@gnsx/three 0.184.20 → 0.185.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/build/three.cjs +1261 -926
  2. package/build/three.core.js +1104 -829
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +157 -97
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +11 -4
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +7542 -3371
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +7542 -3370
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +3 -0
  13. package/examples/jsm/controls/ArcballControls.js +6 -2
  14. package/examples/jsm/controls/FirstPersonControls.js +79 -42
  15. package/examples/jsm/controls/TransformControls.js +68 -15
  16. package/examples/jsm/csm/CSMFrustum.js +31 -6
  17. package/examples/jsm/csm/CSMShadowNode.js +4 -1
  18. package/examples/jsm/effects/AsciiEffect.js +14 -1
  19. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  20. package/examples/jsm/exporters/GLTFExporter.js +114 -12
  21. package/examples/jsm/exporters/PLYExporter.js +286 -73
  22. package/examples/jsm/exporters/USDZExporter.js +347 -112
  23. package/examples/jsm/generators/CityGenerator.js +346 -0
  24. package/examples/jsm/generators/ForestGenerator.js +347 -0
  25. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  26. package/examples/jsm/generators/TreeGenerator.js +377 -0
  27. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  28. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  29. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  30. package/examples/jsm/helpers/LightProbeGridHelper.js +1 -1
  31. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  32. package/examples/jsm/helpers/ViewHelper.js +16 -6
  33. package/examples/jsm/inspector/Inspector.js +67 -58
  34. package/examples/jsm/inspector/RendererInspector.js +152 -36
  35. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +1 -1
  36. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +1 -1
  37. package/examples/jsm/inspector/tabs/Console.js +200 -18
  38. package/examples/jsm/inspector/tabs/Memory.js +8 -0
  39. package/examples/jsm/inspector/tabs/Parameters.js +64 -4
  40. package/examples/jsm/inspector/tabs/Performance.js +21 -6
  41. package/examples/jsm/inspector/tabs/Settings.js +51 -9
  42. package/examples/jsm/inspector/tabs/Timeline.js +178 -93
  43. package/examples/jsm/inspector/tabs/Viewer.js +628 -16
  44. package/examples/jsm/inspector/ui/Graph.js +162 -25
  45. package/examples/jsm/inspector/ui/Item.js +92 -13
  46. package/examples/jsm/inspector/ui/List.js +1 -1
  47. package/examples/jsm/inspector/ui/Profiler.js +90 -45
  48. package/examples/jsm/inspector/ui/Style.js +1788 -1401
  49. package/examples/jsm/inspector/ui/Tab.js +5 -3
  50. package/examples/jsm/inspector/ui/Values.js +71 -6
  51. package/examples/jsm/inspector/ui/utils.js +130 -10
  52. package/examples/jsm/libs/basis/README.md +0 -1
  53. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  54. package/examples/jsm/libs/draco/README.md +0 -1
  55. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  56. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  57. package/examples/jsm/libs/mikktspace.module.js +34 -9
  58. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  59. package/examples/jsm/lighting/LightProbeGrid.js +124 -91
  60. package/examples/jsm/lines/LineMaterial.js +38 -15
  61. package/examples/jsm/lines/LineSegments2.js +8 -0
  62. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  63. package/examples/jsm/loaders/3DMLoader.js +1 -1
  64. package/examples/jsm/loaders/DRACOLoader.js +46 -13
  65. package/examples/jsm/loaders/EXRLoader.js +27 -55
  66. package/examples/jsm/loaders/HDRLoader.js +6 -28
  67. package/examples/jsm/loaders/KTX2Loader.js +31 -12
  68. package/examples/jsm/loaders/LDrawLoader.js +8 -8
  69. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  70. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  71. package/examples/jsm/loaders/LWOLoader.js +4 -0
  72. package/examples/jsm/loaders/LottieLoader.js +1 -1
  73. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  74. package/examples/jsm/loaders/NRRDLoader.js +3 -3
  75. package/examples/jsm/loaders/PCDLoader.js +7 -7
  76. package/examples/jsm/loaders/PLYLoader.js +218 -55
  77. package/examples/jsm/loaders/SVGLoader.js +547 -495
  78. package/examples/jsm/loaders/TTFLoader.js +1 -1
  79. package/examples/jsm/loaders/USDLoader.js +33 -9
  80. package/examples/jsm/loaders/VRMLLoader.js +1 -1
  81. package/examples/jsm/loaders/usd/USDAParser.js +93 -20
  82. package/examples/jsm/loaders/usd/USDCParser.js +1 -1
  83. package/examples/jsm/loaders/usd/USDComposer.js +52 -19
  84. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  85. package/examples/jsm/misc/Volume.js +2 -2
  86. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  87. package/examples/jsm/objects/Reflector.js +2 -3
  88. package/examples/jsm/objects/Water2Mesh.js +1 -1
  89. package/examples/jsm/physics/AmmoPhysics.js +15 -8
  90. package/examples/jsm/physics/RapierPhysics.js +27 -2
  91. package/examples/jsm/shaders/VolumeShader.js +31 -44
  92. package/examples/jsm/transpiler/GLSLDecoder.js +6 -6
  93. package/examples/jsm/transpiler/Linker.js +1 -1
  94. package/examples/jsm/tsl/display/BloomNode.js +59 -19
  95. package/examples/jsm/tsl/display/DepthOfFieldNode.js +2 -2
  96. package/examples/jsm/tsl/display/FXAANode.js +11 -12
  97. package/examples/jsm/tsl/display/GTAONode.js +34 -13
  98. package/examples/jsm/tsl/display/GodraysNode.js +1 -1
  99. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  100. package/examples/jsm/tsl/display/PixelationPassNode.js +2 -2
  101. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  102. package/examples/jsm/tsl/display/SSAAPassNode.js +13 -25
  103. package/examples/jsm/tsl/display/SSGINode.js +89 -39
  104. package/examples/jsm/tsl/display/SSRNode.js +829 -132
  105. package/examples/jsm/tsl/display/SSSNode.js +2 -2
  106. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  107. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  108. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +1 -1
  109. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  110. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  111. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  112. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  113. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  114. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  115. package/examples/jsm/utils/BufferGeometryUtils.js +126 -59
  116. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  117. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  118. package/examples/jsm/webxr/ARButton.js +1 -1
  119. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  120. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  121. package/package.json +7 -7
  122. package/src/Three.TSL.js +10 -3
  123. package/src/Three.WebGPU.js +4 -0
  124. package/src/animation/AnimationAction.js +15 -11
  125. package/src/animation/AnimationClip.js +0 -139
  126. package/src/animation/KeyframeTrack.js +2 -2
  127. package/src/animation/PropertyBinding.js +2 -2
  128. package/src/cameras/Camera.js +2 -2
  129. package/src/cameras/StereoCamera.js +5 -2
  130. package/src/constants.js +1 -1
  131. package/src/core/BufferGeometry.js +29 -7
  132. package/src/core/Object3D.js +17 -7
  133. package/src/core/Raycaster.js +1 -1
  134. package/src/core/RenderTarget.js +15 -2
  135. package/src/extras/PMREMGenerator.js +6 -4
  136. package/src/extras/TextureUtils.js +1 -1
  137. package/src/extras/core/ShapePath.js +149 -160
  138. package/src/geometries/SphereGeometry.js +8 -3
  139. package/src/helpers/DirectionalLightHelper.js +2 -0
  140. package/src/helpers/HemisphereLightHelper.js +2 -0
  141. package/src/helpers/PointLightHelper.js +2 -0
  142. package/src/helpers/SpotLightHelper.js +1 -1
  143. package/src/loaders/DataTextureLoader.js +69 -38
  144. package/src/loaders/LoadingManager.js +5 -0
  145. package/src/loaders/MaterialLoader.js +36 -266
  146. package/src/loaders/ObjectLoader.js +3 -1
  147. package/src/materials/LineBasicMaterial.js +4 -0
  148. package/src/materials/Material.js +196 -1
  149. package/src/materials/MeshBasicMaterial.js +24 -0
  150. package/src/materials/MeshDepthMaterial.js +10 -0
  151. package/src/materials/MeshDistanceMaterial.js +10 -0
  152. package/src/materials/MeshLambertMaterial.js +40 -1
  153. package/src/materials/MeshMatcapMaterial.js +25 -1
  154. package/src/materials/MeshNormalMaterial.js +9 -1
  155. package/src/materials/MeshPhongMaterial.js +40 -1
  156. package/src/materials/MeshPhysicalMaterial.js +38 -0
  157. package/src/materials/MeshStandardMaterial.js +42 -1
  158. package/src/materials/MeshToonMaterial.js +34 -1
  159. package/src/materials/PointsMaterial.js +7 -0
  160. package/src/materials/ShaderMaterial.js +86 -0
  161. package/src/materials/SpriteMaterial.js +7 -0
  162. package/src/materials/nodes/Line2NodeMaterial.js +378 -322
