@govtechsg/sgds-web-component 3.19.0 → 3.20.0-rc.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/base/select-element.d.ts +2 -0
- package/base/select-element.js +12 -0
- package/base/select-element.js.map +1 -1
- package/components/Alert/alert.js +1 -1
- package/components/Alert/index.umd.min.js +1 -1
- package/components/Alert/index.umd.min.js.map +1 -1
- package/components/ComboBox/index.umd.min.js +4 -4
- package/components/ComboBox/index.umd.min.js.map +1 -1
- package/components/ComboBox/sgds-combo-box.d.ts +4 -0
- package/components/ComboBox/sgds-combo-box.js +9 -0
- package/components/ComboBox/sgds-combo-box.js.map +1 -1
- package/components/Select/index.umd.min.js +15 -15
- package/components/Select/index.umd.min.js.map +1 -1
- package/components/Stepper/index.d.ts +2 -0
- package/components/Stepper/index.js +2 -0
- package/components/Stepper/index.js.map +1 -1
- package/components/Stepper/index.umd.min.js +61 -39
- package/components/Stepper/index.umd.min.js.map +1 -1
- package/components/Stepper/sgds-step.d.ts +42 -0
- package/components/Stepper/sgds-step.js +123 -0
- package/components/Stepper/sgds-step.js.map +1 -0
- package/components/Stepper/sgds-stepper.d.ts +33 -2
- package/components/Stepper/sgds-stepper.js +132 -36
- package/components/Stepper/sgds-stepper.js.map +1 -1
- package/components/Stepper/step.js +6 -0
- package/components/Stepper/step.js.map +1 -0
- package/components/Stepper/stepper.js +1 -1
- package/components/Stepper/types.d.ts +1 -0
- package/components/Textarea/index.umd.min.js.map +1 -1
- package/components/Textarea/sgds-textarea.d.ts +2 -0
- package/components/Textarea/sgds-textarea.js +2 -0
- package/components/Textarea/sgds-textarea.js.map +1 -1
- package/components/index.d.ts +1 -0
- package/components/index.js +1 -0
- package/components/index.js.map +1 -1
- package/components/index.umd.min.js +90 -68
- package/components/index.umd.min.js.map +1 -1
- package/css/fouc.css +1 -0
- package/custom-elements.json +301 -5
- package/index.umd.min.js +187 -165
- package/index.umd.min.js.map +1 -1
- package/package.json +1 -1
- package/react/base/select-element.cjs.js +12 -0
- package/react/base/select-element.cjs.js.map +1 -1
- package/react/base/select-element.js +12 -0
- package/react/base/select-element.js.map +1 -1
- package/react/combo-box/index.cjs.js +2 -0
- package/react/combo-box/index.cjs.js.map +1 -1
- package/react/combo-box/index.js +2 -0
- package/react/combo-box/index.js.map +1 -1
- package/react/components/Alert/alert.cjs.js +1 -1
- package/react/components/Alert/alert.js +1 -1
- package/react/components/ComboBox/sgds-combo-box.cjs.js +9 -0
- package/react/components/ComboBox/sgds-combo-box.cjs.js.map +1 -1
- package/react/components/ComboBox/sgds-combo-box.js +9 -0
- package/react/components/ComboBox/sgds-combo-box.js.map +1 -1
- package/react/components/Stepper/sgds-step.cjs.js +129 -0
- package/react/components/Stepper/sgds-step.cjs.js.map +1 -0
- package/react/components/Stepper/sgds-step.js +124 -0
- package/react/components/Stepper/sgds-step.js.map +1 -0
- package/react/components/Stepper/sgds-stepper.cjs.js +130 -34
- package/react/components/Stepper/sgds-stepper.cjs.js.map +1 -1
- package/react/components/Stepper/sgds-stepper.js +132 -36
- package/react/components/Stepper/sgds-stepper.js.map +1 -1
- package/react/components/Stepper/step.cjs.js +11 -0
- package/react/components/Stepper/step.cjs.js.map +1 -0
- package/react/components/Stepper/step.js +7 -0
- package/react/components/Stepper/step.js.map +1 -0
- package/react/components/Stepper/stepper.cjs.js +1 -1
- package/react/components/Stepper/stepper.js +1 -1
- package/react/components/Textarea/sgds-textarea.cjs.js +2 -0
- package/react/components/Textarea/sgds-textarea.cjs.js.map +1 -1
- package/react/components/Textarea/sgds-textarea.js +2 -0
- package/react/components/Textarea/sgds-textarea.js.map +1 -1
- package/react/index.cjs.js +40 -38
- package/react/index.cjs.js.map +1 -1
- package/react/index.d.ts +1 -0
- package/react/index.js +1 -0
- package/react/index.js.map +1 -1
- package/react/step/index.cjs.js +40 -0
- package/react/step/index.cjs.js.map +1 -0
- package/react/step/index.d.ts +4 -0
- package/react/step/index.js +16 -0
- package/react/step/index.js.map +1 -0
- package/react/textarea/index.cjs.js +3 -1
- package/react/textarea/index.cjs.js.map +1 -1
- package/react/textarea/index.js +3 -1
- package/react/textarea/index.js.map +1 -1
- package/types/react.d.ts +23 -2
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@@ -12,6 +12,7 @@ var defaultvalue = require('../../utils/defaultvalue.cjs.js');
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var watch = require('../../utils/watch.cjs.js');
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var stepper = require('./stepper.cjs.js');
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var sgdsIcon = require('../Icon/sgds-icon.cjs.js');
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var slot = require('../../utils/slot.cjs.js');
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/**
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* @summary Steppers are used to inform users which step they are at in a form or a process
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@@ -22,13 +23,14 @@ var sgdsIcon = require('../Icon/sgds-icon.cjs.js');
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* @event sgds-first-step - Emitted on hide after animation has completed. Event is fired when firstStep method is called.
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* @event sgds-arrived - Emitted right after the activeStep has updated its state, when upcoming step has arrived. Call `getMethod()` on this event to get the current step's component.
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* @event sgds-reset - Emitted right before the step is reset to its defaultActiveStep. Event is fired when reset method is called.
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* @slot default - slot for sgds-step children
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*
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*/
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class SgdsStepper extends sgdsElement["default"] {
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constructor() {
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super(...arguments);
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/** The metadata of stepper, type `IStepMetaData
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*
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/** The metadata of stepper, type `IStepMetaData`. Deprecated: use sgds-step child components instead.
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* @deprecated Use sgds-step child components instead of the steps property
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*/
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this.steps = [];
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/** The current state of active step. Defaults to 0 */
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@@ -37,32 +39,93 @@ class SgdsStepper extends sgdsElement["default"] {
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this.orientation = "horizontal";
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/** When true, the stepper's steps will be clickable */
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this.clickable = false;
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/** When true, the stepper's steps can only be clicked in a linear manner */
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this.linear = false;
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/** @internal Gets or sets the default activeStep used to reset this element. The initial value corresponds to the one originally specified in the HTML that created this element. */
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this.defaultActiveStep = 0;
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/** @internal */
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this._items = [];
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this._totalSteps = 0;
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/** @internal Bound i-sgds-click handler for proper event listener removal */
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this._boundHandleItemClick = this._handleStepClick.bind(this);
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/**
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* Indicates the presence of the default slot.
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* Used for server-side rendering to determine table structure.
