@grafana/scenes 0.0.17 → 0.0.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/esm/components/SceneCanvasText.js.map +1 -1
- package/dist/esm/components/SceneDragHandle.js +2 -2
- package/dist/esm/components/SceneDragHandle.js.map +1 -1
- package/dist/esm/components/SceneRefreshPicker.js +3 -2
- package/dist/esm/components/SceneRefreshPicker.js.map +1 -1
- package/dist/esm/components/VizPanel/VizPanelRenderer.js +8 -9
- package/dist/esm/components/VizPanel/VizPanelRenderer.js.map +1 -1
- package/dist/esm/components/layout/SceneFlexLayout.js +3 -0
- package/dist/esm/components/layout/SceneFlexLayout.js.map +1 -1
- package/dist/esm/components/layout/SceneGridLayout.js +13 -3
- package/dist/esm/components/layout/SceneGridLayout.js.map +1 -1
- package/dist/esm/components/layout/SceneGridRow.js +9 -8
- package/dist/esm/components/layout/SceneGridRow.js.map +1 -1
- package/dist/esm/core/SceneDataNode.js.map +1 -1
- package/dist/esm/core/SceneObjectBase.js.map +1 -1
- package/dist/esm/core/sceneGraph.js +1 -1
- package/dist/esm/core/sceneGraph.js.map +1 -1
- package/dist/esm/core/types.js.map +1 -1
- package/dist/esm/index.js +1 -1
- package/dist/esm/querying/SceneDataTransformer.js +86 -0
- package/dist/esm/querying/SceneDataTransformer.js.map +1 -0
- package/dist/esm/querying/SceneQueryRunner.js +6 -42
- package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
- package/dist/esm/variables/interpolation/formatRegistry.js +3 -0
- package/dist/esm/variables/interpolation/formatRegistry.js.map +1 -1
- package/dist/esm/variables/variants/TextBoxVariable.js.map +1 -1
- package/dist/index.d.ts +60 -23
- package/dist/index.js +121 -102
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
- package/dist/esm/core/SceneDataTransformer.js +0 -51
- package/dist/esm/core/SceneDataTransformer.js.map +0 -1
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{"version":3,"file":"SceneCanvasText.js","sources":["../../../src/components/SceneCanvasText.tsx"],"sourcesContent":["import React, { CSSProperties } from 'react';\n\nimport { Field, Input } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneComponentProps, SceneLayoutChildState } from '../core/types';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\n\nexport interface SceneCanvasTextState extends SceneLayoutChildState {\n text: string;\n fontSize?: number;\n align?: 'left' | 'center' | 'right';\n}\n\nexport class SceneCanvasText extends SceneObjectBase<SceneCanvasTextState> {\n public static Editor = Editor;\n\n protected _variableDependency = new VariableDependencyConfig(this, { statePaths: ['text'] });\n\n public static Component = ({ model }: SceneComponentProps<SceneCanvasText>) => {\n const { text, fontSize = 20, align = 'left', key } = model.useState();\n\n const style: CSSProperties = {\n fontSize: fontSize,\n display: 'flex',\n flexGrow: 1,\n alignItems: 'center',\n padding: 16,\n justifyContent: align,\n };\n\n return (\n <div style={style} data-testid={key}>\n {sceneGraph.interpolate(model, text)}\n </div>\n );\n };\n}\n\nfunction Editor({ model }: SceneComponentProps<SceneCanvasText>) {\n const { fontSize } = model.useState();\n\n return (\n <Field label=\"Font size\">\n <Input\n type=\"number\"\n defaultValue={fontSize}\n onBlur={(evt) => model.setState({ fontSize: parseInt(evt.currentTarget.value, 10) })}\n />\n </Field>\n );\n}\n"],"names":[],"mappings":";;;;;;
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{"version":3,"file":"SceneCanvasText.js","sources":["../../../src/components/SceneCanvasText.tsx"],"sourcesContent":["import React, { CSSProperties } from 'react';\n\nimport { Field, Input } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneComponentProps, SceneLayoutChildState } from '../core/types';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\n\nexport interface SceneCanvasTextState extends SceneLayoutChildState {\n text: string;\n fontSize?: number;\n align?: 'left' | 'center' | 'right';\n}\n\n/**\n * Not a really useful component, just an example of how to create one\n * @internal\n */\nexport class SceneCanvasText extends SceneObjectBase<SceneCanvasTextState> {\n public static Editor = Editor;\n\n protected _variableDependency = new VariableDependencyConfig(this, { statePaths: ['text'] });\n\n public static Component = ({ model }: SceneComponentProps<SceneCanvasText>) => {\n const { text, fontSize = 20, align = 'left', key } = model.useState();\n\n const style: CSSProperties = {\n fontSize: fontSize,\n display: 'flex',\n flexGrow: 1,\n alignItems: 'center',\n padding: 16,\n justifyContent: align,\n };\n\n return (\n <div style={style} data-testid={key}>\n {sceneGraph.interpolate(model, text)}\n </div>\n );\n };\n}\n\nfunction Editor({ model }: SceneComponentProps<SceneCanvasText>) {\n const { fontSize } = model.useState();\n\n return (\n <Field label=\"Font size\">\n <Input\n type=\"number\"\n defaultValue={fontSize}\n onBlur={(evt) => model.setState({ fontSize: parseInt(evt.currentTarget.value, 10) })}\n />\n </Field>\n );\n}\n"],"names":[],"mappings":";;;;;;AAmBO,MAAM,wBAAwB,eAAsC,CAAA;AAAA,EAApE,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA,CAAA;AAGL,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAyB,CAAA,IAAA,EAAM,EAAE,UAAY,EAAA,CAAC,MAAM,CAAA,EAAG,CAAA,CAAA;AAAA,GAAA;AAoB7F,CAAA;AAvBa,eAAA,CACG,MAAS,GAAA,MAAA,CAAA;AADZ,eAAA,CAKG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAkD,KAAA;AAC7E,EAAM,MAAA,EAAE,MAAM,QAAW,GAAA,EAAA,EAAI,QAAQ,MAAQ,EAAA,GAAA,EAAQ,GAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AAEpE,EAAA,MAAM,KAAuB,GAAA;AAAA,IAC3B,QAAA;AAAA,IACA,OAAS,EAAA,MAAA;AAAA,IACT,QAAU,EAAA,CAAA;AAAA,IACV,UAAY,EAAA,QAAA;AAAA,IACZ,OAAS,EAAA,EAAA;AAAA,IACT,cAAgB,EAAA,KAAA;AAAA,GAClB,CAAA;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,KAAA;AAAA,IAAc,aAAa,EAAA,GAAA;AAAA,GAAA,EAC7B,UAAW,CAAA,WAAA,CAAY,KAAO,EAAA,IAAI,CACrC,CAAA,CAAA;AAEJ,CAAA,CAAA;AAGF,SAAS,MAAA,CAAO,EAAE,KAAA,EAA+C,EAAA;AAC/D,EAAA,MAAM,EAAE,QAAA,EAAa,GAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AAEpC,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAM,KAAM,EAAA,WAAA;AAAA,GAAA,kBACV,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IACC,IAAK,EAAA,QAAA;AAAA,IACL,YAAc,EAAA,QAAA;AAAA,IACd,MAAQ,EAAA,CAAC,GAAQ,KAAA,KAAA,CAAM,QAAS,CAAA,EAAE,QAAU,EAAA,QAAA,CAAS,GAAI,CAAA,aAAA,CAAc,KAAO,EAAA,EAAE,GAAG,CAAA;AAAA,GACrF,CACF,CAAA,CAAA;AAEJ;;;;"}
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import React from 'react';
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import { Icon } from '@grafana/ui';
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function SceneDragHandle({
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function SceneDragHandle({ className, dragClass }) {
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return /* @__PURE__ */ React.createElement("div", {
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className: `${className}
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className: `${className} ${dragClass}`,
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style: {
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width: "20px",
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height: "20px",
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{"version":3,"file":"SceneDragHandle.js","sources":["../../../src/components/SceneDragHandle.tsx"],"sourcesContent":["import React from 'react';\n\nimport { Icon } from '@grafana/ui';\n\nexport function SceneDragHandle({
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{"version":3,"file":"SceneDragHandle.js","sources":["../../../src/components/SceneDragHandle.tsx"],"sourcesContent":["import React from 'react';\n\nimport { Icon } from '@grafana/ui';\n\nexport function SceneDragHandle({ className, dragClass }: { className?: string; dragClass: string }) {\n return (\n <div\n className={`${className} ${dragClass}`}\n style={{\n width: '20px',\n height: '20px',\n cursor: 'move',\n }}\n >\n <Icon name=\"draggabledots\" />\n </div>\n );\n}\n"],"names":[],"mappings":";;;AAIO,SAAS,eAAgB,CAAA,EAAE,SAAW,EAAA,SAAA,EAAwD,EAAA;AACnG,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IACC,SAAA,EAAW,GAAG,SAAa,CAAA,CAAA,EAAA,SAAA,CAAA,CAAA;AAAA,IAC3B,KAAO,EAAA;AAAA,MACL,KAAO,EAAA,MAAA;AAAA,MACP,MAAQ,EAAA,MAAA;AAAA,MACR,MAAQ,EAAA,MAAA;AAAA,KACV;AAAA,GAAA,kBAEC,KAAA,CAAA,aAAA,CAAA,IAAA,EAAA;AAAA,IAAK,IAAK,EAAA,eAAA;AAAA,GAAgB,CAC7B,CAAA,CAAA;AAEJ;;;;"}
