@gnsx/three 0.184.21 → 0.184.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.tsl.js +1 -1
- package/build/three.tsl.min.js +1 -1
- package/package.json +1 -1
package/build/three.tsl.js
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package/build/three.tsl.min.js
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@@ -3,4 +3,4 @@
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* Copyright 2010-2026 Three.js Authors
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* SPDX-License-Identifier: MIT
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*/
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-
import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,P=e.ShaderNode,B=e.Stack,C=e.Switch,A=e.TBNViewMatrix,R=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,k=e.Var,N=e.VarIntent,L=e.abs,G=e.acesFilmicToneMapping,U=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,fe=e.attenuationColor,be=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,_e=e.backgroundBlurriness,Se=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,Fe=e.bitAnd,De=e.bitNot,Ie=e.bitOr,Pe=e.bitXor,Be=e.bitangentGeometry,Ce=e.bitangentLocal,Ae=e.bitangentView,Re=e.bitangentWorld,Oe=e.bitcast,ke=e.blendBurn,Ne=e.blendColor,Le=e.blendDodge,Ge=e.blendOverlay,Ue=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,ft=e.clearcoat,bt=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,_t=e.code,St=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Ft=e.computeSkinning,Dt=e.context,It=e.convert,Pt=e.convertColorSpace,Bt=e.convertToTexture,Ct=e.countLeadingZeros,At=e.countOneBits,Rt=e.countTrailingZeros,Ot=e.cos,kt=e.cosh,Nt=e.cross,Lt=e.cubeTexture,Gt=e.cubeTextureBase,Ut=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectUV,fr=e.exp,br=e.exp2,vr=e.exponentialHeightFogFactor,wr=e.expression,_r=e.faceDirection,Sr=e.faceForward,Tr=e.faceforward,yr=e.float,Vr=e.floatBitsToInt,Mr=e.floatBitsToUint,Fr=e.floor,Dr=e.fog,Ir=e.fract,Pr=e.frameGroup,Br=e.frameId,Cr=e.frontFacing,Ar=e.fwidth,Rr=e.gain,Or=e.gapSize,kr=e.getConstNodeType,Nr=e.getCurrentStack,Lr=e.getDirection,Gr=e.getDistanceAttenuation,Ur=e.getGeometryRoughness,jr=e.getLightProbeGridIrradiance,Er=e.getLightProbeGridIrradianceAtUV,Wr=e.getNormalFromDepth,qr=e.interleavedGradientNoise,zr=e.vogelDiskSample,Zr=e.getParallaxCorrectNormal,Xr=e.getRoughness,Hr=e.getScreenPosition,Kr=e.getShIrradianceAt,Yr=e.getShadowMaterial,Jr=e.getShadowRenderObjectFunction,Qr=e.getTextureIndex,$r=e.getViewPosition,ea=e.globalId,ta=e.glsl,ra=e.glslFn,aa=e.grayscale,oa=e.greaterThan,ia=e.greaterThanEqual,na=e.hash,la=e.highpModelNormalViewMatrix,sa=e.highpModelViewMatrix,ca=e.hue,ma=e.increment,ua=e.incrementBefore,pa=e.instance,da=e.instanceIndex,ga=e.instancedArray,ha=e.instancedBufferAttribute,xa=e.instancedDynamicBufferAttribute,fa=e.instancedMesh,ba=e.int,va=e.intBitsToFloat,wa=e.inverse,_a=e.inverseSqrt,Sa=e.inversesqrt,Ta=e.invocationLocalIndex,ya=e.invocationSubgroupIndex,Va=e.ior,Ma=e.iridescence,Fa=e.iridescenceIOR,Da=e.iridescenceThickness,Ia=e.ivec2,Pa=e.ivec3,Ba=e.ivec4,Ca=e.js,Aa=e.label,Ra=e.length,Oa=e.lengthSq,ka=e.lessThan,Na=e.lessThanEqual,La=e.lightPosition,Ga=e.lightProjectionUV,Ua=e.lightShadowMatrix,ja=e.lightTargetDirection,Ea=e.lightTargetPosition,Wa=e.lightViewPosition,qa=e.lightingContext,za=e.lights,Za=e.linearDepth,Xa=e.linearToneMapping,Ha=e.localId,Ka=e.log,Ya=e.log2,Ja=e.logarithmicDepthToViewZ,Qa=e.luminance,$a=e.mat2,eo=e.mat3,to=e.mat4,ro=e.matcapUV,ao=e.materialAO,oo=e.materialAlphaTest,io=e.materialAnisotropy,no=e.materialAnisotropyVector,lo=e.materialAttenuationColor,so=e.materialAttenuationDistance,co=e.materialClearcoat,mo=e.materialClearcoatNormal,uo=e.materialClearcoatRoughness,po=e.materialColor,go=e.materialDispersion,ho=e.materialEmissive,xo=e.materialEnvIntensity,fo=e.materialEnvRotation,bo=e.materialIOR,vo=e.materialIridescence,wo=e.materialIridescenceIOR,_o=e.materialIridescenceThickness,So=e.materialLightMap,To=e.materialLineDashOffset,yo=e.materialLineDashSize,Vo=e.materialLineGapSize,Mo=e.materialLineScale,Fo=e.materialLineWidth,Do=e.materialMetalness,Io=e.materialNormal,Po=e.materialOpacity,Bo=e.materialPointSize,Co=e.materialReference,Ao=e.materialReflectivity,Ro=e.materialRefractionRatio,Oo=e.materialRotation,ko=e.materialRoughness,No=e.materialSheen,Lo=e.materialSheenRoughness,Go=e.materialShininess,Uo=e.materialSpecular,jo=e.materialSpecularColor,Eo=e.materialSpecularIntensity,Wo=e.materialSpecularStrength,qo=e.materialThickness,zo=e.materialTransmission,Zo=e.max,Xo=e.maxMipLevel,Ho=e.mediumpModelViewMatrix,Ko=e.metalness,Yo=e.min,Jo=e.mix,Qo=e.mixElement,$o=e.mod,ei=e.modInt,ti=e.modelDirection,ri=e.modelNormalMatrix,ai=e.modelPosition,oi=e.modelRadius,ii=e.modelScale,ni=e.modelViewMatrix,li=e.modelViewPosition,si=e.modelViewProjection,ci=e.modelWorldMatrix,mi=e.modelWorldMatrixInverse,ui=e.morphReference,pi=e.mrt,di=e.mul,gi=e.mx_aastep,hi=e.mx_add,xi=e.mx_atan2,fi=e.mx_cell_noise_float,bi=e.mx_contrast,vi=e.mx_divide,wi=e.mx_fractal_noise_float,_i=e.mx_fractal