  163. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  164. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  165. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  166. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +0 -30
  167. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  168. package/src/materials/nodes/MeshStandardNodeMaterial.js +0 -11
  169. package/src/materials/nodes/NodeMaterial.js +115 -74
  170. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  171. package/src/materials/nodes/manager/NodeMaterialObserver.js +49 -20
  172. package/src/math/Box3.js +5 -0
  173. package/src/math/FrustumArray.js +103 -133
  174. package/src/math/Interpolant.js +1 -1
  175. package/src/math/MathUtils.js +2 -2
  176. package/src/math/Matrix3.js +11 -0
  177. package/src/math/Matrix4.js +28 -3
  178. package/src/math/Vector2.js +2 -2
  179. package/src/math/Vector3.js +2 -2
  180. package/src/math/Vector4.js +2 -2
  181. package/src/math/interpolants/BezierInterpolant.js +4 -6
  182. package/src/nodes/Nodes.js +2 -5
  183. package/src/nodes/TSL.js +8 -6
  184. package/src/nodes/accessors/Arrays.js +4 -4
  185. package/src/nodes/accessors/Batch.js +108 -0
  186. package/src/nodes/accessors/Bitangent.js +2 -2
  187. package/src/nodes/accessors/BufferAttributeNode.js +13 -2
  188. package/src/nodes/accessors/Camera.js +7 -7
  189. package/src/nodes/accessors/ClippingNode.js +1 -1
  190. package/src/nodes/accessors/Instance.js +264 -0
  191. package/src/nodes/accessors/MaterialNode.js +18 -2
  192. package/src/nodes/accessors/MaterialProperties.js +4 -3
  193. package/src/nodes/accessors/{MorphNode.js → Morph.js} +99 -112
  194. package/src/nodes/accessors/Normal.js +13 -13
  195. package/src/nodes/accessors/Position.js +5 -1
  196. package/src/nodes/accessors/ReferenceNode.js +1 -0
  197. package/src/nodes/accessors/ReflectVector.js +3 -3
  198. package/src/nodes/accessors/SceneProperties.js +1 -1
  199. package/src/nodes/accessors/Skinning.js +263 -0
  200. package/src/nodes/accessors/StorageBufferNode.js +2 -2
  201. package/src/nodes/accessors/StorageTexture3DNode.js +100 -0
  202. package/src/nodes/accessors/StorageTextureNode.js +39 -7
  203. package/src/nodes/accessors/Tangent.js +4 -4
  204. package/src/nodes/accessors/TextureNode.js +60 -5
  205. package/src/nodes/code/FunctionNode.js +2 -16
  206. package/src/nodes/core/MRTNode.js +7 -2
  207. package/src/nodes/core/Node.js +39 -2
  208. package/src/nodes/core/NodeBuilder.js +201 -41
  209. package/src/nodes/core/NodeUtils.js +13 -13
  210. package/src/nodes/core/OutputStructNode.js +1 -1
  211. package/src/nodes/core/OverrideContextNode.js +153 -0
  212. package/src/nodes/core/PropertyNode.js +51 -5
  213. package/src/nodes/core/StackNode.js +56 -34
  214. package/src/nodes/core/StructNode.js +4 -6
  215. package/src/nodes/core/StructTypeNode.js +6 -6
  216. package/src/nodes/core/VarNode.js +8 -0
  217. package/src/nodes/core/VaryingNode.js +12 -2
  218. package/src/nodes/display/BlendModes.js +1 -41
  219. package/src/nodes/display/BumpMapNode.js +6 -1
  220. package/src/nodes/display/ColorAdjustment.js +10 -9
  221. package/src/nodes/display/FrontFacingNode.js +38 -9
  222. package/src/nodes/display/NormalMapNode.js +2 -2
  223. package/src/nodes/display/PassNode.js +35 -43
  224. package/src/nodes/display/PremultiplyAlphaFunctions.js +39 -0
  225. package/src/nodes/display/RenderOutputNode.js +12 -3
  226. package/src/nodes/functions/VolumetricLightingModel.js +40 -7
  227. package/src/nodes/gpgpu/WorkgroupInfoNode.js +1 -1
  228. package/src/nodes/lighting/EnvironmentNode.js +2 -2
  229. package/src/nodes/lighting/IESSpotLightNode.js +40 -2
  230. package/src/nodes/lighting/LightingContextNode.js +10 -2
  231. package/src/nodes/lighting/LightsNode.js +92 -37
  232. package/src/nodes/lighting/PointShadowNode.js +7 -1
  233. package/src/nodes/lighting/ShadowFilterNode.js +21 -52
  234. package/src/nodes/lighting/ShadowNode.js +34 -14
  235. package/src/nodes/materialx/lib/mx_noise.js +2 -2
  236. package/src/nodes/math/ConditionalNode.js +3 -3
  237. package/src/nodes/math/MathNode.js +39 -11
  238. package/src/nodes/math/OperatorNode.js +23 -23
  239. package/src/nodes/parsers/GLSLNodeFunction.js +1 -1
  240. package/src/nodes/pmrem/PMREMNode.js +33 -2
  241. package/src/nodes/tsl/TSLCore.js +63 -18
  242. package/src/nodes/utils/EquirectUV.js +30 -5
  243. package/src/nodes/utils/FunctionOverloadingNode.js +1 -1
  244. package/src/nodes/utils/Packing.js +35 -4
  245. package/src/nodes/utils/RTTNode.js +40 -24
  246. package/src/nodes/utils/ReflectorNode.js +1 -0
  247. package/src/nodes/utils/StorageArrayElementNode.js +1 -1
  248. package/src/objects/BatchedMesh.js +22 -14
  249. package/src/objects/InstancedMesh.js +0 -11
  250. package/src/objects/Skeleton.js +0 -9
  251. package/src/renderers/WebGLRenderer.js +21 -15
  252. package/src/renderers/common/Backend.js +49 -5
  253. package/src/renderers/common/Bindings.js +114 -45
  254. package/src/renderers/common/Buffer.js +9 -0
  255. package/src/renderers/common/ClippingContext.js +10 -2
  256. package/src/renderers/common/Info.js +63 -22
  257. package/src/renderers/common/Lighting.js +53 -5
  258. package/src/renderers/common/RenderList.js +42 -4
  259. package/src/renderers/common/RenderObject.js +73 -13
  260. package/src/renderers/common/Renderer.js +282 -109
  261. package/src/renderers/common/Sampler.js +16 -48
  262. package/src/renderers/common/Textures.js +32 -5
  263. package/src/renderers/common/TimestampQueryPool.js +1 -1
  264. package/src/renderers/common/UniformsGroup.js +31 -9
  265. package/src/renderers/common/XRManager.js +340 -22
  266. package/src/renderers/common/extras/PMREMGenerator.js +15 -38
  267. package/src/renderers/common/nodes/NodeBuilderState.js +9 -1
  268. package/src/renderers/common/nodes/NodeLibrary.js +4 -4
  269. package/src/renderers/common/nodes/NodeManager.js +63 -14
  270. package/src/renderers/common/nodes/NodeUniformBuffer.js +13 -0
  271. package/src/renderers/shaders/ShaderChunk/common.glsl.js +13 -4
  272. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +0 -6
  273. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +1 -1
  274. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +2 -2
  275. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +1 -1
  276. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +1 -1
  277. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +1 -1
  278. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +2 -2
  279. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +6 -0
  280. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +1 -1
  281. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
  282. package/src/renderers/shaders/ShaderLib/distance.glsl.js +1 -1
  283. package/src/renderers/webgl/WebGLOutput.js +2 -1
  284. package/src/renderers/webgl/WebGLProgram.js +5 -4
  285. package/src/renderers/webgl/WebGLPrograms.js +11 -4
  286. package/src/renderers/webgl/WebGLRenderLists.js +9 -1
  287. package/src/renderers/webgl/WebGLShaderCache.js +5 -11
  288. package/src/renderers/webgl/WebGLTextures.js +20 -7
  289. package/src/renderers/webgl/WebGLUniformsGroups.js +66 -38
  290. package/src/renderers/webgl-fallback/WebGLBackend.js +84 -25
  291. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +138 -8
  292. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +1 -1
  293. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +52 -22
  294. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +4 -2
  295. package/src/renderers/webgpu/WebGPUBackend.js +480 -169
  296. package/src/renderers/webgpu/descriptors/GPUBindGroupDescriptor.js +48 -0
  297. package/src/renderers/webgpu/descriptors/GPUBufferDescriptor.js +57 -0
  298. package/src/renderers/webgpu/descriptors/GPUCommandEncoderDescriptor.js +30 -0
  299. package/src/renderers/webgpu/descriptors/GPUComputePassDescriptor.js +38 -0
  300. package/src/renderers/webgpu/descriptors/GPUComputePipelineDescriptor.js +48 -0
  301. package/src/renderers/webgpu/descriptors/GPUCopyExternalImageDestInfo.js +47 -0
  302. package/src/renderers/webgpu/descriptors/GPUCopyExternalImageSourceInfo.js +50 -0
  303. package/src/renderers/webgpu/descriptors/GPUExtent3D.js +51 -0
  304. package/src/renderers/webgpu/descriptors/GPUPipelineLayoutDescriptor.js +39 -0
  305. package/src/renderers/webgpu/descriptors/GPUQuerySetDescriptor.js +47 -0
  306. package/src/renderers/webgpu/descriptors/GPURenderBundleEncoderDescriptor.js +74 -0
  307. package/src/renderers/webgpu/descriptors/GPURenderPassColorAttachment.js +72 -0
  308. package/src/renderers/webgpu/descriptors/GPURenderPassDepthStencilAttachment.js +99 -0
  309. package/src/renderers/webgpu/descriptors/GPURenderPassDescriptor.js +72 -0
  310. package/src/renderers/webgpu/descriptors/GPURenderPassTimestampWrites.js +49 -0
  311. package/src/renderers/webgpu/descriptors/GPURenderPipelineDescriptor.js +130 -0
  312. package/src/renderers/webgpu/descriptors/GPUSamplerDescriptor.js +119 -0
