@grafana/scenes 0.0.17 → 0.0.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/esm/components/SceneCanvasText.js.map +1 -1
- package/dist/esm/components/SceneDragHandle.js +2 -2
- package/dist/esm/components/SceneDragHandle.js.map +1 -1
- package/dist/esm/components/VizPanel/VizPanelRenderer.js +7 -7
- package/dist/esm/components/VizPanel/VizPanelRenderer.js.map +1 -1
- package/dist/esm/components/layout/SceneFlexLayout.js +3 -0
- package/dist/esm/components/layout/SceneFlexLayout.js.map +1 -1
- package/dist/esm/components/layout/SceneGridLayout.js +13 -3
- package/dist/esm/components/layout/SceneGridLayout.js.map +1 -1
- package/dist/esm/components/layout/SceneGridRow.js +9 -8
- package/dist/esm/components/layout/SceneGridRow.js.map +1 -1
- package/dist/esm/core/sceneGraph.js +1 -1
- package/dist/esm/core/sceneGraph.js.map +1 -1
- package/dist/esm/core/types.js.map +1 -1
- package/dist/esm/querying/SceneQueryRunner.js +20 -17
- package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
- package/dist/esm/variables/interpolation/formatRegistry.js +3 -0
- package/dist/esm/variables/interpolation/formatRegistry.js.map +1 -1
- package/dist/esm/variables/variants/TextBoxVariable.js.map +1 -1
- package/dist/index.d.ts +24 -4
- package/dist/index.js +68 -46
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
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{"version":3,"file":"SceneCanvasText.js","sources":["../../../src/components/SceneCanvasText.tsx"],"sourcesContent":["import React, { CSSProperties } from 'react';\n\nimport { Field, Input } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneComponentProps, SceneLayoutChildState } from '../core/types';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\n\nexport interface SceneCanvasTextState extends SceneLayoutChildState {\n text: string;\n fontSize?: number;\n align?: 'left' | 'center' | 'right';\n}\n\nexport class SceneCanvasText extends SceneObjectBase<SceneCanvasTextState> {\n public static Editor = Editor;\n\n protected _variableDependency = new VariableDependencyConfig(this, { statePaths: ['text'] });\n\n public static Component = ({ model }: SceneComponentProps<SceneCanvasText>) => {\n const { text, fontSize = 20, align = 'left', key } = model.useState();\n\n const style: CSSProperties = {\n fontSize: fontSize,\n display: 'flex',\n flexGrow: 1,\n alignItems: 'center',\n padding: 16,\n justifyContent: align,\n };\n\n return (\n <div style={style} data-testid={key}>\n {sceneGraph.interpolate(model, text)}\n </div>\n );\n };\n}\n\nfunction Editor({ model }: SceneComponentProps<SceneCanvasText>) {\n const { fontSize } = model.useState();\n\n return (\n <Field label=\"Font size\">\n <Input\n type=\"number\"\n defaultValue={fontSize}\n onBlur={(evt) => model.setState({ fontSize: parseInt(evt.currentTarget.value, 10) })}\n />\n </Field>\n );\n}\n"],"names":[],"mappings":";;;;;;
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{"version":3,"file":"SceneCanvasText.js","sources":["../../../src/components/SceneCanvasText.tsx"],"sourcesContent":["import React, { CSSProperties } from 'react';\n\nimport { Field, Input } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneComponentProps, SceneLayoutChildState } from '../core/types';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\n\nexport interface SceneCanvasTextState extends SceneLayoutChildState {\n text: string;\n fontSize?: number;\n align?: 'left' | 'center' | 'right';\n}\n\n/**\n * Not a really useful component, just an example of how to create one\n * @internal\n */\nexport class SceneCanvasText extends SceneObjectBase<SceneCanvasTextState> {\n public static Editor = Editor;\n\n protected _variableDependency = new VariableDependencyConfig(this, { statePaths: ['text'] });\n\n public static Component = ({ model }: SceneComponentProps<SceneCanvasText>) => {\n const { text, fontSize = 20, align = 'left', key } = model.useState();\n\n const style: CSSProperties = {\n fontSize: fontSize,\n display: 'flex',\n flexGrow: 1,\n alignItems: 'center',\n padding: 16,\n justifyContent: align,\n };\n\n return (\n <div style={style} data-testid={key}>\n {sceneGraph.interpolate(model, text)}\n </div>\n );\n };\n}\n\nfunction Editor({ model }: SceneComponentProps<SceneCanvasText>) {\n const { fontSize } = model.useState();\n\n return (\n <Field label=\"Font size\">\n <Input\n type=\"number\"\n defaultValue={fontSize}\n onBlur={(evt) => model.setState({ fontSize: parseInt(evt.currentTarget.value, 10) })}\n />\n </Field>\n );\n}\n"],"names":[],"mappings":";;;;;;AAmBO,MAAM,wBAAwB,eAAsC,CAAA;AAAA,EAApE,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA,CAAA;AAGL,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAyB,CAAA,IAAA,EAAM,EAAE,UAAY,EAAA,CAAC,MAAM,CAAA,EAAG,CAAA,CAAA;AAAA,GAAA;AAoB7F,CAAA;AAvBa,eAAA,CACG,MAAS,GAAA,MAAA,CAAA;AADZ,eAAA,CAKG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAkD,KAAA;AAC7E,EAAM,MAAA,EAAE,MAAM,QAAW,GAAA,EAAA,EAAI,QAAQ,MAAQ,EAAA,GAAA,EAAQ,GAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AAEpE,EAAA,MAAM,KAAuB,GAAA;AAAA,IAC3B,QAAA;AAAA,IACA,OAAS,EAAA,MAAA;AAAA,IACT,QAAU,EAAA,CAAA;AAAA,IACV,UAAY,EAAA,QAAA;AAAA,IACZ,OAAS,EAAA,EAAA;AAAA,IACT,cAAgB,EAAA,KAAA;AAAA,GAClB,CAAA;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,KAAA;AAAA,IAAc,aAAa,EAAA,GAAA;AAAA,GAAA,EAC7B,UAAW,CAAA,WAAA,CAAY,KAAO,EAAA,IAAI,CACrC,CAAA,CAAA;AAEJ,CAAA,CAAA;AAGF,SAAS,MAAA,CAAO,EAAE,KAAA,EAA+C,EAAA;AAC/D,EAAA,MAAM,EAAE,QAAA,EAAa,GAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AAEpC,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAM,KAAM,EAAA,WAAA;AAAA,GAAA,kBACV,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IACC,IAAK,EAAA,QAAA;AAAA,IACL,YAAc,EAAA,QAAA;AAAA,IACd,MAAQ,EAAA,CAAC,GAAQ,KAAA,KAAA,CAAM,QAAS,CAAA,EAAE,QAAU,EAAA,QAAA,CAAS,GAAI,CAAA,aAAA,CAAc,KAAO,EAAA,EAAE,GAAG,CAAA;AAAA,GACrF,CACF,CAAA,CAAA;AAEJ;;;;"}
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import React from 'react';
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import { Icon } from '@grafana/ui';
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function SceneDragHandle({
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function SceneDragHandle({ className, dragClass }) {
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return /* @__PURE__ */ React.createElement("div", {
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className: `${className}
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className: `${className} ${dragClass}`,
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style: {