_noise_vec2,Si=e.mx_fractal_noise_vec3,Ti=e.mx_fractal_noise_vec4,yi=e.mx_frame,Vi=e.mx_heighttonormal,Mi=e.mx_hsvtorgb,Fi=e.mx_ifequal,Di=e.mx_ifgreater,Ii=e.mx_ifgreatereq,Pi=e.mx_invert,Bi=e.mx_modulo,Ci=e.mx_multiply,Ai=e.mx_noise_float,Ri=e.mx_noise_vec3,Oi=e.mx_noise_vec4,ki=e.mx_place2d,Ni=e.mx_power,Li=e.mx_ramp4,Gi=e.mx_ramplr,Ui=e.mx_ramptb,ji=e.mx_rgbtohsv,Ei=e.mx_rotate2d,Wi=e.mx_rotate3d,qi=e.mx_safepower,zi=e.mx_separate,Zi=e.mx_splitlr,Xi=e.mx_splittb,Hi=e.mx_srgb_texture_to_lin_rec709,Ki=e.mx_subtract,Yi=e.mx_timer,Ji=e.mx_transform_uv,Qi=e.mx_unifiednoise2d,$i=e.mx_unifiednoise3d,en=e.mx_worley_noise_float,tn=e.mx_worley_noise_vec2,rn=e.mx_worley_noise_vec3,an=e.negate,on=e.neutralToneMapping,nn=e.nodeArray,ln=e.nodeImmutable,sn=e.nodeObject,cn=e.nodeObjectIntent,mn=e.nodeObjects,un=e.nodeProxy,pn=e.nodeProxyIntent,dn=e.normalFlat,gn=e.normalGeometry,hn=e.normalLocal,xn=e.normalMap,fn=e.normalView,bn=e.normalViewGeometry,vn=e.normalWorld,wn=e.normalWorldGeometry,_n=e.normalize,Sn=e.not,Tn=e.notEqual,yn=e.numWorkgroups,Vn=e.objectDirection,Mn=e.objectGroup,Fn=e.objectPosition,Dn=e.objectRadius,In=e.objectScale,Pn=e.objectViewPosition,Bn=e.objectWorldMatrix,Cn=e.OnBeforeObjectUpdate,An=e.OnBeforeMaterialUpdate,Rn=e.OnObjectUpdate,On=e.OnMaterialUpdate,kn=e.oneMinus,Nn=e.or,Ln=e.orthographicDepthToViewZ,Gn=e.oscSawtooth,Un=e.oscSine,jn=e.oscSquare,En=e.oscTriangle,Wn=e.output,qn=e.outputStruct,zn=e.overloadingFn,Zn=e.packHalf2x16,Xn=e.packSnorm2x16,Hn=e.packUnorm2x16,Kn=e.parabola,Yn=e.parallaxDirection,Jn=e.parallaxUV,Qn=e.parameter,$n=e.pass,el=e.passTexture,tl=e.pcurve,rl=e.perspectiveDepthToViewZ,al=e.pmremTexture,ol=e.pointShadow,il=e.pointUV,nl=e.pointWidth,ll=e.positionGeometry,sl=e.positionLocal,cl=e.positionPrevious,ml=e.positionView,ul=e.positionViewDirection,pl=e.positionWorld,dl=e.positionWorldDirection,gl=e.posterize,hl=e.pow,xl=e.pow2,fl=e.pow3,bl=e.pow4,vl=e.premultiplyAlpha,wl=e.property,_l=e.radians,Sl=e.rand,Tl=e.range,yl=e.rangeFog,Vl=e.rangeFogFactor,Ml=e.reciprocal,Fl=e.reference,Dl=e.referenceBuffer,Il=e.reflect,Pl=e.reflectVector,Bl=e.reflectView,Cl=e.reflector,Al=e.refract,Rl=e.refractVector,Ol=e.refractView,kl=e.reinhardToneMapping,Nl=e.remap,Ll=e.remapClamp,Gl=e.renderGroup,Ul=e.renderOutput,jl=e.rendererReference,El=e.replaceDefaultUV,Wl=e.rotate,ql=e.rotateUV,zl=e.roughness,Zl=e.round,Xl=e.rtt,Hl=e.sRGBTransferEOTF,Kl=e.sRGBTransferOETF,Yl=e.sample,Jl=e.sampler,Ql=e.samplerComparison,$l=e.saturate,es=e.saturation,ts=e.screen,rs=e.screenCoordinate,as=e.screenDPR,os=e.screenSize,is=e.screenUV,ns=e.select,ls=e.setCurrentStack,ss=e.setName,cs=e.shaderStages,ms=e.shadow,us=e.shadowPositionWorld,ps=e.shapeCircle,ds=e.sharedUniformGroup,gs=e.sheen,hs=e.sheenRoughness,xs=e.shiftLeft,fs=e.shiftRight,bs=e.shininess,vs=e.sign,ws=e.sin,_s=e.sinh,Ss=e.sinc,Ts=e.skinning,ys=e.smoothstep,Vs=e.smoothstepElement,Ms=e.specularColor,Fs=e.specularF90,Ds=e.spherizeUV,Is=e.split,Ps=e.spritesheetUV,Bs=e.sqrt,Cs=e.stack,As=e.step,Rs=e.stepElement,Os=e.storage,ks=e.storageBarrier,Ns=e.storageTexture,Ls=e.string,Gs=e.struct,Us=e.sub,js=e.subgroupAdd,Es=e.subgroupAll,Ws=e.subgroupAnd,qs=e.subgroupAny,zs=e.subgroupBallot,Zs=e.subgroupBroadcast,Xs=e.subgroupBroadcastFirst,Hs=e.subBuild,Ks=e.subgroupElect,Ys=e.subgroupExclusiveAdd,Js=e.subgroupExclusiveMul,Qs=e.subgroupInclusiveAdd,$s=e.subgroupInclusiveMul,ec=e.subgroupIndex,tc=e.subgroupMax,rc=e.subgroupMin,ac=e.subgroupMul,oc=e.subgroupOr,ic=e.subgroupShuffle,nc=e.subgroupShuffleDown,lc=e.subgroupShuffleUp,sc=e.subgroupShuffleXor,cc=e.subgroupSize,mc=e.subgroupXor,uc=e.tan,pc=e.tanh,dc=e.tangentGeometry,gc=e.tangentLocal,hc=e.tangentView,xc=e.tangentWorld,fc=e.texture,bc=e.texture3D,vc=e.textureBarrier,wc=e.textureBicubic,_c=e.textureBicubicLevel,Sc=e.textureCubeUV,Tc=e.textureLoad,yc=e.textureSize,Vc=e.textureLevel,Mc=e.textureStore,Fc=e.thickness,Dc=e.time,Ic=e.toneMapping,Pc=e.toneMappingExposure,Bc=e.toonOutlinePass,Cc=e.transformDirection,Ac=e.transformNormal,Rc=e.transformNormalToView,Oc=e.transformedClearcoatNormalView,kc=e.transformedNormalView,Nc=e.transformedNormalWorld,Lc=e.transmission,Gc=e.transpose,Uc=e.triNoise3D,jc=e.triplanarTexture,Ec=e.triplanarTextures,Wc=e.trunc,qc=e.uint,zc=e.uintBitsToFloat,Zc=e.uniform,Xc=e.uniformArray,Hc=e.uniformCubeTexture,Kc=e.uniformGroup,Yc=e.uniformFlow,Jc=e.uniformTexture,Qc=e.unpackHalf2x16,$c=e.unpackSnorm2x16,em=e.unpackUnorm2x16,tm=e.unpremultiplyAlpha,rm=e.userData,am=e.uv,om=e.uvec2,im=e.uvec3,nm=e.uvec4,lm=e.varying,sm=e.varyingProperty,cm=e.vec2,mm=e.vec3,um=e.vec4,pm=e.vectorComponents,dm=e.velocity,gm=e.vertexColor,hm=e.vertexIndex,xm=e.vertexStage,fm=e.vibrance,bm=e.viewZToLogarithmicDepth,vm=e.viewZToOrthographicDepth,wm=e.viewZToPerspectiveDepth,_m=e.viewZToReversedOrthographicDepth,Sm=e.viewZToReversedPerspectiveDepth,Tm=e.viewport,ym=e.viewportCoordinate,Vm=e.viewportDepthTexture,Mm=e.viewportLinearDepth,Fm=e.viewportMipTexture,Dm=e.viewportOpaqueMipTexture,Im=e.viewportResolution,Pm=e.viewportSafeUV,Bm=e.viewportSharedTexture,Cm=e.viewportSize,Am=e.viewportTexture,Rm=e.viewportUV,Om=e.wgsl,km=e.wgslFn,Nm=e.workgroupArray,Lm=e.workgroupBarrier,Gm=e.workgroupId,Um=e.workingToColorSpace,jm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,An