@gnsx/three 0.184.14 → 0.184.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +169 -24
- package/build/three.core.js +2 -22
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +170 -5
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +63 -14
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +63 -14
- package/build/three.webgpu.nodes.min.js +1 -1
- package/package.json +1 -1
- package/src/nodes/lighting/PointShadowNode.js +21 -0
- package/src/nodes/lighting/ShadowNode.js +43 -14
- package/src/profiler/ProfilerService.js +2 -22
- package/src/renderers/WebGLRenderer.js +90 -1
- package/src/renderers/webgl/WebGLShadowMap.js +79 -1
package/build/three.module.js
CHANGED
|
@@ -3,8 +3,8 @@
|
|
|
3
3
|
* Copyright 2010-2026 Three.js Authors
|
|
4
4
|
* SPDX-License-Identifier: MIT
|
|
5
5
|
*/
|
|
6
|
-
import { Matrix3, Vector2, Color, Vector3, mergeUniforms, CubeUVReflectionMapping, Mesh, BoxGeometry, ShaderMaterial, BackSide, cloneUniforms, Matrix4, ColorManagement, SRGBTransfer, PlaneGeometry, FrontSide, getUnlitUniformColorSpace, IntType, warn, HalfFloatType, UnsignedByteType, FloatType, RGBAFormat, Plane, CubeReflectionMapping, CubeRefractionMapping, BufferGeometry, OrthographicCamera, PerspectiveCamera, NoToneMapping, MeshBasicMaterial, error, NoBlending, WebGLRenderTarget, BufferAttribute, LinearSRGBColorSpace, LinearFilter, CubeTexture, LinearMipmapLinearFilter, CubeCamera, EquirectangularReflectionMapping, EquirectangularRefractionMapping, warnOnce, Uint32BufferAttribute, Uint16BufferAttribute, DataArrayTexture, Vector4, DepthTexture, Float32BufferAttribute, RawShaderMaterial, CustomToneMapping, NeutralToneMapping, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, ReinhardToneMapping, LinearToneMapping, Data3DTexture, GreaterEqualCompare, LessEqualCompare, Texture, GLSL3, VSMShadowMap, PCFShadowMap, AddOperation, MixOperation, MultiplyOperation, LinearTransfer, UniformsUtils, DoubleSide, NormalBlending, TangentSpaceNormalMap, ObjectSpaceNormalMap, Layers, RGFormat, RG11_EAC_Format, RED_GREEN_RGTC2_Format, MeshDepthMaterial, MeshDistanceMaterial, PCFSoftShadowMap, DepthFormat, NearestFilter, CubeDepthTexture, UnsignedIntType, Frustum, LessEqualDepth, ReverseSubtractEquation, SubtractEquation, AddEquation, OneMinusConstantAlphaFactor, ConstantAlphaFactor, OneMinusConstantColorFactor, ConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, DstAlphaFactor, DstColorFactor, SrcAlphaSaturateFactor, SrcAlphaFactor, SrcColorFactor, OneFactor, ZeroFactor, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceNone, CullFaceBack, CullFaceFront, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, ReversedDepthFuncs, MinEquation, MaxEquation, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, LinearMipmapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NotEqualCompare, GreaterCompare, EqualCompare, LessCompare, AlwaysCompare, NeverCompare, NoColorSpace, DepthStencilFormat, getByteLength, UnsignedInt248Type, UnsignedShortType, createElementNS, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt5999Type, UnsignedInt101111Type, ByteType, ShortType, AlphaFormat, RGBFormat, RedFormat, RedIntegerFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, R11_EAC_Format, SIGNED_R11_EAC_Format, SIGNED_RG11_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, SIGNED_RED_GREEN_RGTC2_Format, ExternalTexture, EventDispatcher, ArrayCamera, WebXRController, RAD2DEG, DataTexture, createCanvasElement, SRGBColorSpace, REVISION, log, WebGLCoordinateSystem, probeAsync } from './three.core.js';
