@gnsx/three 0.184.12 → 0.184.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,8 +3,8 @@
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  * Copyright 2010-2026 Three.js Authors
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  * SPDX-License-Identifier: MIT
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  */
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- import { Color, Vector2, Vector3, Vector4, Matrix2, Matrix3, Matrix4, error, EventDispatcher, MathUtils, warn, WebGLCoordinateSystem, WebGPUCoordinateSystem, ColorManagement, SRGBTransfer, NoToneMapping, StaticDrawUsage, InterleavedBufferAttribute, InterleavedBuffer, DynamicDrawUsage, NoColorSpace, log as log$1, warnOnce, Texture, UnsignedIntType, IntType, Compatibility, LessCompare, LessEqualCompare, GreaterCompare, GreaterEqualCompare, NearestFilter, Sphere, BackSide, DoubleSide, CubeTexture, CubeReflectionMapping, CubeRefractionMapping, TangentSpaceNormalMap, NoNormalPacking, NormalRGPacking, NormalGAPacking, ObjectSpaceNormalMap, RGFormat, RED_GREEN_RGTC2_Format, RG11_EAC_Format, InstancedBufferAttribute, InstancedInterleavedBuffer, DataArrayTexture, FloatType, FramebufferTexture, LinearMipmapLinearFilter, DepthTexture, Material, LineBasicMaterial, LineDashedMaterial, NoBlending, MeshNormalMaterial, SRGBColorSpace, RenderTarget, BoxGeometry, Mesh, Scene, LinearFilter, CubeCamera, EquirectangularReflectionMapping, EquirectangularRefractionMapping, AddOperation, MixOperation, MultiplyOperation, MeshBasicMaterial, MeshLambertMaterial, MeshPhongMaterial, DataTexture, HalfFloatType, ClampToEdgeWrapping, BufferGeometry, OrthographicCamera, PerspectiveCamera, LinearSRGBColorSpace, RGBAFormat, CubeUVReflectionMapping, BufferAttribute, MeshStandardMaterial, MeshPhysicalMaterial, MeshToonMaterial, MeshMatcapMaterial, SpriteMaterial, PointsMaterial, ShadowMaterial, Uint32BufferAttribute, Uint16BufferAttribute, ByteType, UnsignedByteType, ShortType, UnsignedShortType, AlphaFormat, RedFormat, RedIntegerFormat, DepthFormat, DepthStencilFormat, RGIntegerFormat, RGBFormat, RGBIntegerFormat, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedInt101111Type, NormalBlending, SrcAlphaFactor, OneMinusSrcAlphaFactor, AddEquation, MaterialBlending, Object3D, LinearMipMapLinearFilter, Plane, Float32BufferAttribute, UVMapping, Data3DTexture, PCFShadowMap, PCFSoftShadowMap, VSMShadowMap, BasicShadowMap, CubeDepthTexture, SphereGeometry, LinearMipmapNearestFilter, NearestMipmapLinearFilter, Float16BufferAttribute, yieldToMain, REVISION, ArrayCamera, PlaneGeometry, FrontSide, CustomBlending, ZeroFactor, CylinderGeometry, Quaternion, WebXRController, RAD2DEG, FrustumArray, Frustum, RGBAIntegerFormat, TimestampQuery, createCanvasElement, ReverseSubtractEquation, SubtractEquation, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcColorFactor, DstAlphaFactor, DstColorFactor, SrcAlphaSaturateFactor, SrcColorFactor, OneFactor, CullFaceNone, CullFaceBack, CullFaceFront, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, ReversedDepthFuncs, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, R11_EAC_Format, SIGNED_R11_EAC_Format, SIGNED_RG11_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, SIGNED_RED_GREEN_RGTC2_Format, MirroredRepeatWrapping, RepeatWrapping, NearestMipmapNearestFilter, NotEqualCompare, EqualCompare, AlwaysCompare, NeverCompare, LinearTransfer, getByteLength, isTypedArray, NotEqualStencilFunc, GreaterStencilFunc, GreaterEqualStencilFunc, EqualStencilFunc, LessEqualStencilFunc, LessStencilFunc, AlwaysStencilFunc, NeverStencilFunc, DecrementWrapStencilOp, IncrementWrapStencilOp, DecrementStencilOp, IncrementStencilOp, InvertStencilOp, ReplaceStencilOp, ZeroStencilOp, KeepStencilOp, MaxEquation, MinEquation, SpotLight, PointLight, DirectionalLight, RectAreaLight, AmbientLight, HemisphereLight, LightProbe, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping, NeutralToneMapping, Group, Loader, FileLoader, MaterialLoader, ObjectLoader } from './three.core.js';