as OnBeforeMaterialUpdate,Cn as OnBeforeObjectUpdate,On as OnMaterialUpdate,Rn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,P as ShaderNode,B as Stack,C as Switch,A as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,O as V_GGX_SmithCorrelated,k as Var,N as VarIntent,L as abs,G as acesFilmicToneMapping,U as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,fe as attenuationColor,be as attenuationDistance,ve as attribute,we as attributeArray,_e as backgroundBlurriness,Se as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,Fe as bitAnd,De as bitNot,Ie as bitOr,Pe as bitXor,Be as bitangentGeometry,Ce as bitangentLocal,Ae as bitangentView,Re as bitangentWorld,Oe as bitcast,ke as blendBurn,Ne as blendColor,Le as blendDodge,Ge as blendOverlay,Ue as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,ft as clearcoat,bt as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,_t as code,St as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Ft as computeSkinning,Dt as context,It as convert,Pt as convertColorSpace,Bt as convertToTexture,Ot as cos,kt as cosh,Ct as countLeadingZeros,At as countOneBits,Rt as countTrailingZeros,Nt as cross,Lt as cubeTexture,Gt as cubeTextureBase,Ut as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectUV,fr as exp,br as exp2,vr as exponentialHeightFogFactor,wr as expression,_r as faceDirection,Sr as faceForward,Tr as faceforward,yr as float,Vr as floatBitsToInt,Mr as floatBitsToUint,Fr as floor,Dr as fog,Ir as fract,Pr as frameGroup,Br as frameId,Cr as frontFacing,Ar as fwidth,Rr as gain,Or as gapSize,kr as getConstNodeType,Nr as getCurrentStack,Lr as getDirection,Gr as getDistanceAttenuation,Ur as getGeometryRoughness,jr as getLightProbeGridIrradiance,Er as getLightProbeGridIrradianceAtUV,Wr as getNormalFromDepth,Zr as getParallaxCorrectNormal,Xr as getRoughness,Hr as getScreenPosition,Kr as getShIrradianceAt,Yr as getShadowMaterial,Jr as getShadowRenderObjectFunction,Qr as getTextureIndex,$r as getViewPosition,ea as globalId,ta as glsl,ra as glslFn,aa as grayscale,oa as greaterThan,ia as greaterThanEqual,na as hash,la as highpModelNormalViewMatrix,sa as highpModelViewMatrix,ca as hue,ma as increment,ua as incrementBefore,pa as instance,da as instanceIndex,ga as instancedArray,ha as instancedBufferAttribute,xa as instancedDynamicBufferAttribute,fa as instancedMesh,ba as int,va as intBitsToFloat,qr as interleavedGradientNoise,wa as inverse,_a as inverseSqrt,Sa as inversesqrt,Ta as invocationLocalIndex,ya as invocationSubgroupIndex,Va as ior,Ma as iridescence,Fa as iridescenceIOR,Da as iridescenceThickness,Ia as ivec2,Pa as ivec3,Ba as ivec4,Ca as js,Aa as label,Ra as length,Oa as lengthSq,ka as lessThan,Na as lessThanEqual,La as lightPosition,Ga as lightProjectionUV,Ua as lightShadowMatrix,ja as lightTargetDirection,Ea as lightTargetPosition,Wa as lightViewPosition,qa as lightingContext,za as lights,Za as linearDepth,Xa as linearToneMapping,Ha as localId,Ka as log,Ya as log2,Ja as logarithmicDepthToViewZ,Qa as luminance,$a as mat2,eo as mat3,to as mat4,ro as matcapUV,ao as materialAO,oo as materialAlphaTest,io as materialAnisotropy,no as materialAnisotropyVector,lo as materialAttenuationColor,so as materialAttenuationDistance,co as materialClearcoat,mo as materialClearcoatNormal,uo as materialClearcoatRoughness,po as materialColor,go as materialDispersion,ho as materialEmissive,xo as materialEnvIntensity,fo as materialEnvRotation,bo as materialIOR,vo as materialIridescence,wo as materialIridescenceIOR,_o as materialIridescenceThickness,So as materialLightMap,To as materialLineDashOffset,yo as materialLineDashSize,Vo as materialLineGapSize,Mo as materialLineScale,Fo as materialLineWidth,Do as materialMetalness,Io as materialNormal,Po as materialOpacity,Bo as materialPointSize,Co as materialReference,Ao as materialReflectivity,Ro as materialRefractionRatio,Oo as materialRotation,ko as materialRoughness,No as materialSheen,Lo as materialSheenRoughness,Go as materialShininess,Uo as materialSpecular,jo as materialSpecularColor,Eo as materialSpecularIntensity,Wo as materialSpecularStrength,qo as materialThickness,zo as materialTransmission,Zo as max,Xo as maxMipLevel,Ho as mediumpModelViewMatrix,Ko as metalness,Yo as min,Jo as mix,Qo as mixElement,$o as mod,ei as modInt,ti as modelDirection,ri as modelNormalMatrix,ai as modelPosition,oi as modelRadius,ii as modelScale,ni as modelViewMatrix,li as modelViewPosition,si as modelViewProjection,ci as modelWorldMatrix,mi as modelWorldMatrixInverse,ui as morphReference,pi as mrt,di as mul,gi as mx_aastep,hi as mx_add,xi as mx_atan2,fi as mx_cell_noise_float,bi as mx_contrast,vi as mx_divide,wi as mx_fractal_noise_float,_i as mx_fractal_noise_vec2,Si as mx_fractal_noise_vec3,Ti as mx_fractal_noise_vec4,yi as mx_frame,Vi as mx_heighttonormal,Mi as mx_hsvtorgb,Fi as