@grafana/scenes 0.0.13 → 0.0.14

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Files changed (33) hide show
  1. package/dist/esm/components/EmbeddedScene.js +3 -2
  2. package/dist/esm/components/EmbeddedScene.js.map +1 -1
  3. package/dist/esm/core/SceneObjectBase.js +3 -3
  4. package/dist/esm/core/SceneObjectBase.js.map +1 -1
  5. package/dist/esm/core/sceneGraph.js +19 -2
  6. package/dist/esm/core/sceneGraph.js.map +1 -1
  7. package/dist/esm/querying/SceneQueryRunner.js +32 -3
  8. package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
  9. package/dist/esm/utils/writeSceneLog.js +8 -0
  10. package/dist/esm/utils/writeSceneLog.js.map +1 -0
  11. package/dist/esm/variables/VariableDependencyConfig.js +19 -8
  12. package/dist/esm/variables/VariableDependencyConfig.js.map +1 -1
  13. package/dist/esm/variables/VariableValueRecorder.js +56 -0
  14. package/dist/esm/variables/VariableValueRecorder.js.map +1 -0
  15. package/dist/esm/variables/components/VariableValueSelectors.js +34 -8
  16. package/dist/esm/variables/components/VariableValueSelectors.js.map +1 -1
  17. package/dist/esm/variables/interpolation/defaults.js +14 -3
  18. package/dist/esm/variables/interpolation/defaults.js.map +1 -1
  19. package/dist/esm/variables/interpolation/sceneInterpolator.js +2 -18
  20. package/dist/esm/variables/interpolation/sceneInterpolator.js.map +1 -1
  21. package/dist/esm/variables/lookupVariable.js +20 -0
  22. package/dist/esm/variables/lookupVariable.js.map +1 -0
  23. package/dist/esm/variables/sets/SceneVariableSet.js +28 -29
  24. package/dist/esm/variables/sets/SceneVariableSet.js.map +1 -1
  25. package/dist/esm/variables/types.js.map +1 -1
  26. package/dist/esm/variables/utils.js +11 -0
  27. package/dist/esm/variables/utils.js.map +1 -0
  28. package/dist/esm/variables/variants/query/QueryVariable.js +1 -3
  29. package/dist/esm/variables/variants/query/QueryVariable.js.map +1 -1
  30. package/dist/index.d.ts +40 -8
  31. package/dist/index.js +367 -215
  32. package/dist/index.js.map +1 -1
  33. package/package.json +5 -6
@@ -41,7 +41,7 @@ function getStyles(theme) {
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  container: css({
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  flexGrow: 1,
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  display: "flex",
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- gap: "8px",
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+ gap: theme.spacing(2),
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  minHeight: "100%",
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  flexDirection: "column"
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  }),
@@ -53,7 +53,8 @@ function getStyles(theme) {
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  controls: css({
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  display: "flex",
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  gap: theme.spacing(1),
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- alignItems: "center"
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+ alignItems: "center",
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+ flexWrap: "wrap"
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  })
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  };
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"EmbeddedScene.js","sources":["../../../src/components/EmbeddedScene.tsx"],"sourcesContent":["import { css } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { useStyles2 } from '@grafana/ui';\nimport React from 'react';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { SceneComponentProps, SceneObjectStatePlain, SceneObject } from '../core/types';\nimport { UrlSyncManager } from '../services/UrlSyncManager';\n\nexport interface EmbeddedSceneState extends SceneObjectStatePlain {\n /**\n * The main content of the scene (usually a SceneFlexLayout)\n */\n body: SceneObject;\n /**\n * Top row of variable selectors, filters, time pickers and custom actions.\n */\n controls?: SceneObject[];\n}\n\nexport class EmbeddedScene extends SceneObjectBase<EmbeddedSceneState> {\n public static Component = EmbeddedSceneRenderer;\n\n private urlSyncManager?: UrlSyncManager;\n\n /**\n * initUrlSync should be called before the scene is rendered to ensure that objects are in sync\n * before they get activated. This saves some unnecessary re-renders and makes sure variables\n * queries are issued as needed.\n */\n public initUrlSync() {\n this.urlSyncManager = new UrlSyncManager(this);\n this.urlSyncManager.initSync();\n }\n\n public activate() {\n super.activate();\n }\n\n public deactivate() {\n super.deactivate();\n if (this.urlSyncManager) {\n this.urlSyncManager!.cleanUp();\n }\n }\n}\n\nfunction EmbeddedSceneRenderer({ model }: SceneComponentProps<EmbeddedScene>) {\n const { body, controls } = model.useState();\n const styles = useStyles2(getStyles);\n\n return (\n <div className={styles.container}>\n {controls && (\n <div className={styles.controls}>\n {controls.map((control) => (\n <control.Component key={control.state.key} model={control} />\n ))}\n </div>\n )}\n <div className={styles.body}>\n <body.Component model={body} />\n </div>\n </div>\n );\n}\n\nfunction getStyles(theme: GrafanaTheme2) {\n return {\n container: css({\n flexGrow: 1,\n display: 'flex',\n gap: '8px',\n minHeight: '100%',\n flexDirection: 'column',\n }),\n body: css({\n flexGrow: 1,\n display: 'flex',\n gap: '8px',\n }),\n controls: css({\n display: 'flex',\n gap: theme.spacing(1),\n alignItems: 'center',\n }),\n };\n}\n"],"names":[],"mappings":";;;;;;AAoBO,MAAM,sBAAsB,eAAoC,CAAA;AAAA,EAU9D,WAAc,GAAA;AACnB,IAAK,IAAA,CAAA,cAAA,GAAiB,IAAI,cAAA,CAAe,IAAI,CAAA,CAAA;AAC7C,IAAA,IAAA,CAAK,eAAe,QAAS,EAAA,CAAA;AAAA,GAC/B;AAAA,EAEO,QAAW,GAAA;AAChB,IAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AAAA,GACjB;AAAA,EAEO,UAAa,GAAA;AAClB,IAAA,KAAA,CAAM,UAAW,EAAA,CAAA;AACjB,IAAA,IAAI,KAAK,cAAgB,EAAA;AACvB,MAAA,IAAA,CAAK,eAAgB,OAAQ,EAAA,CAAA;AAAA,KAC/B;AAAA,GACF;AACF,CAAA;AAzBa,aAAA,CACG,SAAY,GAAA,qBAAA,CAAA;AA0B5B,SAAS,qBAAA,CAAsB,EAAE,KAAA,EAA6C,EAAA;AAC5E,EAAA,MAAM,EAAE,IAAA,EAAM,QAAS,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAC1C,EAAM,MAAA,MAAA,GAAS,WAAW,SAAS,CAAA,CAAA;AAEnC,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,SAAA;AAAA,GAAA,EACpB,4BACE,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,QAAA;AAAA,GAAA,EACpB,SAAS,GAAI,CAAA,CAAC,OACb,qBAAA,KAAA,CAAA,aAAA,CAAC,QAAQ,SAAR,EAAA;AAAA,IAAkB,GAAA,EAAK,QAAQ,KAAM,CAAA,GAAA;AAAA,IAAK,KAAO,EAAA,OAAA;AAAA,GAAS,CAC5D,CACH,CAAA,kBAED,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,IAAA;AAAA,GACrB,kBAAA,KAAA,CAAA,aAAA,CAAC,KAAK,SAAL,EAAA;AAAA,IAAe,KAAO,EAAA,IAAA;AAAA,GAAM,CAC/B,CACF,CAAA,CAAA;AAEJ,CAAA;AAEA,SAAS,UAAU,KAAsB,EAAA;AACvC,EAAO,OAAA;AAAA,IACL,WAAW,GAAI,CAAA;AAAA,MACb,QAAU,EAAA,CAAA;AAAA,MACV,OAAS,EAAA,MAAA;AAAA,MACT,GAAK,EAAA,KAAA;AAAA,MACL,SAAW,EAAA,MAAA;AAAA,MACX,aAAe,EAAA,QAAA;AAAA,KAChB,CAAA;AAAA,IACD,MAAM,GAAI,CAAA;AAAA,MACR,QAAU,EAAA,CAAA;AAAA,MACV,OAAS,EAAA,MAAA;AAAA,MACT,GAAK,EAAA,KAAA;AAAA,KACN,CAAA;AAAA,IACD,UAAU,GAAI,CAAA;AAAA,MACZ,OAAS,EAAA,MAAA;AAAA,MACT,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,MACpB,UAAY,EAAA,QAAA;AAAA,KACb,CAAA;AAAA,GACH,CAAA;AACF;;;;"}