7
- export { AdditiveAnimationBlendMode, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BatchedMesh, BezierInterpolant, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CustomToneMapping, Cylindrical, DataTextureLoader, DataUtils, DefaultLoadingManager, DetachedBindMode, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, Euler, ExternalTexture, ExtrudeGeometry, Fog, FogExp2, GLBufferAttribute, GLSL1, GLSL3, GridHelper, HTMLTexture, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, InstancedBufferGeometry, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, Interpolant, InterpolateBezier, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, KeyframeTrack, LOD, LatheGeometry, Layers, Light, Line, Line3, LineCurve, LineCurve3, LineLoop, LineSegments, LinearInterpolant, LinearMipMapNearestFilter, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, MeshDepthMaterial, MeshDistanceMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NormalAnimationBlendMode, NumberKeyframeTrack, OctahedronGeometry, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, Path, PlaneHelper, PointLightHelper, Points, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RGBADepthPacking, RGBDepthPacking, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGDepthPacking, RawShaderMaterial, Ray, Raycaster, RenderTarget3D, RingGeometry, ShaderMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, Skeleton, SkeletonHelper, SkinnedMesh, Source, Spherical, SphericalHarmonics3, SplineCurve, SpotLightHelper, Sprite, StaticCopyUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, TOUCH, TetrahedronGeometry, TextureLoader, TextureUtils, Timer, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLRenderTarget, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding, getConsoleFunction, setConsoleFunction } from './three.core.js';
6
+ import { Color, Vector2, Vector3, Vector4, Matrix2, Matrix3, Matrix4, error, EventDispatcher, MathUtils, warn, WebGLCoordinateSystem, WebGPUCoordinateSystem, ColorManagement, SRGBTransfer, NoToneMapping, StaticDrawUsage, InterleavedBufferAttribute, InterleavedBuffer, DynamicDrawUsage, NoColorSpace, log as log$1, warnOnce, Texture, UnsignedIntType, IntType, Compatibility, LessCompare, LessEqualCompare, GreaterCompare, GreaterEqualCompare, NearestFilter, Sphere, BackSide, DoubleSide, CubeTexture, CubeReflectionMapping, CubeRefractionMapping, TangentSpaceNormalMap, NoNormalPacking, NormalRGPacking, NormalGAPacking, ObjectSpaceNormalMap, RGFormat, RED_GREEN_RGTC2_Format, RG11_EAC_Format, InstancedBufferAttribute, InstancedInterleavedBuffer, DataArrayTexture, FloatType, FramebufferTexture, LinearMipmapLinearFilter, DepthTexture, Material, LineBasicMaterial, LineDashedMaterial, NoBlending, MeshNormalMaterial, SRGBColorSpace, RenderTarget, BoxGeometry, Mesh, Scene, LinearFilter, CubeCamera, EquirectangularReflectionMapping, EquirectangularRefractionMapping, AddOperation, MixOperation, MultiplyOperation, MeshBasicMaterial, MeshLambertMaterial, MeshPhongMaterial, DataTexture, HalfFloatType, ClampToEdgeWrapping, BufferGeometry, OrthographicCamera, PerspectiveCamera, LinearSRGBColorSpace, RGBAFormat, CubeUVReflectionMapping, BufferAttribute, MeshStandardMaterial, MeshPhysicalMaterial, MeshToonMaterial, MeshMatcapMaterial, SpriteMaterial, PointsMaterial, ShadowMaterial, Uint32BufferAttribute, Uint16BufferAttribute, ByteType, UnsignedByteType, ShortType, UnsignedShortType, AlphaFormat, RedFormat, RedIntegerFormat, DepthFormat, DepthStencilFormat, RGIntegerFormat, RGBFormat, RGBIntegerFormat, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedInt101111Type, NormalBlending, SrcAlphaFactor, OneMinusSrcAlphaFactor, AddEquation, MaterialBlending, Object3D, LinearMipMapLinearFilter, Plane, Float32BufferAttribute, UVMapping, Data3DTexture, PCFShadowMap, PCFSoftShadowMap, VSMShadowMap, ProfilerService, BasicShadowMap, CubeDepthTexture, SphereGeometry, LinearMipmapNearestFilter, NearestMipmapLinearFilter, Float16BufferAttribute, yieldToMain, REVISION, ArrayCamera, PlaneGeometry, FrontSide, CustomBlending, ZeroFactor, CylinderGeometry, Quaternion, WebXRController, RAD2DEG, FrustumArray, Frustum, RGBAIntegerFormat, TimestampQuery, createCanvasElement, ReverseSubtractEquation, SubtractEquation, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcColorFactor, DstAlphaFactor, DstColorFactor, SrcAlphaSaturateFactor, SrcColorFactor, OneFactor, CullFaceNone, CullFaceBack, CullFaceFront, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, ReversedDepthFuncs, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, R11_EAC_Format, SIGNED_R11_EAC_Format, SIGNED_RG11_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, SIGNED_RED_GREEN_RGTC2_Format, MirroredRepeatWrapping, RepeatWrapping, NearestMipmapNearestFilter, NotEqualCompare, EqualCompare, AlwaysCompare, NeverCompare, LinearTransfer, getByteLength, isTypedArray, NotEqualStencilFunc, GreaterStencilFunc, GreaterEqualStencilFunc, EqualStencilFunc, LessEqualStencilFunc, LessStencilFunc, AlwaysStencilFunc, NeverStencilFunc, DecrementWrapStencilOp, IncrementWrapStencilOp, DecrementStencilOp, IncrementStencilOp, InvertStencilOp, ReplaceStencilOp, ZeroStencilOp, KeepStencilOp, MaxEquation, MinEquation, SpotLight, PointLight, DirectionalLight, RectAreaLight, AmbientLight, HemisphereLight, LightProbe, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping, NeutralToneMapping, Group, Loader, FileLoader, MaterialLoader, ObjectLoader } from './three.core.js';
7
+ export { AdditiveAnimationBlendMode, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BatchedMesh, BezierInterpolant, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CustomToneMapping, Cylindrical, DataTextureLoader, DataUtils, DefaultLoadingManager, DetachedBindMode, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, Euler, ExternalTexture, ExtrudeGeometry, Fog, FogExp2, GLBufferAttribute, GLSL1, GLSL3, GridHelper, HTMLTexture, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, InstancedBufferGeometry, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, Interpolant, InterpolateBezier, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, KeyframeTrack, LOD, LatheGeometry, Layers, Light, Line, Line3, LineCurve, LineCurve3, LineLoop, LineSegments, LinearInterpolant, LinearMipMapNearestFilter, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, MeshDepthMaterial, MeshDistanceMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NormalAnimationBlendMode, NumberKeyframeTrack, OctahedronGeometry, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, Path, PlaneHelper, PointLightHelper, Points, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RGBADepthPacking, RGBDepthPacking, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGDepthPacking, RawShaderMaterial, Ray, Raycaster, RenderTarget3D, RingGeometry, ShaderMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, Skeleton, SkeletonHelper, SkinnedMesh, Source, Spherical, SphericalHarmonics3, SplineCurve, SpotLightHelper, Sprite, StaticCopyUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, TOUCH, TetrahedronGeometry, TextureLoader, TextureUtils, Timer, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLRenderTarget, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding, getConsoleFunction, profile, profileClass, setConsoleFunction } from './three.core.js';
8
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9
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  const refreshUniforms = [
10
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  'alphaMap',
@@ -44536,6 +44536,8 @@ const disposeShadowMaterial = ( light ) => {
44536
44536
 
