@gradio/model3d 0.4.12 → 0.4.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/package.json +6 -5
- package/shared/Model3D.svelte +14 -3
package/CHANGELOG.md
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# @gradio/model3d
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## 0.4.14
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### Patch Changes
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- Updated dependencies [[`793bf8f`](https://github.com/gradio-app/gradio/commit/793bf8f7b1943f265c5d016c1a0c682ee549232a), [`5d00dd3`](https://github.com/gradio-app/gradio/commit/5d00dd37ca14bbfef2ceac550b29dbe05ba8cab0)]:
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- @gradio/upload@0.6.0
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## 0.4.13
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### Fixes
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- [#6871](https://github.com/gradio-app/gradio/pull/6871) [`d361a0f`](https://github.com/gradio-app/gradio/commit/d361a0f179752d9e849ec420fc67c8b4060fc154) - Ensure camera settings only update when necessary in Model3D. Thanks [@hannahblair](https://github.com/hannahblair)!
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## 0.4.12
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### Patch Changes
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package/package.json
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{
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"name": "@gradio/model3d",
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"version": "0.4.
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"version": "0.4.14",
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"description": "Gradio UI packages",
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"type": "module",
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"author": "",
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"@types/babylon": "^6.16.6",
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"babylonjs": "^4.2.1",
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"babylonjs-loaders": "^4.2.1",
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"dequal": "^2.0.2",
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"@gradio/atoms": "^0.4.1",
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"@gradio/client": "^0.
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"@gradio/client": "^0.10.0",
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"@gradio/statustracker": "^0.4.3",
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"@gradio/
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"@gradio/
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"@gradio/
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"@gradio/icons": "^0.3.2",
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"@gradio/upload": "^0.6.0",
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"@gradio/utils": "^0.2.0"
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},
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"main_changeset": true,
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"main": "./Index.svelte",
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package/shared/Model3D.svelte
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import * as BABYLON from "babylonjs";
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import * as BABYLON_LOADERS from "babylonjs-loaders";
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import type { I18nFormatter } from "@gradio/utils";
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import { dequal } from "dequal";
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export let value: FileData | null;
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export let clear_color: [number, number, number, number] = [0, 0, 0, 0];
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export let i18n: I18nFormatter;
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export let zoom_speed = 1;
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export let pan_speed = 1;
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// alpha, beta, radius
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export let camera_position: [number | null, number | null, number | null] = [
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null,
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];
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let current_settings = { camera_position, zoom_speed, pan_speed };
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$: {
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if (
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BABYLON_LOADERS.OBJFileLoader != undefined &&
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reset_camera_position(scene, camera_position, zoom_speed, pan_speed);
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}
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$:
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$: {
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if (
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scene &&
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(!dequal(current_settings.camera_position, camera_position) ||
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current_settings.zoom_speed !== zoom_speed ||
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current_settings.pan_speed !== pan_speed)
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) {
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reset_camera_position(scene, camera_position, zoom_speed, pan_speed);
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current_settings = { camera_position, zoom_speed, pan_speed };
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}
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}
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</script>
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<BlockLabel
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