|
|
7
|
-
export { AdditiveAnimationBlendMode, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BasicShadowMap, BatchedMesh, BezierInterpolant, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, Compatibility, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, Controls, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CylinderGeometry, Cylindrical, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualStencilFunc, Euler, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Fog, FogExp2, FramebufferTexture, FrustumArray, GLBufferAttribute, GLSL1, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HTMLTexture, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateBezier, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialBlending, MaterialLoader, MathUtils, Matrix2, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NeverStencilFunc, NoNormalPacking, NormalAnimationBlendMode, NormalGAPacking, NormalRGPacking, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, OctahedronGeometry, Path, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio,
|
|
6
|
+
import { Matrix3, Vector2, Color, Vector3, mergeUniforms, CubeUVReflectionMapping, Mesh, BoxGeometry, ShaderMaterial, BackSide, cloneUniforms, Matrix4, ColorManagement, SRGBTransfer, PlaneGeometry, FrontSide, getUnlitUniformColorSpace, IntType, warn, HalfFloatType, UnsignedByteType, FloatType, RGBAFormat, Plane, CubeReflectionMapping, CubeRefractionMapping, BufferGeometry, OrthographicCamera, PerspectiveCamera, NoToneMapping, MeshBasicMaterial, error, NoBlending, WebGLRenderTarget, BufferAttribute, LinearSRGBColorSpace, LinearFilter, CubeTexture, LinearMipmapLinearFilter, CubeCamera, EquirectangularReflectionMapping, EquirectangularRefractionMapping, warnOnce, Uint32BufferAttribute, Uint16BufferAttribute, DataArrayTexture, Vector4, DepthTexture, Float32BufferAttribute, RawShaderMaterial, CustomToneMapping, NeutralToneMapping, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, ReinhardToneMapping, LinearToneMapping, Data3DTexture, GreaterEqualCompare, LessEqualCompare, Texture, GLSL3, VSMShadowMap, PCFShadowMap, AddOperation, MixOperation, MultiplyOperation, LinearTransfer, UniformsUtils, DoubleSide, NormalBlending, TangentSpaceNormalMap, ObjectSpaceNormalMap, Layers, RGFormat, RG11_EAC_Format, RED_GREEN_RGTC2_Format, MeshDepthMaterial, MeshDistanceMaterial, PCFSoftShadowMap, ProfilerService, DepthFormat, NearestFilter, CubeDepthTexture, UnsignedIntType, Frustum, LessEqualDepth, ReverseSubtractEquation, SubtractEquation, AddEquation, OneMinusConstantAlphaFactor, ConstantAlphaFactor, OneMinusConstantColorFactor, ConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, DstAlphaFactor, DstColorFactor, SrcAlphaSaturateFactor, SrcAlphaFactor, SrcColorFactor, OneFactor, ZeroFactor, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceNone, CullFaceBack, CullFaceFront, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, ReversedDepthFuncs, MinEquation, MaxEquation, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, LinearMipmapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NotEqualCompare, GreaterCompare, EqualCompare, LessCompare, AlwaysCompare, NeverCompare, NoColorSpace, DepthStencilFormat, getByteLength, UnsignedInt248Type, UnsignedShortType, createElementNS, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt5999Type, UnsignedInt101111Type, ByteType, ShortType, AlphaFormat, RGBFormat, RedFormat, RedIntegerFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, R11_EAC_Format, SIGNED_R11_EAC_Format, SIGNED_RG11_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, SIGNED_RED_GREEN_RGTC2_Format, ExternalTexture, EventDispatcher, ArrayCamera, WebXRController, RAD2DEG, DataTexture, createCanvasElement, SRGBColorSpace, REVISION, log, WebGLCoordinateSystem, probeAsync } from './three.core.js';
|
|
7
|
+
export { AdditiveAnimationBlendMode, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BasicShadowMap, BatchedMesh, BezierInterpolant, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, Compatibility, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, Controls, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CylinderGeometry, Cylindrical, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualStencilFunc, Euler, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Fog, FogExp2, FramebufferTexture, FrustumArray, GLBufferAttribute, GLSL1, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HTMLTexture, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateBezier, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialBlending, MaterialLoader, MathUtils, Matrix2, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NeverStencilFunc, NoNormalPacking, NormalAnimationBlendMode, NormalGAPacking, NormalRGPacking, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, OctahedronGeometry, Path, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RGBADepthPacking, RGBDepthPacking, RGBIntegerFormat, RGDepthPacking, Ray, Raycaster, RectAreaLight, RenderTarget, RenderTarget3D, ReplaceStencilOp, RingGeometry, Scene, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, TOUCH, TetrahedronGeometry, TextureLoader, TextureUtils, Timer, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding, ZeroStencilOp, getConsoleFunction, profile, profileClass, setConsoleFunction } from './three.core.js';
|
|
8
8
|
|
|
9
9
|
function WebGLAnimation() {
|
|
10
10
|
|
|
@@ -9054,6 +9054,8 @@ const vertex = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";
|
|
|
9054
9054
|
|
|
9055
9055
|
const fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );\n\tgl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );\n}";
|
|
9056
9056
|
|
|
9057
|
+
// !WITH_GENESYS
|
|
9058
|
+
|
|
9057
9059
|
const _cubeDirections = [
|
|
9058
9060
|
/*@__PURE__*/ new Vector3( 1, 0, 0 ), /*@__PURE__*/ new Vector3( -1, 0, 0 ), /*@__PURE__*/ new Vector3( 0, 1, 0 ),
|
|
9059
9061
|
/*@__PURE__*/ new Vector3( 0, -1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ), /*@__PURE__*/ new Vector3( 0, 0, -1 )
|
|
@@ -9169,6 +9171,10 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9169
9171
|
// (sampler2DShadow for PCF vs sampler2D for Basic)
|
|
9170
9172
|
if ( typeChanged ) {
|
|
9171
9173
|
|
|
9174
|
+
// WITH_GENESYS
|
|
9175
|
+
ProfilerService.begin( 'shadowMap.render.typeChangeMaterialUpdate' );
|
|
9176
|
+
// !WITH_GENESYS
|
|
9177
|
+
|
|
9172
9178
|
scene.traverse( function ( object ) {
|
|
9173
9179
|
|
|
9174
9180
|
if ( object.material ) {
|
|
@@ -9187,6 +9193,10 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9187
9193
|
|
|
9188
9194
|
} );
|
|
9189
9195
|
|
|
9196
|
+
// WITH_GENESYS
