@gnsx/genesys.sdk 4.3.2 → 4.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -12,7 +12,7 @@ export const DEPENDENCIES = {
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  '@electron/rebuild': '4.0.2',
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  '@emotion/react': '11.14.0',
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  '@emotion/styled': '11.14.1',
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- '@gnsx/genesys.js': '4.2.16',
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+ '@gnsx/genesys.js': '4.2.18',
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  '@mui/icons-material': '7.3.5',
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  '@mui/lab': '7.0.0',
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  '@mui/material': '7.3.5',
@@ -21,10 +21,7 @@ class FirstPersonGame extends ENGINE.BaseGameLoop {
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  this.world.addActors(this.pawn, this.controller);
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  }
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  }
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- export function main(container, gameId) {
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- const game = new FirstPersonGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container, options) {
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+ const game = new FirstPersonGame(container, options);
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  return game;
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  }
@@ -21,10 +21,7 @@ class MyGame extends ENGINE.BaseGameLoop {
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  this.world.addActors(this.pawn, this.controller);
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  }
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  }
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- export function main(container, gameId) {
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- const game = new MyGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container, options) {
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+ const game = new MyGame(container, options);
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  return game;
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  }
@@ -21,10 +21,7 @@ class MyGame extends ENGINE.BaseGameLoop {
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  this.world.addActors(this.pawn, this.controller);
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  }
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  }
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- export function main(container, gameId) {
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- const game = new MyGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container, options) {
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+ const game = new MyGame(container, options);
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  return game;
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  }
@@ -93,10 +93,7 @@ class SideScrollerGame extends ENGINE.BaseGameLoop {
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  super.destroy();
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  }
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  }
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- export function main(container, gameId) {
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- const game = new SideScrollerGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container, options) {
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+ const game = new SideScrollerGame(container, options);
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  return game;
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  }
@@ -21,10 +21,7 @@ class ThirdPersonGame extends ENGINE.BaseGameLoop {
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  this.world.addActors(this.pawn, this.controller);
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  }
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  }
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- export function main(container, gameId) {
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- const game = new ThirdPersonGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container, options) {
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+ const game = new ThirdPersonGame(container, options);
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  return game;
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  }
@@ -24,10 +24,7 @@ class MyGame extends ENGINE.BaseGameLoop {
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  this.world.addActors(this.pawn, this.controller, uiHints);
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  }
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  }
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- export function main(container, gameId) {
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- const game = new MyGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container, options) {
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+ const game = new MyGame(container, options);
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  return game;
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  }
@@ -46,10 +46,7 @@ class MyGame extends ENGINE.BaseGameLoop {
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  this.world.addActors(this.pawn, this.controller);
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  }
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  }
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- export function main(container, gameId) {
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- const game = new MyGame(container, {
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- ...MyGame.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container, options) {
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+ const game = new MyGame(container, options);
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  return game;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@gnsx/genesys.sdk",
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- "version": "4.3.2",
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+ "version": "4.3.4",
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  "description": "Genesys SDK - A development toolkit for game development",
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  "author": "Directive Games",
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  "main": "index.js",
@@ -112,7 +112,7 @@
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  "@electron/rebuild": "^4.0.2",
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  "@emotion/react": "^11.14.0",
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  "@emotion/styled": "^11.14.0",
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- "@gnsx/genesys.js": "^4.2.16",
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+ "@gnsx/genesys.js": "^4.2.18",
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  "@mui/icons-material": "^7.1.0",
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  "@mui/lab": "^7.0.0-beta.12",
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  "@mui/material": "^7.1.0",
@@ -30,10 +30,7 @@ class FirstPersonGame extends ENGINE.BaseGameLoop {
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  }
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  }
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- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
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- const game = new FirstPersonGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container: HTMLElement, options?: Partial<ENGINE.BaseGameLoopOptions>): ENGINE.IGameLoop {
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+ const game = new FirstPersonGame(container, options);
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  return game;
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  }
@@ -30,10 +30,7 @@ class MyGame extends ENGINE.BaseGameLoop {
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  }
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  }
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- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
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- const game = new MyGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container: HTMLElement, options?: Partial<ENGINE.BaseGameLoopOptions>): ENGINE.IGameLoop {
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+ const game = new MyGame(container, options);
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  return game;
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  }
@@ -30,10 +30,7 @@ class MyGame extends ENGINE.BaseGameLoop {
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  }
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  }
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- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
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- const game = new MyGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container: HTMLElement, options?: Partial<ENGINE.BaseGameLoopOptions>): ENGINE.IGameLoop {
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+ const game = new MyGame(container, options);
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  return game;
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  }
@@ -112,10 +112,7 @@ class SideScrollerGame extends ENGINE.BaseGameLoop {
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  }
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  }
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- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
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- const game = new SideScrollerGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container: HTMLElement, options?: Partial<ENGINE.BaseGameLoopOptions>): ENGINE.IGameLoop {
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+ const game = new SideScrollerGame(container, options);
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  return game;
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  }
@@ -30,10 +30,7 @@ class ThirdPersonGame extends ENGINE.BaseGameLoop {
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  }
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  }
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- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
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- const game = new ThirdPersonGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container: HTMLElement, options?: Partial<ENGINE.BaseGameLoopOptions>): ENGINE.IGameLoop {
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+ const game = new ThirdPersonGame(container, options);
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  return game;
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  }
@@ -34,10 +34,7 @@ class MyGame extends ENGINE.BaseGameLoop {
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  }
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  }
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- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
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- const game = new MyGame(container, {
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- ...ENGINE.BaseGameLoop.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container: HTMLElement, options?: Partial<ENGINE.BaseGameLoopOptions>): ENGINE.IGameLoop {
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+ const game = new MyGame(container, options);
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  return game;
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  }
@@ -57,10 +57,7 @@ class MyGame extends ENGINE.BaseGameLoop {
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  }
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  }
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- export function main(container: HTMLElement, gameId: string): ENGINE.IGameLoop {
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- const game = new MyGame(container, {
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- ...MyGame.DEFAULT_OPTIONS,
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- gameId
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- });
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+ export function main(container: HTMLElement, options?: Partial<ENGINE.BaseGameLoopOptions>): ENGINE.IGameLoop {
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+ const game = new MyGame(container, options);
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  return game;
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  }