneDataTransformerState> = new VariableDependencyConfig(\n this,\n {\n statePaths: ['transformations'],\n onReferencedVariableValueChanged: () => this.reprocessTransformations(),\n }\n );\n\n private _transformSub?: Unsubscribable;\n\n public activate(): void {\n super.activate();\n\n const sourceData = this.getSourceData();\n\n this._subs.add(\n sourceData.subscribeToState({\n next: (state) => this.transform(state.data),\n })\n );\n\n if (sourceData.state.data) {\n this.transform(sourceData.state.data);\n }\n }\n\n private getSourceData(): SceneDataProvider {\n if (this.state.$data) {\n return this.state.$data;\n }\n\n if (!this.parent || !this.parent.parent) {\n throw new Error('SceneDataTransformer must either have $data set on it or have a parent.parent with $data');\n }\n\n return sceneGraph.getData(this.parent.parent);\n }\n\n public setContainerWidth(width: number) {\n if (this.state.$data && this.state.$data.setContainerWidth) {\n this.state.$data.setContainerWidth(width);\n }\n }\n\n public reprocessTransformations() {\n this.transform(this.getSourceData().state.data);\n }\n\n private transform(data: PanelData | undefined) {\n const transformations = this.state.transformations || [];\n\n if (transformations.length === 0 || !data) {\n this.setState({ data });\n return;\n }\n\n if (this._transformSub) {\n this._transformSub.unsubscribe();\n }\n\n const ctx = {\n interpolate: (value: string) => {\n return sceneGraph.interpolate(this, value, data.request?.scopedVars);\n },\n };\n\n this._transformSub = transformDataFrame(transformations, data.series, ctx)\n .pipe(map((series) => ({ ...data, series })))\n .subscribe((data) => this.setState({ data }));\n }\n}\n"],"names":["data"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAuBO,MAAM,6BAA6B,eAAwE,CAAA;AAAA,EAA3G,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA,CAAA;AACL,IAAA,IAAA,CAAU,sBAA2E,IAAI,wBAAA;AAAA,MACvF,IAAA;AAAA,MACA;AAAA,QACE,UAAA,EAAY,CAAC,iBAAiB,CAAA;AAAA,QAC9B,gCAAA,EAAkC,MAAM,IAAA,CAAK,wBAAyB,EAAA;AAAA,OACxE;AAAA,KACF,CAAA;AAAA,GAAA;AAAA,EAIO,QAAiB,GAAA;AACtB,IAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AAEf,IAAM,MAAA,UAAA,GAAa,KAAK,aAAc,EAAA,CAAA;AAEtC,IAAA,IAAA,CAAK,KAAM,CAAA,GAAA;AAAA,MACT,WAAW,gBAAiB,CAAA;AAAA,QAC1B,MAAM,CAAC,KAAA,KAAU,IAAK,CAAA,SAAA,CAAU,MAAM,IAAI,CAAA;AAAA,OAC3C,CAAA;AAAA,KACH,CAAA;AAEA,IAAI,IAAA,UAAA,CAAW,MAAM,IAAM,EAAA;AACzB,MAAK,IAAA,CAAA,SAAA,CAAU,UAAW,CAAA,KAAA,CAAM,IAAI,CAAA,CAAA;AAAA,KACtC;AAAA,GACF;AAAA,EAEQ,aAAmC,GAAA;AACzC,IAAI,IAAA,IAAA,CAAK,MAAM,KAAO,EAAA;AACpB,MAAA,OAAO,KAAK,KAAM,CAAA,KAAA,CAAA;AAAA,KACpB;AAEA,IAAA,IAAI,CAAC,IAAK,CAAA,MAAA,IAAU,CAAC,IAAA,CAAK,OAAO,MAAQ,EAAA;AACvC,MAAM,MAAA,IAAI,MAAM,0FAA0F,CAAA,CAAA;AAAA,KAC5G;AAEA,IAAA,OAAO,UAAW,CAAA,OAAA,CAAQ,IAAK,CAAA,MAAA,CAAO,MAAM,CAAA,CAAA;AAAA,GAC9C;AAAA,EAEO,kBAAkB,KAAe,EAAA;AACtC,IAAA,IAAI,KAAK,KAAM,CAAA,KAAA,IAAS,IAAK,CAAA,KAAA,CAAM,MAAM,iBAAmB,EAAA;AAC1D,MAAK,IAAA,CAAA,KAAA,CAAM,KAAM,CAAA,iBAAA,CAAkB,KAAK,CAAA,CAAA;AAAA,KAC1C;AAAA,GACF;AAAA,EAEO,wBAA2B,GAAA;AAChC,IAAA,IAAA,CAAK,SAAU,CAAA,IAAA,CAAK,aAAc,EAAA,CAAE,MAAM,IAAI,CAAA,CAAA;AAAA,GAChD;AAAA,EAEQ,UAAU,IAA6B,EAAA;AAC7C,IAAA,MAAM,eAAkB,GAAA,IAAA,CAAK,KAAM,CAAA,eAAA,IAAmB,EAAC,CAAA;AAEvD,IAAA,IAAI,eAAgB,CAAA,MAAA,KAAW,CAAK,IAAA,CAAC,IAAM,EAAA;AACzC,MAAK,IAAA,CAAA,QAAA,CAAS,EAAE,IAAA,EAAM,CAAA,CAAA;AACtB,MAAA,OAAA;AAAA,KACF;AAEA,IAAA,IAAI,KAAK,aAAe,EAAA;AACtB,MAAA,IAAA,CAAK,cAAc,WAAY,EAAA,CAAA;AAAA,KACjC;AAEA,IAAA,MAAM,GAAM,GAAA;AAAA,MACV,WAAA,EAAa,CAAC,KAAkB,KAAA;AArFtC,QAAA,IAAA,EAAA,CAAA;AAsFQ,QAAA,OAAO,WAAW,WAAY,CAAA,IAAA,EAAM,QAAO,EAAK,GAAA,IAAA,CAAA,OAAA,KAAL,mBAAc,UAAU,CAAA,CAAA;AAAA,OACrE;AAAA,KACF,CAAA;AAEA,IAAK,IAAA,CAAA,aAAA,GAAgB,kBAAmB,CAAA,eAAA,EAAiB,IAAK,CAAA,MAAA,EAAQ,GAAG,CAAA,CACtE,IAAK,CAAA,GAAA,CAAI,CAAC,MAAA,KAAY,aAAK,CAAA,cAAA,CAAA,EAAA,EAAA,IAAA,CAAA,EAAL,EAAW,MAAA,EAAS,CAAA,CAAC,CAC3C,CAAA,SAAA,CAAU,CAACA,KAAAA,KAAS,IAAK,CAAA,QAAA,CAAS,EAAE,IAAA,EAAAA,KAAK,EAAC,CAAC,CAAA,CAAA;AAAA,GAChD;AACF;;;;"}
1
+ {"version":3,"file":"SceneDataTransformer.js","sources":["../../../src/querying/SceneDataTransformer.ts"],"sourcesContent":["import { DataTransformerConfig, PanelData, transformDataFrame } from '@grafana/data';\nimport { map, Unsubscribable } from 'rxjs';\nimport { SceneDataNodeState } from '../core/SceneDataNode';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { CustomTransformOperator, SceneDataProvider } from '../core/types';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\n\nexport interface SceneDataTransformerState extends SceneDataNodeState {\n /**\n * Array of standard transformation configs and custom transform operators\n */\n transformations: Array<DataTransformerConfig | CustomTransformOperator>;\n}\n\n/**\n * You can use this as a $data object. It can either transform an inner $data DataProvider or if that is not set it will\n * subscribe to a DataProvider higher up in the scene graph and transform its data.\n *\n * The transformations array supports custom (runtime defined) transformation as well as declarative core transformations.