@gradeui/ui 0.9.0 → 1.0.0

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Files changed (88) hide show
  1. package/components/ui/accordion.md +30 -0
  2. package/components/ui/ai-chat-composer.md +37 -0
  3. package/components/ui/ai-chat.md +81 -0
  4. package/components/ui/alert.md +0 -0
  5. package/components/ui/app-shell.md +178 -0
  6. package/components/ui/avatar.md +29 -0
  7. package/components/ui/badge.md +18 -0
  8. package/components/ui/breadcrumb.md +101 -0
  9. package/components/ui/button.md +63 -0
  10. package/components/ui/calendar.md +39 -0
  11. package/components/ui/callout.md +45 -0
  12. package/components/ui/card.md +40 -0
  13. package/components/ui/carousel.md +56 -0
  14. package/components/ui/chart.md +48 -0
  15. package/components/ui/checkbox.md +20 -0
  16. package/components/ui/collapsible.md +28 -0
  17. package/components/ui/command.md +38 -0
  18. package/components/ui/date-picker.md +52 -0
  19. package/components/ui/dialog.md +40 -0
  20. package/components/ui/dropdown-menu.md +45 -0
  21. package/components/ui/flex.md +41 -0
  22. package/components/ui/grid.md +44 -0
  23. package/components/ui/hover-card.md +35 -0
  24. package/components/ui/input.md +17 -0
  25. package/components/ui/label.md +15 -0
  26. package/components/ui/map.md +80 -0
  27. package/components/ui/media-surface.md +61 -0
  28. package/components/ui/multi-select.md +114 -0
  29. package/components/ui/popover.md +43 -0
  30. package/components/ui/progress.md +15 -0
  31. package/components/ui/radio-group.md +37 -0
  32. package/components/ui/resizable.md +30 -0
  33. package/components/ui/rive-player.md +38 -0
  34. package/components/ui/row.md +32 -0
  35. package/components/ui/scroll-area.md +27 -0
  36. package/components/ui/select.md +24 -0
  37. package/components/ui/separator.md +16 -0
  38. package/components/ui/shader-preset-picker.md +26 -0
  39. package/components/ui/shader-preset-preview.md +24 -0
  40. package/components/ui/sheet.md +52 -0
  41. package/components/ui/side-menu.md +0 -0
  42. package/components/ui/sidebar.md +121 -0
  43. package/components/ui/simple-tabs.md +0 -0
  44. package/components/ui/skeleton.md +17 -0
  45. package/components/ui/slider.md +48 -0
  46. package/components/ui/sortable.md +101 -0
  47. package/components/ui/stack.md +50 -0
  48. package/components/ui/switch.md +20 -0
  49. package/components/ui/table.md +28 -0
  50. package/components/ui/tabs.md +56 -0
  51. package/components/ui/textarea.md +14 -0
  52. package/components/ui/three-scene.md +226 -0
  53. package/components/ui/toast.md +38 -0
  54. package/components/ui/toggle-group.md +43 -0
  55. package/components/ui/toggle.md +36 -0
  56. package/components/ui/toolbar.md +167 -0
  57. package/components/ui/tooltip.md +28 -0
  58. package/components/ui/video-player.md +27 -0
  59. package/dist/contracts.d.mts +14 -0
  60. package/dist/contracts.d.ts +14 -0
  61. package/dist/contracts.js +63 -0
  62. package/dist/contracts.js.map +1 -0
  63. package/dist/contracts.mjs +63 -0
  64. package/dist/contracts.mjs.map +1 -0
  65. package/dist/index.d.mts +1339 -191
  66. package/dist/index.d.ts +1339 -191
  67. package/dist/index.js +111 -49
  68. package/dist/index.js.map +1 -1
  69. package/dist/index.mjs +111 -49
  70. package/dist/index.mjs.map +1 -1
  71. package/dist/map/google.js +1 -0
  72. package/dist/map/google.js.map +1 -1
  73. package/dist/map/google.mjs +1 -0
  74. package/dist/map/google.mjs.map +1 -1
  75. package/dist/map/mapbox.js +1 -0
  76. package/dist/map/mapbox.js.map +1 -1
  77. package/dist/map/mapbox.mjs +1 -0
  78. package/dist/map/mapbox.mjs.map +1 -1
  79. package/dist/map/maplibre.js +1 -0
  80. package/dist/map/maplibre.js.map +1 -1
  81. package/dist/map/maplibre.mjs +1 -0
  82. package/dist/map/maplibre.mjs.map +1 -1
  83. package/dist/styles.css +1 -1
  84. package/dist/tailwind-preset.js +1 -1
  85. package/dist/tailwind-preset.js.map +1 -1
  86. package/dist/tailwind-preset.mjs +1 -1
  87. package/dist/tailwind-preset.mjs.map +1 -1
  88. package/package.json +26 -10
@@ -0,0 +1,61 @@
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+ ---
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+ name: MediaSurface
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+ import: "@gradeui/ui"
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+ props:
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+ - aspect?: "video" | "square" | "portrait" | "wide" | "auto" — when omitted, derived from `hint` (album/product/food → square, portrait/poster → portrait, landscape → wide, video/audio/embed/generic → video)
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+ - radius?: "none" | "sm" | "md" | "lg" | "xl" (default "lg") — driven by `--gds-media-radius` CSS var
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+ - border?: boolean (default false)
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+ - loading?: boolean — renders the muted skeleton overlay
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+ - hint?: "album" | "portrait" | "landscape" | "poster" | "product" | "food" | "video" | "audio" | "embed" | "3d" | "generic" (default "generic") — picks the placeholder glyph + the default aspect + the future generation provider
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+ - alt?: string — becomes the eventual `<img alt>`; also drives the placeholder caption and small-tier initials
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+ - source?: { kind, …per-kind fields } — structured metadata for the generation pipeline. Shapes per kind — album: { artist, title, year? } · poster: { title, year? } · portrait: { name?, role? } · landscape: { location?, mood? } · product: { name?, brand? } · food: { dish?, cuisine? } · generic: { prompt } · video/audio/embed/3d: no fields
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+ - src?: string — when set, renders an `<img>` filling the slot via object-cover; the wrapper keeps its chrome
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+ - glyph?: ReactNode — per-instance override of the hint-derived placeholder glyph (escape hatch for unusual slots)