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+ {"version":3,"file":"EmbeddedScene.js","sources":["../../../src/components/EmbeddedScene.tsx"],"sourcesContent":["import { css } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { useStyles2 } from '@grafana/ui';\nimport React from 'react';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { SceneComponentProps, SceneObjectStatePlain, SceneObject } from '../core/types';\nimport { UrlSyncManager } from '../services/UrlSyncManager';\n\nexport interface EmbeddedSceneState extends SceneObjectStatePlain {\n /**\n * The main content of the scene (usually a SceneFlexLayout)\n */\n body: SceneObject;\n /**\n * Top row of variable selectors, filters, time pickers and custom actions.\n */\n controls?: SceneObject[];\n}\n\nexport class EmbeddedScene extends SceneObjectBase<EmbeddedSceneState> {\n public static Component = EmbeddedSceneRenderer;\n\n private urlSyncManager?: UrlSyncManager;\n\n /**\n * initUrlSync should be called before the scene is rendered to ensure that objects are in sync\n * before they get activated. This saves some unnecessary re-renders and makes sure variables\n * queries are issued as needed.\n */\n public initUrlSync() {\n this.urlSyncManager = new UrlSyncManager(this);\n this.urlSyncManager.initSync();\n }\n\n public activate() {\n super.activate();\n }\n\n public deactivate() {\n super.deactivate();\n if (this.urlSyncManager) {\n this.urlSyncManager!.cleanUp();\n }\n }\n}\n\nfunction EmbeddedSceneRenderer({ model }: SceneComponentProps<EmbeddedScene>) {\n const { body, controls } = model.useState();\n const styles = useStyles2(getStyles);\n\n return (\n <div className={styles.container}>\n {controls && (\n <div className={styles.controls}>\n {controls.map((control) => (\n <control.Component key={control.state.key} model={control} />\n ))}\n </div>\n )}\n <div className={styles.body}>\n <body.Component model={body} />\n </div>\n </div>\n );\n}\n\nfunction getStyles(theme: GrafanaTheme2) {\n return {\n container: css({\n flexGrow: 1,\n display: 'flex',\n gap: theme.spacing(2),\n minHeight: '100%',\n flexDirection: 'column',\n }),\n body: css({\n flexGrow: 1,\n display: 'flex',\n gap: '8px',\n }),\n controls: css({\n display: 'flex',\n gap: theme.spacing(1),\n alignItems: 'center',\n flexWrap: 'wrap',\n }),\n };\n}\n"],"names":[],"mappings":";;;;;;AAoBO,MAAM,sBAAsB,eAAoC,CAAA;AAAA,EAU9D,WAAc,GAAA;AACnB,IAAK,IAAA,CAAA,cAAA,GAAiB,IAAI,cAAA,CAAe,IAAI,CAAA,CAAA;AAC7C,IAAA,IAAA,CAAK,eAAe,QAAS,EAAA,CAAA;AAAA,GAC/B;AAAA,EAEO,QAAW,GAAA;AAChB,IAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AAAA,GACjB;AAAA,EAEO,UAAa,GAAA;AAClB,IAAA,KAAA,CAAM,UAAW,EAAA,CAAA;AACjB,IAAA,IAAI,KAAK,cAAgB,EAAA;AACvB,MAAA,IAAA,CAAK,eAAgB,OAAQ,EAAA,CAAA;AAAA,KAC/B;AAAA,GACF;AACF,CAAA;AAzBa,aAAA,CACG,SAAY,GAAA,qBAAA,CAAA;AA0B5B,SAAS,qBAAA,CAAsB,EAAE,KAAA,EAA6C,EAAA;AAC5E,EAAA,MAAM,EAAE,IAAA,EAAM,QAAS,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAC1C,EAAM,MAAA,MAAA,GAAS,WAAW,SAAS,CAAA,CAAA;AAEnC,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,SAAA;AAAA,GAAA,EACpB,4BACE,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,QAAA;AAAA,GAAA,EACpB,SAAS,GAAI,CAAA,CAAC,OACb,qBAAA,KAAA,CAAA,aAAA,CAAC,QAAQ,SAAR,EAAA;AAAA,IAAkB,GAAA,EAAK,QAAQ,KAAM,CAAA,GAAA;AAAA,IAAK,KAAO,EAAA,OAAA;AAAA,GAAS,CAC5D,CACH,CAAA,kBAED,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,IAAA;AAAA,GACrB,kBAAA,KAAA,CAAA,aAAA,CAAC,KAAK,SAAL,EAAA;AAAA,IAAe,KAAO,EAAA,IAAA;AAAA,GAAM,CAC/B,CACF,CAAA,CAAA;AAEJ,CAAA;AAEA,SAAS,UAAU,KAAsB,EAAA;AACvC,EAAO,OAAA;AAAA,IACL,WAAW,GAAI,CAAA;AAAA,MACb,QAAU,EAAA,CAAA;AAAA,MACV,OAAS,EAAA,MAAA;AAAA,MACT,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,MACpB,SAAW,EAAA,MAAA;AAAA,MACX,aAAe,EAAA,QAAA;AAAA,KAChB,CAAA;AAAA,IACD,MAAM,GAAI,CAAA;AAAA,MACR,QAAU,EAAA,CAAA;AAAA,MACV,OAAS,EAAA,MAAA;AAAA,MACT,GAAK,EAAA,KAAA;AAAA,KACN,CAAA;AAAA,IACD,UAAU,GAAI,CAAA;AAAA,MACZ,OAAS,EAAA,MAAA;AAAA,MACT,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,MACpB,UAAY,EAAA,QAAA;AAAA,MACZ,QAAU,EAAA,MAAA;AAAA,KACX,CAAA;AAAA,GACH,CAAA;AACF;;;;"}
@@ -99,12 +99,12 @@ class SceneObjectBase {
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  if ($timeRange && !$timeRange.isActive) {
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  $timeRange.activate();
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  }
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- if ($data && !$data.isActive) {
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- $data.activate();
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- }
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  if ($variables && !$variables.isActive) {
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  $variables.activate();
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  }
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+ if ($data && !$data.isActive) {
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+ $data.activate();
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+ }
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  }
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  deactivate() {
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  this._isActive = false;
@@ -1 +1 @@
