@go-labs-sg/gosh 1.4.0 → 1.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +42 -2
- package/command-manifest.json +12 -3
- package/command-reference.md +11 -3
- package/dist/index.js +10 -5
- package/package.json +2 -2
package/README.md
CHANGED
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@@ -157,6 +157,42 @@ Deploy prerequisite: apply the additive GOSH database schema changes for both
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to `[]`, before deploying the updated server. Older event snapshots restore an
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empty list. Client generation alone does not apply these database changes.
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### Number range answers
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Fill-in-the-blank missions can accept any number in an inclusive range instead
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of text answers. Set `config.numberRange` with `min` and `max` (`min` must be
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less than or equal to `max`). Players must answer with a number such as `55`,
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`55.5`, `-3` or `1,000`; anything that is not a number is marked incorrect.
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Ranges cannot be combined with `acceptedAnswers` and are only available for
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fill-in-the-blank missions.
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```bash
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gosh mission create --input '{"stationId":"station-id","name":"Guess the height","type":"FILL_IN_THE_BLANK","config":{"numberRange":{"min":50,"max":60}}}'
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gosh mission update --input '{"missionId":"mission-id","name":"Guess the height","type":"FILL_IN_THE_BLANK","config":null,"correctAnswer":"55"}'
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```
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When updating, omit `config` to keep the saved range or pass `null` to switch
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back to text answers. Players see a number input but never the range itself.
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Rollout gate: the stored `correctAnswer` (`"50-60"`) is a display key, not a
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safe fallback. A server without number-range support grades it as plain text,
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so it accepts the literal `50-60` and rejects an in-range `55`, and its
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template, clone and version writers drop `config`. Apply the additive
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`Mission.config` and `GoshTemplateMission.config` columns, finish rolling out
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the server everywhere, then create range missions.
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Rollback: a range mission that has submissions cannot be switched back to text.
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The answer-key lock in `mission update` rejects that edit on purpose, so stored
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answers and points stay consistent. Do not loosen or bypass it. Instead:
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- Unused range missions (no submissions) and templates can be switched back to
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text answers or removed before a rollback.
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- Used range missions: do not roll the server back past number-range support
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while those events are live. Fix forward on a compatible build (any build
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with number-range grading), or keep the previous image ready only for
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events with no range missions. A lossless rollback for used range missions
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needs its own approved plan; a normal edit cannot do it.
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### Templates and organization scope
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Template commands use the selected organization as their scope. Provide its ID in
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@@ -264,11 +300,15 @@ gosh team create \
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```
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Configure gameplay, then manage the event's routing groups and their complete
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station lists
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station lists. `requireLocationOnSubmit` (default false) makes players at a
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location-locked station check in again within the last two minutes before each
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answer or upload is accepted, not only once at check-in. A fresh QR scan counts
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at stations that also accept QR. It stays editable during live play; omit it,
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or `allowStationSkipping`, to keep the event's current value.
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```bash
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gosh event set-gameplay \
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--input '{"eventId":"event-id","progression":"SEQUENTIAL","groupRoutingEnabled":true,"allowMissionSkipping":true,"allowStationSkipping":false}' \
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--input '{"eventId":"event-id","progression":"SEQUENTIAL","groupRoutingEnabled":true,"allowMissionSkipping":true,"allowStationSkipping":false,"requireLocationOnSubmit":true}' \
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--target event-id \
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--allow-state-change
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package/command-manifest.json
CHANGED
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@@ -791,7 +791,7 @@
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"path": ["mission", "create"],
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"procedure": "event.createMission",
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"requiresAuth": true,
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"summary": "Create a mission in a station. Fill-in-the-blank inputs support correctAnswer and acceptedAnswers (up to 50 alternatives). Optional revealMessage (up to 2,000 characters) is shown only after submitting.",
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"summary": "Create a mission in a station. Fill-in-the-blank inputs support correctAnswer and acceptedAnswers (up to 50 alternatives), or config.numberRange {min,max} to accept any number in that inclusive range instead. Optional revealMessage (up to 2,000 characters) is shown only after submitting.",
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"targetKeys": [
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"id",
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"memberId",
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@@ -823,7 +823,7 @@
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"path": ["mission", "update"],
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"procedure": "event.updateMission",
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"requiresAuth": true,
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"summary": "Update a mission. Fill-in-the-blank inputs support acceptedAnswers; omit to preserve or pass [] to clear. Existing submissions are not re-graded. Edit revealMessage during live play; omit it to preserve or use an empty string to clear.",
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"summary": "Update a mission. Fill-in-the-blank inputs support acceptedAnswers; omit to preserve or pass [] to clear. Set config.numberRange {min,max} for a numeric range answer; omit config to preserve or pass null to return to text answers. Existing submissions are not re-graded. Edit revealMessage during live play; omit it to preserve or use an empty string to clear.",
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"targetKeys": [
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"id",
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"memberId",
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@@ -1170,7 +1170,7 @@
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"path": ["event", "set-gameplay"],
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"procedure": "team.setGameplaySettings",
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"requiresAuth": true,
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"summary": "Set open or sequential progression, group routing, and per-mission skipping before play starts.",
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"summary": "Set open or sequential progression, group routing, and per-mission skipping before play starts. Station skipping and requireLocationOnSubmit stay editable live.",
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"targetKeys": ["eventId"]
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},
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{
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@@ -2200,6 +2200,15 @@
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"requiresAuth": true,
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"summary": "Get a playable station."