\n * You can manually re-process the transformations by calling reprocessTransformations(). This is useful if you have\n * transformations that depend on other scene object states.\n */\nexport class SceneDataTransformer extends SceneObjectBase<SceneDataTransformerState> implements SceneDataProvider {\n private _transformSub?: Unsubscribable;\n\n /**\n * Scan transformations for variable usage and re-process transforms when a variable values change\n */\n protected _variableDependency: VariableDependencyConfig<SceneDataTransformerState> = new VariableDependencyConfig(\n this,\n {\n statePaths: ['transformations'],\n onReferencedVariableValueChanged: () => this.reprocessTransformations(),\n }\n );\n\n public constructor(state: SceneDataTransformerState) {\n super(state);\n\n this.addActivationHandler(() => this.activationHandler());\n }\n\n private activationHandler() {\n const sourceData = this.getSourceData();\n\n this._subs.add(sourceData.subscribeToState((state) => this.transform(state.data)));\n\n if (sourceData.state.data) {\n this.transform(sourceData.state.data);\n }\n\n return () => {\n if (this._transformSub) {\n this._transformSub.unsubscribe();\n }\n };\n }\n\n private getSourceData(): SceneDataProvider {\n if (this.state.$data) {\n return this.state.$data;\n }\n\n if (!this.parent || !this.parent.parent) {\n throw new Error('SceneDataTransformer must either have $data set on it or have a parent.parent with $data');\n }\n\n return sceneGraph.getData(this.parent.parent);\n }\n\n public setContainerWidth(width: number) {\n if (this.state.$data && this.state.$data.setContainerWidth) {\n this.state.$data.setContainerWidth(width);\n }\n }\n\n public reprocessTransformations() {\n this.transform(this.getSourceData().state.data);\n }\n\n private transform(data: PanelData | undefined) {\n const transformations = this.state.transformations || [];\n\n if (transformations.length === 0 || !data) {\n this.setState({ data });\n return;\n }\n\n if (this._transformSub) {\n this._transformSub.unsubscribe();\n }\n\n const ctx = {\n interpolate: (value: string) => {\n return sceneGraph.interpolate(this, value, data.request?.scopedVars);\n },\n };\n\n this._transformSub = transformDataFrame(transformations, data.series, ctx)\n .pipe(map((series) => ({ ...data, series })))\n .subscribe((data) => this.setState({ data }));\n }\n}\n"],"names":["data"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAuBO,MAAM,6BAA6B,eAAwE,CAAA;AAAA,EAczG,YAAY,KAAkC,EAAA;AACnD,IAAA,KAAA,CAAM,KAAK,CAAA,CAAA;AATb,IAAA,IAAA,CAAU,sBAA2E,IAAI,wBAAA;AAAA,MACvF,IAAA;AAAA,MACA;AAAA,QACE,UAAA,EAAY,CAAC,iBAAiB,CAAA;AAAA,QAC9B,gCAAA,EAAkC,MAAM,IAAA,CAAK,wBAAyB,EAAA;AAAA,OACxE;AAAA,KACF,CAAA;AAKE,IAAA,IAAA,CAAK,oBAAqB,CAAA,MAAM,IAAK,CAAA,iBAAA,EAAmB,CAAA,CAAA;AAAA,GAC1D;AAAA,EAEQ,iBAAoB,GAAA;AAC1B,IAAM,MAAA,UAAA,GAAa,KAAK,aAAc,EAAA,CAAA;AAEtC,IAAK,IAAA,CAAA,KAAA,CAAM,GAAI,CAAA,UAAA,CAAW,gBAAiB,CAAA,CAAC,KAAU,KAAA,IAAA,CAAK,SAAU,CAAA,KAAA,CAAM,IAAI,CAAC,CAAC,CAAA,CAAA;AAEjF,IAAI,IAAA,UAAA,CAAW,MAAM,IAAM,EAAA;AACzB,MAAK,IAAA,CAAA,SAAA,CAAU,UAAW,CAAA,KAAA,CAAM,IAAI,CAAA,CAAA;AAAA,KACtC;AAEA,IAAA,OAAO,MAAM;AACX,MAAA,IAAI,KAAK,aAAe,EAAA;AACtB,QAAA,IAAA,CAAK,cAAc,WAAY,EAAA,CAAA;AAAA,OACjC;AAAA,KACF,CAAA;AAAA,GACF;AAAA,EAEQ,aAAmC,GAAA;AACzC,IAAI,IAAA,IAAA,CAAK,MAAM,KAAO,EAAA;AACpB,MAAA,OAAO,KAAK,KAAM,CAAA,KAAA,CAAA;AAAA,KACpB;AAEA,IAAA,IAAI,CAAC,IAAK,CAAA,MAAA,IAAU,CAAC,IAAA,CAAK,OAAO,MAAQ,EAAA;AACvC,MAAM,MAAA,IAAI,MAAM,0FAA0F,CAAA,CAAA;AAAA,KAC5G;AAEA,IAAA,OAAO,UAAW,CAAA,OAAA,CAAQ,IAAK,CAAA,MAAA,CAAO,MAAM,CAAA,CAAA;AAAA,GAC9C;AAAA,EAEO,kBAAkB,KAAe,EAAA;AACtC,IAAA,IAAI,KAAK,KAAM,CAAA,KAAA,IAAS,IAAK,CAAA,KAAA,CAAM,MAAM,iBAAmB,EAAA;AAC1D,MAAK,IAAA,CAAA,KAAA,CAAM,KAAM,CAAA,iBAAA,CAAkB,KAAK,CAAA,CAAA;AAAA,KAC1C;AAAA,GACF;AAAA,EAEO,wBAA2B,GAAA;AAChC,IAAA,IAAA,CAAK,SAAU,CAAA,IAAA,CAAK,aAAc,EAAA,CAAE,MAAM,IAAI,CAAA,CAAA;AAAA,GAChD;AAAA,EAEQ,UAAU,IAA6B,EAAA;AAC7C,IAAA,MAAM,eAAkB,GAAA,IAAA,CAAK,KAAM,CAAA,eAAA,IAAmB,EAAC,CAAA;AAEvD,IAAA,IAAI,eAAgB,CAAA,MAAA,KAAW,CAAK,IAAA,CAAC,IAAM,EAAA;AACzC,MAAK,IAAA,CAAA,QAAA,CAAS,EAAE,IAAA,EAAM,CAAA,CAAA;AACtB,MAAA,OAAA;AAAA,KACF;AAEA,IAAA,IAAI,KAAK,aAAe,EAAA;AACtB,MAAA,IAAA,CAAK,cAAc,WAAY,EAAA,CAAA;AAAA,KACjC;AAEA,IAAA,MAAM,GAAM,GAAA;AAAA,MACV,WAAA,EAAa,CAAC,KAAkB,KAAA;AA9FtC,QAAA,IAAA,EAAA,CAAA;AA+FQ,QAAA,OAAO,WAAW,WAAY,CAAA,IAAA,EAAM,QAAO,EAAK,GAAA,IAAA,CAAA,OAAA,KAAL,mBAAc,UAAU,CAAA,CAAA;AAAA,OACrE;AAAA,KACF,CAAA;AAEA,IAAK,IAAA,CAAA,aAAA,GAAgB,kBAAmB,CAAA,eAAA,EAAiB,IAAK,CAAA,MAAA,EAAQ,GAAG,CAAA,CACtE,IAAK,CAAA,GAAA,CAAI,CAAC,MAAA,KAAY,aAAK,CAAA,cAAA,CAAA,EAAA,EAAA,IAAA,CAAA,EAAL,EAAW,MAAA,EAAS,CAAA,CAAC,CAC3C,CAAA,SAAA,CAAU,CAACA,KAAAA,KAAS,IAAK,CAAA,QAAA,CAAS,EAAE,IAAA,EAAAA,KAAK,EAAC,CAAC,CAAA,CAAA;AAAA,GAChD;AACF;;;;"}
@@ -1,5 +1,6 @@
1
1
  import { cloneDeep } from 'lodash';
2
2
  import 'rxjs';
3
+ import { LoadingState } from '@grafana/schema';
3
4
  import { preProcessPanelData, CoreApp, rangeUtil } from '@grafana/data';
4
5
  import { getRunRequest } from '@grafana/runtime';
5
6
  import { SceneObjectBase } from '../core/SceneObjectBase.js';
@@ -11,34 +12,32 @@ import { VariableValueRecorder } from '../variables/VariableValueRecorder.js';
11
12
 
12
13
  let counter = 100;
