@gnsx/three 0.184.8 → 0.184.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.tsl.js +5 -1
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +480 -8
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +480 -8
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/helpers/LightProbeGridCubeMapHelper.js +222 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +223 -99
- package/examples/jsm/inspector/tabs/Settings.js +1 -1
- package/examples/jsm/lighting/LightProbeGrid.js +628 -84
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +19 -1
- package/package.json +1 -1
- package/src/Three.TSL.js +4 -0
- package/src/nodes/Nodes.js +3 -0
- package/src/nodes/TSL.js +4 -0
- package/src/nodes/accessors/CubeTextureNode.js +7 -1
- package/src/nodes/accessors/TextureNode.js +21 -1
- package/src/nodes/functions/material/getLightProbeGridIrradiance.js +68 -0
- package/src/nodes/lighting/LightProbeGridNode.js +137 -0
- package/src/nodes/lighting/LightsNode.js +98 -1
- package/src/renderers/common/Background.js +33 -0
- package/src/renderers/common/RenderList.js +28 -0
- package/src/renderers/common/RenderObjects.js +47 -0
- package/src/renderers/common/Renderer.js +32 -2
- package/src/renderers/common/nodes/NodeManager.js +24 -0
package/build/three.tsl.js
CHANGED
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@@ -207,6 +207,10 @@ const getCurrentStack = TSL.getCurrentStack;
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const getDirection = TSL.getDirection;
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const getDistanceAttenuation = TSL.getDistanceAttenuation;
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const getGeometryRoughness = TSL.getGeometryRoughness;
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// WITH_GENESYS
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const getLightProbeGridIrradiance = TSL.getLightProbeGridIrradiance;
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const getLightProbeGridIrradianceAtUV = TSL.getLightProbeGridIrradianceAtUV;
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// !WITH_GENESYS
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const getNormalFromDepth = TSL.getNormalFromDepth;
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const interleavedGradientNoise = TSL.interleavedGradientNoise;
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const vogelDiskSample = TSL.vogelDiskSample;
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@@ -651,4 +655,4 @@ for ( const key of Object.keys( THREE.TSL ) ) {
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log( code );
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//*/
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-
export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGLUT, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, acosh, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, asinh, assign, atan, atanh, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, builtinAOContext, builtinShadowContext, bumpMap, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, clipSpace, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cosh, countLeadingZeros, countOneBits, countTrailingZeros, cross, cubeTexture, cubeTextureBase, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equirectUV, exp, exp2, exponentialHeightFogFactor, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overloadingFn, packHalf2x16, packSnorm2x16, packUnorm2x16, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, replaceDefaultUV, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, sinh, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, tanh, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpackHalf2x16, unpackSnorm2x16, unpackUnorm2x16, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewZToReversedOrthographicDepth, viewZToReversedPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportOpaqueMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, vogelDiskSample, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
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export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGLUT, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, acosh, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, asinh, assign, atan, atanh, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, builtinAOContext, builtinShadowContext, bumpMap, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, clipSpace, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cosh, countLeadingZeros, countOneBits, countTrailingZeros, cross, cubeTexture, cubeTextureBase, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equirectUV, exp, exp2, exponentialHeightFogFactor, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getLightProbeGridIrradiance, getLightProbeGridIrradianceAtUV, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overloadingFn, packHalf2x16, packSnorm2x16, packUnorm2x16, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, replaceDefaultUV, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, sinh, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, tanh, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpackHalf2x16, unpackSnorm2x16, unpackUnorm2x16, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewZToReversedOrthographicDepth, viewZToReversedPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportOpaqueMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, vogelDiskSample, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
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package/build/three.tsl.min.js
CHANGED
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@@ -3,4 +3,4 @@