44537
44537
  };
44538
44538
 
44539
+ // !WITH_GENESYS
44540
+
44539
44541
  //
44540
44542
 
44541
44543
  const _shadowRenderObjectLibrary = /*@__PURE__*/ new ChainMap();
@@ -45188,6 +45190,10 @@ class ShadowNode extends ShadowBaseNode {
45188
45190
  */
45189
45191
  renderShadow( frame ) {
45190
45192
 
45193
+ // WITH_GENESYS
45194
+ ProfilerService.begin( 'ShadowNode.renderShadow' );
45195
+ // !WITH_GENESYS
45196
+
45191
45197
  const { shadow, shadowMap, light } = this;
45192
45198
  const { renderer, scene } = frame;
45193
45199
 
@@ -45203,6 +45209,10 @@ class ShadowNode extends ShadowBaseNode {
45203
45209
 
45204
45210
  scene.name = currentSceneName;
45205
45211
 
45212
+ // WITH_GENESYS
45213
+ ProfilerService.end( 'ShadowNode.renderShadow' );
45214
+ // !WITH_GENESYS
45215
+
45206
45216
  }
45207
45217
 
45208
45218
  /**
@@ -45268,6 +45278,10 @@ class ShadowNode extends ShadowBaseNode {
45268
45278
  */
45269
45279
  vsmPass( renderer ) {
45270
45280
 
45281
+ // WITH_GENESYS
45282
+ ProfilerService.begin( 'ShadowNode.vsmPass' );
45283
+ // !WITH_GENESYS
45284
+
45271
45285
  const { shadow } = this;
45272
45286
 
45273
45287
  const depth = this.shadowMap.depth;
@@ -45282,6 +45296,10 @@ class ShadowNode extends ShadowBaseNode {
45282
45296
  _quadMesh.material = this.vsmMaterialHorizontal;
45283
45297
  _quadMesh.render( renderer );
45284
45298
 
45299
+ // WITH_GENESYS
45300
+ ProfilerService.end( 'ShadowNode.vsmPass' );
45301
+ // !WITH_GENESYS
45302
+
45285
45303
  }
45286
45304
 
45287
45305
  /**
@@ -53564,6 +53582,8 @@ class NodeBuilder {
53564
53582
 
53565
53583
  }
53566
53584
 
53585
+ // !WITH_GENESYS
53586
+
53567
53587
  /**
53568
53588
  * Management class for updating nodes. The module tracks metrics like
53569
53589
  * the elapsed time, delta time, the render and frame ID to correctly
@@ -53710,6 +53730,11 @@ class NodeFrame {
53710
53730
  */
53711
53731
  updateBeforeNode( node ) {
53712
53732
 
53733
+ // WITH_GENESYS
53734
+ const label = `${node.type}.updateBefore`;
53735
+ ProfilerService.begin( label );
53736
+ // !WITH_GENESYS
53737
+
53713
53738
  const updateType = node.getUpdateBeforeType();
53714
53739
  const reference = node.updateReference( this );
53715
53740
 
@@ -53755,6 +53780,10 @@ class NodeFrame {
53755
53780
 
53756
53781
  }
53757
53782
 
53783
+ // WITH_GENESYS
53784
+ ProfilerService.end( label );
53785
+ // !WITH_GENESYS
53786
+
53758
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  }
53759
53788
 
53760
53789
  /**
@@ -53767,6 +53796,11 @@ class NodeFrame {
53767
53796
  */
53768
53797
  updateAfterNode( node ) {
53769
53798
 
53799
+ // WITH_GENESYS
53800
+ const label = `${node.type}.updateAfter`;
53801
+ ProfilerService.begin( label );
53802
+ // !WITH_GENESYS
53803
+
53770
53804
  const updateType = node.getUpdateAfterType();
53771
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  const reference = node.updateReference( this );
53772
53806
 
@@ -53804,6 +53838,10 @@ class NodeFrame {
53804
53838
 
53805
53839
  }
53806
53840
 
53841
+ // WITH_GENESYS
53842
+ ProfilerService.end( label );
53843
+ // !WITH_GENESYS
53844
+
53807
53845
  }
53808
53846
 
53809
53847
  /**
@@ -59689,6 +59727,10 @@ class Renderer {
59689
59727
  */
59690
59728
  _renderBundle( bundle, sceneRef, lightsNode ) {
59691
59729
 
59730
+ // WITH_GENESYS
59731
+ ProfilerService.begin( 'renderBundle' );
59732
+ // !WITH_GENESYS
59733
+
59692
59734
  const { bundleGroup, camera, renderList } = bundle;
59693
59735
 
59694
59736
  const renderContext = this._currentRenderContext;
@@ -59755,6 +59797,10 @@ class Renderer {
59755
59797
 
59756
59798
  this.backend.addBundle( renderContext, renderBundle );
59757
59799
 
59800
+ // WITH_GENESYS
59801
+ ProfilerService.end( 'renderBundle' );
59802
+ // !WITH_GENESYS
59803
+
59758
59804
  }
59759
59805
 
59760
59806
  /**
@@ -59774,6 +59820,10 @@ class Renderer {
59774
59820
  */
59775
59821
  render( scene, camera ) {
59776
59822
 
59823
+ // WITH_GENESYS
59824
+ ProfilerService.begin( 'Renderer.render' );
59825
+ // !WITH_GENESYS
59826
+
59777
59827
  if ( this._initialized === false ) {
59778
59828
 