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+ - overlay?: ReactNode — decorative layer rendered ABOVE the media/placeholder (play buttons, hover gradients, corner badges, progress bars). Does NOT suppress the placeholder — use this for decoration, use `children` for replacement
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+ - emptyState?: "auto" | "icon" | "none" | ReactNode — "auto" (default) renders the size-tiered placeholder; "icon" is a legacy alias; "none" disables; a node fully overrides
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+ - className?: string
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+ - children?: ReactNode — escape hatch for putting a custom `<video>`, `<canvas>`, Rive runtime, etc. inside. When supplied, the placeholder is suppressed
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+ when_to_use: The canonical media slot for ALL non-person imagery — album art, posters, hero images, landscape photos, video and 3D containers. Pass `hint` + `alt` + (optionally) `source` so the empty-state placeholder is meaningful and the generation pipeline can later fill the slot with a real image. Use directly for declarative slots; the higher-level VideoPlayer / RivePlayer / ThreeScene wrap this for runtime-heavy media.
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+ composes_with: [Card (as the image slot), CardBlock, MediaBlock, VideoPlayer, RivePlayer, ThreeScene]
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+ aliases: [media, image slot, media slot, image placeholder, cover, thumbnail, poster slot, image, image view, image well, imagebackground, asyncimage, react native image, fastimage]
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+ notes: |
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+ Anti-patterns to avoid:
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+
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+ - DO NOT wrap <Avatar> inside <MediaSurface> to get a 2-letter initials
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+ fallback. That conflates two primitives. Set `alt` + `hint` on
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+ MediaSurface directly — the placeholder already renders initials at
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+ small sizes derived from `alt`.
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+ - DO NOT use <Avatar> for album art, posters, products, food, landscapes,
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+ etc. Avatar is for PEOPLE only (circular, social context). Use
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+ MediaSurface with the appropriate `hint`.
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+ - DO NOT inline manual gradient backgrounds (`bg-gradient-to-br …`) on
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+ MediaSurface as a "placeholder vibe" — the empty-state placeholder is
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+ already styled via `--gds-media-placeholder-bg/-fg` and themes with
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+ the rest of the design system.
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+
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+ When you have a real image URL, pass it as `src=`. The wrapper keeps its
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+ aspect/radius/border chrome and fills with object-cover.
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+ ---
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+
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+ ```jsx
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+ {/* Empty placeholder — model emits this before generation has filled the slot */}
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+ <MediaSurface
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+ hint="album"
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+ alt="Travelling Without Moving — Jamiroquai"
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+ source={{ kind: "album", artist: "Jamiroquai", title: "Travelling Without Moving" }}
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+ radius="md"
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+ />
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+
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+ {/* Filled — same component, now with a src */}
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+ <MediaSurface
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+ hint="album"
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+ alt="Travelling Without Moving — Jamiroquai"
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+ src="https://coverartarchive.org/release/.../front-500.jpg"
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+ radius="md"
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+ />
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+
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+ {/* Video container — children escape hatch */}
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+ <MediaSurface aspect="video" radius="lg">
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+ <video src="/intro.mp4" controls className="absolute inset-0 h-full w-full" />
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+ </MediaSurface>
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+ ```
@@ -0,0 +1,114 @@
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+ ---
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+ name: MultiSelect
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+ import: "@gradeui/ui"
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+ props:
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+ - options: { value: string; label: string; icon?: ComponentType; disabled?: boolean }[]
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+ - value?: string[] — controlled selection
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+ - defaultValue?: string[] — uncontrolled initial selection
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+ - onValueChange?: (next: string[]) => void
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+ - placeholder?: string (default "Select…")
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+ - searchPlaceholder?: string (default "Search…")
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+ - emptyMessage?: string (default "Nothing matches.")