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* Copyright 2010-2026 Three.js Authors
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* SPDX-License-Identifier: MIT
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*/
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,B=e.ShaderNode,C=e.Stack,P=e.Switch,R=e.TBNViewMatrix,A=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,k=e.Var,N=e.VarIntent,L=e.abs,U=e.acesFilmicToneMapping,G=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,fe=e.attenuationColor,be=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,_e=e.backgroundBlurriness,Se=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,Fe=e.bitAnd,De=e.bitNot,Ie=e.bitOr,Be=e.bitXor,Ce=e.bitangentGeometry,Pe=e.bitangentLocal,Re=e.bitangentView,Ae=e.bitangentWorld,Oe=e.bitcast,ke=e.blendBurn,Ne=e.blendColor,Le=e.blendDodge,Ue=e.blendOverlay,Ge=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,ft=e.clearcoat,bt=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,_t=e.code,St=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Ft=e.computeSkinning,Dt=e.context,It=e.convert,Bt=e.convertColorSpace,Ct=e.convertToTexture,Pt=e.countLeadingZeros,Rt=e.countOneBits,At=e.countTrailingZeros,Ot=e.cos,kt=e.cosh,Nt=e.cross,Lt=e.cubeTexture,Ut=e.cubeTextureBase,Gt=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectUV,fr=e.exp,br=e.exp2,vr=e.exponentialHeightFogFactor,wr=e.expression,_r=e.faceDirection,Sr=e.faceForward,Tr=e.faceforward,yr=e.float,Vr=e.floatBitsToInt,Mr=e.floatBitsToUint,Fr=e.floor,Dr=e.fog,Ir=e.fract,Br=e.frameGroup,Cr=e.frameId,Pr=e.frontFacing,Rr=e.fwidth,Ar=e.gain,Or=e.gapSize,kr=e.getConstNodeType,Nr=e.getCurrentStack,Lr=e.getDirection,Ur=e.getDistanceAttenuation,Gr=e.getGeometryRoughness,jr=e.getNormalFromDepth,Er=e.interleavedGradientNoise,Wr=e.vogelDiskSample,qr=e.getParallaxCorrectNormal,zr=e.getRoughness,Zr=e.getScreenPosition,Xr=e.getShIrradianceAt,Hr=e.getShadowMaterial,Kr=e.getShadowRenderObjectFunction,Yr=e.getTextureIndex,Jr=e.getViewPosition,Qr=e.globalId,$r=e.glsl,ea=e.glslFn,ta=e.grayscale,ra=e.greaterThan,aa=e.greaterThanEqual,oa=e.hash,ia=e.highpModelNormalViewMatrix,na=e.highpModelViewMatrix,la=e.hue,sa=e.increment,ca=e.incrementBefore,ma=e.instance,ua=e.instanceIndex,pa=e.instancedArray,da=e.instancedBufferAttribute,ga=e.instancedDynamicBufferAttribute,ha=e.instancedMesh,xa=e.int,fa=e.intBitsToFloat,ba=e.inverse,va=e.inverseSqrt,wa=e.inversesqrt,_a=e.invocationLocalIndex,Sa=e.invocationSubgroupIndex,Ta=e.ior,ya=e.iridescence,Va=e.iridescenceIOR,Ma=e.iridescenceThickness,Fa=e.ivec2,Da=e.ivec3,Ia=e.ivec4,Ba=e.js,Ca=e.label,Pa=e.length,Ra=e.lengthSq,Aa=e.lessThan,Oa=e.lessThanEqual,ka=e.lightPosition,Na=e.lightProjectionUV,La=e.lightShadowMatrix,Ua=e.lightTargetDirection,Ga=e.lightTargetPosition,ja=e.lightViewPosition,Ea=e.lightingContext,Wa=e.lights,qa=e.linearDepth,za=e.linearToneMapping,Za=e.localId,Xa=e.log,Ha=e.log2,Ka=e.logarithmicDepthToViewZ,Ya=e.luminance,Ja=e.mat2,Qa=e.mat3,$a=e.mat4,eo=e.matcapUV,to=e.materialAO,ro=e.materialAlphaTest,ao=e.materialAnisotropy,oo=e.materialAnisotropyVector,io=e.materialAttenuationColor,no=e.materialAttenuationDistance,lo=e.materialClearcoat,so=e.materialClearcoatNormal,co=e.materialClearcoatRoughness,mo=e.materialColor,uo=e.materialDispersion,po=e.materialEmissive,go=e.materialEnvIntensity,ho=e.materialEnvRotation,xo=e.materialIOR,fo=e.materialIridescence,bo=e.materialIridescenceIOR,vo=e.materialIridescenceThickness,wo=e.materialLightMap,_o=e.materialLineDashOffset,So=e.materialLineDashSize,To=e.materialLineGapSize,yo=e.materialLineScale,Vo=e.materialLineWidth,Mo=e.materialMetalness,Fo=e.materialNormal,Do=e.materialOpacity,Io=e.materialPointSize,Bo=e.materialReference,Co=e.materialReflectivity,Po=e.materialRefractionRatio,Ro=e.materialRotation,Ao=e.materialRoughness,Oo=e.materialSheen,ko=e.materialSheenRoughness,No=e.materialShininess,Lo=e.materialSpecular,Uo=e.materialSpecularColor,Go=e.materialSpecularIntensity,jo=e.materialSpecularStrength,Eo=e.materialThickness,Wo=e.materialTransmission,qo=e.max,zo=e.maxMipLevel,Zo=e.mediumpModelViewMatrix,Xo=e.metalness,Ho=e.min,Ko=e.mix,Yo=e.mixElement,Jo=e.mod,Qo=e.modInt,$o=e.modelDirection,ei=e.modelNormalMatrix,ti=e.modelPosition,ri=e.modelRadius,ai=e.modelScale,oi=e.modelViewMatrix,ii=e.modelViewPosition,ni=e.modelViewProjection,li=e.modelWorldMatrix,si=e.modelWorldMatrixInverse,ci=e.morphReference,mi=e.mrt,ui=e.mul,pi=e.mx_aastep,di=e.mx_add,gi=e.mx_atan2,hi=e.mx_cell_noise_float,xi=e.mx_contrast,fi=e.mx_divide,bi=e.mx_fractal_noise_float,vi=e.mx_fractal_noise_vec2,wi=e.mx_fractal_noise_vec3,_i=e.mx_fractal_noise_vec4,Si=e.mx_frame,Ti=e.mx_heighttonormal,yi=e.mx_hsvtorgb,Vi=e.mx_ifequal,Mi=e.mx_ifgreater,Fi=e.mx_ifgreatereq,Di=e.mx_invert,Ii=e.mx_modulo,Bi=e.mx_multiply,Ci=e.mx_noise_float,Pi=e.mx_noise_vec3,Ri=e.mx_noise_vec4,Ai=e.mx_place2d,Oi=e.mx_power,ki=e.mx_ramp4,Ni=e.mx_ramplr,Li=e.mx_ramptb,Ui=e.mx_rgbtohsv,Gi=e.mx_rotate2d,ji=e.mx_rotate3d,Ei=e.mx_safepower,Wi=e.mx_separate,qi=e.mx_splitlr,zi=e.mx_splittb,Zi=e.mx_srgb_texture_to_lin_rec709,Xi=e.mx_subtract,Hi=e.mx_timer,Ki=e.mx_transform_uv,Yi=e.mx_unifiednoise2d,Ji=e.mx_unifiednoise3d,Qi=e.mx_worley_noise_float,$i=e.mx_worley_noise_vec2,en=e.mx_worley_noise_vec3,tn=e.negate,rn=e.neutralToneMapping,an=e.nodeArray,on=e.nodeImmutable,nn=e.nodeObject,ln=e.nodeObjectIntent,sn=e.nodeObjects,cn=e.nodeProxy,mn=e.nodeProxyIntent,un=e.normalFlat,pn=e.normalGeometry,dn=e.normalLocal,gn=e.normalMap,hn=e.normalView,xn=e.normalViewGeometry,fn=e.normalWorld,bn=e.normalWorldGeometry,vn=e.normalize,wn=e.not,_n=e.notEqual,Sn=e.numWorkgroups,Tn=e.objectDirection,yn=e.objectGroup,Vn=e.objectPosition,Mn=e.objectRadius,Fn=e.objectScale,Dn=e.objectViewPosition,In=e.objectWorldMatrix,Bn=e.OnBeforeObjectUpdate,Cn=e.OnBeforeMaterialUpdate,Pn=e.OnObjectUpdate,Rn=e.OnMaterialUpdate,An=e.oneMinus,On=e.or,kn=e.orthographicDepthToViewZ,Nn=e.oscSawtooth,Ln=e.oscSine,Un=e.oscSquare,Gn=e.oscTriangle,jn=e.output,En=e.outputStruct,Wn=e.overloadingFn,qn=e.packHalf2x16,zn=e.packSnorm2x16,Zn=e.packUnorm2x16,Xn=e.parabola,Hn=e.parallaxDirection,Kn=e.parallaxUV,Yn=e.parameter,Jn=e.pass,Qn=e.passTexture,$n=e.pcurve,el=e.perspectiveDepthToViewZ,tl=e.pmremTexture,rl=e.pointShadow,al=e.pointUV,ol=e.pointWidth,il=e.positionGeometry,nl=e.positionLocal,ll=e.positionPrevious,sl=e.positionView,cl=e.positionViewDirection,ml=e.positionWorld,ul=e.positionWorldDirection,pl=e.posterize,dl=e.pow,gl=e.pow2,hl=e.pow3,xl=e.pow4,fl=e.premultiplyAlpha,bl=e.property,vl=e.radians,wl=e.rand,_l=e.range,Sl=e.rangeFog,Tl=e.rangeFogFactor,yl=e.reciprocal,Vl=e.reference,Ml=e.referenceBuffer,Fl=e.reflect,Dl=e.reflectVector,Il=e.reflectView,Bl=e.reflector,Cl=e.refract,Pl=e.refractVector,Rl=e.refractView,Al=e.reinhardToneMapping,Ol=e.remap,kl=e.remapClamp,Nl=e.renderGroup,Ll=e.renderOutput,Ul=e.rendererReference,Gl=e.replaceDefaultUV,jl=e.rotate,El=e.rotateUV,Wl=e.roughness,ql=e.round,zl=e.rtt,Zl=e.sRGBTransferEOTF,Xl=e.sRGBTransferOETF,Hl=e.sample,Kl=e.sampler,Yl=e.samplerComparison,Jl=e.saturate,Ql=e.saturation,$l=e.screen,es=e.screenCoordinate,ts=e.screenDPR,rs=e.screenSize,as=e.screenUV,os=e.select,is=e.setCurrentStack,ns=e.setName,ls=e.shaderStages,ss=e.shadow,cs=e.shadowPositionWorld,ms=e.shapeCircle,us=e.sharedUniformGroup,ps=e.sheen,ds=e.sheenRoughness,gs=e.shiftLeft,hs=e.shiftRight,xs=e.shininess,fs=e.sign,bs=e.sin,vs=e.sinh,ws=e.sinc,_s=e.skinning,Ss=e.smoothstep,Ts=e.smoothstepElement,ys=e.specularColor,Vs=e.specularF90,Ms=e.spherizeUV,Fs=e.split,Ds=e.spritesheetUV,Is=e.sqrt,Bs=e.stack,Cs=e.step,Ps=e.stepElement,Rs=e.storage,As=e.storageBarrier,Os=e.storageTexture,ks=e.string,Ns=e.struct,Ls=e.sub,Us=e.subgroupAdd,Gs=e.subgroupAll,js=e.subgroupAnd,Es=e.subgroupAny,Ws=e.subgroupBallot,qs=e.subgroupBroadcast,zs=e.subgroupBroadcastFirst,Zs=e.subBuild,Xs=e.subgroupElect,Hs=e.subgroupExclusiveAdd,Ks=e.subgroupExclusiveMul,Ys=e.subgroupInclusiveAdd,Js=e.subgroupInclusiveMul,Qs=e.subgroupIndex,$s=e.subgroupMax,ec=e.subgroupMin,tc=e.subgroupMul,rc=e.subgroupOr,ac=e.subgroupShuffle,oc=e.subgroupShuffleDown,ic=e.subgroupShuffleUp,nc=e.subgroupShuffleXor,lc=e.subgroupSize,sc=e.subgroupXor,cc=e.tan,mc=e.tanh,uc=e.tangentGeometry,pc=e.tangentLocal,dc=e.tangentView,gc=e.tangentWorld,hc=e.texture,xc=e.texture3D,fc=e.textureBarrier,bc=e.textureBicubic,vc=e.textureBicubicLevel,wc=e.textureCubeUV,_c=e.textureLoad,Sc=e.textureSize,Tc=e.textureLevel,yc=e.textureStore,Vc=e.thickness,Mc=e.time,Fc=e.toneMapping,Dc=e.toneMappingExposure,Ic=e.toonOutlinePass,Bc=e.transformDirection,Cc=e.transformNormal,Pc=e.transformNormalToView,Rc=e.transformedClearcoatNormalView,Ac=e.transformedNormalView,Oc=e.transformedNormalWorld,kc=e.transmission,Nc=e.transpose,Lc=e.triNoise3D,Uc=e.triplanarTexture,Gc=e.triplanarTextures,jc=e.trunc,Ec=e.uint,Wc=e.uintBitsToFloat,qc=e.uniform,zc=e.uniformArray,Zc=e.uniformCubeTexture,Xc=e.uniformGroup,Hc=e.uniformFlow,Kc=e.uniformTexture,Yc=e.unpackHalf2x16,Jc=e.unpackSnorm2x16,Qc=e.unpackUnorm2x16,$c=e.unpremultiplyAlpha,em=e.userData,tm=e.uv,rm=e.uvec2,am=e.uvec3,om=e.uvec4,im=e.varying,nm=e.varyingProperty,lm=e.vec2,sm=e.vec3,cm=e.vec4,mm=e.vectorComponents,um=e.velocity,pm=e.vertexColor,dm=e.vertexIndex,gm=e.vertexStage,hm=e.vibrance,xm=e.viewZToLogarithmicDepth,fm=e.viewZToOrthographicDepth,bm=e.viewZToPerspectiveDepth,vm=e.viewZToReversedOrthographicDepth,wm=e.viewZToReversedPerspectiveDepth,_m=e.viewport,Sm=e.viewportCoordinate,Tm=e.viewportDepthTexture,ym=e.viewportLinearDepth,Vm=e.viewportMipTexture,Mm=e.viewportOpaqueMipTexture,Fm=e.viewportResolution,Dm=e.viewportSafeUV,Im=e.viewportSharedTexture,Bm=e.viewportSize,Cm=e.viewportTexture,Pm=e.viewportUV,Rm=e.wgsl,Am=e.wgslFn,Om=e.workgroupArray,km=e.workgroupBarrier,Nm=e.workgroupId,Lm=e.workingToColorSpace,Um=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,Cn as OnBeforeMaterialUpdate,Bn as OnBeforeObjectUpdate,Rn as OnMaterialUpdate,Pn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,B as ShaderNode,C as Stack,P as Switch,R as TBNViewMatrix,V as TWO_PI,A as VSMShadowFilter,O as V_GGX_SmithCorrelated,k as Var,N as VarIntent,L as abs,U as acesFilmicToneMapping,G as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,fe as attenuationColor,be as attenuationDistance,ve as attribute,we as attributeArray,_e as backgroundBlurriness,Se as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,Fe as bitAnd,De as bitNot,Ie as bitOr,Be as bitXor,Ce as bitangentGeometry,Pe as bitangentLocal,Re as bitangentView,Ae as bitangentWorld,Oe as bitcast,ke as blendBurn,Ne as blendColor,Le as blendDodge,Ue as blendOverlay,Ge as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,ft as clearcoat,bt as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,_t as code,St as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Ft as computeSkinning,Dt as context,It as convert,Bt as convertColorSpace,Ct as convertToTexture,Ot as cos,kt as cosh,Pt as countLeadingZeros,Rt as countOneBits,At as countTrailingZeros,Nt as cross,Lt as cubeTexture,Ut as cubeTextureBase,Gt as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectUV,fr as exp,br as exp2,vr as exponentialHeightFogFactor,wr as expression,_r as faceDirection,Sr as faceForward,Tr as faceforward,yr as float,Vr as floatBitsToInt,Mr as floatBitsToUint,Fr as floor,Dr as fog,Ir as fract,Br as frameGroup,Cr as frameId,Pr as