|
|
9197
|
+
ProfilerService.end( 'shadowMap.render.typeChangeMaterialUpdate' );
|
|
9198
|
+
// !WITH_GENESYS
|
|
9199
|
+
|
|
9190
9200
|
}
|
|
9191
9201
|
|
|
9192
9202
|
// render depth map
|
|
@@ -9196,14 +9206,29 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9196
9206
|
const light = lights[ i ];
|
|
9197
9207
|
const shadow = light.shadow;
|
|
9198
9208
|
|
|
9209
|
+
// WITH_GENESYS
|
|
9210
|
+
const lightLabel = `shadowMap.render.light (${light.name || light.type})`;
|
|
9211
|
+
ProfilerService.begin( lightLabel );
|
|
9212
|
+
// !WITH_GENESYS
|
|
9213
|
+
|
|
9199
9214
|
if ( shadow === undefined ) {
|
|
9200
9215
|
|
|
9201
9216
|
warn( 'WebGLShadowMap:', light, 'has no shadow.' );
|
|
9217
|
+
// WITH_GENESYS
|
|
9218
|
+
ProfilerService.end( lightLabel );
|
|
9219
|
+
// !WITH_GENESYS
|
|
9202
9220
|
continue;
|
|
9203
9221
|
|
|
9204
9222
|
}
|
|
9205
9223
|
|
|
9206
|
-
if ( shadow.autoUpdate === false && shadow.needsUpdate === false )
|
|
9224
|
+
if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) {
|
|
9225
|
+
|
|
9226
|
+
// WITH_GENESYS
|
|
9227
|
+
ProfilerService.end( lightLabel );
|
|
9228
|
+
// !WITH_GENESYS
|
|
9229
|
+
continue;
|
|
9230
|
+
|
|
9231
|
+
}
|
|
9207
9232
|
|
|
9208
9233
|
_shadowMapSize.copy( shadow.mapSize );
|
|
9209
9234
|
|
|
@@ -9238,6 +9263,10 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9238
9263
|
|
|
9239
9264
|
if ( shadow.map === null || typeChanged === true ) {
|
|
9240
9265
|
|
|
9266
|
+
// WITH_GENESYS
|
|
9267
|
+
ProfilerService.begin( 'shadowMap.render.setupMap' );
|
|
9268
|
+
// !WITH_GENESYS
|
|
9269
|
+
|
|
9241
9270
|
if ( shadow.map !== null ) {
|
|
9242
9271
|
|
|
9243
9272
|
if ( shadow.map.depthTexture !== null ) {
|
|
@@ -9256,6 +9285,10 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9256
9285
|
if ( light.isPointLight ) {
|
|
9257
9286
|
|
|
9258
9287
|
warn( 'WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.' );
|
|
9288
|
+
// WITH_GENESYS
|
|
9289
|
+
ProfilerService.end( 'shadowMap.render.setupMap' );
|
|
9290
|
+
ProfilerService.end( lightLabel );
|
|
9291
|
+
// !WITH_GENESYS
|
|
9259
9292
|
continue;
|
|
9260
9293
|
|
|
9261
9294
|
}
|
|
@@ -9312,6 +9345,10 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9312
9345
|
|
|
9313
9346
|
shadow.camera.updateProjectionMatrix();
|
|
9314
9347
|
|
|
9348
|
+
// WITH_GENESYS
|
|
9349
|
+
ProfilerService.end( 'shadowMap.render.setupMap' );
|
|
9350
|
+
// !WITH_GENESYS
|
|
9351
|
+
|
|
9315
9352
|
}
|
|
9316
9353
|
|
|
9317
9354
|
// For cube render targets (PointLights), render all 6 faces. Otherwise, render once.
|
|
@@ -9319,6 +9356,10 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9319
9356
|
|
|
9320
9357
|
for ( let face = 0; face < faceCount; face ++ ) {
|
|
9321
9358
|
|
|
9359
|
+
// WITH_GENESYS
|
|
9360
|
+
const faceLabel = faceCount > 1 ? `shadowMap.render.depthPass (face ${face})` : 'shadowMap.render.depthPass';
|
|
9361
|
+
// !WITH_GENESYS
|
|
9362
|
+
|
|
9322
9363
|
// For cube render targets, render to each face separately
|
|
9323
9364
|
if ( shadow.map.isWebGLCubeRenderTarget ) {
|
|
9324
9365
|
|
|
@@ -9348,6 +9389,10 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9348
9389
|
|
|
9349
9390
|
}
|
|
9350
9391
|
|
|
9392
|
+
// WITH_GENESYS
|
|
9393
|
+
ProfilerService.begin( 'shadowMap.render.updateMatrices' );
|
|
9394
|
+
// !WITH_GENESYS
|
|
9395
|
+
|
