@gnsx/three 0.185.6 → 0.185.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (330) hide show
  1. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  2. package/examples/jsm/animation/CCDIKSolver.js +1 -1
  3. package/examples/jsm/controls/ArcballControls.js +1 -1
  4. package/examples/jsm/controls/DragControls.js +1 -1
  5. package/examples/jsm/controls/FirstPersonControls.js +1 -1
  6. package/examples/jsm/controls/FlyControls.js +1 -1
  7. package/examples/jsm/controls/MapControls.js +1 -1
  8. package/examples/jsm/controls/OrbitControls.js +1 -1
  9. package/examples/jsm/controls/PointerLockControls.js +1 -1
  10. package/examples/jsm/controls/TrackballControls.js +1 -1
  11. package/examples/jsm/controls/TransformControls.js +1 -1
  12. package/examples/jsm/csm/CSM.js +1 -1
  13. package/examples/jsm/csm/CSMFrustum.js +1 -1
  14. package/examples/jsm/csm/CSMHelper.js +1 -1
  15. package/examples/jsm/csm/CSMShader.js +1 -1
  16. package/examples/jsm/csm/CSMShadowNode.js +2 -2
  17. package/examples/jsm/curves/CurveExtras.js +1 -1
  18. package/examples/jsm/curves/NURBSCurve.js +1 -1
  19. package/examples/jsm/curves/NURBSSurface.js +1 -1
  20. package/examples/jsm/curves/NURBSUtils.js +1 -1
  21. package/examples/jsm/curves/NURBSVolume.js +1 -1
  22. package/examples/jsm/effects/AnaglyphEffect.js +1 -1
  23. package/examples/jsm/effects/OutlineEffect.js +1 -1
  24. package/examples/jsm/effects/ParallaxBarrierEffect.js +1 -1
  25. package/examples/jsm/effects/StereoEffect.js +1 -1
  26. package/examples/jsm/environments/ColorEnvironment.js +1 -1
  27. package/examples/jsm/environments/DebugEnvironment.js +1 -1
  28. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  29. package/examples/jsm/exporters/DRACOExporter.js +1 -1
  30. package/examples/jsm/exporters/EXRExporter.js +1 -1
  31. package/examples/jsm/exporters/GLTFExporter.js +1 -1
  32. package/examples/jsm/exporters/KTX2Exporter.js +1 -1
  33. package/examples/jsm/exporters/OBJExporter.js +1 -1
  34. package/examples/jsm/exporters/PLYExporter.js +1 -1
  35. package/examples/jsm/exporters/STLExporter.js +1 -1
  36. package/examples/jsm/exporters/USDZExporter.js +1 -1
  37. package/examples/jsm/generators/CityGenerator.js +3 -3
  38. package/examples/jsm/generators/ForestGenerator.js +3 -3
  39. package/examples/jsm/generators/TerrainGenerator.js +3 -3
  40. package/examples/jsm/generators/TreeGenerator.js +3 -3
  41. package/examples/jsm/generators/city/SidewalkGenerator.js +2 -2
  42. package/examples/jsm/generators/city/SkyscraperGenerator.js +3 -3
  43. package/examples/jsm/geometries/BoxLineGeometry.js +1 -1
  44. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  45. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  46. package/examples/jsm/geometries/LoftGeometry.js +1 -1
  47. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  48. package/examples/jsm/geometries/RoundedBoxGeometry.js +1 -1
  49. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  50. package/examples/jsm/geometries/TextGeometry.js +1 -1
  51. package/examples/jsm/gpgpu/BitonicSort.js +1 -1
  52. package/examples/jsm/helpers/AnimationPathHelper.js +1 -1
  53. package/examples/jsm/helpers/LightProbeGridCubeMapHelper.js +3 -3
  54. package/examples/jsm/helpers/LightProbeGridHelper.js +3 -3
  55. package/examples/jsm/helpers/LightProbeHelper.js +1 -1
  56. package/examples/jsm/helpers/LightProbeHelperGPU.js +2 -2
  57. package/examples/jsm/helpers/OctreeHelper.js +1 -1
  58. package/examples/jsm/helpers/PositionalAudioHelper.js +1 -1
  59. package/examples/jsm/helpers/RapierHelper.js +1 -1
  60. package/examples/jsm/helpers/RectAreaLightHelper.js +1 -1
  61. package/examples/jsm/helpers/TextureHelper.js +1 -1
  62. package/examples/jsm/helpers/TextureHelperGPU.js +2 -2
  63. package/examples/jsm/helpers/VertexNormalsHelper.js +1 -1
  64. package/examples/jsm/helpers/VertexTangentsHelper.js +1 -1
  65. package/examples/jsm/helpers/ViewHelper.js +1 -1
  66. package/examples/jsm/inspector/Extension.js +1 -1
  67. package/examples/jsm/inspector/Inspector.js +1 -1
  68. package/examples/jsm/inspector/RendererInspector.js +2 -2
  69. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +2 -2
  70. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +3 -3
  71. package/examples/jsm/inspector/tabs/Settings.js +11 -5
  72. package/examples/jsm/inspector/tabs/Timeline.js +1 -1
  73. package/examples/jsm/inspector/tabs/Viewer.js +2 -2
  74. package/examples/jsm/inspector/ui/Profiler.js +1 -1
  75. package/examples/jsm/inspector/ui/Tab.js +1 -1
  76. package/examples/jsm/inspector/ui/Values.js +1 -1
  77. package/examples/jsm/interaction/InteractionManager.js +1 -1
  78. package/examples/jsm/interactive/HTMLMesh.js +1 -1
  79. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  80. package/examples/jsm/interactive/SelectionBox.js +1 -1
  81. package/examples/jsm/interactive/SelectionHelper.js +1 -1