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- {"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect } from 'react';\nimport { Observer, Subject, Subscription, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBusSrv } from '@grafana/data';\nimport { SceneObject, SceneComponent, SceneObjectState, SceneObjectUrlSyncHandler } from './types';\nimport { useForceUpdate } from '@grafana/ui';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject, forEachSceneObjectInState } from './utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _subject = new Subject<TState>();\n private _state: TState;\n private _events = new EventBusSrv();\n\n /** Incremented in SceneComponentWrapper, useful for tests and rendering optimizations */\n protected _renderCount = 0;\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler<TState> | undefined;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._state = Object.freeze(state);\n this._subject.next(state);\n this.setParent();\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler<TState> | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper;\n }\n\n /**\n * Temporary solution, should be replaced by declarative options\n */\n public get Editor(): SceneComponent<this> {\n return ((this as any).constructor['Editor'] ?? (() => null)) as SceneComponent<this>;\n }\n\n private setParent() {\n forEachSceneObjectInState(this._state, (child) => (child._parent = this));\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(observerOrNext?: Partial<Observer<TState>>): Subscription {\n return this._subject.subscribe(observerOrNext);\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n\n this.setParent();\n this._subject.next(newState);\n\n // Bubble state change event. This is event is subscribed to by UrlSyncManager and UndoManager\n this.publishEvent(\n new SceneObjectStateChangedEvent({\n prevState,\n newState,\n partialUpdate: update,\n changedObject: this,\n }),\n true\n );\n }\n /*\n * Publish an event and optionally bubble it up the scene\n **/\n public publishEvent(event: BusEvent, bubble?: boolean) {\n this._events.publish(event);\n\n if (bubble && this.parent) {\n this.parent.publishEvent(event, bubble);\n }\n }\n\n public getRoot(): SceneObject {\n return !this._parent ? this : this._parent.getRoot();\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is mounted\n */\n public activate() {\n this._isActive = true;\n\n const { $data, $variables, $timeRange } = this.state;\n\n if ($timeRange && !$timeRange.isActive) {\n $timeRange.activate();\n }\n\n if ($data && !$data.isActive) {\n $data.activate();\n }\n\n if ($variables && !$variables.isActive) {\n $variables.activate();\n }\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted\n */\n public deactivate(): void {\n this._isActive = false;\n\n const { $data, $variables, $timeRange } = this.state;\n\n if ($timeRange && $timeRange.isActive) {\n $timeRange.deactivate();\n }\n\n if ($data && $data.isActive) {\n $data.deactivate();\n }\n\n if ($variables && $variables.isActive) {\n $variables.deactivate();\n }\n\n // Clear subscriptions and listeners\n this._events.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n\n this._subject.complete();\n this._subject = new Subject<TState>();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState() {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n}\n\n/**\n * This hook is always returning model.state instead of a useState that remembers the last state emitted on the subject\n * The reason for this is so that if the model instance change this function will always return the latest state.\n */\nfunction useSceneObjectState<TState extends SceneObjectState>(model: SceneObjectBase<TState>): TState {\n const forceUpdate = useForceUpdate();\n\n useEffect(() => {\n const s = model.subscribeToState({ next: forceUpdate });\n return () => s.unsubscribe();\n }, [model, forceUpdate]);\n\n return 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1
+ {"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect } from 'react';\nimport { Observer, Subject, Subscription, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBusSrv } from '@grafana/data';\nimport { SceneObject, SceneComponent, SceneObjectState, SceneObjectUrlSyncHandler } from './types';\nimport { useForceUpdate } from '@grafana/ui';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject, forEachSceneObjectInState } from './utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _subject = new Subject<TState>();\n private _state: TState;\n private _events = new EventBusSrv();\n\n /** Incremented in SceneComponentWrapper, useful for tests and rendering optimizations */\n protected _renderCount = 0;\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler<TState> | undefined;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._state = Object.freeze(state);\n this._subject.next(state);\n this.setParent();\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler<TState> | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper;\n }\n\n /**\n * Temporary solution, should be replaced by declarative options\n */\n public get Editor(): SceneComponent<this> {\n return ((this as any).constructor['Editor'] ?? (() => null)) as SceneComponent<this>;\n }\n\n private setParent() {\n forEachSceneObjectInState(this._state, (child) => (child._parent = this));\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(observerOrNext?: Partial<Observer<TState>>): Subscription {\n return this._subject.subscribe(observerOrNext);\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n\n this.setParent();\n this._subject.next(newState);\n\n // Bubble state change event. This is event is subscribed to by UrlSyncManager and UndoManager\n this.publishEvent(\n new SceneObjectStateChangedEvent({\n prevState,\n newState,\n partialUpdate: update,\n changedObject: this,\n }),\n true\n );\n }\n /*\n * Publish an event and optionally bubble it up the scene\n **/\n public publishEvent(event: BusEvent, bubble?: boolean) {\n this._events.publish(event);\n\n if (bubble && this.parent) {\n this.parent.publishEvent(event, bubble);\n }\n }\n\n public getRoot(): SceneObject {\n return !this._parent ? this : this._parent.getRoot();\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is mounted\n */\n public activate() {\n this._isActive = true;\n\n const { $data, $variables, $timeRange } = this.state;\n\n if ($timeRange && !$timeRange.isActive) {\n $timeRange.activate();\n }\n\n if ($variables && !$variables.isActive) {\n $variables.activate();\n }\n\n if ($data && !$data.isActive) {\n $data.activate();\n }\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted\n */\n public deactivate(): void {\n this._isActive = false;\n\n const { $data, $variables, $timeRange } = this.state;\n\n if ($timeRange && $timeRange.isActive) {\n $timeRange.deactivate();\n }\n\n if ($data && $data.isActive) {\n $data.deactivate();\n }\n\n if ($variables && $variables.isActive) {\n $variables.deactivate();\n }\n\n // Clear subscriptions and listeners\n this._events.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n\n this._subject.complete();\n this._subject = new Subject<TState>();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState() {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all 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@@ -1,5 +1,6 @@
1
1
  import { EmptyVariableSet, EmptyDataNode, DefaultTimeRange } from '../variables/interpolation/defaults.js';
2
2
  import { sceneInterpolator } from '../variables/interpolation/sceneInterpolator.js';
3
+ import { lookupVariable } from '../variables/lookupVariable.js';
3
4
 
4
5
  function getVariables(sceneObject) {