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* @type {boolean}
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* @internal
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* @default false
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*/
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this.hasDefaultSlot = false;
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this.hasSlotController = new slot.HasSlotController(this, "[default]");
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}
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connectedCallback() {
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super.connectedCallback();
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this._totalSteps = this.steps.length;
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this.addEventListener("i-sgds-click", this._boundHandleItemClick);
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}
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/** @internal */
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_handleSlotChange() {
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this._items = this._slotNodes;
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this._totalSteps = this._items.length;
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this._updateStepItems();
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}
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updated() {
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if (!this.hasDefaultSlot)
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this.hasDefaultSlot = this.hasSlotController.test("[default]");
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}
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/** @internal Updates step item properties based on active step and clickable state */
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_updateStepItems() {
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if (this._items && this._items.length > 0) {
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this._items.forEach((item, index) => {
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item.stepIndex = index;
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item.active = this.activeStep === index;
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item._isCompleted = item.completed || this.activeStep > index;
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item.isClickable = this.linear
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? !item.disabled && this.clickable && (this.activeStep - 1 == index || this.activeStep + 1 == index)
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: !item.disabled && this.clickable;
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item.orientation = this.orientation;
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if (this._items.length > 1) {
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item.isFirstOfType = index === 0;
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item.classList.toggle("last", index === this._items.length - 1);
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}
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});
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}
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}
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/** By default, it returns the corresponding component of the current activeStep as defined in the steps metadata. To get other components, pass in your desired step number as the parameter*/
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getComponent(step = this.activeStep) {
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-
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var _a, _b;
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const items = this.hasDefaultSlot ? this._items : this.steps;
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console.log(step, this._items);
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if (items && items.length > 0) {
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return (_a = items[step]) === null || _a === void 0 ? void 0 : _a.component;
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}
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return (_b = this.steps[step]) === null || _b === void 0 ? void 0 : _b.component;
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}
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/** Moves the active step forward one step */
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nextStep() {
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var _a;
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this.emit("sgds-next-step");
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if (this.activeStep < this.
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this.activeStep
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if (this.activeStep < this._totalSteps - 1) {
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if (!((_a = this._slotNodes[this.activeStep + 1]) === null || _a === void 0 ? void 0 : _a.disabled)) {
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this.activeStep++;
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}
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}
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}
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/** Moves the active step back one step */
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previousStep() {
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var _a;
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this.emit("sgds-previous-step");
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if (this.activeStep > 0) {
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this.activeStep
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if (!((_a = this._slotNodes[this.activeStep - 1]) === null || _a === void 0 ? void 0 : _a.disabled)) {
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this.activeStep--;
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}
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}
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}
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/** Changes the active step to the last step */
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lastStep() {
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this.emit("sgds-last-step");
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if (this.activeStep !== this.
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this.activeStep = this.
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if (this.activeStep !== this._totalSteps - 1) {
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this.activeStep = this._totalSteps - 1;
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}
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}
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/** Changes active step to the first step */
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}
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/**@internal */
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_onStepperItemClick(index) {
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if (this.activeStep > index) {
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this.activeStep = index;
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}
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this.activeStep = index;
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}
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/**@internal */
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_handleActiveStepChange() {
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this._updateStepItems();
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this.emit("sgds-arrived");
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}
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/**@internal */
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_handleClickableChange() {
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this._updateStepItems();
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}
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/**@internal */
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_handleOrientationChange() {
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this._updateStepItems();
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}
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/**@internal */
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_handleKeyDown(event, index) {
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if (event.key === "Enter") {
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this._onStepperItemClick(index);
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}
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}
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/**@internal */
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_handleStepClick(e) {
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var _a;
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const event = e;
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e.stopPropagation();
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const stepIndex = (_a = event.detail) === null || _a === void 0 ? void 0 : _a.stepIndex;
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this._onStepperItemClick(stepIndex);
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}
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render() {
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return lit.html `
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<div
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clickable: this.clickable
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})}"
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>
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"
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<slot @slotchange=${this._handleSlotChange}></slot>
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${!this.hasDefaultSlot
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? this.steps.map(({ stepHeader: step, iconName }, index) => {
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return lit.html `
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<div class="stepper-item-container">
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<div
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class="stepper-item ${classMap_js.classMap({