  82. package/examples/jsm/lighting/ClusteredLighting.js +1 -1
  83. package/examples/jsm/lighting/DynamicLighting.js +1 -1
  84. package/examples/jsm/lighting/LightProbeGrid.js +3 -3
  85. package/examples/jsm/lights/LightProbeGenerator.js +1 -1
  86. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  87. package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -1
  88. package/examples/jsm/lines/LineMaterial.js +1 -1
  89. package/examples/jsm/lines/LineSegments2.js +1 -1
  90. package/examples/jsm/lines/LineSegmentsGeometry.js +1 -1
  91. package/examples/jsm/lines/Wireframe.js +1 -1
  92. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  93. package/examples/jsm/lines/webgpu/Line2.js +1 -1
  94. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  95. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  96. package/examples/jsm/loaders/3DMLoader.js +1 -1
  97. package/examples/jsm/loaders/3MFLoader.js +1 -1
  98. package/examples/jsm/loaders/AMFLoader.js +1 -1
  99. package/examples/jsm/loaders/BVHLoader.js +1 -1
  100. package/examples/jsm/loaders/ColladaLoader.js +1 -1
  101. package/examples/jsm/loaders/DDSLoader.js +1 -1
  102. package/examples/jsm/loaders/DRACOLoader.js +1 -1
  103. package/examples/jsm/loaders/EXRLoader.js +1 -1
  104. package/examples/jsm/loaders/FBXLoader.js +1 -1
  105. package/examples/jsm/loaders/FontLoader.js +1 -1
  106. package/examples/jsm/loaders/GCodeLoader.js +1 -1
  107. package/examples/jsm/loaders/GLTFLoader.js +1 -1
  108. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -1
  109. package/examples/jsm/loaders/HDRLoader.js +1 -1
  110. package/examples/jsm/loaders/IESLoader.js +1 -1
  111. package/examples/jsm/loaders/KMZLoader.js +1 -1
  112. package/examples/jsm/loaders/KTX2Loader.js +1 -1
  113. package/examples/jsm/loaders/KTXLoader.js +1 -1
  114. package/examples/jsm/loaders/LDrawLoader.js +1 -1
  115. package/examples/jsm/loaders/LUT3dlLoader.js +1 -1
  116. package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
  117. package/examples/jsm/loaders/LUTImageLoader.js +1 -1
  118. package/examples/jsm/loaders/LWOLoader.js +1 -1
  119. package/examples/jsm/loaders/LottieLoader.js +1 -1
  120. package/examples/jsm/loaders/MD2Loader.js +1 -1
  121. package/examples/jsm/loaders/MDDLoader.js +1 -1
  122. package/examples/jsm/loaders/MTLLoader.js +1 -1
  123. package/examples/jsm/loaders/MaterialXLoader.js +2 -2
  124. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  125. package/examples/jsm/loaders/OBJLoader.js +1 -1
  126. package/examples/jsm/loaders/PCDLoader.js +1 -1
  127. package/examples/jsm/loaders/PDBLoader.js +1 -1
  128. package/examples/jsm/loaders/PLYLoader.js +1 -1
  129. package/examples/jsm/loaders/PVRLoader.js +1 -1
  130. package/examples/jsm/loaders/STLLoader.js +1 -1
  131. package/examples/jsm/loaders/SVGLoader.js +1 -1
  132. package/examples/jsm/loaders/TDSLoader.js +1 -1
  133. package/examples/jsm/loaders/TGALoader.js +1 -1
  134. package/examples/jsm/loaders/TIFFLoader.js +1 -1
  135. package/examples/jsm/loaders/TTFLoader.js +1 -1
  136. package/examples/jsm/loaders/USDLoader.js +1 -1
  137. package/examples/jsm/loaders/UltraHDRLoader.js +1 -1
  138. package/examples/jsm/loaders/VOXLoader.js +1 -1
  139. package/examples/jsm/loaders/VRMLLoader.js +1 -1
  140. package/examples/jsm/loaders/VTKLoader.js +1 -1
  141. package/examples/jsm/loaders/XYZLoader.js +1 -1
  142. package/examples/jsm/loaders/collada/ColladaComposer.js +1 -1
  143. package/examples/jsm/loaders/collada/ColladaParser.js +1 -1
  144. package/examples/jsm/loaders/usd/USDComposer.js +1 -1
  145. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -1
  146. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  147. package/examples/jsm/materials/WoodNodeMaterial.js +2 -2
  148. package/examples/jsm/math/Capsule.js +1 -1
  149. package/examples/jsm/math/ColorConverter.js +1 -1
  150. package/examples/jsm/math/ColorSpaces.js +1 -1
  151. package/examples/jsm/math/ConvexHull.js +1 -1
  152. package/examples/jsm/math/ImprovedNoise.js +1 -1
  153. package/examples/jsm/math/Lut.js +1 -1
  154. package/examples/jsm/math/MeshSurfaceSampler.js +1 -1
  155. package/examples/jsm/math/OBB.js +1 -1
  156. package/examples/jsm/math/Octree.js +1 -1
  157. package/examples/jsm/misc/ConvexObjectBreaker.js +1 -1
  158. package/examples/jsm/misc/GPUComputationRenderer.js +1 -1
  159. package/examples/jsm/misc/Gyroscope.js +1 -1
  160. package/examples/jsm/misc/MD2Character.js +1 -1
  161. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  162. package/examples/jsm/misc/MorphAnimMesh.js +1 -1
  163. package/examples/jsm/misc/MorphBlendMesh.js +1 -1
  164. package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
  165. package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -2
  166. package/examples/jsm/misc/RollerCoaster.js +1 -1
  167. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +1 -1
  168. package/examples/jsm/misc/TubePainter.js +1 -1