|
9351
9396
|
if ( light.isPointLight ) {
|
|
9352
9397
|
|
|
9353
9398
|
const camera = shadow.camera;
|
|
@@ -9382,9 +9427,19 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9382
9427
|
|
|
9383
9428
|
}
|
|
9384
9429
|
|
|
9430
|
+
// WITH_GENESYS
|
|
9431
|
+
ProfilerService.end( 'shadowMap.render.updateMatrices' );
|
|
9432
|
+
// !WITH_GENESYS
|
|
9433
|
+
|
|
9385
9434
|
_frustum = shadow.getFrustum();
|
|
9386
9435
|
|
|
9436
|
+
// WITH_GENESYS
|
|
9437
|
+
ProfilerService.begin( faceLabel );
|
|
9438
|
+
// !WITH_GENESYS
|
|
9387
9439
|
renderObject( scene, camera, shadow.camera, light, this.type );
|
|
9440
|
+
// WITH_GENESYS
|
|
9441
|
+
ProfilerService.end( faceLabel );
|
|
9442
|
+
// !WITH_GENESYS
|
|
9388
9443
|
|
|
9389
9444
|
}
|
|
9390
9445
|
|
|
@@ -9392,12 +9447,22 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9392
9447
|
|
|
9393
9448
|
if ( shadow.isPointLightShadow !== true && this.type === VSMShadowMap ) {
|
|
9394
9449
|
|
|
9450
|
+
// WITH_GENESYS
|
|
9451
|
+
ProfilerService.begin( 'shadowMap.render.vsmPass' );
|
|
9452
|
+
// !WITH_GENESYS
|
|
9395
9453
|
VSMPass( shadow, camera );
|
|
9454
|
+
// WITH_GENESYS
|
|
9455
|
+
ProfilerService.end( 'shadowMap.render.vsmPass' );
|
|
9456
|
+
// !WITH_GENESYS
|
|
9396
9457
|
|
|
9397
9458
|
}
|
|
9398
9459
|
|
|
9399
9460
|
shadow.needsUpdate = false;
|
|
9400
9461
|
|
|
9462
|
+
// WITH_GENESYS
|
|
9463
|
+
ProfilerService.end( lightLabel );
|
|
9464
|
+
// !WITH_GENESYS
|
|
9465
|
+
|
|
9401
9466
|
}
|
|
9402
9467
|
|
|
9403
9468
|
_previousType = this.type;
|
|
@@ -9433,21 +9498,33 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
9433
9498
|
|
|
9434
9499
|
// vertical pass - read from native depth texture
|
|
9435
9500
|
|
|
9501
|
+
// WITH_GENESYS
|
|
9502
|
+
ProfilerService.begin( 'shadowMap.vsmPass.vertical' );
|
|
9503
|
+
// !WITH_GENESYS
|
|
9436
9504
|
shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.depthTexture;
|
|
9437
9505
|
shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
|
|
9438
9506
|
shadowMaterialVertical.uniforms.radius.value = shadow.radius;
|
|
9439
9507
|
renderer.setRenderTarget( shadow.mapPass );
|
|
9440
9508
|
renderer.clear();
|
|
9441
9509
|
renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
|
|
9510
|
+
// WITH_GENESYS
|
|
9511
|
+
ProfilerService.end( 'shadowMap.vsmPass.vertical' );
|
|
9512
|
+
// !WITH_GENESYS
|
|
9442
9513
|
|
|
9443
9514
|
// horizontal pass
|
|
9444
9515
|
|
|
9516
|
+
// WITH_GENESYS
|
|
9517
|
+
ProfilerService.begin( 'shadowMap.vsmPass.horizontal' );
|
|
9518
|
+
// !WITH_GENESYS
|
|
9445
9519
|
shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;
|
|
9446
9520
|
shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;
|
|
9447
9521
|
shadowMaterialHorizontal.uniforms.radius.value = shadow.radius;
|
|
9448
9522
|
renderer.setRenderTarget( shadow.map );
|
|
9449
9523
|
renderer.clear();
|
|
9450
9524
|
renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );
|
|
9525
|
+
// WITH_GENESYS
|
|
9526
|
+
ProfilerService.end( 'shadowMap.vsmPass.horizontal' );
|
|
9527
|
+
// !WITH_GENESYS
|
|
9451
9528
|
|
|
9452
9529
|
}
|
|
9453
9530
|
|
|
@@ -15995,6 +16072,8 @@ function getDFGLUT() {
|
|
|
15995
16072
|
|
|
15996
16073
|
}
|
|
15997
16074
|
|
|
16075
|
+
// !WITH_GENESYS
|
|
16076
|
+
|
|
15998
16077
|
/**
|
|
15999
16078
|
* This renderer uses WebGL 2 to display scenes.