mx_ifequal,Di as mx_ifgreater,Ii as mx_ifgreatereq,Pi as mx_invert,Bi as mx_modulo,Ci as mx_multiply,Ai as mx_noise_float,Ri as mx_noise_vec3,Oi as mx_noise_vec4,ki as mx_place2d,Ni as mx_power,Li as mx_ramp4,Gi as mx_ramplr,Ui as mx_ramptb,ji as mx_rgbtohsv,Ei as mx_rotate2d,Wi as mx_rotate3d,qi as mx_safepower,zi as mx_separate,Zi as mx_splitlr,Xi as mx_splittb,Hi as mx_srgb_texture_to_lin_rec709,Ki as mx_subtract,Yi as mx_timer,Ji as mx_transform_uv,Qi as mx_unifiednoise2d,$i as mx_unifiednoise3d,en as mx_worley_noise_float,tn as mx_worley_noise_vec2,rn as mx_worley_noise_vec3,an as negate,on as neutralToneMapping,nn as nodeArray,ln as nodeImmutable,sn as nodeObject,cn as nodeObjectIntent,mn as nodeObjects,un as nodeProxy,pn as nodeProxyIntent,dn as normalFlat,gn as normalGeometry,hn as normalLocal,xn as normalMap,fn as normalView,bn as normalViewGeometry,vn as normalWorld,wn as normalWorldGeometry,_n as normalize,Sn as not,Tn as notEqual,yn as numWorkgroups,Vn as objectDirection,Mn as objectGroup,Fn as objectPosition,Dn as objectRadius,In as objectScale,Pn as objectViewPosition,Bn as objectWorldMatrix,kn as oneMinus,Nn as or,Ln as orthographicDepthToViewZ,Gn as oscSawtooth,Un as oscSine,jn as oscSquare,En as oscTriangle,Wn as output,qn as outputStruct,zn as overloadingFn,Zn as packHalf2x16,Xn as packSnorm2x16,Hn as packUnorm2x16,Kn as parabola,Yn as parallaxDirection,Jn as parallaxUV,Qn as parameter,$n as pass,el as passTexture,tl as pcurve,rl as perspectiveDepthToViewZ,al as pmremTexture,ol as pointShadow,il as pointUV,nl as pointWidth,ll as positionGeometry,sl as positionLocal,cl as positionPrevious,ml as positionView,ul as positionViewDirection,pl as positionWorld,dl as positionWorldDirection,gl as posterize,hl as pow,xl as pow2,fl as pow3,bl as pow4,vl as premultiplyAlpha,wl as property,_l as radians,Sl as rand,Tl as range,yl as rangeFog,Vl as rangeFogFactor,Ml as reciprocal,Fl as reference,Dl as referenceBuffer,Il as reflect,Pl as reflectVector,Bl as reflectView,Cl as reflector,Al as refract,Rl as refractVector,Ol as refractView,kl as reinhardToneMapping,Nl as remap,Ll as remapClamp,Gl as renderGroup,Ul as renderOutput,jl as rendererReference,El as replaceDefaultUV,Wl as rotate,ql as rotateUV,zl as roughness,Zl as round,Xl as rtt,Hl as sRGBTransferEOTF,Kl as sRGBTransferOETF,Yl as sample,Jl as sampler,Ql as samplerComparison,$l as saturate,es as saturation,ts as screen,rs as screenCoordinate,as as screenDPR,os as screenSize,is as screenUV,ns as select,ls as setCurrentStack,ss as setName,cs as shaderStages,ms as shadow,us as shadowPositionWorld,ps as shapeCircle,ds as sharedUniformGroup,gs as sheen,hs as sheenRoughness,xs as shiftLeft,fs as shiftRight,bs as shininess,vs as sign,ws as sin,Ss as sinc,_s as sinh,Ts as skinning,ys as smoothstep,Vs as smoothstepElement,Ms as specularColor,Fs as specularF90,Ds as spherizeUV,Is as split,Ps as spritesheetUV,Bs as sqrt,Cs as stack,As as step,Rs as stepElement,Os as storage,ks as storageBarrier,Ns as storageTexture,Ls as string,Gs as struct,Us as sub,Hs as subBuild,js as subgroupAdd,Es as subgroupAll,Ws as subgroupAnd,qs as subgroupAny,zs as subgroupBallot,Zs as subgroupBroadcast,Xs as subgroupBroadcastFirst,Ks as subgroupElect,Ys as subgroupExclusiveAdd,Js as subgroupExclusiveMul,Qs as subgroupInclusiveAdd,$s as subgroupInclusiveMul,ec as subgroupIndex,tc as subgroupMax,rc as subgroupMin,ac as subgroupMul,oc as subgroupOr,ic as subgroupShuffle,nc as subgroupShuffleDown,lc as subgroupShuffleUp,sc as subgroupShuffleXor,cc as subgroupSize,mc as subgroupXor,uc as tan,dc as tangentGeometry,gc as tangentLocal,hc as tangentView,xc as tangentWorld,pc as tanh,fc as texture,bc as texture3D,vc as textureBarrier,wc as textureBicubic,_c as textureBicubicLevel,Sc as textureCubeUV,Vc as textureLevel,Tc as textureLoad,yc as textureSize,Mc as textureStore,Fc as thickness,Dc as time,Ic as toneMapping,Pc as toneMappingExposure,Bc as toonOutlinePass,Cc as transformDirection,Ac as transformNormal,Rc as transformNormalToView,Oc as transformedClearcoatNormalView,kc as transformedNormalView,Nc as transformedNormalWorld,Lc as transmission,Gc as transpose,Uc as triNoise3D,jc as triplanarTexture,Ec as triplanarTextures,Wc as trunc,qc as uint,zc as uintBitsToFloat,Zc as uniform,Xc as uniformArray,Hc as uniformCubeTexture,Yc as uniformFlow,Kc as uniformGroup,Jc as uniformTexture,Qc as unpackHalf2x16,$c as unpackSnorm2x16,em as unpackUnorm2x16,tm as unpremultiplyAlpha,rm as userData,am as uv,om as uvec2,im as uvec3,nm as uvec4,lm as varying,sm as varyingProperty,cm as vec2,mm as vec3,um as vec4,pm as vectorComponents,dm as velocity,gm as vertexColor,hm as vertexIndex,xm as vertexStage,fm as vibrance,bm as viewZToLogarithmicDepth,vm as viewZToOrthographicDepth,wm as viewZToPerspectiveDepth,_m as viewZToReversedOrthographicDepth,Sm as viewZToReversedPerspectiveDepth,Tm as viewport,ym as viewportCoordinate,Vm as viewportDepthTexture,Mm as viewportLinearDepth,Fm as viewportMipTexture,Dm as viewportOpaqueMipTexture,Im as viewportResolution,Pm as viewportSafeUV,Bm as viewportSharedTexture,Cm as viewportSize,Am as viewportTexture,Rm as viewportUV,zr as vogelDiskSample,Om as wgsl,km as wgslFn,Nm as workgroupArray,Lm as workgroupBarrier,Gm as workgroupId,Um as workingToColorSpace,jm as xor};
