@gnsx/three 0.186.1 → 0.186.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8,7 +8,14 @@ import { Parameters } from './tabs/Parameters.js';
8
8
  import { Settings } from './tabs/Settings.js';
9
9
  import { Viewer } from './tabs/Viewer.js';
10
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  import { Timeline } from './tabs/Timeline.js';
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- import { setText } from './ui/utils.js';
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+ import {
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+ setText,
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+ // WITH_GENESYS
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+ getJSHeapBytes,
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+ startJSHeapSampling,
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+ stopJSHeapSampling
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+ // !WITH_GENESYS
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+ } from './ui/utils.js';
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19
 
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  import { setConsoleFunction, getConsoleFunction, REVISION } from '@gnsx/three/webgpu';
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@@ -24,6 +31,10 @@ class Inspector extends RendererInspector {
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  this.nonce = nonce;
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33
 
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+ // WITH_GENESYS
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+ startJSHeapSampling();
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+ // !WITH_GENESYS
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+
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  // init profiler
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39
 
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  const profiler = new Profiler( this, options );
@@ -589,6 +600,50 @@ class Inspector extends RendererInspector {
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600
 
590
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  setText( this.profiler.toggleButton.querySelector( '.fps-counter' ), this.fps.toFixed() );
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602
 
603
+ // WITH_GENESYS
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+ const toggle = this.profiler.toggleButton;
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+ const gpuCounter = toggle.querySelector( '.gpu-counter' );
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+ const gpuLabel = toggle.querySelector( '.gpu-label' );
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+ const heapCounter = toggle.querySelector( '.heap-counter' );
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+ const heapLabel = toggle.querySelector( '.heap-label' );
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+ const gpuBytes = this.getRenderer()?.info?.memory?.total;
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+ const heap = getJSHeapBytes();
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+
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+ if ( gpuCounter ) {
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+
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+ if ( typeof gpuBytes === 'number' ) {
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+
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+ setText( gpuCounter, ( gpuBytes / ( 1024 * 1024 ) ).toFixed( 0 ) );
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+ gpuCounter.style.display = '';
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+ if ( gpuLabel ) gpuLabel.style.display = '';
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+
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+ } else {
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+
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+ gpuCounter.style.display = 'none';
623
+ if ( gpuLabel ) gpuLabel.style.display = 'none';
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+
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+ }
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+
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+ }
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+
629
+ if ( heapCounter ) {
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+
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+ if ( heap ) {
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+
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+ setText( heapCounter, ( heap.used / ( 1024 * 1024 ) ).toFixed( 0 ) );
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+ heapCounter.style.display = '';
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+ if ( heapLabel ) heapLabel.style.display = '';
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+
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+ } else {
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+
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+ heapCounter.style.display = 'none';
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+ if ( heapLabel ) heapLabel.style.display = 'none';
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+
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+ }
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+
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+ }
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+ // !WITH_GENESYS
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+
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  this.performance.updateText( this, frame );
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  this.memory.updateText( this );
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@@ -633,6 +688,10 @@ class Inspector extends RendererInspector {
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688
 
634
689
  dispose() {
635
690
 
691
+ // WITH_GENESYS
692
+ stopJSHeapSampling();
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+ // !WITH_GENESYS
694
+
636
695
  super.dispose();
637
696
 
638
697
  this.setRenderer( null );
@@ -2,7 +2,15 @@ import { Tab } from '../ui/Tab.js';
2
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  import { List } from '../ui/List.js';
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3
  import { Graph } from '../ui/Graph.js';
4
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  import { Item } from '../ui/Item.js';
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- import { createValueSpan, setText, formatBytes } from '../ui/utils.js';
5
+ import {
6
+ createValueSpan,
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+ setText,
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+ formatBytes,
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+ info,
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+ // WITH_GENESYS
11
+ getJSHeapBytes
12
+ // !WITH_GENESYS
13
+ } from '../ui/utils.js';
6
14
 