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width: "20px",
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height: "20px",
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{"version":3,"file":"SceneDragHandle.js","sources":["../../../src/components/SceneDragHandle.tsx"],"sourcesContent":["import React from 'react';\n\nimport { Icon } from '@grafana/ui';\n\nexport function SceneDragHandle({
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{"version":3,"file":"SceneDragHandle.js","sources":["../../../src/components/SceneDragHandle.tsx"],"sourcesContent":["import React from 'react';\n\nimport { Icon } from '@grafana/ui';\n\nexport function SceneDragHandle({ className, dragClass }: { className?: string; dragClass: string }) {\n return (\n <div\n className={`${className} ${dragClass}`}\n style={{\n width: '20px',\n height: '20px',\n cursor: 'move',\n }}\n >\n <Icon name=\"draggabledots\" />\n </div>\n );\n}\n"],"names":[],"mappings":";;;AAIO,SAAS,eAAgB,CAAA,EAAE,SAAW,EAAA,SAAA,EAAwD,EAAA;AACnG,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IACC,SAAA,EAAW,GAAG,SAAa,CAAA,CAAA,EAAA,SAAA,CAAA,CAAA;AAAA,IAC3B,KAAO,EAAA;AAAA,MACL,KAAO,EAAA,MAAA;AAAA,MACP,MAAQ,EAAA,MAAA;AAAA,MACR,MAAQ,EAAA,MAAA;AAAA,KACV;AAAA,GAAA,kBAEC,KAAA,CAAA,aAAA,CAAA,IAAA,EAAA;AAAA,IAAK,IAAK,EAAA,eAAA;AAAA,GAAgB,CAC7B,CAAA,CAAA;AAEJ;;;;"}
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@@ -5,7 +5,6 @@ import { getAppEvents } from '@grafana/runtime';
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import { useTheme2, PanelChrome, ErrorBoundaryAlert } from '@grafana/ui';
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import { sceneGraph } from '../../core/sceneGraph.js';
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import { SceneQueryRunner } from '../../querying/SceneQueryRunner.js';
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import { SceneDragHandle } from '../SceneDragHandle.js';
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function VizPanelRenderer({ model }) {
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var _a;
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const plugin = model.getPlugin();
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const { data } = sceneGraph.getData(model).useState();
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const parentLayout = sceneGraph.getLayout(model);
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const isDraggable = ((_a =
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const
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});
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const isDraggable = parentLayout.isDraggable() && ((_a = placement == null ? void 0 : placement.isDraggable) != null ? _a : true);
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const dragClass = isDraggable && parentLayout.getDragClass ? parentLayout.getDragClass() : "";
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const dragClassCancel = isDraggable && parentLayout.getDragClassCancel ? parentLayout.getDragClassCancel() : "";
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const titleInterpolated = model.interpolate(title, void 0, "text");
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const timeZone = sceneGraph.getTimeRange(model).state.timeZone;
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const dataWithOverrides = useFieldOverrides(plugin, fieldConfig, data, timeZone, theme, model.interpolate);
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if ($data instanceof SceneQueryRunner) {
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$data.setContainerWidth(width);
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}
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const titleItems =
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const titleItems = [];
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if (model.state.$timeRange) {
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titleItems.push(/* @__PURE__ */ React.createElement(model.state.$timeRange.Component, {
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model: model.state.$timeRange
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@@ -64,7 +62,9 @@ function VizPanelRenderer({ model }) {
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height,
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displayMode,
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hoverHeader,
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titleItems
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titleItems,
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dragClass,
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dragClassCancel
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}, (innerWidth, innerHeight) => /* @__PURE__ */ React.createElement(React.Fragment, null, !dataWithOverrides && /* @__PURE__ */ React.createElement("div", null, "No data..."), dataWithOverrides && /* @__PURE__ */ React.createElement(ErrorBoundaryAlert, {
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dependencies: [plugin, data]
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}, /* @__PURE__ */ React.createElement(PluginContextProvider, {
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{"version":3,"file":"VizPanelRenderer.js","sources":["../../../../src/components/VizPanel/VizPanelRenderer.tsx"],"sourcesContent":["import React, { RefCallback } from 'react';\nimport { useMeasure } from 'react-use';\n\nimport { PluginContextProvider, useFieldOverrides } from '@grafana/data';\nimport { getAppEvents } from '@grafana/runtime';\nimport { PanelChrome, ErrorBoundaryAlert, useTheme2 } from '@grafana/ui';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { SceneQueryRunner } from '../../querying/SceneQueryRunner';\