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+ - maxCount?: number (default 3) — badges shown on the trigger before collapsing to "+N more"
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+ - searchable?: boolean (default true) — hide for short option lists
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+ - badgeDismissible?: boolean (default true) — show × on each selected badge
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+ - disabled?: boolean
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+ - modalPopover?: boolean (default false) — Popover modal mode
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+ - className?: string
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+ when_to_use: |
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+ Picking multiple items from a finite list — tag selectors, filter chips,
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+ "share with N people", multi-region settings.
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+
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+ **This is the answer for ANY "removable-chips-inside-an-input" pattern.**
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+ MultiSelect's trigger renders the current selection as Badges with X
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+ icons (the "chip-in-trigger" / "chip-in-input" shape), opens a Popover
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+ with a searchable Command list, and supports "+N more" collapse past
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+ `maxCount`. Reach for it for:
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+ - Linear-style filter bars (assignee, label, project chips inside one trigger)
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+ - Slack channel pickers (selected channels as removable chips)
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+ - Notion relation properties (related-page chips)
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+ - GitHub label / assignee pickers
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+ - tag / category / mention pickers anywhere
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+ Don't invent a `<ChipInput>` or `<TagInput>` for these — MultiSelect
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+ already covers the trigger-with-badges shape.
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+
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+ Use `<Select>` instead for SINGLE selection. Use `<Command>` directly
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+ (no MultiSelect wrapper) when the option set is unbounded or async
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+ (users to @-mention, email recipients, search-as-you-type API results).
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+ composes_with: [Popover, Command, Badge, Checkbox-style row indicator, Separator]
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+ aliases: [
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+ multi select, multiselect, multi-select, tag picker, chips input,
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+ chip input, chipinput, tag input, taginput, chip picker, badge picker,
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+ multi picker, multi-pick combobox, multipicker, tag select,
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+ react native multi select, multi-select combobox,
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+ filter chips, filter bar chips, removable chips, removable pills,
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+ channel picker, label picker, recipient picker, relation picker,
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+ picker with chips, selected items as chips, badges in input,
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+ badges in trigger, pills in input, multi-select with badges
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+ ]
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+ ---
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+
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+ ```jsx
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+ const frameworks = [
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+ { value: "next", label: "Next.js" },
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+ { value: "remix", label: "Remix" },
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+ { value: "astro", label: "Astro" },
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+ { value: "nuxt", label: "Nuxt" },
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+ ];
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+
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+ <MultiSelect
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+ options={frameworks}
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+ defaultValue={["next", "remix"]}
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+ onValueChange={setSelected}
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+ placeholder="Pick frameworks"
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+ maxCount={2}
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+ />
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+ ```
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+
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+ ```jsx
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+ // With per-option icons — the icon renders both in the dropdown row
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+ // and on the selected badge.
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+ import { Code2, Server, Cloud } from "lucide-react";
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+ const services = [
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+ { value: "edge", label: "Edge runtime", icon: Cloud },
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+ { value: "node", label: "Node runtime", icon: Server },
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+ { value: "browser", label: "Browser only", icon: Code2 },
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+ ];
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+
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+ <MultiSelect options={services} placeholder="Select runtimes" />
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+ ```
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+
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+ ```jsx
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+ // Filter-bar chip picker (Linear / Jira style). Selected status chips
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+ // render INSIDE the trigger with X icons; click the trigger to open the
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+ // Popover and toggle more. Pair with a search Input to the left for the
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+ // "search + scoped filters" composition (e.g. Reddit / Linear / GitHub
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+ // header search). Don't reach for a custom ChipInput — this IS it.
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+ const statuses = [
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+ { value: "todo", label: "Todo" },
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+ { value: "doing", label: "In Progress" },
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+ { value: "done", label: "Done" },
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+ ];
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+
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+ <Row gap="sm" align="center">
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+ <Input placeholder="Search issues…" className="flex-1" />
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+ <MultiSelect
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+ options={statuses}
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+ placeholder="Status"
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+ maxCount={2}
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+ badgeDismissible
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+ />
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+ </Row>
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+ ```
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+
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+ ### Anti-patterns
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+
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+ DO NOT use MultiSelect for single-pick — that's `<Select>`. The visual semantics differ (badges vs single value) and screen-reader announcements differ ("combobox, 2 selected" vs "combobox, Apple").