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import{TSL as e}from"@gnsx/three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,P=e.ShaderNode,B=e.Stack,C=e.Switch,A=e.TBNViewMatrix,R=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,k=e.Var,N=e.VarIntent,L=e.abs,G=e.acesFilmicToneMapping,U=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,fe=e.attenuationColor,be=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,_e=e.backgroundBlurriness,Se=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,Fe=e.bitAnd,De=e.bitNot,Ie=e.bitOr,Pe=e.bitXor,Be=e.bitangentGeometry,Ce=e.bitangentLocal,Ae=e.bitangentView,Re=e.bitangentWorld,Oe=e.bitcast,ke=e.blendBurn,Ne=e.blendColor,Le=e.blendDodge,Ge=e.blendOverlay,Ue=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,ft=e.clearcoat,bt=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,_t=e.code,St=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Ft=e.computeSkinning,Dt=e.context,It=e.convert,Pt=e.convertColorSpace,Bt=e.convertToTexture,Ct=e.countLeadingZeros,At=e.countOneBits,Rt=e.countTrailingZeros,Ot=e.cos,kt=e.cosh,Nt=e.cross,Lt=e.cubeTexture,Gt=e.cubeTextureBase,Ut=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectUV,fr=e.exp,br=e.exp2,vr=e.exponentialHeightFogFactor,wr=e.expression,_r=e.faceDirection,Sr=e.faceForward,Tr=e.faceforward,yr=e.float,Vr=e.floatBitsToInt,Mr=e.floatBitsToUint,Fr=e.floor,Dr=e.fog,Ir=e.fract,Pr=e.frameGroup,Br=e.frameId,Cr=e.frontFacing,Ar=e.fwidth,Rr=e.gain,Or=e.gapSize,kr=e.getConstNodeType,Nr=e.getCurrentStack,Lr=e.getDirection,Gr=e.getDistanceAttenuation,Ur=e.getGeometryRoughness,jr=e.getLightProbeGridIrradiance,Er=e.getLightProbeGridIrradianceAtUV,Wr=e.getNormalFromDepth,qr=e.interleavedGradientNoise,zr=e.vogelDiskSample,Zr=e.getParallaxCorrectNormal,Xr=e.getRoughness,Hr=e.getScreenPosition,Kr=e.getShIrradianceAt,Yr=e.getShadowMaterial,Jr=e.getShadowRenderObjectFunction,Qr=e.getTextureIndex,$r=e.getViewPosition,ea=e.globalId,ta=e.glsl,ra=e.glslFn,aa=e.grayscale,oa=e.greaterThan,ia=e.greaterThanEqual,na=e.hash,la=e.highpModelNormalViewMatrix,sa=e.highpModelViewMatrix,ca=e.hue,ma=e.increment,ua=e.incrementBefore,pa=e.instance,da=e.instanceIndex,ga=e.instancedArray,ha=e.instancedBufferAttribute,xa=e.instancedDynamicBufferAttribute,fa=e.instancedMesh,ba=e.int,va=e.intBitsToFloat,wa=e.inverse,_a=e.inverseSqrt,Sa=e.inversesqrt,Ta=e.invocationLocalIndex,ya=e.invocationSubgroupIndex,Va=e.ior,Ma=e.iridescence,Fa=e.iridescenceIOR,Da=e.iridescenceThickness,Ia=e.ivec2,Pa=e.ivec3,Ba=e.ivec4,Ca=e.js,Aa=e.label,Ra=e.length,Oa=e.lengthSq,ka=e.lessThan,Na=e.lessThanEqual,La=e.lightPosition,Ga=e.lightProjectionUV,Ua=e.lightShadowMatrix,ja=e.lightTargetDirection,Ea=e.lightTargetPosition,Wa=e.lightViewPosition,qa=e.lightingContext,za=e.lights,Za=e.linearDepth,Xa=e.linearToneMapping,Ha=e.localId,Ka=e.log,Ya=e.log2,Ja=e.logarithmicDepthToViewZ,Qa=e.luminance,$a=e.mat2,eo=e.mat3,to=e.mat4,ro=e.matcapUV,ao=e.materialAO,oo=e.materialAlphaTest,io=e.materialAnisotropy,no=e.materialAnisotropyVector,lo=e.materialAttenuationColor,so=e.materialAttenuationDistance,co=e.materialClearcoat,mo=e.materialClearcoatNormal,uo=e.materialClearcoatRoughness,po=e.materialColor,go=e.materialDispersion,ho=e.materialEmissive,xo=e.materialEnvIntensity,fo=e.materialEnvRotation,bo=e.materialIOR,vo=e.materialIridescence,wo=e.materialIridescenceIOR,_o=e.materialIridescenceThickness,So=e.materialLightMap,To=e.materialLineDashOffset,yo=e.materialLineDashSize,Vo=e.materialLineGapSize,Mo=e.materialLineScale,Fo=e.materialLineWidth,Do=e.materialMetalness,Io=e.materialNormal,Po=e.materialOpacity,Bo=e.materialPointSize,Co=e.materialReference,Ao=e.materialReflectivity,Ro=e.materialRefractionRatio,Oo=e.materialRotation,ko=e.materialRoughness,No=e.materialSheen,Lo=e.materialSheenRoughness,Go=e.materialShininess,Uo=e.materialSpecular,jo=e.materialSpecularColor,Eo=e.materialSpecularIntensity,Wo=e.materialSpecularStrength,qo=e.materialThickness,zo=e.materialTransmission,Zo=e.max,Xo=e.maxMipLevel,Ho=e.mediumpModelViewMatrix,Ko=e.metalness,Yo=e.min,Jo=e.mix,Qo=e.mixElement,$o=e.mod,ei=e.modInt,ti=e.modelDirection,ri=e.modelNormalMatrix,ai=e.modelPosition,oi=e.modelRadius,ii=e.modelScale,ni=e.modelViewMatrix,li=e.modelViewPosition,si=e.modelViewProjection,ci=e.modelWorldMatrix,mi=e.modelWorldMatrixInverse,ui=e.morphReference,pi=e.mrt,di=e.mul,gi=e.mx_aastep,hi=e.mx_add,xi=e.mx_atan2,fi=e.mx_cell_noise_float,bi=e.mx_contrast,vi=e.mx_divide,wi=e.mx_fractal_noise_float,_i=e.mx_fractal_noise_vec2,Si=e.mx_fractal_noise_vec3,Ti=e.mx_fractal_noise_vec4,yi=e.mx_frame,Vi=e.mx_heighttonormal,Mi=e.mx_hsvtorgb,Fi=e.mx_ifequal,Di=e.mx_ifgreater,Ii=e.mx_ifgreatereq,Pi=e.mx_invert,Bi=e.mx_modulo,Ci=e.mx_multiply,Ai=e.mx_noise_float,Ri=e.mx_noise_vec3,Oi=e.mx_noise_vec4,ki=e.mx_place2d,Ni=e.mx