  169. package/examples/jsm/misc/Volume.js +1 -1
  170. package/examples/jsm/misc/VolumeSlice.js +1 -1
  171. package/examples/jsm/modifiers/CurveModifier.js +1 -1
  172. package/examples/jsm/modifiers/CurveModifierGPU.js +2 -2
  173. package/examples/jsm/modifiers/EdgeSplitModifier.js +1 -1
  174. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  175. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  176. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  177. package/examples/jsm/objects/Lensflare.js +1 -1
  178. package/examples/jsm/objects/LensflareMesh.js +2 -2
  179. package/examples/jsm/objects/MarchingCubes.js +1 -1
  180. package/examples/jsm/objects/Reflector.js +1 -1
  181. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -1
  182. package/examples/jsm/objects/Refractor.js +1 -1
  183. package/examples/jsm/objects/ShadowMesh.js +1 -1
  184. package/examples/jsm/objects/Sky.js +1 -1
  185. package/examples/jsm/objects/SkyMesh.js +2 -2
  186. package/examples/jsm/objects/Water.js +1 -1
  187. package/examples/jsm/objects/Water2.js +1 -1
  188. package/examples/jsm/objects/Water2Mesh.js +2 -2
  189. package/examples/jsm/objects/WaterMesh.js +2 -2
  190. package/examples/jsm/physics/JoltPhysics.js +1 -1
  191. package/examples/jsm/physics/RapierPhysics.js +1 -1
  192. package/examples/jsm/postprocessing/AfterimagePass.js +1 -1
  193. package/examples/jsm/postprocessing/BloomPass.js +1 -1
  194. package/examples/jsm/postprocessing/BokehPass.js +1 -1
  195. package/examples/jsm/postprocessing/ClearPass.js +1 -1
  196. package/examples/jsm/postprocessing/CubeTexturePass.js +1 -1
  197. package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
  198. package/examples/jsm/postprocessing/EffectComposer.js +1 -1
  199. package/examples/jsm/postprocessing/FilmPass.js +1 -1
  200. package/examples/jsm/postprocessing/GTAOPass.js +1 -1
  201. package/examples/jsm/postprocessing/GlitchPass.js +1 -1
  202. package/examples/jsm/postprocessing/HalftonePass.js +1 -1
  203. package/examples/jsm/postprocessing/OutlinePass.js +1 -1
  204. package/examples/jsm/postprocessing/OutputPass.js +1 -1
  205. package/examples/jsm/postprocessing/Pass.js +1 -1
  206. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  207. package/examples/jsm/postprocessing/RenderPixelatedPass.js +1 -1
  208. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  209. package/examples/jsm/postprocessing/SAOPass.js +1 -1
  210. package/examples/jsm/postprocessing/SMAAPass.js +1 -1
  211. package/examples/jsm/postprocessing/SSAARenderPass.js +1 -1
  212. package/examples/jsm/postprocessing/SSAOPass.js +1 -1
  213. package/examples/jsm/postprocessing/SSRPass.js +1 -1
  214. package/examples/jsm/postprocessing/SavePass.js +1 -1
  215. package/examples/jsm/postprocessing/ShaderPass.js +1 -1
  216. package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
  217. package/examples/jsm/postprocessing/TexturePass.js +1 -1
  218. package/examples/jsm/postprocessing/UnrealBloomPass.js +1 -1
  219. package/examples/jsm/renderers/CSS2DRenderer.js +1 -1
  220. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  221. package/examples/jsm/renderers/Projector.js +1 -1
  222. package/examples/jsm/renderers/SVGRenderer.js +1 -1
  223. package/examples/jsm/shaders/BokehShader2.js +1 -1
  224. package/examples/jsm/shaders/ColorCorrectionShader.js +1 -1
  225. package/examples/jsm/shaders/ColorifyShader.js +1 -1
  226. package/examples/jsm/shaders/ConvolutionShader.js +1 -1
  227. package/examples/jsm/shaders/DepthLimitedBlurShader.js +1 -1
  228. package/examples/jsm/shaders/DotScreenShader.js +1 -1
  229. package/examples/jsm/shaders/FXAAShader.js +1 -1
  230. package/examples/jsm/shaders/FreiChenShader.js +1 -1
  231. package/examples/jsm/shaders/GTAOShader.js +1 -1
  232. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -1
  233. package/examples/jsm/shaders/NormalMapShader.js +1 -1
  234. package/examples/jsm/shaders/PoissonDenoiseShader.js +1 -1
  235. package/examples/jsm/shaders/SAOShader.js +1 -1
  236. package/examples/jsm/shaders/SMAAShader.js +1 -1
  237. package/examples/jsm/shaders/SSAOShader.js +1 -1
  238. package/examples/jsm/shaders/SSRShader.js +1 -1
  239. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  240. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
  241. package/examples/jsm/shaders/ToonShader.js +1 -1
  242. package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
  243. package/examples/jsm/shaders/VelocityShader.js +1 -1
  244. package/examples/jsm/shaders/VolumeShader.js +1 -1
  245. package/examples/jsm/transpiler/TSLEncoder.js +2 -2
  246. package/examples/jsm/transpiler/WGSLEncoder.js +1 -1
  247. package/examples/jsm/tsl/WebGLNodesHandler.js +3 -3
  248. package/examples/jsm/tsl/display/AfterImageNode.js +2 -2
  249. package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -2
  250. package/examples/jsm/tsl/display/BilateralBlurNode.js +2 -2