frontFacing,Rr as fwidth,Ar as gain,Or as gapSize,kr as getConstNodeType,Nr as getCurrentStack,Lr as getDirection,Ur as getDistanceAttenuation,Gr as getGeometryRoughness,jr as getNormalFromDepth,qr as getParallaxCorrectNormal,zr as getRoughness,Zr as getScreenPosition,Xr as getShIrradianceAt,Hr as getShadowMaterial,Kr as getShadowRenderObjectFunction,Yr as getTextureIndex,Jr as getViewPosition,Qr as globalId,$r as glsl,ea as glslFn,ta as grayscale,ra as greaterThan,aa as greaterThanEqual,oa as hash,ia as highpModelNormalViewMatrix,na as highpModelViewMatrix,la as hue,sa as increment,ca as incrementBefore,ma as instance,ua as instanceIndex,pa as instancedArray,da as instancedBufferAttribute,ga as instancedDynamicBufferAttribute,ha as instancedMesh,xa as int,fa as intBitsToFloat,Er as interleavedGradientNoise,ba as inverse,va as inverseSqrt,wa as inversesqrt,_a as invocationLocalIndex,Sa as invocationSubgroupIndex,Ta as ior,ya as iridescence,Va as iridescenceIOR,Ma as iridescenceThickness,Fa as ivec2,Da as ivec3,Ia as ivec4,Ba as js,Ca as label,Pa as length,Ra as lengthSq,Aa as lessThan,Oa as lessThanEqual,ka as lightPosition,Na as lightProjectionUV,La as lightShadowMatrix,Ua as lightTargetDirection,Ga as lightTargetPosition,ja as lightViewPosition,Ea as lightingContext,Wa as lights,qa as linearDepth,za as linearToneMapping,Za as localId,Xa as log,Ha as log2,Ka as logarithmicDepthToViewZ,Ya as luminance,Ja as mat2,Qa as mat3,$a as mat4,eo as matcapUV,to as materialAO,ro as materialAlphaTest,ao as materialAnisotropy,oo as materialAnisotropyVector,io as materialAttenuationColor,no as materialAttenuationDistance,lo as materialClearcoat,so as materialClearcoatNormal,co as materialClearcoatRoughness,mo as materialColor,uo as materialDispersion,po as materialEmissive,go as materialEnvIntensity,ho as materialEnvRotation,xo as materialIOR,fo as materialIridescence,bo as materialIridescenceIOR,vo as materialIridescenceThickness,wo as materialLightMap,_o as materialLineDashOffset,So as materialLineDashSize,To as materialLineGapSize,yo as materialLineScale,Vo as materialLineWidth,Mo as materialMetalness,Fo as materialNormal,Do as materialOpacity,Io as materialPointSize,Bo as materialReference,Co as materialReflectivity,Po as materialRefractionRatio,Ro as materialRotation,Ao as materialRoughness,Oo as materialSheen,ko as materialSheenRoughness,No as materialShininess,Lo as materialSpecular,Uo as materialSpecularColor,Go as materialSpecularIntensity,jo as materialSpecularStrength,Eo as materialThickness,Wo as materialTransmission,qo as max,zo as maxMipLevel,Zo as mediumpModelViewMatrix,Xo as metalness,Ho as min,Ko as mix,Yo as mixElement,Jo as mod,Qo as modInt,$o as modelDirection,ei as modelNormalMatrix,ti as modelPosition,ri as modelRadius,ai as modelScale,oi as modelViewMatrix,ii as modelViewPosition,ni as modelViewProjection,li as modelWorldMatrix,si as modelWorldMatrixInverse,ci as morphReference,mi as mrt,ui as mul,pi as mx_aastep,di as mx_add,gi as mx_atan2,hi as mx_cell_noise_float,xi as mx_contrast,fi as mx_divide,bi as mx_fractal_noise_float,vi as mx_fractal_noise_vec2,wi as mx_fractal_noise_vec3,_i as mx_fractal_noise_vec4,Si as mx_frame,Ti as mx_heighttonormal,yi as mx_hsvtorgb,Vi as mx_ifequal,Mi as mx_ifgreater,Fi as mx_ifgreatereq,Di as mx_invert,Ii as mx_modulo,Bi as mx_multiply,Ci as mx_noise_float,Pi as mx_noise_vec3,Ri as mx_noise_vec4,Ai as mx_place2d,Oi as mx_power,ki as mx_ramp4,Ni as mx_ramplr,Li as mx_ramptb,Ui as mx_rgbtohsv,Gi as mx_rotate2d,ji as mx_rotate3d,Ei as mx_safepower,Wi as mx_separate,qi as mx_splitlr,zi as mx_splittb,Zi as mx_srgb_texture_to_lin_rec709,Xi as mx_subtract,Hi as mx_timer,Ki as mx_transform_uv,Yi as mx_unifiednoise2d,Ji as mx_unifiednoise3d,Qi as mx_worley_noise_float,$i as mx_worley_noise_vec2,en as mx_worley_noise_vec3,tn as negate,rn as neutralToneMapping,an as nodeArray,on as nodeImmutable,nn as nodeObject,ln as nodeObjectIntent,sn as nodeObjects,cn as nodeProxy,mn as nodeProxyIntent,un as normalFlat,pn as normalGeometry,dn as normalLocal,gn as normalMap,hn as normalView,xn as normalViewGeometry,fn as normalWorld,bn as normalWorldGeometry,vn as normalize,wn as not,_n as notEqual,Sn as numWorkgroups,Tn as objectDirection,yn as objectGroup,Vn as objectPosition,Mn as objectRadius,Fn as objectScale,Dn as objectViewPosition,In as objectWorldMatrix,An as oneMinus,On as or,kn as orthographicDepthToViewZ,Nn as oscSawtooth,Ln as oscSine,Un as oscSquare,Gn as oscTriangle,jn as output,En as outputStruct,Wn as overloadingFn,qn as packHalf2x16,zn as packSnorm2x16,Zn as packUnorm2x16,Xn as parabola,Hn as parallaxDirection,Kn as parallaxUV,Yn as parameter,Jn as pass,Qn as passTexture,$n as pcurve,el as perspectiveDepthToViewZ,tl as pmremTexture,rl as pointShadow,al as pointUV,ol as pointWidth,il as positionGeometry,nl as positionLocal,ll as positionPrevious,sl as positionView,cl as positionViewDirection,ml as positionWorld,ul as positionWorldDirection,pl as posterize,dl as pow,gl as pow2,hl as pow3,xl as pow4,fl as premultiplyAlpha,bl as property,vl as radians,wl as rand,_l as range,Sl as rangeFog,Tl as rangeFogFactor,yl as reciprocal,Vl as reference,Ml as referenceBuffer,Fl as reflect,Dl as reflectVector,Il as reflectView,Bl as reflector,Cl as refract,Pl as refractVector,Rl as refractView,Al as reinhardToneMapping,Ol as remap,kl as remapClamp,Nl as renderGroup,Ll as renderOutput,Ul as rendererReference,Gl as replaceDefaultUV,jl as rotate,El as rotateUV,Wl as roughness,ql as round,zl as rtt,Zl as sRGBTransferEOTF,Xl as sRGBTransferOETF,Hl as sample,Kl as sampler,Yl as samplerComparison,Jl as saturate,Ql as saturation,$l as screen,es as screenCoordinate,ts