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+
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+ DO NOT pass `value` without `onValueChange` — the component becomes a read-only display of the controlled state and selections inside the popover silently no-op. Either go fully uncontrolled (`defaultValue`) or wire both.
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+
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+ DO NOT inline `options` as `[{value, label}, ...]` from scratch on every render — memoise it. The component memoises its internal lookup, but a fresh array reference on every parent render still forces React to reconcile every row.
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+
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+ DO NOT reach for MultiSelect when the list is unbounded or async (users to mention, email recipients, search-as-you-type API results). Use `<Command>` directly with custom rendering — MultiSelect's `options` model expects the full set up front.
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+
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+ DO NOT hand-roll a "chip input" / "tag input" / "search with removable filter chips" composition with raw Badge + Input + state. MultiSelect already covers the trigger-with-removable-Badges pattern (the chip-in-trigger shape). If your screenshot has selected items rendered as removable pills, MultiSelect is the answer — even if the source visual integrates the chips with a search field. (Genuine gap: the *typed-text-immediately-next-to-chips* search composition where the input is freeform and the chips are scopes — that's a Row of `<Input>` + `<MultiSelect>`, not a new primitive.)
@@ -0,0 +1,43 @@
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+ ---
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+ name: Popover
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+ import: "@gradeui/ui"
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+ subcomponents: [PopoverTrigger, PopoverContent, PopoverAnchor]
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+ props:
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+ - Popover: open?, defaultOpen?, onOpenChange?, modal? (default false)
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+ - PopoverTrigger: asChild?: boolean — usually a Button
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+ - PopoverContent: side? "top" | "right" | "bottom" | "left"; align? "start" | "center" | "end"; sideOffset?, alignOffset?, collisionPadding?, className?
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+ - PopoverAnchor: asChild?: boolean — pin the popover to a different element than the trigger
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+ when_to_use: A floating panel anchored to a trigger that contains interactive content — date pickers, color pickers, filter pickers, "more info" panels, inline forms. Differs from Tooltip (hover-only, no focusable content) and Dialog (modal, blocks the page). DatePicker, DateRangePicker, and the Combobox pattern all compose Popover internally.
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+ composes_with: [Button (as trigger), Calendar (date picker), Command (combobox), Form controls (inline edit popover)]
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+ aliases: [popover, dropdown panel, floating panel, inline editor, attached panel, filter pop, popover view, popoverpresentation, attached popover]
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+ ---
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+
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+ ```jsx
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+ // Filter popover anchored to a Button trigger.
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+ <Popover>
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+ <PopoverTrigger asChild>
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+ <Button variant="outline" size="sm">
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+ <Filter /> Filters
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+ </Button>
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+ </PopoverTrigger>
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+ <PopoverContent className="w-72" align="end">
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+ <Stack gap="md">
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+ <Stack gap="xs">
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+ <Label>Plan</Label>
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+ <Select>{/* … */}</Select>
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+ </Stack>
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+ <Stack gap="xs">
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+ <Label>Status</Label>
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+ <Select>{/* … */}</Select>
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+ </Stack>
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+ </Stack>
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+ </PopoverContent>
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+ </Popover>
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+ ```
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+
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+ PopoverContent ships at elevation-4. Opt into glass for a frosted look, or layer in aura when the popover is AI-driven:
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+
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+ ```jsx
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+ <PopoverContent className="gds-surface-glass">…</PopoverContent>
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+ <PopoverContent className="gds-aura-ring">Studio suggestion</PopoverContent>
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+ ```
@@ -0,0 +1,15 @@
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+ ---
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+ name: Progress
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+ import: "@gradeui/ui"
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+ props:
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+ - value?: number (0–100) — percent complete
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+ - max?: number (default 100)
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+ - className?: string
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+ when_to_use: Determinate progress — file uploads, multi-step forms, quota meters. Indeterminate state → use Skeleton or animated Loader icon.