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"is-active": this.activeStep === index,
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"is-completed": this.activeStep > index,
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"is-clickable": this.clickable && this.activeStep > index
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})}"
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tabindex=${this.clickable && this.activeStep > index ? "0" : "-1"}
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aria-current=${this.activeStep === index ? "step" : "false"}
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aria-disabled=${this.activeStep <= index ? "true" : "false"}
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@click="${this.clickable ? () => this._onStepperItemClick(index) : null}"
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@keydown=${this.clickable ? (e) => this._handleKeyDown(e, index) : null}
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>
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<div class="stepper-marker">
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${iconName ? lit.html `<sgds-icon name=${iconName} size="md"></sgds-icon>` : index + 1}
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</div>
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<div class="stepper-detail">${step}</div>
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</div>
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`;
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})
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: lit.nothing}
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`;
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tslib.__decorate([
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decorators_js.property({ type: Boolean, reflect: true })
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], SgdsStepper.prototype, "clickable", void 0);
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tslib.__decorate([
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decorators_js.property({ type: Boolean, reflect: true })
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], SgdsStepper.prototype, "linear", void 0);
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tslib.__decorate([
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defaultvalue.defaultValue("activeStep")
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], SgdsStepper.prototype, "defaultActiveStep", void 0);
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tslib.__decorate([
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decorators_js.queryAssignedElements()
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], SgdsStepper.prototype, "_slotNodes", void 0);
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tslib.__decorate([
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decorators_js.property({ type: Boolean })
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], SgdsStepper.prototype, "hasDefaultSlot", void 0);
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tslib.__decorate([
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], SgdsStepper.prototype, "_handleActiveStepChange", null);
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tslib.__decorate([
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watch.watch("clickable", { waitUntilFirstUpdate: true })
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], SgdsStepper.prototype, "_handleClickableChange", null);
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tslib.__decorate([
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watch.watch("orientation", { waitUntilFirstUpdate: true })
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{"version":3,"file":"sgds-stepper.cjs.js","sources":["../../../../src/components/Stepper/sgds-stepper.ts"],"sourcesContent":["import { html } from \"lit\";\nimport { property } from \"lit/decorators.js\";\nimport { classMap } from \"lit/directives/class-map.js\";\nimport SgdsElement from \"../../base/sgds-element\";\nimport { defaultValue } from \"../../utils/defaultvalue\";\nimport { watch } from \"../../utils/watch\";\nimport stepperStyle from \"./stepper.css\";\nimport SgdsIcon from \"../Icon/sgds-icon\";\nimport { IStepMetaData } from \"./types\";\nexport type { IStepMetaData };\n/**\n * @summary Steppers are used to inform users which step they are at in a form or a process\n *\n * @event sgds-next-step - Emitted right before the next step is reached. Event is fired when nextStep method is called.\n * @event sgds-previous-step - Emitted right before the previous step is reached. Event is fired when previousStep method is called.\n * @event sgds-last-step - Emitted right before the last step is reached. Event is fired when lastStep method is called.\n * @event sgds-first-step - Emitted on hide after animation has completed. Event is fired when firstStep method is called.\n * @event sgds-arrived - Emitted right after the activeStep has updated its state, when upcoming step has arrived. Call `getMethod()` on this event to get the current step's component.\n * @event sgds-reset - Emitted right before the step is reset to its defaultActiveStep. Event is fired when reset method is called.\n *\n */\nexport class SgdsStepper extends SgdsElement {\n static styles = [...SgdsElement.styles, stepperStyle];\n /** @internal */\n static dependencies = { \"sgds-icon\": SgdsIcon };\n /** The metadata of stepper, type `IStepMetaData`, that consist of `stepHeader: string`, `component:unknown`, `iconName:string`. `stepHeader` is the name of the step and `component` is the content that should appear at the each step. `component` is set to `unknown` to allow users to pass in their desired component based on the framework of choice. e.g. pass in your own react/angular/vue component or it can also be a text content.\n * It is required to populate this array to properly render the stepper. By default, stepper markers will render numbers. For icon stepper markers, pass the name of sgds icon via `iconName` key. `iconName` is optional.\n */\n @property({ type: Array })\n steps: IStepMetaData[] = [];\n\n /** The current state of active step. Defaults to 0 */\n @property({ type: Number, reflect: true })\n activeStep = 0;\n\n /** The orientation of stepper. By default, the stepper is of horizontal orientation */\n @property({ type: String, reflect: true }) orientation: StepperOrientation = \"horizontal\";\n\n /** When true, the stepper's steps will be clickable */\n @property({ type: Boolean, reflect: true }) clickable = false;\n\n /** @internal Gets or sets the default activeStep used to reset this element. The initial value corresponds to the one originally specified in the HTML that created this element. */\n @defaultValue(\"activeStep\")\n defaultActiveStep = 0;\n\n /** By default, it returns the corresponding component of the current activeStep as defined in the steps metadata. To get other components, pass in your desired step number as the parameter*/\n public getComponent(step: number = this.activeStep) {\n return this.steps[step].component;\n }\n /** Moves the active step forward one step */\n public nextStep() {\n this.emit(\"sgds-next-step\");\n if (this.activeStep < this.steps.length - 1) {\n this.activeStep++;\n }\n }\n\n /** Moves the active step back one step */\n public previousStep() {\n this.emit(\"sgds-previous-step\");\n\n if (this.activeStep > 0) {\n this.activeStep--;\n }\n }\n\n /** Changes the active step to the last step */\n public lastStep() {\n this.emit(\"sgds-last-step\");\n if (this.activeStep !== this.steps.length - 1) {\n this.activeStep = this.steps.length - 1;\n }\n }\n\n /** Changes active step to the first step */\n public firstStep() {\n this.emit(\"sgds-first-step\");\n if (this.activeStep > 0) {\n this.activeStep = 0;\n }\n }\n\n /** Resets the Stepper to its initial active step state */\n public reset() {\n this.emit(\"sgds-reset\");\n this.activeStep = this.defaultActiveStep;\n }\n\n /**@internal */\n _onStepperItemClick(index: number) {\n //emit an event before moving to next step\n if (this.activeStep > index) {\n this.activeStep = index;\n }\n }\n\n /**@internal */\n @watch(\"activeStep\", { waitUntilFirstUpdate: true })\n _handleActiveStepChange() {\n this.emit(\"sgds-arrived\");\n }\n\n /**@internal */\n _handleKeyDown(event: KeyboardEvent, index: number) {\n if (event.key === \"Enter\") {\n this._onStepperItemClick(index);\n }\n }\n\n render() {\n return html`\n <div\n class=\"stepper ${classMap({\n [`${this.orientation}`]: this.orientation,\n clickable: this.clickable\n })}\"\n >\n ${this.steps.map(({ stepHeader: step, iconName }, index) => {\n return html`\n <div class=\"stepper-item-container\">\n <div\n class=\"stepper-item ${classMap({\n \"is-active\": this.activeStep === index,\n \"is-completed\": this.activeStep > index,\n \"is-clickable\": this.clickable && this.activeStep > index\n })}\"\n tabindex=${this.clickable && this.activeStep > index ? \"0\" : \"-1\"}\n aria-current=${this.activeStep === index ? \"step\" : \"false\"}\n aria-disabled=${this.activeStep <= index ? \"true\" : \"false\"}\n @click=\"${this.clickable ? () => this._onStepperItemClick(index) : null}\"\n @keydown=${this.clickable ? 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{"version":3,"file":"sgds-stepper.cjs.js","sources":["../../../../src/components/Stepper/sgds-stepper.ts"],"sourcesContent":["import { html, nothing } from \"lit\";\nimport { property, queryAssignedElements } from \"lit/decorators.js\";\nimport { classMap } from \"lit/directives/class-map.js\";\nimport SgdsElement from \"../../base/sgds-element\";\nimport { defaultValue } from \"../../utils/defaultvalue\";\nimport { watch } from \"../../utils/watch\";\nimport stepperStyle from \"./stepper.css\";\nimport SgdsIcon from \"../Icon/sgds-icon\";\nimport { IStepMetaData } from \"./types\";\nimport type SgdsStep from \"./sgds-step\";\nimport { HasSlotController } from \"../../utils/slot\";\nexport type { IStepMetaData };\n\n/**\n * @summary Steppers are used to inform users which step they are at in a form or a process\n *\n * @event sgds-next-step - Emitted right before the next step is reached. Event is fired when nextStep method is called.\n * @event sgds-previous-step - Emitted right before the previous step is reached. Event is fired when previousStep method is called.\n * @event sgds-last-step - Emitted right before the last step is reached. Event is fired when lastStep method is called.\n * @event sgds-first-step - Emitted on hide after animation has completed. Event is fired when firstStep method is called.