13
14
  function getNextRequestId() {
14
- return "QS" + counter++;
15
+ return "SQR" + counter++;
15
16
  }
16
17
  class SceneQueryRunner extends SceneObjectBase {
17
- constructor() {
18
- super(...arguments);
18
+ constructor(initialState) {
19
+ super(initialState);
19
20
  this._variableValueRecorder = new VariableValueRecorder();
20
21
  this._variableDependency = new VariableDependencyConfig(this, {
21
22
  statePaths: ["queries", "datasource"],
22
23
  onVariableUpdatesCompleted: (variables, dependencyChanged) => this.onVariableUpdatesCompleted(variables, dependencyChanged)
23
24
  });
25
+ this._onActivate = () => {
26
+ const timeRange = sceneGraph.getTimeRange(this);
27
+ this._subs.add(
28
+ timeRange.subscribeToState((timeRange2) => {
29
+ this.runWithTimeRange(timeRange2.value);
30
+ })
31
+ );
32
+ if (this.shouldRunQueriesOnActivate()) {
33
+ this.runQueries();
34
+ }
35
+ };
24
36
  this.onDataReceived = (data) => {
25
37
  const preProcessedData = preProcessPanelData(data, this.state.data);
26
38
  this.setState({ data: preProcessedData });
27
39
  };
28
- }
29
- activate() {
30
- super.activate();
31
- const timeRange = sceneGraph.getTimeRange(this);
32
- this._subs.add(
33
- timeRange.subscribeToState({
34
- next: (timeRange2) => {
35
- this.runWithTimeRange(timeRange2.value);
36
- }
37
- })
38
- );
39
- if (this.shouldRunQueriesOnActivate()) {
40
- this.runQueries();
41
- }
40
+ this.addActivationHandler(this._onActivate);
42
41
  }
43
42
  onVariableUpdatesCompleted(_variablesThatHaveChanged, dependencyChanged) {
44
43
  if (this.state.isWaitingForVariables && this.shouldRunQueriesOnActivate()) {
@@ -98,6 +97,7 @@ class SceneQueryRunner extends SceneObjectBase {
98
97
  return (_b = (_a = this.state.maxDataPoints) != null ? _a : this._containerWidth) != null ? _b : 500;
99
98
  }
100
99
  async runWithTimeRange(timeRange) {
100
+ var _a;
101
101
  if (sceneGraph.hasVariableDependencyInLoadingState(this)) {
102
102
  writeSceneLog("SceneQueryRunner", "Variable dependency is in loading state, skipping query execution");
103
103
  this.setState({ isWaitingForVariables: true });
@@ -106,10 +106,17 @@ class SceneQueryRunner extends SceneObjectBase {
106
106
  if (this.state.isWaitingForVariables) {
107
107
  this.setState({ isWaitingForVariables: false });
108
108
  }
109
- const { datasource, minInterval, queries } = this.state;
109
+ const { minInterval, queries } = this.state;
110
110
  const sceneObjectScopedVar = {
111
111
  __sceneObject: { text: "__sceneObject", value: this }
112
112
  };
113
+ if (!(queries == null ? void 0 : queries.length)) {
114
+ this.onDataReceived({
115
+ state: LoadingState.Done,
116
+ series: [],
117
+ timeRange
118
+ });
119
+ }
113
120
  const request = {
114
121
  app: CoreApp.Dashboard,
115
122
  requestId: getNextRequestId(),
@@ -125,6 +132,7 @@ class SceneQueryRunner extends SceneObjectBase {
125
132
  startTime: Date.now()
126
133
  };
127
134
  try {
135
+ const datasource = (_a = this.state.datasource) != null ? _a : findFirstDatasource(request.targets);
128
136
  const ds = await getDataSource(datasource, request.scopedVars);
129
137
  request.targets = request.targets.map((query) => {
130
138
  if (!query.datasource) {
@@ -148,6 +156,14 @@ class SceneQueryRunner extends SceneObjectBase {
148
156
  }
149
157
  }
150
158
  }
159
+ function findFirstDatasource(targets) {
160
+ for (const t of targets) {
161
+ if (t.datasource != null) {
162
+ return t.datasource;
163
+ }
164
+ }
165
+ return void 0;
166
+ }
151
167
 
152
168
  export { SceneQueryRunner, getNextRequestId };
153
169
  //# sourceMappingURL=SceneQueryRunner.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep } from 'lodash';\nimport { mergeMap, MonoTypeOperatorFunction, Unsubscribable, map, of } from 'rxjs';\n\nimport {\n CoreApp,\n DataQuery,\n DataQueryRequest,\n DataSourceRef,\n DataTransformerConfig,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n ScopedVar,\n TimeRange,\n transformDataFrame,\n} from '@grafana/data';\nimport { getRunRequest } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { CustomTransformOperator, SceneDataProvider, SceneObject, SceneObjectStatePlain } from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { SceneVariable } from '../variables/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'QS' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectStatePlain {\n data?: PanelData;\n dataPreTransforms?: PanelData;\n queries: DataQueryExtended[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n // Non persisted state\n maxDataPointsFromWidth?: boolean;\n isWaitingForVariables?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdatesCompleted: (variables, dependencyChanged) =>\n this.onVariableUpdatesCompleted(variables, dependencyChanged),\n });\n\n public activate() {\n super.activate();\n\n const timeRange = sceneGraph.getTimeRange(this);\n\n this._subs.add(\n timeRange.subscribeToState({\n next: (timeRange) => {\n this.runWithTimeRange(timeRange.value);\n },\n })\n );\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n }\n\n /**\n * Handles some tricky cases where we need to run queries even when they have not changed in case\n * the query execution on activate was stopped due to VariableSet still not having processed all variables.