_power,Li=e.mx_ramp4,Gi=e.mx_ramplr,Ui=e.mx_ramptb,ji=e.mx_rgbtohsv,Ei=e.mx_rotate2d,Wi=e.mx_rotate3d,qi=e.mx_safepower,zi=e.mx_separate,Zi=e.mx_splitlr,Xi=e.mx_splittb,Hi=e.mx_srgb_texture_to_lin_rec709,Ki=e.mx_subtract,Yi=e.mx_timer,Ji=e.mx_transform_uv,Qi=e.mx_unifiednoise2d,$i=e.mx_unifiednoise3d,en=e.mx_worley_noise_float,tn=e.mx_worley_noise_vec2,rn=e.mx_worley_noise_vec3,an=e.negate,on=e.neutralToneMapping,nn=e.nodeArray,ln=e.nodeImmutable,sn=e.nodeObject,cn=e.nodeObjectIntent,mn=e.nodeObjects,un=e.nodeProxy,pn=e.nodeProxyIntent,dn=e.normalFlat,gn=e.normalGeometry,hn=e.normalLocal,xn=e.normalMap,fn=e.normalView,bn=e.normalViewGeometry,vn=e.normalWorld,wn=e.normalWorldGeometry,_n=e.normalize,Sn=e.not,Tn=e.notEqual,yn=e.numWorkgroups,Vn=e.objectDirection,Mn=e.objectGroup,Fn=e.objectPosition,Dn=e.objectRadius,In=e.objectScale,Pn=e.objectViewPosition,Bn=e.objectWorldMatrix,Cn=e.OnBeforeObjectUpdate,An=e.OnBeforeMaterialUpdate,Rn=e.OnObjectUpdate,On=e.OnMaterialUpdate,kn=e.oneMinus,Nn=e.or,Ln=e.orthographicDepthToViewZ,Gn=e.oscSawtooth,Un=e.oscSine,jn=e.oscSquare,En=e.oscTriangle,Wn=e.output,qn=e.outputStruct,zn=e.overloadingFn,Zn=e.packHalf2x16,Xn=e.packSnorm2x16,Hn=e.packUnorm2x16,Kn=e.parabola,Yn=e.parallaxDirection,Jn=e.parallaxUV,Qn=e.parameter,$n=e.pass,el=e.passTexture,tl=e.pcurve,rl=e.perspectiveDepthToViewZ,al=e.pmremTexture,ol=e.pointShadow,il=e.pointUV,nl=e.pointWidth,ll=e.positionGeometry,sl=e.positionLocal,cl=e.positionPrevious,ml=e.positionView,ul=e.positionViewDirection,pl=e.positionWorld,dl=e.positionWorldDirection,gl=e.posterize,hl=e.pow,xl=e.pow2,fl=e.pow3,bl=e.pow4,vl=e.premultiplyAlpha,wl=e.property,_l=e.radians,Sl=e.rand,Tl=e.range,yl=e.rangeFog,Vl=e.rangeFogFactor,Ml=e.reciprocal,Fl=e.reference,Dl=e.referenceBuffer,Il=e.reflect,Pl=e.reflectVector,Bl=e.reflectView,Cl=e.reflector,Al=e.refract,Rl=e.refractVector,Ol=e.refractView,kl=e.reinhardToneMapping,Nl=e.remap,Ll=e.remapClamp,Gl=e.renderGroup,Ul=e.renderOutput,jl=e.rendererReference,El=e.replaceDefaultUV,Wl=e.rotate,ql=e.rotateUV,zl=e.roughness,Zl=e.round,Xl=e.rtt,Hl=e.sRGBTransferEOTF,Kl=e.sRGBTransferOETF,Yl=e.sample,Jl=e.sampler,Ql=e.samplerComparison,$l=e.saturate,es=e.saturation,ts=e.screen,rs=e.screenCoordinate,as=e.screenDPR,os=e.screenSize,is=e.screenUV,ns=e.select,ls=e.setCurrentStack,ss=e.setName,cs=e.shaderStages,ms=e.shadow,us=e.shadowPositionWorld,ps=e.shapeCircle,ds=e.sharedUniformGroup,gs=e.sheen,hs=e.sheenRoughness,xs=e.shiftLeft,fs=e.shiftRight,bs=e.shininess,vs=e.sign,ws=e.sin,_s=e.sinh,Ss=e.sinc,Ts=e.skinning,ys=e.smoothstep,Vs=e.smoothstepElement,Ms=e.specularColor,Fs=e.specularF90,Ds=e.spherizeUV,Is=e.split,Ps=e.spritesheetUV,Bs=e.sqrt,Cs=e.stack,As=e.step,Rs=e.stepElement,Os=e.storage,ks=e.storageBarrier,Ns=e.storageTexture,Ls=e.string,Gs=e.struct,Us=e.sub,js=e.subgroupAdd,Es=e.subgroupAll,Ws=e.subgroupAnd,qs=e.subgroupAny,zs=e.subgroupBallot,Zs=e.subgroupBroadcast,Xs=e.subgroupBroadcastFirst,Hs=e.subBuild,Ks=e.subgroupElect,Ys=e.subgroupExclusiveAdd,Js=e.subgroupExclusiveMul,Qs=e.subgroupInclusiveAdd,$s=e.subgroupInclusiveMul,ec=e.subgroupIndex,tc=e.subgroupMax,rc=e.subgroupMin,ac=e.subgroupMul,oc=e.subgroupOr,ic=e.subgroupShuffle,nc=e.subgroupShuffleDown,lc=e.subgroupShuffleUp,sc=e.subgroupShuffleXor,cc=e.subgroupSize,mc=e.subgroupXor,uc=e.tan,pc=e.tanh,dc=e.tangentGeometry,gc=e.tangentLocal,hc=e.tangentView,xc=e.tangentWorld,fc=e.texture,bc=e.texture3D,vc=e.textureBarrier,wc=e.textureBicubic,_c=e.textureBicubicLevel,Sc=e.textureCubeUV,Tc=e.textureLoad,yc=e.textureSize,Vc=e.textureLevel,Mc=e.textureStore,Fc=e.thickness,Dc=e.time,Ic=e.toneMapping,Pc=e.toneMappingExposure,Bc=e.toonOutlinePass,Cc=e.transformDirection,Ac=e.transformNormal,Rc=e.transformNormalToView,Oc=e.transformedClearcoatNormalView,kc=e.transformedNormalView,Nc=e.transformedNormalWorld,Lc=e.transmission,Gc=e.transpose,Uc=e.triNoise3D,jc=e.triplanarTexture,Ec=e.triplanarTextures,Wc=e.trunc,qc=e.uint,zc=e.uintBitsToFloat,Zc=e.uniform,Xc=e.uniformArray,Hc=e.uniformCubeTexture,Kc=e.uniformGroup,Yc=e.uniformFlow,Jc=e.uniformTexture,Qc=e.unpackHalf2x16,$c=e.unpackSnorm2x16,em=e.unpackUnorm2x16,tm=e.unpremultiplyAlpha,rm=e.userData,am=e.uv,om=e.uvec2,im=e.uvec3,nm=e.uvec4,lm=e.varying,sm=e.varyingProperty,cm=e.vec2,mm=e.vec3,um=e.vec4,pm=e.vectorComponents,dm=e.velocity,gm=e.vertexColor,hm=e.vertexIndex,xm=e.vertexStage,fm=e.vibrance,bm=e.viewZToLogarithmicDepth,vm=e.viewZToOrthographicDepth,wm=e.viewZToPerspectiveDepth,_m=e.viewZToReversedOrthographicDepth,Sm=e.viewZToReversedPerspectiveDepth,Tm=e.viewport,ym=e.viewportCoordinate,Vm=e.viewportDepthTexture,Mm=e.viewportLinearDepth,Fm=e.viewportMipTexture,Dm=e.viewportOpaqueMipTexture,Im=e.viewportResolution,Pm=e.viewportSafeUV,Bm=e.viewportSharedTexture,Cm=e.viewportSize,Am=e.viewportTexture,Rm=e.viewportUV,Om=e.wgsl,km=e.wgslFn,Nm=e.workgroupArray,Lm=e.workgroupBarrier,Gm=e.workgroupId,Um=e.workingToColorSpace,jm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,An as OnBeforeMaterialUpdate,Cn as OnBeforeObjectUpdate,On as