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{"version":3,"file":"VizPanelRenderer.js","sources":["../../../../src/components/VizPanel/VizPanelRenderer.tsx"],"sourcesContent":["import React, { RefCallback } from 'react';\nimport { useMeasure } from 'react-use';\n\nimport { PluginContextProvider, useFieldOverrides } from '@grafana/data';\nimport { getAppEvents } from '@grafana/runtime';\nimport { PanelChrome, ErrorBoundaryAlert, useTheme2 } from '@grafana/ui';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { SceneQueryRunner } from '../../querying/SceneQueryRunner';\n\nimport { VizPanel } from './VizPanel';\n\nexport function VizPanelRenderer({ model }: SceneComponentProps<VizPanel>) {\n const theme = useTheme2();\n const {\n title,\n description,\n options,\n fieldConfig,\n pluginId,\n pluginLoadError,\n $data,\n placement,\n displayMode,\n hoverHeader,\n } = model.useState();\n const [ref, { width, height }] = useMeasure();\n const plugin = model.getPlugin();\n const { data } = sceneGraph.getData(model).useState();\n const parentLayout = sceneGraph.getLayout(model);\n\n // If parent has enabled dragging and we have not explicitly disabled it then dragging is enabled\n const isDraggable = parentLayout.isDraggable() && (placement?.isDraggable ?? true);\n const dragClass = isDraggable && parentLayout.getDragClass ? parentLayout.getDragClass() : '';\n const dragClassCancel = isDraggable && parentLayout.getDragClassCancel ? parentLayout.getDragClassCancel() : '';\n\n // Interpolate title\n const titleInterpolated = model.interpolate(title, undefined, 'text');\n\n // Not sure we need to subscribe to this state\n const timeZone = sceneGraph.getTimeRange(model).state.timeZone;\n const dataWithOverrides = useFieldOverrides(plugin, fieldConfig, data, timeZone, theme, model.interpolate);\n\n if (pluginLoadError) {\n return <div>Failed to load plugin: {pluginLoadError}</div>;\n }\n\n if (!plugin || !plugin.hasPluginId(pluginId)) {\n return <div>Loading plugin panel...</div>;\n }\n\n if (!plugin.panel) {\n return <div>Panel plugin has no panel component</div>;\n }\n\n const PanelComponent = plugin.panel;\n\n // Query runner needs to with for auto maxDataPoints\n if ($data instanceof SceneQueryRunner) {\n $data.setContainerWidth(width);\n }\n\n const titleItems: React.ReactNode[] = [];\n\n // If we have local time range show that in panel header\n if (model.state.$timeRange) {\n titleItems.push(<model.state.$timeRange.Component model={model.state.$timeRange} />);\n }\n\n return (\n <div ref={ref as RefCallback<HTMLDivElement>} style={{ position: 'absolute', width: '100%', height: '100%' }}>\n <PanelChrome\n title={titleInterpolated}\n description={description ? () => model.interpolate(description) : ''}\n loadingState={dataWithOverrides?.state}\n statusMessage={dataWithOverrides?.error ? dataWithOverrides.error.message : ''}\n width={width}\n height={height}\n displayMode={displayMode}\n hoverHeader={hoverHeader}\n titleItems={titleItems}\n dragClass={dragClass}\n dragClassCancel={dragClassCancel}\n >\n {(innerWidth, innerHeight) => (\n <>\n {!dataWithOverrides && <div>No data...</div>}\n {dataWithOverrides && (\n <ErrorBoundaryAlert dependencies={[plugin, data]}>\n <PluginContextProvider meta={plugin.meta}>\n <PanelComponent\n id={1}\n data={dataWithOverrides}\n title={title}\n timeRange={dataWithOverrides.timeRange}\n timeZone={timeZone}\n options={options}\n fieldConfig={fieldConfig}\n transparent={false}\n width={innerWidth}\n height={innerHeight}\n renderCounter={0}\n replaceVariables={model.interpolate}\n onOptionsChange={model.onOptionsChange}\n onFieldConfigChange={model.onFieldConfigChange}\n onChangeTimeRange={model.onChangeTimeRange}\n eventBus={getAppEvents()}\n />\n </PluginContextProvider>\n </ErrorBoundaryAlert>\n )}\n </>\n )}\n </PanelChrome>\n </div>\n );\n}\n\nVizPanelRenderer.displayName = 'ScenePanelRenderer';\n"],"names":[],"mappings":";;;;;;;;AAagB,SAAA,gBAAA,CAAiB,EAAE,KAAA,EAAwC,EAAA;AAb3E,EAAA,IAAA,EAAA,CAAA;AAcE,EAAA,MAAM,QAAQ,SAAU,EAAA,CAAA;AACxB,EAAM,MAAA;AAAA,IACJ,KAAA;AAAA,IACA,WAAA;AAAA,IACA,OAAA;AAAA,IACA,WAAA;AAAA,IACA,QAAA;AAAA,IACA,eAAA;AAAA,IACA,KAAA;AAAA,IACA,SAAA;AAAA,IACA,WAAA;AAAA,IACA,WAAA;AAAA,GACF,GAAI,MAAM,QAAS,EAAA,CAAA;AACnB,EAAA,MAAM,CAAC,GAAK,EAAA,EAAE,OAAO,MAAO,EAAC,IAAI,UAAW,EAAA,CAAA;AAC5C,EAAM,MAAA,MAAA,GAAS,MAAM,SAAU,EAAA,CAAA;AAC/B,EAAA,MAAM,EAAE,IAAK,EAAA,GAAI,WAAW,OAAQ,CAAA,KAAK,EAAE,QAAS,EAAA,CAAA;AACpD,EAAM,MAAA,YAAA,GAAe,UAAW,CAAA,SAAA,CAAU,KAAK,CAAA,CAAA;AAG/C,EAAA,MAAM,cAAc,YAAa,CAAA,WAAA,EAAkB,KAAA,CAAA,EAAA,GAAA,SAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,SAAA,CAAW,gBAAX,IAA0B,GAAA,EAAA,GAAA,IAAA,CAAA,CAAA;AAC7E,EAAA,MAAM,YAAY,WAAe,IAAA,YAAA,CAAa,YAAe,GAAA,YAAA,CAAa,cAAiB,GAAA,EAAA,CAAA;AAC3F,EAAA,MAAM,kBAAkB,WAAe,IAAA,YAAA,CAAa,kBAAqB,GAAA,YAAA,CAAa,oBAAuB,GAAA,EAAA,CAAA;AAG7G,EAAA,MAAM,iBAAoB,GAAA,KAAA,CAAM,WAAY,CAAA,KAAA,EAAO,QAAW,MAAM,CAAA,CAAA;AAGpE,EAAA,MAAM,QAAW,GAAA,UAAA,CAAW,YAAa,CAAA,KAAK,EAAE,KAAM,CAAA,QAAA,CAAA;AACtD,EAAM,MAAA,iBAAA,GAAoB,kBAAkB,MAAQ,EAAA,WAAA,EAAa,MAAM,QAAU,EAAA,KAAA,EAAO,MAAM,WAAW,CAAA,CAAA;AAEzG,EAAA,IAAI,eAAiB,EAAA;AACnB,IAAO,uBAAA,KAAA,CAAA,aAAA,CAAC,KAAI,EAAA,IAAA,EAAA,yBAAA,EAAwB,eAAgB,CAAA,CAAA;AAAA,GACtD;AAEA,EAAA,IAAI,CAAC,MAAU,IAAA,CAAC,MAAO,CAAA,WAAA,CAAY,QAAQ,CAAG,EAAA;AAC5C,IAAO,uBAAA,KAAA,CAAA,aAAA,CAAC,aAAI,yBAAuB,CAAA,CAAA;AAAA,GACrC;AAEA,EAAI,IAAA,CAAC,OAAO,KAAO,EAAA;AACjB,IAAO,uBAAA,KAAA,CAAA,aAAA,CAAC,aAAI,qCAAmC,CAAA,CAAA;AAAA,GACjD;AAEA,EAAA,MAAM,iBAAiB,MAAO,CAAA,KAAA,CAAA;AAG9B,EAAA,IAAI,iBAAiB,gBAAkB,EAAA;AACrC,IAAA,KAAA,CAAM,kBAAkB,KAAK,CAAA,CAAA;AAAA,GAC/B;AAEA,EAAA,MAAM,aAAgC,EAAC,CAAA;AAGvC,EAAI,IAAA,KAAA,CAAM,MAAM,UAAY,EAAA;AAC1B,IAAA,UAAA,CAAW,IAAK,iBAAA,KAAA,CAAA,aAAA,CAAC,KAAM,CAAA,KAAA,CAAM,WAAW,SAAvB,EAAA;AAAA,MAAiC,KAAA,EAAO,MAAM,KAAM,CAAA,UAAA;AAAA,KAAY,CAAE,CAAA,CAAA;AAAA,GACrF;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,GAAA;AAAA,IAAyC,OAAO,EAAE,QAAA,EAAU,YAAY,KAAO,EAAA,MAAA,EAAQ,QAAQ,MAAO,EAAA;AAAA,GAAA,kBACxG,KAAA,CAAA,aAAA,CAAA,WAAA,EAAA;AAAA,IACC,KAAO,EAAA,iBAAA;AAAA,IACP,aAAa,WAAc,GAAA,MAAM,KAAM,CAAA,WAAA,CAAY,WAAW,CAAI,GAAA,EAAA;AAAA,IAClE,cAAc,iBAAmB,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,iBAAA,CAAA,KAAA;AAAA,IACjC,aAAe,EAAA,CAAA,iBAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,iBAAA,CAAmB,KAAQ,IAAA,iBAAA,CAAkB,MAAM,OAAU,GAAA,EAAA;AAAA,IAC5E,KAAA;AAAA,IACA,MAAA;AAAA,IACA,WAAA;AAAA,IACA,WAAA;AAAA,IACA,UAAA;AAAA,IACA,SAAA;AAAA,IACA,eAAA;AAAA,GAEC,EAAA,CAAC,UAAY,EAAA,WAAA,qBAET,KAAA,CAAA,aAAA,CAAA,KAAA,CAAA,QAAA,EAAA,IAAA,EAAA,CAAC,iBAAqB,oBAAA,KAAA,CAAA,aAAA,CAAC,KAAI,EAAA,IAAA,EAAA,YAAU,CACrC,EAAA,iBAAA,oBACE,KAAA,CAAA,aAAA,CAAA,kBAAA,EAAA;AAAA,IAAmB,YAAA,EAAc,CAAC,MAAA,EAAQ,IAAI,CAAA;AAAA,GAAA,kBAC5C,KAAA,CAAA,aAAA,CAAA,qBAAA,EAAA;AAAA,IAAsB,MAAM,MAAO,CAAA,IAAA;AAAA,GAAA,kBACjC,KAAA,CAAA,aAAA,CAAA,cAAA,EAAA;AAAA,IACC,EAAI,EAAA,CAAA;AAAA,IACJ,IAAM,EAAA,iBAAA;AAAA,IACN,KAAA;AAAA,IACA,WAAW,iBAAkB,CAAA,SAAA;AAAA,IAC7B,QAAA;AAAA,IACA,OAAA;AAAA,IACA,WAAA;AAAA,IACA,WAAa,EAAA,KAAA;AAAA,IACb,KAAO,EAAA,UAAA;AAAA,IACP,MAAQ,EAAA,WAAA;AAAA,IACR,aAAe,EAAA,CAAA;AAAA,IACf,kBAAkB,KAAM,CAAA,WAAA;AAAA,IACxB,iBAAiB,KAAM,CAAA,eAAA;AAAA,IACvB,qBAAqB,KAAM,CAAA,mBAAA;AAAA,IAC3B,mBAAmB,KAAM,CAAA,iBAAA;AAAA,IACzB,UAAU,YAAa,EAAA;AAAA,GACzB,CACF,CACF,CAEJ,CAEJ,CACF,CAAA,CAAA;AAEJ,CAAA;AAEA,gBAAA,CAAiB,WAAc,GAAA,oBAAA;;;;"}