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SceneRefreshPicker.Component = SceneRefreshPickerRenderer;
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function SceneRefreshPickerRenderer({ model }) {
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const { refresh, intervals } = model.useState();
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const { refresh, intervals, isOnCanvas } = model.useState();
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return /* @__PURE__ */ React.createElement(RefreshPicker, {
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onRefresh: model.onRefresh,
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onIntervalChanged: model.onIntervalChanged
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onIntervalChanged: model.onIntervalChanged,
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{"version":3,"file":"SceneRefreshPicker.js","sources":["../../../src/components/SceneRefreshPicker.tsx"],"sourcesContent":["import React from 'react';\n\nimport { rangeUtil } from '@grafana/data';\nimport { RefreshPicker } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneComponentProps, SceneObjectStatePlain, SceneObjectUrlValues } from '../core/types';\nimport { SceneObjectUrlSyncConfig } from '../services/SceneObjectUrlSyncConfig';\n\nexport const DEFAULT_INTERVALS = ['5s', '10s', '30s', '1m', '5m', '15m', '30m', '1h', '2h', '1d'];\n\nexport interface SceneRefreshPickerState extends SceneObjectStatePlain {\n // Refresh interval, e.g. 5s, 1m, 2h\n refresh: string;\n // List of allowed refresh intervals, e.g. ['5s', '1m']\n intervals?: string[];\n isOnCanvas?: boolean;\n}\n\nexport class SceneRefreshPicker extends SceneObjectBase<SceneRefreshPickerState> {\n public static Component = SceneRefreshPickerRenderer;\n protected _urlSync = new SceneObjectUrlSyncConfig(this, { keys: ['refresh'] });\n\n private _intervalTimer: ReturnType<typeof setInterval> | undefined;\n\n public constructor(state: Partial<SceneRefreshPickerState>) {\n super({\n refresh: '',\n ...state,\n intervals: state.intervals ?? DEFAULT_INTERVALS,\n });\n }\n\n public activate(): void {\n super.activate();\n this.setupIntervalTimer();\n }\n\n public deactivate(): void {\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n }\n\n public onRefresh = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n\n timeRange.onRefresh();\n this.setupIntervalTimer();\n };\n\n public onIntervalChanged = (interval: string) => {\n this.setState({ refresh: interval });\n this.setupIntervalTimer();\n };\n\n public getUrlState() {\n return {\n refresh: this.state.refresh,\n };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n const refresh = values.refresh;\n\n if (refresh && typeof refresh === 'string') {\n this.setState({\n refresh,\n });\n }\n }\n\n private setupIntervalTimer = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n const { refresh, intervals } = this.state;\n\n if (this._intervalTimer || refresh === '') {\n clearInterval(this._intervalTimer);\n }\n\n if (refresh === '') {\n return;\n }\n\n // When the provided interval is not allowed\n if (intervals && !intervals.includes(refresh)) {\n return;\n }\n\n const intervalMs = rangeUtil.intervalToMs(refresh);\n\n this._intervalTimer = setInterval(() => {\n timeRange.onRefresh();\n }, intervalMs);\n };\n}\n\nexport function SceneRefreshPickerRenderer({ model }: SceneComponentProps<SceneRefreshPicker>) {\n const { refresh, intervals } = model.useState();\n\n return (\n <RefreshPicker\n value={refresh}\n intervals={intervals}\n onRefresh={model.onRefresh}\n onIntervalChanged={model.onIntervalChanged}\n />\n );\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAUa,MAAA,iBAAA,GAAoB,CAAC,IAAA,EAAM,KAAO,EAAA,KAAA,EAAO,IAAM,EAAA,IAAA,EAAM,KAAO,EAAA,KAAA,EAAO,IAAM,EAAA,IAAA,EAAM,IAAI,EAAA;AAUzF,MAAM,2BAA2B,eAAyC,CAAA;AAAA,EAMxE,YAAY,KAAyC,EAAA;AA1B9D,IAAA,IAAA,EAAA,CAAA;AA2BI,IAAM,KAAA,CAAA,aAAA,CAAA,cAAA,CAAA;AAAA,MACJ,OAAS,EAAA,EAAA;AAAA,KAAA,EACN,KAFC,CAAA,EAAA;AAAA,MAGJ,SAAA,EAAA,CAAW,EAAM,GAAA,KAAA,CAAA,SAAA,KAAN,IAAmB,GAAA,EAAA,GAAA,iBAAA;AAAA,KAC/B,CAAA,CAAA,CAAA;AATH,IAAU,IAAA,CAAA,QAAA,GAAW,IAAI,wBAAyB,CAAA,IAAA,EAAM,EAAE,IAAM,EAAA,CAAC,SAAS,CAAA,EAAG,CAAA,CAAA;AAuB7E,IAAA,IAAA,CAAO,YAAY,MAAM;AACvB,MAAM,MAAA,SAAA,GAAY,UAAW,CAAA,YAAA,CAAa,IAAI,CAAA,CAAA;AAE9C,MAAA,IAAI,KAAK,cAAgB,EAAA;AACvB,QAAA,aAAA,CAAc,KAAK,cAAc,CAAA,CAAA;AAAA,OACnC;AAEA,MAAA,SAAA,CAAU,SAAU,EAAA,CAAA;AACpB,MAAA,IAAA,CAAK,kBAAmB,EAAA,CAAA;AAAA,KAC1B,CAAA;AAEA,IAAO,IAAA,CAAA,iBAAA,GAAoB,CAAC,QAAqB,KAAA;AAC/C,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,QAAA,EAAU,CAAA,CAAA;AACnC,MAAA,IAAA,CAAK,kBAAmB,EAAA,CAAA;AAAA,KAC1B,CAAA;AAkBA,IAAA,IAAA,CAAQ,qBAAqB,MAAM;AACjC,MAAM,MAAA,SAAA,GAAY,UAAW,CAAA,YAAA,CAAa,IAAI,CAAA,CAAA;AAC9C,MAAA,MAAM,EAAE,OAAA,EAAS,SAAU,EAAA,GAAI,IAAK,CAAA,KAAA,CAAA;AAEpC,MAAI,IAAA,IAAA,CAAK,cAAkB,IAAA,OAAA,KAAY,EAAI,EAAA;AACzC,QAAA,aAAA,CAAc,KAAK,cAAc,CAAA,CAAA;AAAA,OACnC;AAEA,MAAA,IAAI,YAAY,EAAI,EAAA;AAClB,QAAA,OAAA;AAAA,OACF;AAGA,MAAA,IAAI,SAAa,IAAA,CAAC,SAAU,CAAA,QAAA,CAAS,OAAO,CAAG,EAAA;AAC7C,QAAA,OAAA;AAAA,OACF;AAEA,MAAM,MAAA,UAAA,GAAa,SAAU,CAAA,YAAA,CAAa,OAAO,CAAA,CAAA;AAEjD,MAAK,IAAA,CAAA,cAAA,GAAiB,YAAY,MAAM;AACtC,QAAA,SAAA,CAAU,SAAU,EAAA,CAAA;AAAA,SACnB,UAAU,CAAA,CAAA;AAAA,KACf,CAAA;AAAA,GAnEA;AAAA,EAEO,QAAiB,GAAA;AACtB,IAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AACf,IAAA,IAAA,CAAK,kBAAmB,EAAA,CAAA;AAAA,GAC1B;AAAA,EAEO,UAAmB,GAAA;AACxB,IAAA,IAAI,KAAK,cAAgB,EAAA;AACvB,MAAA,aAAA,CAAc,KAAK,cAAc,CAAA,CAAA;AAAA,KACnC;AAAA,GACF;AAAA,EAkBO,WAAc,GAAA;AACnB,IAAO,OAAA;AAAA,MACL,OAAA,EAAS,KAAK,KAAM,CAAA,OAAA;AAAA,KACtB,CAAA;AAAA,GACF;AAAA,EAEO,cAAc,MAA8B,EAAA;AACjD,IAAA,MAAM,UAAU,MAAO,CAAA,OAAA,CAAA;AAEvB,IAAI,IAAA,OAAA,IAAW,OAAO,OAAA,KAAY,QAAU,EAAA;AAC1C,MAAA,IAAA,CAAK,QAAS,CAAA;AAAA,QACZ,OAAA;AAAA,OACD,CAAA,CAAA;AAAA,KACH;AAAA,GACF;AAyBF,CAAA;AAhFa,kBAAA,CACG,SAAY,GAAA,0BAAA,CAAA;AAiFZ,SAAA,0BAAA,CAA2B,EAAE,KAAA,EAAkD,EAAA;AAC7F,EAAA,MAAM,EAAE,
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{"version":3,"file":"SceneRefreshPicker.js","sources":["../../../src/components/SceneRefreshPicker.tsx"],"sourcesContent":["import React from 'react';\n\nimport { rangeUtil } from '@grafana/data';\nimport { RefreshPicker } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneComponentProps, SceneObjectStatePlain, SceneObjectUrlValues } from '../core/types';\nimport { SceneObjectUrlSyncConfig } from '../services/SceneObjectUrlSyncConfig';\n\nexport const DEFAULT_INTERVALS = ['5s', '10s', '30s', '1m', '5m', '15m', '30m', '1h', '2h', '1d'];\n\nexport interface SceneRefreshPickerState extends SceneObjectStatePlain {\n // Refresh interval, e.g. 5s, 1m, 2h\n refresh: string;\n // List of allowed refresh intervals, e.g. ['5s', '1m']\n intervals?: string[];\n isOnCanvas?: boolean;\n}\n\nexport class SceneRefreshPicker extends SceneObjectBase<SceneRefreshPickerState> {\n public static Component = SceneRefreshPickerRenderer;\n protected _urlSync = new SceneObjectUrlSyncConfig(this, { keys: ['refresh'] });\n\n private _intervalTimer: ReturnType<typeof setInterval> | undefined;\n\n public constructor(state: Partial<SceneRefreshPickerState>) {\n super({\n refresh: '',\n ...state,\n intervals: state.intervals ?? DEFAULT_INTERVALS,\n });\n }\n\n public activate(): void {\n super.activate();\n this.setupIntervalTimer();\n }\n\n public deactivate(): void {\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n }\n\n public onRefresh = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n\n timeRange.onRefresh();\n this.setupIntervalTimer();\n };\n\n public onIntervalChanged = (interval: string) => {\n this.setState({ refresh: interval });\n this.setupIntervalTimer();\n };\n\n public getUrlState() {\n return {\n refresh: this.state.refresh,\n };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n const refresh = values.refresh;\n\n if (refresh && typeof refresh === 'string') {\n this.setState({\n refresh,\n });\n }\n }\n\n private setupIntervalTimer = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n const { refresh, intervals } = this.state;\n\n if (this._intervalTimer || refresh === '') {\n clearInterval(this._intervalTimer);\n }\n\n if (refresh === '') {\n return;\n }\n\n // When the provided interval is not allowed\n if (intervals && !intervals.includes(refresh)) {\n return;\n }\n\n const intervalMs = rangeUtil.intervalToMs(refresh);\n\n this._intervalTimer = setInterval(() => {\n timeRange.onRefresh();\n }, intervalMs);\n };\n}\n\nexport function SceneRefreshPickerRenderer({ model }: SceneComponentProps<SceneRefreshPicker>) {\n const { refresh, intervals, isOnCanvas } = model.useState();\n\n return (\n <RefreshPicker\n value={refresh}\n intervals={intervals}\n onRefresh={model.onRefresh}\n onIntervalChanged={model.onIntervalChanged}\n isOnCanvas={isOnCanvas}\n />\n );\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAUa,MAAA,iBAAA,GAAoB,CAAC,IAAA,EAAM,KAAO,EAAA,KAAA,EAAO,IAAM,EAAA,IAAA,EAAM,KAAO,EAAA,KAAA,EAAO,IAAM,EAAA,IAAA,EAAM,IAAI,EAAA;AAUzF,MAAM,2BAA2B,eAAyC,CAAA;AAAA,EAMxE,YAAY,KAAyC,EAAA;AA1B9D,IAAA,IAAA,EAAA,CAAA;AA2BI,IAAM,KAAA,CAAA,aAAA,CAAA,cAAA,CAAA;AAAA,MACJ,OAAS,EAAA,EAAA;AAAA,KAAA,EACN,KAFC,CAAA,EAAA;AAAA,MAGJ,SAAA,EAAA,CAAW,EAAM,GAAA,KAAA,CAAA,SAAA,KAAN,IAAmB,GAAA,EAAA,GAAA,iBAAA;AAAA,KAC/B,CAAA,CAAA,CAAA;AATH,IAAU,IAAA,CAAA,QAAA,GAAW,IAAI,wBAAyB,CAAA,IAAA,EAAM,EAAE,IAAM,EAAA,CAAC,SAAS,CAAA,EAAG,CAAA,CAAA;AAuB7E,IAAA,IAAA,CAAO,YAAY,MAAM;AACvB,MAAM,MAAA,SAAA,GAAY,UAAW,CAAA,YAAA,CAAa,IAAI,CAAA,CAAA;AAE9C,MAAA,IAAI,KAAK,cAAgB,EAAA;AACvB,QAAA,aAAA,CAAc,KAAK,cAAc,CAAA,CAAA;AAAA,OACnC;AAEA,MAAA,SAAA,CAAU,SAAU,EAAA,CAAA;AACpB,MAAA,IAAA,CAAK,kBAAmB,EAAA,CAAA;AAAA,KAC1B,CAAA;AAEA,IAAO,IAAA,CAAA,iBAAA,GAAoB,CAAC,QAAqB,KAAA;AAC/C,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,QAAA,EAAU,CAAA,CAAA;AACnC,MAAA,IAAA,CAAK,kBAAmB,EAAA,CAAA;AAAA,KAC1B,CAAA;AAkBA,IAAA,IAAA,CAAQ,qBAAqB,MAAM;AACjC,MAAM,MAAA,SAAA,GAAY,UAAW,CAAA,YAAA,CAAa,IAAI,CAAA,CAAA;AAC9C,MAAA,MAAM,EAAE,OAAA,EAAS,SAAU,EAAA,GAAI,IAAK,CAAA,KAAA,CAAA;AAEpC,MAAI,IAAA,IAAA,CAAK,cAAkB,IAAA,OAAA,KAAY,EAAI,EAAA;AACzC,QAAA,aAAA,CAAc,KAAK,cAAc,CAAA,CAAA;AAAA,OACnC;AAEA,MAAA,IAAI,YAAY,EAAI,EAAA;AAClB,QAAA,OAAA;AAAA,OACF;AAGA,MAAA,IAAI,SAAa,IAAA,CAAC,SAAU,CAAA,QAAA,CAAS,OAAO,CAAG,EAAA;AAC7C,QAAA,OAAA;AAAA,OACF;AAEA,MAAM,MAAA,UAAA,GAAa,SAAU,CAAA,YAAA,CAAa,OAAO,CAAA,CAAA;AAEjD,MAAK,IAAA,CAAA,cAAA,GAAiB,YAAY,MAAM;AACtC,QAAA,SAAA,CAAU,SAAU,EAAA,CAAA;AAAA,SACnB,UAAU,CAAA,CAAA;AAAA,KACf,CAAA;AAAA,GAnEA;AAAA,EAEO,QAAiB,GAAA;AACtB,IAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AACf,IAAA,IAAA,CAAK,kBAAmB,EAAA,CAAA;AAAA,GAC1B;AAAA,EAEO,UAAmB,GAAA;AACxB,IAAA,IAAI,KAAK,cAAgB,EAAA;AACvB,MAAA,aAAA,CAAc,KAAK,cAAc,CAAA,CAAA;AAAA,KACnC;AAAA,GACF;AAAA,EAkBO,WAAc,GAAA;AACnB,IAAO,OAAA;AAAA,MACL,OAAA,EAAS,KAAK,KAAM,CAAA,OAAA;AAAA,KACtB,CAAA;AAAA,GACF;AAAA,EAEO,cAAc,MAA8B,EAAA;AACjD,IAAA,MAAM,UAAU,MAAO,CAAA,OAAA,CAAA;AAEvB,IAAI,IAAA,OAAA,IAAW,OAAO,OAAA,KAAY,QAAU,EAAA;AAC1C,MAAA,IAAA,CAAK,QAAS,CAAA;AAAA,QACZ,OAAA;AAAA,OACD,CAAA,CAAA;AAAA,KACH;AAAA,GACF;AAyBF,CAAA;AAhFa,kBAAA,CACG,SAAY,GAAA,0BAAA,CAAA;AAiFZ,SAAA,0BAAA,CAA2B,EAAE,KAAA,EAAkD,EAAA;AAC7F,EAAA,MAAM,EAAE,OAAS,EAAA,SAAA,EAAW,UAAW,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAE1D,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,aAAA,EAAA;AAAA,IACC,KAAO,EAAA,OAAA;AAAA,IACP,SAAA;AAAA,IACA,WAAW,KAAM,CAAA,SAAA;AAAA,IACjB,mBAAmB,KAAM,CAAA,iBAAA;AAAA,IACzB,UAAA;AAAA,GACF,CAAA,CAAA;AAEJ;;;;"}
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{"version":3,"file":"VizPanelRenderer.js","sources":["../../../../src/components/VizPanel/VizPanelRenderer.tsx"],"sourcesContent":["import React, { RefCallback } from 'react';\nimport { useMeasure } from 'react-use';\n\nimport { PluginContextProvider, useFieldOverrides } from '@grafana/data';\nimport { getAppEvents } from '@grafana/runtime';\nimport { PanelChrome, ErrorBoundaryAlert, useTheme2 } from '@grafana/ui';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\
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{"version":3,"file":"VizPanelRenderer.js","sources":["../../../../src/components/VizPanel/VizPanelRenderer.tsx"],"sourcesContent":["import React, { RefCallback } from 'react';\nimport { useMeasure } from 'react-use';\n\nimport { PluginContextProvider, useFieldOverrides } from '@grafana/data';\nimport { getAppEvents } from '@grafana/runtime';\nimport { PanelChrome, ErrorBoundaryAlert, useTheme2 } from '@grafana/ui';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\n\nimport { VizPanel } from './VizPanel';\n\nexport function VizPanelRenderer({ model }: SceneComponentProps<VizPanel>) {\n const theme = useTheme2();\n const {\n title,\n description,\n options,\n fieldConfig,\n pluginId,\n pluginLoadError,\n $data,\n placement,\n displayMode,\n hoverHeader,\n } = model.useState();\n const [ref, { width, height }] = useMeasure();\n const plugin = model.getPlugin();\n const { data } = sceneGraph.getData(model).useState();\n const parentLayout = sceneGraph.getLayout(model);\n\n // If parent has enabled dragging and we have not explicitly disabled it then dragging is enabled\n const isDraggable = parentLayout.isDraggable() && (placement?.isDraggable ?? true);\n const dragClass = isDraggable && parentLayout.getDragClass ? parentLayout.getDragClass() : '';\n const dragClassCancel = isDraggable && parentLayout.getDragClassCancel ? parentLayout.getDragClassCancel() : '';\n\n // Interpolate title\n const titleInterpolated = model.interpolate(title, undefined, 'text');\n\n // Not sure we need to subscribe to this state\n const timeZone = sceneGraph.getTimeRange(model).state.timeZone;\n const dataWithOverrides = useFieldOverrides(plugin, fieldConfig, data, timeZone, theme, model.interpolate);\n\n if (pluginLoadError) {\n return <div>Failed to load plugin: {pluginLoadError}</div>;\n }\n\n if (!plugin || !plugin.hasPluginId(pluginId)) {\n return <div>Loading plugin panel...</div>;\n }\n\n if (!plugin.panel) {\n return <div>Panel plugin has no panel component</div>;\n }\n\n const PanelComponent = plugin.panel;\n\n // If we have a query runner on our level inform it of the container width (used to set auto max data points)\n if ($data && $data.setContainerWidth) {\n $data.setContainerWidth(width);\n }\n\n const titleItems: React.ReactNode[] = [];\n\n // If we have local time range show that in panel header\n if (model.state.$timeRange) {\n titleItems.push(<model.state.$timeRange.Component model={model.state.$timeRange} />);\n }\n\n return (\n <div ref={ref as RefCallback<HTMLDivElement>} style={{ position: 'absolute', width: '100%', height: '100%' }}>\n <PanelChrome\n title={titleInterpolated}\n description={description ? () => model.interpolate(description) : ''}\n loadingState={dataWithOverrides?.state}\n statusMessage={dataWithOverrides?.error ? dataWithOverrides.error.message : ''}\n width={width}\n height={height}\n displayMode={displayMode}\n hoverHeader={hoverHeader}\n titleItems={titleItems}\n dragClass={dragClass}\n dragClassCancel={dragClassCancel}\n >\n {(innerWidth, innerHeight) => (\n <>\n {!dataWithOverrides && <div>No data...