5
6
  if (sceneObject.state.$variables) {
@@ -55,14 +56,30 @@ function interpolate(sceneObject, value, scopedVars, format) {
55
56
  }
56
57
  return sceneInterpolator(sceneObject, value, scopedVars, format);
57
58
  }
59
+ function hasVariableDependencyInLoadingState(sceneObject) {
60
+ if (!sceneObject.variableDependency) {
61
+ return false;
62
+ }
63
+ for (const name of sceneObject.variableDependency.getNames()) {
64
+ const variable = lookupVariable(name, sceneObject);
65
+ if (!variable) {
66
+ continue;
67
+ }
68
+ const set = variable.parent;
69
+ return set.isVariableLoadingOrWaitingToUpdate(variable);
70
+ }
71
+ return false;
72
+ }
58
73
  const sceneGraph = {
59
74
  getVariables,
60
75
  getData,
61
76
  getTimeRange,
62
77
  getSceneEditor,
63
78
  getLayout,
64
- interpolate
79
+ interpolate,
80
+ lookupVariable,
81
+ hasVariableDependencyInLoadingState
65
82
  };
66
83
 
67
- export { getData, getLayout, getSceneEditor, getTimeRange, getVariables, interpolate, sceneGraph };
84
+ export { getData, getLayout, getSceneEditor, getTimeRange, getVariables, hasVariableDependencyInLoadingState, interpolate, sceneGraph };
68
85
  //# sourceMappingURL=sceneGraph.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"sceneGraph.js","sources":["../../../src/core/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { DefaultTimeRange, EmptyDataNode, EmptyVariableSet } from '../variables/interpolation/defaults';\n\nimport { CustomFormatterFn, sceneInterpolator } from '../variables/interpolation/sceneInterpolator';\nimport { SceneVariables } from '../variables/types';\n\nimport { SceneDataState, SceneEditor, SceneLayoutState, SceneObject, SceneTimeRangeLike } from './types';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n if (sceneObject.state.$variables) {\n return sceneObject.state.$variables;\n }\n\n if (sceneObject.parent) {\n return getVariables(sceneObject.parent);\n }\n\n return EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneObject<SceneDataState> {\n const { $data } = sceneObject.state;\n if ($data) {\n return $data;\n }\n\n if (sceneObject.parent) {\n return getData(sceneObject.parent);\n }\n\n return EmptyDataNode;\n}\n\n/**\n * Will walk up the scene object graph to the closest $timeRange scene object\n */\nexport function getTimeRange(sceneObject: SceneObject): SceneTimeRangeLike {\n const { $timeRange } = sceneObject.state;\n if ($timeRange) {\n return $timeRange;\n }\n\n if (sceneObject.parent) {\n return getTimeRange(sceneObject.parent);\n }\n\n return DefaultTimeRange;\n}\n\n/**\n * Will walk up the scene object graph to the closest $editor scene object\n */\nexport function getSceneEditor(sceneObject: SceneObject): SceneEditor {\n const { $editor } = sceneObject.state;\n if ($editor) {\n return $editor;\n }\n\n if (sceneObject.parent) {\n return getSceneEditor(sceneObject.parent);\n }\n\n throw new Error('No editor found in scene tree');\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneObject<SceneLayoutState> {\n if (scene.constructor.name === 'SceneFlexLayout' || scene.constructor.name === 'SceneGridLayout') {\n return scene as SceneObject<SceneLayoutState>;\n }\n\n if (scene.parent) {\n return getLayout(scene.parent);\n }\n\n throw new Error('No layout found in scene tree');\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | CustomFormatterFn\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format);\n}\n\nexport const sceneGraph = {\n getVariables,\n getData,\n getTimeRange,\n getSceneEditor,\n getLayout,\n interpolate,\n};\n"],"names":[],"mappings":";;;AAWO,SAAS,aAAa,WAA0C,EAAA;AACrE,EAAI,IAAA,WAAA,CAAY,MAAM,UAAY,EAAA;AAChC,IAAA,OAAO,YAAY,KAAM,CAAA,UAAA,CAAA;AAAA,GAC3B;AAEA,EAAA,IAAI,YAAY,MAAQ,EAAA;AACtB,IAAO,OAAA,YAAA,CAAa,YAAY,MAAM,CAAA,CAAA;AAAA,GACxC;AAEA,EAAO,OAAA,gBAAA,CAAA;AACT,CAAA;AAKO,SAAS,QAAQ,WAAuD,EAAA;AAC7E,EAAM,MAAA,EAAE,KAAM,EAAA,GAAI,WAAY,CAAA,KAAA,CAAA;AAC9B,EAAA,IAAI,KAAO,EAAA;AACT,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAEA,EAAA,IAAI,YAAY,MAAQ,EAAA;AACtB,IAAO,OAAA,OAAA,CAAQ,YAAY,MAAM,CAAA,CAAA;AAAA,GACnC;AAEA,EAAO,OAAA,aAAA,CAAA;AACT,CAAA;AAKO,SAAS,aAAa,WAA8C,EAAA;AACzE,EAAM,MAAA,EAAE,UAAW,EAAA,GAAI,WAAY,CAAA,KAAA,CAAA;AACnC,EAAA,IAAI,UAAY,EAAA;AACd,IAAO,OAAA,UAAA,CAAA;AAAA,GACT;AAEA,EAAA,IAAI,YAAY,MAAQ,EAAA;AACtB,IAAO,OAAA,YAAA,CAAa,YAAY,MAAM,CAAA,CAAA;AAAA,GACxC;AAEA,EAAO,OAAA,gBAAA,CAAA;AACT,CAAA;AAKO,SAAS,eAAe,WAAuC,EAAA;AACpE,EAAM,MAAA,EAAE,OAAQ,EAAA,GAAI,WAAY,CAAA,KAAA,CAAA;AAChC,EAAA,IAAI,OAAS,EAAA;AACX,IAAO,OAAA,OAAA,CAAA;AAAA,GACT;AAEA,EAAA,IAAI,YAAY,MAAQ,EAAA;AACtB,IAAO,OAAA,cAAA,CAAe,YAAY,MAAM,CAAA,CAAA;AAAA,GAC1C;AAEA,EAAM,MAAA,IAAI,MAAM,+BAA+B,CAAA,CAAA;AACjD,CAAA;AAKO,SAAS,UAAU,KAAmD,EAAA;AAC3E,EAAA,IAAI,MAAM,WAAY,CAAA,IAAA,KAAS,qBAAqB,KAAM,CAAA,WAAA,CAAY,SAAS,iBAAmB,EAAA;AAChG,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAEA,EAAA,IAAI,MAAM,MAAQ,EAAA;AAChB,IAAO,OAAA,SAAA,CAAU,MAAM,MAAM,CAAA,CAAA;AAAA,GAC/B;AAEA,EAAM,MAAA,IAAI,MAAM,+BAA+B,CAAA,CAAA;AACjD,CAAA;AAKO,SAAS,WACd,CAAA,WAAA,EACA,KACA,EAAA,UAAA,EACA,MACQ,EAAA;AACR,EAAI,IAAA,KAAA,KAAU,EAAM,IAAA,KAAA,IAAS,IAAM,EAAA;AACjC,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AAEA,EAAA,OAAO,iBAAkB,CAAA,WAAA,EAAa,KAAO,EAAA,UAAA,EAAY,MAAM,CAAA,CAAA;AACjE,CAAA;AAEO,MAAM,UAAa,GAAA;AAAA,EACxB,YAAA;AAAA,EACA,OAAA;AAAA,EACA,YAAA;AAAA,EACA,cAAA;AAAA,EACA,SAAA;AAAA,EACA,WAAA;AACF;;;;"}
1
+ {"version":3,"file":"sceneGraph.js","sources":["../../../src/core/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { DefaultTimeRange, EmptyDataNode, EmptyVariableSet } from '../variables/interpolation/defaults';\n\nimport { CustomFormatterFn, sceneInterpolator } from '../variables/interpolation/sceneInterpolator';\nimport { SceneVariables } from '../variables/types';\n\nimport { SceneDataState, SceneEditor, SceneLayoutState, SceneObject, SceneTimeRangeLike } from './types';\nimport { lookupVariable } from '../variables/lookupVariable';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n if (sceneObject.state.$variables) {\n return sceneObject.state.