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SceneFlexLayout.Editor = FlexLayoutEditor;
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{"version":3,"file":"SceneFlexLayout.js","sources":["../../../../src/components/layout/SceneFlexLayout.tsx"],"sourcesContent":["import React, { CSSProperties } from 'react';\n\nimport { Field, RadioButtonGroup } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport {
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{"version":3,"file":"SceneFlexLayout.js","sources":["../../../../src/components/layout/SceneFlexLayout.tsx"],"sourcesContent":["import React, { CSSProperties } from 'react';\n\nimport { Field, RadioButtonGroup } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport {\n SceneComponentProps,\n SceneLayoutChild,\n SceneLayoutState,\n SceneLayoutChildOptions,\n SceneLayout,\n} from '../../core/types';\n\nexport type FlexLayoutDirection = 'column' | 'row';\n\ninterface SceneFlexLayoutState extends SceneLayoutState {\n direction?: FlexLayoutDirection;\n wrap?: CSSProperties['flexWrap'];\n}\n\nexport class SceneFlexLayout extends SceneObjectBase<SceneFlexLayoutState> implements SceneLayout {\n public static Component = FlexLayoutRenderer;\n public static Editor = FlexLayoutEditor;\n\n public toggleDirection() {\n this.setState({\n direction: this.state.direction === 'row' ? 'column' : 'row',\n });\n }\n\n public isDraggable(): boolean {\n return false;\n }\n}\n\nfunction FlexLayoutRenderer({ model, isEditing }: SceneComponentProps<SceneFlexLayout>) {\n const { direction = 'row', children, wrap } = model.useState();\n\n const style: CSSProperties = {\n flexGrow: 1,\n flexDirection: direction,\n display: 'flex',\n gap: '8px',\n flexWrap: wrap,\n alignContent: 'baseline',\n };\n\n return (\n <div style={style}>\n {children.map((item) => (\n <FlexLayoutChildComponent key={item.state.key} item={item} direction={direction} isEditing={isEditing} />\n ))}\n </div>\n );\n}\n\nfunction FlexLayoutChildComponent({\n item,\n direction,\n isEditing,\n}: {\n item: SceneLayoutChild;\n direction: FlexLayoutDirection;\n isEditing?: boolean;\n}) {\n const { placement } = item.useState();\n\n return (\n <div style={getItemStyles(direction, placement)}>\n <item.Component model={item} isEditing={isEditing} />\n </div>\n );\n}\n\nfunction getItemStyles(direction: FlexLayoutDirection, layout: SceneLayoutChildOptions = {}) {\n const { xSizing = 'fill', ySizing = 'fill' } = layout;\n\n const style: CSSProperties = {\n display: 'flex',\n flexDirection: direction,\n minWidth: layout.minWidth,\n minHeight: layout.minHeight,\n position: 'relative',\n };\n\n if (direction === 'column') {\n if (layout.height) {\n style.height = layout.height;\n } else {\n style.flexGrow = ySizing === 'fill' ? 1 : 0;\n }\n\n if (layout.width) {\n style.width = layout.width;\n } else {\n style.alignSelf = xSizing === 'fill' ? 'stretch' : 'flex-start';\n }\n } else {\n if (layout.height) {\n style.height = layout.height;\n } else {\n style.alignSelf = ySizing === 'fill' ? 'stretch' : 'flex-start';\n }\n\n if (layout.width) {\n style.width = layout.width;\n } else {\n style.flexGrow = xSizing === 'fill' ? 1 : 0;\n }\n }\n\n return style;\n}\n\nfunction FlexLayoutEditor({ model }: SceneComponentProps<SceneFlexLayout>) {\n const { direction = 'row' } = model.useState();\n const options = [\n { icon: 'arrow-right', value: 'row' },\n { icon: 'arrow-down', value: 'column' },\n ];\n\n return (\n <Field label=\"Direction\">\n <RadioButtonGroup\n options={options}\n value={direction}\n onChange={(value) => model.setState({ direction: value as FlexLayoutDirection })}\n />\n </Field>\n );\n}\n"],"names":[],"mappings":";;;;AAoBO,MAAM,wBAAwB,eAA6D,CAAA;AAAA,EAIzF,eAAkB,GAAA;AACvB,IAAA,IAAA,CAAK,QAAS,CAAA;AAAA,MACZ,SAAW,EAAA,IAAA,CAAK,KAAM,CAAA,SAAA,KAAc,QAAQ,QAAW,GAAA,KAAA;AAAA,KACxD,CAAA,CAAA;AAAA,GACH;AAAA,EAEO,WAAuB,GAAA;AAC5B,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AACF,CAAA;AAba,eAAA,CACG,SAAY,GAAA,kBAAA,CAAA;AADf,eAAA,CAEG,MAAS,GAAA,gBAAA,CAAA;AAazB,SAAS,kBAAmB,CAAA,EAAE,KAAO,EAAA,SAAA,EAAmD,EAAA;AACtF,EAAA,MAAM,EAAE,SAAY,GAAA,KAAA,EAAO,UAAU,IAAK,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAE7D,EAAA,MAAM,KAAuB,GAAA;AAAA,IAC3B,QAAU,EAAA,CAAA;AAAA,IACV,aAAe,EAAA,SAAA;AAAA,IACf,OAAS,EAAA,MAAA;AAAA,IACT,GAAK,EAAA,KAAA;AAAA,IACL,QAAU,EAAA,IAAA;AAAA,IACV,YAAc,EAAA,UAAA;AAAA,GAChB,CAAA;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,KAAA;AAAA,GAAA,EACF,QAAS,CAAA,GAAA,CAAI,CAAC,IAAA,qBACZ,KAAA,CAAA,aAAA,CAAA,wBAAA,EAAA;AAAA,IAAyB,GAAA,EAAK,KAAK,KAAM,CAAA,GAAA;AAAA,IAAK,IAAA;AAAA,IAAY,SAAA;AAAA,IAAsB,SAAA;AAAA,GAAsB,CACxG,CACH,CAAA,CAAA;AAEJ,CAAA;AAEA,SAAS,wBAAyB,CAAA;AAAA,EAChC,IAAA;AAAA,EACA,SAAA;AAAA,EACA,SAAA;AACF,CAIG,EAAA;AACD,EAAA,MAAM,EAAE,SAAA,EAAc,GAAA,IAAA,CAAK,QAAS,EAAA,CAAA;AAEpC,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,KAAA,EAAO,aAAc,CAAA,SAAA,EAAW,SAAS,CAAA;AAAA,GAC5C,kBAAA,KAAA,CAAA,aAAA,CAAC,KAAK,SAAL,EAAA;AAAA,IAAe,KAAO,EAAA,IAAA;AAAA,IAAM,SAAA;AAAA,GAAsB,CACrD,CAAA,CAAA;AAEJ,CAAA;AAEA,SAAS,aAAc,CAAA,SAAA,EAAgC,MAAkC,GAAA,EAAI,EAAA;AAC3F,EAAA,MAAM,EAAE,OAAA,GAAU,MAAQ,EAAA,OAAA,GAAU,QAAW,GAAA,MAAA,CAAA;AAE/C,EAAA,MAAM,KAAuB,GAAA;AAAA,IAC3B,OAAS,EAAA,MAAA;AAAA,IACT,aAAe,EAAA,SAAA;AAAA,IACf,UAAU,MAAO,CAAA,QAAA;AAAA,IACjB,WAAW,MAAO,CAAA,SAAA;AAAA,IAClB,QAAU,EAAA,UAAA;AAAA,GACZ,CAAA;AAEA,EAAA,IAAI,cAAc,QAAU,EAAA;AAC1B,IAAA,IAAI,OAAO,MAAQ,EAAA;AACjB,MAAA,KAAA,CAAM,SAAS,MAAO,CAAA,MAAA,CAAA;AAAA,KACjB,MAAA;AACL,MAAM,KAAA,CAAA,QAAA,GAAW,OAAY,KAAA,MAAA,GAAS,CAAI,GAAA,CAAA,CAAA;AAAA,KAC5C;AAEA,IAAA,IAAI,OAAO,KAAO,EAAA;AAChB,MAAA,KAAA,CAAM,QAAQ,MAAO,CAAA,KAAA,CAAA;AAAA,KAChB,MAAA;AACL,MAAM,KAAA,CAAA,SAAA,GAAY,OAAY,KAAA,MAAA,GAAS,SAAY,GAAA,YAAA,CAAA;AAAA,KACrD;AAAA,GACK,MAAA;AACL,IAAA,IAAI,OAAO,MAAQ,EAAA;AACjB,MAAA,KAAA,CAAM,SAAS,MAAO,CAAA,MAAA,CAAA;AAAA,KACjB,MAAA;AACL,MAAM,KAAA,CAAA,SAAA,GAAY,OAAY,KAAA,MAAA,GAAS,SAAY,GAAA,YAAA,CAAA;AAAA,KACrD;AAEA,IAAA,IAAI,OAAO,KAAO,EAAA;AAChB,MAAA,KAAA,CAAM,QAAQ,MAAO,CAAA,KAAA,CAAA;AAAA,KAChB,MAAA;AACL,MAAM,KAAA,CAAA,QAAA,GAAW,OAAY,KAAA,MAAA,GAAS,CAAI,GAAA,CAAA,CAAA;AAAA,KAC5C;AAAA,GACF;AAEA,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAEA,SAAS,gBAAA,CAAiB,EAAE,KAAA,EAA+C,EAAA;AACzE,EAAA,MAAM,EAAE,SAAA,GAAY,KAAM,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAC7C,EAAA,MAAM,OAAU,GAAA;AAAA,IACd,EAAE,IAAA,EAAM,aAAe,EAAA,KAAA,EAAO,KAAM,EAAA;AAAA,IACpC,EAAE,IAAA,EAAM,YAAc,EAAA,KAAA,EAAO,QAAS,EAAA;AAAA,GACxC,CAAA;AAEA,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAM,KAAM,EAAA,WAAA;AAAA,GAAA,kBACV,KAAA,CAAA,aAAA,CAAA,gBAAA,EAAA;AAAA,IACC,OAAA;AAAA,IACA,KAAO,EAAA,SAAA;AAAA,IACP,QAAA,EAAU,CAAC,KAAU,KAAA,KAAA,CAAM,SAAS,EAAE,SAAA,EAAW,OAA8B,CAAA;AAAA,GACjF,CACF,CAAA,CAAA;AAEJ;;;;"}
