@gmvjs/unreal3 0.1.0 → 0.1.1

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package/README.md CHANGED
@@ -1,18 +1,20 @@
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- # @gmvjs/unreal3 — Unreal Engine 3, через экспорт PSK
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+ # @gmvjs/unreal3 — Unreal Engine 3, via PSK export
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- Unreal Engine 3 (Gears of War, Mass Effect, BioShock Infinite…): пока мост — модели и анимации, выгруженные UModel / FModel в ActorX PSK/PSKX/PSA. Разбор PSK — из [`@gmvjs/unreal2`](../unreal2/README.md).
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+ [![Patreon](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://www.patreon.com/cw/shibisty)
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- Плагин движка для [`@gmvjs/core`](../core/README.md): форматы, архивы и пресеты игр. Тяжёлые разборщики загружаются по требованию (`import()` внутри `load`), так что подключение пакета почти ничего не стоит, пока файл этого движка не открыт.
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+ Unreal Engine 3 (Gears of War, Mass Effect, BioShock Infinite…): a bridge for now; models and animations exported by UModel / FModel to ActorX PSK/PSKX/PSA. PSK parsing comes from [`@gmvjs/unreal2`](../unreal2/README.md).
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- ## Установка
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+ An engine plugin for [`@gmvjs/core`](../core/README.md): formats, archives and game presets. Heavy parsers are loaded on demand (`import()` inside `load`), so adding the package costs almost nothing until a file of this engine is opened.
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+
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+ ## Installation
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  ```sh
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  npm i @gmvjs/core @gmvjs/unreal3 @gmvjs/unreal2
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  ```
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- ## Подключение
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+ ## Usage
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- Весь движок (все игры):
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+ The whole engine (all games):
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  ```ts
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  import { createRegistry, ViewerSession } from '@gmvjs/core';
@@ -21,7 +23,7 @@ import { unreal3Engine } from '@gmvjs/unreal3';
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  const session = new ViewerSession(createRegistry([unreal3Engine]));
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  ```
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- Одна игра — подпуть пакета (пресет игры и движок, ограниченный этой игрой):
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+ One game: a package subpath (the game preset and an engine limited to that game):
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  ```ts
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  import { createRegistry, ViewerSession } from '@gmvjs/core';
@@ -30,27 +32,31 @@ import ue3 from '@gmvjs/unreal3/ue3';
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  const session = new ViewerSession(createRegistry([ue3.engine]), ue3.preset.id);
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  ```
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- ## Игры (подпути)
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+ ## Games (subpaths)
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- | Импорт | Пресет | Игра | Статус | Особенности |
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+ | Import | Preset | Game | Status | Notes |
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  |---|---|---|---|---|
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- | `@gmvjs/unreal3/ue3` | `ue3` | Unreal Engine 3 (Gears of War, Mass Effect, BioShock Infinite…) — экспорт PSK/PSA | 🔌 мост (через экспорт) | — |
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+ | `@gmvjs/unreal3/ue3` | `ue3` | Unreal Engine 3 (Gears of War, Mass Effect, BioShock Infinite…) — PSK/PSA export | 🔌 bridge (via export) | — |
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- ## Форматы
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+ ## Formats
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- | id | Что | Файлы | Статус |