7
15
  class Memory extends Tab {
8
16
 
@@ -26,6 +34,9 @@ class Memory extends Tab {
26
34
 
27
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  const graph = new Graph();
28
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  graph.addLine( 'total', 'var( --color-yellow )' );
37
+ // WITH_GENESYS
38
+ graph.addLine( 'jsHeap', 'var( --color-accent )' );
39
+ // !WITH_GENESYS
29
40
  graphContainer.append( graph.domElement );
30
41
 
31
42
  // stats
@@ -37,6 +48,13 @@ class Memory extends Tab {
37
48
  graphItem.itemRow.childNodes[ 0 ].style.gridColumn = '1 / -1';
38
49
  graphStats.add( graphItem );
39
50
 
51
+ // WITH_GENESYS
52
+ const legend = document.createElement( 'div' );
53
+ legend.className = 'graph-caption graph-legend';
54
+ legend.innerHTML = '<span class="graph-legend-item graph-legend-gpu">GPU</span><span class="graph-legend-item graph-legend-heap">JS Heap</span>';
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+ graphContainer.prepend( legend );
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+ // !WITH_GENESYS
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+
40
58
  // info
41
59
 
42
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  this.memoryStats = new Item( 'Renderer Info', '', createValueSpan() );
@@ -73,6 +91,19 @@ class Memory extends Tab {
73
91
  this.uniformBuffers = new Item( 'Uniform Buffers', createValueSpan(), createValueSpan() );
74
92
  this.memoryStats.add( this.uniformBuffers );
75
93
 
94
+ // WITH_GENESYS
95
+ this.jsHeapStats = new Item( 'JS Heap', '', createValueSpan() );
96
+ this.jsHeapStats.domElement.firstChild.classList.add( 'no-hover' );
97
+ memoryList.add( this.jsHeapStats );
98
+ info( this.jsHeapStats.domElement.querySelector( '.list-item-cell' ), 'Chromium reports V8 heap via performance.memory (used / allocated / limit). Other browsers only report a page-memory estimate if performance.measureUserAgentSpecificMemory is available in a cross-origin isolated document. Safari and Firefox do not expose JS heap size to web pages.' );
99
+
100
+ this.jsHeapAllocated = new Item( 'Allocated', '', createValueSpan() );
101
+ this.jsHeapStats.add( this.jsHeapAllocated );
102
+
103
+ this.jsHeapLimit = new Item( 'Limit', '', createValueSpan() );
104
+ this.jsHeapStats.add( this.jsHeapLimit );
105
+ // !WITH_GENESYS
106
+
76
107
  this.graph = graph;
77
108
 
78
109
  }
@@ -85,6 +116,16 @@ class Memory extends Tab {
85
116
 
86
117
  this.graph.addPoint( 'total', memory.total );
87
118
 
119
+ // WITH_GENESYS
120
+ const heap = getJSHeapBytes();
121
+
122
+ if ( heap ) {
123
+
124
+ this.graph.addPoint( 'jsHeap', heap.used );
125
+
126
+ }
127
+ // !WITH_GENESYS
128
+
88
129
  if ( this.graph.limit === 0 ) this.graph.limit = 1;
89
130
 
90
131
  this.graph.update();
@@ -127,6 +168,24 @@ class Memory extends Tab {
127
168
  setText( this.uniformBuffers.data[ 1 ], memory.uniformBuffers.toString() );
128
169
  setText( this.uniformBuffers.data[ 2 ], formatBytes( memory.uniformBuffersSize ) );
129
170
 
171
+ // WITH_GENESYS
172
+ const heap = getJSHeapBytes();
173
+
174
+ if ( heap ) {
175
+
176
+ setText( this.jsHeapStats.data[ 2 ], formatBytes( heap.used ) );
177
+ setText( this.jsHeapAllocated.data[ 2 ], heap.total !== undefined ? formatBytes( heap.total ) : 'N/A' );
178
+ setText( this.jsHeapLimit.data[ 2 ], heap.limit !== undefined ? formatBytes( heap.limit ) : 'N/A' );
179
+
180
+ } else {
181
+
182
+ setText( this.jsHeapStats.data[ 2 ], 'Unsupported' );
183
+ setText( this.jsHeapAllocated.data[ 2 ], 'N/A' );
184
+ setText( this.jsHeapLimit.data[ 2 ], 'N/A' );
185
+
186
+ }
187
+ // !WITH_GENESYS
188
+
130
189
  }
131
190
 