\n */\n private onVariableUpdatesCompleted(_variablesThatHaveChanged: Set<SceneVariable>, dependencyChanged: boolean) {\n if (this.state.isWaitingForVariables && this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n return;\n }\n\n if (dependencyChanged) {\n this.runQueries();\n }\n }\n\n private shouldRunQueriesOnActivate() {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return false;\n }\n\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we already have data, no need\n // TODO validate that time range is similar and if not we should run queries again\n if (this.state.data) {\n return false;\n }\n\n return true;\n }\n\n public deactivate(): void {\n super.deactivate();\n\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this._querySub) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n this.runWithTimeRange(timeRange.state.value);\n }\n\n private getMaxDataPoints() {\n return this.state.maxDataPoints ?? this._containerWidth ?? 500;\n }\n\n private async runWithTimeRange(timeRange: TimeRange) {\n // Skip executing queries if variable dependency is in loading state\n if (sceneGraph.hasVariableDependencyInLoadingState(this)) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n this.setState({ isWaitingForVariables: true });\n return;\n }\n\n // If we where waiting for variables clear that flag\n if (this.state.isWaitingForVariables) {\n this.setState({ isWaitingForVariables: false });\n }\n\n const { datasource, minInterval, queries } = this.state;\n const sceneObjectScopedVar: Record<string, ScopedVar<SceneQueryRunner>> = {\n __sceneObject: { text: '__sceneObject', value: this },\n };\n\n const request: DataQueryRequest = {\n app: CoreApp.Dashboard,\n requestId: getNextRequestId(),\n timezone: 'browser',\n panelId: 1,\n dashboardId: 1,\n range: timeRange,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: sceneObjectScopedVar,\n startTime: Date.now(),\n };\n\n try {\n const ds = await getDataSource(datasource, request.scopedVars);\n\n // Attach the data source name to each query\n request.targets = request.targets.map((query) => {\n if (!query.datasource) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n // TODO interpolate minInterval\n const lowerIntervalLimit = minInterval ? minInterval : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n const runRequest = getRunRequest();\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n this._querySub = runRequest(ds, request).subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n }\n }\n\n private onDataReceived = (data: PanelData) => {\n const preProcessedData = preProcessPanelData(data, this.state.data);\n this.setState({ data: preProcessedData });\n };\n}\n\nexport function getTransformationsStream(\n sceneObject: SceneObject,\n transformations?: Array<DataTransformerConfig | CustomTransformOperator>,\n lastResult?: PanelData\n): MonoTypeOperatorFunction<PanelData> {\n return (inputStream) => {\n return inputStream.pipe(\n mergeMap((data) => {\n const preProcessedData = preProcessPanelData(data, lastResult);\n\n if (!transformations || transformations.length === 0) {\n return of(preProcessedData);\n }\n\n const ctx = {\n interpolate: (value: string) => {\n return sceneGraph.interpolate(sceneObject, value, preProcessedData?.request?.scopedVars);\n },\n };\n\n return transformDataFrame(transformations, data.series, ctx).pipe(map((series) => ({ ...data, series })));\n })\n );\n 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+ {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep } from 'lodash';\nimport { mergeMap, MonoTypeOperatorFunction, Unsubscribable, map, of } from 'rxjs';\n\nimport { DataQuery, DataSourceRef, LoadingState } from '@grafana/schema';\n\nimport {\n CoreApp,\n DataQueryRequest,\n DataTransformerConfig,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n ScopedVar,\n TimeRange,\n transformDataFrame,\n} from '@grafana/data';\nimport { getRunRequest } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { CustomTransformOperator, SceneDataProvider, SceneObject, SceneObjectStatePlain } from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { SceneVariable } from '../variables/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectStatePlain {\n data?: PanelData;\n dataPreTransforms?: PanelData;\n queries: DataQueryExtended[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n // Non persisted state\n maxDataPointsFromWidth?: boolean;\n isWaitingForVariables?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdatesCompleted: (variables, dependencyChanged) =>\n this.onVariableUpdatesCompleted(variables, dependencyChanged),\n });\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(this._onActivate);\n }\n\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n\n this._subs.add(\n timeRange.subscribeToState((timeRange) => {\n this.runWithTimeRange(timeRange.value);\n })\n );\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n };\n\n /**\n * Handles some tricky cases where we need to run queries even when they have not changed in case\n * the query execution on activate was stopped due to VariableSet still not having processed all variables.