|
|
16000
16079
|
*
|
|
@@ -17540,14 +17619,28 @@ class WebGLRenderer {
|
|
|
17540
17619
|
*/
|
|
17541
17620
|
this.render = function ( scene, camera ) {
|
|
17542
17621
|
|
|
17622
|
+
// WITH_GENESYS
|
|
17623
|
+
ProfilerService.begin( 'WebGLRenderer.render' );
|
|
17624
|
+
// !WITH_GENESYS
|
|
17625
|
+
|
|
17543
17626
|
if ( camera !== undefined && camera.isCamera !== true ) {
|
|
17544
17627
|
|
|
17545
17628
|
error( 'WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
|
|
17629
|
+
// WITH_GENESYS
|
|
17630
|
+
ProfilerService.end( 'WebGLRenderer.render' );
|
|
17631
|
+
// !WITH_GENESYS
|
|
17546
17632
|
return;
|
|
17547
17633
|
|
|
17548
17634
|
}
|
|
17549
17635
|
|
|
17550
|
-
if ( _isContextLost === true )
|
|
17636
|
+
if ( _isContextLost === true ) {
|
|
17637
|
+
|
|
17638
|
+
// WITH_GENESYS
|
|
17639
|
+
ProfilerService.end( 'WebGLRenderer.render' );
|
|
17640
|
+
// !WITH_GENESYS
|
|
17641
|
+
return;
|
|
17642
|
+
|
|
17643
|
+
}
|
|
17551
17644
|
|
|
17552
17645
|
// update node builder if available
|
|
17553
17646
|
if ( _nodesHandler !== null ) {
|
|
@@ -17564,7 +17657,13 @@ class WebGLRenderer {
|
|
|
17564
17657
|
|
|
17565
17658
|
// update scene graph
|
|
17566
17659
|
|
|
17660
|
+
// WITH_GENESYS
|
|
17661
|
+
ProfilerService.begin( 'scene.updateMatrixWorld' );
|
|
17662
|
+
// !WITH_GENESYS
|
|
17567
17663
|
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
|
|
17664
|
+
// WITH_GENESYS
|
|
17665
|
+
ProfilerService.end( 'scene.updateMatrixWorld' );
|
|
17666
|
+
// !WITH_GENESYS
|
|
17568
17667
|
|
|
17569
17668
|
// update camera matrices and frustum
|
|
17570
17669
|
|
|
@@ -17598,6 +17697,10 @@ class WebGLRenderer {
|
|
|
17598
17697
|
|
|
17599
17698
|
renderListStack.push( currentRenderList );
|
|
17600
17699
|
|
|
17700
|
+
// WITH_GENESYS
|
|
17701
|
+
ProfilerService.begin( 'buildRenderList' );
|
|
17702
|
+
// !WITH_GENESYS
|
|
17703
|
+
|
|
17601
17704
|
if ( xr.enabled === true && xr.isPresenting === true ) {
|
|
17602
17705
|
|
|
17603
17706
|
const depthSensingMesh = _this.xr.getDepthSensingMesh();
|
|
@@ -17610,16 +17713,34 @@ class WebGLRenderer {
|
|
|
17610
17713
|
|
|
17611
17714
|
}
|
|
17612
17715
|
|
|
17716
|
+
// WITH_GENESYS
|
|
17717
|
+
ProfilerService.begin( 'projectObject' );
|
|
17718
|
+
// !WITH_GENESYS
|
|
17719
|
+
|
|
17613
17720
|
projectObject( scene, camera, 0, _this.sortObjects );
|
|
17614
17721
|
|
|
17722
|
+
// WITH_GENESYS
|
|
17723
|
+
ProfilerService.end( 'projectObject' );
|
|
17724
|
+
// !WITH_GENESYS
|
|
17725
|
+
|
|
17615
17726
|
currentRenderList.finish();
|
|
17616
17727
|
|
|
17617
17728
|
if ( _this.sortObjects === true ) {
|
|
17618
17729
|
|
|
17730
|
+
// WITH_GENESYS
|
|
17731
|
+
ProfilerService.begin( 'sortRenderList' );
|
|
17732
|
+
// !WITH_GENESYS
|
|
17619
17733
|
currentRenderList.sort( _opaqueSort, _transparentSort );
|
|
17734
|
+
// WITH_GENESYS
|
|
17735
|
+
ProfilerService.end( 'sortRenderList' );
|
|
17736
|
+
// !WITH_GENESYS
|
|
17620
17737
|
|
|
17621
17738
|
}
|
|
17622
17739
|
|
|
17740
|
+
// WITH_GENESYS
|
|
17741
|
+
ProfilerService.end( 'buildRenderList' );
|
|
17742
|
+
// !WITH_GENESYS
|
|
17743
|
+
|
|
17623
17744
|
_renderBackground = xr.enabled === false || xr.isPresenting === false || xr.hasDepthSensing() === false;
|
|
17624
17745
|
if ( _renderBackground ) {
|
|
17625
17746
|
|
|
@@ -17635,7 +17756,13 @@ class WebGLRenderer {
|
|
|
17635
17756
|
|
|
17636
17757
|
const shadowsArray = currentRenderState.state.shadowsArray;
|
|
17637
17758
|
|
|
17759
|
+
// WITH_GENESYS
|
|
17760
