@gnsx/three 0.184.15 → 0.184.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -45190,29 +45190,33 @@ class ShadowNode extends ShadowBaseNode {
45190
45190
  */
45191
45191
  renderShadow( frame ) {
45192
45192
 
45193
- // WITH_GENESYS
45194
- ProfilerService.begin( 'ShadowNode.renderShadow' );
45195
- // !WITH_GENESYS
45196
-
45197
45193
  const { shadow, shadowMap, light } = this;
45198
45194
  const { renderer, scene } = frame;
45199
45195
 
45196
+ // WITH_GENESYS
45197
+ ProfilerService.begin( 'shadowMap.render.updateMatrices' );
45198
+ // !WITH_GENESYS
45200
45199
  shadow.updateMatrices( light );
45201
45200
 
45202
45201
  shadowMap.setSize( shadow.mapSize.width, shadow.mapSize.height, shadowMap.depth );
45202
+ // WITH_GENESYS
45203
+ ProfilerService.end( 'shadowMap.render.updateMatrices' );
45204
+ // !WITH_GENESYS
45203
45205
 
45204
45206
  const currentSceneName = scene.name;
45205
45207
 
45206
45208
  scene.name = `Shadow Map [ ${ light.name || 'ID: ' + light.id } ]`;
45207
45209
 
45210
+ // WITH_GENESYS
45211
+ ProfilerService.begin( 'shadowMap.render.depthPass' );
45212
+ // !WITH_GENESYS
45208
45213
  renderer.render( scene, shadow.camera );
45209
-
45210
- scene.name = currentSceneName;
45211
-
45212
45214
  // WITH_GENESYS
45213
- ProfilerService.end( 'ShadowNode.renderShadow' );
45215
+ ProfilerService.end( 'shadowMap.render.depthPass' );
45214
45216
  // !WITH_GENESYS
45215
45217
 
45218
+ scene.name = currentSceneName;
45219
+
45216
45220
  }
45217
45221
 
45218
45222
  /**
@@ -45225,6 +45229,11 @@ class ShadowNode extends ShadowBaseNode {
45225
45229
  const { shadowMap, light, shadow } = this;
45226
45230
  const { renderer, scene, camera } = frame;
45227
45231
 
45232
+ // WITH_GENESYS
45233
+ const lightLabel = `shadowMap.render.light (${light.name || light.type})`;
45234
+ ProfilerService.begin( lightLabel );
45235
+ // !WITH_GENESYS
45236
+
45228
45237
  const shadowType = renderer.shadowMap.type;
45229
45238
 
45230
45239
  const depthVersion = shadowMap.depthTexture.version;
@@ -45243,6 +45252,9 @@ class ShadowNode extends ShadowBaseNode {
45243
45252
  const currentMRT = renderer.getMRT();
45244
45253
  const useVelocity = currentMRT ? currentMRT.has( 'velocity' ) : false;
45245
45254
 
45255
+ // WITH_GENESYS
45256
+ ProfilerService.begin( 'shadowMap.render.setupPass' );
45257
+ // !WITH_GENESYS
45246
45258
  _rendererState = resetRendererAndSceneState( renderer, scene, _rendererState );
45247
45259
 
45248
45260
  scene.overrideMaterial = getShadowMaterial( light );
@@ -45252,6 +45264,9 @@ class ShadowNode extends ShadowBaseNode {
45252
45264
  renderer.setClearColor( 0x000000, 0 );
45253
45265
 
45254
45266
  renderer.setRenderTarget( shadowMap );
45267
+ // WITH_GENESYS
45268
+ ProfilerService.end( 'shadowMap.render.setupPass' );
45269
+ // !WITH_GENESYS
45255
45270
 
45256
45271
  this.renderShadow( frame );
45257
45272
 
@@ -45261,7 +45276,13 @@ class ShadowNode extends ShadowBaseNode {
45261
45276
 
45262
45277
  if ( shadowType === VSMShadowMap && shadow.isPointLightShadow !== true ) {
45263
45278
 
45279
+ // WITH_GENESYS
45280
+ ProfilerService.begin( 'shadowMap.render.vsmPass' );
45281
+ // !WITH_GENESYS
45264
45282
  this.vsmPass( renderer );
45283
+ // WITH_GENESYS
45284
+ ProfilerService.end( 'shadowMap.render.vsmPass' );
45285
+ // !WITH_GENESYS
45265
45286
 
45266
45287
  }
45267
45288
 
@@ -45269,6 +45290,10 @@ class ShadowNode extends ShadowBaseNode {
45269
45290
 
45270
45291
  restoreRendererAndSceneState( renderer, scene, _rendererState );
45271
45292
 
45293
+ // WITH_GENESYS
45294
+ ProfilerService.end( lightLabel );
45295
+ // !WITH_GENESYS
45296
+
45272
45297
  }
45273
45298
 