</div>}\n {dataWithOverrides && (\n <ErrorBoundaryAlert dependencies={[plugin, data]}>\n <PluginContextProvider meta={plugin.meta}>\n <PanelComponent\n id={1}\n data={dataWithOverrides}\n title={title}\n timeRange={dataWithOverrides.timeRange}\n timeZone={timeZone}\n options={options}\n fieldConfig={fieldConfig}\n transparent={false}\n width={innerWidth}\n height={innerHeight}\n renderCounter={0}\n replaceVariables={model.interpolate}\n onOptionsChange={model.onOptionsChange}\n onFieldConfigChange={model.onFieldConfigChange}\n onChangeTimeRange={model.onChangeTimeRange}\n eventBus={getAppEvents()}\n />\n </PluginContextProvider>\n </ErrorBoundaryAlert>\n )}\n </>\n )}\n </PanelChrome>\n </div>\n );\n}\n\nVizPanelRenderer.displayName = 'ScenePanelRenderer';\n"],"names":[],"mappings":";;;;;;;AAYgB,SAAA,gBAAA,CAAiB,EAAE,KAAA,EAAwC,EAAA;AAZ3E,EAAA,IAAA,EAAA,CAAA;AAaE,EAAA,MAAM,QAAQ,SAAU,EAAA,CAAA;AACxB,EAAM,MAAA;AAAA,IACJ,KAAA;AAAA,IACA,WAAA;AAAA,IACA,OAAA;AAAA,IACA,WAAA;AAAA,IACA,QAAA;AAAA,IACA,eAAA;AAAA,IACA,KAAA;AAAA,IACA,SAAA;AAAA,IACA,WAAA;AAAA,IACA,WAAA;AAAA,GACF,GAAI,MAAM,QAAS,EAAA,CAAA;AACnB,EAAA,MAAM,CAAC,GAAK,EAAA,EAAE,OAAO,MAAO,EAAC,IAAI,UAAW,EAAA,CAAA;AAC5C,EAAM,MAAA,MAAA,GAAS,MAAM,SAAU,EAAA,CAAA;AAC/B,EAAA,MAAM,EAAE,IAAK,EAAA,GAAI,WAAW,OAAQ,CAAA,KAAK,EAAE,QAAS,EAAA,CAAA;AACpD,EAAM,MAAA,YAAA,GAAe,UAAW,CAAA,SAAA,CAAU,KAAK,CAAA,CAAA;AAG/C,EAAA,MAAM,cAAc,YAAa,CAAA,WAAA,EAAkB,KAAA,CAAA,EAAA,GAAA,SAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,SAAA,CAAW,gBAAX,IAA0B,GAAA,EAAA,GAAA,IAAA,CAAA,CAAA;AAC7E,EAAA,MAAM,YAAY,WAAe,IAAA,YAAA,CAAa,YAAe,GAAA,YAAA,CAAa,cAAiB,GAAA,EAAA,CAAA;AAC3F,EAAA,MAAM,kBAAkB,WAAe,IAAA,YAAA,CAAa,kBAAqB,GAAA,YAAA,CAAa,oBAAuB,GAAA,EAAA,CAAA;AAG7G,EAAA,MAAM,iBAAoB,GAAA,KAAA,CAAM,WAAY,CAAA,KAAA,EAAO,QAAW,MAAM,CAAA,CAAA;AAGpE,EAAA,MAAM,QAAW,GAAA,UAAA,CAAW,YAAa,CAAA,KAAK,EAAE,KAAM,CAAA,QAAA,CAAA;AACtD,EAAM,MAAA,iBAAA,GAAoB,kBAAkB,MAAQ,EAAA,WAAA,EAAa,MAAM,QAAU,EAAA,KAAA,EAAO,MAAM,WAAW,CAAA,CAAA;AAEzG,EAAA,IAAI,eAAiB,EAAA;AACnB,IAAO,uBAAA,KAAA,CAAA,aAAA,CAAC,KAAI,EAAA,IAAA,EAAA,yBAAA,EAAwB,eAAgB,CAAA,CAAA;AAAA,GACtD;AAEA,EAAA,IAAI,CAAC,MAAU,IAAA,CAAC,MAAO,CAAA,WAAA,CAAY,QAAQ,CAAG,EAAA;AAC5C,IAAO,uBAAA,KAAA,CAAA,aAAA,CAAC,aAAI,yBAAuB,CAAA,CAAA;AAAA,GACrC;AAEA,EAAI,IAAA,CAAC,OAAO,KAAO,EAAA;AACjB,IAAO,uBAAA,KAAA,CAAA,aAAA,CAAC,aAAI,qCAAmC,CAAA,CAAA;AAAA,GACjD;AAEA,EAAA,MAAM,iBAAiB,MAAO,CAAA,KAAA,CAAA;AAG9B,EAAI,IAAA,KAAA,IAAS,MAAM,iBAAmB,EAAA;AACpC,IAAA,KAAA,CAAM,kBAAkB,KAAK,CAAA,CAAA;AAAA,GAC/B;AAEA,EAAA,MAAM,aAAgC,EAAC,CAAA;AAGvC,EAAI,IAAA,KAAA,CAAM,MAAM,UAAY,EAAA;AAC1B,IAAA,UAAA,CAAW,IAAK,iBAAA,KAAA,CAAA,aAAA,CAAC,KAAM,CAAA,KAAA,CAAM,WAAW,SAAvB,EAAA;AAAA,MAAiC,KAAA,EAAO,MAAM,KAAM,CAAA,UAAA;AAAA,KAAY,CAAE,CAAA,CAAA;AAAA,GACrF;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,GAAA;AAAA,IAAyC,OAAO,EAAE,QAAA,EAAU,YAAY,KAAO,EAAA,MAAA,EAAQ,QAAQ,MAAO,EAAA;AAAA,GAAA,kBACxG,KAAA,CAAA,aAAA,CAAA,WAAA,EAAA;AAAA,IACC,KAAO,EAAA,iBAAA;AAAA,IACP,aAAa,WAAc,GAAA,MAAM,KAAM,CAAA,WAAA,CAAY,WAAW,CAAI,GAAA,EAAA;AAAA,IAClE,cAAc,iBAAmB,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,iBAAA,CAAA,KAAA;AAAA,IACjC,aAAe,EAAA,CAAA,iBAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,iBAAA,CAAmB,KAAQ,IAAA,iBAAA,CAAkB,MAAM,OAAU,GAAA,EAAA;AAAA,IAC5E,KAAA;AAAA,IACA,MAAA;AAAA,IACA,WAAA;AAAA,IACA,WAAA;AAAA,IACA,UAAA;AAAA,IACA,SAAA;AAAA,IACA,eAAA;AAAA,GAEC,EAAA,CAAC,UAAY,EAAA,WAAA,qBAET,KAAA,CAAA,aAAA,CAAA,KAAA,CAAA,QAAA,EAAA,IAAA,EAAA,CAAC,iBAAqB,oBAAA,KAAA,CAAA,aAAA,CAAC,KAAI,EAAA,IAAA,EAAA,YAAU,CACrC,EAAA,iBAAA,oBACE,KAAA,CAAA,aAAA,CAAA,kBAAA,EAAA;AAAA,IAAmB,YAAA,EAAc,CAAC,MAAA,EAAQ,IAAI,CAAA;AAAA,GAAA,kBAC5C,KAAA,CAAA,aAAA,CAAA,qBAAA,EAAA;AAAA,IAAsB,MAAM,MAAO,CAAA,IAAA;AAAA,GAAA,kBACjC,KAAA,CAAA,aAAA,CAAA,cAAA,EAAA;AAAA,IACC,EAAI,EAAA,CAAA;AAAA,IACJ,IAAM,EAAA,iBAAA;AAAA,IACN,KAAA;AAAA,IACA,WAAW,iBAAkB,CAAA,SAAA;AAAA,IAC7B,QAAA;AAAA,IACA,OAAA;AAAA,IACA,WAAA;AAAA,IACA,WAAa,EAAA,KAAA;AAAA,IACb,KAAO,EAAA,UAAA;AAAA,IACP,MAAQ,EAAA,WAAA;AAAA,IACR,aAAe,EAAA,CAAA;AAAA,IACf,kBAAkB,KAAM,CAAA,WAAA;AAAA,IACxB,iBAAiB,KAAM,CAAA,eAAA;AAAA,IACvB,qBAAqB,KAAM,CAAA,mBAAA;AAAA,IAC3B,mBAAmB,KAAM,CAAA,iBAAA;AAAA,IACzB,UAAU,YAAa,EAAA;AAAA,GACzB,CACF,CACF,CAEJ,CAEJ,CACF,CAAA,CAAA;AAEJ,CAAA;AAEA,gBAAA,CAAiB,WAAc,GAAA,oBAAA;;;;"}
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{"version":3,"file":"SceneFlexLayout.js","sources":["../../../../src/components/layout/SceneFlexLayout.tsx"],"sourcesContent":["import React, { CSSProperties } from 'react';\n\nimport { Field, RadioButtonGroup } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport {
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{"version":3,"file":"SceneFlexLayout.js","sources":["../../../../src/components/layout/SceneFlexLayout.tsx"],"sourcesContent":["import React, { CSSProperties } from 'react';\n\nimport { Field, RadioButtonGroup } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport {\n SceneComponentProps,\n SceneLayoutChild,\n SceneLayoutState,\n SceneLayoutChildOptions,\n SceneLayout,\n} from '../../core/types';\n\nexport type FlexLayoutDirection = 'column' | 'row';\n\ninterface SceneFlexLayoutState extends SceneLayoutState {\n direction?: FlexLayoutDirection;\n wrap?: CSSProperties['flexWrap'];\n}\n\nexport class SceneFlexLayout extends SceneObjectBase<SceneFlexLayoutState> implements SceneLayout {\n public static Component = FlexLayoutRenderer;\n public static Editor = FlexLayoutEditor;\n\n public toggleDirection() {\n this.setState({\n direction: this.state.direction === 'row' ? 'column' : 'row',\n });\n }\n\n public isDraggable(): boolean {\n return false;\n }\n}\n\nfunction FlexLayoutRenderer({ model, isEditing }: SceneComponentProps<SceneFlexLayout>) {\n const { direction = 'row', children, wrap } = model.useState();\n\n const style: CSSProperties = {\n flexGrow: 1,\n flexDirection: direction,\n display: 'flex',\n gap: '8px',\n flexWrap: wrap,\n alignContent: 'baseline',\n };\n\n return (\n <div style={style}>\n {children.map((item) => (\n <FlexLayoutChildComponent key={item.state.key} item={item} direction={direction} isEditing={isEditing} />\n ))}\n </div>\n );\n}\n\nfunction FlexLayoutChildComponent({\n item,\n direction,\n isEditing,\n}: {\n item: SceneLayoutChild;\n direction: FlexLayoutDirection;\n isEditing?: boolean;\n}) {\n const { placement } = item.useState();\n\n return (\n <div style={getItemStyles(direction, placement)}>\n <item.Component model={item} isEditing={isEditing} />\n </div>\n );\n}\n\nfunction getItemStyles(direction: FlexLayoutDirection, layout: SceneLayoutChildOptions = {}) {\n const { xSizing = 'fill', ySizing = 'fill' } = layout;\n\n const style: CSSProperties = {\n display: 'flex',\n flexDirection: direction,\n minWidth: layout.minWidth,\n minHeight: layout.minHeight,\n position: 'relative',\n };\n\n if (direction === 'column') {\n if (layout.height) {\n style.height = layout.height;\n } else {\n style.flexGrow = ySizing === 'fill' ? 1 : 0;\n }\n\n if (layout.width) {\n style.width = layout.width;\n } else {\n style.alignSelf = xSizing === 'fill' ? 'stretch' : 'flex-start';\n }\n } else {\n if (layout.height) {\n style.height = layout.height;\n } else {\n style.alignSelf = ySizing === 'fill' ? 'stretch' : 'flex-start';\n }\n\n if (layout.width) {\n style.width = layout.width;\n } else {\n style.flexGrow = xSizing === 'fill' ? 1 : 0;\n }\n }\n\n return style;\n}\n\nfunction FlexLayoutEditor({ model }: SceneComponentProps<SceneFlexLayout>) {\n const { direction = 'row' } = model.useState();\n const options = [\n { icon: 'arrow-right', value: 'row' },\n { icon: 'arrow-down', value: 'column' },\n ];\n\n return (\n <Field label=\"Direction\">\n <RadioButtonGroup\n options={options}\n value={direction}\n onChange={(value) => model.setState({ direction: value as FlexLayoutDirection })}\n />\n </Field>\n );\n}\n"],"names":[],"mappings":";;;;AAoBO,MAAM,wBAAwB,eAA6D,CAAA;AAAA,EAIzF,eAAkB,GAAA;AACvB,IAAA,IAAA,CAAK,QAAS,CAAA;AAAA,MACZ,SAAW,EAAA,IAAA,CAAK,KAAM,CAAA,SAAA,KAAc,QAAQ,QAAW,GAAA,KAAA;AAAA,KACxD,CAAA,CAAA;AAAA,GACH;AAAA,EAEO,WAAuB,GAAA;AAC5B,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AACF,CAAA;AAba,eAAA,CACG,SAAY,GAAA,kBAAA,CAAA;AADf,eAAA,CAEG,MAAS,GAAA,gBAAA,CAAA;AAazB,SAAS,kBAAmB,CAAA,EAAE,KAAO,EAAA,SAAA,EAAmD,EAAA;AACtF,EAAA,MAAM,EAAE,SAAY,GAAA,KAAA,EAAO,UAAU,IAAK,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAE7D,EAAA,MAAM,KAAuB,GAAA;AAAA,IAC3B,QAAU,EAAA,CAAA;AAAA,IACV,aAAe,EAAA,SAAA;AAAA,IACf,OAAS,EAAA,MAAA;AAAA,IACT,GAAK,EAAA,KAAA;AAAA,IACL,QAAU,EAAA,IAAA;AAAA,IACV,YAAc,EAAA,UAAA;AAAA,GAChB,CAAA;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,KAAA;AAAA,GAAA,EACF,QAAS,CAAA,GAAA,CAAI,CAAC,IAAA,qBACZ,KAAA,CAAA,aAAA,CAAA,wBAAA,EAAA;AAAA,IAAyB,GAAA,EAAK,KAAK,KAAM,CAAA,GAAA;AAAA,IAAK,IAAA;AAAA,IAAY,SAAA;AAAA,IAAsB,SAAA;AAAA,GAAsB,CACxG,CACH,CAAA,CAAA;AAEJ,CAAA;AAEA,SAAS,wBAAyB,CAAA;AAAA,EAChC,IAAA;AAAA,EACA,SAAA;AAAA,EACA,SAAA;AACF,CAIG,EAAA;AACD,EAAA,MAAM,EAAE,SAAA,EAAc,GAAA,IAAA,CAAK,QAAS,EAAA,CAAA;AAEpC,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,KAAA,EAAO,aAAc,CAAA,SAAA,EAAW,SAAS,CAAA;AAAA,GAC5C,kBAAA,KAAA,CAAA,aAAA,CAAC,KAAK,SAAL,EAAA;AAAA,IAAe,KAAO,EAAA,IAAA;AAAA,IAAM,SAAA;AAAA,GAAsB,CACrD,CAAA,CAAA;AAEJ,CAAA;AAEA,SAAS,aAAc,CAAA,SAAA,EAAgC,MAAkC,GAAA,EAAI,EAAA;AAC3F,EAAA,MAAM,EAAE,OAAA,GAAU,MAAQ,EAAA,OAAA,GAAU,QAAW,GAAA,MAAA,CAAA;AAE/C,EAAA,MAAM,KAAuB,GAAA;AAAA,IAC3B,OAAS,EAAA,MAAA;AAAA,IACT,aAAe,EAAA,SAAA;AAAA,IACf,UAAU,MAAO,CAAA,QAAA;AAAA,IACjB,WAAW,MAAO,CAAA,SAAA;AAAA,IAClB,QAAU,EAAA,UAAA;AAAA,GACZ,CAAA;AAEA,EAAA,IAAI,cAAc,QAAU,EAAA;AAC1B,IAAA,IAAI,OAAO,MAAQ,EAAA;AACjB,MAAA,KAAA,CAAM,SAAS,MAAO,CAAA,MAAA,CAAA;AAAA,KACjB,MAAA;AACL,MAAM,KAAA,CAAA,QAAA,GAAW,OAAY,KAAA,MAAA,GAAS,CAAI,GAAA,CAAA,CAAA;AAAA,KAC5C;AAEA,IAAA,IAAI,OAAO,KAAO,EAAA;AAChB,MAAA,KAAA,CAAM,QAAQ,MAAO,CAAA,KAAA,CAAA;AAAA,KAChB,MAAA;AACL,MAAM,KAAA,CAAA,SAAA,GAAY,OAAY,KAAA,MAAA,GAAS,SAAY,GAAA,YAAA,CAAA;AAAA,KACrD;AAAA,GACK,MAAA;AACL,IAAA,IAAI,OAAO,MAAQ,EAAA;AACjB,MAAA,KAAA,CAAM,SAAS,MAAO,CAAA,MAAA,CAAA;AAAA,KACjB,MAAA;AACL,MAAM,KAAA,CAAA,SAAA,GAAY,OAAY,KAAA,MAAA,GAAS,SAAY,GAAA,YAAA,CAAA;AAAA,KACrD;AAEA,IAAA,IAAI,OAAO,KAAO,EAAA;AAChB,MAAA,KAAA,CAAM,QAAQ,MAAO,CAAA,KAAA,CAAA;AAAA,KAChB,MAAA;AACL,MAAM,KAAA,CAAA,QAAA,GAAW,OAAY,KAAA,MAAA,GAAS,CAAI,GAAA,CAAA,CAAA;AAAA,KAC5C;AAAA,GACF;AAEA,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAEA,SAAS,gBAAA,CAAiB,EAAE,KAAA,EAA+C,EAAA;AACzE,EAAA,MAAM,EAAE,SAAA,GAAY,KAAM,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAC7C,EAAA,MAAM,OAAU,GAAA;AAAA,IACd,EAAE,IAAA,EAAM,aAAe,EAAA,KAAA,EAAO,KAAM,EAAA;AAAA,IACpC,EAAE,IAAA,EAAM,YAAc,EAAA,KAAA,EAAO,QAAS,EAAA;AAAA,GACxC,CAAA;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAM,KAAM,EAAA,WAAA;AAAA,GAAA,kBACV,KAAA,CAAA,aAAA,CAAA,gBAAA,EAAA;AAAA,IACC,OAAA;AAAA,IACA,KAAO,EAAA,SAAA;AAAA,IACP,QAAA,EAAU,CAAC,KAAU,KAAA,KAAA,CAAM,SAAS,EAAE,SAAA,EAAW,OAA8B,CAAA;AAAA,GACjF,CACF,CAAA,CAAA;AAEJ;;;;"}
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class SceneGridLayout extends SceneObjectBase {
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constructor(state) {
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super(__spreadProps(__spreadValues({}, state), {
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}, state.placement),
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isDraggable: true,
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placement: state.placement,
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children: sortChildrenByPosition(state.children)
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}));
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this._skipOnLayoutChange = false;
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@@ -89,6 +88,16 @@ class SceneGridLayout extends SceneObjectBase {
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this._skipOnLayoutChange = true;
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};
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}
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isDraggable() {
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var _a;
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return (_a = this.state.isDraggable) != null ? _a : false;
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}
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getDragClass() {
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return `grid-drag-handle-${this.state.key}`;
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}
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getDragClassCancel() {
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return `grid-drag-cancel`;
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}
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toggleRow(row) {
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var _a, _b, _c, _d, _e, _f, _g;
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const isCollapsed = row.state.isCollapsed;
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@@ -247,6 +256,7 @@ function SceneGridLayoutRenderer({ model }) {
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cols: GRID_COLUMN_COUNT,
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rowHeight: GRID_CELL_HEIGHT,
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draggableHandle: `.grid-drag-handle-${model.state.key}`,
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draggableCancel: ".grid-drag-cancel",
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layout,
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onDragStop: model.onDragStop,
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onResizeStop: model.onResizeStop,
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@@ -1 +1 @@
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{"version":3,"file":"SceneGridLayout.js","sources":["../../../../src/components/layout/SceneGridLayout.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneComponentProps, SceneLayoutChild, SceneLayoutState, SceneLayoutChildOptions } from '../../core/types';\nimport { DEFAULT_PANEL_SPAN, GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\n\nimport { SceneGridRow } from './SceneGridRow';\n\ninterface SceneGridLayoutState extends SceneLayoutState {}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n placement: {\n isDraggable: true,\n ...state.placement,\n },\n children: sortChildrenByPosition(state.children),\n });\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.placement?.y!;\n const firstPanelYPos = rowChildren[0].state.placement?.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state.placement };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n if (newSize.y > panel.state.placement?.y!) {\n panel.setState({ placement: newSize });\n }\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.placement?.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (child instanceof SceneGridRow && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.placement?.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state.placement!, nextSize)) {\n child.setState({\n placement: {\n ...child.state.placement,\n ...nextSize,\n },\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string) {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n placement: {\n ...child.state.placement,\n width: n.w,\n height: n.h,\n },\n });\n };\n\n private pushChildDown(child: SceneLayoutChild, amount: number) {\n child.setState({\n placement: {\n ...child.state.placement,\n y: child.state.placement?.y! + amount,\n },\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneLayoutChild, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone({\n children: currentParent.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state.placement!;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n placement: {\n ...child.state.placement,\n x: gridItem.x,\n y: gridItem.y,\n },\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneLayoutChild): ReactGridLayout.Layout {\n const size = child.state.placement!;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = Boolean(child.state.placement?.isDraggable);\n let isResizable = Boolean(child.state.placement?.isResizable);\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\nfunction SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children } = model.useState();\n validateChildrenSize(children);\n\n return (\n <AutoSizer disableHeight>\n {({ width }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div style={{ width: `${width}px`, height: '100%' }}>\n <ReactGridLayout\n width={width}\n /*\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={width > 768}\n isResizable={false}\n containerPadding={[0, 0]}\n useCSSTransforms={false}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n >\n {layout.map((gridItem) => {\n const sceneChild = model.getSceneLayoutChild(gridItem.i)!;\n return (\n <div key={sceneChild.state.key} style={{ 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{"version":3,"file":"SceneGridLayout.js","sources":["../../../../src/components/layout/SceneGridLayout.