132
191
  }
@@ -134,10 +134,46 @@ class Settings extends Parameters {
134
134
 
135
135
  } ).info( 'Shows how many times each pixel is shaded.' );
136
136
 
137
+ // WITH_GENESYS
138
+ // Values match Renderer.debug.view. Not stored with inspector settings.
139
+ const debugViewState = { view: 'none' };
140
+
141
+ this._debugViewState = debugViewState;
142
+ this._debugViewControl = modesGroup.add( debugViewState, 'view', {
143
+ 'Shaded': 'none',
144
+ 'Shader Complexity': 'shaderComplexity',
145
+ 'Lighting Complexity': 'lightingComplexity'
146
+ } ).name( 'Debug View' ).onChange( ( view ) => {
147
+
148
+ const renderer = this.inspector.getRenderer();
149
+
150
+ if ( renderer === null || renderer.debug === undefined ) return;
151
+
152
+ renderer.debug.view = view;
153
+ window.dispatchEvent( new Event( 'genesys-debug-view' ) );
154
+
155
+ } ).info( 'Shaded color, a shader-cost heatmap, or a direct-light count. Overdraw draws on top when both are enabled.' );
156
+ // !WITH_GENESYS
157
+
137
158
  }
138
159
 
139
160
  init() {
140
161
 
162
+ // WITH_GENESYS
163
+ const renderer = this.inspector.getRenderer();
164
+ const view = renderer !== null && renderer.debug !== undefined ? renderer.debug.view : null;
165
+
166
+ if ( view === 'none' || view === 'shaderComplexity' || view === 'lightingComplexity' ) {
167
+
168
+ if ( this._debugViewState.view !== view ) {
169
+
170
+ this._debugViewControl.setValue( view );
171
+
172
+ }
173
+
174
+ }
175
+ // !WITH_GENESYS
176
+
141
177
  const extensionsGroup = this.createGroup( 'Extensions' );
142
178
 
143
179
  const storageGroup = this.createGroup( 'Storage' );
@@ -271,6 +271,12 @@ export class Profiler extends EventDispatcher {
271
271
  <span class="toggle-text">
272
272
  <span class="fps-counter">-</span>
273
273
  <span class="fps-label">FPS</span>
274
+ <!-- WITH_GENESYS -->
275
+ <span class="gpu-counter" title="GPU memory (MB)">-</span>
276
+ <span class="gpu-label">GPU</span>
277
+ <span class="heap-counter" title="JS heap used (MB)">-</span>
278
+ <span class="heap-label">JS</span>
279
+ <!-- !WITH_GENESYS -->
274
280
  </span>
275
281
  <span class="toggle-icon">
276
282
  <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="icon icon-tabler icons-tabler-outline icon-tabler-device-ipad-horizontal-search"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M11.5 20h-6.5a2 2 0 0 1 -2 -2v-12a2 2 0 0 1 2 -2h14a2 2 0 0 1 2 2v5.5" /><path d="M9 17h2" /><path d="M18 18m-3 0a3 3 0 1 0 6 0a3 3 0 1 0 -6 0" /><path d="M20.2 20.2l1.8 1.8" /></svg>
@@ -179,7 +179,10 @@ export class Style {
179
179
  display: flex;
180
180
  align-items: baseline;
181
181
  padding: 8px 14px;
182
- min-width: 80px;
182
+ /* WITH_GENESYS */
183
+ min-width: 196px;
184
+ /* !WITH_GENESYS */
185
+ /* min-width: 80px; */
183
186
  justify-content: right;
184
187
  }
185
188
 
@@ -189,6 +192,20 @@ export class Style {
189
192
  color: #999;
190
193
  }
191
194
 
195
+ /* WITH_GENESYS */
196
+ .toggle-text .gpu-counter,
197
+ .toggle-text .heap-counter {
198
+ margin-left: 12px;
199
+ }
200
+
201
+ .toggle-text .gpu-label,
202
+ .toggle-text .heap-label {
203
+ font-size: 0.7em;
204
+ margin-left: 6px;
205
+ color: #999;
206
+ }
207
+ /* !WITH_GENESYS */
208
+
192
209
  .builtin-tabs-container {
193
210
  position: relative;
194
211
  z-index: 1;
@@ -1251,6 +1268,41 @@ export class Style {
1251
1268
  position: relative;
1252
1269
  }
1253
1270
 