  251. package/examples/jsm/tsl/display/BleachBypass.js +1 -1
  252. package/examples/jsm/tsl/display/BloomNode.js +2 -2
  253. package/examples/jsm/tsl/display/CRT.js +1 -1
  254. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +2 -2
  255. package/examples/jsm/tsl/display/DenoiseNode.js +2 -2
  256. package/examples/jsm/tsl/display/DepthOfFieldNode.js +2 -2
  257. package/examples/jsm/tsl/display/DotScreenNode.js +2 -2
  258. package/examples/jsm/tsl/display/FSR1Node.js +2 -2
  259. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  260. package/examples/jsm/tsl/display/FilmNode.js +2 -2
  261. package/examples/jsm/tsl/display/GTAONode.js +2 -2
  262. package/examples/jsm/tsl/display/GaussianBlurNode.js +2 -2
  263. package/examples/jsm/tsl/display/GodraysNode.js +2 -2
  264. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +2 -2
  265. package/examples/jsm/tsl/display/LensflareNode.js +2 -2
  266. package/examples/jsm/tsl/display/Lut3DNode.js +2 -2
  267. package/examples/jsm/tsl/display/MotionBlur.js +1 -1
  268. package/examples/jsm/tsl/display/OutlineNode.js +2 -2
  269. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  270. package/examples/jsm/tsl/display/PixelationPassNode.js +2 -2
  271. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  272. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +2 -2
  273. package/examples/jsm/tsl/display/RetroPassNode.js +2 -2
  274. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  275. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  276. package/examples/jsm/tsl/display/SSGINode.js +2 -2
  277. package/examples/jsm/tsl/display/SSRNode.js +2 -2
  278. package/examples/jsm/tsl/display/SSSNode.js +2 -2
  279. package/examples/jsm/tsl/display/Sepia.js +1 -1
  280. package/examples/jsm/tsl/display/Shape.js +1 -1
  281. package/examples/jsm/tsl/display/SharpenNode.js +2 -2
  282. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  283. package/examples/jsm/tsl/display/StereoCompositePassNode.js +2 -2
  284. package/examples/jsm/tsl/display/StereoPassNode.js +1 -1
  285. package/examples/jsm/tsl/display/TAAUNode.js +2 -2
  286. package/examples/jsm/tsl/display/TRAANode.js +2 -2
  287. package/examples/jsm/tsl/display/TemporalReprojectNode.js +2 -2
  288. package/examples/jsm/tsl/display/TransitionNode.js +2 -2
  289. package/examples/jsm/tsl/display/boxBlur.js +1 -1
  290. package/examples/jsm/tsl/display/depthAwareBlend.js +1 -1
  291. package/examples/jsm/tsl/display/hashBlur.js +1 -1
  292. package/examples/jsm/tsl/display/radialBlur.js +1 -1
  293. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +2 -2
  294. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +2 -2
  295. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +2 -2
  296. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +2 -2
  297. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +2 -2
  298. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +2 -2
  299. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +2 -2
  300. package/examples/jsm/tsl/math/Bayer.js +2 -2
  301. package/examples/jsm/tsl/math/curlNoise.js +1 -1
  302. package/examples/jsm/tsl/shadows/TileShadowNode.js +2 -2
  303. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +2 -2
  304. package/examples/jsm/tsl/utils/GroundedSkybox.js +1 -1
  305. package/examples/jsm/tsl/utils/RNoise.js +1 -1
  306. package/examples/jsm/tsl/utils/Raymarching.js +1 -1
  307. package/examples/jsm/tsl/utils/SpecularHelpers.js +1 -1
  308. package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
  309. package/examples/jsm/utils/CameraUtils.js +1 -1
  310. package/examples/jsm/utils/ColorUtils.js +1 -1
  311. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  312. package/examples/jsm/utils/GeometryUtils.js +1 -1
  313. package/examples/jsm/utils/LDrawUtils.js +1 -1
  314. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  315. package/examples/jsm/utils/SceneUtils.js +1 -1
  316. package/examples/jsm/utils/ShadowMapViewer.js +1 -1
  317. package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -2
  318. package/examples/jsm/utils/SkeletonUtils.js +1 -1
  319. package/examples/jsm/utils/UVsDebug.js +1 -1
  320. package/examples/jsm/utils/WebGLTextureUtils.js +1 -1
  321. package/examples/jsm/utils/WebGPUTextureUtils.js +2 -2
  322. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  323. package/examples/jsm/webxr/OculusHandPointerModel.js +1 -1
  324. package/examples/jsm/webxr/Text2D.js +1 -1
  325. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  326. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  327. package/examples/jsm/webxr/XRHandModelFactory.js +1 -1
  328. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -1
  329. package/examples/jsm/webxr/XRPlanes.js +1 -1
  330. package/package.json +1 -1
@@ -5,7 +5,7 @@ import {
5
5
  NumberKeyframeTrack,
6
6
  Vector3,
7
7
  VectorKeyframeTrack
8
- } from 'three';
8
+ } from '@gnsx/three';
9
9
 