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport {\n SceneComponentProps,\n SceneLayout,\n SceneLayoutChild,\n SceneLayoutState,\n SceneLayoutChildOptions,\n} from '../../core/types';\nimport { DEFAULT_PANEL_SPAN, GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\n\nimport { SceneGridRow } from './SceneGridRow';\n\ninterface SceneGridLayoutState extends SceneLayoutState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via placement.isDraggable\n **/\n isDraggable?: boolean;\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n isDraggable: true,\n placement: state.placement,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.placement?.y!;\n const firstPanelYPos = rowChildren[0].state.placement?.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state.placement };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n if (newSize.y > panel.state.placement?.y!) {\n panel.setState({ placement: newSize });\n }\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.placement?.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (child instanceof SceneGridRow && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.placement?.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state.placement!, nextSize)) {\n child.setState({\n placement: {\n ...child.state.placement,\n ...nextSize,\n },\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string) {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n placement: {\n ...child.state.placement,\n width: n.w,\n height: n.h,\n },\n });\n };\n\n private pushChildDown(child: SceneLayoutChild, amount: number) {\n child.setState({\n placement: {\n ...child.state.placement,\n y: child.state.placement?.y! + amount,\n },\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneLayoutChild, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone({\n children: currentParent.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state.placement!;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n placement: {\n ...child.state.placement,\n x: gridItem.x,\n y: gridItem.y,\n },\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneLayoutChild): ReactGridLayout.Layout {\n const size = child.state.placement!;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = Boolean(child.state.placement?.isDraggable);\n let isResizable = Boolean(child.state.placement?.isResizable);\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\nfunction SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children } = model.useState();\n validateChildrenSize(children);\n\n return (\n <AutoSizer disableHeight>\n {({ width }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div style={{ width: `${width}px`, height: '100%' }}>\n <ReactGridLayout\n width={width}\n /*\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={width > 768}\n isResizable={false}\n containerPadding={[0, 0]}\n useCSSTransforms={false}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n >\n {layout.map((gridItem) => {\n const sceneChild = model.getSceneLayoutChild(gridItem.i)!;\n return (\n <div key={sceneChild.state.key} style={{ display: 'flex' }}>\n <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />\n </div>\n );\n })}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\nfunction validateChildrenSize(children: SceneLayoutChild[]) {\n if (\n children.find(\n (c) =>\n !c.state.placement ||\n c.state.placement.height === undefined ||\n c.state.placement.width === undefined ||\n c.state.placement.x === undefined ||\n c.state.placement.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\nfunction isItemSizeEqual(a: SceneLayoutChildOptions, b: SceneLayoutChildOptions) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\nfunction sortChildrenByPosition(children: SceneLayoutChild[]) {\n return [...children].sort((a, b) => {\n return a.state.placement?.y! - b.state.placement?.y! || a.state.placement?.x! - b.state.placement?.x!;\n });\n}\n\nfunction 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@@ -2,7 +2,6 @@ import { cx, css } from '@emotion/css';
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import React from 'react';
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import { useStyles2, Icon } from '@grafana/ui';
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import { sceneGraph } from '../../core/sceneGraph.js';
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import { SceneObjectUrlSyncConfig } from '../../services/SceneObjectUrlSyncConfig.js';
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import { SceneDragHandle } from '../SceneDragHandle.js';
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import { SceneGridLayout } from './SceneGridLayout.js';
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@@ -46,13 +45,16 @@ class SceneGridRow extends SceneObjectBase {
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if (!this.state.isCollapsible) {
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return;
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}
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layout.toggleRow(this);
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this.getGridLayout().toggleRow(this);
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};
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}
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getGridLayout() {
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const layout = this.parent;
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if (!layout || !(layout instanceof SceneGridLayout)) {
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}
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getUrlState(state) {
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function SceneGridRowRenderer({ model }) {
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const styles = useStyles2(getSceneGridRowStyles);
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const { isCollapsible, isCollapsed, title, placement } = model.useState();
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{"version":3,"file":"SceneGridRow.js","sources":["../../../../src/components/layout/SceneGridRow.tsx"],"sourcesContent":["import { css, cx } from '@emotion/css';\nimport React from 'react';\n\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { Icon, useStyles2 } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport {
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{"version":3,"file":"SceneGridRow.js","sources":["../../../../src/components/layout/SceneGridRow.tsx"],"sourcesContent":["import { css, cx } from '@emotion/css';\nimport React from 'react';\n\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { Icon, useStyles2 } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneComponentProps, SceneLayoutChildState, SceneObject, SceneObjectUrlValues } from '../../core/types';\nimport { SceneObjectUrlSyncConfig } from '../../services/SceneObjectUrlSyncConfig';\nimport { SceneDragHandle } from '../SceneDragHandle';\n\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { GRID_COLUMN_COUNT } from './constants';\n\nexport interface SceneGridRowState extends SceneLayoutChildState {\n title: string;\n isCollapsible?: boolean;\n isCollapsed?: boolean;\n children: Array<SceneObject<SceneLayoutChildState>>;\n}\n\nexport class SceneGridRow extends SceneObjectBase<SceneGridRowState> {\n public static Component = SceneGridRowRenderer;\n\n protected _urlSync = new SceneObjectUrlSyncConfig(this, { keys: ['rowc'] });\n\n public constructor(state: SceneGridRowState) {\n super({\n isCollapsible: true,\n ...state,\n placement: {\n isResizable: false,\n isDraggable: true,\n ...state.placement,\n x: 0,\n height: 1,\n width: GRID_COLUMN_COUNT,\n },\n });\n }\n\n public getGridLayout(): SceneGridLayout {\n const layout = this.parent;\n\n if (!layout || !