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+ | id | What | Files | Status |
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  |---|---|---|---|
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- | `unreal3-psk` | ActorX PSK/PSKX | `.psk`, `.pskx` + анимации `.psa` | 🔌 мост (через экспорт) |
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+ | `unreal3-psk` | ActorX PSK/PSKX | `.psk`, `.pskx` + `.psa` animations | 🔌 bridge (via export) |
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- ## Зависимости
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+ ## Dependencies
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- - `@gmvjs/core` — API плагинов, типы, архивы ZIP/папка, zlib, DDS/BC, геометрия
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- - `@gmvjs/unreal2` — разбор PSK/PSA
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+ - `@gmvjs/core` — plugin API, types, ZIP/folder archives, zlib, DDS/BC, geometry
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+ - `@gmvjs/unreal2` — PSK/PSA parsing
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- ## Не сделано
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+ ## Not done yet
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- - Нативные `.upk`, `.u`
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+ - Native `.upk`, `.u`
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- ## Лицензия
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+ ## License
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  MIT
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+
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+ [![Patreon](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://www.patreon.com/cw/shibisty)
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+ If this project helps you, consider supporting its development on Patreon ❤️
@@ -1 +1 @@
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- {"version":3,"file":"ue3.js","sources":["../../src/games/ue3.ts"],"sourcesContent":["// Unreal Engine 3 (Gears of War, Mass Effect, BioShock Infinite…) — экспорт PSK/PSA — подпуть `@gmvjs/unreal3/ue3`: пресет игры и движок только с ней.\nimport { pickGames } from '@gmvjs/core/plugin';\nimport { unreal3Engine } from '../index';\n\nexport const engine = pickGames(unreal3Engine, 'ue3');\nexport const preset = engine.games![0]!;\nexport default { engine, preset };\n"],"names":[],"mappings":";;AAIO,MAAM,SAAS,UAAU,eAAe,KAAK;AAC7C,MAAM,SAAS,OAAO,MAAO,CAAC;AACrC,MAAA,MAAe,EAAE,QAAQ,OAAA;"}
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+ {"version":3,"file":"ue3.js","sources":["../../src/games/ue3.ts"],"sourcesContent":["// Unreal Engine 3 (Gears of War, Mass Effect, BioShock Infinite…) — PSK/PSA export — subpath `@gmvjs/unreal3/ue3`: the game preset and an engine limited to it.\nimport { pickGames } from '@gmvjs/core/plugin';\nimport { unreal3Engine } from '../index';\n\nexport const engine = pickGames(unreal3Engine, 'ue3');\nexport const preset = engine.games![0]!;\nexport default { engine, preset };\n"],"names":[],"mappings":";;AAIO,MAAM,SAAS,UAAU,eAAe,KAAK;AAC7C,MAAM,SAAS,OAAO,MAAO,CAAC;AACrC,MAAA,MAAe,EAAE,QAAQ,OAAA;"}
package/dist/i18n.js.map CHANGED
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- {"version":3,"file":"i18n.js","sources":["../src/i18n.ts"],"sourcesContent":["// Английские тексты движка unreal3 (русские — в самих плагинах).\nimport type { EngineTexts } from '@gmvjs/core/plugin';\n\nexport const EN: EngineTexts = {\n \"title\": \"Unreal Engine 3, via PSK export\",\n \"presets\": {\n \"ue3\": {\n \"title\": \"Unreal Engine 3 (Gears of War, Mass Effect, BioShock Infinite…) — PSK/PSA export\",\n \"hint\": \"Export the model with UModel (UEViewer) to PSK/PSKX (+ PSA for animations, textures as TGA/PNG) and open the export folder with \\\"Game folder\\\". Native .upk/.u are not read yet.\"\n }\n }\n};\n"],"names":[],"mappings":"AAGO,MAAM,KAAkB;AAAA,EAC7B,SAAS;AAAA,EACT,WAAW;AAAA,IACT,OAAO;AAAA,MACL,SAAS;AAAA,MACT,QAAQ;AAAA,IAAA;AAAA,EACV;AAEJ;"}
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+ {"version":3,"file":"i18n.js","sources":["../src/i18n.ts"],"sourcesContent":["// English texts of the unreal3 engine (Russian ones live in the plugins themselves).\nimport type { EngineTexts } from '@gmvjs/core/plugin';\n\nexport const EN: EngineTexts = {\n \"title\": \"Unreal Engine 3, via PSK export\",\n \"presets\": {\n \"ue3\": {\n \"title\": \"Unreal Engine 3 (Gears of War, Mass Effect, BioShock Infinite…) — PSK/PSA export\",\n \"hint\": \"Export the model with UModel (UEViewer) to PSK/PSKX (+ PSA for animations, textures as TGA/PNG) and open the export folder with \\\"Game folder\\\". Native .upk/.u are not read yet.\"\n }\n }\n};\n"],"names":[],"mappings":"AAGO,MAAM,KAAkB;AAAA,EAC7B,SAAS;AAAA,EACT,WAAW;AAAA,IACT,OAAO;AAAA,MACL,SAAS;AAAA,MACT,QAAQ;AAAA,IAAA;AAAA,EACV;AAEJ;"}