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class SceneGridLayout extends SceneObjectBase {
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constructor(state) {
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super(__spreadProps(__spreadValues({}, state), {
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isDraggable: true,
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placement: state.placement,
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this._skipOnLayoutChange = false;
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@@ -89,6 +88,16 @@ class SceneGridLayout extends SceneObjectBase {
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this._skipOnLayoutChange = true;
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};
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}
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isDraggable() {
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var _a;
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return (_a = this.state.isDraggable) != null ? _a : false;
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}
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getDragClass() {
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return `grid-drag-handle-${this.state.key}`;
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}
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getDragClassCancel() {
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return `grid-drag-cancel`;
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}
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toggleRow(row) {
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var _a, _b, _c, _d, _e, _f, _g;
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const isCollapsed = row.state.isCollapsed;
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cols: GRID_COLUMN_COUNT,
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draggableHandle: `.grid-drag-handle-${model.state.key}`,
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draggableCancel: ".grid-drag-cancel",
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layout,
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onDragStop: model.onDragStop,
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onResizeStop: model.onResizeStop,
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{"version":3,"file":"SceneGridLayout.js","sources":["../../../../src/components/layout/SceneGridLayout.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneComponentProps, SceneLayoutChild, SceneLayoutState, SceneLayoutChildOptions } from '../../core/types';\nimport { DEFAULT_PANEL_SPAN, GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\n\nimport { SceneGridRow } from './SceneGridRow';\n\ninterface SceneGridLayoutState extends SceneLayoutState {}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n placement: {\n isDraggable: true,\n ...state.placement,\n },\n children: sortChildrenByPosition(state.children),\n });\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.placement?.y!;\n const firstPanelYPos = rowChildren[0].state.placement?.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state.placement };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n if (newSize.y > panel.state.placement?.y!) {\n panel.setState({ placement: newSize });\n }\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.placement?.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (child instanceof SceneGridRow && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.placement?.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state.placement!, nextSize)) {\n child.setState({\n placement: {\n ...child.state.placement,\n ...nextSize,\n },\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string) {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n placement: {\n ...child.state.placement,\n width: n.w,\n height: n.h,\n },\n });\n };\n\n private pushChildDown(child: SceneLayoutChild, amount: number) {\n child.setState({\n placement: {\n ...child.state.placement,\n y: child.state.placement?.y! + amount,\n },\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneLayoutChild, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone({\n children: currentParent.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state.placement!;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n placement: {\n ...child.state.placement,\n x: gridItem.x,\n y: gridItem.y,\n },\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneLayoutChild): ReactGridLayout.Layout {\n const size = child.state.placement!;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = Boolean(child.state.placement?.isDraggable);\n let isResizable = Boolean(child.state.placement?.isResizable);\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\nfunction SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children } = model.useState();\n validateChildrenSize(children);\n\n return (\n <AutoSizer disableHeight>\n {({ width }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div style={{ width: `${width}px`, height: '100%' }}>\n <ReactGridLayout\n width={width}\n /*\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={width > 768}\n isResizable={false}\n containerPadding={[0, 0]}\n useCSSTransforms={false}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n >\n {layout.map((gridItem) => {\n const sceneChild = model.getSceneLayoutChild(gridItem.i)!;\n return (\n <div key={sceneChild.state.key} style={{ 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{"version":3,"file":"SceneGridLayout.js","sources":["../../../../src/components/layout/SceneGridLayout.tsx"],"sourcesContent":["import React from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport {\n SceneComponentProps,\n SceneLayout,\n SceneLayoutChild,\n SceneLayoutState,\n SceneLayoutChildOptions,\n} from '../../core/types';\nimport { DEFAULT_PANEL_SPAN, GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\n\nimport { SceneGridRow } from './SceneGridRow';\n\ninterface SceneGridLayoutState extends SceneLayoutState {\n /**\n * Turn on or off dragging for all items. Indiviadual items can still disabled via placement.isDraggable\n **/\n isDraggable?: boolean;\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n isDraggable: true,\n placement: state.placement,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.placement?.y!;\n const firstPanelYPos = rowChildren[0].state.placement?.