\n * @event sgds-arrived - Emitted right after the activeStep has updated its state, when upcoming step has arrived. Call `getMethod()` on this event to get the current step's component.\n * @event sgds-reset - Emitted right before the step is reset to its defaultActiveStep. Event is fired when reset method is called.\n * @slot default - slot for sgds-step children\n *\n */\nexport class SgdsStepper extends SgdsElement {\n static styles = [...SgdsElement.styles, stepperStyle];\n /** @internal */\n static dependencies = { \"sgds-icon\": SgdsIcon };\n /** The metadata of stepper, type `IStepMetaData`. Deprecated: use sgds-step child components instead.\n * @deprecated Use sgds-step child components instead of the steps property\n */\n @property({ type: Array })\n steps: IStepMetaData[] = [];\n\n /** The current state of active step. Defaults to 0 */\n @property({ type: Number, reflect: true })\n activeStep = 0;\n\n /** The orientation of stepper. By default, the stepper is of horizontal orientation */\n @property({ type: String, reflect: true }) orientation: StepperOrientation = \"horizontal\";\n\n /** When true, the stepper's steps will be clickable */\n @property({ type: Boolean, reflect: true }) clickable = false;\n\n /** When true, the stepper's steps can only be clicked in a linear manner */\n @property({ type: Boolean, reflect: true }) linear = false;\n\n /** @internal Gets or sets the default activeStep used to reset this element. The initial value corresponds to the one originally specified in the HTML that created this element. */\n @defaultValue(\"activeStep\")\n defaultActiveStep = 0;\n\n /** @internal */\n @queryAssignedElements() private _slotNodes!: SgdsStep[];\n\n /** @internal */\n private _items: SgdsStep[] = [];\n private _totalSteps = 0;\n\n /** @internal Bound i-sgds-click handler for proper event listener removal */\n private _boundHandleItemClick = this._handleStepClick.bind(this);\n\n /**\n * Indicates the presence of the default slot.\n * Used for server-side rendering to determine table structure.\n * @type {boolean}\n * @internal\n * @default false\n */\n @property({ type: Boolean }) hasDefaultSlot = false;\n private readonly hasSlotController = new HasSlotController(this, \"[default]\");\n\n connectedCallback() {\n super.connectedCallback();\n\n this._totalSteps = this.steps.length;\n this.addEventListener(\"i-sgds-click\", this._boundHandleItemClick);\n }\n\n /** @internal */\n private _handleSlotChange() {\n this._items = this._slotNodes;\n this._totalSteps = this._items.length;\n\n this._updateStepItems();\n }\n\n updated() {\n if (!this.hasDefaultSlot) this.hasDefaultSlot = this.hasSlotController.test(\"[default]\");\n }\n\n /** @internal Updates step item properties based on active step and clickable state */\n private _updateStepItems() {\n if (this._items && this._items.length > 0) {\n this._items.forEach((item, index) => {\n item.stepIndex = index;\n item.active = this.activeStep === index;\n item._isCompleted = item.completed || this.activeStep > index;\n item.isClickable = this.linear\n ? !item.disabled && this.clickable && (this.activeStep - 1 == index || this.activeStep + 1 == index)\n : !item.disabled && this.clickable;\n item.orientation = this.orientation;\n\n if (this._items.length > 1) {\n item.isFirstOfType = index === 0;\n item.classList.toggle(\"last\", index === this._items.length - 1);\n }\n });\n }\n }\n\n /** By default, it returns the corresponding component of the current activeStep as defined in the steps metadata. To get other components, pass in your desired step number as the parameter*/\n public getComponent(step: number = this.activeStep) {\n const items = this.hasDefaultSlot ? this._items : this.steps;\n console.log(step, this._items);\n\n if (items && items.length > 0) {\n return items[step]?.component;\n }\n return this.steps[step]?.component;\n }\n\n /** Moves the active step forward one step */\n public nextStep() {\n this.emit(\"sgds-next-step\");\n if (this.activeStep < this._totalSteps - 1) {\n if (!this._slotNodes[this.activeStep + 1]?.disabled) {\n this.activeStep++;\n }\n }\n }\n\n /** Moves the active step back one step */\n public previousStep() {\n this.emit(\"sgds-previous-step\");\n\n if (this.activeStep > 0) {\n if (!this._slotNodes[this.activeStep - 1]?.disabled) {\n this.activeStep--;\n }\n }\n }\n\n /** Changes the active step to the last step */\n public lastStep() {\n this.emit(\"sgds-last-step\");\n if (this.activeStep !== this._totalSteps - 1) {\n this.activeStep = this._totalSteps - 1;\n }\n }\n\n /** Changes active step to the first step */\n public firstStep() {\n this.emit(\"sgds-first-step\");\n if (this.activeStep > 0) {\n this.activeStep = 0;\n }\n }\n\n /** Resets the Stepper to its initial active step state */\n public reset() {\n this.emit(\"sgds-reset\");\n this.activeStep = this.defaultActiveStep;\n }\n\n /**@internal */\n _onStepperItemClick(index: number) {\n this.activeStep = index;\n }\n\n /**@internal */\n @watch(\"activeStep\", { waitUntilFirstUpdate: true })\n _handleActiveStepChange() {\n this._updateStepItems();\n this.emit(\"sgds-arrived\");\n }\n\n /**@internal */\n @watch(\"clickable\", { waitUntilFirstUpdate: true })\n _handleClickableChange() {\n this._updateStepItems();\n }\n\n /**@internal */\n @watch(\"orientation\", { waitUntilFirstUpdate: true })\n _handleOrientationChange() {\n this._updateStepItems();\n }\n\n /**@internal */\n _handleKeyDown(event: KeyboardEvent, index: number) {\n if (event.key === \"Enter\") {\n this._onStepperItemClick(index);\n }\n }\n\n /**@internal */\n _handleStepClick(e: Event) {\n const event = e as CustomEvent;\n e.stopPropagation();\n\n const stepIndex = event.detail?.stepIndex;\n this._onStepperItemClick(stepIndex);\n }\n\n render() {\n return html`\n <div\n class=\"stepper ${classMap({\n [`${this.orientation}`]: this.orientation,\n clickable: this.clickable\n })}\"\n >\n <slot @slotchange=${this._handleSlotChange}></slot>\n\n ${!this.hasDefaultSlot\n ? this.steps.map(({ stepHeader: step, iconName }, index) => {\n return html`\n <div class=\"stepper-item-container\">\n <div\n class=\"stepper-item ${classMap({\n \"is-active\": this.activeStep === index,\n \"is-completed\": this.activeStep > index,\n \"is-clickable\": this.clickable && this.activeStep > index\n })}\"\n tabindex=${this.clickable && this.activeStep > index ? \"0\" : \"-1\"}\n aria-current=${this.activeStep === index ? \"step\" : \"false\"}\n aria-disabled=${this.activeStep <= index ? \"true\" : \"false\"}\n @click=\"${this.clickable ? () => this._onStepperItemClick(index) : null}\"\n @keydown=${this.clickable ? (e: KeyboardEvent) => this._handleKeyDown(e, index) : null}\n >\n <div class=\"stepper-marker\">\n ${iconName ? html`<sgds-icon name=${iconName} size=\"md\"></sgds-icon>` : index + 1}\n </div>\n <div class=\"stepper-detail\">${step}</div>\n </div>\n </div>\n `;\n })\n : nothing}\n </div>\n `;\n }\n}\n\nexport type StepperOrientation = \"horizontal\" | \"vertical\";\n\nexport default SgdsStepper;\n"],"names":["SgdsElement","HasSlotController","html","classMap","nothing","stepperStyle","SgdsIcon","__decorate","property","defaultValue","queryAssignedElements","watch"],"mappings":";;;;;;;;;;;;;;;;AAaA;;;;;;;;;;;AAWG;AACG,MAAO,WAAY,SAAQA,sBAAW,CAAA;AAA5C,IAAA,WAAA,GAAA;;AAIE;;AAEG;QAEH,IAAK,CAAA,KAAA,GAAoB,EAAE,CAAC;;QAI5B,IAAU,CAAA,UAAA,GAAG,CAAC,CAAC;;QAG4B,IAAW,CAAA,WAAA,GAAuB,YAAY,CAAC;;QAG9C,IAAS,CAAA,SAAA,GAAG,KAAK,CAAC;;QAGlB,IAAM,CAAA,MAAA,GAAG,KAAK,CAAC;;QAI3D,IAAiB,CAAA,iBAAA,GAAG,CAAC,CAAC;;QAMd,IAAM,CAAA,MAAA,GAAe,EAAE,CAAC;QACxB,IAAW,CAAA,WAAA,GAAG,CAAC,CAAC;;QAGhB,IAAqB,CAAA,qBAAA,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAEjE;;;;;;AAMG;QAC0B,IAAc,CAAA,cAAA,GAAG,KAAK,CAAC;QACnC,IAAiB,CAAA,iBAAA,GAAG,IAAIC,sBAAiB,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;KA6K/E;IA3KC,iBAAiB,GAAA;QACf,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAE1B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;QACrC,IAAI,CAAC,gBAAgB,CAAC,cAAc,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;KACnE;;IAGO,iBAAiB,GAAA;AACvB,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QAC9B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QAEtC,IAAI,CAAC,gBAAgB,EAAE,CAAC;KACzB;IAED,OAAO,GAAA;QACL,IAAI,CAAC,IAAI,CAAC,cAAc;YAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;KAC1F;;IAGO,gBAAgB,GAAA;AACtB,QAAA,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YACzC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,KAAI;AAClC,gBAAA,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;gBACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,KAAK,KAAK,CAAC;AACxC,gBAAA,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;AAC9D,gBAAA,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM;sBAC1B,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,KAAK,CAAC;sBAClG,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,SAAS,CAAC;AACrC,gBAAA,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBAEpC,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;AAC1B,oBAAA,IAAI,CAAC,aAAa,GAAG,KAAK,KAAK,CAAC,CAAC;AACjC,oBAAA,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;iBACjE;AACH,aAAC,CAAC,CAAC;SACJ;KACF;;AAGM,IAAA,YAAY,CAAC,IAAA,GAAe,IAAI,CAAC,UAAU,EAAA;;AAChD,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QAC7D,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE/B,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;AAC7B,YAAA,OAAO,MAAA,KAAK,CAAC,IAAI,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,KAAA,CAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAE,SAAS,CAAC;SAC/B;QACD,OAAO,CAAA,EAAA,GAAA,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAE,IAAA,IAAA,EAAA,KAAA,KAAA,CAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,SAAS,CAAC;KACpC;;IAGM,QAAQ,GAAA;;AACb,QAAA,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;AAC1C,YAAA,IAAI,EAAC,CAAA,EAAA,GAAA,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,0CAAE,QAAQ,CAAA,EAAE;gBACnD,IAAI,CAAC,UAAU,EAAE,CAAC;aACnB;SACF;KACF;;IAGM,YAAY,GAAA;;AACjB,QAAA,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;AAEhC,QAAA,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;AACvB,YAAA,IAAI,EAAC,CAAA,EAAA,GAAA,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,0CAAE,QAAQ,CAAA,EAAE;gBACnD,IAAI,CAAC,UAAU,EAAE,CAAC;aACnB;SACF;KACF;;IAGM,QAAQ,GAAA;AACb,QAAA,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YAC5C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;SACxC;KACF;;IAGM,SAAS,GAAA;AACd,QAAA,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;AAC7B,QAAA,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