(layout instanceof SceneGridLayout)) {\n throw new Error('SceneGridRow must be a child of SceneGridLayout');\n }\n\n return layout;\n }\n\n public onCollapseToggle = () => {\n if (!this.state.isCollapsible) {\n return;\n }\n\n this.getGridLayout().toggleRow(this);\n };\n\n public getUrlState(state: SceneGridRowState) {\n return { rowc: state.isCollapsed ? '1' : '0' };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n const isCollapsed = values.rowc === '1';\n if (isCollapsed !== this.state.isCollapsed) {\n this.onCollapseToggle();\n }\n }\n}\n\nexport function SceneGridRowRenderer({ model }: SceneComponentProps<SceneGridRow>) {\n const styles = useStyles2(getSceneGridRowStyles);\n const { isCollapsible, isCollapsed, title, placement } = model.useState();\n const dragHandle = <SceneDragHandle dragClass={model.getGridLayout().getDragClass()} />;\n\n return (\n <div className={styles.row}>\n <div className={cx(styles.rowHeader, isCollapsed && styles.rowHeaderCollapsed)}>\n <button onClick={model.onCollapseToggle} className={styles.rowTitleButton}>\n {isCollapsible && <Icon name={isCollapsed ? 'angle-right' : 'angle-down'} />}\n <span className={styles.rowTitle}>{title}</span>\n </button>\n {placement?.isDraggable && isCollapsed && <div>{dragHandle}</div>}\n </div>\n </div>\n );\n}\n\nconst getSceneGridRowStyles = (theme: GrafanaTheme2) => {\n return {\n row: css({\n width: '100%',\n height: '100%',\n position: 'relative',\n zIndex: 0,\n display: 'flex',\n flexDirection: 'column',\n }),\n rowHeader: css({\n width: '100%',\n height: '30px',\n display: 'flex',\n justifyContent: 'space-between',\n marginBottom: '8px',\n border: `1px solid transparent`,\n }),\n rowTitleButton: css({\n display: 'flex',\n alignItems: 'center',\n cursor: 'pointer',\n background: 'transparent',\n border: 'none',\n gap: theme.spacing(1),\n }),\n rowHeaderCollapsed: css({\n marginBottom: '0px',\n background: theme.colors.background.primary,\n border: `1px solid ${theme.colors.border.weak}`,\n borderRadius: theme.shape.borderRadius(1),\n }),\n rowTitle: css({\n fontSize: theme.typography.h5.fontSize,\n fontWeight: theme.typography.fontWeightMedium,\n }),\n };\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqBO,MAAM,qBAAqB,eAAmC,CAAA;AAAA,EAK5D,YAAY,KAA0B,EAAA;AAC3C,IAAM,KAAA,CAAA,aAAA,CAAA,cAAA,CAAA;AAAA,MACJ,aAAe,EAAA,IAAA;AAAA,KAAA,EACZ,KAFC,CAAA,EAAA;AAAA,MAGJ,SAAW,EAAA,aAAA,CAAA,cAAA,CAAA;AAAA,QACT,WAAa,EAAA,KAAA;AAAA,QACb,WAAa,EAAA,IAAA;AAAA,OAAA,EACV,MAAM,SAHA,CAAA,EAAA;AAAA,QAIT,CAAG,EAAA,CAAA;AAAA,QACH,MAAQ,EAAA,CAAA;AAAA,QACR,KAAO,EAAA,iBAAA;AAAA,OACT,CAAA;AAAA,KACD,CAAA,CAAA,CAAA;AAdH,IAAU,IAAA,CAAA,QAAA,GAAW,IAAI,wBAAyB,CAAA,IAAA,EAAM,EAAE,IAAM,EAAA,CAAC,MAAM,CAAA,EAAG,CAAA,CAAA;AA2B1E,IAAA,IAAA,CAAO,mBAAmB,MAAM;AAC9B,MAAI,IAAA,CAAC,IAAK,CAAA,KAAA,CAAM,aAAe,EAAA;AAC7B,QAAA,OAAA;AAAA,OACF;AAEA,MAAK,IAAA,CAAA,aAAA,EAAgB,CAAA,SAAA,CAAU,IAAI,CAAA,CAAA;AAAA,KACrC,CAAA;AAAA,GAlBA;AAAA,EAEO,aAAiC,GAAA;AACtC,IAAA,MAAM,SAAS,IAAK,CAAA,MAAA,CAAA;AAEpB,IAAA,IAAI,CAAC,MAAA,IAAU,EAAE,MAAA,YAAkB,eAAkB,CAAA,EAAA;AACnD,MAAM,MAAA,IAAI,MAAM,iDAAiD,CAAA,CAAA;AAAA,KACnE;AAEA,IAAO,OAAA,MAAA,CAAA;AAAA,GACT;AAAA,EAUO,YAAY,KAA0B,EAAA;AAC3C,IAAA,OAAO,EAAE,IAAA,EAAM,KAAM,CAAA,WAAA,GAAc,MAAM,GAAI,EAAA,CAAA;AAAA,GAC/C;AAAA,EAEO,cAAc,MAA8B,EAAA;AACjD,IAAM,MAAA,WAAA,GAAc,OAAO,IAAS,KAAA,GAAA,CAAA;AACpC,IAAI,IAAA,WAAA,KAAgB,IAAK,CAAA,KAAA,CAAM,WAAa,EAAA;AAC1C,MAAA,IAAA,CAAK,gBAAiB,EAAA,CAAA;AAAA,KACxB;AAAA,GACF;AACF,CAAA;AAhDa,YAAA,CACG,SAAY,GAAA,oBAAA,CAAA;AAiDZ,SAAA,oBAAA,CAAqB,EAAE,KAAA,EAA4C,EAAA;AACjF,EAAM,MAAA,MAAA,GAAS,WAAW,qBAAqB,CAAA,CAAA;AAC/C,EAAA,MAAM,EAAE,aAAe,EAAA,WAAA,EAAa,OAAO,SAAU,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AACxE,EAAA,MAAM,6BAAc,KAAA,CAAA,aAAA,CAAA,eAAA,EAAA;AAAA,IAAgB,SAAW,EAAA,KAAA,CAAM,aAAc,EAAA,CAAE,YAAa,EAAA;AAAA,GAAG,CAAA,CAAA;AAErF,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,GAAA;AAAA,GAAA,kBACpB,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,EAAG,CAAA,MAAA,CAAO,SAAW,EAAA,WAAA,IAAe,OAAO,kBAAkB,CAAA;AAAA,GAAA,kBAC1E,KAAA,CAAA,aAAA,CAAA,QAAA,EAAA;AAAA,IAAO,SAAS,KAAM,CAAA,gBAAA;AAAA,IAAkB,WAAW,MAAO,CAAA,cAAA;AAAA,GAAA,EACxD,iCAAkB,KAAA,CAAA,aAAA,CAAA,IAAA,EAAA;AAAA,IAAK,IAAA,EAAM,cAAc,aAAgB,GAAA,YAAA;AAAA,GAAc,mBACzE,KAAA,CAAA,aAAA,CAAA,MAAA,EAAA;AAAA,IAAK,WAAW,MAAO,CAAA,QAAA;AAAA,GAAW,EAAA,KAAM,CAC3C,CAAA,EAAA,CACC,SAAW,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,SAAA,CAAA,WAAA,KAAe,+BAAgB,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA,IAAA,EAAK,UAAW,CAC7D,CACF,CAAA,CAAA;AAEJ,CAAA;AAEA,MAAM,qBAAA,GAAwB,CAAC,KAAyB,KAAA;AACtD,EAAO,OAAA;AAAA,IACL,KAAK,GAAI,CAAA;AAAA,MACP,KAAO,EAAA,MAAA;AAAA,MACP,MAAQ,EAAA,MAAA;AAAA,MACR,QAAU,EAAA,UAAA;AAAA,MACV,MAAQ,EAAA,CAAA;AAAA,MACR,OAAS,EAAA,MAAA;AAAA,MACT,aAAe,EAAA,QAAA;AAAA,KAChB,CAAA;AAAA,IACD,WAAW,GAAI,CAAA;AAAA,MACb,KAAO,EAAA,MAAA;AAAA,MACP,MAAQ,EAAA,MAAA;AAAA,MACR,OAAS,EAAA,MAAA;AAAA,MACT,cAAgB,EAAA,eAAA;AAAA,MAChB,YAAc,EAAA,KAAA;AAAA,MACd,MAAQ,EAAA,CAAA,qBAAA,CAAA;AAAA,KACT,CAAA;AAAA,IACD,gBAAgB,GAAI,CAAA;AAAA,MAClB,OAAS,EAAA,MAAA;AAAA,MACT,UAAY,EAAA,QAAA;AAAA,MACZ,MAAQ,EAAA,SAAA;AAAA,MACR,UAAY,EAAA,aAAA;AAAA,MACZ,MAAQ,EAAA,MAAA;AAAA,MACR,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,KACrB,CAAA;AAAA,IACD,oBAAoB,GAAI,CAAA;AAAA,MACtB,YAAc,EAAA,KAAA;AAAA,MACd,UAAA,EAAY,KAAM,CAAA,MAAA,CAAO,UAAW,CAAA,OAAA;AAAA,MACpC,MAAQ,EAAA,CAAA,UAAA,EAAa,KAAM,CAAA,MAAA,CAAO,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,MACzC,YAAc,EAAA,KAAA,CAAM,KAAM,CAAA,YAAA,CAAa,CAAC,CAAA;AAAA,KACzC,CAAA;AAAA,IACD,UAAU,GAAI,CAAA;AAAA,MACZ,QAAA,EAAU,KAAM,CAAA,UAAA,CAAW,EAAG,CAAA,QAAA;AAAA,MAC9B,UAAA,EAAY,MAAM,UAAW,CAAA,gBAAA;AAAA,KAC9B,CAAA;AAAA,GACH,CAAA;AACF,CAAA;;;;"}
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{"version":3,"file":"SceneDataNode.js","sources":["../../../src/core/SceneDataNode.ts"],"sourcesContent":["import { PanelData } from '@grafana/data';\n\nimport { SceneObjectBase } from './SceneObjectBase';\nimport { SceneObjectStatePlain } from './types';\n\nexport interface SceneDataNodeState extends SceneObjectStatePlain {\n data?: PanelData;\n}\n\nexport class SceneDataNode extends SceneObjectBase<SceneDataNodeState> {}\n"],"names":[],"mappings":";;AASO,MAAM,sBAAsB,
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{"version":3,"file":"SceneDataNode.js","sources":["../../../src/core/SceneDataNode.ts"],"sourcesContent":["import { PanelData } from '@grafana/data';\n\nimport { SceneObjectBase } from './SceneObjectBase';\nimport { SceneDataProvider, SceneObjectStatePlain } from './types';\n\nexport interface SceneDataNodeState extends SceneObjectStatePlain {\n data?: PanelData;\n}\n\nexport class SceneDataNode extends SceneObjectBase<SceneDataNodeState> implements SceneDataProvider {}\n"],"names":[],"mappings":";;AASO,MAAM,sBAAsB,eAAiE,CAAA;AAAC;;;;"}
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{"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect } from 'react';\nimport { Observer, Subject, Subscription, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBusSrv } from '@grafana/data';\nimport { SceneObject, SceneComponent, SceneObjectState, SceneObjectUrlSyncHandler } from './types';\nimport { useForceUpdate } from '@grafana/ui';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject, forEachSceneObjectInState } from './utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _subject = new Subject<TState>();\n private _state: TState;\n private _events = new EventBusSrv();\n\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler<TState> | undefined;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._state = Object.freeze(state);\n this._subject.next(state);\n this.setParent();\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler<TState> | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper;\n }\n\n /**\n * Temporary solution, should be replaced by declarative options\n */\n public get Editor(): SceneComponent<this> {\n return ((this as any).constructor['Editor'] ?? (() => null)) as SceneComponent<this>;\n }\n\n private setParent() {\n forEachSceneObjectInState(this._state, (child) => (child._parent = this));\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(observerOrNext?: Partial<Observer<TState>>): Subscription {\n return this._subject.subscribe(observerOrNext);\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n\n this.setParent();\n this._subject.next(newState);\n\n // Bubble state change event. 