@gmvjs/all 0.1.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,8 +1,10 @@
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- # @gmvjs/all — всё вместе
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+ # @gmvjs/all — everything together
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- Мета-пакет для тех, кому нужны все движки сразу (например, браузерному расширению Game Model Viewer), и сборка «одним файлом» для `<script>`.
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+ [![Patreon](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://www.patreon.com/cw/shibisty)
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- ## Установка
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+ A meta-package for those who need every engine at once (for example, the Game Model Viewer browser extension), and a single-file build for `<script>`.
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+
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+ ## Installation
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  ```sh
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  npm i @gmvjs/core @gmvjs/all
@@ -15,11 +17,11 @@ import { allEngines } from '@gmvjs/all';
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  const session = new ViewerSession(createRegistry(allEngines));
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  ```
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- `allEngines` задаёт порядок пресетов в списке игр. Отдельные движки тоже реэкспортируются: `import { xrayV1Engine, source1Engine } from '@gmvjs/all'`.
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+ `allEngines` defines the order of presets in the game list. Individual engines are re-exported too: `import { xrayV1Engine, source1Engine } from '@gmvjs/all'`.
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- ## Сборка для `<script>`
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+ ## Build for `<script>`
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- `@gmvjs/all/iife` → `dist/gmv.iife.js`: глобальный `GMV`, в котором ядро, все движки, рендерер и `GMV.mount(canvas)`.
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+ `@gmvjs/all/iife` → `dist/gmv.iife.js`: a global `GMV` with the core, every engine, the renderer and `GMV.mount(canvas)`.
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  ```html
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  <script src="gmv.iife.js"></script>
@@ -29,12 +31,16 @@ const session = new ViewerSession(createRegistry(allEngines));
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  </script>
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  ```
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- Пример — `examples/standalone.html`.
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+ Example: `examples/standalone.html`.
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- ## Зависимости
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+ ## Dependencies
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- `@gmvjs/core`, `@gmvjs/renderer`, `@gmvjs/codecs`, `@gmvjs/collada`, `@gmvjs/assimp` и все пакеты движков. Пакеты выпускаются одной версией, и `@gmvjs/all` всегда ссылается на совпадающие.
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+ `@gmvjs/core`, `@gmvjs/renderer`, `@gmvjs/codecs`, `@gmvjs/collada`, `@gmvjs/assimp` and every engine package. The packages are released under one version, and `@gmvjs/all` always references matching ones.
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- ## Лицензия
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+ ## License
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  MIT
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+
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+ [![Patreon](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://www.patreon.com/cw/shibisty)
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+
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+ If this project helps you, consider supporting its development on Patreon ❤️
package/dist/index.d.ts CHANGED
@@ -34,5 +34,5 @@ import { dunia1Engine } from '@gmvjs/dunia1';
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  import { enfusionEngine } from '@gmvjs/enfusion';
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  import { assimpEngine } from '@gmvjs/assimp';
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  export { coreEngine, xrayV1Engine, gamebryoEngine, creation1Engine, renderwareV3Engine, hpl1Engine, hpl2Engine, idtech2Engine, idtech3Engine, idtech4Engine, unreal1Engine, unreal2Engine, unreal3Engine, unreal4Engine, unreal5Engine, goldsrcEngine, source1Engine, source2Engine, iwEngine, fceEngine, eagl4Engine, cryengine1Engine, cryengine3Engine, torque3dEngine, realVirtuality4Engine, realVirtuality3Engine, rageEngine, spintiresEngine, fourAEngine, lithtechEngine, vostokEngine, dunia1Engine, enfusionEngine, assimpEngine };