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state.placement };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n if (newSize.y > panel.state.placement?.y!) {\n panel.setState({ placement: newSize });\n }\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.placement?.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (child instanceof SceneGridRow && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.placement?.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state.placement!, nextSize)) {\n child.setState({\n placement: {\n ...child.state.placement,\n ...nextSize,\n },\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string) {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n placement: {\n ...child.state.placement,\n width: n.w,\n height: n.h,\n },\n });\n };\n\n private pushChildDown(child: SceneLayoutChild, amount: number) {\n child.setState({\n placement: {\n ...child.state.placement,\n y: child.state.placement?.y! + amount,\n },\n });\n }\n\n /**\n * We assume the layout array is storted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slighltly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneLayoutChild, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone({\n children: currentParent.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone({ children: [...target.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n\n return rootChildren;\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state.placement!;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n placement: {\n ...child.state.placement,\n x: gridItem.x,\n y: gridItem.y,\n },\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n const newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneLayoutChild): ReactGridLayout.Layout {\n const size = child.state.placement!;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = Boolean(child.state.placement?.isDraggable);\n let isResizable = Boolean(child.state.placement?.isResizable);\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ ...cell, w: 24 }));\n }\n\n this._skipOnLayoutChange = false;\n\n return cells;\n }\n}\n\nfunction SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children } = model.useState();\n validateChildrenSize(children);\n\n return (\n <AutoSizer disableHeight>\n {({ width }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div style={{ width: `${width}px`, height: '100%' }}>\n <ReactGridLayout\n width={width}\n /*\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={width > 768}\n isResizable={false}\n containerPadding={[0, 0]}\n useCSSTransforms={false}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n // @ts-ignore: ignoring for now until we make the size type numbers-only\n layout={layout}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n >\n {layout.map((gridItem) => {\n const sceneChild = model.getSceneLayoutChild(gridItem.i)!;\n return (\n <div key={sceneChild.state.key} style={{ display: 'flex' }}>\n <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />\n </div>\n );\n })}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\nfunction validateChildrenSize(children: SceneLayoutChild[]) {\n if (\n children.find(\n (c) =>\n !c.state.placement ||\n c.state.placement.height === undefined ||\n c.state.placement.width === undefined ||\n c.state.placement.x === undefined ||\n c.state.placement.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\nfunction isItemSizeEqual(a: SceneLayoutChildOptions, b: SceneLayoutChildOptions) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\nfunction sortChildrenByPosition(children: SceneLayoutChild[]) {\n return [...children].sort((a, b) => {\n return a.state.placement?.y! - b.state.placement?.y! || a.state.placement?.x! - b.state.placement?.x!;\n });\n}\n\nfunction 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@@ -2,7 +2,6 @@ import { cx, css } from '@emotion/css';
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import { SceneDragHandle } from '../SceneDragHandle.js';
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import { SceneGridLayout } from './SceneGridLayout.js';
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getGridLayout() {
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}
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{"version":3,"file":"SceneGridRow.js","sources":["../../../../src/components/layout/SceneGridRow.tsx"],"sourcesContent":["import { css, cx } from '@emotion/css';\nimport React from 'react';\n\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { Icon, useStyles2 } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport {
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{"version":3,"file":"SceneGridRow.js","sources":["../../../../src/components/layout/SceneGridRow.tsx"],"sourcesContent":["import { css, cx } from '@emotion/css';\nimport React from 'react';\n\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { Icon, useStyles2 } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneComponentProps, SceneLayoutChildState, SceneObject, SceneObjectUrlValues } from '../../core/types';\nimport { SceneObjectUrlSyncConfig } from '../../services/SceneObjectUrlSyncConfig';\nimport { SceneDragHandle } from '../SceneDragHandle';\n\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { GRID_COLUMN_COUNT } from './constants';\n\nexport interface SceneGridRowState extends SceneLayoutChildState {\n title: string;\n isCollapsible?: boolean;\n isCollapsed?: boolean;\n children: Array<SceneObject<SceneLayoutChildState>>;\n}\n\nexport class SceneGridRow extends SceneObjectBase<SceneGridRowState> {\n public static Component = SceneGridRowRenderer;\n\n protected _urlSync = new SceneObjectUrlSyncConfig(this, { keys: ['rowc'] });\n\n public constructor(state: SceneGridRowState) {\n super({\n isCollapsible: true,\n ...state,\n placement: {\n isResizable: false,\n isDraggable: true,\n ...state.placement,\n x: 0,\n height: 1,\n width: GRID_COLUMN_COUNT,\n },\n });\n }\n\n public getGridLayout(): SceneGridLayout {\n const layout = this.parent;\n\n if (!layout || !(layout instanceof SceneGridLayout)) {\n throw new Error('SceneGridRow must be a child of SceneGridLayout');\n }\n\n return layout;\n }\n\n public onCollapseToggle = () => {\n if (!this.state.isCollapsible) {\n return;\n }\n\n this.getGridLayout().toggleRow(this);\n };\n\n public getUrlState(state: SceneGridRowState) {\n return { rowc: state.isCollapsed ? '1' : '0' };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n const isCollapsed = values.rowc === '1';\n if (isCollapsed !