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+ composes_with: [Card (as a section), Badge (showing % next to it), Label (describing what's loading)]
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+ aliases: [progress, progress view, progress indicator, progress bar, determinate progress, loading bar, completion bar]
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+ ---
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+
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+ ```jsx
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+ <Progress value={42} />
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+ ```
@@ -0,0 +1,37 @@
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+ ---
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+ name: RadioGroup
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+ import: "@gradeui/ui"
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+ subcomponents: [RadioGroupItem]
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+ props:
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+ - RadioGroup: value?: string — controlled selection
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+ - RadioGroup: defaultValue?: string — uncontrolled initial
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+ - RadioGroup: onValueChange?: (value: string) => void
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+ - RadioGroup: disabled?: boolean
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+ - RadioGroup: orientation? "horizontal" | "vertical" (default "vertical")
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+ - RadioGroup: name?: string — form name when posting natively
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+ - RadioGroupItem: value: string — what the group emits when this item is picked
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+ - RadioGroupItem: id?: string — pair with a <Label htmlFor> for click-on-label
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+ - RadioGroupItem: disabled?: boolean
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+ when_to_use: A small set of mutually-exclusive options where the user needs to SEE all of them at once — pricing tiers (3-4 options), shipping speed, payment method radio cards. For 5+ options use Select. For a segmented control as part of a toolbar use ToggleGroup. For yes/no use Switch.
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+ composes_with: [Label (paired with each item via htmlFor), Stack (vertical list), Card (radio card pattern)]
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+ aliases: [radio group, radio buttons, single-choice, pricing options, payment method, radio buttons, radio control, single-select]
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+ ---
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+
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+ ```jsx
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+ <RadioGroup defaultValue="pro" name="plan">
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+ <Stack gap="sm">
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+ <Row gap="sm" align="center">
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+ <RadioGroupItem id="plan-free" value="free" />
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+ <Label htmlFor="plan-free">Free</Label>
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+ </Row>
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+ <Row gap="sm" align="center">
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+ <RadioGroupItem id="plan-pro" value="pro" />
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+ <Label htmlFor="plan-pro">Pro — $12/mo</Label>
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+ </Row>
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+ <Row gap="sm" align="center">
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+ <RadioGroupItem id="plan-team" value="team" />
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+ <Label htmlFor="plan-team">Team — $48/mo</Label>
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+ </Row>
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+ </Stack>
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+ </RadioGroup>
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+ ```
@@ -0,0 +1,30 @@
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+ ---
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+ name: Resizable
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+ import: "@gradeui/ui"
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+ subcomponents: [ResizablePanelGroup, ResizablePanel, ResizableHandle]
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+ props:
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+ - ResizablePanelGroup: direction: "horizontal" | "vertical" — required; sets the axis the user drags along
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+ - ResizablePanelGroup: autoSaveId?: string — persists user-adjusted sizes to localStorage under this id
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+ - ResizablePanelGroup: onLayout?: (sizes: number[]) => void
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+ - ResizablePanel: defaultSize?: number — percent of group (0-100); siblings should sum to ~100
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+ - ResizablePanel: minSize?, maxSize?: number — percent bounds
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+ - ResizablePanel: collapsible?: boolean — allow this panel to collapse to zero
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+ - ResizablePanel: collapsedSize?, onCollapse?, onExpand? — collapse behaviour controls
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+ - ResizableHandle: withHandle?: boolean — show a visible drag affordance (default just a hit-zone)
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+ when_to_use: A multi-pane layout where the user wants to drag the divider — Slack/Mail-style list+detail, IDE editor+terminal, side-by-side compare view. Static layouts shouldn't use this — reach for AppShell with nav="three-pane" (fixed widths) or Grid (responsive ladder). Built on react-resizable-panels under the hood.
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+ composes_with: [AppShellMain (host the splitter inside main), ScrollArea (each panel's content), Card]
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+ aliases: [resizable, splitter, split pane, drag divider, adjustable panels, resizer, split view, draggable divider, split pane resizer, ns split view]
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+ ---
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+
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+ ```jsx
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+ // List + detail with a draggable divider, saved between sessions.
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+ <ResizablePanelGroup direction="horizontal" autoSaveId="inbox">
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+ <ResizablePanel defaultSize={30} minSize={20}>
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+ <InboxList />
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+ </ResizablePanel>
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+ <ResizableHandle withHandle />
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+ <ResizablePanel defaultSize={70}>
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+ <ConversationView />
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+ </ResizablePanel>
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+ </ResizablePanelGroup>
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+ ```
@@ -0,0 +1,38 @@
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+ ---
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+ name: RivePlayer
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+ import: "@gradeui/ui"
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+ props:
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+ - src: string — URL or path to the .riv file
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+ - stateMachines?: string | string[] — state machine(s) to run
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+ - artboard?: string — artboard name; omit to use default
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+ - controls?: boolean (default false) — viewer mode by default; set true for play/pause overlay
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+ - autoPlay?: boolean (default true) — respects reduced-motion
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+ - loop?: boolean (default true)
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+ - pauseOffscreen?: boolean (default true)
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+ - fit?: "contain" | "cover" | "fill" | "fitWidth" | "fitHeight" | "none" (default "contain")
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+ - stateMachineInputs?: Record<string, number | boolean | string>
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+ - aspect?: "video" | "square" | "portrait" | "wide" | "auto" (default "square")
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+ - radius?: "none" | "sm" | "md" | "lg" | "xl" (default "lg")
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+ - poster?: string — image shown while the runtime loads
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+ when_to_use: Rive runtime wrapped in the shared media surface. Reach for Rive when you need interactive state-machine animations driven by scroll/hover/input. For non-interactive looping video, use VideoPlayer; for shader-driven backgrounds, use ThreeScene.