;AACvB,YAAA,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;SACrB;KACF;;IAGM,KAAK,GAAA;AACV,QAAA,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;AACxB,QAAA,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC;KAC1C;;AAGD,IAAA,mBAAmB,CAAC,KAAa,EAAA;AAC/B,QAAA,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;KACzB;;IAID,uBAAuB,GAAA;QACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;AACxB,QAAA,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;KAC3B;;IAID,sBAAsB,GAAA;QACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;KACzB;;IAID,wBAAwB,GAAA;QACtB,IAAI,CAAC,gBAAgB,EAAE,CAAC;KACzB;;IAGD,cAAc,CAAC,KAAoB,EAAE,KAAa,EAAA;AAChD,QAAA,IAAI,KAAK,CAAC,GAAG,KAAK,OAAO,EAAE;AACzB,YAAA,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;SACjC;KACF;;AAGD,IAAA,gBAAgB,CAAC,CAAQ,EAAA;;QACvB,MAAM,KAAK,GAAG,CAAgB,CAAC;QAC/B,CAAC,CAAC,eAAe,EAAE,CAAC;QAEpB,MAAM,SAAS,GAAG,CAAA,EAAA,GAAA,KAAK,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,KAAA,CAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAE,SAAS,CAAC;AAC1C,QAAA,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;KACrC;IAED,MAAM,GAAA;AACJ,QAAA,OAAOC,QAAI,CAAA,CAAA;;AAEU,uBAAA,EAAAC,oBAAQ,CAAC;YACxB,CAAC,CAAA,EAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,CAAC,WAAW;YACzC,SAAS,EAAE,IAAI,CAAC,SAAS;SAC1B,CAAC,CAAA;;AAEkB,0BAAA,EAAA,IAAI,CAAC,iBAAiB,CAAA;;UAExC,CAAC,IAAI,CAAC,cAAc;AACpB,cAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,KAAK,KAAI;AACvD,gBAAA,OAAOD,QAAI,CAAA,CAAA;;;AAGiB,wCAAA,EAAAC,oBAAQ,CAAC;AAC7B,oBAAA,WAAW,EAAE,IAAI,CAAC,UAAU,KAAK,KAAK;AACtC,oBAAA,cAAc,EAAE,IAAI,CAAC,UAAU,GAAG,KAAK;oBACvC,cAAc,EAAE,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,UAAU,GAAG,KAAK;iBAC1D,CAAC,CAAA;AACS,6BAAA,EAAA,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,UAAU,GAAG,KAAK,GAAG,GAAG,GAAG,IAAI,CAAA;mCAClD,IAAI,CAAC,UAAU,KAAK,KAAK,GAAG,MAAM,GAAG,OAAO,CAAA;oCAC3C,IAAI,CAAC,UAAU,IAAI,KAAK,GAAG,MAAM,GAAG,OAAO,CAAA;AACjD,4BAAA,EAAA,IAAI,CAAC,SAAS,GAAG,MAAM,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAA;+BAC5D,IAAI,CAAC,SAAS,GAAG,CAAC,CAAgB,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,IAAI,CAAA;;;AAGlF,sBAAA,EAAA,QAAQ,GAAGD,QAAI,CAAA,CAAA,gBAAA,EAAmB,QAAQ,CAAA,uBAAA,CAAyB,GAAG,KAAK,GAAG,CAAC,CAAA;;kDAErD,IAAI,CAAA;;;eAGvC,CAAC;AACJ,aAAC,CAAC;AACJ,cAAEE,WAAO,CAAA;;KAEd,CAAC;KACH;;AAxNM,WAAM,CAAA,MAAA,GAAG,CAAC,GAAGJ,sBAAW,CAAC,MAAM,EAAEK,kBAAY,CAAvC,CAAyC;AACtD;AACO,WAAA,CAAA,YAAY,GAAG,EAAE,WAAW,EAAEC,iBAAQ,EAAE,CAAC;AAKhDC,gBAAA,CAAA;AADC,IAAAC,sBAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACE,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,OAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAI5BD,gBAAA,CAAA;IADCC,sBAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;AAC3B,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,YAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAG4BD,gBAAA,CAAA;IAA1CC,sBAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;AAAgD,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,aAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAG9CD,gBAAA,CAAA;IAA3CC,sBAAQ,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;AAAmB,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,WAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAGlBD,gBAAA,CAAA;IAA3CC,sBAAQ,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;AAAgB,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,QAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAI3DD,gBAAA,CAAA;IADCE,yBAAY,CAAC,YAAY,CAAC;AACL,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,mBAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAGWF,gBAAA,CAAA;AAAhC,IAAAG,mCAAqB,EAAE;AAAiC,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,YAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAgB5BH,gBAAA,CAAA;AAA5B,IAAAC,sBAAQ,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;AAAwB,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,gBAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAuGpDD,gBAAA,CAAA;IADCI,WAAK,CAAC,YAAY,EAAE,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC;AAInD,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,yBAAA,EAAA,IAAA,CAAA,CAAA;AAIDJ,gBAAA,CAAA;IADCI,WAAK,CAAC,WAAW,EAAE,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC;AAGlD,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,wBAAA,EAAA,IAAA,CAAA,CAAA;AAIDJ,gBAAA,CAAA;IADCI,WAAK,CAAC,aAAa,EAAE,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC;AAGpD,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,0BAAA,EAAA,IAAA,CAAA;;;;;"}
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@@ -1,13 +1,14 @@
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1
1
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'use client';
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2
2
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import { __decorate } from 'tslib';
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-
import { html } from 'lit';
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-
import { property } from 'lit/decorators.js';
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3
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import { html, nothing } from 'lit';
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import { property, queryAssignedElements } from 'lit/decorators.js';
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5
5
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import { classMap } from 'lit/directives/class-map.js';
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6
6
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import SgdsElement from '../../base/sgds-element.js';
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7
7
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import { defaultValue } from '../../utils/defaultvalue.js';
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import { watch } from '../../utils/watch.js';
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9
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import css_248z from './stepper.js';
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import { SgdsIcon } from '../Icon/sgds-icon.js';
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+
import { HasSlotController } from '../../utils/slot.js';
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/**
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* @summary Steppers are used to inform users which step they are at in a form or a process
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@@ -18,13 +19,14 @@ import { SgdsIcon } from '../Icon/sgds-icon.js';
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* @event sgds-first-step - Emitted on hide after animation has completed. Event is fired when firstStep method is called.
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* @event sgds-arrived - Emitted right after the activeStep has updated its state, when upcoming step has arrived. Call `getMethod()` on this event to get the current step's component.
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* @event sgds-reset - Emitted right before the step is reset to its defaultActiveStep. Event is fired when reset method is called.
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* @slot default - slot for sgds-step children
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*
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*/
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class SgdsStepper extends SgdsElement {
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constructor() {
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27
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super(...arguments);
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/** The metadata of stepper, type `IStepMetaData
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-
*
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+
/** The metadata of stepper, type `IStepMetaData`. Deprecated: use sgds-step child components instead.
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* @deprecated Use sgds-step child components instead of the steps property
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*/
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31
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this.steps = [];
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32
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/** The current state of active step. Defaults to 0 */
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@@ -33,32 +35,93 @@ class SgdsStepper extends SgdsElement {
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this.orientation = "horizontal";
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/** When true, the stepper's steps will be clickable */
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this.clickable = false;
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38
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+
/** When true, the stepper's steps can only be clicked in a linear manner */
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39
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+
this.linear = false;
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36
40
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/** @internal Gets or sets the default activeStep used to reset this element. The initial value corresponds to the one originally specified in the HTML that created this element. */
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37
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this.defaultActiveStep = 0;
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42
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+
/** @internal */
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43
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+
this._items = [];
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44
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+
this._totalSteps = 0;
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45
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+
/** @internal Bound i-sgds-click handler for proper event listener removal */
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46
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+
this._boundHandleItemClick = this._handleStepClick.bind(this);
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47
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+
/**
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48
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+
* Indicates the presence of the default slot.