$variables;\n }\n\n if (sceneObject.parent) {\n return getVariables(sceneObject.parent);\n }\n\n return EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneObject<SceneDataState> {\n const { $data } = sceneObject.state;\n if ($data) {\n return $data;\n }\n\n if (sceneObject.parent) {\n return getData(sceneObject.parent);\n }\n\n return EmptyDataNode;\n}\n\n/**\n * Will walk up the scene object graph to the closest $timeRange scene object\n */\nexport function getTimeRange(sceneObject: SceneObject): SceneTimeRangeLike {\n const { $timeRange } = sceneObject.state;\n if ($timeRange) {\n return $timeRange;\n }\n\n if (sceneObject.parent) {\n return getTimeRange(sceneObject.parent);\n }\n\n return DefaultTimeRange;\n}\n\n/**\n * Will walk up the scene object graph to the closest $editor scene object\n */\nexport function getSceneEditor(sceneObject: SceneObject): SceneEditor {\n const { $editor } = sceneObject.state;\n if ($editor) {\n return $editor;\n }\n\n if (sceneObject.parent) {\n return getSceneEditor(sceneObject.parent);\n }\n\n throw new Error('No editor found in scene tree');\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneObject<SceneLayoutState> {\n if (scene.constructor.name === 'SceneFlexLayout' || scene.constructor.name === 'SceneGridLayout') {\n return scene as SceneObject<SceneLayoutState>;\n }\n\n if (scene.parent) {\n return getLayout(scene.parent);\n }\n\n throw new Error('No layout found in scene tree');\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | CustomFormatterFn\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n return set.isVariableLoadingOrWaitingToUpdate(variable);\n }\n\n return false;\n}\n\nexport const sceneGraph = {\n getVariables,\n getData,\n getTimeRange,\n getSceneEditor,\n getLayout,\n interpolate,\n lookupVariable,\n 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@@ -6,6 +6,8 @@ import { SceneObjectBase } from '../core/SceneObjectBase.js';
6
6
  import { sceneGraph } from '../core/sceneGraph.js';
7
7
  import { getDataSource } from '../utils/getDataSource.js';
8
8
  import { VariableDependencyConfig } from '../variables/VariableDependencyConfig.js';
9
+ import { writeSceneLog } from '../utils/writeSceneLog.js';
10
+ import { VariableValueRecorder } from '../variables/VariableValueRecorder.js';
9
11
 
10
12
  var __defProp = Object.defineProperty;
11
13
  var __defProps = Object.defineProperties;
@@ -33,9 +35,10 @@ function getNextRequestId() {
33
35
  class SceneQueryRunner extends SceneObjectBase {
34
36
  constructor() {
35
37
  super(...arguments);
38
+ this._variableValueRecorder = new VariableValueRecorder();
36
39
  this._variableDependency = new VariableDependencyConfig(this, {
37
40
  statePaths: ["queries", "datasource"],
38
- onReferencedVariableValueChanged: () => this.runQueries()
41
+ onVariableUpdatesCompleted: (variables, dependencyChanged) => this.onVariableUpdatesCompleted(variables, dependencyChanged)
39
42
  });
40
43
  this.onDataReceived = (data) => {
41
44
  this.setState({ data });
@@ -55,11 +58,27 @@ class SceneQueryRunner extends SceneObjectBase {
55
58
  this.runQueries();
56
59
  }
57
60
  }
61
+ onVariableUpdatesCompleted(_variablesThatHaveChanged, dependencyChanged) {
62
+ if (this.state.isWaitingForVariables && this.shouldRunQueriesOnActivate()) {
63
+ this.runQueries();
64
+ return;
65
+ }
66
+ if (dependencyChanged) {
67
+ this.runQueries();
68
+ }
69
+ }
58
70
  shouldRunQueriesOnActivate() {
59
- if (this.state.data) {
71
+ if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {
60
72
  return false;
61
73
  }
62
- if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {
74
+ if (this._variableValueRecorder.hasDependenciesChanged(this)) {
75
+ writeSceneLog(
76
+ "SceneQueryRunner",
77
+ "Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true"
78
+ );
79
+ return true;
80
+ }
81
+ if (this.state.data) {
63
82
  return false;
64
83
  }
65
84
  return true;
@@ -70,6 +89,7 @@ class SceneQueryRunner extends SceneObjectBase {
70
89
  this._querySub.unsubscribe();
71
90
  this._querySub = void 0;
72
91
  }
92
+ this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);
73
93
  }
74
94
  setContainerWidth(width) {
75
95
  if (!this._containerWidth && width > 0) {
@@ -96,6 +116,14 @@ class SceneQueryRunner extends SceneObjectBase {
96
116
  return (_b = (_a = this.state.maxDataPoints) != null ? _a : this._containerWidth) != null ? _b : 500;
97
117
  }
98
118
  async runWithTimeRange(timeRange) {
119
+ if (sceneGraph.hasVariableDependencyInLoadingState(this)) {
120
+ writeSceneLog("SceneQueryRunner", "Variable dependency is in loading state, skipping query execution");
121
+ this.setState({ isWaitingForVariables: true });
122
+ return;
123
+ }
124
+ if (this.state.isWaitingForVariables) {
125
+ this.setState({ isWaitingForVariables: false });
126
+ }
99
127
  const { datasource, minInterval, queries } = this.state;
100
128
  const sceneObjectScopedVar = {
101
129
  __sceneObject: { text: "__sceneObject", value: this }
@@ -131,6 +159,7 @@ class SceneQueryRunner extends SceneObjectBase {
131
159
  request.interval = norm.interval;
132
160
  request.intervalMs = norm.intervalMs;
133
161
  const runRequest = getRunRequest();
162
+ writeSceneLog("SceneQueryRunner", "Starting runRequest", this.state.key);
134
163
  this._querySub = runRequest(ds, request).pipe(getTransformationsStream(this, this.state.transformations)).subscribe({
135
164
  next: this.onDataReceived
136
165
  });
@@ -1 +1 @@
1
- {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep } from 'lodash';\nimport { mergeMap, MonoTypeOperatorFunction, Unsubscribable, map, of } from 'rxjs';\n\nimport {\n CoreApp,\n DataQuery,\n DataQueryRequest,\n DataSourceRef,\n DataTransformerConfig,\n PanelData,\n rangeUtil,\n ScopedVar,\n TimeRange,\n transformDataFrame,\n} from '@grafana/data';\nimport { getRunRequest } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneObject, SceneObjectStatePlain } from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'QS' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectStatePlain {\n data?: PanelData;\n queries: DataQueryExtended[];\n transformations?: DataTransformerConfig[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n // Non persisted state\n maxDataPointsFromWidth?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> {\n private _querySub?: Unsubscribable;\n private _containerWidth?: number;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onReferencedVariableValueChanged: () => this.runQueries(),\n });\n\n public activate() {\n super.activate();\n const timeRange = sceneGraph.getTimeRange(this);\n\n this._subs.add(\n timeRange.subscribeToState({\n next: (timeRange) => {\n this.runWithTimeRange(timeRange.value);\n },\n })\n );\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n }\n\n private shouldRunQueriesOnActivate() {\n // If we already have data, no need\n // TODO validate that time range is similar and if not we should run queries again\n if (this.state.data) {\n return false;\n }\n\n // If no maxDataPoints specified we need might to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return false;\n }\n\n return true;\n }\n\n public deactivate(): void {\n super.deactivate();\n\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this._querySub) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n this.runWithTimeRange(timeRange.state.value);\n }\n\n private getMaxDataPoints() {\n return this.state.maxDataPoints ?? this._containerWidth ?? 