as screenDPR,rs as screenSize,as as screenUV,os as select,is as setCurrentStack,ns as setName,ls as shaderStages,ss as shadow,cs as shadowPositionWorld,ms as shapeCircle,us as sharedUniformGroup,ps as sheen,ds as sheenRoughness,gs as shiftLeft,hs as shiftRight,xs as shininess,fs as sign,bs as sin,ws as sinc,vs as sinh,_s as skinning,Ss as smoothstep,Ts as smoothstepElement,ys as specularColor,Vs as specularF90,Ms as spherizeUV,Fs as split,Ds as spritesheetUV,Is as sqrt,Bs as stack,Cs as step,Ps as stepElement,Rs as storage,As as storageBarrier,Os as storageTexture,ks as string,Ns as struct,Ls as sub,Zs as subBuild,Us as subgroupAdd,Gs as subgroupAll,js as subgroupAnd,Es as subgroupAny,Ws as subgroupBallot,qs as subgroupBroadcast,zs as subgroupBroadcastFirst,Xs as subgroupElect,Hs as subgroupExclusiveAdd,Ks as subgroupExclusiveMul,Ys as subgroupInclusiveAdd,Js as subgroupInclusiveMul,Qs as subgroupIndex,$s as subgroupMax,ec as subgroupMin,tc as subgroupMul,rc as subgroupOr,ac as subgroupShuffle,oc as subgroupShuffleDown,ic as subgroupShuffleUp,nc as subgroupShuffleXor,lc as subgroupSize,sc as subgroupXor,cc as tan,uc as tangentGeometry,pc as tangentLocal,dc as tangentView,gc as tangentWorld,mc as tanh,hc as texture,xc as texture3D,fc as textureBarrier,bc as textureBicubic,vc as textureBicubicLevel,wc as textureCubeUV,Tc as textureLevel,_c as textureLoad,Sc as textureSize,yc as textureStore,Vc as thickness,Mc as time,Fc as toneMapping,Dc as toneMappingExposure,Ic as toonOutlinePass,Bc as transformDirection,Cc as transformNormal,Pc as transformNormalToView,Rc as transformedClearcoatNormalView,Ac as transformedNormalView,Oc as transformedNormalWorld,kc as transmission,Nc as transpose,Lc as triNoise3D,Uc as triplanarTexture,Gc as triplanarTextures,jc as trunc,Ec as uint,Wc as uintBitsToFloat,qc as uniform,zc as uniformArray,Zc as uniformCubeTexture,Hc as uniformFlow,Xc as uniformGroup,Kc as uniformTexture,Yc as unpackHalf2x16,Jc as unpackSnorm2x16,Qc as unpackUnorm2x16,$c as unpremultiplyAlpha,em as userData,tm as uv,rm as uvec2,am as uvec3,om as uvec4,im as varying,nm as varyingProperty,lm as vec2,sm as vec3,cm as vec4,mm as vectorComponents,um as velocity,pm as vertexColor,dm as vertexIndex,gm as vertexStage,hm as vibrance,xm as viewZToLogarithmicDepth,fm as viewZToOrthographicDepth,bm as viewZToPerspectiveDepth,vm as viewZToReversedOrthographicDepth,wm as viewZToReversedPerspectiveDepth,_m as viewport,Sm as viewportCoordinate,Tm as viewportDepthTexture,ym as viewportLinearDepth,Vm as viewportMipTexture,Mm as viewportOpaqueMipTexture,Fm as viewportResolution,Dm as viewportSafeUV,Im as viewportSharedTexture,Bm as viewportSize,Cm as viewportTexture,Pm as viewportUV,Wr as vogelDiskSample,Rm as wgsl,Am as wgslFn,Om as workgroupArray,km as workgroupBarrier,Nm as workgroupId,Lm as workingToColorSpace,Um as xor};
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,P=e.ShaderNode,B=e.Stack,C=e.Switch,A=e.TBNViewMatrix,R=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,k=e.Var,N=e.VarIntent,L=e.abs,G=e.acesFilmicToneMapping,U=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,fe=e.attenuationColor,be=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,_e=e.backgroundBlurriness,Se=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,Fe=e.bitAnd,De=e.bitNot,Ie=e.bitOr,Pe=e.bitXor,Be=e.bitangentGeometry,Ce=e.bitangentLocal,Ae=e.bitangentView,Re=e.bitangentWorld,Oe=e.bitcast,ke=e.blendBurn,Ne=e.blendColor,Le=e.blendDodge,Ge=e.blendOverlay,Ue=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,ft=e.clearcoat,bt=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,_t=e.code,St=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Ft=e.computeSkinning,Dt=e.context,It=e.convert,Pt=e.convertColorSpace,Bt=e.convertToTexture,Ct=e.countLeadingZeros,At=e.countOneBits,Rt=e.countTrailingZeros,Ot=e.cos,kt=e.cosh,Nt=e.cross,Lt=e.cubeTexture,Gt=e.cubeTextureBase,Ut=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectUV,fr=e.exp,br=e.exp2,vr=e.exponentialHeightFogFactor,wr=e.expression,_r=e.faceDirection,Sr=e.faceForward,Tr=e.faceforward,yr=e.float,Vr=e.floatBitsToInt,Mr=e.floatBitsToUint,Fr=e.floor,Dr=e.fog,Ir=e.fract,Pr=e.frameGroup,Br=e.frameId,Cr=e.frontFacing,Ar=e.fwidth,Rr=e.gain,Or=e.gapSize,kr=e.getConstNodeType,Nr=e.getCurrentStack,Lr=e.getDirection,Gr=e.getDistanceAttenuation,Ur=e.getGeometryRoughness,jr=e.getLightProbeGridIrradiance,Er=e.getLightProbeGridIrradianceAtUV,Wr=e.getNormalFromDepth,qr=e.interleavedGradientNoise,zr=e.vogelDiskSample,Zr=e.getParallaxCorrectNormal,Xr=e.getRoughness,Hr=e.getScreenPosition,Kr=e.getShIrradianceAt,Yr=e.getShadowMaterial,Jr=e.getShadowRenderObjectFunction,Qr=e.getTextureIndex,$r=e.getViewPosition,ea=e.globalId,ta=e.glsl,ra=e.glslFn,aa=e.grayscale,oa=e.greaterThan,ia=e.greaterThanEqual,na=e.hash,la=e.highpModelNormalViewMatrix,sa=e.highpModelViewMatrix,ca=e.hue,ma=e.increment,ua=e.incrementBefore,pa=e.instance,da=e.instanceIndex,ga=e.instancedArray,ha=e.instancedBufferAttribute,xa=e.instancedDynamicBufferAttribute,fa=e.instancedMesh,ba=e.int,va=e.intBitsToFloat,wa=e.inverse,_a=e.inverseSqrt,Sa=e.inversesqrt,Ta=e.invocationLocalIndex,ya=e.invocationSubgroupIndex,Va=e.ior,Ma=e.iridescence,Fa=e.iridescenceIOR,Da=e.iridescenceThickness,Ia=e.ivec2,Pa=e.ivec3,Ba=e.ivec4,Ca=e.js,Aa=e.label,Ra=e.length,Oa=e.lengthSq,ka=e.lessThan,Na=e.lessThanEqual,La=e.lightPosition,Ga=e.lightProjectionUV,Ua=e.lightShadowMatrix,ja=e.lightTargetDirection,Ea=e.lightTargetPosition,Wa=e.lightViewPosition,qa=e.lightingContext,za=e.lights,Za=e.linearDepth,Xa=e.linearToneMapping,Ha=e.localId,Ka=e.log,Ya=e.log2,Ja=e.logarithmicDepthToViewZ,Qa=e.luminance,$a=e.mat2,eo=e.mat