|
+
ProfilerService.begin( 'shadowMap.render' );
|
|
17761
|
+
// !WITH_GENESYS
|
|
17638
17762
|
shadowMap.render( shadowsArray, scene, camera );
|
|
17763
|
+
// WITH_GENESYS
|
|
17764
|
+
ProfilerService.end( 'shadowMap.render' );
|
|
17765
|
+
// !WITH_GENESYS
|
|
17639
17766
|
|
|
17640
17767
|
if ( _clippingEnabled === true ) clipping.endShadows();
|
|
17641
17768
|
|
|
@@ -17649,6 +17776,10 @@ class WebGLRenderer {
|
|
|
17649
17776
|
|
|
17650
17777
|
if ( skipSceneRender === false ) {
|
|
17651
17778
|
|
|
17779
|
+
// WITH_GENESYS
|
|
17780
|
+
ProfilerService.begin( 'WebGLRenderer.renderScene' );
|
|
17781
|
+
// !WITH_GENESYS
|
|
17782
|
+
|
|
17652
17783
|
const opaqueObjects = currentRenderList.opaque;
|
|
17653
17784
|
const transmissiveObjects = currentRenderList.transmissive;
|
|
17654
17785
|
|
|
@@ -17690,6 +17821,10 @@ class WebGLRenderer {
|
|
|
17690
17821
|
|
|
17691
17822
|
}
|
|
17692
17823
|
|
|
17824
|
+
// WITH_GENESYS
|
|
17825
|
+
ProfilerService.end( 'WebGLRenderer.renderScene' );
|
|
17826
|
+
// !WITH_GENESYS
|
|
17827
|
+
|
|
17693
17828
|
}
|
|
17694
17829
|
|
|
17695
17830
|
//
|
|
@@ -17710,7 +17845,13 @@ class WebGLRenderer {
|
|
|
17710
17845
|
|
|
17711
17846
|
if ( useOutput ) {
|
|
17712
17847
|
|
|
17848
|
+
// WITH_GENESYS
|
|
17849
|
+
ProfilerService.begin( 'WebGLOutput.end' );
|
|
17850
|
+
// !WITH_GENESYS
|
|
17713
17851
|
output.end( _this );
|
|
17852
|
+
// WITH_GENESYS
|
|
17853
|
+
ProfilerService.end( 'WebGLOutput.end' );
|
|
17854
|
+
// !WITH_GENESYS
|
|
17714
17855
|
|
|
17715
17856
|
}
|
|
17716
17857
|
|
|
@@ -17758,6 +17899,10 @@ class WebGLRenderer {
|
|
|
17758
17899
|
|
|
17759
17900
|
}
|
|
17760
17901
|
|
|
17902
|
+
// WITH_GENESYS
|
|
17903
|
+
ProfilerService.end( 'WebGLRenderer.render' );
|
|
17904
|
+
// !WITH_GENESYS
|
|
17905
|
+
|
|
17761
17906
|
};
|
|
17762
17907
|
|
|
17763
17908
|
function projectObject( object, camera, groupOrder, sortObjects ) {
|
|
@@ -17904,10 +18049,17 @@ class WebGLRenderer {
|
|
|
17904
18049
|
|
|
17905
18050
|
function renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera ) {
|
|
17906
18051
|
|
|
18052
|
+
// WITH_GENESYS
|
|
18053
|
+
ProfilerService.begin( 'WebGLRenderer.renderTransmissionPass' );
|
|
18054
|
+
// !WITH_GENESYS
|
|
18055
|
+
|
|
17907
18056
|
const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;
|
|
17908
18057
|
|
|
17909
18058
|
if ( overrideMaterial !== null ) {
|
|
17910
18059
|
|
|
18060
|
+
// WITH_GENESYS
|
|
18061
|
+
ProfilerService.end( 'WebGLRenderer.renderTransmissionPass' );
|
|
18062
|
+
// !WITH_GENESYS
|
|
17911
18063
|
return;
|
|
17912
18064
|
|
|
17913
18065
|
}
|
|
@@ -18024,10 +18176,19 @@ class WebGLRenderer {
|
|
|
18024
18176
|
|
|
18025
18177
|
_this.toneMapping = currentToneMapping;
|
|
18026
18178
|
|
|
18179
|
+
// WITH_GENESYS
|
|
18180
|
+
ProfilerService.end( 'WebGLRenderer.renderTransmissionPass' );
|
|
18181
|
+
// !WITH_GENESYS
|
|
18182
|
+
|
|
18027
18183
|
}
|
|
18028
18184
|
|
|
18029
18185
|
function renderObjects( renderList, scene, camera ) {
|
|
18030
18186
|
|
|
18187
|
+
// WITH_GENESYS
|
|
18188
|
+
const renderObjectsLabel = `renderObjects (${renderList.length})`;
|
|
18189
|
+
ProfilerService.begin( renderObjectsLabel );
|
|
18190
|
+
// !WITH_GENESYS
|
|
18191
|
+
|
|
18031
18192
|
const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;
|
|
18032
18193
|
|
|
18033
18194
|
for ( let i = 0, l = renderList.length; i < l; i ++ ) {
|
|
@@ -18051,6 +18212,10 @@ class WebGLRenderer {
|
|
|
18051
18212
|
|
|
18052
18213
|
}
|
|