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},
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{
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"effects": [],
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"input": "json",
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"operation": "query",
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"path": ["player", "station", "presence"],
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"procedure": "event.getPlayerStationPresence",
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"requiresAuth": true,
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"summary": "Check whether a location is within a station's submit range when the event asks players to stay at the station to submit. Returns a state and rounded distance, never coordinates."
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},
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{
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"effects": [],
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"input": "none",
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package/command-reference.md
CHANGED
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@@ -332,7 +332,7 @@ Reorder shared stations, or a selected team's station route when scopeTeamId is
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## `gosh mission create`
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-
Create a mission in a station. Fill-in-the-blank inputs support correctAnswer and acceptedAnswers (up to 50 alternatives). Optional revealMessage (up to 2,000 characters) is shown only after submitting.
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Create a mission in a station. Fill-in-the-blank inputs support correctAnswer and acceptedAnswers (up to 50 alternatives), or config.numberRange {min,max} to accept any number in that inclusive range instead. Optional revealMessage (up to 2,000 characters) is shown only after submitting.
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- Authentication: browser-authenticated CLI session required
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- Input: `--input '<json>'` required
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@@ -340,7 +340,7 @@ Create a mission in a station. Fill-in-the-blank inputs support correctAnswer an
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## `gosh mission update`
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-
Update a mission. Fill-in-the-blank inputs support acceptedAnswers; omit to preserve or pass [] to clear. Existing submissions are not re-graded. Edit revealMessage during live play; omit it to preserve or use an empty string to clear.
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Update a mission. Fill-in-the-blank inputs support acceptedAnswers; omit to preserve or pass [] to clear. Set config.numberRange {min,max} for a numeric range answer; omit config to preserve or pass null to return to text answers. Existing submissions are not re-graded. Edit revealMessage during live play; omit it to preserve or use an empty string to clear.
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- Authentication: browser-authenticated CLI session required
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- Input: `--input '<json>'` required
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@@ -444,7 +444,7 @@ Replace a team's linked station route and set its order.
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## `gosh event set-gameplay`
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-
Set open or sequential progression, group routing, and per-mission skipping before play starts.
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Set open or sequential progression, group routing, and per-mission skipping before play starts. Station skipping and requireLocationOnSubmit stay editable live.
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- Authentication: browser-authenticated CLI session required
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- Input: `--input '<json>'` required
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- Input: `--input '<json>'` required
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- Effects: read-only
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## `gosh player station presence`
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Check whether a location is within a station's submit range when the event asks players to stay at the station to submit. Returns a state and rounded distance, never coordinates.
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- Authentication: browser-authenticated CLI session required
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- Input: `--input '<json>'` required
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- Effects: read-only
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## `gosh player events`
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List events joined by the current user.
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package/dist/index.js
CHANGED
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@@ -35,7 +35,7 @@ var __toESM = (mod, isNodeMode, target) => {
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var __commonJS = (cb, mod) => () => (mod || cb((mod = { exports: {} }).exports, mod), mod.exports);
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var __require = import.meta.require;
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// ../../../node_modules/.bun/dotenv@18.0.