1271
+ /* WITH_GENESYS */
1272
+ .graph-caption {
1273
+ font-size: 11px;
1274
+ color: var(--text-secondary);
1275
+ margin-bottom: 4px;
1276
+ }
1277
+
1278
+ .graph-legend {
1279
+ display: flex;
1280
+ gap: 12px;
1281
+ }
1282
+
1283
+ .graph-legend-item {
1284
+ display: inline-flex;
1285
+ align-items: center;
1286
+ }
1287
+
1288
+ .graph-legend-item::before {
1289
+ content: '';
1290
+ display: inline-block;
1291
+ width: 8px;
1292
+ height: 8px;
1293
+ border-radius: 2px;
1294
+ margin-right: 6px;
1295
+ }
1296
+
1297
+ .graph-legend-gpu::before {
1298
+ background: var(--color-yellow);
1299
+ }
1300
+
1301
+ .graph-legend-heap::before {
1302
+ background: var(--color-accent);
1303
+ }
1304
+ /* !WITH_GENESYS */
1305
+
1254
1306
  .graph-svg, .graph-canvas {
1255
1307
  width: 0;
1256
1308
  min-width: 100%;
@@ -62,6 +62,127 @@ export function formatBytes( bytes, decimals = 2 ) {
62
62
 
63
63
  }
64
64
 
65
+ // WITH_GENESYS
66
+ /**
67
+ * Best-effort JS / page memory sample for the inspector.
68
+ *
69
+ * Chromium exposes a sync V8 heap via `performance.memory`. The spec method
70
+ * `performance.measureUserAgentSpecificMemory()` is async, may include more
71
+ * than JS heap, and requires a cross-origin isolated document. Firefox and
72
+ * Safari do not expose JS heap size to web content as of 2026.
73
+ *
74
+ * @returns {{ used: number, total?: number, limit?: number } | null}
75
+ */
76
+ let _specMemoryBytes = null;
77
+ let _specMemoryTimer = 0;
78
+ let _specMemorySampling = false;
79
+
80
+ function readPerformanceMemory() {
81
+
82
+ const memory = performance.memory;
83
+
84
+ if ( memory === undefined || typeof memory.usedJSHeapSize !== 'number' ) {
85
+
86
+ return null;
87
+
88
+ }
89
+
90
+ return {
91
+ used: memory.usedJSHeapSize,
92
+ total: memory.totalJSHeapSize,
93
+ limit: memory.jsHeapSizeLimit
94
+ };
95
+
96
+ }
97
+
98
+ async function sampleSpecMemory() {
99
+
100
+ const measure = performance.measureUserAgentSpecificMemory;
101
+
102
+ if ( typeof measure !== 'function' ) {
103
+
104
+ return;
105
+
106
+ }
107
+
108
+ try {
109
+
110
+ const result = await measure.call( performance );
111
+
112
+ if ( result && typeof result.bytes === 'number' ) {
113
+
114
+ _specMemoryBytes = result.bytes;
115
+
116
+ }
117
+
118
+ } catch {
119
+
120
+ // SecurityError when the document is not cross-origin isolated.
121
+
122
+ }
123
+
124
+ }
125
+
126
+ function scheduleSpecMemorySample() {
127
+
128
+ if ( _specMemorySampling === false ) {
129
+
130
+ return;
131
+
132
+ }
133
+
134
+ // Spec guidance: poll on a randomized interval; the call may wait on GC.
135
+ _specMemoryTimer = setTimeout( () => {
136
+
137
+ sampleSpecMemory().finally( scheduleSpecMemorySample );
138
+
139
+ }, 8000 + Math.random() * 7000 );
140
+
141
+ }
142
+
143
+ export function startJSHeapSampling() {
144
+
145
+ if ( _specMemorySampling ) {
146
+
147
+ return;
148
+
149
+ }
150
+
151
+ _specMemorySampling = true;
152
+ sampleSpecMemory();
153
+ scheduleSpecMemorySample();
154
+
155
+ }
156
+
157
+ export function stopJSHeapSampling() {
158
+
159
+ _specMemorySampling = false;
160
+ clearTimeout( _specMemoryTimer );
161
+ _specMemoryTimer = 0;
162
+
163
+ }
164
+
165
+ export function getJSHeapBytes() {
166
+
167
+ const chromeHeap = readPerformanceMemory();
168
+
169
+ if ( chromeHeap ) {
170
+
171
+ return chromeHeap;
172
+
173
+ }
174
+
175
+ if ( typeof _specMemoryBytes === 'number' ) {
176
+
177
+ return { used: _specMemoryBytes };
178
+
179
+ }
180
+
181
+ return null;
182
+
183
+ }
184
+ // !WITH_GENESYS
185
+
65
186
  export function info( parentNode, text ) {
66
187
 