10
10
  /**
11
11
  * A utility class with factory methods for creating basic animation clips.
@@ -11,7 +11,7 @@ import {
11
11
  Quaternion,
12
12
  SphereGeometry,
13
13
  Vector3
14
- } from 'three';
14
+ } from '@gnsx/three';
15
15
 
16
16
  const _quaternion = new Quaternion();
17
17
  const _targetPos = new Vector3();
@@ -14,7 +14,7 @@ import {
14
14
  Vector3,
15
15
  Matrix4,
16
16
  MathUtils
17
- } from 'three';
17
+ } from '@gnsx/three';
18
18
 
19
19
  //trackball state
20
20
  const STATE = {
@@ -7,7 +7,7 @@ import {
7
7
  Vector3,
8
8
  MOUSE,
9
9
  TOUCH
10
- } from 'three';
10
+ } from '@gnsx/three';
11
11
 
12
12
  const _plane = new Plane();
13
13
 
@@ -3,7 +3,7 @@ import {
3
3
  MathUtils,
4
4
  Spherical,
5
5
  Vector3
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
 
8
8
  const _lookDirection = new Vector3();
9
9
  const _spherical = new Spherical();
@@ -2,7 +2,7 @@ import {
2
2
  Controls,
3
3
  Quaternion,
4
4
  Vector3
5
- } from 'three';
5
+ } from '@gnsx/three';
6
6
 
7
7
  /**
8
8
  * Fires when the camera has been transformed by the controls.
@@ -1,4 +1,4 @@
1
- import { MOUSE, TOUCH, Plane, Raycaster, Vector2, Vector3 } from 'three';
1
+ import { MOUSE, TOUCH, Plane, Raycaster, Vector2, Vector3 } from '@gnsx/three';
2
2
 
3
3
  import { OrbitControls } from './OrbitControls.js';
4
4
 
@@ -9,7 +9,7 @@ import {
9
9
  Plane,
10
10
  Ray,
11
11
  MathUtils
12
- } from 'three';
12
+ } from '@gnsx/three';
13
13
 
14
14
  /**
15
15
  * Fires when the camera has been transformed by the controls.
@@ -2,7 +2,7 @@ import {
2
2
  Controls,
3
3
  Euler,
4
4
  Vector3
5
- } from 'three';
5
+ } from '@gnsx/three';
6
6
 
7
7
  const _euler = new Euler( 0, 0, 0, 'YXZ' );
8
8
  const _vector = new Vector3();
@@ -5,7 +5,7 @@ import {
5
5
  Quaternion,
6
6
  Vector2,
7
7
  Vector3
8
- } from 'three';
8
+ } from '@gnsx/three';
9
9
 
10
10
  /**
11
11
  * Fires when the camera has been transformed by the controls.
@@ -19,7 +19,7 @@ import {
19
19
  SphereGeometry,
20
20
  TorusGeometry,
21
21
  Vector3
22
- } from 'three';
22
+ } from '@gnsx/three';
23
23
 
24
24
  const _raycaster = new Raycaster();
25
25
 
@@ -6,7 +6,7 @@ import {
6
6
  ShaderChunk,
7
7
  Matrix4,
8
8
  Box3
9
- } from 'three';
9
+ } from '@gnsx/three';
10
10
  import { CSMFrustum } from './CSMFrustum.js';
11
11
  import { CSMShader } from './CSMShader.js';
12
12
 
@@ -1,4 +1,4 @@
1
- import { Vector3, Matrix4 } from 'three';
1
+ import { Vector3, Matrix4 } from '@gnsx/three';
2
2
 
3
3
  const inverseProjectionMatrix = new Matrix4();
4
4
 
@@ -10,7 +10,7 @@ import {
10
10
  MeshBasicMaterial,
11
11
  BufferAttribute,
12
12
  DoubleSide
13
- } from 'three';
13
+ } from '@gnsx/three';
14
14
 
15
15
  /**
16
16
  * A helper for visualizing the cascades of a CSM instance.
@@ -1,4 +1,4 @@
1
- import { ShaderChunk } from 'three';
1
+ import { ShaderChunk } from '@gnsx/three';
2
2
 
3
3
  /**
4
4
  * @module CSMShader
@@ -7,10 +7,10 @@ import {
7
7
  Object3D,
8
8
  WebGLCoordinateSystem,
9
9
  ShadowBaseNode
10
- } from 'three/webgpu';
10
+ } from '@gnsx/three/webgpu';
11
11
 
12
12
  import { CSMFrustum } from './CSMFrustum.js';
13
- import { viewZToOrthographicDepth, reference, uniform, float, vec4, vec2, If, Fn, min, renderGroup, positionView, shadow } from 'three/tsl';
13
+ import { viewZToOrthographicDepth, reference, uniform, float, vec4, vec2, If, Fn, min, renderGroup, positionView, shadow } from '@gnsx/three/tsl';
14
14
 
15
15
  const _cameraToLightMatrix = new Matrix4();
16
16
  const _lightSpaceFrustum = new CSMFrustum();
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  Curve,
3
3
  Vector3
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
6
  /**
7
7
  * A bunch of parametric curves
@@ -2,7 +2,7 @@ import {
2
2
  Curve,
3
3
  Vector3,
4
4
  Vector4
5
- } from 'three';
5
+ } from '@gnsx/three';
6
6
  import * as NURBSUtils from '../curves/NURBSUtils.js';
7
7
 
8
8
  /**
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  Vector4
3
- } from 'three';
3
+ } from '@gnsx/three';
4
4
  import * as NURBSUtils from '../curves/NURBSUtils.js';
5
5
 
