@gradio/model3d 0.16.7 → 0.16.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +20 -0
- package/dist/shared/Canvas3DGS.svelte +2 -2
- package/package.json +5 -5
- package/shared/Canvas3DGS.svelte +2 -2
package/CHANGELOG.md
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@@ -1,5 +1,25 @@
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# @gradio/model3d
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## 0.16.9
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### Fixes
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- [#13288](https://github.com/gradio-app/gradio/pull/13288) [`d75e311`](https://github.com/gradio-app/gradio/commit/d75e311a4b64fc1998b6deda3134a3dc6efb5dd5) - `model3d` ply freeze fix. Thanks @dawoodkhan82!
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### Dependency updates
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- @gradio/atoms@0.24.0
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- @gradio/statustracker@0.14.1
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- @gradio/upload@0.17.9
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## 0.16.8
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### Dependency updates
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- @gradio/atoms@0.23.1
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- @gradio/statustracker@0.14.0
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- @gradio/client@2.2.0
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## 0.16.7
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### Dependency updates
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let canvas: HTMLCanvasElement;
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let scene: SPLAT.Scene;
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let camera: SPLAT.Camera;
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let renderer
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let renderer: SPLAT.WebGLRenderer | null = null;
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let controls: SPLAT.OrbitControls;
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let mounted = $state(false);
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let frameId
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let frameId: number | null = null;
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function reset_scene(): void {
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if (frameId !== null) {
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package/package.json
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{
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"name": "@gradio/model3d",
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"version": "0.16.
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"version": "0.16.9",
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"description": "Gradio UI packages",
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"type": "module",
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"author": "",
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"@types/babylon": "^6.16.9",
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"dequal": "^2.0.3",
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"gsplat": "^1.2.9",
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"@gradio/atoms": "^0.
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"@gradio/atoms": "^0.24.0",
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"@gradio/client": "^2.2.0",
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"@gradio/icons": "^0.15.1",
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"@gradio/statustracker": "^0.
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"@gradio/upload": "^0.17.
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"@gradio/client": "^2.1.0",
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"@gradio/statustracker": "^0.14.1",
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"@gradio/upload": "^0.17.9",
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"@gradio/utils": "^0.12.2"
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},
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"devDependencies": {
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package/shared/Canvas3DGS.svelte
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let canvas: HTMLCanvasElement;
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let scene: SPLAT.Scene;
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let camera: SPLAT.Camera;
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let renderer
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let renderer: SPLAT.WebGLRenderer | null = null;
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let controls: SPLAT.OrbitControls;
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let mounted = $state(false);
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let frameId
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let frameId: number | null = null;
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function reset_scene(): void {
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if (frameId !== null) {
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