59779
59829
  throw new Error( 'Renderer: .render() called before the backend is initialized. Use "await renderer.init();" before rendering.' );
@@ -59782,6 +59832,10 @@ class Renderer {
59782
59832
 
59783
59833
  this._renderScene( scene, camera );
59784
59834
 
59835
+ // WITH_GENESYS
59836
+ ProfilerService.end( 'Renderer.render' );
59837
+ // !WITH_GENESYS
59838
+
59785
59839
  }
59786
59840
 
59787
59841
  /**
@@ -59901,6 +59955,10 @@ class Renderer {
59901
59955
 
59902
59956
  if ( this._isDeviceLost === true ) return;
59903
59957
 
59958
+ // WITH_GENESYS
59959
+ ProfilerService.begin( 'Renderer._renderScene' );
59960
+ // !WITH_GENESYS
59961
+
59904
59962
  //
59905
59963
 
59906
59964
  const frameBufferTarget = useFrameBufferTarget ? this._getFrameBufferTarget() : null;
@@ -60058,7 +60116,13 @@ class Renderer {
60058
60116
 
60059
60117
  //
60060
60118
 
60119
+ // WITH_GENESYS
60120
+ ProfilerService.begin( 'scene.updateMatrixWorld' );
60121
+ // !WITH_GENESYS
60061
60122
  if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
60123
+ // WITH_GENESYS
60124
+ ProfilerService.end( 'scene.updateMatrixWorld' );
60125
+ // !WITH_GENESYS
60062
60126
 
60063
60127
  if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
60064
60128
 
@@ -60122,11 +60186,23 @@ class Renderer {
60122
60186
 
60123
60187
  }
60124
60188
 
60189
+ // WITH_GENESYS
60190
+ ProfilerService.begin( 'buildRenderList' );
60191
+ // !WITH_GENESYS
60192
+
60125
60193
  const renderList = this._renderLists.get( scene, camera );
60126
60194
  renderList.begin();
60127
60195
 
60196
+ // WITH_GENESYS
60197
+ ProfilerService.begin( '_projectObject' );
60198
+ // !WITH_GENESYS
60199
+
60128
60200
  this._projectObject( scene, camera, 0, renderList, renderContext.clippingContext );
60129
60201
 
60202
+ // WITH_GENESYS
60203
+ ProfilerService.end( '_projectObject' );
60204
+ // !WITH_GENESYS
60205
+
60130
60206
  renderList.finish();
60131
60207
 
60132
60208
  if ( this.sortObjects === true ) {
@@ -60135,6 +60211,10 @@ class Renderer {
60135
60211
 
60136
60212
  }
60137
60213
 
60214
+ // WITH_GENESYS
60215
+ ProfilerService.end( 'buildRenderList' );
60216
+ // !WITH_GENESYS
60217
+
60138
60218
  //
60139
60219
 
60140
60220
  if ( renderTarget !== null ) {
@@ -60241,6 +60321,10 @@ class Renderer {
60241
60321
 
60242
60322
  //
60243
60323
 
60324
+ // WITH_GENESYS
60325
+ ProfilerService.end( 'Renderer._renderScene' );
60326
+ // !WITH_GENESYS
60327
+
60244
60328
  return renderContext;
60245
60329
 
60246
60330
  }
@@ -61723,6 +61807,10 @@ class Renderer {
61723
61807
  */
61724
61808
  _renderTransparents( renderList, doublePassList, camera, scene, lightsNode ) {
61725
61809
 
61810
+ // WITH_GENESYS
61811
+ ProfilerService.begin( '_renderTransparents' );
61812
+ // !WITH_GENESYS
61813
+
61726
61814
  if ( doublePassList.length > 0 ) {
61727
61815
 
61728
61816
  // render back side
@@ -61759,6 +61847,10 @@ class Renderer {
61759
61847
 
61760
61848
  }
61761
61849
 
61850
+ // WITH_GENESYS
61851
+ ProfilerService.end( '_renderTransparents' );
61852
+ // !WITH_GENESYS
61853
+
61762
61854
  }
61763
61855
 