OnMaterialUpdate,Rn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,P as ShaderNode,B as Stack,C as Switch,A as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,O as V_GGX_SmithCorrelated,k as Var,N as VarIntent,L as abs,G as acesFilmicToneMapping,U as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,fe as attenuationColor,be as attenuationDistance,ve as attribute,we as attributeArray,_e as backgroundBlurriness,Se as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,Fe as bitAnd,De as bitNot,Ie as bitOr,Pe as bitXor,Be as bitangentGeometry,Ce as bitangentLocal,Ae as bitangentView,Re as bitangentWorld,Oe as bitcast,ke as blendBurn,Ne as blendColor,Le as blendDodge,Ge as blendOverlay,Ue as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,ft as clearcoat,bt as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,_t as code,St as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Ft as computeSkinning,Dt as context,It as convert,Pt as convertColorSpace,Bt as convertToTexture,Ot as cos,kt as cosh,Ct as countLeadingZeros,At as countOneBits,Rt as countTrailingZeros,Nt as cross,Lt as cubeTexture,Gt as cubeTextureBase,Ut as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectUV,fr as exp,br as exp2,vr as exponentialHeightFogFactor,wr as expression,_r as faceDirection,Sr as faceForward,Tr as faceforward,yr as float,Vr as floatBitsToInt,Mr as floatBitsToUint,Fr as floor,Dr as fog,Ir as fract,Pr as frameGroup,Br as frameId,Cr as frontFacing,Ar as fwidth,Rr as gain,Or as gapSize,kr as getConstNodeType,Nr as getCurrentStack,Lr as getDirection,Gr as getDistanceAttenuation,Ur as getGeometryRoughness,jr as getLightProbeGridIrradiance,Er as getLightProbeGridIrradianceAtUV,Wr as getNormalFromDepth,Zr as getParallaxCorrectNormal,Xr as getRoughness,Hr as getScreenPosition,Kr as getShIrradianceAt,Yr as getShadowMaterial,Jr as getShadowRenderObjectFunction,Qr as getTextureIndex,$r as getViewPosition,ea as globalId,ta as glsl,ra as glslFn,aa as grayscale,oa as greaterThan,ia as greaterThanEqual,na as hash,la as highpModelNormalViewMatrix,sa as highpModelViewMatrix,ca as hue,ma as increment,ua as incrementBefore,pa as instance,da as instanceIndex,ga as instancedArray,ha as instancedBufferAttribute,xa as instancedDynamicBufferAttribute,fa as instancedMesh,ba as int,va as intBitsToFloat,qr as interleavedGradientNoise,wa as inverse,_a as inverseSqrt,Sa as inversesqrt,Ta as invocationLocalIndex,ya as invocationSubgroupIndex,Va as ior,Ma as iridescence,Fa as iridescenceIOR,Da as iridescenceThickness,Ia as ivec2,Pa as ivec3,Ba as ivec4,Ca as js,Aa as label,Ra as length,Oa as lengthSq,ka as lessThan,Na as lessThanEqual,La as lightPosition,Ga as lightProjectionUV,Ua as lightShadowMatrix,ja as lightTargetDirection,Ea as lightTargetPosition,Wa as lightViewPosition,qa as lightingContext,za as lights,Za as linearDepth,Xa as linearToneMapping,Ha as localId,Ka as log,Ya as log2,Ja as logarithmicDepthToViewZ,Qa as luminance,$a as mat2,eo as mat3,to as mat4,ro as matcapUV,ao as materialAO,oo as materialAlphaTest,io as materialAnisotropy,no as materialAnisotropyVector,lo as materialAttenuationColor,so as materialAttenuationDistance,co as materialClearcoat,mo as materialClearcoatNormal,uo as materialClearcoatRoughness,po as materialColor,go as materialDispersion,ho as materialEmissive,xo as materialEnvIntensity,fo as materialEnvRotation,bo as materialIOR,vo as materialIridescence,wo as materialIridescenceIOR,_o as materialIridescenceThickness,So as materialLightMap,To as materialLineDashOffset,yo as materialLineDashSize,Vo as materialLineGapSize,Mo as materialLineScale,Fo as materialLineWidth,Do as materialMetalness,Io as materialNormal,Po as materialOpacity,Bo as materialPointSize,Co as materialReference,Ao as materialReflectivity,Ro as materialRefractionRatio,Oo as materialRotation,ko as materialRoughness,No as materialSheen,Lo as materialSheenRoughness,Go as materialShininess,Uo as materialSpecular,jo as materialSpecularColor,Eo as materialSpecularIntensity,Wo as materialSpecularStrength,qo as materialThickness,zo as materialTransmission,Zo as max,Xo as maxMipLevel,Ho as mediumpModelViewMatrix,Ko as metalness,Yo as min,Jo as mix,Qo as mixElement,$o as mod,ei as modInt,ti as modelDirection,ri as modelNormalMatrix,ai as modelPosition,oi as modelRadius,ii as modelScale,ni as modelViewMatrix,li as modelViewPosition,si as modelViewProjection,ci as modelWorldMatrix,mi as modelWorldMatrixInverse,ui as morphReference,pi as mrt,di as mul,gi as mx_aastep,hi as mx_add,xi as mx_atan2,fi as mx_cell_noise_float,bi as mx_contrast,vi as mx_divide,wi as mx_fractal_noise_float,_i as mx_fractal_noise_vec2,Si as mx_fractal_noise_vec3,Ti as mx_fractal_noise_vec4,yi as mx_frame,Vi as mx_heighttonormal,Mi as mx_hsvtorgb,Fi as mx_ifequal,Di as mx_ifgreater,Ii as mx_ifgreatereq,Pi as mx_invert,Bi as mx_modulo,Ci as mx_multiply,Ai as mx_noise_float,Ri as mx_noise_vec3,Oi as mx_noise_vec4,ki as mx_place2d,Ni as mx_power,Li as mx_ramp4,Gi as mx_ramplr,Ui as mx_ramptb,ji as mx_rgbtohsv,Ei as mx_rotate2d,Wi as mx_rotate3d,qi as