  313. package/src/renderers/webgpu/descriptors/GPUShaderModuleDescriptor.js +46 -0
  314. package/src/renderers/webgpu/descriptors/GPUTexelCopyBufferInfo.js +57 -0
  315. package/src/renderers/webgpu/descriptors/GPUTexelCopyBufferLayout.js +48 -0
  316. package/src/renderers/webgpu/descriptors/GPUTexelCopyTextureInfo.js +61 -0
  317. package/src/renderers/webgpu/descriptors/GPUTextureDescriptor.js +99 -0
  318. package/src/renderers/webgpu/descriptors/GPUTextureViewDescriptor.js +108 -0
  319. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +0 -1
  320. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +164 -7
  321. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +1 -1
  322. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +98 -38
  323. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +72 -68
  324. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +164 -69
  325. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +158 -95
  326. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +297 -141
  327. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +33 -18
  328. package/src/renderers/webgpu/utils/WebGPUUtils.js +38 -3
  329. package/src/textures/DepthTexture.js +1 -1
  330. package/src/textures/ExternalTexture.js +0 -3
  331. package/examples/fonts/LICENSE +0 -13
  332. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  333. package/examples/fonts/MPLUSRounded1c/OFL.txt +0 -91
  334. package/examples/fonts/README.md +0 -11
  335. package/examples/fonts/droid/NOTICE +0 -190
  336. package/examples/fonts/droid/README.txt +0 -18
  337. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  338. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  339. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  340. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  341. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  342. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  343. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  344. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  345. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  346. package/examples/fonts/optimer_bold.typeface.json +0 -1
  347. package/examples/fonts/optimer_regular.typeface.json +0 -1
  348. package/examples/fonts/ttf/README.md +0 -9
  349. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  350. package/examples/jsm/inspector/extensions/extensions.json +0 -6
  351. package/examples/jsm/libs/ammo.wasm.js +0 -822
  352. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  353. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  354. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  355. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  356. package/examples/jsm/libs/opentype.module.js +0 -14506
  357. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  358. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  359. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  360. package/examples/jsm/lighting/TiledLighting.js +0 -42
  361. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -293
  362. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  363. package/src/nodes/accessors/BatchNode.js +0 -163
  364. package/src/nodes/accessors/InstanceNode.js +0 -349
  365. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  366. package/src/nodes/accessors/SkinningNode.js +0 -328
@@ -52,6 +52,7 @@ const addNodeElement = TSL.addNodeElement;
52
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  const agxToneMapping = TSL.agxToneMapping;
53
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  const all = TSL.all;
54
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  const alphaT = TSL.alphaT;
55
+ const ambientOcclusion = TSL.ambientOcclusion;
55
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  const and = TSL.and;
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  const anisotropy = TSL.anisotropy;
57
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  const anisotropyB = TSL.anisotropyB;
@@ -59,7 +60,6 @@ const anisotropyT = TSL.anisotropyT;
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  const any = TSL.any;
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  const append = TSL.append;
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  const array = TSL.array;
62
- const arrayBuffer = TSL.arrayBuffer;
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  const asin = TSL.asin;
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  const asinh = TSL.asinh;
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  const assign = TSL.assign;
@@ -182,6 +182,7 @@ const dynamicBufferAttribute = TSL.dynamicBufferAttribute;
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  const element = TSL.element;
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  const emissive = TSL.emissive;
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  const equal = TSL.equal;
185
+ const equirectDirection = TSL.equirectDirection;
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  const equirectUV = TSL.equirectUV;
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  const exp = TSL.exp;
187
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  const exp2 = TSL.exp2;
@@ -329,7 +330,6 @@ const min = TSL.min;
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  const mix = TSL.mix;
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  const mixElement = TSL.mixElement;
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  const mod = TSL.mod;
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- const modInt = TSL.modInt;
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  const modelDirection = TSL.modelDirection;
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  const modelNormalMatrix = TSL.modelNormalMatrix;
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  const modelPosition = TSL.modelPosition;
@@ -387,6 +387,7 @@ const mx_worley_noise_float = TSL.mx_worley_noise_float;
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  const mx_worley_noise_vec2 = TSL.mx_worley_noise_vec2;
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  const mx_worley_noise_vec3 = TSL.mx_worley_noise_vec3;
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  const negate = TSL.negate;
390
+ const negateOnBackSide = TSL.negateOnBackSide;
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  const neutralToneMapping = TSL.neutralToneMapping;
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  const nodeArray = TSL.nodeArray;
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  const nodeImmutable = TSL.nodeImmutable;
@@ -428,9 +429,12 @@ const oscTriangle = TSL.oscTriangle;
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  const output = TSL.output;
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  const outputStruct = TSL.outputStruct;
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  const overloadingFn = TSL.overloadingFn;
432
+ const overrideNode = TSL.overrideNode;
433
+ const overrideNodes = TSL.overrideNodes;
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  const packHalf2x16 = TSL.packHalf2x16;
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  const packSnorm2x16 = TSL.packSnorm2x16;
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  const packUnorm2x16 = TSL.packUnorm2x16;
437
+ const packNormalToRGB = TSL.packNormalToRGB;
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  const parabola = TSL.parabola;
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  const parallaxDirection = TSL.parallaxDirection;
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  const parallaxUV = TSL.parallaxUV;
@@ -528,7 +532,7 @@ const stepElement = TSL.stepElement;
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  const storage = TSL.storage;
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  const storageBarrier = TSL.storageBarrier;
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  const storageTexture = TSL.storageTexture;
531
- const string = TSL.string;
535
+ const storageTexture3D = TSL.storageTexture3D;
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  const struct = TSL.struct;
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  const sub = TSL.sub;
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  const subgroupAdd = TSL.subgroupAdd;
@@ -578,6 +582,8 @@ const toneMappingExposure = TSL.toneMappingExposure;
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  const toonOutlinePass = TSL.toonOutlinePass;
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  const transformDirection = TSL.transformDirection;
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  const transformNormal = TSL.transformNormal;
585
+ const transformNormalByInverseViewMatrix = TSL.transformNormalByInverseViewMatrix;
586
+ const transformNormalByViewMatrix = TSL.transformNormalByViewMatrix;
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  const transformNormalToView = TSL.transformNormalToView;
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  const transformedClearcoatNormalView = TSL.transformedClearcoatNormalView;