500;\n }\n\n private async runWithTimeRange(timeRange: TimeRange) {\n const { datasource, minInterval, queries } = this.state;\n const sceneObjectScopedVar: Record<string, ScopedVar<SceneQueryRunner>> = {\n __sceneObject: { text: '__sceneObject', value: this },\n };\n const request: DataQueryRequest = {\n app: CoreApp.Dashboard,\n requestId: getNextRequestId(),\n timezone: 'browser',\n panelId: 1,\n dashboardId: 1,\n range: timeRange,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: sceneObjectScopedVar,\n startTime: Date.now(),\n };\n\n try {\n const ds = await getDataSource(datasource, request.scopedVars);\n\n // Attach the data source name to each query\n request.targets = request.targets.map((query) => {\n if (!query.datasource) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n // TODO interpolate minInterval\n const lowerIntervalLimit = minInterval ? minInterval : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n const runRequest = getRunRequest();\n this._querySub = runRequest(ds, request)\n .pipe(getTransformationsStream(this, this.state.transformations))\n .subscribe({\n next: this.onDataReceived,\n });\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n }\n }\n\n private onDataReceived = (data: PanelData) => {\n this.setState({ data });\n };\n}\n\nexport const getTransformationsStream: (\n sceneObject: SceneObject,\n transformations?: DataTransformerConfig[]\n) => MonoTypeOperatorFunction<PanelData> = (sceneObject, transformations) => (inputStream) => {\n return inputStream.pipe(\n mergeMap((data) => {\n if (!transformations || transformations.length === 0) {\n return of(data);\n }\n\n const ctx = {\n interpolate: (value: string) => {\n return sceneGraph.interpolate(sceneObject, value, data?.request?.scopedVars);\n },\n };\n\n return transformDataFrame(transformations, data.series, ctx).pipe(map((series) => ({ ...data, series })));\n })\n 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+ {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep } from 'lodash';\nimport { mergeMap, MonoTypeOperatorFunction, Unsubscribable, map, of } from 'rxjs';\n\nimport {\n CoreApp,\n DataQuery,\n DataQueryRequest,\n DataSourceRef,\n DataTransformerConfig,\n PanelData,\n rangeUtil,\n ScopedVar,\n TimeRange,\n transformDataFrame,\n} from '@grafana/data';\nimport { getRunRequest } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneObject, SceneObjectStatePlain } from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { SceneVariable } from '../variables/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'QS' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectStatePlain {\n data?: PanelData;\n queries: DataQueryExtended[];\n transformations?: DataTransformerConfig[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n // Non persisted state\n maxDataPointsFromWidth?: boolean;\n isWaitingForVariables?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> {\n private _querySub?: Unsubscribable;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdatesCompleted: (variables, dependencyChanged) =>\n this.onVariableUpdatesCompleted(variables, dependencyChanged),\n });\n\n public activate() {\n super.activate();\n const timeRange = sceneGraph.getTimeRange(this);\n\n this._subs.add(\n timeRange.subscribeToState({\n next: (timeRange) => {\n this.runWithTimeRange(timeRange.value);\n },\n })\n );\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n }\n\n /**\n * Handles some tricky cases where we need to run queries even when they have not changed in case\n * the query execution on activate was stopped due to VariableSet still not having processed all variables.\n */\n private onVariableUpdatesCompleted(_variablesThatHaveChanged: Set<SceneVariable>, dependencyChanged: boolean) {\n if (this.state.isWaitingForVariables && this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n return;\n }\n\n if (dependencyChanged) {\n this.runQueries();\n }\n }\n\n private shouldRunQueriesOnActivate() {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return false;\n }\n\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we already have data, no need\n // TODO validate that time range is similar and if not we should run queries again\n if (this.state.data) {\n return false;\n }\n\n return true;\n }\n\n public deactivate(): void {\n super.deactivate();\n\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this._querySub) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n this.runWithTimeRange(timeRange.state.value);\n }\n\n private getMaxDataPoints() {\n return this.state.maxDataPoints ?? this._containerWidth ?? 500;\n }\n\n private async runWithTimeRange(timeRange: TimeRange) {\n // Skip executing queries if variable dependency is in loading state\n if (sceneGraph.hasVariableDependencyInLoadingState(this)) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n this.setState({ isWaitingForVariables: true });\n return;\n }\n\n // If we where waiting for variables clear that flag\n if (this.state.isWaitingForVariables) {\n this.setState({ isWaitingForVariables: false });\n }\n\n const { datasource, minInterval, queries } = this.state;\n const sceneObjectScopedVar: Record<string, ScopedVar<SceneQueryRunner>> = {\n __sceneObject: { text: '__sceneObject', value: this },\n };\n\n const request: DataQueryRequest = {\n app: CoreApp.Dashboard,\n requestId: getNextRequestId(),\n timezone: 'browser',\n panelId: 1,\n dashboardId: 1,\n range: timeRange,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: sceneObjectScopedVar,\n startTime: Date.now(),\n };\n\n try {\n const ds = await getDataSource(datasource, request.scopedVars);\n\n // Attach the data source name to each query\n request.targets = request.targets.map((query) => {\n if (!query.datasource) 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}\n }\n\n private onDataReceived = (data: PanelData) => {\n this.setState({ data });\n };\n}\n\nexport const getTransformationsStream: (\n sceneObject: SceneObject,\n transformations?: DataTransformerConfig[]\n) => MonoTypeOperatorFunction<PanelData> = (sceneObject, transformations) => (inputStream) => {\n return inputStream.pipe(\n mergeMap((data) => {\n if (!transformations || transformations.length === 0) {\n return of(data);\n }\n\n const ctx = {\n interpolate: (value: string) => {\n return sceneGraph.interpolate(sceneObject, value, data?.request?.scopedVars);\n },\n };\n\n return transformDataFrame(transformations, data.series, ctx).pipe(map((series) => ({ ...data, series })));\n })\n 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@@ -0,0 +1,8 @@
1
+ function writeSceneLog(logger, message, ...rest) {