package/dist/index.js.map CHANGED
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- {"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["// Unreal Engine 3: пока только мост — модели и анимации, выгруженные в ActorX PSK/PSKX/PSA. Разбор PSK — из @gmvjs/unreal2.\nimport { defineEngine } from '@gmvjs/core/plugin';\nimport { pskFormat, pskUi } from '@gmvjs/unreal2';\nimport { EN } from './i18n';\n\nexport const unreal3Engine = defineEngine({\n id: 'unreal3',\n title: 'Unreal Engine 3, через экспорт PSK',\n i18n: { en: EN },\n formats: [pskFormat('unreal3')],\n games: [\n { id: 'ue3', group: 'Игры', title: 'Unreal Engine 3 (Gears of War, Mass Effect, BioShock Infinite…) — экспорт PSK/PSA', engine: 'unreal3', formats: ['unreal3-psk'], ui: pskUi, status: 'bridge',\n hint: 'Экспортируйте модель утилитой UModel (UEViewer) в PSK/PSKX (+ PSA для анимаций, текстуры в TGA/PNG) и выберите «Папку игры» с экспортом. Нативные .upk/.u пока не читаются.' },\n ],\n});\n"],"names":[],"mappings":";;;AAKO,MAAM,gBAAgB,aAAa;AAAA,EACxC,IAAI;AAAA,EACJ,OAAO;AAAA,EACP,MAAM,EAAE,IAAI,GAAA;AAAA,EACZ,SAAS,CAAC,UAAU,SAAS,CAAC;AAAA,EAC9B,OAAO;AAAA,IACL;AAAA,MAAE,IAAI;AAAA,MAAO,OAAO;AAAA,MAAQ,OAAO;AAAA,MAAqF,QAAQ;AAAA,MAAW,SAAS,CAAC,aAAa;AAAA,MAAG,IAAI;AAAA,MAAO,QAAQ;AAAA,MACtL,MAAM;AAAA,IAAA;AAAA,EAA8K;AAE1L,CAAC;"}
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+ {"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["// Unreal Engine 3: a bridge only for now; models and animations exported to ActorX PSK/PSKX/PSA. PSK parsing comes from @gmvjs/unreal2.\nimport { defineEngine } from '@gmvjs/core/plugin';\nimport { pskFormat, pskUi } from '@gmvjs/unreal2';\nimport { EN } from './i18n';\n\nexport const unreal3Engine = defineEngine({\n id: 'unreal3',\n title: 'Unreal Engine 3, через экспорт PSK',\n i18n: { en: EN },\n formats: [pskFormat('unreal3')],\n games: [\n { id: 'ue3', group: 'Игры', title: 'Unreal Engine 3 (Gears of War, Mass Effect, BioShock Infinite…) — экспорт PSK/PSA', engine: 'unreal3', formats: ['unreal3-psk'], ui: pskUi, status: 'bridge',\n hint: 'Экспортируйте модель утилитой UModel (UEViewer) в PSK/PSKX (+ PSA для анимаций, текстуры в TGA/PNG) и выберите «Папку игры» с экспортом. Нативные .upk/.u пока не читаются.' },\n ],\n});\n"],"names":[],"mappings":";;;AAKO,MAAM,gBAAgB,aAAa;AAAA,EACxC,IAAI;AAAA,EACJ,OAAO;AAAA,EACP,MAAM,EAAE,IAAI,GAAA;AAAA,EACZ,SAAS,CAAC,UAAU,SAAS,CAAC;AAAA,EAC9B,OAAO;AAAA,IACL;AAAA,MAAE,IAAI;AAAA,MAAO,OAAO;AAAA,MAAQ,OAAO;AAAA,MAAqF,QAAQ;AAAA,MAAW,SAAS,CAAC,aAAa;AAAA,MAAG,IAAI;AAAA,MAAO,QAAQ;AAAA,MACtL,MAAM;AAAA,IAAA;AAAA,EAA8K;AAE1L,CAAC;"}
package/package.json CHANGED
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  {
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  "name": "@gmvjs/unreal3",
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- "version": "0.1.0",
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- "description": "gmv: Unreal Engine 3, через экспорт PSK",
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+ "version": "0.1.1",
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+ "description": "gmv: Unreal Engine 3, via PSK export",
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  "keywords": [
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  "gmv",
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  "unreal-engine-3",
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  "build": "node ../../scripts/build-package.mjs"
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  },
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  "dependencies": {
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- "@gmvjs/core": "^0.1.0",
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- "@gmvjs/unreal2": "^0.1.0"
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+ "@gmvjs/core": "^0.1.1",
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+ "@gmvjs/unreal2": "^0.1.1"
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  },
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  "devDependencies": {
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  "@gmvjs/test-utils": "^0.1.0"