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49
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+
* Used for server-side rendering to determine table structure.
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50
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+
* @type {boolean}
|
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51
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+
* @internal
|
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52
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+
* @default false
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53
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+
*/
|
|
54
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+
this.hasDefaultSlot = false;
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55
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+
this.hasSlotController = new HasSlotController(this, "[default]");
|
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56
|
+
}
|
|
57
|
+
connectedCallback() {
|
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58
|
+
super.connectedCallback();
|
|
59
|
+
this._totalSteps = this.steps.length;
|
|
60
|
+
this.addEventListener("i-sgds-click", this._boundHandleItemClick);
|
|
61
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+
}
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|
62
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+
/** @internal */
|
|
63
|
+
_handleSlotChange() {
|
|
64
|
+
this._items = this._slotNodes;
|
|
65
|
+
this._totalSteps = this._items.length;
|
|
66
|
+
this._updateStepItems();
|
|
67
|
+
}
|
|
68
|
+
updated() {
|
|
69
|
+
if (!this.hasDefaultSlot)
|
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70
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+
this.hasDefaultSlot = this.hasSlotController.test("[default]");
|
|
71
|
+
}
|
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+
/** @internal Updates step item properties based on active step and clickable state */
|
|
73
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+
_updateStepItems() {
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74
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+
if (this._items && this._items.length > 0) {
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75
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+
this._items.forEach((item, index) => {
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+
item.stepIndex = index;
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+
item.active = this.activeStep === index;
|
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78
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+
item._isCompleted = item.completed || this.activeStep > index;
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+
item.isClickable = this.linear
|
|
80
|
+
? !item.disabled && this.clickable && (this.activeStep - 1 == index || this.activeStep + 1 == index)
|
|
81
|
+
: !item.disabled && this.clickable;
|
|
82
|
+
item.orientation = this.orientation;
|
|
83
|
+
if (this._items.length > 1) {
|
|
84
|
+
item.isFirstOfType = index === 0;
|
|
85
|
+
item.classList.toggle("last", index === this._items.length - 1);
|
|
86
|
+
}
|
|
87
|
+
});
|
|
88
|
+
}
|
|
38
89
|
}
|
|
39
90
|
/** By default, it returns the corresponding component of the current activeStep as defined in the steps metadata. To get other components, pass in your desired step number as the parameter*/
|
|
40
91
|
getComponent(step = this.activeStep) {
|
|
41
|
-
|
|
92
|
+
var _a, _b;
|
|
93
|
+
const items = this.hasDefaultSlot ? this._items : this.steps;
|
|
94
|
+
console.log(step, this._items);
|
|
95
|
+
if (items && items.length > 0) {
|
|
96
|
+
return (_a = items[step]) === null || _a === void 0 ? void 0 : _a.component;
|
|
97
|
+
}
|
|
98
|
+
return (_b = this.steps[step]) === null || _b === void 0 ? void 0 : _b.component;
|
|
42
99
|
}
|
|
43
100
|
/** Moves the active step forward one step */
|
|
44
101
|
nextStep() {
|
|
102
|
+
var _a;
|
|
45
103
|
this.emit("sgds-next-step");
|
|
46
|
-
if (this.activeStep < this.
|
|
47
|
-
this.activeStep
|
|
104
|
+
if (this.activeStep < this._totalSteps - 1) {
|
|
105
|
+
if (!((_a = this._slotNodes[this.activeStep + 1]) === null || _a === void 0 ? void 0 : _a.disabled)) {
|
|
106
|
+
this.activeStep++;
|
|
107
|
+
}
|
|
48
108
|
}
|
|
49
109
|
}
|
|
50
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//# sourceMappingURL=sgds-stepper.js.map
|
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|
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{"version":3,"file":"sgds-stepper.js","sources":["../../../../src/components/Stepper/sgds-stepper.ts"],"sourcesContent":["import { html } from \"lit\";\nimport { property } from \"lit/decorators.js\";\nimport { classMap } from \"lit/directives/class-map.js\";\nimport SgdsElement from \"../../base/sgds-element\";\nimport { defaultValue } from \"../../utils/defaultvalue\";\nimport { watch } from \"../../utils/watch\";\nimport stepperStyle from \"./stepper.css\";\nimport SgdsIcon from \"../Icon/sgds-icon\";\nimport { IStepMetaData } from \"./types\";\nexport type { IStepMetaData };\n/**\n * @summary Steppers are used to inform users which step they are at in a form or a process\n *\n * @event sgds-next-step - Emitted right before the next step is reached. Event is fired when nextStep method is called.\n * @event sgds-previous-step - Emitted right before the previous step is reached. Event is fired when previousStep method is called.\n * @event sgds-last-step - Emitted right before the last step is reached. Event is fired when lastStep method is called.\n * @event sgds-first-step - Emitted on hide after animation has completed. Event is fired when firstStep method is called.\n * @event sgds-arrived - Emitted right after the activeStep has updated its state, when upcoming step has arrived. Call `getMethod()` on this event to get the current step's component.\n * @event sgds-reset - Emitted right before the step is reset to its defaultActiveStep. Event is fired when reset method is called.\n *\n */\nexport class SgdsStepper extends SgdsElement {\n static styles = [...SgdsElement.styles, stepperStyle];\n /** @internal */\n static dependencies = { \"sgds-icon\": SgdsIcon };\n /** The metadata of stepper, type `IStepMetaData`, that consist of `stepHeader: string`, `component:unknown`, `iconName:string`. `stepHeader` is the name of the step and `component` is the content that should appear at the each step. `component` is set to `unknown` to allow users to pass in their desired component based on the framework of choice. e.g. pass in your own react/angular/vue component or it can also be a text content.\n * It is required to populate this array to properly render the stepper. By default, stepper markers will render numbers. For icon stepper markers, pass the name of sgds icon via `iconName` key. `iconName` is optional.\n */\n @property({ type: Array })\n steps: IStepMetaData[] = [];\n\n /** The current state of active step. Defaults to 0 */\n @property({ type: Number, reflect: true })\n activeStep = 0;\n\n /** The orientation of stepper. By default, the stepper is of horizontal orientation */\n @property({ type: String, reflect: true }) orientation: StepperOrientation = \"horizontal\";\n\n /** When true, the stepper's steps will be clickable */\n @property({ type: Boolean, reflect: true }) clickable = false;\n\n /** @internal Gets or sets the default activeStep used to reset this element. The initial value corresponds to the one originally specified in the HTML that created this element. */\n @defaultValue(\"activeStep\")\n defaultActiveStep = 0;\n\n /** By default, it returns the corresponding component of the current activeStep as defined in the steps metadata. To get other components, pass in your desired step number as the parameter*/\n public getComponent(step: number = this.activeStep) {\n return this.steps[step].component;\n }\n /** Moves the active step forward one step */\n public nextStep() {\n this.emit(\"sgds-next-step\");\n if (this.activeStep < this.steps.length - 1) {\n this.activeStep++;\n }\n }\n\n /** Moves the active step back one step */\n public previousStep() {\n this.emit(\"sgds-previous-step\");\n\n if (this.activeStep > 0) {\n this.activeStep--;\n }\n }\n\n /** Changes the active step to the last step */\n public lastStep() {\n this.emit(\"sgds-last-step\");\n if (this.activeStep !