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+ composes_with: [MediaSurface (internal), Card, any container]
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+ aliases: [rive, riv, animation, animated, lottie]
20
+ notes: The Rive runtime (`@rive-app/react-canvas`) is an optional dependency of `@gradeui/ui` — lazy-imported at mount. Consumers who don't use Rive can install with `--no-optional` and the dep is skipped; RivePlayer renders a friendly error if the runtime is missing. When no `src` is given RivePlayer renders an empty surface — ALWAYS pass `src`. If you don't have a specific file, use the public Rive CDN sample "https://cdn.rive.app/animations/vehicles.riv" with `stateMachines="bumpy"` — a known-working demo.
21
+ ---
22
+
23
+ ```jsx
24
+ // Known-working public sample — use this when you don't have a specific .riv
25
+ <RivePlayer
26
+ src="https://cdn.rive.app/animations/vehicles.riv"
27
+ stateMachines="bumpy"
28
+ aspect="square"
29
+ />
30
+
31
+ // Player mode with state-machine inputs
32
+ <RivePlayer
33
+ src="/button.riv"
34
+ stateMachines="Hover"
35
+ stateMachineInputs={{ isHovered: true }}
36
+ controls
37
+ />
38
+ ```
@@ -0,0 +1,32 @@
1
+ ---
2
+ name: Row
3
+ import: "@gradeui/ui"
4
+ role: layout
5
+ props:
6
+ - gap?: "none" | "xs" | "sm" | "md" | "lg" | "xl" | "2xl" (default "md") — gap between children
7
+ - align?: "start" | "center" | "end" | "stretch" | "baseline" (default "center") — cross-axis (vertical) alignment
8
+ - justify?: "start" | "center" | "end" | "between" | "around" | "evenly" (default "start") — main-axis distribution
9
+ - wrap?: boolean (default false) — allow children to wrap onto additional lines when they overflow
10
+ - asChild?: boolean (default false) — render as the child element via Slot
11
+ - className?: string
12
+ - children: React.ReactNode
13
+ when_to_use: Horizontal composition — button groups, inline form rows, logo + nav rows, anything on one line. Reach for Row instead of `flex items-center gap-*` so the alignment and spacing are editable through the settings panel. For two-pane layouts with an explicit ratio (sidebar + content, 1/3 + 2/3) use Split instead — Row evenly flows whatever children it holds.
14
+ composes_with: [Button, Input, NavItem, Stack (can wrap a Row), any content component]
15
+ aliases: [row, hstack, horizontal, inline, horizontal layout, hstack, h-stack, horizontal stack, lazyhstack]
16
+ ---
17
+
18
+ ```jsx
19
+ // Button group — justify="end" pushes the group to the right.
20
+ <Row gap="sm" justify="end">
21
+ <Button variant="ghost">Cancel</Button>
22
+ <Button>Save</Button>
23
+ </Row>
24
+ ```
25
+
26
+ ```jsx
27
+ // Spread apart — logo left, action right.
28
+ <Row justify="between" align="center">
29
+ <Logo />
30
+ <Button>Sign in</Button>
31
+ </Row>
32
+ ```
@@ -0,0 +1,27 @@
1
+ ---
2
+ name: ScrollArea
3
+ import: "@gradeui/ui"
4
+ subcomponents: [ScrollBar]
5
+ props:
6
+ - ScrollArea: type? "auto" | "always" | "scroll" | "hover" — when the scrollbar shows
7
+ - ScrollArea: scrollHideDelay?: number — ms before "scroll"/"hover" scrollbars fade
8
+ - ScrollArea: dir? "ltr" | "rtl"
9
+ - ScrollArea: className?: string — set a height/max-height here, otherwise nothing scrolls
10
+ - ScrollBar: orientation? "vertical" | "horizontal" (default vertical)
11
+ when_to_use: Bounded content that needs custom scroll chrome — sidebars with long item lists, chat transcripts, table panels inside a dashboard, anywhere the OS scrollbar would feel out of place against the design tokens. The wrapping element has to have a height constraint (`h-`, `max-h-`, or grid row sizing) or nothing scrolls — scroll-area can't infer a bound on its own. For body-level scrolling, leave the document to the browser.