== this.state.isCollapsed) {\n this.onCollapseToggle();\n }\n }\n}\n\nexport function SceneGridRowRenderer({ model }: SceneComponentProps<SceneGridRow>) {\n const styles = useStyles2(getSceneGridRowStyles);\n const { isCollapsible, isCollapsed, title, placement } = model.useState();\n const dragHandle = <SceneDragHandle dragClass={model.getGridLayout().getDragClass()} />;\n\n return (\n <div className={styles.row}>\n <div className={cx(styles.rowHeader, isCollapsed && styles.rowHeaderCollapsed)}>\n <button onClick={model.onCollapseToggle} className={styles.rowTitleButton}>\n {isCollapsible && <Icon name={isCollapsed ? 'angle-right' : 'angle-down'} />}\n <span className={styles.rowTitle}>{title}</span>\n </button>\n {placement?.isDraggable && isCollapsed && <div>{dragHandle}</div>}\n </div>\n </div>\n );\n}\n\nconst getSceneGridRowStyles = (theme: GrafanaTheme2) => {\n return {\n row: css({\n width: '100%',\n height: '100%',\n position: 'relative',\n zIndex: 0,\n display: 'flex',\n flexDirection: 'column',\n }),\n rowHeader: css({\n width: '100%',\n height: '30px',\n display: 'flex',\n justifyContent: 'space-between',\n marginBottom: '8px',\n border: `1px solid transparent`,\n }),\n rowTitleButton: css({\n display: 'flex',\n alignItems: 'center',\n cursor: 'pointer',\n background: 'transparent',\n border: 'none',\n gap: theme.spacing(1),\n }),\n rowHeaderCollapsed: css({\n marginBottom: '0px',\n background: theme.colors.background.primary,\n border: `1px solid ${theme.colors.border.weak}`,\n borderRadius: theme.shape.borderRadius(1),\n }),\n rowTitle: css({\n fontSize: theme.typography.h5.fontSize,\n fontWeight: theme.typography.fontWeightMedium,\n }),\n };\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqBO,MAAM,qBAAqB,eAAmC,CAAA;AAAA,EAK5D,YAAY,KAA0B,EAAA;AAC3C,IAAM,KAAA,CAAA,aAAA,CAAA,cAAA,CAAA;AAAA,MACJ,aAAe,EAAA,IAAA;AAAA,KAAA,EACZ,KAFC,CAAA,EAAA;AAAA,MAGJ,SAAW,EAAA,aAAA,CAAA,cAAA,CAAA;AAAA,QACT,WAAa,EAAA,KAAA;AAAA,QACb,WAAa,EAAA,IAAA;AAAA,OAAA,EACV,MAAM,SAHA,CAAA,EAAA;AAAA,QAIT,CAAG,EAAA,CAAA;AAAA,QACH,MAAQ,EAAA,CAAA;AAAA,QACR,KAAO,EAAA,iBAAA;AAAA,OACT,CAAA;AAAA,KACD,CAAA,CAAA,CAAA;AAdH,IAAU,IAAA,CAAA,QAAA,GAAW,IAAI,wBAAyB,CAAA,IAAA,EAAM,EAAE,IAAM,EAAA,CAAC,MAAM,CAAA,EAAG,CAAA,CAAA;AA2B1E,IAAA,IAAA,CAAO,mBAAmB,MAAM;AAC9B,MAAI,IAAA,CAAC,IAAK,CAAA,KAAA,CAAM,aAAe,EAAA;AAC7B,QAAA,OAAA;AAAA,OACF;AAEA,MAAK,IAAA,CAAA,aAAA,EAAgB,CAAA,SAAA,CAAU,IAAI,CAAA,CAAA;AAAA,KACrC,CAAA;AAAA,GAlBA;AAAA,EAEO,aAAiC,GAAA;AACtC,IAAA,MAAM,SAAS,IAAK,CAAA,MAAA,CAAA;AAEpB,IAAA,IAAI,CAAC,MAAA,IAAU,EAAE,MAAA,YAAkB,eAAkB,CAAA,EAAA;AACnD,MAAM,MAAA,IAAI,MAAM,iDAAiD,CAAA,CAAA;AAAA,KACnE;AAEA,IAAO,OAAA,MAAA,CAAA;AAAA,GACT;AAAA,EAUO,YAAY,KAA0B,EAAA;AAC3C,IAAA,OAAO,EAAE,IAAA,EAAM,KAAM,CAAA,WAAA,GAAc,MAAM,GAAI,EAAA,CAAA;AAAA,GAC/C;AAAA,EAEO,cAAc,MAA8B,EAAA;AACjD,IAAM,MAAA,WAAA,GAAc,OAAO,IAAS,KAAA,GAAA,CAAA;AACpC,IAAI,IAAA,WAAA,KAAgB,IAAK,CAAA,KAAA,CAAM,WAAa,EAAA;AAC1C,MAAA,IAAA,CAAK,gBAAiB,EAAA,CAAA;AAAA,KACxB;AAAA,GACF;AACF,CAAA;AAhDa,YAAA,CACG,SAAY,GAAA,oBAAA,CAAA;AAiDZ,SAAA,oBAAA,CAAqB,EAAE,KAAA,EAA4C,EAAA;AACjF,EAAM,MAAA,MAAA,GAAS,WAAW,qBAAqB,CAAA,CAAA;AAC/C,EAAA,MAAM,EAAE,aAAe,EAAA,WAAA,EAAa,OAAO,SAAU,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AACxE,EAAA,MAAM,6BAAc,KAAA,CAAA,aAAA,CAAA,eAAA,EAAA;AAAA,IAAgB,SAAW,EAAA,KAAA,CAAM,aAAc,EAAA,CAAE,YAAa,EAAA;AAAA,GAAG,CAAA,CAAA;AAErF,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,GAAA;AAAA,GAAA,kBACpB,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,EAAG,CAAA,MAAA,CAAO,SAAW,EAAA,WAAA,IAAe,OAAO,kBAAkB,CAAA;AAAA,GAAA,kBAC1E,KAAA,CAAA,aAAA,CAAA,QAAA,EAAA;AAAA,IAAO,SAAS,KAAM,CAAA,gBAAA;AAAA,IAAkB,WAAW,MAAO,CAAA,cAAA;AAAA,GAAA,EACxD,iCAAkB,KAAA,CAAA,aAAA,CAAA,IAAA,EAAA;AAAA,IAAK,IAAA,EAAM,cAAc,aAAgB,GAAA,YAAA;AAAA,GAAc,mBACzE,KAAA,CAAA,aAAA,CAAA,MAAA,EAAA;AAAA,IAAK,WAAW,MAAO,CAAA,QAAA;AAAA,GAAW,EAAA,KAAM,CAC3C,CAAA,EAAA,CACC,SAAW,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,SAAA,CAAA,WAAA,KAAe,+BAAgB,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA,IAAA,EAAK,UAAW,CAC7D,CACF,CAAA,CAAA;AAEJ,CAAA;AAEA,MAAM,qBAAA,GAAwB,CAAC,KAAyB,KAAA;AACtD,EAAO,OAAA;AAAA,IACL,KAAK,GAAI,CAAA;AAAA,MACP,KAAO,EAAA,MAAA;AAAA,MACP,MAAQ,EAAA,MAAA;AAAA,MACR,QAAU,EAAA,UAAA;AAAA,MACV,MAAQ,EAAA,CAAA;AAAA,MACR,OAAS,EAAA,MAAA;AAAA,MACT,aAAe,EAAA,QAAA;AAAA,KAChB,CAAA;AAAA,IACD,WAAW,GAAI,CAAA;AAAA,MACb,KAAO,EAAA,MAAA;AAAA,MACP,MAAQ,EAAA,MAAA;AAAA,MACR,OAAS,EAAA,MAAA;AAAA,MACT,cAAgB,EAAA,eAAA;AAAA,MAChB,YAAc,EAAA,KAAA;AAAA,MACd,MAAQ,EAAA,CAAA,qBAAA,CAAA;AAAA,KACT,CAAA;AAAA,IACD,gBAAgB,GAAI,CAAA;AAAA,MAClB,OAAS,EAAA,MAAA;AAAA,MACT,UAAY,EAAA,QAAA;AAAA,MACZ,MAAQ,EAAA,SAAA;AAAA,MACR,UAAY,EAAA,aAAA;AAAA,MACZ,MAAQ,EAAA,MAAA;AAAA,MACR,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,KACrB,CAAA;AAAA,IACD,oBAAoB,GAAI,CAAA;AAAA,MACtB,YAAc,EAAA,KAAA;AAAA,MACd,UAAA,EAAY,KAAM,CAAA,MAAA,CAAO,UAAW,CAAA,OAAA;AAAA,MACpC,MAAQ,EAAA,CAAA,UAAA,EAAa,KAAM,CAAA,MAAA,CAAO,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,MACzC,YAAc,EAAA,KAAA,CAAM,KAAM,CAAA,YAAA,CAAa,CAAC,CAAA;AAAA,KACzC,CAAA;AAAA,IACD,UAAU,GAAI,CAAA;AAAA,MACZ,QAAA,EAAU,KAAM,CAAA,UAAA,CAAW,EAAG,CAAA,QAAA;AAAA,MAC9B,UAAA,EAAY,MAAM,UAAW,CAAA,gBAAA;AAAA,KAC9B,CAAA;AAAA,GACH,CAAA;AACF,CAAA;;;;"}
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{"version":3,"file":"sceneGraph.js","sources":["../../../src/core/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { DefaultTimeRange, EmptyDataNode, EmptyVariableSet } from '../variables/interpolation/defaults';\n\nimport { CustomFormatterFn, sceneInterpolator } from '../variables/interpolation/sceneInterpolator';\nimport { SceneVariables } from '../variables/types';\n\nimport { SceneDataState, SceneEditor,