6
6
  /**
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  Vector3,
3
3
  Vector4
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
6
  /**
7
7
  * @module NURBSUtils
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  Vector4
3
- } from 'three';
3
+ } from '@gnsx/three';
4
4
  import * as NURBSUtils from '../curves/NURBSUtils.js';
5
5
 
6
6
  /**
@@ -8,7 +8,7 @@ import {
8
8
  ShaderMaterial,
9
9
  Vector3,
10
10
  WebGLRenderTarget
11
- } from 'three';
11
+ } from '@gnsx/three';
12
12
  import { FullScreenQuad } from '../postprocessing/Pass.js';
13
13
  import { frameCorners } from '../utils/CameraUtils.js';
14
14
 
@@ -4,7 +4,7 @@ import {
4
4
  ShaderMaterial,
5
5
  UniformsLib,
6
6
  UniformsUtils
7
- } from 'three';
7
+ } from '@gnsx/three';
8
8
 
9
9
  /**
10
10
  * An outline effect for toon shaders.
@@ -5,7 +5,7 @@ import {
5
5
  ShaderMaterial,
6
6
  StereoCamera,
7
7
  WebGLRenderTarget
8
- } from 'three';
8
+ } from '@gnsx/three';
9
9
  import { FullScreenQuad } from '../postprocessing/Pass.js';
10
10
 
11
11
  /**
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  StereoCamera,
3
3
  Vector2
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
6
  /**
7
7
  * A class that creates an stereo effect.
@@ -4,7 +4,7 @@ import {
4
4
  MeshBasicMaterial,
5
5
  SphereGeometry,
6
6
  Scene
7
- } from 'three';
7
+ } from '@gnsx/three';
8
8
 
9
9
  /**
10
10
  * This class represents a scene with a uniform color that can be used as
@@ -6,7 +6,7 @@ import {
6
6
  MeshStandardMaterial,
7
7
  PointLight,
8
8
  Scene,
9
- } from 'three';
9
+ } from '@gnsx/three';
10
10
 
11
11
  /**
12
12
  * This class represents a scene with a very basic room setup that can be used as
@@ -8,7 +8,7 @@ import {
8
8
  PointLight,
9
9
  Scene,
10
10
  Object3D,
11
- } from 'three';
11
+ } from '@gnsx/three';
12
12
 
13
13
  /**
14
14
  * This class represents a scene with a basic room setup that can be used as
@@ -1,4 +1,4 @@
1
- import { Color, ColorManagement, SRGBColorSpace } from 'three';
1
+ import { Color, ColorManagement, SRGBColorSpace } from '@gnsx/three';
2
2
 
3
3
  /* global DracoEncoderModule */
4
4
 
@@ -3,7 +3,7 @@ import {
3
3
  HalfFloatType,
4
4
  RGBAFormat,
5
5
  DataUtils,
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
  import * as fflate from '../libs/fflate.module.js';
8
8
 
9
9
  const textEncoder = new TextEncoder();
@@ -26,7 +26,7 @@ import {
26
26
  Quaternion,
27
27
  REVISION,
28
28
  ImageUtils
29
- } from 'three';
29
+ } from '@gnsx/three';
30
30
 
31
31
  /**
32
32
  * The KHR_mesh_quantization extension allows these extra attribute component types
@@ -14,7 +14,7 @@ import {
14
14
  SRGBTransfer,
15
15
  DataTexture,
16
16
  REVISION,
17
- } from 'three';
17
+ } from '@gnsx/three';
18
18
 
19
19
  import {
20
20
  createDefaultContainer,
@@ -5,7 +5,7 @@ import {
5
5
  SRGBColorSpace,
6
6
  Vector2,
7
7
  Vector3
8
- } from 'three';
8
+ } from '@gnsx/three';
9
9
 
10
10
  /**
11
11
  * An exporter for OBJ.
@@ -4,7 +4,7 @@ import {
4
4
  Color,
5
5
  ColorManagement,
6
6
  SRGBColorSpace
7
- } from 'three';
7
+ } from '@gnsx/three';
8
8
 
9
9
  /**
10
10
  * An exporter for PLY.
@@ -1,4 +1,4 @@
1
- import { Vector3 } from 'three';
1
+ import { Vector3 } from '@gnsx/three';
2
2
 
3
3
  /**
4
4
  * An exporter for STL.
@@ -3,7 +3,7 @@ import {
3
3
  DoubleSide,
4
4
  Color,
5
5
  PropertyBinding,
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
 
8
8
  import {
9
9
  strToU8,
@@ -1,10 +1,10 @@
1
1
  import {
2
2
  Group,
3
3
  Matrix4
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
- import { MeshStandardNodeMaterial } from 'three/webgpu';
7
- import { cameraPosition, color, float, floor, Fn, fract, fwidth, hash, If, mix, mod, mx_fractal_noise_float, mx_noise_float, normalView, positionView, positionWorld, smoothstep, step, uint, varying, vec4 } from 'three/tsl';
6
+ import { MeshStandardNodeMaterial } from '@gnsx/three/webgpu';
7
+ import { cameraPosition, color, float, floor, Fn, fract, fwidth, hash, If, mix, mod, mx_fractal_noise_float, mx_noise_float, normalView, positionView, positionWorld, smoothstep, step, uint, varying, vec4 } from '@gnsx/three/tsl';
8
8
 