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// ../../../node_modules/.bun/dotenv@18.0.9/node_modules/dotenv/dist/index.cjs
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var require_dist = __commonJS(function(exports, module) {
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var j = (e, n) => () => {
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try {
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}
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function Ee(e) {
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let n = J(), t = { encoding: n.encoding || "utf8", quiet: n.quiet, debug: n.debug === true, override: n.override === true, fast: n.fast === true, paths: [".env"], defaultPath: true };
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return n.path
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return n.path && (t.paths = [n.path], t.defaultPath = false), e.pathSet && (t.paths = e.paths, t.defaultPath = false), e.quiet != null && (t.quiet = e.quiet), e.debug != null && (t.debug = e.debug), e.override != null && (t.override = e.override), e.fast != null && (t.fast = e.fast), t;
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}
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function be(e) {
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let n = {}, t = [], o = { override: e.override, debug: e.debug };
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@@ -7728,6 +7728,10 @@ var typedOperations = {
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kind: "query",
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invoke: (client, input) => client.event.getPlayerStation.query(input)
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},
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"event.getPlayerStationPresence": {
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kind: "query",
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invoke: (client, input) => client.event.getPlayerStationPresence.query(input)
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},
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"event.listJoined": {
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kind: "query",
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invoke: (client, input) => client.event.listJoined.query(input)
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mutation(["station", "clone"], "event.cloneStation", "Clone a station and its missions.", ["state-change"]),
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mutation(["station", "archive"], "event.archiveStation", "Archive a station.", ["state-change", "delete"]),
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mutation(["station", "reorder"], "event.reorderStations", "Reorder shared stations, or a selected team's station route when scopeTeamId is supplied.", ["state-change"]),
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mutation(["mission", "create"], "event.createMission", "Create a mission in a station. Fill-in-the-blank inputs support correctAnswer and acceptedAnswers (up to 50 alternatives). Optional revealMessage (up to 2,000 characters) is shown only after submitting.", ["state-change"]),
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mutation(["mission", "update"], "event.updateMission", "Update a mission. Fill-in-the-blank inputs support acceptedAnswers; omit to preserve or pass [] to clear. Existing submissions are not re-graded. Edit revealMessage during live play; omit it to preserve or use an empty string to clear.", ["state-change"]),
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mutation(["mission", "create"], "event.createMission", "Create a mission in a station. Fill-in-the-blank inputs support correctAnswer and acceptedAnswers (up to 50 alternatives), or config.numberRange {min,max} to accept any number in that inclusive range instead. Optional revealMessage (up to 2,000 characters) is shown only after submitting.", ["state-change"]),
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mutation(["mission", "update"], "event.updateMission", "Update a mission. Fill-in-the-blank inputs support acceptedAnswers; omit to preserve or pass [] to clear. Set config.numberRange {min,max} for a numeric range answer; omit config to preserve or pass null to return to text answers. Existing submissions are not re-graded. Edit revealMessage during live play; omit it to preserve or use an empty string to clear.", ["state-change"]),
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mutation(["mission", "archive"], "event.archiveMission", "Archive a mission.", ["state-change", "delete"]),
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mutation(["mission", "reorder"], "event.reorderMissions", "Reorder missions within a station.", ["state-change"]),
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query(["team", "list"], "team.list", "List teams and their current members."),
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mutation(["team", "set-play-mode"], "team.setPlayMode", "Change an event between individual and team play.", ["state-change"]),
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mutation(["team", "set-submission-access"], "team.setSubmissionAccess", "Change who can submit missions in team play.", ["state-change"]),
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mutation(["team", "set-station-routes"], "team.setStationRoutes", "Replace a team's linked station route and set its order.", ["state-change"]),
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mutation(["event", "set-gameplay"], "team.setGameplaySettings", "Set open or sequential progression, group routing, and per-mission skipping before play starts.", ["state-change"]),
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mutation(["event", "set-gameplay"], "team.setGameplaySettings", "Set open or sequential progression, group routing, and per-mission skipping before play starts. Station skipping and requireLocationOnSubmit stay editable live.", ["state-change"]),
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query(["routing-group", "list"], "team.listRoutingGroups", "List an event's routing groups, ordered stations, and assigned teams."),
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query(["routing-group", "release-history"], "team.listRoutingGroupReleaseHistory", "Show a routing group's five most recent release changes with actor, action and before/after UTC values."),
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mutation(["routing-group", "release"], "team.updateRoutingGroupRelease", "Schedule (future releaseAt ISO timestamp with offset), CLEAR schedule, HOLD, RELEASE_SCHEDULED_HOLD (keep schedule), or RELEASE_NOW for a routing group. After a group starts, only HOLD and RELEASE_SCHEDULED_HOLD are accepted. Requires launchEvent permission.", ["state-change"]),
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query(["player", "map"], "event.getPlayerMap", "Get the player event map."),
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query(["player", "shell"], "event.getPlayerShell", "Get the player application shell."),
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query(["player", "station"], "event.getPlayerStation", "Get a playable station."),
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query(["player", "station", "presence"], "event.getPlayerStationPresence", "Check whether a location is within a station's submit range when the event asks players to stay at the station to submit. Returns a state and rounded distance, never coordinates."),
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query(["player", "events"], "event.listJoined", "List events joined by the current user.", { input: "none" }),
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query(["player", "broadcasts"], "event.listPlayerBroadcasts", "List broadcasts visible to the current player."),
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query(["player", "broadcast"], "event.getPlayerBroadcast", "Get one broadcast visible to the current player."),
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package/package.json
CHANGED
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{
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"name": "@go-labs-sg/gosh",
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"version": "1.
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"version": "1.5.0",
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"description": "GOSH CLI for organizers and AI agents — manage organizations, events, teams, stations, missions, templates, and live operations through the GOSH API.",
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"type": "module",
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"main": "./dist/index.js",
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],
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"dependencies": {
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"@trpc/client": "^11.19.0",
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"dotenv": "^18.0.
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"dotenv": "^18.0.9",
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"superjson": "^2.2.6"
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},
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"engines": {
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