\n */\n private onVariableUpdatesCompleted(_variablesThatHaveChanged: Set<SceneVariable>, dependencyChanged: boolean) {\n if (this.state.isWaitingForVariables && this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n return;\n }\n\n if (dependencyChanged) {\n this.runQueries();\n }\n }\n\n private shouldRunQueriesOnActivate() {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return false;\n }\n\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we already have data, no need\n // TODO validate that time range is similar and if not we should run queries again\n if (this.state.data) {\n return false;\n }\n\n return true;\n }\n\n public deactivate(): void {\n super.deactivate();\n\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this._querySub) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n this.runWithTimeRange(timeRange.state.value);\n }\n\n private getMaxDataPoints() {\n return this.state.maxDataPoints ?? this._containerWidth ?? 500;\n }\n\n private async runWithTimeRange(timeRange: TimeRange) {\n // Skip executing queries if variable dependency is in loading state\n if (sceneGraph.hasVariableDependencyInLoadingState(this)) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n this.setState({ isWaitingForVariables: true });\n return;\n }\n\n // If we where waiting for variables clear that flag\n if (this.state.isWaitingForVariables) {\n this.setState({ isWaitingForVariables: false });\n }\n\n const { minInterval, queries } = this.state;\n const sceneObjectScopedVar: Record<string, ScopedVar<SceneQueryRunner>> = {\n __sceneObject: { text: '__sceneObject', value: this },\n };\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this.onDataReceived({\n state: LoadingState.Done,\n series: [],\n timeRange,\n });\n }\n\n const request: DataQueryRequest = {\n app: CoreApp.Dashboard,\n requestId: getNextRequestId(),\n timezone: 'browser',\n panelId: 1,\n dashboardId: 1,\n range: timeRange,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: sceneObjectScopedVar,\n startTime: Date.now(),\n };\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(request.targets);\n const ds = await getDataSource(datasource, request.scopedVars);\n\n // Attach the data source name to each query\n request.targets = request.targets.map((query) => {\n if (!query.datasource) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n // TODO interpolate minInterval\n const lowerIntervalLimit = minInterval ? minInterval : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n const runRequest = getRunRequest();\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n this._querySub = runRequest(ds, request).subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n }\n }\n\n private onDataReceived = (data: PanelData) => {\n const preProcessedData = preProcessPanelData(data, this.state.data);\n this.setState({ data: preProcessedData });\n };\n}\n\nfunction findFirstDatasource(targets: DataQuery[]): DataSourceRef | undefined {\n for (const t of targets) {\n if (t.datasource != null) {\n return t.datasource;\n }\n }\n return undefined;\n}\n\nexport function getTransformationsStream(\n sceneObject: SceneObject,\n transformations?: Array<DataTransformerConfig | CustomTransformOperator>,\n lastResult?: PanelData\n): MonoTypeOperatorFunction<PanelData> {\n return (inputStream) => {\n return inputStream.pipe(\n mergeMap((data) => {\n const preProcessedData = preProcessPanelData(data, lastResult);\n\n if (!transformations || transformations.length === 0) {\n return of(preProcessedData);\n }\n\n const ctx = {\n interpolate: (value: string) => {\n return sceneGraph.interpolate(sceneObject, value, preProcessedData?.request?.scopedVars);\n },\n };\n\n return transformDataFrame(transformations, data.series, ctx).pipe(map((series) => ({ ...data, series })));\n })\n );\n 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@@ -5,29 +5,43 @@ import { SceneVariableValueChangedEvent } from '../types.js';
5
5
  import { VariableValueRecorder } from '../VariableValueRecorder.js';
6
6
 
7
7
  class SceneVariableSet extends SceneObjectBase {
8
- constructor() {
9
- super(...arguments);
8
+ constructor(state) {
9
+ super(state);
10
10
  this._variablesThatHaveChanged = /* @__PURE__ */ new Set();
11
11
  this._variablesToUpdate = /* @__PURE__ */ new Set();
12
12
  this._updating = /* @__PURE__ */ new Map();
13
13
  this._variableValueRecorder = new VariableValueRecorder();
14
+ this._onActivate = () => {
15
+ this._subs.add(
16
+ this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this.handleVariableValueChanged(event.payload))
17
+ );
18
+ this.checkForVariablesThatChangedWhileInactive();
19
+ for (const variable of this.state.variables) {
20
+ if (this.variableNeedsUpdate(variable)) {
21
+ this._variablesToUpdate.add(variable);
22
+ }
23
+ }
24