45274
45299
  /**
@@ -45278,26 +45303,30 @@ class ShadowNode extends ShadowBaseNode {
45278
45303
  */
45279
45304
  vsmPass( renderer ) {
45280
45305
 
45281
- // WITH_GENESYS
45282
- ProfilerService.begin( 'ShadowNode.vsmPass' );
45283
- // !WITH_GENESYS
45284
-
45285
45306
  const { shadow } = this;
45286
45307
 
45287
45308
  const depth = this.shadowMap.depth;
45288
45309
  this.vsmShadowMapVertical.setSize( shadow.mapSize.width, shadow.mapSize.height, depth );
45289
45310
  this.vsmShadowMapHorizontal.setSize( shadow.mapSize.width, shadow.mapSize.height, depth );
45290
45311
 
45312
+ // WITH_GENESYS
45313
+ ProfilerService.begin( 'shadowMap.vsmPass.vertical' );
45314
+ // !WITH_GENESYS
45291
45315
  renderer.setRenderTarget( this.vsmShadowMapVertical );
45292
45316
  _quadMesh.material = this.vsmMaterialVertical;
45293
45317
  _quadMesh.render( renderer );
45318
+ // WITH_GENESYS
45319
+ ProfilerService.end( 'shadowMap.vsmPass.vertical' );
45320
+ // !WITH_GENESYS
45294
45321
 
45322
+ // WITH_GENESYS
45323
+ ProfilerService.begin( 'shadowMap.vsmPass.horizontal' );
45324
+ // !WITH_GENESYS
45295
45325
  renderer.setRenderTarget( this.vsmShadowMapHorizontal );
45296
45326
  _quadMesh.material = this.vsmMaterialHorizontal;
45297
45327
  _quadMesh.render( renderer );
45298
-
45299
45328
  // WITH_GENESYS
45300
- ProfilerService.end( 'ShadowNode.vsmPass' );
45329
+ ProfilerService.end( 'shadowMap.vsmPass.horizontal' );
45301
45330
  // !WITH_GENESYS
45302
45331
 
45303
45332
  }
@@ -45416,6 +45445,8 @@ class ShadowNode extends ShadowBaseNode {
45416
45445
  */
45417
45446
  const shadow = ( light, shadow ) => new ShadowNode( light, shadow );
45418
45447
 
45448
+ // !WITH_GENESYS
45449
+
45419
45450
  const _clearColor$1 = /*@__PURE__*/ new Color();
45420
45451
  const _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4();
45421
45452
  const _lightPositionWorld = /*@__PURE__*/ new Vector3();
@@ -45663,12 +45694,20 @@ class PointShadowNode extends ShadowNode {
45663
45694
  // Render each cube face
45664
45695
  for ( let face = 0; face < 6; face ++ ) {
45665
45696
 
45697
+ // WITH_GENESYS
45698
+ const faceLabel = `shadowMap.render.depthPass (face ${face})`;
45699
+ // !WITH_GENESYS
45700
+
45666
45701
  // Set render target to the specific cube face
45667
45702
  renderer.setRenderTarget( shadowMap, face );
45668
45703
  renderer.clear();
45669
45704
 
45670
45705
  // Update shadow camera matrices for this face
45671
45706
 
45707
+ // WITH_GENESYS
45708
+ ProfilerService.begin( 'shadowMap.render.updateMatrices' );
45709
+ // !WITH_GENESYS
45710
+
45672
45711
  const far = light.distance || camera.far;
45673
45712
 
45674
45713
  if ( far !== camera.far ) {
@@ -45692,13 +45731,23 @@ class PointShadowNode extends ShadowNode {
45692
45731
  _projScreenMatrix$1.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
45693
45732
  shadow._frustum.setFromProjectionMatrix( _projScreenMatrix$1, camera.coordinateSystem, camera.reversedDepth );
45694
45733
 
45734
+ // WITH_GENESYS
45735
+ ProfilerService.end( 'shadowMap.render.updateMatrices' );
45736
+ // !WITH_GENESYS
45737
+
45695
45738
  //
45696
45739
 
45697
45740
  const currentSceneName = scene.name;
45698
45741
 
45699
45742
  scene.name = `Point Light Shadow [ ${ light.name || 'ID: ' + light.id } ] - Face ${ face + 1 }`;
45700
45743
 
45744
+ // WITH_GENESYS
45745
+ ProfilerService.begin( faceLabel );
45746
+ // !WITH_GENESYS
45701
45747
  renderer.render( scene, camera );
45748
+ // WITH_GENESYS
45749
+ ProfilerService.end( faceLabel );
45750
+ // !WITH_GENESYS
45702
45751
 
45703
45752
  scene.name = currentSceneName;
45704
45753