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  const transformedNormalView = TSL.transformedNormalView;
@@ -599,6 +605,7 @@ const uniformTexture = TSL.uniformTexture;
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  const unpackHalf2x16 = TSL.unpackHalf2x16;
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  const unpackSnorm2x16 = TSL.unpackSnorm2x16;
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  const unpackUnorm2x16 = TSL.unpackUnorm2x16;
608
+ const unpackRGBToNormal = TSL.unpackRGBToNormal;
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  const unpremultiplyAlpha = TSL.unpremultiplyAlpha;
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  const userData = TSL.userData;
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  const uv = TSL.uv;
@@ -655,4 +662,4 @@ for ( const key of Object.keys( THREE.TSL ) ) {
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  log( code );
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  //*/
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664
 
658
- export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGLUT, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, acosh, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, asinh, assign, atan, atanh, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, builtinAOContext, builtinShadowContext, bumpMap, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, clipSpace, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cosh, countLeadingZeros, countOneBits, countTrailingZeros, cross, cubeTexture, cubeTextureBase, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equirectUV, exp, exp2, exponentialHeightFogFactor, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getLightProbeGridIrradiance, getLightProbeGridIrradianceAtUV, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overloadingFn, packHalf2x16, packSnorm2x16, packUnorm2x16, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, replaceDefaultUV, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, sinh, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, tanh, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpackHalf2x16, unpackSnorm2x16, unpackUnorm2x16, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewZToReversedOrthographicDepth, viewZToReversedPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportOpaqueMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, vogelDiskSample, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
665
+ export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGLUT, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, acosh, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, ambientOcclusion, and, anisotropy, anisotropyB, anisotropyT, any, append, array, asin, asinh, assign, atan, atanh, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, builtinAOContext, builtinShadowContext, bumpMap, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, clipSpace, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cosh, countLeadingZeros, countOneBits, countTrailingZeros, cross, cubeTexture, cubeTextureBase, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equirectDirection, equirectUV, exp, exp2, exponentialHeightFogFactor, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getLightProbeGridIrradiance, getLightProbeGridIrradianceAtUV, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, negateOnBackSide, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overloadingFn, overrideNode, overrideNodes, packHalf2x16, packNormalToRGB, packSnorm2x16, packUnorm2x16, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, replaceDefaultUV, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, sinh, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageTexture, storageTexture3D, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, tanh, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalByInverseViewMatrix, transformNormalByViewMatrix, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpackHalf2x16, unpackRGBToNormal, unpackSnorm2x16, unpackUnorm2x16, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewZToReversedOrthographicDepth, viewZToReversedPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportOpaqueMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, vogelDiskSample, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
@@ -3,4 +3,4 @@
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  * Copyright 2010-2026 Three.js Authors
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  * SPDX-License-Identifier: MIT
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  */
6
- import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,P=e.ShaderNode,B=e.Stack,C=e.Switch,A=e.TBNViewMatrix,R=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,k=e.Var,N=e.VarIntent,L=e.abs,G=e.acesFilmicToneMapping,U=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,fe=e.attenuationColor,be=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,_e=e.backgroundBlurriness,Se=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,Fe=e.bitAnd,De=e.bitNot,Ie=e.bitOr,Pe=e.bitXor,Be=e.bitangentGeometry,Ce=e.bitangentLocal,Ae=e.bitangentView,Re=e.bitangentWorld,Oe=e.bitcast,ke=e.blendBurn,Ne=e.blendColor,Le=e.blendDodge,Ge=e.blendOverlay,Ue=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,ft=e.clearcoat,bt=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,_t=e.code,St=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Ft=e.computeSkinning,Dt=e.context,It=e.convert,Pt=e.convertColorSpace,Bt=e.convertToTexture,Ct=e.countLeadingZeros,At=e.countOneBits,Rt=e.countTrailingZeros,Ot=e.cos,kt=e.cosh,Nt=e.cross,Lt=e.cubeTexture,Gt=e.cubeTextureBase,Ut=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectUV,fr=e.exp,br=e.exp2,vr=e.exponentialHeightFogFactor,wr=e.expression,_r=e.faceDirection,Sr=e.faceForward,Tr=e.faceforward,yr=e.float,Vr=e.floatBitsToInt,Mr=e.floatBitsToUint,Fr=e.floor,Dr=e.fog,Ir=e.fract,Pr=e.frameGroup,Br=e.frameId,Cr=e.frontFacing,Ar=e.fwidth,Rr=e.gain,Or=e.gapSize,kr=e.getConstNodeType,Nr=e.getCurrentStack,Lr=e.getDirection,Gr=e.getDistanceAttenuation,Ur=e.getGeometryRoughness,jr=e.getLightProbeGridIrradiance,Er=e.getLightProbeGridIrradianceAtUV,Wr=e.getNormalFromDepth,qr=e.interleavedGradientNoise,zr=e.vogelDiskSample,Zr=e.getParallaxCorrectNormal,Xr=e.getRoughness,Hr=e.getScreenPosition,Kr=e.getShIrradianceAt,Yr=e.getShadowMaterial,Jr=e.getShadowRenderObjectFunction,Qr=e.getTextureIndex,$r=e.getViewPosition,ea=e.globalId,ta=e.glsl,ra=e.glslFn,aa=e.grayscale,oa=e.greaterThan,ia=e.greaterThanEqual,na=e.hash,la=e.highpModelNormalViewMatrix,sa=e.highpModelViewMatrix,ca=e.hue,ma=e.increment,ua=e.incrementBefore,pa=e.instance,da=e.instanceIndex,ga=e.instancedArray,ha=e.instancedBufferAttribute,xa=e.instancedDynamicBufferAttribute,fa=e.instancedMesh,ba=e.int,va=e.intBitsToFloat,wa=e.inverse,_a=e.inverseSqrt,Sa=e.inversesqrt,Ta=e.invocationLocalIndex,ya=e.invocationSubgroupIndex,Va=e.ior,Ma=e.iridescence,Fa=e.iridescenceIOR,Da=e.iridescenceThickness,Ia=e.ivec2,Pa=e.ivec3,Ba=e.ivec4,Ca=e.js,Aa=e.label,Ra=e.length,Oa=e.lengthSq,ka=e.lessThan,Na=e.lessThanEqual,La=e.lightPosition,Ga=e.lightProjectionUV,Ua=e.lightShadowMatrix,ja=e.lightTargetDirection,Ea=e.lightTargetPosition,Wa=e.lightViewPosition,qa=e.lightingContext,za=e.lights,Za=e.linearDepth,Xa=e.linearToneMapping,Ha=e.localId,Ka=e.log,Ya=e.log2,Ja=e.logarithmicDepthToViewZ,Qa=e.luminance,$a=e.mat2,eo=e.mat3,to=e.mat4,ro=e.matcapUV,ao=e.materialAO,oo=e.materialAlphaTest,io=e.materialAnisotropy,no=e.materialAnisotropyVector,lo=e.materialAttenuationColor,so=e.materialAttenuationDistance,co=e.materialClearcoat,mo=e.materialClearcoatNormal,uo=e.materialClearcoatRoughness,po=e.materialColor,go=e.materialDispersion,ho=e.materialEmissive,xo=e.materialEnvIntensity,fo=e.materialEnvRotation,bo=e.materialIOR,vo=e.materialIridescence,wo=e.materialIridescenceIOR,_o=e.materialIridescenceThickness,So=e.materialLightMap,To=e.materialLineDashOffset,yo=e.materialLineDashSize,Vo=e.materialLineGapSize,Mo=e.materialLineScale,Fo=e.materialLineWidth,Do=e.materialMetalness,Io=e.materialNormal,Po=e.materialOpacity,Bo=e.materialPointSize,Co=e.materialReference,Ao=e.materialReflectivity,Ro=e.materialRefractionRatio,Oo=e.materialRotation,ko=e.materialRoughness,No=e.materialSheen,Lo=e.materialSheenRoughness,Go=e.materialShininess,Uo=e.materialSpecular,jo=e.materialSpecularColor,Eo=e.materialSpecularIntensity,Wo=e.materialSpecularStrength,qo=e.materialThickness,zo=e.materialTransmission,Zo=e.max,Xo=e.maxMipLevel,Ho=e.mediumpModelViewMatrix,Ko=e.metalness,Yo=e.min,Jo=e.mix,Qo=e.mixElement,$o=e.mod,ei=e.modInt,ti=e.modelDirection,ri=e.modelNormalMatrix,ai=e.modelPosition,oi=e.modelRadius,ii=e.modelScale,ni=e.modelViewMatrix,li=e.modelViewPosition,si=e.modelViewProjection,ci=e.modelWorldMatrix,mi=e.modelWorldMatrixInverse,ui=e.morphReference,pi=e.mrt,di=e.mul,gi=e.mx_aastep,hi=e.mx_add,xi=e.mx_atan2,fi=e.mx_cell_noise_float,bi=e.mx_contrast,vi=e.mx_divide,wi=e.mx_fractal_noise_float,_i=e.mx_fractal_noise_vec2,Si=e.mx_fractal_noise_vec3,Ti=e.mx_fractal_noise_vec4,yi=e.mx_frame,Vi=e.mx_heighttonormal,Mi=e.mx_hsvtorgb,Fi=e.mx_ifequal,Di=e.mx_ifgreater,Ii=e.mx_ifgreatereq,Pi=e.mx_invert,Bi=e.mx_modulo,Ci=e.mx_multiply,Ai=e.mx_noise_float,Ri=e.mx_noise_vec3,Oi=e.mx_noise_vec4,ki=e.mx_place2d,Ni=e.mx_power,Li=e.mx_ramp4,Gi=e.mx_ramplr,Ui=e.mx_ramptb,ji=e.mx_rgbtohsv,Ei=e.mx_rotate2d,Wi=e.mx_rotate3d,qi=e.mx_safepower,zi=e.mx_separate,Zi=e.mx_splitlr,Xi=e.mx_splittb,Hi=e.mx_srgb_texture_to_lin_rec709,Ki=e.mx_subtract,Yi=e.mx_timer,Ji=e.mx_transform_uv,Qi=e.mx_unifiednoise2d,$i=e.mx_unifiednoise3d,en=e.mx_worley_noise_float,tn=e.mx_worley_noise_vec2,rn=e.mx_worley_noise_vec3,an=e.negate,on=e.neutralToneMapping,nn=e.nodeArray,ln=e.nodeImmutable,sn=e.nodeObject,cn=e.nodeObjectIntent,mn=e.nodeObjects,un=e.nodeProxy,pn=e.nodeProxyIntent,dn=e.normalFlat,gn=e.normalGeometry,hn=e.normalLocal,xn=e.normalMap,fn=e.normalView,bn=e.normalViewGeometry,vn=e.normalWorld,wn=e.normalWorldGeometry,_n=e.normalize,Sn=e.not,Tn=e.notEqual,yn=e.numWorkgroups,Vn=e.objectDirection,Mn=e.objectGroup,Fn=e.objectPosition,Dn=e.objectRadius,In=e.objectScale,Pn=e.objectViewPosition,Bn=e.objectWorldMatrix,Cn=e.OnBeforeObjectUpdate,An=e.OnBeforeMaterialUpdate,Rn=e.OnObjectUpdate,On=e.OnMaterialUpdate,kn=e.oneMinus,Nn=e.or,Ln=e.orthographicDepthToViewZ,Gn=e.oscSawtooth,Un=e.oscSine,jn=e.oscSquare,En=e.oscTriangle,Wn=e.output,qn=e.outputStruct,zn=e.overloadingFn,Zn=e.packHalf2x16,Xn=e.packSnorm2x16,Hn=e.packUnorm2x16,Kn=e.parabola,Yn=e.parallaxDirection,Jn=e.parallaxUV,Qn=e.parameter,$n=e.pass,el=e.passTexture,tl=e.pcurve,rl=e.perspectiveDepthToViewZ,al=e.pmremTexture,ol=e.pointShadow,il=e.pointUV,nl=e.pointWidth,ll=e.positionGeometry,sl=e.positionLocal,cl=e.positionPrevious,ml=e.positionView,ul=e.positionViewDirection,pl=e.positionWorld,dl=e.positionWorldDirection,gl=e.posterize,hl=e.pow,xl=e.pow2,fl=e.pow3,bl=e.pow4,vl=e.premultiplyAlpha,wl=e.property,_l=e.radians,Sl=e.rand,Tl=e.range,yl=e.rangeFog,Vl=e.rangeFogFactor,Ml=e.reciprocal,Fl=e.reference,Dl=e.referenceBuffer,Il=e.reflect,Pl=e.reflectVector,Bl=e.reflectView,Cl=e.reflector,Al=e.refract,Rl=e.refractVector,Ol=e.refractView,kl=e.reinhardToneMapping,Nl=e.remap,Ll=e.remapClamp,Gl=e.renderGroup,Ul=e.renderOutput,jl=e.rendererReference,El=e.replaceDefaultUV,Wl=e.rotate,ql=e.rotateUV,zl=e.roughness,Zl=e.round,Xl=e.rtt,Hl=e.sRGBTransferEOTF,Kl=e.sRGBTransferOETF,Yl=e.sample,Jl=e.sampler,Ql=e.samplerComparison,$l=e.saturate,es=e.saturation,ts=e.screen,rs=e.screenCoordinate,as=e.screenDPR,os=e.screenSize,is=e.screenUV,ns=e.select,ls=e.setCurrentStack,ss=e.setName,cs=e.shaderStages,ms=e.shadow,us=e.shadowPositionWorld,ps=e.shapeCircle,ds=e.sharedUniformGroup,gs=e.sheen,hs=e.sheenRoughness,xs=e.shiftLeft,fs=e.shiftRight,bs=e.shininess,vs=e.sign,ws=e.sin,_s=e.sinh,Ss=e.sinc,Ts=e.skinning,ys=e.smoothstep,Vs=e.smoothstepElement,Ms=e.specularColor,Fs=e.specularF90,Ds=e.spherizeUV,Is=e.split,Ps=e.spritesheetUV,Bs=e.sqrt,Cs=e.stack,As=e.step,Rs=e.stepElement,Os=e.storage,ks=e.storageBarrier,Ns=e.storageTexture,Ls=e.string,Gs=e.struct,Us=e.sub,js=e.subgroupAdd,Es=e.subgroupAll,Ws=e.subgroupAnd,qs=e.subgroupAny,zs=e.subgroupBallot,Zs=e.subgroupBroadcast,Xs=e.subgroupBroadcastFirst,Hs=e.subBuild,Ks=e.subgroupElect,Ys=e.subgroupExclusiveAdd,Js=e.subgroupExclusiveMul,Qs=e.subgroupInclusiveAdd,$s=e.subgroupInclusiveMul,ec=e.subgroupIndex,tc=e.subgroupMax,rc=e.subgroupMin,ac=e.subgroupMul,oc=e.subgroupOr,ic=e.subgroupShuffle,nc=e.subgroupShuffleDown,lc=e.subgroupShuffleUp,sc=e.subgroupShuffleXor,cc=e.subgroupSize,mc=e.subgroupXor,uc=e.tan,pc=e.tanh,dc=e.tangentGeometry,gc=e.tangentLocal,hc=e.tangentView,xc=e.tangentWorld,fc=e.texture,bc=e.texture3D,vc=e.textureBarrier,wc=e.textureBicubic,_c=e.textureBicubicLevel,Sc=e.textureCubeUV,Tc=e.textureLoad,yc=e.textureSize,Vc=e.textureLevel,Mc=e.textureStore,Fc=e.thickness,Dc=e.time,Ic=e.toneMapping,Pc=e.toneMappingExposure,Bc=e.toonOutlinePass,Cc=e.transformDirection,Ac=e.transformNormal,Rc=e.transformNormalToView,Oc=e.transformedClearcoatNormalView,kc=e.transformedNormalView,Nc=e.transformedNormalWorld,Lc=e.transmission,Gc=e.transpose,Uc=e.triNoise3D,jc=e.triplanarTexture,Ec=e.triplanarTextures,Wc=e.trunc,qc=e.uint,zc=e.uintBitsToFloat,Zc=e.uniform,Xc=e.uniformArray,Hc=e.uniformCubeTexture,Kc=e.uniformGroup,Yc=e.uniformFlow,Jc=e.uniformTexture,Qc=e.unpackHalf2x16,$c=e.unpackSnorm2x16,em=e.unpackUnorm2x16,tm=e.unpremultiplyAlpha,rm=e.userData,am=e.uv,om=e.uvec2,im=e.uvec3,nm=e.uvec4,lm=e.varying,sm=e.varyingProperty,cm=e.vec2,mm=e.vec3,um=e.vec4,pm=e.vectorComponents,dm=e.velocity,gm=e.vertexColor,hm=e.vertexIndex,xm=e.vertexStage,fm=e.vibrance,bm=e.viewZToLogarithmicDepth,vm=e.viewZToOrthographicDepth,wm=e.viewZToPerspectiveDepth,_m=e.viewZToReversedOrthographicDepth,Sm=e.viewZToReversedPerspectiveDepth,Tm=e.viewport,ym=e.viewportCoordinate,Vm=e.viewportDepthTexture,Mm=e.viewportLinearDepth,Fm=e.viewportMipTexture,Dm=e.viewportOpaqueMipTexture,Im=e.viewportResolution,Pm=e.viewportSafeUV,Bm=e.viewportSharedTexture,Cm=e.viewportSize,Am=e.viewportTexture,Rm=e.viewportUV,Om=e.wgsl,km=e.wgslFn,Nm=e.workgroupArray,Lm=e.workgroupBarrier,Gm=e.workgroupId,Um=e.workingToColorSpace,jm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,An as OnBeforeMaterialUpdate,Cn as OnBeforeObjectUpdate,On as OnMaterialUpdate,Rn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,P as ShaderNode,B as Stack,C as Switch,A as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,O as V_GGX_SmithCorrelated,k as Var,N as VarIntent,L as abs,G as acesFilmicToneMapping,U as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,fe as attenuationColor,be as attenuationDistance,ve as attribute,we as attributeArray,_e as backgroundBlurriness,Se as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,Fe as bitAnd,De as bitNot,Ie as bitOr,Pe as bitXor,Be as bitangentGeometry,Ce as bitangentLocal,Ae as bitangentView,Re as bitangentWorld,Oe as bitcast,ke as blendBurn,Ne as blendColor,Le as blendDodge,Ge as blendOverlay,Ue as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,ft as clearcoat,bt as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,_t as code,St as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Ft as computeSkinning,Dt as context,It as convert,Pt as convertColorSpace,Bt as convertToTexture,Ot as cos,kt as cosh,Ct as countLeadingZeros,At as countOneBits,Rt as countTrailingZeros,Nt as cross,Lt as cubeTexture,Gt as cubeTextureBase,Ut as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectUV,fr as exp,br as exp2,vr as exponentialHeightFogFactor,wr as expression,_r as faceDirection,Sr as faceForward,Tr as faceforward,yr as float,Vr as floatBitsToInt,Mr as floatBitsToUint,Fr as floor,Dr as fog,Ir as fract,Pr as frameGroup,Br as frameId,Cr as frontFacing,Ar as fwidth,Rr as gain,Or as gapSize,kr as getConstNodeType,Nr as getCurrentStack,Lr as getDirection,Gr as getDistanceAttenuation,Ur as getGeometryRoughness,jr as getLightProbeGridIrradiance,Er as getLightProbeGridIrradianceAtUV,Wr as getNormalFromDepth,Zr as getParallaxCorrectNormal,Xr as getRoughness,Hr as getScreenPosition,Kr as getShIrradianceAt,Yr as getShadowMaterial,Jr as getShadowRenderObjectFunction,Qr as getTextureIndex,$r as getViewPosition,ea as globalId,ta as glsl,ra as glslFn,aa as grayscale,oa as greaterThan,ia as greaterThanEqual,na as hash,la as highpModelNormalViewMatrix,sa as highpModelViewMatrix,ca as hue,ma as increment,ua as incrementBefore,pa as instance,da as instanceIndex,ga as instancedArray,ha as instancedBufferAttribute,xa as instancedDynamicBufferAttribute,fa as instancedMesh,ba as int,va as intBitsToFloat,qr as interleavedGradientNoise,wa as inverse,_a as inverseSqrt,Sa as inversesqrt,Ta as invocationLocalIndex,ya as invocationSubgroupIndex,Va as ior,Ma as iridescence,Fa as iridescenceIOR,Da as iridescenceThickness,Ia as ivec2,Pa as ivec3,Ba as ivec4,Ca as js,Aa as label,Ra as length,Oa as lengthSq,ka as lessThan,Na as lessThanEqual,La as lightPosition,Ga as lightProjectionUV,Ua as lightShadowMatrix,ja as lightTargetDirection,Ea as lightTargetPosition,Wa as lightViewPosition,qa as lightingContext,za as lights,Za as linearDepth,Xa as linearToneMapping,Ha as localId,Ka as log,Ya as log2,Ja as logarithmicDepthToViewZ,Qa as luminance,$a as mat2,eo as mat3,to as mat4,ro as matcapUV,ao as materialAO,oo as materialAlphaTest,io as materialAnisotropy,no as materialAnisotropyVector,lo as materialAttenuationColor,so as materialAttenuationDistance,co as materialClearcoat,mo as materialClearcoatNormal,uo as materialClearcoatRoughness,po as materialColor,go as materialDispersion,ho as materialEmissive,xo as materialEnvIntensity,fo as materialEnvRotation,bo as materialIOR,vo as materialIridescence,wo as materialIridescenceIOR,_o as materialIridescenceThickness,So as materialLightMap,To as materialLineDashOffset,yo as materialLineDashSize,Vo as materialLineGapSize,Mo as materialLineScale,Fo as materialLineWidth,Do as materialMetalness,Io as materialNormal,Po as materialOpacity,Bo as materialPointSize,Co as