+ this.updateNextBatch();
25
+ return this._onDeactivate;
26
+ };
27
+ this._onDeactivate = () => {
28
+ var _a;
29
+ for (const update of this._updating.values()) {
30
+ (_a = update.subscription) == null ? void 0 : _a.unsubscribe();
31
+ }
32
+ for (const variable of this.state.variables) {
33
+ if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {
34
+ this._variableValueRecorder.recordCurrentValue(variable);
35
+ }
36
+ }
37
+ this._variablesToUpdate.clear();
38
+ this._updating.clear();
39
+ };
40
+ this.addActivationHandler(this._onActivate);
14
41
  }
15
42
  getByName(name) {
16
43
  return this.state.variables.find((x) => x.state.name === name);
17
44
  }
18
- activate() {
19
- super.activate();
20
- this._subs.add(
21
- this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this.handleVariableValueChanged(event.payload))
22
- );
23
- this.checkForVariablesThatChangedWhileInactive();
24
- for (const variable of this.state.variables) {
25
- if (this.variableNeedsUpdate(variable)) {
26
- this._variablesToUpdate.add(variable);
27
- }
28
- }
29
- this.updateNextBatch();
30
- }
31
45
  checkForVariablesThatChangedWhileInactive() {
32
46
  if (!this._variableValueRecorder.hasValues()) {
33
47
  return;
@@ -49,20 +63,6 @@ class SceneVariableSet extends SceneObjectBase {
49
63
  }
50
64
  return true;
51
65
  }
52
- deactivate() {
53
- var _a;
54
- super.deactivate();
55
- for (const update of this._updating.values()) {
56
- (_a = update.subscription) == null ? void 0 : _a.unsubscribe();
57
- }
58
- for (const variable of this.state.variables) {
59
- if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {
60
- this._variableValueRecorder.recordCurrentValue(variable);
61
- }
62
- }
63
- this._variablesToUpdate.clear();
64
- this._updating.clear();
65
- }
66
66
  updateNextBatch() {
67
67
  if (this._variablesToUpdate.size === 0) {
68
68
  this.notifyDependentSceneObjects();
@@ -1 +1 @@
1
- {"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { Unsubscribable } from 'rxjs';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { forEachSceneObjectInState } from '../../core/utils';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport { SceneVariable, SceneVariables, SceneVariableSetState, SceneVariableValueChangedEvent } from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n /**\n * Subscribes to child variable value changes\n * And starts the variable value validation process\n */\n public activate(): void {\n super.activate();\n\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this.handleVariableValueChanged(event.payload))\n );\n\n this.checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this.variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this.updateNextBatch();\n }\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this.addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private variableNeedsUpdate(variable: SceneVariable): boolean {\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * Cancel all currently running updates\n */\n public deactivate(): void {\n super.deactivate();\n\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n }\n\n /**\n * This loops through variablesToUpdate and update all that that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private updateNextBatch() {\n // If we have nothing more to update and variable values changed we need to update scene objects that depend on these variables\n if (this._variablesToUpdate.size === 0) {\n this.notifyDependentSceneObjects();\n return;\n }\n\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (this.hasDependendencyInUpdateQueue(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this.validateAndUpdateCompleted(variable),\n error: (err) => this.handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed it's update process. This could mean that variables that depend on it can now be updated in turn.\n */\n private validateAndUpdateCompleted(variable: SceneVariable) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n\n writeVariableTraceLog(variable, 'updateAndValidate completed');\n\n this.updateNextBatch();\n }\n\n /**\n * TODO handle this properly (and show error in UI).\n * Not sure if this should be handled here on in MultiValueVariable\n */\n private handleVariableError(variable: SceneVariable, err: Error) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n variable.setState({ loading: false, error: err });\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n }\n\n /**\n * Checks if the variable has any dependencies that is currently in variablesToUpdate\n */\n private hasDependendencyInUpdateQueue(variable: SceneVariable) {\n if (!variable.variableDependency) {\n return false;\n }\n\n for (const otherVariable of this._variablesToUpdate.values()) {\n if (variable.variableDependency?.hasDependencyOn(otherVariable.state.name)) {\n return true;\n }\n }\n\n return false;\n }\n\n private handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (this._updating.has(variableThatChanged)) {\n return;\n }\n\n this.addDependentVariablesToUpdateQueue(variableThatChanged);\n this.updateNextBatch();\n }\n\n private addDependentVariablesToUpdateQueue(variableThatChanged: SceneVariable) {\n for (const otherVariable of this.state.variables) {\n if (otherVariable.variableDependency) {\n if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {\n writeVariableTraceLog(otherVariable, 'Added to update quee, dependant variable value changed');\n this._variablesToUpdate.add(otherVariable);\n }\n }\n }\n }\n\n /**\n * Walk scene object graph and update all objects that depend on variables that have changed\n */\n private notifyDependentSceneObjects() {\n if (!this.parent) {\n return;\n }\n\n this.traverseSceneAndNotify(this.parent);\n this._variablesThatHaveChanged.clear();\n }\n\n /**\n * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables\n */\n private traverseSceneAndNotify(sceneObject: SceneObject) {\n // No need to notify variables under this SceneVariableSet\n if (this === sceneObject) {\n return;\n }\n\n // Skip non active scene objects\n if (!sceneObject.isActive) {\n return;\n }\n\n if (sceneObject.variableDependency) {\n sceneObject.variableDependency.variableUpdatesCompleted(this._variablesThatHaveChanged);\n }\n\n forEachSceneObjectInState(sceneObject.state, (child) => 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@@ -44,19 +44,17 @@ class QueryVariable extends MultiValueVariable {
44
44
  this._variableDependency = new VariableDependencyConfig(this, {
45
45
  statePaths: ["regex", "query", "datasource"]
46
46
  });
47
- }
48
- activate() {
49
- super.activate();
50
- const timeRange = sceneGraph.getTimeRange(this);
51
- if (this.state.refresh === VariableRefresh.onTimeRangeChanged) {
52
- this._subs.add(
53
- timeRange.subscribeToState({
54
- next: () => {
47
+ this._onActivate = () => {
48
+ const timeRange = sceneGraph.getTimeRange(this);
49
+ if (this.state.refresh === VariableRefresh.onTimeRangeChanged) {
50
+ this._subs.add(
51
+ timeRange.subscribeToState(() => {
55
52
  this.updateSubscription = this.validateAndUpdate().subscribe();
56
- }
57
- })
58
- );
59
- }
53
+ })
54
+ );
55
+ }
56
+ };
57
+ this.addActivationHandler(this._onActivate);
60
58
  }
61
59
  deactivate() {
62
60
  super.deactivate();
@@ -1 +1 @@
1
- {"version":3,"file":"QueryVariable.js","sources":["../../../../../src/variables/variants/query/QueryVariable.tsx"],"sourcesContent":["import React from 'react';\nimport { Observable, of, Unsubscribable, filter, take, mergeMap, catchError, throwError, from } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport {\n CoreApp,\n DataQuery,\n DataQueryRequest,\n DataSourceRef,\n getDefaultTimeRange,\n LoadingState,\n PanelData,\n ScopedVars,\n VariableRefresh,\n VariableSort,\n} from '@grafana/data';\n\nimport { sceneGraph } from '../../../core/sceneGraph';\nimport { SceneComponentProps } from '../../../core/types';\nimport { VariableDependencyConfig } from '../../VariableDependencyConfig';\nimport { VariableValueSelect } from '../../components/VariableValueSelect';\nimport { VariableValueOption } from '../../types';\nimport { getDataSource } from '../../../utils/getDataSource';\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from '../MultiValueVariable';\n\nimport { createQueryVariableRunner } from './createQueryVariableRunner';\nimport { metricNamesToVariableValues } from './utils';\nimport { toMetricFindValues } from './toMetricFindValues';\n\nexport interface QueryVariableState extends MultiValueVariableState {\n type: 'query';\n datasource: DataSourceRef | null;\n query: any;\n regex: string;\n refresh: VariableRefresh;\n sort: VariableSort;\n}\n\nexport class QueryVariable extends MultiValueVariable<QueryVariableState> {\n private updateSubscription?: Unsubscribable;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['regex', 'query', 'datasource'],\n });\n\n public constructor(initialState: Partial<QueryVariableState>) {\n super({\n type: 'query',\n name: '',\n value: '',\n text: '',\n query: '',\n options: [],\n datasource: null,\n regex: '',\n refresh: VariableRefresh.onDashboardLoad,\n sort: VariableSort.alphabeticalAsc,\n ...initialState,\n });\n }\n\n public activate(): void {\n super.activate();\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (this.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._subs.add(\n timeRange.subscribeToState({\n next: () => {\n this.updateSubscription = this.validateAndUpdate().subscribe();\n },\n })\n );\n }\n }\n\n public deactivate(): void {\n super.deactivate();\n\n if (this.updateSubscription) {\n this.updateSubscription.unsubscribe();\n }\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n if (this.state.query === '' || !this.state.datasource) {\n return of([]);\n }\n\n this.setState({ loading: true });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: { text: '__sceneObject', value: this },\n })\n ).pipe(\n mergeMap((ds) => {\n const runner = createQueryVariableRunner(ds);\n const target = runner.getTarget(this);\n const request = this.getRequest(target);\n return runner.runRequest({ variable: this }, request).pipe(\n filter((data) => data.state === LoadingState.Done || data.state === LoadingState.Error), // we only care about done or error for now\n take(1), // take the first result, using first caused a bug where it in some situations throw an uncaught error because of no results had been received yet\n mergeMap((data: PanelData) => {\n if (data.state === LoadingState.Error) {\n return throwError(() => data.error);\n }\n return of(data);\n }),\n toMetricFindValues(),\n mergeMap((values) => {\n let regex = '';\n if (this.state.regex) {\n regex = sceneGraph.interpolate(this, this.state.regex, undefined, 'regex');\n }\n return of(metricNamesToVariableValues(regex, this.state.sort, values));\n }),\n catchError((error) => {\n if (error.cancelled) {\n return of([]);\n }\n return throwError(() => error);\n })\n );\n })\n );\n }\n\n private getRequest(target: DataQuery) {\n // TODO: add support for search filter\n // const { searchFilter } = this.state.searchFilter;\n // const searchFilterScope = { searchFilter: { text: searchFilter, value: searchFilter } };\n // const searchFilterAsVars = searchFilter ? 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+ {"version":3,"file":"QueryVariable.js","sources":["../../../../../src/variables/variants/query/QueryVariable.tsx"],"sourcesContent":["import React from 'react';\nimport { Observable, of, Unsubscribable, filter, take, mergeMap, catchError, throwError, from } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport {\n CoreApp,\n DataQuery,\n DataQueryRequest,\n DataSourceRef,\n getDefaultTimeRange,\n LoadingState,\n PanelData,\n ScopedVars,\n VariableRefresh,\n VariableSort,\n} from '@grafana/data';\n\nimport { sceneGraph } from '../../../core/sceneGraph';\nimport { SceneComponentProps } from '../../../core/types';\nimport { VariableDependencyConfig } from '../../VariableDependencyConfig';\nimport { VariableValueSelect } from '../../components/VariableValueSelect';\nimport { VariableValueOption } from '../../types';\nimport { getDataSource } from '../../../utils/getDataSource';\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from '../MultiValueVariable';\n\nimport { createQueryVariableRunner } from './createQueryVariableRunner';\nimport { metricNamesToVariableValues } from './utils';\nimport { toMetricFindValues } from './toMetricFindValues';\n\nexport interface QueryVariableState extends MultiValueVariableState {\n type: 'query';\n datasource: DataSourceRef | null;\n query: any;\n regex: string;\n refresh: VariableRefresh;\n sort: VariableSort;\n}\n\nexport class QueryVariable extends MultiValueVariable<QueryVariableState> {\n private updateSubscription?: Unsubscribable;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['regex', 'query', 'datasource'],\n });\n\n public constructor(initialState: Partial<QueryVariableState>) {\n super({\n type: 'query',\n name: '',\n value: '',\n text: '',\n query: '',\n options: [],\n datasource: null,\n regex: '',\n refresh: VariableRefresh.onDashboardLoad,\n sort: VariableSort.alphabeticalAsc,\n ...initialState,\n });\n\n this.addActivationHandler(this._onActivate);\n }\n\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (this.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._subs.add(\n timeRange.subscribeToState(() => {\n this.updateSubscription = this.validateAndUpdate().subscribe();\n })\n );\n }\n };\n\n public deactivate(): void {\n super.deactivate();\n\n if (this.updateSubscription) {\n this.updateSubscription.unsubscribe();\n }\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n if (this.state.query === '' || !this.state.datasource) {\n return of([]);\n }\n\n this.setState({ loading: true });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: { text: '__sceneObject', value: this },\n })\n ).pipe(\n mergeMap((ds) => {\n const runner = createQueryVariableRunner(ds);\n const target = runner.getTarget(this);\n const request = this.getRequest(target);\n return runner.runRequest({ variable: this }, request).pipe(\n filter((data) => data.state === LoadingState.Done || data.state === LoadingState.Error), // we only care about done or error for now\n take(1), // take the first result, using first caused a bug where it in some situations throw an uncaught error because of no results had been received yet\n mergeMap((data: PanelData) => {\n if (data.state === LoadingState.Error) {\n return throwError(() => data.error);\n }\n return of(data);\n }),\n toMetricFindValues(),\n mergeMap((values) => {\n let regex = '';\n if (this.state.regex) {\n regex = sceneGraph.interpolate(this, this.state.regex, undefined, 'regex');\n }\n return of(metricNamesToVariableValues(regex, this.state.sort, values));\n }),\n catchError((error) => {\n if (error.cancelled) {\n return of([]);\n }\n return throwError(() => error);\n })\n );\n })\n );\n }\n\n private getRequest(target: DataQuery) {\n // TODO: add support for search filter\n // const { searchFilter } = this.state.searchFilter;\n // const searchFilterScope = { searchFilter: { text: searchFilter, value: searchFilter } };\n // const searchFilterAsVars = searchFilter ? 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