9
9
  import { SkyscraperGenerator, createSkyscraperMaterial, buildingPalette } from './city/SkyscraperGenerator.js';
10
10
  import { SidewalkGenerator } from './city/SidewalkGenerator.js';
@@ -6,10 +6,10 @@ import {
6
6
  InstancedMesh,
7
7
  Object3D,
8
8
  Vector3
9
- } from 'three';
9
+ } from '@gnsx/three';
10
10
 
11
- import { MeshStandardNodeMaterial } from 'three/webgpu';
12
- import { attribute, color, float, Fn, If, mix, mx_noise_float, normalView, positionLocal, positionView, positionWorld, smoothstep, step, uniform } from 'three/tsl';
11
+ import { MeshStandardNodeMaterial } from '@gnsx/three/webgpu';
12
+ import { attribute, color, float, Fn, If, mix, mx_noise_float, normalView, positionLocal, positionView, positionWorld, smoothstep, step, uniform } from '@gnsx/three/tsl';
13
13
 
14
14
  import { ImprovedNoise } from '../math/ImprovedNoise.js';
15
15
  import { mergeVertices } from '../utils/BufferGeometryUtils.js';
@@ -3,10 +3,10 @@ import {
3
3
  Float32BufferAttribute,
4
4
  Group,
5
5
  Mesh
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
 
8
- import { MeshStandardNodeMaterial } from 'three/webgpu';
9
- import { cameraPosition, color, float, Fn, If, mix, mx_noise_float, normalView, normalWorld, positionView, positionWorld, saturation, smoothstep, uniform } from 'three/tsl';
8
+ import { MeshStandardNodeMaterial } from '@gnsx/three/webgpu';
9
+ import { cameraPosition, color, float, Fn, If, mix, mx_noise_float, normalView, normalWorld, positionView, positionWorld, saturation, smoothstep, uniform } from '@gnsx/three/tsl';
10
10
 
11
11
  import { ImprovedNoise } from '../math/ImprovedNoise.js';
12
12
 
@@ -3,10 +3,10 @@ import {
3
3
  BufferGeometry,
4
4
  Mesh,
5
5
  Vector3
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
 
8
- import { MeshStandardNodeMaterial } from 'three/webgpu';
9
- import { color, float, mx_fractal_noise_float, positionLocal, vec3 } from 'three/tsl';
8
+ import { MeshStandardNodeMaterial } from '@gnsx/three/webgpu';
9
+ import { color, float, mx_fractal_noise_float, positionLocal, vec3 } from '@gnsx/three/tsl';
10
10
 
11
11
  // the golden angle ( 137.5° ): rolling each sibling branch by this much around the
12
12
  // parent axis spreads them like a real stem, so they never line up
@@ -4,9 +4,9 @@ import {
4
4
  InstancedMesh,
5
5
  MeshStandardNodeMaterial,
6
6
  Shape
7
- } from 'three/webgpu';
7
+ } from '@gnsx/three/webgpu';
8
8
 
9
- import { cameraPosition, color, float, floor, Fn, fract, fwidth, If, mix, mx_noise_float, normalView, normalWorldGeometry, positionView, positionWorld, sin, smoothstep } from 'three/tsl';
9
+ import { cameraPosition, color, float, floor, Fn, fract, fwidth, If, mix, mx_noise_float, normalView, normalWorldGeometry, positionView, positionWorld, sin, smoothstep } from '@gnsx/three/tsl';
10
10
 
11
11
  /**
12
12
  * Generates the raised sidewalk for a city's blocks: per block, a rounded-corner concrete
@@ -17,10 +17,10 @@ import {
17
17
  Sphere,
18
18
  Vector2,
19
19
  Vector3
20
- } from 'three';
20
+ } from '@gnsx/three';
21
21
 
22
- import { MeshStandardNodeMaterial } from 'three/webgpu';
23
- import { attribute, cameraPosition, color, cross, dot, float, floor, Fn, fract, fwidth, hash as ihash, mix, mod, modelWorldMatrixInverse, mx_fractal_noise_float, mx_noise_float, normalLocal, normalView, normalWorldGeometry, positionLocal, positionView, positionWorld, select, smoothstep, step, uint, uv, varying, vec2, vec3, vec4 } from 'three/tsl';
22
+ import { MeshStandardNodeMaterial } from '@gnsx/three/webgpu';
23
+ import { attribute, cameraPosition, color, cross, dot, float, floor, Fn, fract, fwidth, hash as ihash, mix, mod, modelWorldMatrixInverse, mx_fractal_noise_float, mx_noise_float, normalLocal, normalView, normalWorldGeometry, positionLocal, positionView, positionWorld, select, smoothstep, step, uint, uv, varying, vec2, vec3, vec4 } from '@gnsx/three/tsl';
24
24
 
25
25
  import { mergeGeometries } from '../../utils/BufferGeometryUtils.js';
26
26
 
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  BufferGeometry,
3
3
  Float32BufferAttribute
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
6
  /**
7
7
  * A special type of box geometry intended for {@link LineSegments}.
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  BufferGeometry,
3
3
  Float32BufferAttribute
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
  import { ConvexHull } from '../math/ConvexHull.js';
6
6
 
7
7
  /**
@@ -6,7 +6,7 @@ import {
6
6
  Matrix4,
7
7
  Mesh,
8
8
  Vector3
9
- } from 'three';
9
+ } from '@gnsx/three';
10
10
 
11
11
  /**
12
12
  * This class can be used to create a decal mesh that serves different kinds of purposes e.g.
@@ -4,7 +4,7 @@ import {
4
4
  ShapeUtils,
5
5
  Vector2,
6
6
  Vector3
7
- } from 'three';
7
+ } from '@gnsx/three';
8
8
 