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{"version":3,"file":"sceneGraph.js","sources":["../../../src/core/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { DefaultTimeRange, EmptyDataNode, EmptyVariableSet } from '../variables/interpolation/defaults';\n\nimport { CustomFormatterFn, sceneInterpolator } from '../variables/interpolation/sceneInterpolator';\nimport { SceneVariables } from '../variables/types';\n\nimport { SceneDataState, SceneEditor, SceneLayout, SceneObject, SceneTimeRangeLike } from './types';\nimport { lookupVariable } from '../variables/lookupVariable';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n if (sceneObject.state.$variables) {\n return sceneObject.state.$variables;\n }\n\n if (sceneObject.parent) {\n return getVariables(sceneObject.parent);\n }\n\n return EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneObject<SceneDataState> {\n const { $data } = sceneObject.state;\n if ($data) {\n return $data;\n }\n\n if (sceneObject.parent) {\n return getData(sceneObject.parent);\n }\n\n return EmptyDataNode;\n}\n\n/**\n * Will walk up the scene object graph to the closest $timeRange scene object\n */\nexport function getTimeRange(sceneObject: SceneObject): SceneTimeRangeLike {\n const { $timeRange } = sceneObject.state;\n if ($timeRange) {\n return $timeRange;\n }\n\n if (sceneObject.parent) {\n return getTimeRange(sceneObject.parent);\n }\n\n return DefaultTimeRange;\n}\n\n/**\n * Will walk up the scene object graph to the closest $editor scene object\n */\nexport function getSceneEditor(sceneObject: SceneObject): SceneEditor {\n const { $editor } = sceneObject.state;\n if ($editor) {\n return $editor;\n }\n\n if (sceneObject.parent) {\n return getSceneEditor(sceneObject.parent);\n }\n\n throw new Error('No editor found in scene tree');\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout {\n if ('isDraggable' in scene) {\n return scene as SceneLayout;\n }\n\n if (scene.parent) {\n return getLayout(scene.parent);\n }\n\n throw new Error('No layout found in scene tree');\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | CustomFormatterFn\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) 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{"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observer, Subscription, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataTransformContext,\n PanelData,\n TimeRange,\n TimeZone,\n} from '@grafana/data';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\n\nexport interface SceneObjectStatePlain {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneObject<SceneDataState>;\n $editor?: SceneEditor;\n $variables?: SceneVariables;\n}\n\nexport interface SceneLayoutChildState extends SceneObjectStatePlain {\n placement?: SceneLayoutChildOptions;\n}\n\nexport type SceneObjectState = SceneObjectStatePlain | SceneLayoutState | SceneLayoutChildState;\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n isEditing?: boolean;\n}\n\nexport type SceneComponent<TModel> = React.FunctionComponent<SceneComponentProps<TModel>>;\n\nexport interface SceneDataState extends SceneObjectStatePlain {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler<TState>;\n\n /** Subscribe to state changes */\n subscribeToState(observer?: Partial<Observer<TState>>): Subscription;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */\n useState(): TState;\n\n /** How to modify state */\n setState(state: Partial<TState>): void;\n\n /** Called when the Component is mounted. A place to register event listeners add subscribe to state changes */\n activate(): void;\n\n /** Called when component unmounts. Unsubscribe and closes all subscriptions */\n deactivate(): void;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** To be replaced by declarative method */\n Editor(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n}\n\nexport type SceneLayoutChild = SceneObject<SceneLayoutChildState | SceneLayoutState>;\n\nexport interface SceneLayoutState extends SceneLayoutChildState {\n children: SceneLayoutChild[];\n}\n\nexport
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{"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observer, Subscription, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataTransformContext,\n PanelData,\n TimeRange,\n TimeZone,\n} from '@grafana/data';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\n\nexport interface SceneObjectStatePlain {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneObject<SceneDataState>;\n $editor?: SceneEditor;\n $variables?: SceneVariables;\n}\n\nexport interface SceneLayoutChildState extends SceneObjectStatePlain {\n placement?: SceneLayoutChildOptions;\n}\n\nexport type SceneObjectState = SceneObjectStatePlain | SceneLayoutState | SceneLayoutChildState;\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n isEditing?: boolean;\n}\n\nexport type SceneComponent<TModel> = React.FunctionComponent<SceneComponentProps<TModel>>;\n\nexport interface SceneDataState extends SceneObjectStatePlain {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler<TState>;\n\n /** Subscribe to state changes */\n subscribeToState(observer?: Partial<Observer<TState>>): Subscription;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */\n useState(): TState;\n\n /** How to modify state */\n setState(state: Partial<TState>): void;\n\n /** Called when the Component is mounted. A place to register event listeners add subscribe to state changes */\n activate(): void;\n\n /** Called when component unmounts. Unsubscribe and closes all subscriptions */\n deactivate(): void;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** To be replaced by declarative method */\n Editor(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n}\n\nexport type SceneLayoutChild = SceneObject<SceneLayoutChildState | SceneLayoutState>;\n\nexport interface SceneLayoutState extends SceneLayoutChildState {\n children: SceneLayoutChild[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n}\n\nexport interface SceneEditorState extends SceneObjectStatePlain {\n hoverObject?: SceneObjectRef;\n selectedObject?: SceneObjectRef;\n}\n\nexport interface SceneEditor extends SceneObject<SceneEditorState> {\n onMouseEnterObject(model: SceneObject): void;\n onMouseLeaveObject(model: SceneObject): void;\n onSelectObject(model: SceneObject): void;\n getEditComponentWrapper(): React.ComponentType<SceneComponentEditWrapperProps>;\n}\n\ninterface SceneComponentEditWrapperProps {\n editor: SceneEditor;\n model: SceneObject;\n children: React.ReactNode;\n}\n\nexport interface SceneTimeRangeState extends SceneObjectStatePlain {\n from: string;\n to: string;\n timeZone: TimeZone;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n}\n\nexport interface SceneObjectRef {\n ref: SceneObject;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync<TState> extends SceneObject {\n getUrlState(state: TState): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface SceneObjectUrlSyncHandler<TState> {\n getKeys(): string[];\n getUrlState(state: TState): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n"],"names":[],"mappings":"AA0JO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,KAAA,CAAA,CAAA;AAC1B;;;;"}
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export { SceneQueryRunner, getNextRequestId, getTransformationsStream };
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//# sourceMappingURL=SceneQueryRunner.js.map
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