12
+ composes_with: [Card (long card body), AppShellNav (long sidebar), Sheet (long modal body), Table (sticky-header scrolling list)]
13
+ aliases: [scroll area, scroll container, custom scrollbar, sidebar scroll, panel scroll, scroll view, scrollview, react native scrollview]
14
+ ---
15
+
16
+ ```jsx
17
+ // Sidebar with a long item list — fixed height so scroll engages.
18
+ <ScrollArea className="h-96 w-56 rounded-md border">
19
+ <Stack gap="xs" className="p-3">
20
+ {items.map((item) => (
21
+ <button key={item.id} className="text-left px-2 py-1 rounded hover:bg-muted">
22
+ {item.name}
23
+ </button>
24
+ ))}
25
+ </Stack>
26
+ </ScrollArea>
27
+ ```
@@ -0,0 +1,24 @@
1
+ ---
2
+ name: Select
3
+ import: "@gradeui/ui"
4
+ subcomponents: [SelectTrigger, SelectValue, SelectContent, SelectItem, SelectGroup, SelectLabel, SelectSeparator]
5
+ props:
6
+ - Select: value?, onValueChange?, defaultValue?, disabled? — Radix root
7
+ - SelectTrigger: wraps the clickable control; nest SelectValue inside
8
+ - SelectValue: placeholder?: string — text when nothing is selected
9
+ - SelectContent: accepts items via children
10
+ - SelectItem: value: string — required; content is the label
11
+ when_to_use: Single-choice from 3+ known options. Fewer than 3 → RadioGroup. Huge list with search → use a Combobox (not in DS yet). Multi-select → not supported by this primitive.
12
+ composes_with: [Label (above SelectTrigger), Form, Card]
13
+ aliases: [dropdown, combobox, picker, select, pop-up button, popup button, popup picker, picker view, rnpickerselect, react native picker, native picker]
14
+ ---
15
+
16
+ ```jsx
17
+ <Select defaultValue="apple">
18
+ <SelectTrigger><SelectValue placeholder="Pick a fruit" /></SelectTrigger>
19
+ <SelectContent>
20
+ <SelectItem value="apple">Apple</SelectItem>
21
+ <SelectItem value="banana">Banana</SelectItem>
22
+ </SelectContent>
23
+ </Select>
24
+ ```
@@ -0,0 +1,16 @@
1
+ ---
2
+ name: Separator
3
+ import: "@gradeui/ui"
4
+ props:
5
+ - orientation? ("horizontal" | "vertical") — default "horizontal"
6
+ - decorative?: boolean (default true) — hide from a11y tree
7
+ - className?: string
8
+ when_to_use: Light divider between sibling blocks in a Card, list, or header. For section-level partition use extra spacing instead.
9
+ composes_with: [Card (between CardHeader/Content/Footer), navigation menus, any vertical stacks]
10
+ aliases: [divider, rule, hr, line, horizontal rule]
11
+ ---
12
+
13
+ ```jsx
14
+ <Separator />
15
+ <Separator orientation="vertical" className="h-6" />
16
+ ```
@@ -0,0 +1,26 @@
1
+ ---
2
+ name: ShaderPresetPicker
3
+ import: "@gradeui/ui"
4
+ props:
5
+ - value?: string — currently selected preset id (controlled)
6
+ - onChange?: (id: string) => void — called when the user clicks a preset card
7
+ - filterTags?: string[] — only show presets matching at least one tag ("space" | "retro" | "motion" | "hero" | "background" …)
8
+ - live?: "never" | "hover" | "always" (default "hover") — thumbnail render mode
9
+ - postPreset?: string — shared post-FX preset applied to every thumbnail
10
+ - palette?: Partial<Palette> — shared palette applied to every thumbnail
11
+ - columns?: 2 | 3 | 4 (default 3) — grid columns at md+ breakpoint
12
+ when_to_use: Runtime gallery of shader presets — click to select. Use with ThreeScene as a controlled input so the user can pick a background shader. For a single preview card, use ShaderPresetPreview directly.
13
+ composes_with: [ShaderPresetPreview (internal), ThreeScene (the typical downstream consumer)]
14
+ aliases: [shader picker, preset picker, shader gallery, preset gallery]
15
+ notes: Powered by the same preset registry that drives `<ThreeScene preset="…" />` — adding a preset to the registry makes it appear here automatically. At time of writing only "space" is registered, so the picker renders a single card until more presets ship.