67
188
  let infoIcon = parentNode.querySelector( '.info-icon' );
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@gnsx/three",
3
- "version": "0.186.1",
3
+ "version": "0.186.4",
4
4
  "description": "JavaScript 3D library",
5
5
  "type": "module",
6
6
  "main": "./build/three.cjs",
@@ -25,6 +25,9 @@ import { modelViewMatrix } from '../../nodes/accessors/ModelNode.js';
25
25
  import { vertexColor } from '../../nodes/accessors/VertexColorNode.js';
26
26
  import { premultiplyAlpha } from '../../nodes/display/PremultiplyAlphaFunctions.js';
27
27
  import { subBuild } from '../../nodes/core/SubBuildNode.js';
28
+ // WITH_GENESYS
29
+ import { DEBUG_VIEW_LIGHTING_COMPLEXITY, DEBUG_VIEW_SHADER_COMPLEXITY, getShaderComplexityBase, shaderComplexityOutput } from '../../nodes/display/ComplexityDebug.js';
30
+ // !WITH_GENESYS
28
31
 
29
32
  /**
30
33
  * Base class for all node materials.
@@ -597,6 +600,17 @@ class NodeMaterial extends Material {
597
600
 
598
601
  }
599
602
 
603
+ // WITH_GENESYS
604
+ // The screen output pass colorizes the accumulated ratio. Wrapping that pass
605
+ // would replace the heatmap with this material's own constant cost.
606
+ if ( renderer.debug.view === DEBUG_VIEW_SHADER_COMPLEXITY && this.isShadowPassMaterial !== true && renderer.isOutputTarget !== true ) {
607
+
608
+ builder.shaderComplexityBase = getShaderComplexityBase( this );
609
+ resultNode = shaderComplexityOutput( resultNode );
610
+
611
+ }
612
+ // !WITH_GENESYS
613
+
600
614
  builder.stack.outputNode = resultNode;
601
615
 
602
616
  builder.addFlow( 'fragment', builder.removeStack() );
@@ -1110,6 +1124,22 @@ class NodeMaterial extends Material {
1110
1124
 
1111
1125
  }
1112
1126
 
1127
+ // WITH_GENESYS
1128
+ if ( builder.renderer.debug.view === DEBUG_VIEW_LIGHTING_COMPLEXITY && this.isShadowPassMaterial !== true ) {
1129
+
1130
+ const hasLightLoop = lightsNode && ( materialLightings.length > 0 || lightsNode.getScope().hasLights );
1131
+
1132
+ if ( hasLightLoop !== true ) {
1133
+
1134
+ outgoingLightNode = vec3( 0 );
1135
+
1136
+ }
1137
+
1138
+ return outgoingLightNode;
1139
+
1140
+ }
1141
+ // !WITH_GENESYS
1142
+
1113
1143
  // EMISSIVE
1114
1144
 
1115
1145
  if ( ( emissiveNode && emissiveNode.isNode === true ) || ( material.emissive && material.emissive.isColor === true ) ) {
@@ -24,6 +24,9 @@ import CubeRenderTarget from '../../renderers/common/CubeRenderTarget.js';
24
24
  import BindGroup from '../../renderers/common/BindGroup.js';
25
25
 