== this.steps.length - 1) {\n this.activeStep = this.steps.length - 1;\n }\n }\n\n /** Changes active step to the first step */\n public firstStep() {\n this.emit(\"sgds-first-step\");\n if (this.activeStep > 0) {\n this.activeStep = 0;\n }\n }\n\n /** Resets the Stepper to its initial active step state */\n public reset() {\n this.emit(\"sgds-reset\");\n this.activeStep = this.defaultActiveStep;\n }\n\n /**@internal */\n _onStepperItemClick(index: number) {\n //emit an event before moving to next step\n if (this.activeStep > index) {\n this.activeStep = index;\n }\n }\n\n /**@internal */\n @watch(\"activeStep\", { waitUntilFirstUpdate: true })\n _handleActiveStepChange() {\n this.emit(\"sgds-arrived\");\n }\n\n /**@internal */\n _handleKeyDown(event: KeyboardEvent, index: number) {\n if (event.key === \"Enter\") {\n this._onStepperItemClick(index);\n }\n }\n\n render() {\n return html`\n <div\n class=\"stepper ${classMap({\n [`${this.orientation}`]: this.orientation,\n clickable: this.clickable\n })}\"\n >\n ${this.steps.map(({ stepHeader: step, iconName }, index) => {\n return html`\n <div class=\"stepper-item-container\">\n <div\n class=\"stepper-item ${classMap({\n \"is-active\": this.activeStep === index,\n \"is-completed\": this.activeStep > index,\n \"is-clickable\": this.clickable && this.activeStep > index\n })}\"\n tabindex=${this.clickable && this.activeStep > index ? \"0\" : \"-1\"}\n aria-current=${this.activeStep === index ? \"step\" : \"false\"}\n aria-disabled=${this.activeStep <= index ? \"true\" : \"false\"}\n @click=\"${this.clickable ? () => this._onStepperItemClick(index) : null}\"\n @keydown=${this.clickable ? (e: KeyboardEvent) => this._handleKeyDown(e, index) : null}\n >\n <div class=\"stepper-marker\">\n ${iconName ? html`<sgds-icon name=${iconName} size=\"md\"></sgds-icon>` : index + 1}\n </div>\n <div class=\"stepper-detail\">${step}</div>\n </div>\n </div>\n `;\n })}\n </div>\n `;\n }\n}\n\nexport type StepperOrientation = \"horizontal\" | \"vertical\";\n\nexport default SgdsStepper;\n"],"names":["stepperStyle"],"mappings":";;;;;;;;;;;AAUA;;;;;;;;;;AAUG;AACG,MAAO,WAAY,SAAQ,WAAW,CAAA;AAA5C,IAAA,WAAA,GAAA;;AAIE;;AAEG;QAEH,IAAK,CAAA,KAAA,GAAoB,EAAE,CAAC;;QAI5B,IAAU,CAAA,UAAA,GAAG,CAAC,CAAC;;QAG4B,IAAW,CAAA,WAAA,GAAuB,YAAY,CAAC;;QAG9C,IAAS,CAAA,SAAA,GAAG,KAAK,CAAC;;QAI9D,IAAiB,CAAA,iBAAA,GAAG,CAAC,CAAC;KAoGvB;;AAjGQ,IAAA,YAAY,CAAC,IAAA,GAAe,IAAI,CAAC,UAAU,EAAA;QAChD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC;KACnC;;IAEM,QAAQ,GAAA;AACb,QAAA,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;AAC5B,QAAA,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3C,IAAI,CAAC,UAAU,EAAE,CAAC;SACnB;KACF;;IAGM,YAAY,GAAA;AACjB,QAAA,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;AAEhC,QAAA,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;YACvB,IAAI,CAAC,UAAU,EAAE,CAAC;SACnB;KACF;;IAGM,QAAQ,GAAA;AACb,QAAA,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;AAC5B,QAAA,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;YAC7C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;SACzC;KACF;;IAGM,SAAS,GAAA;AACd,QAAA,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;AAC7B,QAAA,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;AACvB,YAAA,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;SACrB;KACF;;IAGM,KAAK,GAAA;AACV,QAAA,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;AACxB,QAAA,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC;KAC1C;;AAGD,IAAA,mBAAmB,CAAC,KAAa,EAAA;;AAE/B,QAAA,IAAI,IAAI,CAAC,UAAU,GAAG,KAAK,EAAE;AAC3B,YAAA,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;SACzB;KACF;;IAID,uBAAuB,GAAA;AACrB,QAAA,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;KAC3B;;IAGD,cAAc,CAAC,KAAoB,EAAE,KAAa,EAAA;AAChD,QAAA,IAAI,KAAK,CAAC,GAAG,KAAK,OAAO,EAAE;AACzB,YAAA,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;SACjC;KACF;IAED,MAAM,GAAA;AACJ,QAAA,OAAO,IAAI,CAAA,CAAA;;AAEU,uBAAA,EAAA,QAAQ,CAAC;YACxB,CAAC,CAAA,EAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,CAAC,WAAW;YACzC,SAAS,EAAE,IAAI,CAAC,SAAS;SAC1B,CAAC,CAAA;;AAEA,QAAA,EAAA,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,KAAK,KAAI;AACzD,YAAA,OAAO,IAAI,CAAA,CAAA;;;AAGiB,oCAAA,EAAA,QAAQ,CAAC;AAC7B,gBAAA,WAAW,EAAE,IAAI,CAAC,UAAU,KAAK,KAAK;AACtC,gBAAA,cAAc,EAAE,IAAI,CAAC,UAAU,GAAG,KAAK;gBACvC,cAAc,EAAE,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,UAAU,GAAG,KAAK;aAC1D,CAAC,CAAA;AACS,yBAAA,EAAA,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,UAAU,GAAG,KAAK,GAAG,GAAG,GAAG,IAAI,CAAA;+BAClD,IAAI,CAAC,UAAU,KAAK,KAAK,GAAG,MAAM,GAAG,OAAO,CAAA;gCAC3C,IAAI,CAAC,UAAU,IAAI,KAAK,GAAG,MAAM,GAAG,OAAO,CAAA;AACjD,wBAAA,EAAA,IAAI,CAAC,SAAS,GAAG,MAAM,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAA;2BAC5D,IAAI,CAAC,SAAS,GAAG,CAAC,CAAgB,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,IAAI,CAAA;;;AAGlF,kBAAA,EAAA,QAAQ,GAAG,IAAI,CAAA,CAAA,gBAAA,EAAmB,QAAQ,CAAA,uBAAA,CAAyB,GAAG,KAAK,GAAG,CAAC,CAAA;;8CAErD,IAAI,CAAA;;;WAGvC,CAAC;AACJ,SAAC,CAAC,CAAA;;KAEL,CAAC;KACH;;AAxHM,WAAM,CAAA,MAAA,GAAG,CAAC,GAAG,WAAW,CAAC,MAAM,EAAEA,QAAY,CAAvC,CAAyC;AACtD;AACO,WAAA,CAAA,YAAY,GAAG,EAAE,WAAW,EAAE,QAAQ,EAAE,CAAC;AAKhD,UAAA,CAAA;AADC,IAAA,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACE,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,OAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAI5B,UAAA,CAAA;IADC,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;AAC3B,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,YAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAG4B,UAAA,CAAA;IAA1C,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;AAAgD,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,aAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAG9C,UAAA,CAAA;IAA3C,QAAQ,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;AAAmB,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,WAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAI9D,UAAA,CAAA;IADC,YAAY,CAAC,YAAY,CAAC;AACL,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,mBAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAuDtB,UAAA,CAAA;IADC,KAAK,CAAC,YAAY,EAAE,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC;AAGnD,CAAA,EAAA,WAAA,CAAA,SAAA,EAAA,yBAAA,EAAA,IAAA,CAAA;;;;"}
|
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+