2
+ if (window.grafanaSceneLogging) {
3
+ console.log(`${logger}: `, message, ...rest);
4
+ }
5
+ }
6
+
7
+ export { writeSceneLog };
8
+ //# sourceMappingURL=writeSceneLog.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"writeSceneLog.js","sources":["../../../src/utils/writeSceneLog.ts"],"sourcesContent":["export function writeSceneLog(logger: string, message: string, ...rest: unknown[]) {\n if ((window as any).grafanaSceneLogging) {\n console.log(`${logger}: `, message, ...rest);\n }\n}\n"],"names":[],"mappings":"AAAgB,SAAA,aAAA,CAAc,MAAgB,EAAA,OAAA,EAAA,GAAoB,IAAiB,EAAA;AACjF,EAAA,IAAK,OAAe,mBAAqB,EAAA;AACvC,IAAA,OAAA,CAAQ,GAAI,CAAA,CAAA,EAAG,MAAY,CAAA,EAAA,CAAA,EAAA,OAAA,EAAS,GAAG,IAAI,CAAA,CAAA;AAAA,GAC7C;AACF;;;;"}
@@ -1,26 +1,37 @@
1
1
  import { VARIABLE_REGEX } from './constants.js';
2
2
 
3
3
  class VariableDependencyConfig {
4
- constructor(_sceneObject, options) {
4
+ constructor(_sceneObject, _options) {
5
5
  this._sceneObject = _sceneObject;
6
+ this._options = _options;
6
7
  this._dependencies = /* @__PURE__ */ new Set();
7
8
  this.scanCount = 0;
8
9
  this.defaultHandlerReferencedVariableValueChanged = () => {
9
10
  this._sceneObject.forceRender();
10
11
  };
11
- var _a;
12
- this._statePaths = options.statePaths;
13
- this._onReferencedVariableValueChanged = (_a = options.onReferencedVariableValueChanged) != null ? _a : this.defaultHandlerReferencedVariableValueChanged;
12
+ this._statePaths = _options.statePaths;
14
13
  }
15
14
  hasDependencyOn(name) {
16
15
  return this.getNames().has(name);
17
16
  }
18
- variableValuesChanged(variables) {
17
+ variableUpdatesCompleted(changedVariables) {
19
18
  const deps = this.getNames();
20
- for (const variable of variables) {
19
+ let dependencyChanged = false;
20
+ for (const variable of changedVariables) {
21
21
  if (deps.has(variable.state.name)) {
22
- this._onReferencedVariableValueChanged();
23
- return;
22
+ dependencyChanged = true;
23
+ break;
24
+ }
25
+ }
26
+ if (this._options.onVariableUpdatesCompleted) {
27
+ this._options.onVariableUpdatesCompleted(changedVariables, dependencyChanged);
28
+ return;
29
+ }
30
+ if (dependencyChanged) {
31
+ if (this._options.onReferencedVariableValueChanged) {
32
+ this._options.onReferencedVariableValueChanged();
33
+ } else {
34
+ this.defaultHandlerReferencedVariableValueChanged();
24
35
  }
25
36
  }
26
37
  }
@@ -1 +1 @@
1
- {"version":3,"file":"VariableDependencyConfig.js","sources":["../../../src/variables/VariableDependencyConfig.ts"],"sourcesContent":["import { SceneObject, SceneObjectState } from '../core/types';\nimport { VARIABLE_REGEX } from './constants';\n\nimport { SceneVariable, SceneVariableDependencyConfigLike } from './types';\n\ninterface VariableDependencyConfigOptions<TState extends SceneObjectState> {\n /**\n * State paths to scan / extract variable dependencies from. 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+ {"version":3,"file":"VariableDependencyConfig.js","sources":["../../../src/variables/VariableDependencyConfig.ts"],"sourcesContent":["import { SceneObject, SceneObjectState } from '../core/types';\nimport { VARIABLE_REGEX } from './constants';\n\nimport { SceneVariable, SceneVariableDependencyConfigLike } from './types';\n\ninterface VariableDependencyConfigOptions<TState extends SceneObjectState> {\n /**\n * State paths to scan / extract variable dependencies from. Leave empty to scan all paths.\n */\n statePaths?: Array<keyof TState>;\n /**\n * Optional way to customize how to handle when a dependent variable changes\n * If not specified the default behavior is to trigger a re-render\n */\n onReferencedVariableValueChanged?: () => void;\n\n /**\n * Optional way to customize how to handle when the variable system has completed an update\n */\n onVariableUpdatesCompleted?: (changedVariables: Set<SceneVariable>, dependencyChanged: boolean) => void;\n}\n\nexport class VariableDependencyConfig<TState extends SceneObjectState> implements SceneVariableDependencyConfigLike {\n private _state: TState | undefined;\n private _dependencies = new Set<string>();\n private _statePaths?: Array<keyof TState>;\n\n public scanCount = 0;\n\n public constructor(\n private _sceneObject: SceneObject<TState>,\n private _options: VariableDependencyConfigOptions<TState>\n ) {\n this._statePaths = _options.statePaths;\n }\n\n /**\n * Used to check for dependency on a specific variable\n */\n public hasDependencyOn(name: string): boolean {\n return this.getNames().has(name);\n }\n\n /**\n * This is called whenever any set of variables have new values. 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@@ -0,0 +1,56 @@
1
+ import { sceneGraph } from '../core/sceneGraph.js';
2
+ import { isVariableValueEqual } from './utils.js';
3
+
4
+ class VariableValueRecorder {
5
+ constructor() {
6
+ this._values = /* @__PURE__ */ new Map();
7
+ }
8
+ recordCurrentDependencyValuesForSceneObject(sceneObject) {
9
+ this.clearValues();
10
+ for (const variableName of sceneObject.variableDependency.getNames()) {
11
+ const variable = sceneGraph.lookupVariable(variableName, sceneObject);
12
+ if (variable) {
13
+ this._values.set(variable, variable.getValue());
14
+ }
15
+ }
16
+ }
17
+ clearValues() {
18
+ this._values.clear();
19
+ }
20
+ hasValues() {
21
+ return !!this._values;
22
+ }
23
+ recordCurrentValue(variable) {
24
+ this._values.set(variable, variable.getValue());
25
+ }
26
+ hasRecordedValue(variable) {
27
+ return this._values.has(variable);
28
+ }
29
+ hasValueChanged(variable) {
30
+ if (this._values.has(variable)) {
31
+ const value = this._values.get(variable);
32
+ if (!isVariableValueEqual(value, variable.getValue())) {
33
+ return true;
34
+ }
35
+ }
36
+ return false;
37
+ }
38
+ hasDependenciesChanged(sceneObject) {
39
+ if (!this._values) {
40
+ return false;
41
+ }
42
+ for (const variableName of sceneObject.variableDependency.getNames()) {
43
+ const variable = sceneGraph.lookupVariable(variableName, sceneObject);
44
+ if (variable && this._values.has(variable)) {
45
+ const value = this._values.get(variable);
46
+ if (!isVariableValueEqual(value, variable.getValue())) {
47
+ return true;
48
+ }
49
+ }
50
+ }
51
+ return false;
52
+ }
53
+ }
54
+
55
+ export { VariableValueRecorder };
56