61764
61856
  /**
@@ -61773,6 +61865,11 @@ class Renderer {
61773
61865
  */
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  _renderObjects( renderList, camera, scene, lightsNode, passId = null ) {
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61868
+ // WITH_GENESYS
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+ const label = `${this._currentRenderObjectFunction?.name || 'renderObject'} (${renderList.length})`;
61870
+ ProfilerService.begin( label );
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+ // !WITH_GENESYS
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+
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  for ( let i = 0, il = renderList.length; i < il; i ++ ) {
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61778
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  const { object, geometry, material, group, clippingContext } = renderList[ i ];
@@ -61781,6 +61878,10 @@ class Renderer {
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61782
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  }
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61881
+ // WITH_GENESYS
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+ ProfilerService.end( label );
61883
+ // !WITH_GENESYS
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+
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  }
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61786
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  /**
@@ -84453,4 +84554,4 @@ class ClippingGroup extends Group {
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84554
 
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  }
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84456
- export { ACESFilmicToneMapping, AONode, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightNode, AnalyticLightNode, ArrayCamera, ArrayElementNode, ArrayNode, AssignNode, AtomicFunctionNode, AttributeNode, BackSide, BarrierNode, BasicEnvironmentNode, BasicLightMapNode, BasicShadowMap, BatchNode, BitcastNode, BitcountNode, BlendMode, BoxGeometry, BufferAttribute, BufferAttributeNode, BufferGeometry, BufferNode, BuiltinNode, BumpMapNode, BundleGroup, BypassNode, ByteType, CanvasTarget, CineonToneMapping, ClampToEdgeWrapping, ClippingGroup, ClippingNode, CodeNode, Color, ColorManagement, ColorSpaceNode, Compatibility, ComputeBuiltinNode, ComputeNode, ConditionalNode, ConstNode, ContextNode, ConvertNode, CubeCamera, CubeDepthTexture, CubeMapNode, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureNode, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CylinderGeometry, Data3DTexture, DataArrayTexture, DataTexture, DebugNode, DecrementStencilOp, DecrementWrapStencilOp, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightNode, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicDrawUsage, EnvironmentNode, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, EventDispatcher, EventNode, ExpressionNode, FileLoader, FlipNode, Float16BufferAttribute, Float32BufferAttribute, FloatType, FramebufferTexture, FrontFacingNode, FrontSide, Frustum, FrustumArray, FunctionCallNode, FunctionNode, FunctionOverloadingNode, GLSLNodeParser, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, Group, HalfFloatType, HemisphereLight, HemisphereLightNode, IESSpotLight, IESSpotLightNode, IncrementStencilOp, IncrementWrapStencilOp, IndexNode, IndirectStorageBufferAttribute, InputNode, InspectorBase, InspectorNode, InstanceNode, InstancedBufferAttribute, InstancedInterleavedBuffer, InstancedMeshNode, IntType, InterleavedBuffer, InterleavedBufferAttribute, InvertStencilOp, IrradianceNode, IsolateNode, JoinNode, KeepStencilOp, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, LightProbe, LightProbeGridNode, LightProbeNode, Lighting, LightingContextNode, LightingModel, LightingNode, LightsNode, Line2NodeMaterial, LineBasicMaterial, LineBasicNodeMaterial, LineDashedMaterial, LineDashedNodeMaterial, LinearFilter, LinearMipMapLinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoopNode, MRTNode, Material, MaterialBlending, MaterialLightsNode, MaterialLoader, MaterialNode, MaterialReferenceNode, MathNode, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, MaxMipLevelNode, MemberNode, Mesh, MeshBasicMaterial, MeshBasicNodeMaterial, MeshLambertMaterial, MeshLambertNodeMaterial, MeshMatcapMaterial, MeshMatcapNodeMaterial, MeshNormalMaterial, MeshNormalNodeMaterial, MeshPhongMaterial, MeshPhongNodeMaterial, MeshPhysicalMaterial, MeshPhysicalNodeMaterial, MeshSSSNodeMaterial, MeshStandardMaterial, MeshStandardNodeMaterial, MeshToonMaterial, MeshToonNodeMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, ModelNode, MorphNode, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoNormalPacking, NoToneMapping, Node, NodeAccess, NodeAttribute, NodeBuilder, NodeCache, NodeCode, NodeError, NodeFrame, NodeFunctionInput, NodeLoader, NodeMaterial, NodeMaterialLoader, NodeMaterialObserver, NodeObjectLoader, NodeShaderStage, NodeType, NodeUniform, NodeUpdateType, NodeUtils, NodeVar, NodeVarying, NormalBlending, NormalGAPacking, NormalMapNode, NormalRGPacking, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, Object3D, Object3DNode, ObjectLoader, ObjectSpaceNormalMap, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OperatorNode, OrthographicCamera, OutputStructNode, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PMREMNode, PackFloatNode, ParameterNode, PassNode, PerspectiveCamera, PhongLightingModel, PhysicalLightingModel, Plane, PlaneGeometry, PointLight, PointLightNode, PointShadowNode, PointUVNode, PointsMaterial, PointsNodeMaterial, PostProcessing, ProjectorLight, ProjectorLightNode, PropertyNode, QuadMesh, Quaternion, R11_EAC_Format, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGBIntegerFormat, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RTTNode, RangeNode, ReadbackBuffer, RectAreaLight, RectAreaLightNode, RedFormat, RedIntegerFormat, ReferenceBaseNode, ReferenceNode, ReflectorNode, ReinhardToneMapping, RenderOutputNode, RenderPipeline, RenderTarget, RendererReferenceNode, RendererUtils, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RotateNode, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, SampleNode, Scene, ScreenNode, SetNode, ShadowBaseNode, ShadowMaterial, ShadowNode, ShadowNodeMaterial, ShortType, SkinningNode, Sphere, SphereGeometry, SplitNode, SpotLight, SpotLightNode, SpriteMaterial, SpriteNodeMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StackNode, StackTrace, StaticDrawUsage, StorageArrayElementNode, StorageBufferAttribute, StorageBufferNode, StorageInstancedBufferAttribute, StorageTexture, StorageTextureNode, StructNode, StructTypeNode, SubBuildNode, SubgroupFunctionNode, SubtractEquation, SubtractiveBlending, TSL, TangentSpaceNormalMap, TempNode, Texture, Texture3DNode, TextureNode, TextureSizeNode, TimestampQuery, ToneMappingNode, ToonOutlinePassNode, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, UniformArrayNode, UniformGroupNode, UniformNode, UnpackFloatNode, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, UserDataNode, VSMShadowMap, VarNode, VaryingNode, Vector2, Vector3, Vector4, VelocityNode, VertexColorNode, ViewportDepthNode, ViewportDepthTextureNode, ViewportSharedTextureNode, ViewportTextureNode, VolumeNodeMaterial, WebGLBackend, WebGLCoordinateSystem, WebGPUBackend, WebGPUCoordinateSystem, WebGPURenderer, WebXRController, WorkgroupInfoNode, ZeroFactor, ZeroStencilOp, createCanvasElement, defaultBuildStages, defaultShaderStages, error, log$1 as log, shaderStages, vectorComponents, warn, warnOnce };
84557
+ export { ACESFilmicToneMapping, AONode, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightNode, AnalyticLightNode, ArrayCamera, ArrayElementNode, ArrayNode, AssignNode, AtomicFunctionNode, AttributeNode, BackSide, BarrierNode, BasicEnvironmentNode, BasicLightMapNode, BasicShadowMap, BatchNode, BitcastNode, BitcountNode, BlendMode, BoxGeometry, BufferAttribute, BufferAttributeNode, BufferGeometry, BufferNode, BuiltinNode, BumpMapNode, BundleGroup, BypassNode, ByteType, CanvasTarget, CineonToneMapping, ClampToEdgeWrapping, ClippingGroup, ClippingNode, CodeNode, Color, ColorManagement, ColorSpaceNode, Compatibility, ComputeBuiltinNode, ComputeNode, ConditionalNode, ConstNode, ContextNode, ConvertNode, CubeCamera, CubeDepthTexture, CubeMapNode, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureNode, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CylinderGeometry, Data3DTexture, DataArrayTexture, DataTexture, DebugNode, DecrementStencilOp, DecrementWrapStencilOp, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightNode, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicDrawUsage, EnvironmentNode, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, EventDispatcher, EventNode, ExpressionNode, FileLoader, FlipNode, Float16BufferAttribute, Float32BufferAttribute, FloatType, FramebufferTexture, FrontFacingNode, FrontSide, Frustum, FrustumArray, FunctionCallNode, FunctionNode, FunctionOverloadingNode, GLSLNodeParser, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, Group, HalfFloatType, HemisphereLight, HemisphereLightNode, IESSpotLight, IESSpotLightNode, IncrementStencilOp, IncrementWrapStencilOp, IndexNode, IndirectStorageBufferAttribute, InputNode, InspectorBase, InspectorNode, InstanceNode, InstancedBufferAttribute, InstancedInterleavedBuffer, InstancedMeshNode, IntType, InterleavedBuffer, InterleavedBufferAttribute, InvertStencilOp, IrradianceNode, IsolateNode, JoinNode, KeepStencilOp, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, LightProbe, LightProbeGridNode, LightProbeNode, Lighting, LightingContextNode, LightingModel, LightingNode, LightsNode, Line2NodeMaterial, LineBasicMaterial, LineBasicNodeMaterial, LineDashedMaterial, LineDashedNodeMaterial, LinearFilter, LinearMipMapLinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoopNode, MRTNode, Material, MaterialBlending, MaterialLightsNode, MaterialLoader, MaterialNode, MaterialReferenceNode, MathNode, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, MaxMipLevelNode, MemberNode, Mesh, MeshBasicMaterial, MeshBasicNodeMaterial, MeshLambertMaterial, MeshLambertNodeMaterial, MeshMatcapMaterial, MeshMatcapNodeMaterial, MeshNormalMaterial, MeshNormalNodeMaterial, MeshPhongMaterial, MeshPhongNodeMaterial, MeshPhysicalMaterial, MeshPhysicalNodeMaterial, MeshSSSNodeMaterial, MeshStandardMaterial, MeshStandardNodeMaterial, MeshToonMaterial, MeshToonNodeMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, ModelNode, MorphNode, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoNormalPacking, NoToneMapping, Node, NodeAccess, NodeAttribute, NodeBuilder, NodeCache, NodeCode, NodeError, NodeFrame, NodeFunctionInput, NodeLoader, NodeMaterial, NodeMaterialLoader, NodeMaterialObserver, NodeObjectLoader, NodeShaderStage, NodeType, NodeUniform, NodeUpdateType, NodeUtils, NodeVar, NodeVarying, NormalBlending, NormalGAPacking, NormalMapNode, NormalRGPacking, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, Object3D, Object3DNode, ObjectLoader, ObjectSpaceNormalMap, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OperatorNode, OrthographicCamera, OutputStructNode, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PMREMNode, PackFloatNode, ParameterNode, PassNode, PerspectiveCamera, PhongLightingModel, PhysicalLightingModel, Plane, PlaneGeometry, PointLight, PointLightNode, PointShadowNode, PointUVNode, PointsMaterial, PointsNodeMaterial, PostProcessing, ProfilerService, ProjectorLight, ProjectorLightNode, PropertyNode, QuadMesh, Quaternion, R11_EAC_Format, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGBIntegerFormat, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RTTNode, RangeNode, ReadbackBuffer, RectAreaLight, RectAreaLightNode, RedFormat, RedIntegerFormat, ReferenceBaseNode, ReferenceNode, ReflectorNode, ReinhardToneMapping, RenderOutputNode, RenderPipeline, RenderTarget, RendererReferenceNode, RendererUtils, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RotateNode, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, SampleNode, Scene, ScreenNode, SetNode, ShadowBaseNode, ShadowMaterial, ShadowNode, ShadowNodeMaterial, ShortType, SkinningNode, Sphere, SphereGeometry, SplitNode, SpotLight, SpotLightNode, SpriteMaterial, SpriteNodeMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StackNode, StackTrace, StaticDrawUsage, StorageArrayElementNode, StorageBufferAttribute, StorageBufferNode, StorageInstancedBufferAttribute, StorageTexture, StorageTextureNode, StructNode, StructTypeNode, SubBuildNode, SubgroupFunctionNode, SubtractEquation, SubtractiveBlending, TSL, TangentSpaceNormalMap, TempNode, Texture, Texture3DNode, TextureNode, TextureSizeNode, TimestampQuery, ToneMappingNode, ToonOutlinePassNode, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, UniformArrayNode, UniformGroupNode, UniformNode, UnpackFloatNode, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, UserDataNode, VSMShadowMap, VarNode, VaryingNode, Vector2, Vector3, Vector4, VelocityNode, VertexColorNode, ViewportDepthNode, ViewportDepthTextureNode, ViewportSharedTextureNode, ViewportTextureNode, VolumeNodeMaterial, WebGLBackend, WebGLCoordinateSystem, WebGPUBackend, WebGPUCoordinateSystem, WebGPURenderer, WebXRController, WorkgroupInfoNode, ZeroFactor, ZeroStencilOp, createCanvasElement, defaultBuildStages, defaultShaderStages, error, log$1 as log, shaderStages, vectorComponents, warn, warnOnce };