materialReference,Ao as materialReflectivity,Ro as materialRefractionRatio,Oo as materialRotation,ko as materialRoughness,No as materialSheen,Lo as materialSheenRoughness,Go as materialShininess,Uo as materialSpecular,jo as materialSpecularColor,Eo as materialSpecularIntensity,Wo as materialSpecularStrength,qo as materialThickness,zo as materialTransmission,Zo as max,Xo as maxMipLevel,Ho as mediumpModelViewMatrix,Ko as metalness,Yo as min,Jo as mix,Qo as mixElement,$o as mod,ei as modInt,ti as modelDirection,ri as modelNormalMatrix,ai as modelPosition,oi as modelRadius,ii as modelScale,ni as modelViewMatrix,li as modelViewPosition,si as modelViewProjection,ci as modelWorldMatrix,mi as modelWorldMatrixInverse,ui as morphReference,pi as mrt,di as mul,gi as mx_aastep,hi as mx_add,xi as mx_atan2,fi as mx_cell_noise_float,bi as mx_contrast,vi as mx_divide,wi as mx_fractal_noise_float,_i as mx_fractal_noise_vec2,Si as mx_fractal_noise_vec3,Ti as mx_fractal_noise_vec4,yi as mx_frame,Vi as mx_heighttonormal,Mi as mx_hsvtorgb,Fi as mx_ifequal,Di as mx_ifgreater,Ii as mx_ifgreatereq,Pi as mx_invert,Bi as mx_modulo,Ci as mx_multiply,Ai as mx_noise_float,Ri as mx_noise_vec3,Oi as mx_noise_vec4,ki as mx_place2d,Ni as mx_power,Li as mx_ramp4,Gi as mx_ramplr,Ui as mx_ramptb,ji as mx_rgbtohsv,Ei as mx_rotate2d,Wi as mx_rotate3d,qi as mx_safepower,zi as mx_separate,Zi as mx_splitlr,Xi as mx_splittb,Hi as mx_srgb_texture_to_lin_rec709,Ki as mx_subtract,Yi as mx_timer,Ji as mx_transform_uv,Qi as mx_unifiednoise2d,$i as mx_unifiednoise3d,en as mx_worley_noise_float,tn as mx_worley_noise_vec2,rn as mx_worley_noise_vec3,an as negate,on as neutralToneMapping,nn as nodeArray,ln as nodeImmutable,sn as nodeObject,cn as nodeObjectIntent,mn as nodeObjects,un as nodeProxy,pn as nodeProxyIntent,dn as normalFlat,gn as normalGeometry,hn as normalLocal,xn as normalMap,fn as normalView,bn as normalViewGeometry,vn as normalWorld,wn as normalWorldGeometry,_n as normalize,Sn as not,Tn as notEqual,yn as numWorkgroups,Vn as objectDirection,Mn as objectGroup,Fn as objectPosition,Dn as objectRadius,In as objectScale,Pn as objectViewPosition,Bn as objectWorldMatrix,kn as oneMinus,Nn as or,Ln as orthographicDepthToViewZ,Gn as oscSawtooth,Un as oscSine,jn as oscSquare,En as oscTriangle,Wn as output,qn as outputStruct,zn as overloadingFn,Zn as packHalf2x16,Xn as packSnorm2x16,Hn as packUnorm2x16,Kn as parabola,Yn as parallaxDirection,Jn as parallaxUV,Qn as parameter,$n as pass,el as passTexture,tl as pcurve,rl as perspectiveDepthToViewZ,al as pmremTexture,ol as pointShadow,il as pointUV,nl as pointWidth,ll as positionGeometry,sl as positionLocal,cl as positionPrevious,ml as positionView,ul as positionViewDirection,pl as positionWorld,dl as positionWorldDirection,gl as posterize,hl as pow,xl as pow2,fl as pow3,bl as pow4,vl as premultiplyAlpha,wl as property,_l as radians,Sl as rand,Tl as range,yl as rangeFog,Vl as rangeFogFactor,Ml as reciprocal,Fl as reference,Dl as referenceBuffer,Il as reflect,Pl as reflectVector,Bl as reflectView,Cl as reflector,Al as refract,Rl as refractVector,Ol as refractView,kl as reinhardToneMapping,Nl as remap,Ll as remapClamp,Gl as renderGroup,Ul as renderOutput,jl as rendererReference,El as replaceDefaultUV,Wl as rotate,ql as rotateUV,zl as roughness,Zl as round,Xl as rtt,Hl as sRGBTransferEOTF,Kl as sRGBTransferOETF,Yl as sample,Jl as sampler,Ql as samplerComparison,$l as saturate,es as saturation,ts as screen,rs as screenCoordinate,as as screenDPR,os as screenSize,is as screenUV,ns as select,ls as setCurrentStack,ss as setName,cs as shaderStages,ms as shadow,us as shadowPositionWorld,ps as shapeCircle,ds as sharedUniformGroup,gs as sheen,hs as sheenRoughness,xs as shiftLeft,fs as shiftRight,bs as shininess,vs as sign,ws as sin,Ss as sinc,_s as sinh,Ts as skinning,ys as smoothstep,Vs as smoothstepElement,Ms as specularColor,Fs as specularF90,Ds as spherizeUV,Is as split,Ps as spritesheetUV,Bs as sqrt,Cs as stack,As as step,Rs as stepElement,Os as storage,ks as storageBarrier,Ns as storageTexture,Ls as string,Gs as struct,Us as sub,Hs as subBuild,js as subgroupAdd,Es as subgroupAll,Ws as subgroupAnd,qs as subgroupAny,zs as subgroupBallot,Zs as subgroupBroadcast,Xs as subgroupBroadcastFirst,Ks as subgroupElect,Ys as subgroupExclusiveAdd,Js as subgroupExclusiveMul,Qs as subgroupInclusiveAdd,$s as subgroupInclusiveMul,ec as subgroupIndex,tc as subgroupMax,rc as subgroupMin,ac as subgroupMul,oc as subgroupOr,ic as subgroupShuffle,nc as subgroupShuffleDown,lc as subgroupShuffleUp,sc as subgroupShuffleXor,cc as subgroupSize,mc as subgroupXor,uc as tan,dc as tangentGeometry,gc as tangentLocal,hc as tangentView,xc as tangentWorld,pc as tanh,fc as texture,bc as texture3D,vc as textureBarrier,wc as textureBicubic,_c as textureBicubicLevel,Sc as textureCubeUV,Vc as textureLevel,Tc as textureLoad,yc as textureSize,Mc as textureStore,Fc as thickness,Dc as time,Ic as toneMapping,Pc as toneMappingExposure,Bc as toonOutlinePass,Cc as transformDirection,Ac as transformNormal,Rc as transformNormalToView,Oc as transformedClearcoatNormalView,kc as transformedNormalView,Nc as transformedNormalWorld,Lc as transmission,Gc as transpose,Uc as triNoise3D,jc as triplanarTexture,Ec as triplanarTextures,Wc as trunc,qc as uint,zc as uintBitsToFloat,Zc as uniform,Xc as uniformArray,Hc as uniformCubeTexture,Yc as uniformFlow,Kc as uniformGroup,Jc as uniformTexture,Qc as unpackHalf2x16,$c as unpackSnorm2x16,em as unpackUnorm2x16,tm as unpremultiplyAlpha,rm as userData,am as uv,om as uvec2,im as uvec3,nm as uvec4,lm as varying,sm as varyingProperty,cm as vec2,mm as vec3,um as vec4,pm as vectorComponents,dm as velocity,gm as vertexColor,hm as vertexIndex,xm as vertexStage,fm as vibrance,bm as viewZToLogarithmicDepth,vm as viewZToOrthographicDepth,wm as viewZToPerspectiveDepth,_m as viewZToReversedOrthographicDepth,Sm as viewZToReversedPerspectiveDepth,Tm as viewport,ym as viewportCoordinate,Vm as viewportDepthTexture,Mm as viewportLinearDepth,Fm as viewportMipTexture,Dm as viewportOpaqueMipTexture,Im as viewportResolution,Pm as viewportSafeUV,Bm as viewportSharedTexture,Cm as viewportSize,Am as viewportTexture,Rm as viewportUV,zr as vogelDiskSample,Om as wgsl,km as wgslFn,Nm as workgroupArray,Lm as workgroupBarrier,Gm as workgroupId,Um as workingToColorSpace,jm as xor};
6
+ import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,S=e.PCFShadowFilter,_=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,D=e.PointShadowFilter,F=e.Return,I=e.Schlick_to_F0,B=e.ShaderNode,P=e.Stack,C=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,k=e.V_GGX_SmithCorrelated,O=e.Var,A=e.VarIntent,L=e.abs,G=e.acesFilmicToneMapping,U=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.ambientOcclusion,K=e.and,Y=e.anisotropy,J=e.anisotropyB,Q=e.anisotropyT,$=e.any,ee=e.append,te=e.array,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,be=e.attenuationColor,fe=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,Se=e.backgroundBlurriness,_e=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,De=e.bitAnd,Fe=e.bitNot,Ie=e.bitOr,Be=e.bitXor,Pe=e.bitangentGeometry,Ce=e.bitangentLocal,Ne=e.bitangentView,Re=e.bitangentWorld,ke=e.bitcast,Oe=e.blendBurn,Ae=e.blendColor,Le=e.blendDodge,Ge=e.blendOverlay,Ue=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,bt=e.clearcoat,ft=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,St=e.code,_t=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Dt=e.computeSkinning,Ft=e.context,It=e.convert,Bt=e.convertColorSpace,Pt=e.convertToTexture,Ct=e.countLeadingZeros,Nt=e.countOneBits,Rt=e.countTrailingZeros,kt=e.cos,Ot=e.cosh,At=e.cross,Lt=e.cubeTexture,Gt=e.cubeTextureBase,Ut=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectDirection,br=e.equirectUV,fr=e.exp,vr=e.exp2,wr=e.exponentialHeightFogFactor,Sr=e.expression,_r=e.faceDirection,Tr=e.faceForward,yr=e.faceforward,Vr=e.float,Mr=e.floatBitsToInt,Dr=e.floatBitsToUint,Fr=e.floor,Ir=e.fog,Br=e.fract,Pr=e.frameGroup,Cr=e.frameId,Nr=e.frontFacing,Rr=e.fwidth,kr=e.gain,Or=e.gapSize,Ar=e.getConstNodeType,Lr=e.getCurrentStack,Gr=e.getDirection,Ur=e.getDistanceAttenuation,jr=e.getGeometryRoughness,Er=e.getLightProbeGridIrradiance,Wr=e.getLightProbeGridIrradianceAtUV,qr=e.getNormalFromDepth,zr=e.interleavedGradientNoise,Zr=e.vogelDiskSample,Xr=e.getParallaxCorrectNormal,Hr=e.getRoughness,Kr=e.getScreenPosition,Yr=e.getShIrradianceAt,Jr=e.getShadowMaterial,Qr=e.getShadowRenderObjectFunction,$r=e.getTextureIndex,ea=e.getViewPosition,ta=e.globalId,ra=e.glsl,aa=e.glslFn,oa=e.grayscale,ia=e.greaterThan,na=e.greaterThanEqual,la=e.hash,sa=e.highpModelNormalViewMatrix,ca=e.highpModelViewMatrix,ma=e.hue,ua=e.increment,pa=e.incrementBefore,da=e.instance,ga=e.instanceIndex,ha=e.instancedArray,xa=e.instancedBufferAttribute,ba=e.instancedDynamicBufferAttribute,fa=e.instancedMesh,va=e.int,wa=e.intBitsToFloat,Sa=e.inverse,_a=e.inverseSqrt,Ta=e.inversesqrt,ya=e.invocationLocalIndex,Va=e.invocationSubgroupIndex,Ma=e.ior,Da=e.iridescence,Fa=e.iridescenceIOR,Ia=e.iridescenceThickness