3,to=e.mat4,ro=e.matcapUV,ao=e.materialAO,oo=e.materialAlphaTest,io=e.materialAnisotropy,no=e.materialAnisotropyVector,lo=e.materialAttenuationColor,so=e.materialAttenuationDistance,co=e.materialClearcoat,mo=e.materialClearcoatNormal,uo=e.materialClearcoatRoughness,po=e.materialColor,go=e.materialDispersion,ho=e.materialEmissive,xo=e.materialEnvIntensity,fo=e.materialEnvRotation,bo=e.materialIOR,vo=e.materialIridescence,wo=e.materialIridescenceIOR,_o=e.materialIridescenceThickness,So=e.materialLightMap,To=e.materialLineDashOffset,yo=e.materialLineDashSize,Vo=e.materialLineGapSize,Mo=e.materialLineScale,Fo=e.materialLineWidth,Do=e.materialMetalness,Io=e.materialNormal,Po=e.materialOpacity,Bo=e.materialPointSize,Co=e.materialReference,Ao=e.materialReflectivity,Ro=e.materialRefractionRatio,Oo=e.materialRotation,ko=e.materialRoughness,No=e.materialSheen,Lo=e.materialSheenRoughness,Go=e.materialShininess,Uo=e.materialSpecular,jo=e.materialSpecularColor,Eo=e.materialSpecularIntensity,Wo=e.materialSpecularStrength,qo=e.materialThickness,zo=e.materialTransmission,Zo=e.max,Xo=e.maxMipLevel,Ho=e.mediumpModelViewMatrix,Ko=e.metalness,Yo=e.min,Jo=e.mix,Qo=e.mixElement,$o=e.mod,ei=e.modInt,ti=e.modelDirection,ri=e.modelNormalMatrix,ai=e.modelPosition,oi=e.modelRadius,ii=e.modelScale,ni=e.modelViewMatrix,li=e.modelViewPosition,si=e.modelViewProjection,ci=e.modelWorldMatrix,mi=e.modelWorldMatrixInverse,ui=e.morphReference,pi=e.mrt,di=e.mul,gi=e.mx_aastep,hi=e.mx_add,xi=e.mx_atan2,fi=e.mx_cell_noise_float,bi=e.mx_contrast,vi=e.mx_divide,wi=e.mx_fractal_noise_float,_i=e.mx_fractal_noise_vec2,Si=e.mx_fractal_noise_vec3,Ti=e.mx_fractal_noise_vec4,yi=e.mx_frame,Vi=e.mx_heighttonormal,Mi=e.mx_hsvtorgb,Fi=e.mx_ifequal,Di=e.mx_ifgreater,Ii=e.mx_ifgreatereq,Pi=e.mx_invert,Bi=e.mx_modulo,Ci=e.mx_multiply,Ai=e.mx_noise_float,Ri=e.mx_noise_vec3,Oi=e.mx_noise_vec4,ki=e.mx_place2d,Ni=e.mx_power,Li=e.mx_ramp4,Gi=e.mx_ramplr,Ui=e.mx_ramptb,ji=e.mx_rgbtohsv,Ei=e.mx_rotate2d,Wi=e.mx_rotate3d,qi=e.mx_safepower,zi=e.mx_separate,Zi=e.mx_splitlr,Xi=e.mx_splittb,Hi=e.mx_srgb_texture_to_lin_rec709,Ki=e.mx_subtract,Yi=e.mx_timer,Ji=e.mx_transform_uv,Qi=e.mx_unifiednoise2d,$i=e.mx_unifiednoise3d,en=e.mx_worley_noise_float,tn=e.mx_worley_noise_vec2,rn=e.mx_worley_noise_vec3,an=e.negate,on=e.neutralToneMapping,nn=e.nodeArray,ln=e.nodeImmutable,sn=e.nodeObject,cn=e.nodeObjectIntent,mn=e.nodeObjects,un=e.nodeProxy,pn=e.nodeProxyIntent,dn=e.normalFlat,gn=e.normalGeometry,hn=e.normalLocal,xn=e.normalMap,fn=e.normalView,bn=e.normalViewGeometry,vn=e.normalWorld,wn=e.normalWorldGeometry,_n=e.normalize,Sn=e.not,Tn=e.notEqual,yn=e.numWorkgroups,Vn=e.objectDirection,Mn=e.objectGroup,Fn=e.objectPosition,Dn=e.objectRadius,In=e.objectScale,Pn=e.objectViewPosition,Bn=e.objectWorldMatrix,Cn=e.OnBeforeObjectUpdate,An=e.OnBeforeMaterialUpdate,Rn=e.OnObjectUpdate,On=e.OnMaterialUpdate,kn=e.oneMinus,Nn=e.or,Ln=e.orthographicDepthToViewZ,Gn=e.oscSawtooth,Un=e.oscSine,jn=e.oscSquare,En=e.oscTriangle,Wn=e.output,qn=e.outputStruct,zn=e.overloadingFn,Zn=e.packHalf2x16,Xn=e.packSnorm2x16,Hn=e.packUnorm2x16,Kn=e.parabola,Yn=e.parallaxDirection,Jn=e.parallaxUV,Qn=e.parameter,$n=e.pass,el=e.passTexture,tl=e.pcurve,rl=e.perspectiveDepthToViewZ,al=e.pmremTexture,ol=e.pointShadow,il=e.pointUV,nl=e.pointWidth,ll=e.positionGeometry,sl=e.positionLocal,cl=e.positionPrevious,ml=e.positionView,ul=e.positionViewDirection,pl=e.positionWorld,dl=e.positionWorldDirection,gl=e.posterize,hl=e.pow,xl=e.pow2,fl=e.pow3,bl=e.pow4,vl=e.premultiplyAlpha,wl=e.property,_l=e.radians,Sl=e.rand,Tl=e.range,yl=e.rangeFog,Vl=e.rangeFogFactor,Ml=e.reciprocal,Fl=e.reference,Dl=e.referenceBuffer,Il=e.reflect,Pl=e.reflectVector,Bl=e.reflectView,Cl=e.reflector,Al=e.refract,Rl=e.refractVector,Ol=e.refractView,kl=e.reinhardToneMapping,Nl=e.remap,Ll=e.remapClamp,Gl=e.renderGroup,Ul=e.renderOutput,jl=e.rendererReference,El=e.replaceDefaultUV,Wl=e.rotate,ql=e.rotateUV,zl=e.roughness,Zl=e.round,Xl=e.rtt,Hl=e.sRGBTransferEOTF,Kl=e.sRGBTransferOETF,Yl=e.sample,Jl=e.sampler,Ql=e.samplerComparison,$l=e.saturate,es=e.saturation,ts=e.screen,rs=e.screenCoordinate,as=e.screenDPR,os=e.screenSize,is=e.screenUV,ns=e.select,ls=e.setCurrentStack,ss=e.setName,cs=e.shaderStages,ms=e.shadow,us=e.shadowPositionWorld,ps=e.shapeCircle,ds=e.sharedUniformGroup,gs=e.sheen,hs=e.sheenRoughness,xs=e.shiftLeft,fs=e.shiftRight,bs=e.shininess,vs=e.sign,ws=e.sin,_s=e.sinh,Ss=e.sinc,Ts=e.skinning,ys=e.smoothstep,Vs=e.smoothstepElement,Ms=e.specularColor,Fs=e.specularF90,Ds=e.spherizeUV,Is=e.split,Ps=e.spritesheetUV,Bs=e.sqrt,Cs=e.stack,As=e.step,Rs=e.stepElement,Os=e.storage,ks=e.storageBarrier,Ns=e.storageTexture,Ls=e.string,Gs=e.struct,Us=e.sub,js=e.subgroupAdd,Es=e.subgroupAll,Ws=e.subgroupAnd,qs=e.subgroupAny,zs=e.subgroupBallot,Zs=e.subgroupBroadcast,Xs=e.subgroupBroadcastFirst,Hs=e.subBuild,Ks=e.subgroupElect,Ys=e.subgroupExclusiveAdd,Js=e.subgroupExclusiveMul,Qs=e.subgroupInclusiveAdd,$s=e.subgroupInclusiveMul,ec=e.subgroupIndex,tc=e.subgroupMax,rc=e.subgroupMin,ac=e.subgroupMul,oc=e.subgroupOr,ic=e.subgroupShuffle,nc=e.subgroupShuffleDown,lc=e.subgroupShuffleUp,sc=e.subgroupShuffleXor,cc=e.subgroupSize,mc=e.subgroupXor,uc=e.tan,pc=e.tanh,dc=e.tangentGeometry,gc=e.tangentLocal,hc=e.tangentView,xc=e.tangentWorld,fc=e.texture,bc=e.texture3D,vc=e.textureBarrier,wc=e.textureBicubic,_c=e.textureBicubicLevel,Sc=e.textureCubeUV,Tc=e.textureLoad,yc=e.textureSize,Vc=e.textureLevel,Mc=e.textureStore,Fc=e.thickness,Dc=e.time,Ic=e.toneMapping,Pc=e.toneMappingExposure,Bc=e.toonOutlinePass,Cc=e.transformDirection,Ac=e.transformNormal,Rc=e.transformNormalToView,Oc=e.transformedClearcoatNormalView,kc=e.transformedNormalView,