18053
18214
|
|
|
18215
|
+
// WITH_GENESYS
|
|
18216
|
+
ProfilerService.end( renderObjectsLabel );
|
|
18217
|
+
// !WITH_GENESYS
|
|
18218
|
+
|
|
18054
18219
|
}
|
|
18055
18220
|
|
|
18056
18221
|
function renderObject( object, scene, camera, geometry, material, group ) {
|
|
@@ -19549,4 +19714,4 @@ class WebGLRenderer {
|
|
|
19549
19714
|
|
|
19550
19715
|
}
|
|
19551
19716
|
|
|
19552
|
-
export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, ArrayCamera, BackSide, BoxGeometry, BufferAttribute, BufferGeometry, ByteType, CineonToneMapping, ClampToEdgeWrapping, Color, ColorManagement, ConstantAlphaFactor, ConstantColorFactor, CubeCamera, CubeDepthTexture, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CustomToneMapping, Data3DTexture, DataArrayTexture, DataTexture, DepthFormat, DepthStencilFormat, DepthTexture, DoubleSide, DstAlphaFactor, DstColorFactor, EqualCompare, EqualDepth, EquirectangularReflectionMapping, EquirectangularRefractionMapping, EventDispatcher, ExternalTexture, Float32BufferAttribute, FloatType, FrontSide, Frustum, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, HalfFloatType, IntType, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NoBlending, NoColorSpace, NoToneMapping, NormalBlending, NotEqualCompare, NotEqualDepth, ObjectSpaceNormalMap, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PerspectiveCamera, Plane, PlaneGeometry, R11_EAC_Format, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RawShaderMaterial, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReverseSubtractEquation, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, ShaderChunk, ShaderLib, ShaderMaterial, ShortType, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, SubtractEquation, SubtractiveBlending, TangentSpaceNormalMap, Texture, Uint16BufferAttribute, Uint32BufferAttribute, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebXRController, ZeroFactor, createCanvasElement, error, log, warn, warnOnce };
|
|
19717
|
+
export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, ArrayCamera, BackSide, BoxGeometry, BufferAttribute, BufferGeometry, ByteType, CineonToneMapping, ClampToEdgeWrapping, Color, ColorManagement, ConstantAlphaFactor, ConstantColorFactor, CubeCamera, CubeDepthTexture, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CustomToneMapping, Data3DTexture, DataArrayTexture, DataTexture, DepthFormat, DepthStencilFormat, DepthTexture, DoubleSide, DstAlphaFactor, DstColorFactor, EqualCompare, EqualDepth, EquirectangularReflectionMapping, EquirectangularRefractionMapping, EventDispatcher, ExternalTexture, Float32BufferAttribute, FloatType, FrontSide, Frustum, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, HalfFloatType, IntType, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NoBlending, NoColorSpace, NoToneMapping, NormalBlending, NotEqualCompare, NotEqualDepth, ObjectSpaceNormalMap, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PerspectiveCamera, Plane, PlaneGeometry, ProfilerService, R11_EAC_Format, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RawShaderMaterial, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReverseSubtractEquation, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, ShaderChunk, ShaderLib, ShaderMaterial, ShortType, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, SubtractEquation, SubtractiveBlending, TangentSpaceNormalMap, Texture, Uint16BufferAttribute, Uint32BufferAttribute, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebXRController, ZeroFactor, createCanvasElement, error, log, warn, warnOnce };
|