mx_safepower,zi as mx_separate,Zi as mx_splitlr,Xi as mx_splittb,Hi as mx_srgb_texture_to_lin_rec709,Ki as mx_subtract,Yi as mx_timer,Ji as mx_transform_uv,Qi as mx_unifiednoise2d,$i as mx_unifiednoise3d,en as mx_worley_noise_float,tn as mx_worley_noise_vec2,rn as mx_worley_noise_vec3,an as negate,on as neutralToneMapping,nn as nodeArray,ln as nodeImmutable,sn as nodeObject,cn as nodeObjectIntent,mn as nodeObjects,un as nodeProxy,pn as nodeProxyIntent,dn as normalFlat,gn as normalGeometry,hn as normalLocal,xn as normalMap,fn as normalView,bn as normalViewGeometry,vn as normalWorld,wn as normalWorldGeometry,_n as normalize,Sn as not,Tn as notEqual,yn as numWorkgroups,Vn as objectDirection,Mn as objectGroup,Fn as objectPosition,Dn as objectRadius,In as objectScale,Pn as objectViewPosition,Bn as objectWorldMatrix,kn as oneMinus,Nn as or,Ln as orthographicDepthToViewZ,Gn as oscSawtooth,Un as oscSine,jn as oscSquare,En as oscTriangle,Wn as output,qn as outputStruct,zn as overloadingFn,Zn as packHalf2x16,Xn as packSnorm2x16,Hn as packUnorm2x16,Kn as parabola,Yn as parallaxDirection,Jn as parallaxUV,Qn as parameter,$n as pass,el as passTexture,tl as pcurve,rl as perspectiveDepthToViewZ,al as pmremTexture,ol as pointShadow,il as pointUV,nl as pointWidth,ll as positionGeometry,sl as positionLocal,cl as positionPrevious,ml as positionView,ul as positionViewDirection,pl as positionWorld,dl as positionWorldDirection,gl as posterize,hl as pow,xl as pow2,fl as pow3,bl as pow4,vl as premultiplyAlpha,wl as property,_l as radians,Sl as rand,Tl as range,yl as rangeFog,Vl as rangeFogFactor,Ml as reciprocal,Fl as reference,Dl as referenceBuffer,Il as reflect,Pl as reflectVector,Bl as reflectView,Cl as reflector,Al as refract,Rl as refractVector,Ol as refractView,kl as reinhardToneMapping,Nl as remap,Ll as remapClamp,Gl as renderGroup,Ul as renderOutput,jl as rendererReference,El as replaceDefaultUV,Wl as rotate,ql as rotateUV,zl as roughness,Zl as round,Xl as rtt,Hl as sRGBTransferEOTF,Kl as sRGBTransferOETF,Yl as sample,Jl as sampler,Ql as samplerComparison,$l as saturate,es as saturation,ts as screen,rs as screenCoordinate,as as screenDPR,os as screenSize,is as screenUV,ns as select,ls as setCurrentStack,ss as setName,cs as shaderStages,ms as shadow,us as shadowPositionWorld,ps as shapeCircle,ds as sharedUniformGroup,gs as sheen,hs as sheenRoughness,xs as shiftLeft,fs as shiftRight,bs as shininess,vs as sign,ws as sin,Ss as sinc,_s as sinh,Ts as skinning,ys as smoothstep,Vs as smoothstepElement,Ms as specularColor,Fs as specularF90,Ds as spherizeUV,Is as split,Ps as spritesheetUV,Bs as sqrt,Cs as stack,As as step,Rs as stepElement,Os as storage,ks as storageBarrier,Ns as storageTexture,Ls as string,Gs as struct,Us as sub,Hs as subBuild,js as subgroupAdd,Es as subgroupAll,Ws as subgroupAnd,qs as subgroupAny,zs as subgroupBallot,Zs as subgroupBroadcast,Xs as subgroupBroadcastFirst,Ks as subgroupElect,Ys as subgroupExclusiveAdd,Js as subgroupExclusiveMul,Qs as subgroupInclusiveAdd,$s as subgroupInclusiveMul,ec as subgroupIndex,tc as subgroupMax,rc as subgroupMin,ac as subgroupMul,oc as subgroupOr,ic as subgroupShuffle,nc as subgroupShuffleDown,lc as subgroupShuffleUp,sc as subgroupShuffleXor,cc as subgroupSize,mc as subgroupXor,uc as tan,dc as tangentGeometry,gc as tangentLocal,hc as tangentView,xc as tangentWorld,pc as tanh,fc as texture,bc as texture3D,vc as textureBarrier,wc as textureBicubic,_c as textureBicubicLevel,Sc as textureCubeUV,Vc as textureLevel,Tc as textureLoad,yc as textureSize,Mc as textureStore,Fc as thickness,Dc as time,Ic as toneMapping,Pc as toneMappingExposure,Bc as toonOutlinePass,Cc as transformDirection,Ac as transformNormal,Rc as transformNormalToView,Oc as transformedClearcoatNormalView,kc as transformedNormalView,Nc as transformedNormalWorld,Lc as transmission,Gc as transpose,Uc as triNoise3D,jc as triplanarTexture,Ec as triplanarTextures,Wc as trunc,qc as uint,zc as uintBitsToFloat,Zc as uniform,Xc as uniformArray,Hc as uniformCubeTexture,Yc as uniformFlow,Kc as uniformGroup,Jc as uniformTexture,Qc as unpackHalf2x16,$c as unpackSnorm2x16,em as unpackUnorm2x16,tm as unpremultiplyAlpha,rm as userData,am as uv,om as uvec2,im as uvec3,nm as uvec4,lm as varying,sm as varyingProperty,cm as vec2,mm as vec3,um as vec4,pm as vectorComponents,dm as velocity,gm as vertexColor,hm as vertexIndex,xm as vertexStage,fm as vibrance,bm as viewZToLogarithmicDepth,vm as viewZToOrthographicDepth,wm as viewZToPerspectiveDepth,_m as viewZToReversedOrthographicDepth,Sm as viewZToReversedPerspectiveDepth,Tm as viewport,ym as viewportCoordinate,Vm as viewportDepthTexture,Mm as viewportLinearDepth,Fm as viewportMipTexture,Dm as viewportOpaqueMipTexture,Im as viewportResolution,Pm as viewportSafeUV,Bm as viewportSharedTexture,Cm as viewportSize,Am as viewportTexture,Rm as viewportUV,zr as vogelDiskSample,Om as wgsl,km as wgslFn,Nm as workgroupArray,Lm as workgroupBarrier,Gm as workgroupId,Um as workingToColorSpace,jm as xor};
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