+ //# sourceMappingURL=VariableValueRecorder.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VariableValueRecorder.js","sources":["../../../src/variables/VariableValueRecorder.ts"],"sourcesContent":["import { sceneGraph } from '../core/sceneGraph';\nimport { SceneObject } from '../core/types';\nimport { SceneVariable, VariableValue } from './types';\nimport { isVariableValueEqual } from './utils';\n\n/**\n * Useful for remembering variable values to know if they have changed\n **/\nexport class VariableValueRecorder {\n private _values = new Map<SceneVariable, VariableValue | undefined | null>();\n\n public recordCurrentDependencyValuesForSceneObject(sceneObject: SceneObject) {\n this.clearValues();\n\n for (const variableName of sceneObject.variableDependency!.getNames()) {\n const variable = sceneGraph.lookupVariable(variableName, sceneObject);\n if (variable) {\n this._values.set(variable, variable.getValue());\n }\n }\n }\n\n public clearValues() {\n this._values.clear();\n }\n\n public hasValues(): boolean {\n return !!this._values;\n }\n\n public recordCurrentValue(variable: SceneVariable) {\n this._values.set(variable, variable.getValue());\n }\n\n public hasRecordedValue(variable: SceneVariable): boolean {\n return this._values.has(variable);\n }\n\n public hasValueChanged(variable: SceneVariable): boolean {\n if (this._values.has(variable)) {\n const value = this._values.get(variable);\n if (!isVariableValueEqual(value, variable.getValue())) {\n return true;\n }\n }\n\n return false;\n }\n\n public hasDependenciesChanged(sceneObject: SceneObject): boolean {\n if (!this._values) {\n return false;\n }\n\n for (const variableName of sceneObject.variableDependency!.getNames()) {\n const variable = sceneGraph.lookupVariable(variableName, sceneObject);\n if (variable && this._values.has(variable)) {\n const value = this._values.get(variable);\n if (!isVariableValueEqual(value, variable.getValue())) {\n return true;\n }\n }\n }\n\n return false;\n }\n}\n"],"names":[],"mappings":";;;AAQO,MAAM,qBAAsB,CAAA;AAAA,EAA5B,WAAA,GAAA;AACL,IAAQ,IAAA,CAAA,OAAA,uBAAc,GAAqD,EAAA,CAAA;AAAA,GAAA;AAAA,EAEpE,4CAA4C,WAA0B,EAAA;AAC3E,IAAA,IAAA,CAAK,WAAY,EAAA,CAAA;AAEjB,IAAA,KAAA,MAAW,YAAgB,IAAA,WAAA,CAAY,kBAAoB,CAAA,QAAA,EAAY,EAAA;AACrE,MAAA,MAAM,QAAW,GAAA,UAAA,CAAW,cAAe,CAAA,YAAA,EAAc,WAAW,CAAA,CAAA;AACpE,MAAA,IAAI,QAAU,EAAA;AACZ,QAAA,IAAA,CAAK,OAAQ,CAAA,GAAA,CAAI,QAAU,EAAA,QAAA,CAAS,UAAU,CAAA,CAAA;AAAA,OAChD;AAAA,KACF;AAAA,GACF;AAAA,EAEO,WAAc,GAAA;AACnB,IAAA,IAAA,CAAK,QAAQ,KAAM,EAAA,CAAA;AAAA,GACrB;AAAA,EAEO,SAAqB,GAAA;AAC1B,IAAO,OAAA,CAAC,CAAC,IAAK,CAAA,OAAA,CAAA;AAAA,GAChB;AAAA,EAEO,mBAAmB,QAAyB,EAAA;AACjD,IAAA,IAAA,CAAK,OAAQ,CAAA,GAAA,CAAI,QAAU,EAAA,QAAA,CAAS,UAAU,CAAA,CAAA;AAAA,GAChD;AAAA,EAEO,iBAAiB,QAAkC,EAAA;AACxD,IAAO,OAAA,IAAA,CAAK,OAAQ,CAAA,GAAA,CAAI,QAAQ,CAAA,CAAA;AAAA,GAClC;AAAA,EAEO,gBAAgB,QAAkC,EAAA;AACvD,IAAA,IAAI,IAAK,CAAA,OAAA,CAAQ,GAAI,CAAA,QAAQ,CAAG,EAAA;AAC9B,MAAA,MAAM,KAAQ,GAAA,IAAA,CAAK,OAAQ,CAAA,GAAA,CAAI,QAAQ,CAAA,CAAA;AACvC,MAAA,IAAI,CAAC,oBAAqB,CAAA,KAAA,EAAO,QAAS,CAAA,QAAA,EAAU,CAAG,EAAA;AACrD,QAAO,OAAA,IAAA,CAAA;AAAA,OACT;AAAA,KACF;AAEA,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAAA,EAEO,uBAAuB,WAAmC,EAAA;AAC/D,IAAI,IAAA,CAAC,KAAK,OAAS,EAAA;AACjB,MAAO,OAAA,KAAA,CAAA;AAAA,KACT;AAEA,IAAA,KAAA,MAAW,YAAgB,IAAA,WAAA,CAAY,kBAAoB,CAAA,QAAA,EAAY,EAAA;AACrE,MAAA,MAAM,QAAW,GAAA,UAAA,CAAW,cAAe,CAAA,YAAA,EAAc,WAAW,CAAA,CAAA;AACpE,MAAA,IAAI,QAAY,IAAA,IAAA,CAAK,OAAQ,CAAA,GAAA,CAAI,QAAQ,CAAG,EAAA;AAC1C,QAAA,MAAM,KAAQ,GAAA,IAAA,CAAK,OAAQ,CAAA,GAAA,CAAI,QAAQ,CAAA,CAAA;AACvC,QAAA,IAAI,CAAC,oBAAqB,CAAA,KAAA,EAAO,QAAS,CAAA,QAAA,EAAU,CAAG,EAAA;AACrD,UAAO,OAAA,IAAA,CAAA;AAAA,SACT;AAAA,OACF;AAAA,KACF;AAEA,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AACF;;;;"}
@@ -1,34 +1,41 @@
1
1
  import React from 'react';
2
2
  import { VariableHide } from '@grafana/data';
3
3
  import { selectors } from '@grafana/e2e-selectors';
4
- import { Tooltip } from '@grafana/ui';
4
+ import { useStyles2, Tooltip } from '@grafana/ui';
5
5
  import { SceneObjectBase } from '../../core/SceneObjectBase.js';
6
6
  import { sceneGraph } from '../../core/sceneGraph.js';
7
+ import { css } from '@emotion/css';
7
8
 
8
9
  class VariableValueSelectors extends SceneObjectBase {
9
10
  }
10
11
  VariableValueSelectors.Component = VariableValueSelectorsRenderer;
11
12
  function VariableValueSelectorsRenderer({ model }) {
12
13
  const variables = sceneGraph.getVariables(model).useState();
14
+ const styles = useStyles2(getStyles);
13
15
  return /* @__PURE__ */ React.createElement(React.Fragment, null, variables.variables.map((variable) => /* @__PURE__ */ React.createElement(VariableValueSelectWrapper, {
14
16
  key: variable.state.key,
15
- variable
17
+ variable,
18
+ styles
16
19
  })));
17
20
  }
18
- function VariableValueSelectWrapper({ variable }) {
21
+ function VariableValueSelectWrapper({
22
+ variable,
23
+ styles
24
+ }) {
19
25
  const state = variable.useState();
20
26
  if (state.hide === VariableHide.hideVariable) {
21
27
  return null;
22
28
  }
23
29
  return /* @__PURE__ */ React.createElement("div", {
24
- className: "gf-form"
30
+ className: styles.container
25
31
  }, /* @__PURE__ */ React.createElement(VariableLabel, {
26
- state
32
+ state,
33
+ styles
27
34
  }), /* @__PURE__ */ React.createElement(variable.Component, {
28
35
  model: variable
29
36
  }));
30
37
  }
31
- function VariableLabel({ state }) {
38
+ function VariableLabel({ state, styles }) {
32
39
  var _a;
33
40
  if (state.hide === VariableHide.hideLabel) {
34
41
  return null;
@@ -40,17 +47,36 @@ function VariableLabel({ state }) {
40
47
  content: state.description,
41
48
  placement: "bottom"
42
49
  }, /* @__PURE__ */ React.createElement("label", {
43
- className: "gf-form-label gf-form-label--variable",
50
+ className: styles.variableLabel,
44
51
  "data-testid": selectors.pages.Dashboard.SubMenu.submenuItemLabels(labelOrName),
45
52
  htmlFor: elementId
46
53
  }, labelOrName));
47
54
  }
48
55
  return /* @__PURE__ */ React.createElement("label", {
49
- className: "gf-form-label gf-form-label--variable",
56
+ className: styles.variableLabel,
50
57
  "data-testid": selectors.pages.Dashboard.SubMenu.submenuItemLabels(labelOrName),
51
58
  htmlFor: elementId
52
59
  }, labelOrName);
53
60
  }
61
+ const getStyles = (theme) => ({
62
+ container: css({
63
+ display: "flex"
64
+ }),
65
+ variableLabel: css({
66
+ background: theme.isDark ? theme.colors.background.primary : theme.colors.background.secondary,
67
+ display: `flex`,
68
+ alignItems: "center",
69
+ padding: theme.spacing(0, 1),
70
+ fontWeight: theme.typography.fontWeightMedium,
71
+ fontSize: theme.typography.bodySmall.fontSize,
72
+ height: theme.spacing(theme.components.height.md),
73
+ lineHeight: theme.spacing(theme.components.height.md),
74
+ borderRadius: theme.shape.borderRadius(1),
75
+ border: `1px solid ${theme.components.input.borderColor}`,
76
+ position: "relative",
77
+ right: -1
78
+ })
79
+ });
54
80
 
55
81
  export { VariableValueSelectors };
56
82
  //# sourceMappingURL=VariableValueSelectors.js.map
@@ -1 +1 @@
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