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SceneComponentWrapper when the react component is unmounted\n */\n public deactivate(): void {\n this._isActive = false;\n\n const { $data, $variables, $timeRange } = this.state;\n\n if ($timeRange && $timeRange.isActive) {\n $timeRange.deactivate();\n }\n\n if ($data && $data.isActive) {\n $data.deactivate();\n }\n\n if ($variables && $variables.isActive) {\n $variables.deactivate();\n }\n\n // Clear subscriptions and listeners\n this._events.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n\n this._subject.complete();\n this._subject = new Subject<TState>();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState() {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n}\n\n/**\n * This hook is always returning model.state instead of a useState that remembers the last state emitted on the subject\n * The reason for this is so that if the model instance change this function will always return the latest state.\n */\nfunction useSceneObjectState<TState extends SceneObjectState>(model: SceneObjectBase<TState>): TState {\n const forceUpdate = useForceUpdate();\n\n useEffect(() => {\n const s = model.subscribeToState({ next: forceUpdate });\n return () => s.unsubscribe();\n }, [model, forceUpdate]);\n\n return 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{"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect } from 'react';\nimport { Observer, Subject, Subscription, SubscriptionLike, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBusSrv } from '@grafana/data';\nimport { SceneObject, SceneComponent, SceneObjectState, SceneObjectUrlSyncHandler } from './types';\nimport { useForceUpdate } from '@grafana/ui';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject, forEachSceneObjectInState } from './utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _subject = new Subject<TState>();\n private _state: TState;\n private _events = new EventBusSrv();\n\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler<TState> | undefined;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._state = Object.freeze(state);\n this._subject.next(state);\n this.setParent();\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler<TState> | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper;\n }\n\n /**\n * Temporary solution, should be replaced by declarative options\n */\n public get Editor(): SceneComponent<this> {\n return ((this as any).constructor['Editor'] ?? (() => null)) as SceneComponent<this>;\n }\n\n private setParent() {\n forEachSceneObjectInState(this._state, (child) => (child._parent = this));\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(observerOrNext?: Partial<Observer<TState>>): SubscriptionLike {\n return this._subject.subscribe(observerOrNext);\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n\n this.setParent();\n this._subject.next(newState);\n\n // Bubble state change event. This is event is subscribed to by UrlSyncManager and UndoManager\n this.publishEvent(\n new SceneObjectStateChangedEvent({\n prevState,\n newState,\n partialUpdate: update,\n changedObject: this,\n }),\n true\n );\n }\n /*\n * Publish an event and optionally bubble it up the scene\n **/\n public publishEvent(event: BusEvent, bubble?: boolean) {\n this._events.publish(event);\n\n if (bubble && this.parent) {\n this.parent.publishEvent(event, bubble);\n }\n }\n\n public getRoot(): SceneObject {\n return !this._parent ? this : this._parent.getRoot();\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is mounted\n */\n public activate() {\n this._isActive = true;\n\n const { $data, $variables, $timeRange } = this.state;\n\n if ($timeRange && !$timeRange.isActive) {\n $timeRange.activate();\n }\n\n if ($variables && !$variables.isActive) {\n $variables.activate();\n }\n\n if ($data && !$data.isActive) {\n $data.activate();\n }\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted\n */\n public deactivate(): void {\n this._isActive = false;\n\n const { $data, $variables, $timeRange } = this.state;\n\n if ($timeRange && $timeRange.isActive) {\n $timeRange.deactivate();\n }\n\n if ($data && $data.isActive) {\n $data.deactivate();\n }\n\n if ($variables && $variables.isActive) {\n $variables.deactivate();\n }\n\n // Clear subscriptions and listeners\n this._events.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n\n this._subject.complete();\n this._subject = new Subject<TState>();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState() {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n}\n\n/**\n * This hook is always returning model.state instead of a useState that remembers the last state emitted on the subject\n * The reason for this is so that if the model instance change this function will always return the latest state.\n */\nfunction useSceneObjectState<TState extends SceneObjectState>(model: SceneObjectBase<TState>): TState {\n const forceUpdate = useForceUpdate();\n\n useEffect(() => {\n const s = model.subscribeToState({ next: forceUpdate });\n return () => s.unsubscribe();\n }, [model, forceUpdate]);\n\n return 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@@ -42,7 +42,7 @@ function getSceneEditor(sceneObject) {
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{"version":3,"file":"sceneGraph.js","sources":["../../../src/core/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { DefaultTimeRange, EmptyDataNode, EmptyVariableSet } from '../variables/interpolation/defaults';\n\nimport { CustomFormatterFn, sceneInterpolator } from '../variables/interpolation/sceneInterpolator';\nimport { SceneVariables } from '../variables/types';\n\nimport { SceneDataState, SceneEditor,
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+
{"version":3,"file":"sceneGraph.js","sources":["../../../src/core/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { DefaultTimeRange, EmptyDataNode, EmptyVariableSet } from '../variables/interpolation/defaults';\n\nimport { CustomFormatterFn, sceneInterpolator } from '../variables/interpolation/sceneInterpolator';\nimport { SceneVariables } from '../variables/types';\n\nimport { SceneDataState, SceneEditor, SceneLayout, SceneObject, SceneTimeRangeLike } from './types';\nimport { lookupVariable } from '../variables/lookupVariable';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n if (sceneObject.state.$variables) {\n return sceneObject.state.$variables;\n }\n\n if (sceneObject.parent) {\n return getVariables(sceneObject.parent);\n }\n\n return EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneObject<SceneDataState> {\n const { $data } = sceneObject.state;\n if ($data) {\n return $data;\n }\n\n if (sceneObject.parent) {\n return getData(sceneObject.parent);\n }\n\n return EmptyDataNode;\n}\n\n/**\n * Will walk up the scene object graph to the closest $timeRange scene object\n */\nexport function getTimeRange(sceneObject: SceneObject): SceneTimeRangeLike {\n const { $timeRange } = sceneObject.state;\n if ($timeRange) {\n return $timeRange;\n }\n\n if (sceneObject.parent) {\n return getTimeRange(sceneObject.parent);\n }\n\n return DefaultTimeRange;\n}\n\n/**\n * Will walk up the scene object graph to the closest $editor scene object\n */\nexport function getSceneEditor(sceneObject: SceneObject): SceneEditor {\n const { $editor } = sceneObject.state;\n if ($editor) {\n return $editor;\n }\n\n if (sceneObject.parent) {\n return getSceneEditor(sceneObject.parent);\n }\n\n throw new Error('No editor found in scene tree');\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout {\n if ('isDraggable' in scene) {\n return scene as SceneLayout;\n }\n\n if (scene.parent) {\n return getLayout(scene.parent);\n }\n\n throw new Error('No layout found in scene tree');\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | CustomFormatterFn\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) 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