26
26
  import { REVISION, IntType, UnsignedIntType, LinearFilter, LinearMipmapNearestFilter, NearestMipmapLinearFilter, LinearMipmapLinearFilter, NormalBlending } from '../../constants.js';
27
+ // WITH_GENESYS
28
+ import { SHADER_COMPLEXITY_TEXTURE_COST } from '../display/ComplexityDebug.js';
29
+ // !WITH_GENESYS
27
30
  import { RenderTarget } from '../../core/RenderTarget.js';
28
31
  import { Color } from '../../math/Color.js';
29
32
  import { Vector2 } from '../../math/Vector2.js';
@@ -268,6 +271,31 @@ class NodeBuilder {
268
271
  */
269
272
  this.fragmentShader = null;
270
273
 
274
+ // WITH_GENESYS
275
+ /**
276
+ * Static material-feature cost for the shader-complexity debug view.
277
+ *
278
+ * @type {number}
279
+ * @default 0
280
+ */
281
+ this.shaderComplexityBase = 0;
282
+
283
+ /**
284
+ * Fragment texture samples counted while generating the shader.
285
+ *
286
+ * @type {number}
287
+ * @default 0
288
+ */
289
+ this.fragmentTextureSamples = 0;
290
+
291
+ /**
292
+ * Sample sites already counted, so a node that is generated twice is not double-counted.
293
+ *
294
+ * @type {Set<string>}
295
+ */
296
+ this.shaderComplexitySampleKeys = new Set();
297
+ // !WITH_GENESYS
298
+
271
299
  /**
272
300
  * The generated compute shader.
273
301
  *
@@ -1296,6 +1324,46 @@ class NodeBuilder {
1296
1324
 
1297
1325
  }
1298
1326
 
1327
+ // WITH_GENESYS
1328
+ /**
1329
+ * Counts one fragment texture sample toward the shader-complexity proxy.
1330
+ * Depth and cube textures are shadow maps and environment maps, and rect-area
1331
+ * LTC tables belong to the light loop, so they are not material cost.
1332
+ *
1333
+ * @param {?Texture} texture - The texture being sampled.
1334
+ * @param {string} [shaderStage=this.shaderStage] - The stage the sample is emitted for.
1335
+ * @param {string} [key=''] - Stable id for this sample site. Repeated generation of the same site counts once.
1336
+ */
1337
+ recordFragmentTextureSample( texture, shaderStage = this.shaderStage, key = '' ) {
1338
+
1339
+ if ( shaderStage !== 'fragment' ) return;
1340
+
1341
+ if ( texture && ( texture.isDepthTexture === true || texture.isCubeTexture === true || texture.isRectAreaLTC === true ) ) return;
1342
+
1343
+ if ( key !== '' ) {
1344
+
1345
+ if ( this.shaderComplexitySampleKeys.has( key ) ) return;
1346
+
1347
+ this.shaderComplexitySampleKeys.add( key );
1348
+
1349
+ }
1350
+
1351
+ this.fragmentTextureSamples ++;
1352
+
1353
+ }
1354
+
1355
+ /**
1356
+ * Returns the shader-complexity proxy for the material currently being built.
1357
+ *
1358
+ * @return {number} Base feature cost plus weighted fragment texture samples.
1359
+ */
1360
+ getShaderComplexityCost() {
1361
+
1362
+ return this.shaderComplexityBase + this.fragmentTextureSamples * SHADER_COMPLEXITY_TEXTURE_COST;
1363
+
1364
+ }
1365
+ // !WITH_GENESYS
1366
+
1299
1367
  /**
1300
1368
  * Generates a texture LOD shader string for the given texture data.
1301
1369
  *
@@ -3119,6 +3187,12 @@ class NodeBuilder {
3119
3187
  */
3120
3188
  prebuild() {
3121
3189
 
3190
+ // WITH_GENESYS
3191
+ this.shaderComplexityBase = 0;
3192
+ this.fragmentTextureSamples = 0;
3193
+ this.shaderComplexitySampleKeys.clear();
3194
+ // !WITH_GENESYS
3195
+
3122
3196
  const { renderer, material } = this;
3123
3197
 
3124
3198
  // < renderer.contextNode >