{"version":3,"file":"sgds-stepper.js","sources":["../../../../src/components/Stepper/sgds-stepper.ts"],"sourcesContent":["import { html, nothing } from \"lit\";\nimport { property, queryAssignedElements } from \"lit/decorators.js\";\nimport { classMap } from \"lit/directives/class-map.js\";\nimport SgdsElement from \"../../base/sgds-element\";\nimport { defaultValue } from \"../../utils/defaultvalue\";\nimport { watch } from \"../../utils/watch\";\nimport stepperStyle from \"./stepper.css\";\nimport SgdsIcon from \"../Icon/sgds-icon\";\nimport { IStepMetaData } from \"./types\";\nimport type SgdsStep from \"./sgds-step\";\nimport { HasSlotController } from \"../../utils/slot\";\nexport type { IStepMetaData };\n\n/**\n * @summary Steppers are used to inform users which step they are at in a form or a process\n *\n * @event sgds-next-step - Emitted right before the next step is reached. Event is fired when nextStep method is called.\n * @event sgds-previous-step - Emitted right before the previous step is reached. Event is fired when previousStep method is called.\n * @event sgds-last-step - Emitted right before the last step is reached. Event is fired when lastStep method is called.\n * @event sgds-first-step - Emitted on hide after animation has completed. Event is fired when firstStep method is called.\n * @event sgds-arrived - Emitted right after the activeStep has updated its state, when upcoming step has arrived. Call `getMethod()` on this event to get the current step's component.\n * @event sgds-reset - Emitted right before the step is reset to its defaultActiveStep. Event is fired when reset method is called.\n * @slot default - slot for sgds-step children\n *\n */\nexport class SgdsStepper extends SgdsElement {\n static styles = [...SgdsElement.styles, stepperStyle];\n /** @internal */\n static dependencies = { \"sgds-icon\": SgdsIcon };\n /** The metadata of stepper, type `IStepMetaData`. Deprecated: use sgds-step child components instead.\n * @deprecated Use sgds-step child components instead of the steps property\n */\n @property({ type: Array })\n steps: IStepMetaData[] = [];\n\n /** The current state of active step. Defaults to 0 */\n @property({ type: Number, reflect: true })\n activeStep = 0;\n\n /** The orientation of stepper. By default, the stepper is of horizontal orientation */\n @property({ type: String, reflect: true }) orientation: StepperOrientation = \"horizontal\";\n\n /** When true, the stepper's steps will be clickable */\n @property({ type: Boolean, reflect: true }) clickable = false;\n\n /** When true, the stepper's steps can only be clicked in a linear manner */\n @property({ type: Boolean, reflect: true }) linear = false;\n\n /** @internal Gets or sets the default activeStep used to reset this element. The initial value corresponds to the one originally specified in the HTML that created this element. */\n @defaultValue(\"activeStep\")\n defaultActiveStep = 0;\n\n /** @internal */\n @queryAssignedElements() private _slotNodes!: SgdsStep[];\n\n /** @internal */\n private _items: SgdsStep[] = [];\n private _totalSteps = 0;\n\n /** @internal Bound i-sgds-click handler for proper event listener removal */\n private _boundHandleItemClick = this._handleStepClick.bind(this);\n\n /**\n * Indicates the presence of the default slot.\n * Used for server-side rendering to determine table structure.\n * @type {boolean}\n * @internal\n * @default false\n */\n @property({ type: Boolean }) hasDefaultSlot = false;\n private readonly hasSlotController = new HasSlotController(this, \"[default]\");\n\n connectedCallback() {\n super.connectedCallback();\n\n this._totalSteps = this.steps.length;\n this.addEventListener(\"i-sgds-click\", this._boundHandleItemClick);\n }\n\n /** @internal */\n private _handleSlotChange() {\n this._items = this._slotNodes;\n this._totalSteps = this._items.length;\n\n this._updateStepItems();\n }\n\n updated() {\n if (!this.hasDefaultSlot) this.hasDefaultSlot = this.hasSlotController.test(\"[default]\");\n }\n\n /** @internal Updates step item properties based on active step and clickable state */\n private _updateStepItems() {\n if (this._items && this._items.length > 0) {\n this._items.forEach((item, index) => {\n item.stepIndex = index;\n item.active = this.activeStep === index;\n item._isCompleted = item.completed || this.activeStep > index;\n item.isClickable = this.linear\n ? !item.disabled && this.clickable && (this.activeStep - 1 == index || this.activeStep + 1 == index)\n : !item.disabled && this.clickable;\n item.orientation = this.orientation;\n\n if (this._items.length > 1) {\n item.isFirstOfType = index === 0;\n item.classList.toggle(\"last\", index === this._items.length - 1);\n }\n });\n }\n }\n\n /** By default, it returns the corresponding component of the current activeStep as defined in the steps metadata. To get other components, pass in your desired step number as the parameter*/\n public getComponent(step: number = this.activeStep) {\n const items = this.hasDefaultSlot ? this._items : this.steps;\n console.log(step, this._items);\n\n if (items && items.length > 0) {\n return items[step]?.component;\n }\n return this.steps[step]?.component;\n }\n\n /** Moves the active step forward one step */\n public nextStep() {\n this.emit(\"sgds-next-step\");\n if (this.activeStep < this._totalSteps - 1) {\n if (!this._slotNodes[this.activeStep + 1]?.disabled) {\n this.activeStep++;\n }\n }\n }\n\n /** Moves the active step back one step */\n public previousStep() {\n this.emit(\"sgds-previous-step\");\n\n if (this.activeStep > 0) {\n if (!this._slotNodes[this.activeStep - 1]?.disabled) {\n this.activeStep--;\n }\n }\n }\n\n /** Changes the active step to the last step */\n public lastStep() {\n this.emit(\"sgds-last-step\");\n if (this.activeStep !== this._totalSteps - 1) {\n this.activeStep = this._totalSteps - 1;\n }\n }\n\n /** Changes active step to the first step */\n public firstStep() {\n this.emit(\"sgds-first-step\");\n if (this.activeStep > 0) {\n this.activeStep = 0;\n }\n }\n\n /** Resets the Stepper to its initial active step state */\n public reset() {\n this.emit(\"sgds-reset\");\n this.activeStep = this.defaultActiveStep;\n }\n\n /**@internal */\n _onStepperItemClick(index: number) {\n this.activeStep = index;\n }\n\n /**@internal */\n @watch(\"activeStep\", { waitUntilFirstUpdate: true })\n _handleActiveStepChange() {\n this._updateStepItems();\n this.emit(\"sgds-arrived\");\n }\n\n /**@internal */\n @watch(\"clickable\", { waitUntilFirstUpdate: true })\n _handleClickableChange() {\n this._updateStepItems();\n }\n\n /**@internal */\n @watch(\"orientation\", { waitUntilFirstUpdate: true })\n _handleOrientationChange() {\n this._updateStepItems();\n }\n\n /**@internal */\n _handleKeyDown(event: KeyboardEvent, index: number) {\n if (event.key === \"Enter\") {\n this._onStepperItemClick(index);\n }\n }\n\n /**@internal */\n _handleStepClick(e: Event) {\n const event = e as CustomEvent;\n e.stopPropagation();\n\n const stepIndex = event.detail?.stepIndex;\n this._onStepperItemClick(stepIndex);\n }\n\n render() {\n return html`\n <div\n class=\"stepper ${classMap({\n [`${this.orientation}`]: this.orientation,\n clickable: this.clickable\n })}\"\n >\n <slot @slotchange=${this._handleSlotChange}></slot>\n\n ${!this.hasDefaultSlot\n ? this.steps.map(({ stepHeader: step, iconName }, index) => {\n return html`\n <div class=\"stepper-item-container\">\n <div\n class=\"stepper-item ${classMap({\n \"is-active\": this.activeStep === index,\n \"is-completed\": this.activeStep > index,\n \"is-clickable\": this.clickable && this.activeStep > index\n })}\"\n tabindex=${this.clickable && this.activeStep > index ? \"0\" : \"-1\"}\n aria-current=${this.activeStep === index ? \"step\" : \"false\"}\n aria-disabled=${this.activeStep <= index ? \"true\" : \"false\"}\n @click=\"${this.clickable ? () => this._onStepperItemClick(index) : null}\"\n @keydown=${this.clickable ? (e: KeyboardEvent) => this._handleKeyDown(e, index) : null}\n >\n <div class=\"stepper-marker\">\n ${iconName ? html`<sgds-icon name=${iconName} size=\"md\"></sgds-icon>` : index + 1}\n </div>\n <div class=\"stepper-detail\">${step}</div>\n </div>\n </div>\n `;\n })\n : nothing}\n </div>\n `;\n }\n}\n\nexport type StepperOrientation = \"horizontal\" | \"vertical\";\n\nexport default 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