,Ba=e.ivec2,Pa=e.ivec3,Ca=e.ivec4,Na=e.js,Ra=e.label,ka=e.length,Oa=e.lengthSq,Aa=e.lessThan,La=e.lessThanEqual,Ga=e.lightPosition,Ua=e.lightProjectionUV,ja=e.lightShadowMatrix,Ea=e.lightTargetDirection,Wa=e.lightTargetPosition,qa=e.lightViewPosition,za=e.lightingContext,Za=e.lights,Xa=e.linearDepth,Ha=e.linearToneMapping,Ka=e.localId,Ya=e.log,Ja=e.log2,Qa=e.logarithmicDepthToViewZ,$a=e.luminance,eo=e.mat2,to=e.mat3,ro=e.mat4,ao=e.matcapUV,oo=e.materialAO,io=e.materialAlphaTest,no=e.materialAnisotropy,lo=e.materialAnisotropyVector,so=e.materialAttenuationColor,co=e.materialAttenuationDistance,mo=e.materialClearcoat,uo=e.materialClearcoatNormal,po=e.materialClearcoatRoughness,go=e.materialColor,ho=e.materialDispersion,xo=e.materialEmissive,bo=e.materialEnvIntensity,fo=e.materialEnvRotation,vo=e.materialIOR,wo=e.materialIridescence,So=e.materialIridescenceIOR,_o=e.materialIridescenceThickness,To=e.materialLightMap,yo=e.materialLineDashOffset,Vo=e.materialLineDashSize,Mo=e.materialLineGapSize,Do=e.materialLineScale,Fo=e.materialLineWidth,Io=e.materialMetalness,Bo=e.materialNormal,Po=e.materialOpacity,Co=e.materialPointSize,No=e.materialReference,Ro=e.materialReflectivity,ko=e.materialRefractionRatio,Oo=e.materialRotation,Ao=e.materialRoughness,Lo=e.materialSheen,Go=e.materialSheenRoughness,Uo=e.materialShininess,jo=e.materialSpecular,Eo=e.materialSpecularColor,Wo=e.materialSpecularIntensity,qo=e.materialSpecularStrength,zo=e.materialThickness,Zo=e.materialTransmission,Xo=e.max,Ho=e.maxMipLevel,Ko=e.mediumpModelViewMatrix,Yo=e.metalness,Jo=e.min,Qo=e.mix,$o=e.mixElement,ei=e.mod,ti=e.modelDirection,ri=e.modelNormalMatrix,ai=e.modelPosition,oi=e.modelRadius,ii=e.modelScale,ni=e.modelViewMatrix,li=e.modelViewPosition,si=e.modelViewProjection,ci=e.modelWorldMatrix,mi=e.modelWorldMatrixInverse,ui=e.morphReference,pi=e.mrt,di=e.mul,gi=e.mx_aastep,hi=e.mx_add,xi=e.mx_atan2,bi=e.mx_cell_noise_float,fi=e.mx_contrast,vi=e.mx_divide,wi=e.mx_fractal_noise_float,Si=e.mx_fractal_noise_vec2,_i=e.mx_fractal_noise_vec3,Ti=e.mx_fractal_noise_vec4,yi=e.mx_frame,Vi=e.mx_heighttonormal,Mi=e.mx_hsvtorgb,Di=e.mx_ifequal,Fi=e.mx_ifgreater,Ii=e.mx_ifgreatereq,Bi=e.mx_invert,Pi=e.mx_modulo,Ci=e.mx_multiply,Ni=e.mx_noise_float,Ri=e.mx_noise_vec3,ki=e.mx_noise_vec4,Oi=e.mx_place2d,Ai=e.mx_power,Li=e.mx_ramp4,Gi=e.mx_ramplr,Ui=e.mx_ramptb,ji=e.mx_rgbtohsv,Ei=e.mx_rotate2d,Wi=e.mx_rotate3d,qi=e.mx_safepower,zi=e.mx_separate,Zi=e.mx_splitlr,Xi=e.mx_splittb,Hi=e.mx_srgb_texture_to_lin_rec709,Ki=e.mx_subtract,Yi=e.mx_timer,Ji=e.mx_transform_uv,Qi=e.mx_unifiednoise2d,$i=e.mx_unifiednoise3d,en=e.mx_worley_noise_float,tn=e.mx_worley_noise_vec2,rn=e.mx_worley_noise_vec3,an=e.negate,on=e.negateOnBackSide,nn=e.neutralToneMapping,ln=e.nodeArray,sn=e.nodeImmutable,cn=e.nodeObject,mn=e.nodeObjectIntent,un=e.nodeObjects,pn=e.nodeProxy,dn=e.nodeProxyIntent,gn=e.normalFlat,hn=e.normalGeometry,xn=e.normalLocal,bn=e.normalMap,fn=e.normalView,vn=e.normalViewGeometry,wn=e.normalWorld,Sn=e.normalWorldGeometry,_n=e.normalize,Tn=e.not,yn=e.notEqual,Vn=e.numWorkgroups,Mn=e.objectDirection,Dn=e.objectGroup,Fn=e.objectPosition,In=e.objectRadius,Bn=e.objectScale,Pn=e.objectViewPosition,Cn=e.objectWorldMatrix,Nn=e.OnBeforeObjectUpdate,Rn=e.OnBeforeMaterialUpdate,kn=e.OnObjectUpdate,On=e.OnMaterialUpdate,An=e.oneMinus,Ln=e.or,Gn=e.orthographicDepthToViewZ,Un=e.oscSawtooth,jn=e.oscSine,En=e.oscSquare,Wn=e.oscTriangle,qn=e.output,zn=e.outputStruct,Zn=e.overloadingFn,Xn=e.overrideNode,Hn=e.overrideNodes,Kn=e.packHalf2x16,Yn=e.packSnorm2x16,Jn=e.packUnorm2x16,Qn=e.packNormalToRGB,$n=e.parabola,el=e.parallaxDirection,tl=e.parallaxUV,rl=e.parameter,al=e.pass,ol=e.passTexture,il=e.pcurve,nl=e.perspectiveDepthToViewZ,ll=e.pmremTexture,sl=e.pointShadow,cl=e.pointUV,ml=e.pointWidth,ul=e.positionGeometry,pl=e.positionLocal,dl=e.positionPrevious,gl=e.positionView,hl=e.positionViewDirection,xl=e.positionWorld,bl=e.positionWorldDirection,fl=e.posterize,vl=e.pow,wl=e.pow2,Sl=e.pow3,_l=e.pow4,Tl=e.premultiplyAlpha,yl=e.property,Vl=e.radians,Ml=e.rand,Dl=e.range,Fl=e.rangeFog,Il=e.rangeFogFactor,Bl=e.reciprocal,Pl=e.reference,Cl=e.referenceBuffer,Nl=e.reflect,Rl=e.reflectVector,kl=e.reflectView,Ol=e.reflector,Al=e.refract,Ll=e.refractVector,Gl=e.refractView,Ul=e.reinhardToneMapping,jl=e.remap,El=e.remapClamp,Wl=e.renderGroup,ql=e.renderOutput,zl=e.rendererReference,Zl=e.replaceDefaultUV,Xl=e.rotate,Hl=e.rotateUV,Kl=e.roughness,Yl=e.round,Jl=e.rtt,Ql=e.sRGBTransferEOTF,$l=e.sRGBTransferOETF,es=e.sample,ts=e.sampler,rs=e.samplerComparison,as=e.saturate,os=e.saturation,is=e.screen,ns=e.screenCoordinate,ls=e.screenDPR,ss=e.screenSize,cs=e.screenUV,ms=e.select,us=e.setCurrentStack,ps=e.setName,ds=e.shaderStages,gs=e.shadow,hs=e.shadowPositionWorld,xs=e.shapeCircle,bs=e.sharedUniformGroup,fs=e.sheen,vs=e.sheenRoughness,ws=e.shiftLeft,Ss=e.shiftRight,_s=e.shininess,Ts=e.sign,ys=e.sin,Vs=e.sinh,Ms=e.sinc,Ds=e.skinning,Fs=e.smoothstep,Is=e.smoothstepElement,Bs=e.specularColor,Ps=e.specularF90,Cs=e.spherizeUV,Ns=e.split,Rs=e.spritesheetUV,ks=e.sqrt,Os=e.stack,As=e.step,Ls=e.stepElement,Gs=e.storage,Us=e.storageBarrier,js=e.storageTexture,Es=e.storageTexture3D,Ws=e.struct,qs=e.sub,zs=e.subgroupAdd,Zs=e.subgroupAll,Xs=e.subgroupAnd,Hs=e.subgroupAny,Ks=e.subgroupBallot,Ys=e.subgroupBroadcast,Js=e.subgroupBroadcastFirst,Qs=e.subBuild,$s=e.subgroupElect,ec=e.subgroupExclusiveAdd,tc=e.subgroupExclusiveMul,rc=e.subgroupInclusiveAdd,ac=e.subgroupInclusiveMul,oc=e.subgroupIndex,ic=e.subgroupMax,nc=e.subgroupMin,lc=e.subgroupMul,sc=e.subgroupOr,cc=e.subgroupShuffle,mc=e.subgroupShuffleDown,uc=e.subgroupShuffleUp,pc=e.subgroupShuffleXor,dc=e.subgroupSize,gc=e.subgroupXor,hc=e.tan,xc=e.tanh,bc=e.tangentGeometry,fc=e.tangentLocal,vc=e.tangentView,wc=e.tangentWorld,Sc=e.texture,_c=e.texture3D,Tc=e.textureBarrier,yc=e.textureBicubic,Vc=e.textureBicubicLevel,Mc=e.textureCubeUV,Dc=e.textureLoad,Fc=e.textureSize,Ic=e.textureLevel,Bc=e.textureStore,Pc=e.thickness,Cc=e.time,Nc=e.toneMapping,Rc=e.toneMappingExposure,kc=e.toonOutlinePass,Oc=e.transformDirection,Ac=e.transformNormal,Lc=e.transformNormalByInverseViewMatrix,Gc=e.transformNormalByViewMatrix,Uc=e.transformNormalToView,jc=e.transformedClearcoatNormalView,Ec=e.transformedNormalView,Wc=e.transformedNormalWorld,qc=e.transmission,zc=e.transpose,Zc=e.triNoise3D,Xc=e.triplanarTexture,Hc=e.triplanarTextures,Kc=e.trunc,Yc=e.uint,Jc=e.uintBitsToFloat,Qc=e.uniform,$c=e.uniformArray,em=e.uniformCubeTexture,tm=e.uniformGroup,rm=e.uniformFlow,am=e.uniformTexture,om=e.unpackHalf2x16,im=e.unpackSnorm2x16,nm=e.unpackUnorm2x16,lm=e.unpackRGBToNormal,sm=e.unpremultiplyAlpha,cm=e.userData,mm=e.uv,um=e.uvec2,pm=e.uvec3,dm=e.uvec4,gm=e.varying,hm=e.varyingProperty,xm=e.vec2,bm=e.vec3,fm=e.vec4,vm=e.vectorComponents,wm=e.velocity,Sm=e.vertexColor,_m=e.vertexIndex,Tm=e.vertexStage,ym=e.vibrance,Vm=e.viewZToLogarithmicDepth,Mm=e.viewZToOrthographicDepth,Dm=e.viewZToPerspectiveDepth,Fm=e.viewZToReversedOrthographicDepth,Im=e.viewZToReversedPerspectiveDepth,Bm=e.viewport,Pm=e.viewportCoordinate,Cm=e.viewportDepthTexture,Nm=e.viewportLinearDepth,Rm=e.viewportMipTexture,km=e.viewportOpaqueMipTexture,Om=e.viewportResolution,Am=e.viewportSafeUV,Lm=e.viewportSharedTexture,Gm=e.viewportSize,Um=e.viewportTexture,jm=e.viewportUV,Em=e.wgsl,Wm=e.wgslFn,qm=e.workgroupArray,zm=e.workgroupBarrier,Zm=e.workgroupId,Xm=e.workingToColorSpace,Hm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,b as NodeAccess,f as NodeShaderStage,v as NodeType,w as NodeUpdateType,Rn as OnBeforeMaterialUpdate,Nn as OnBeforeObjectUpdate,On as OnMaterialUpdate,kn as OnObjectUpdate,S as PCFShadowFilter,_ as PCFSoftShadowFilter,T as PI,y as PI2,D as PointShadowFilter,F as Return,I as Schlick_to_F0,B as ShaderNode,P as Stack,C as Switch,N as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,k as V_GGX_SmithCorrelated,O as Var,A as VarIntent,L as abs,G as acesFilmicToneMapping,U as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as ambientOcclusion,K as and,Y as anisotropy,J as anisotropyB,Q as anisotropyT,$ as any,ee as append,te as array,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,be as attenuationColor,fe as attenuationDistance,ve as attribute,we as attributeArray,Se as backgroundBlurriness,_e as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,De as bitAnd,Fe as bitNot,Ie as bitOr,Be as bitXor,Pe as bitangentGeometry,Ce as bitangentLocal,Ne as bitangentView,Re as bitangentWorld,ke as bitcast,Oe as blendBurn,Ae as blendColor,Le as blendDodge,Ge as blendOverlay,Ue as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,bt as clearcoat,ft as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,St as code,_t as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Dt as computeSkinning,Ft as context,It as convert,Bt as convertColorSpace,Pt as convertToTexture,kt as cos,Ot as cosh,Ct as countLeadingZeros,Nt as countOneBits,Rt as countTrailingZeros,At as cross,Lt as cubeTexture,Gt as cubeTextureBase,Ut as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectDirection,br as