9
9
  const _vector = /*@__PURE__*/ new Vector3();
10
10
 
@@ -2,7 +2,7 @@ import {
2
2
  BufferGeometry,
3
3
  Float32BufferAttribute,
4
4
  Vector3
5
- } from 'three';
5
+ } from '@gnsx/three';
6
6
 
7
7
  /**
8
8
  * This class can be used to generate a geometry based on a parametric surface.
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  BoxGeometry,
3
3
  Vector3
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
6
  const _tempNormal = new Vector3();
7
7
 
@@ -4,7 +4,7 @@ import {
4
4
  Matrix4,
5
5
  Vector3,
6
6
  Vector4
7
- } from 'three';
7
+ } from '@gnsx/three';
8
8
 
9
9
  /**
10
10
  * Tessellates the famous Utah teapot database by Martin Newell into triangles.
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  ExtrudeGeometry
3
- } from 'three';
3
+ } from '@gnsx/three';
4
4
 
5
5
  import { Font } from '../loaders/FontLoader.js';
6
6
 
@@ -1,4 +1,4 @@
1
- import { Fn, uvec2, If, instancedArray, instanceIndex, invocationLocalIndex, Loop, workgroupArray, workgroupBarrier, workgroupId, uint, select, min, max } from 'three/tsl';
1
+ import { Fn, uvec2, If, instancedArray, instanceIndex, invocationLocalIndex, Loop, workgroupArray, workgroupBarrier, workgroupId, uint, select, min, max } from '@gnsx/three/tsl';
2
2
 
3
3
  const StepType = {
4
4
  NONE: 0,
@@ -6,7 +6,7 @@ import {
6
6
  Object3D,
7
7
  Points,
8
8
  PointsMaterial
9
- } from 'three';
9
+ } from '@gnsx/three';
10
10
 
11
11
  /**
12
12
  * Visualizes the motion path of an animated object based on position keyframes
@@ -4,8 +4,8 @@ import {
4
4
  Object3D,
5
5
  ShaderMaterial,
6
6
  Vector3
7
- } from 'three';
8
- import { NodeMaterial } from 'three/webgpu';
7
+ } from '@gnsx/three';
8
+ import { NodeMaterial } from '@gnsx/three/webgpu';
9
9
  import {
10
10
  abs,
11
11
  cubeTexture,
@@ -16,7 +16,7 @@ import {
16
16
  select,
17
17
  vec3,
18
18
  vec4
19
- } from 'three/tsl';
19
+ } from '@gnsx/three/tsl';
20
20
 
21
21
  function createNodeMaterial( texture ) {
22
22
 
@@ -9,9 +9,9 @@ import {
9
9
  ShaderMaterial,
10
10
  SphereGeometry,
11
11
  Vector3
12
- } from 'three';
12
+ } from '@gnsx/three';
13
13
  // WITH_GENESYS
14
- import { NodeMaterial } from 'three/webgpu';
14
+ import { NodeMaterial } from '@gnsx/three/webgpu';
15
15
  import {
16
16
  attribute,
17
17
  Fn,
@@ -20,7 +20,7 @@ import {
20
20
  texture3D,
21
21
  uniform,
22
22
  vec4
23
- } from 'three/tsl';
23
+ } from '@gnsx/three/tsl';
24
24
  // !WITH_GENESYS
25
25
 
26
26
  // WITH_GENESYS
@@ -2,7 +2,7 @@ import {
2
2
  Mesh,
3
3
  ShaderMaterial,
4
4
  SphereGeometry
5
- } from 'three';
5
+ } from '@gnsx/three';
6
6
 
7
7
  /**
8
8
  * Renders a sphere to visualize a light probe in the scene.
@@ -2,8 +2,8 @@ import {
2
2
  Mesh,
3
3
  NodeMaterial,
4
4
  SphereGeometry
5
- } from 'three/webgpu';
6
- import { float, Fn, getShIrradianceAt, normalWorld, uniformArray, uniform, vec4 } from 'three/tsl';
5
+ } from '@gnsx/three/webgpu';
6
+ import { float, Fn, getShIrradianceAt, normalWorld, uniformArray, uniform, vec4 } from '@gnsx/three/tsl';
7
7
 
8
8
  /**
9
9
  * Renders a sphere to visualize a light probe in the scene.
@@ -3,7 +3,7 @@ import {
3
3
  BufferGeometry,
4
4
  Float32BufferAttribute,
5
5
  LineBasicMaterial
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
 
8
8
  /**
9
9
  * A helper for visualizing an Octree.
@@ -4,7 +4,7 @@ import {
4
4
  LineBasicMaterial,
5
5
  Line,
6
6
  MathUtils
7
- } from 'three';
7
+ } from '@gnsx/three';
8
8
 
9
9
  /**
10
10
  * This helper displays the directional cone of a positional audio.
@@ -1,4 +1,4 @@
1
- import { LineSegments, LineBasicMaterial, BufferAttribute } from 'three';
1
+ import { LineSegments, LineBasicMaterial, BufferAttribute } from '@gnsx/three';
2
2
  /**
3
3
  * This class displays all Rapier Colliders in outline.
4
4
  *
@@ -6,7 +6,7 @@ import {
6
6
  LineBasicMaterial,
7
7
  Mesh,
8
8
  MeshBasicMaterial
9
- } from 'three';
9
+ } from '@gnsx/three';
10
10
 
11
11
  /**
12
12
  * Creates a visual aid for rect area lights.