Nc=e.transformedNormalWorld,Lc=e.transmission,Gc=e.transpose,Uc=e.triNoise3D,jc=e.triplanarTexture,Ec=e.triplanarTextures,Wc=e.trunc,qc=e.uint,zc=e.uintBitsToFloat,Zc=e.uniform,Xc=e.uniformArray,Hc=e.uniformCubeTexture,Kc=e.uniformGroup,Yc=e.uniformFlow,Jc=e.uniformTexture,Qc=e.unpackHalf2x16,$c=e.unpackSnorm2x16,em=e.unpackUnorm2x16,tm=e.unpremultiplyAlpha,rm=e.userData,am=e.uv,om=e.uvec2,im=e.uvec3,nm=e.uvec4,lm=e.varying,sm=e.varyingProperty,cm=e.vec2,mm=e.vec3,um=e.vec4,pm=e.vectorComponents,dm=e.velocity,gm=e.vertexColor,hm=e.vertexIndex,xm=e.vertexStage,fm=e.vibrance,bm=e.viewZToLogarithmicDepth,vm=e.viewZToOrthographicDepth,wm=e.viewZToPerspectiveDepth,_m=e.viewZToReversedOrthographicDepth,Sm=e.viewZToReversedPerspectiveDepth,Tm=e.viewport,ym=e.viewportCoordinate,Vm=e.viewportDepthTexture,Mm=e.viewportLinearDepth,Fm=e.viewportMipTexture,Dm=e.viewportOpaqueMipTexture,Im=e.viewportResolution,Pm=e.viewportSafeUV,Bm=e.viewportSharedTexture,Cm=e.viewportSize,Am=e.viewportTexture,Rm=e.viewportUV,Om=e.wgsl,km=e.wgslFn,Nm=e.workgroupArray,Lm=e.workgroupBarrier,Gm=e.workgroupId,Um=e.workingToColorSpace,jm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,An as OnBeforeMaterialUpdate,Cn as OnBeforeObjectUpdate,On as OnMaterialUpdate,Rn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,P as ShaderNode,B as Stack,C as Switch,A as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,O as V_GGX_SmithCorrelated,k as Var,N as VarIntent,L as abs,G as acesFilmicToneMapping,U as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,fe as attenuationColor,be as attenuationDistance,ve as attribute,we as attributeArray,_e as backgroundBlurriness,Se as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,Fe as bitAnd,De as bitNot,Ie as bitOr,Pe as bitXor,Be as bitangentGeometry,Ce as bitangentLocal,Ae as bitangentView,Re as bitangentWorld,Oe as bitcast,ke as blendBurn,Ne as blendColor,Le as blendDodge,Ge as blendOverlay,Ue as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,ft as clearcoat,bt as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,_t as code,St as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Ft as computeSkinning,Dt as context,It as convert,Pt as convertColorSpace,Bt as convertToTexture,Ot as cos,kt as cosh,Ct as countLeadingZeros,At as countOneBits,Rt as countTrailingZeros,Nt as cross,Lt as cubeTexture,Gt as cubeTextureBase,Ut as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectUV,fr as exp,br as exp2,vr as exponentialHeightFogFactor,wr as expression,_r as faceDirection,Sr as faceForward,Tr as faceforward,yr as float,Vr as floatBitsToInt,Mr as floatBitsToUint,Fr as floor,Dr as fog,Ir as fract,Pr as frameGroup,Br as frameId,Cr as frontFacing,Ar as fwidth,Rr as gain,Or as gapSize,kr as getConstNodeType,Nr as getCurrentStack,Lr as getDirection,Gr as getDistanceAttenuation,Ur as getGeometryRoughness,jr as getLightProbeGridIrradiance,Er as getLightProbeGridIrradianceAtUV,Wr as getNormalFromDepth,Zr as getParallaxCorrectNormal,Xr as getRoughness,Hr as getScreenPosition,Kr as getShIrradianceAt,Yr as getShadowMaterial,Jr as getShadowRenderObjectFunction,Qr as getTextureIndex,$r as getViewPosition,ea as globalId,ta as glsl,ra as glslFn,aa as grayscale,oa as greaterThan,ia as greaterThanEqual,na as hash,la as highpModelNormalViewMatrix,sa as highpModelViewMatrix,ca as hue,ma as increment,ua as incrementBefore,pa as instance,da as instanceIndex,ga as instancedArray,ha as instancedBufferAttribute,xa as instancedDynamicBufferAttribute,fa as instancedMesh,ba as int,va as intBitsToFloat,qr as interleavedGradientNoise,wa as inverse,_a as inverseSqrt,Sa as inversesqrt,Ta as invocationLocalIndex,ya as invocationSubgroupIndex,Va as ior,Ma as iridescence,Fa as iridescenceIOR,Da as iridescenceThickness,Ia as ivec2,Pa as ivec3,Ba as ivec4,Ca as js,Aa as label,Ra as length,Oa as lengthSq,ka as lessThan,Na as lessThanEqual,La as lightPosition,Ga as lightProjectionUV,Ua as lightShadowMatrix,ja as lightTargetDirection,Ea as lightTargetPosition,Wa as lightViewPosition,qa as lightingContext,za as lights,Za as linearDepth,Xa as linearToneMapping,Ha as localId,Ka as log,Ya as log2,Ja as logarithmicDepthToViewZ,Qa as luminance,$a as mat2,eo as mat3,to as mat4,ro as matcapUV,ao as materialAO,oo as materialAlphaTest,io as materialAnisotropy,no as materialAnisotropyVector,lo as materialAttenuationColor,so as materialAttenuationDistance,co as materialClearcoat,mo as materialClearcoatNormal,uo as materialClearcoatRoughness,po as materialColor,go as materialDispersion,ho as materialEmissive,xo as materialEnvIntensity,fo as materialEnvRotation,bo as materialIOR,vo as materialIridescence,wo as materialIridescenceIOR,_o as materialIridescenceThickness,So as materialLightMap,To as materialLineDashOffset,yo as materialLineDashSize,Vo as materialLineGapSize,Mo as materialLineScale,Fo as materialLineWidth,Do as materialMetalness,Io as materialNormal,Po as materialOpacity,Bo as materialPointSize,Co as materialReference,Ao as materialReflectivity,Ro as materialRefractionRatio,Oo as materialRotation,ko as materialRoughness,No as materialSheen,Lo as materialSheenRoughness,Go as materialShininess,Uo as materialSpecular,jo as materialSpecularColor,Eo as materialSpecularIntensity,Wo as materialSpecularStrength,qo as materialThickness,zo as materialTransmission,Zo as max,Xo as maxMipLevel,Ho as mediumpModelViewMatrix,Ko as metalness,Yo as min,Jo as mix,Qo as mixElement,$o as mod,ei as modInt,ti as modelDirection,ri as modelNormalMatrix,ai as modelPosition,oi as modelRadius,ii as modelScale,ni as modelViewMatrix,li as modelViewPosition,si as modelViewProjection,ci as modelWorldMatrix,mi as modelWorldMatrixInverse,ui