equirectUV,fr as exp,vr as exp2,wr as exponentialHeightFogFactor,Sr as expression,_r as faceDirection,Tr as faceForward,yr as faceforward,Vr as float,Mr as floatBitsToInt,Dr as floatBitsToUint,Fr as floor,Ir as fog,Br as fract,Pr as frameGroup,Cr as frameId,Nr as frontFacing,Rr as fwidth,kr as gain,Or as gapSize,Ar as getConstNodeType,Lr as getCurrentStack,Gr as getDirection,Ur as getDistanceAttenuation,jr as getGeometryRoughness,Er as getLightProbeGridIrradiance,Wr as getLightProbeGridIrradianceAtUV,qr as getNormalFromDepth,Xr as getParallaxCorrectNormal,Hr as getRoughness,Kr as getScreenPosition,Yr as getShIrradianceAt,Jr as getShadowMaterial,Qr as getShadowRenderObjectFunction,$r as getTextureIndex,ea as getViewPosition,ta as globalId,ra as glsl,aa as glslFn,oa as grayscale,ia as greaterThan,na as greaterThanEqual,la as hash,sa as highpModelNormalViewMatrix,ca as highpModelViewMatrix,ma as hue,ua as increment,pa as incrementBefore,da as instance,ga as instanceIndex,ha as instancedArray,xa as instancedBufferAttribute,ba as instancedDynamicBufferAttribute,fa as instancedMesh,va as int,wa as intBitsToFloat,zr as interleavedGradientNoise,Sa as inverse,_a as inverseSqrt,Ta as inversesqrt,ya as invocationLocalIndex,Va as invocationSubgroupIndex,Ma as ior,Da as iridescence,Fa as iridescenceIOR,Ia as iridescenceThickness,Ba as ivec2,Pa as ivec3,Ca as ivec4,Na as js,Ra as label,ka as length,Oa as lengthSq,Aa as lessThan,La as lessThanEqual,Ga as lightPosition,Ua as lightProjectionUV,ja as lightShadowMatrix,Ea as lightTargetDirection,Wa as lightTargetPosition,qa as lightViewPosition,za as lightingContext,Za as lights,Xa as linearDepth,Ha as linearToneMapping,Ka as localId,Ya as log,Ja as log2,Qa as logarithmicDepthToViewZ,$a as luminance,eo as mat2,to as mat3,ro as mat4,ao as matcapUV,oo as materialAO,io as materialAlphaTest,no as materialAnisotropy,lo as materialAnisotropyVector,so as materialAttenuationColor,co as materialAttenuationDistance,mo as materialClearcoat,uo as materialClearcoatNormal,po as materialClearcoatRoughness,go as materialColor,ho as materialDispersion,xo as materialEmissive,bo as materialEnvIntensity,fo as materialEnvRotation,vo as materialIOR,wo as materialIridescence,So as materialIridescenceIOR,_o as materialIridescenceThickness,To as materialLightMap,yo as materialLineDashOffset,Vo as materialLineDashSize,Mo as materialLineGapSize,Do as materialLineScale,Fo as materialLineWidth,Io as materialMetalness,Bo as materialNormal,Po as materialOpacity,Co as materialPointSize,No as materialReference,Ro as materialReflectivity,ko as materialRefractionRatio,Oo as materialRotation,Ao as materialRoughness,Lo as materialSheen,Go as materialSheenRoughness,Uo as materialShininess,jo as materialSpecular,Eo as materialSpecularColor,Wo as materialSpecularIntensity,qo as materialSpecularStrength,zo as materialThickness,Zo as materialTransmission,Xo as max,Ho as maxMipLevel,Ko as mediumpModelViewMatrix,Yo as metalness,Jo as min,Qo as mix,$o as mixElement,ei as mod,ti as modelDirection,ri as modelNormalMatrix,ai as modelPosition,oi as modelRadius,ii as modelScale,ni as modelViewMatrix,li as modelViewPosition,si as modelViewProjection,ci as modelWorldMatrix,mi as modelWorldMatrixInverse,ui as morphReference,pi as mrt,di as mul,gi as mx_aastep,hi as mx_add,xi as mx_atan2,bi as mx_cell_noise_float,fi as mx_contrast,vi as mx_divide,wi as mx_fractal_noise_float,Si as mx_fractal_noise_vec2,_i as mx_fractal_noise_vec3,Ti as mx_fractal_noise_vec4,yi as mx_frame,Vi as mx_heighttonormal,Mi as mx_hsvtorgb,Di as mx_ifequal,Fi as mx_ifgreater,Ii as mx_ifgreatereq,Bi as mx_invert,Pi as mx_modulo,Ci as mx_multiply,Ni as mx_noise_float,Ri as mx_noise_vec3,ki as mx_noise_vec4,Oi as mx_place2d,Ai as mx_power,Li as mx_ramp4,Gi as mx_ramplr,Ui as mx_ramptb,ji as mx_rgbtohsv,Ei as mx_rotate2d,Wi as mx_rotate3d,qi as mx_safepower,zi as mx_separate,Zi as mx_splitlr,Xi as mx_splittb,Hi as mx_srgb_texture_to_lin_rec709,Ki as mx_subtract,Yi as mx_timer,Ji as mx_transform_uv,Qi as mx_unifiednoise2d,$i as mx_unifiednoise3d,en as mx_worley_noise_float,tn as mx_worley_noise_vec2,rn as mx_worley_noise_vec3,an as negate,on as negateOnBackSide,nn as neutralToneMapping,ln as nodeArray,sn as nodeImmutable,cn as nodeObject,mn as nodeObjectIntent,un as nodeObjects,pn as nodeProxy,dn as nodeProxyIntent,gn as normalFlat,hn as normalGeometry,xn as normalLocal,bn as normalMap,fn as normalView,vn as normalViewGeometry,wn as normalWorld,Sn as normalWorldGeometry,_n as normalize,Tn as not,yn as notEqual,Vn as numWorkgroups,Mn as objectDirection,Dn as objectGroup,Fn as objectPosition,In as objectRadius,Bn as objectScale,Pn as objectViewPosition,Cn as objectWorldMatrix,An as oneMinus,Ln as or,Gn as orthographicDepthToViewZ,Un as oscSawtooth,jn as oscSine,En as oscSquare,Wn as oscTriangle,qn as output,zn as outputStruct,Zn as overloadingFn,Xn as overrideNode,Hn as overrideNodes,Kn as packHalf2x16,Qn as packNormalToRGB,Yn as packSnorm2x16,Jn as packUnorm2x16,$n as parabola,el as parallaxDirection,tl as parallaxUV,rl as parameter,al as pass,ol as passTexture,il as pcurve,nl as perspectiveDepthToViewZ,ll as pmremTexture,sl as pointShadow,cl as pointUV,ml as pointWidth,ul as positionGeometry,pl as positionLocal,dl as positionPrevious,gl as positionView,hl as positionViewDirection,xl as positionWorld,bl as positionWorldDirection,fl as posterize,vl as pow,wl as pow2,Sl as pow3,_l as pow4,Tl as premultiplyAlpha,yl as property,Vl as radians,Ml as rand,Dl as range,Fl as rangeFog,Il as rangeFogFactor,Bl as reciprocal,Pl as reference,Cl as referenceBuffer,Nl as reflect,Rl as reflectVector,kl as reflectView,Ol as reflector,Al as refract,Ll as refractVector,Gl as refractView,Ul as reinhardToneMapping,jl as remap,El as remapClamp,Wl as renderGroup,ql as renderOutput,zl as rendererReference,Zl as replaceDefaultUV,Xl as rotate,Hl as rotateUV,Kl as roughness,Yl as round,Jl as rtt,Ql as sRGBTransferEOTF,$l as sRGBTransferOETF,es as sample,ts as sampler,rs as samplerComparison,as as saturate,os as saturation,is as screen,ns as screenCoordinate,ls as screenDPR,ss as screenSize,cs as screenUV,ms as select,us as setCurrentStack,ps as setName,ds as shaderStages,gs as shadow,hs as shadowPositionWorld,xs as shapeCircle,bs as sharedUniformGroup,fs as sheen,vs as sheenRoughness,ws as shiftLeft,Ss as shiftRight,_s as shininess,Ts as sign,ys as sin,Ms as sinc,Vs as sinh,Ds as skinning,Fs as smoothstep,Is as smoothstepElement,Bs as specularColor,Ps as specularF90,Cs as spherizeUV,Ns as split,Rs as spritesheetUV,ks as sqrt,Os as stack,As as step,Ls as stepElement,Gs as storage,Us as storageBarrier,js as storageTexture,Es as storageTexture3D,Ws as struct,qs as sub,Qs as subBuild,zs as subgroupAdd,Zs as subgroupAll,Xs as subgroupAnd,Hs as subgroupAny,Ks as subgroupBallot,Ys as subgroupBroadcast,Js as subgroupBroadcastFirst,$s as subgroupElect,ec as subgroupExclusiveAdd,tc as subgroupExclusiveMul,rc as subgroupInclusiveAdd,ac as subgroupInclusiveMul,oc as subgroupIndex,ic as subgroupMax,nc as subgroupMin,lc as subgroupMul,sc as subgroupOr,cc as subgroupShuffle,mc as subgroupShuffleDown,uc as subgroupShuffleUp,pc as subgroupShuffleXor,dc as subgroupSize,gc as subgroupXor,hc as tan,bc as tangentGeometry,fc as tangentLocal,vc as tangentView,wc as tangentWorld,xc as tanh,Sc as texture,_c as texture3D,Tc as textureBarrier,yc as textureBicubic,Vc as textureBicubicLevel,Mc as textureCubeUV,Ic as textureLevel,Dc as textureLoad,Fc as textureSize,Bc as textureStore,Pc as thickness,Cc as time,Nc as toneMapping,Rc as toneMappingExposure,kc as toonOutlinePass,Oc as transformDirection,Ac as transformNormal,Lc as transformNormalByInverseViewMatrix,Gc as transformNormalByViewMatrix,Uc as transformNormalToView,jc as transformedClearcoatNormalView,Ec as transformedNormalView,Wc as transformedNormalWorld,qc as transmission,zc as transpose,Zc as triNoise3D,Xc as triplanarTexture,Hc as triplanarTextures,Kc as trunc,Yc as uint,Jc as uintBitsToFloat,Qc as uniform,$c as uniformArray,em as uniformCubeTexture,rm as uniformFlow,tm as uniformGroup,am as uniformTexture,om as unpackHalf2x16,lm as unpackRGBToNormal,im as unpackSnorm2x16,nm as unpackUnorm2x16,sm as unpremultiplyAlpha,cm as userData,mm as uv,um as uvec2,pm as uvec3,dm as uvec4,gm as varying,hm as varyingProperty,xm as vec2,bm as vec3,fm as vec4,vm as vectorComponents,wm as velocity,Sm as vertexColor,_m as vertexIndex,Tm as vertexStage,ym as vibrance,Vm as viewZToLogarithmicDepth,Mm as viewZToOrthographicDepth,Dm as viewZToPerspectiveDepth,Fm as viewZToReversedOrthographicDepth,Im as viewZToReversedPerspectiveDepth,Bm as viewport,Pm as viewportCoordinate,Cm as viewportDepthTexture,Nm as viewportLinearDepth,Rm as viewportMipTexture,km as viewportOpaqueMipTexture,Om as viewportResolution,Am as viewportSafeUV,Lm as viewportSharedTexture,Gm as viewportSize,Um as viewportTexture,jm as viewportUV,Zr as vogelDiskSample,Em as wgsl,Wm as wgslFn,qm as workgroupArray,zm as workgroupBarrier,Zm as workgroupId,Xm as workingToColorSpace,Hm as xor};