16
+ ---
17
+
18
+ ```jsx
19
+ const [preset, setPreset] = useState("space");
20
+
21
+ <ShaderPresetPicker value={preset} onChange={setPreset} />
22
+ <ThreeScene preset={preset} postPreset="vhs" aspect="wide" />
23
+
24
+ // Filter to a subset
25
+ <ShaderPresetPicker filterTags={["hero"]} columns={3} />
26
+ ```
@@ -0,0 +1,24 @@
1
+ ---
2
+ name: ShaderPresetPreview
3
+ import: "@gradeui/ui"
4
+ props:
5
+ - preset: string — shader preset id from the registry
6
+ - live?: "never" | "hover" | "always" (default "hover") — when to run the live WebGL render
7
+ - postPreset?: string — override the preset's default post-FX
8
+ - palette?: Partial<Palette> — palette overrides for the preview
9
+ - aspect?: "video" | "square" | "portrait" | "wide" (default "video")
10
+ - hideLabel?: boolean (default false) — hide the label strip under the preview
11
+ - onClick?: () => void
12
+ when_to_use: Thumbnail-sized preview card for a shader preset. Defaults to a cheap static placeholder until hovered, at which point the live WebGL render kicks in. Use directly when you want a single preset card; use ShaderPresetPicker for a filterable grid.
13
+ composes_with: [ThreeScene (internal), ShaderPresetPicker (wraps this)]
14
+ aliases: [shader preview, preset preview, shader card]
15
+ notes: Prefer `live="hover"` in galleries — Safari caps concurrent WebGL contexts at ~8. `live="always"` is fine for one or two cards; past that you'll run out of contexts. VALID `preset` ids come from the shader registry — at time of writing the only shipped preset is "space". Unknown ids render a placeholder card with the raw id as a label (no error). Do NOT pass invented ids like "neon-grid" — it will render as the literal string "neon-grid".
16
+ ---
17
+
18
+ ```jsx
19
+ // Hover-to-live (default)
20
+ <ShaderPresetPreview preset="space" />
21
+
22
+ // Always-live — use sparingly
23
+ <ShaderPresetPreview preset="space" live="always" />
24
+ ```
@@ -0,0 +1,52 @@
1
+ ---
2
+ name: Sheet
3
+ import: "@gradeui/ui"
4
+ subcomponents: [SheetTrigger, SheetContent, SheetHeader, SheetTitle, SheetDescription, SheetFooter, SheetClose]
5
+ props:
6
+ - Sheet: open?, defaultOpen?, onOpenChange?, modal? (default true)
7
+ - SheetTrigger: asChild?: boolean
8
+ - SheetContent: side? "top" | "right" | "bottom" | "left" (default "right")
9
+ - SheetContent: className?: string — usually set a width (right/left) or height (top/bottom)
10
+ - SheetTitle / SheetDescription: identify the sheet to screen readers; required for accessibility even if visually styled differently
11
+ - SheetClose: asChild? — usually wraps a Button labelled Cancel or Done
12
+ when_to_use: A panel that slides in from a screen edge — mobile nav drawers, side panels for editing a single record without leaving the list, filter trays on small viewports. For a centered focus modal use Dialog. For a transient announcement use Toast (Sonner). For inline reveals use Collapsible.
13
+ composes_with: [Form controls (an inline edit sheet), Button (trigger + close), AppShellNav (mobile-only swap)]
14
+ aliases: [sheet, drawer, side panel, slide-in, nav drawer, mobile drawer, slide-over, action sheet, modal sheet, bottom sheet, side sheet, react native modal sheet, bottom-sheet, ios action sheet]
15
+ ---
16
+
17
+ ```jsx
18
+ // Edit-record drawer from the right edge.
19
+ <Sheet>
20
+ <SheetTrigger asChild>
21
+ <Button variant="outline">Edit user</Button>
22
+ </SheetTrigger>
23
+ <SheetContent className="w-full sm:max-w-md">
24
+ <SheetHeader>
25
+ <SheetTitle>Edit user</SheetTitle>
26
+ <SheetDescription>Update Elena's profile and role.</SheetDescription>
27
+ </SheetHeader>
28
+ <Stack gap="md" className="py-4">
29
+ <Stack gap="xs">
30
+ <Label htmlFor="name">Name</Label>
31
+ <Input id="name" defaultValue="Elena Okafor" />
32
+ </Stack>
33
+ <Stack gap="xs">
34
+ <Label htmlFor="role">Role</Label>
35
+ <Select>{/* … */}</Select>
36
+ </Stack>
37
+ </Stack>
38
+ <SheetFooter>
39
+ <SheetClose asChild>
40
+ <Button variant="ghost">Cancel</Button>
41
+ </SheetClose>
42
+ <Button>Save changes</Button>
43
+ </SheetFooter>
44
+ </SheetContent>
45
+ </Sheet>
46
+ ```
47
+
48
+ SheetContent ships at elevation-5. Opt into a frosted glass sheet when the canvas behind it should remain visible:
49
+
50
+ ```jsx
51
+ <SheetContent className="gds-surface-glass">…</SheetContent>
52
+ ```
File without changes