as morphReference,pi as mrt,di as mul,gi as mx_aastep,hi as mx_add,xi as mx_atan2,fi as mx_cell_noise_float,bi as mx_contrast,vi as mx_divide,wi as mx_fractal_noise_float,_i as mx_fractal_noise_vec2,Si as mx_fractal_noise_vec3,Ti as mx_fractal_noise_vec4,yi as mx_frame,Vi as mx_heighttonormal,Mi as mx_hsvtorgb,Fi as mx_ifequal,Di as mx_ifgreater,Ii as mx_ifgreatereq,Pi as mx_invert,Bi as mx_modulo,Ci as mx_multiply,Ai as mx_noise_float,Ri as mx_noise_vec3,Oi as mx_noise_vec4,ki as mx_place2d,Ni as mx_power,Li as mx_ramp4,Gi as mx_ramplr,Ui as mx_ramptb,ji as mx_rgbtohsv,Ei as mx_rotate2d,Wi as mx_rotate3d,qi as mx_safepower,zi as mx_separate,Zi as mx_splitlr,Xi as mx_splittb,Hi as mx_srgb_texture_to_lin_rec709,Ki as mx_subtract,Yi as mx_timer,Ji as mx_transform_uv,Qi as mx_unifiednoise2d,$i as mx_unifiednoise3d,en as mx_worley_noise_float,tn as mx_worley_noise_vec2,rn as mx_worley_noise_vec3,an as negate,on as neutralToneMapping,nn as nodeArray,ln as nodeImmutable,sn as nodeObject,cn as nodeObjectIntent,mn as nodeObjects,un as nodeProxy,pn as nodeProxyIntent,dn as normalFlat,gn as normalGeometry,hn as normalLocal,xn as normalMap,fn as normalView,bn as normalViewGeometry,vn as normalWorld,wn as normalWorldGeometry,_n as normalize,Sn as not,Tn as notEqual,yn as numWorkgroups,Vn as objectDirection,Mn as objectGroup,Fn as objectPosition,Dn as objectRadius,In as objectScale,Pn as objectViewPosition,Bn as objectWorldMatrix,kn as oneMinus,Nn as or,Ln as orthographicDepthToViewZ,Gn as oscSawtooth,Un as oscSine,jn as oscSquare,En as oscTriangle,Wn as output,qn as outputStruct,zn as overloadingFn,Zn as packHalf2x16,Xn as packSnorm2x16,Hn as packUnorm2x16,Kn as parabola,Yn as parallaxDirection,Jn as parallaxUV,Qn as parameter,$n as pass,el as passTexture,tl as pcurve,rl as perspectiveDepthToViewZ,al as pmremTexture,ol as pointShadow,il as pointUV,nl as pointWidth,ll as positionGeometry,sl as positionLocal,cl as positionPrevious,ml as positionView,ul as positionViewDirection,pl as positionWorld,dl as positionWorldDirection,gl as posterize,hl as pow,xl as pow2,fl as pow3,bl as pow4,vl as premultiplyAlpha,wl as property,_l as radians,Sl as rand,Tl as range,yl as rangeFog,Vl as rangeFogFactor,Ml as reciprocal,Fl as reference,Dl as referenceBuffer,Il as reflect,Pl as reflectVector,Bl as reflectView,Cl as reflector,Al as refract,Rl as refractVector,Ol as refractView,kl as reinhardToneMapping,Nl as remap,Ll as remapClamp,Gl as renderGroup,Ul as renderOutput,jl as rendererReference,El as replaceDefaultUV,Wl as rotate,ql as rotateUV,zl as roughness,Zl as round,Xl as rtt,Hl as sRGBTransferEOTF,Kl as sRGBTransferOETF,Yl as sample,Jl as sampler,Ql as samplerComparison,$l as saturate,es as saturation,ts as screen,rs as screenCoordinate,as as screenDPR,os as screenSize,is as screenUV,ns as select,ls as setCurrentStack,ss as setName,cs as shaderStages,ms as shadow,us as shadowPositionWorld,ps as shapeCircle,ds as sharedUniformGroup,gs as sheen,hs as sheenRoughness,xs as shiftLeft,fs as shiftRight,bs as shininess,vs as sign,ws as sin,Ss as sinc,_s as sinh,Ts as skinning,ys as smoothstep,Vs as smoothstepElement,Ms as specularColor,Fs as specularF90,Ds as spherizeUV,Is as split,Ps as spritesheetUV,Bs as sqrt,Cs as stack,As as step,Rs as stepElement,Os as storage,ks as storageBarrier,Ns as storageTexture,Ls as string,Gs as struct,Us as sub,Hs as subBuild,js as subgroupAdd,Es as subgroupAll,Ws as subgroupAnd,qs as subgroupAny,zs as subgroupBallot,Zs as subgroupBroadcast,Xs as subgroupBroadcastFirst,Ks as subgroupElect,Ys as subgroupExclusiveAdd,Js as subgroupExclusiveMul,Qs as subgroupInclusiveAdd,$s as subgroupInclusiveMul,ec as subgroupIndex,tc as subgroupMax,rc as subgroupMin,ac as subgroupMul,oc as subgroupOr,ic as subgroupShuffle,nc as subgroupShuffleDown,lc as subgroupShuffleUp,sc as subgroupShuffleXor,cc as subgroupSize,mc as subgroupXor,uc as tan,dc as tangentGeometry,gc as tangentLocal,hc as tangentView,xc as tangentWorld,pc as tanh,fc as texture,bc as texture3D,vc as textureBarrier,wc as textureBicubic,_c as textureBicubicLevel,Sc as textureCubeUV,Vc as textureLevel,Tc as textureLoad,yc as textureSize,Mc as textureStore,Fc as thickness,Dc as time,Ic as toneMapping,Pc as toneMappingExposure,Bc as toonOutlinePass,Cc as transformDirection,Ac as transformNormal,Rc as transformNormalToView,Oc as transformedClearcoatNormalView,kc as transformedNormalView,Nc as transformedNormalWorld,Lc as transmission,Gc as transpose,Uc as triNoise3D,jc as triplanarTexture,Ec as triplanarTextures,Wc as trunc,qc as uint,zc as uintBitsToFloat,Zc as uniform,Xc as uniformArray,Hc as uniformCubeTexture,Yc as uniformFlow,Kc as uniformGroup,Jc as uniformTexture,Qc as unpackHalf2x16,$c as unpackSnorm2x16,em as unpackUnorm2x16,tm as unpremultiplyAlpha,rm as userData,am as uv,om as uvec2,im as uvec3,nm as uvec4,lm as varying,sm as varyingProperty,cm as vec2,mm as vec3,um as vec4,pm as vectorComponents,dm as velocity,gm as vertexColor,hm as vertexIndex,xm as vertexStage,fm as vibrance,bm as viewZToLogarithmicDepth,vm as viewZToOrthographicDepth,wm as viewZToPerspectiveDepth,_m as viewZToReversedOrthographicDepth,Sm as viewZToReversedPerspectiveDepth,Tm as viewport,ym as viewportCoordinate,Vm as viewportDepthTexture,Mm as viewportLinearDepth,Fm as viewportMipTexture,Dm as viewportOpaqueMipTexture,Im as viewportResolution,Pm as viewportSafeUV,Bm as viewportSharedTexture,Cm as viewportSize,Am as viewportTexture,Rm as viewportUV,zr as vogelDiskSample,Om as wgsl,km as wgslFn,Nm as workgroupArray,Lm as workgroupBarrier,Gm as workgroupId,Um as workingToColorSpace,jm as xor};
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