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- /** Порядок задаёт порядок пресетов в списке. */
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+ /** The order defines the order of presets in the list. */
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  export declare const allEngines: readonly EnginePlugin[];
package/dist/index.js.map CHANGED
@@ -1 +1 @@
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- {"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["// @gmvjs/all — все движки gmv; по отдельности: `@gmvjs/xray-v1`, одна игра — `@gmvjs/xray-v1/cop`.\nimport type { EnginePlugin } from '@gmvjs/core/plugin';\nimport { coreEngine } from '@gmvjs/core/builtin';\nimport { xrayV1Engine } from '@gmvjs/xray-v1';\nimport { gamebryoEngine } from '@gmvjs/gamebryo';\nimport { creation1Engine } from '@gmvjs/creation1';\nimport { renderwareV3Engine } from '@gmvjs/renderware-v3';\nimport { hpl1Engine } from '@gmvjs/hpl1';\nimport { hpl2Engine } from '@gmvjs/hpl2';\nimport { idtech2Engine } from '@gmvjs/idtech2';\nimport { idtech3Engine } from '@gmvjs/idtech3';\nimport { idtech4Engine } from '@gmvjs/idtech4';\nimport { unreal1Engine } from '@gmvjs/unreal1';\nimport { unreal2Engine } from '@gmvjs/unreal2';\nimport { unreal3Engine } from '@gmvjs/unreal3';\nimport { unreal4Engine } from '@gmvjs/unreal4';\nimport { unreal5Engine } from '@gmvjs/unreal5';\nimport { goldsrcEngine } from '@gmvjs/goldsrc';\nimport { source1Engine } from '@gmvjs/source1';\nimport { source2Engine } from '@gmvjs/source2';\nimport { iwEngine } from '@gmvjs/iw';\nimport { fceEngine } from '@gmvjs/fce';\nimport { eagl4Engine } from '@gmvjs/eagl4';\nimport { cryengine1Engine } from '@gmvjs/cryengine1';\nimport { cryengine3Engine } from '@gmvjs/cryengine3';\nimport { torque3dEngine } from '@gmvjs/torque3d';\nimport { realVirtuality4Engine } from '@gmvjs/real-virtuality4';\nimport { realVirtuality3Engine } from '@gmvjs/real-virtuality3';\nimport { rageEngine } from '@gmvjs/rage';\nimport { spintiresEngine } from '@gmvjs/spintires';\nimport { fourAEngine } from '@gmvjs/4a';\nimport { lithtechEngine } from '@gmvjs/lithtech';\nimport { vostokEngine } from '@gmvjs/vostok';\nimport { dunia1Engine } from '@gmvjs/dunia1';\nimport { enfusionEngine } from '@gmvjs/enfusion';\nimport { assimpEngine } from '@gmvjs/assimp';\n\nexport { coreEngine, xrayV1Engine, gamebryoEngine, creation1Engine, renderwareV3Engine, hpl1Engine, hpl2Engine, idtech2Engine, idtech3Engine, idtech4Engine, unreal1Engine, unreal2Engine, unreal3Engine, unreal4Engine, unreal5Engine, goldsrcEngine, source1Engine, source2Engine, iwEngine, fceEngine, eagl4Engine, cryengine1Engine, cryengine3Engine, torque3dEngine, realVirtuality4Engine, realVirtuality3Engine, rageEngine, spintiresEngine, fourAEngine, lithtechEngine, vostokEngine, dunia1Engine, enfusionEngine, assimpEngine };\n\n/** Порядок задаёт порядок пресетов в списке. */\nexport const allEngines: readonly EnginePlugin[] = [\n coreEngine, xrayV1Engine, gamebryoEngine, creation1Engine, renderwareV3Engine, hpl1Engine, hpl2Engine, idtech2Engine, idtech3Engine, idtech4Engine, unreal1Engine, unreal2Engine, unreal3Engine, unreal4Engine, unreal5Engine, goldsrcEngine, source1Engine, source2Engine, iwEngine, fceEngine, eagl4Engine, cryengine1Engine, cryengine3Engine, torque3dEngine, realVirtuality4Engine, realVirtuality3Engine, rageEngine, spintiresEngine, fourAEngine, lithtechEngine, vostokEngine, dunia1Engine, enfusionEngine, assimpEngine,\n];\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwCO,MAAM,aAAsC;AAAA,EACjD;AAAA,EAAY;AAAA,EAAc;AAAA,EAAgB;AAAA,EAAiB;AAAA,EAAoB;AAAA,EAAY;AAAA,EAAY;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAU;AAAA,EAAW;AAAA,EAAa;AAAA,EAAkB;AAAA,EAAkB;AAAA,EAAgB;AAAA,EAAuB;AAAA,EAAuB;AAAA,EAAY;AAAA,EAAiB;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAc;AAAA,EAAc;AAAA,EAAgB;AACxf;"}
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+ {"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["// @gmvjs/all — every gmv engine; individually: `@gmvjs/xray-v1`, one game: `@gmvjs/xray-v1/cop`.\nimport type { EnginePlugin } from '@gmvjs/core/plugin';\nimport { coreEngine } from '@gmvjs/core/builtin';\nimport { xrayV1Engine } from '@gmvjs/xray-v1';\nimport { gamebryoEngine } from '@gmvjs/gamebryo';\nimport { creation1Engine } from '@gmvjs/creation1';\nimport { renderwareV3Engine } from '@gmvjs/renderware-v3';\nimport { hpl1Engine } from '@gmvjs/hpl1';\nimport { hpl2Engine } from '@gmvjs/hpl2';\nimport { idtech2Engine } from '@gmvjs/idtech2';\nimport { idtech3Engine } from '@gmvjs/idtech3';\nimport { idtech4Engine } from '@gmvjs/idtech4';\nimport { unreal1Engine } from '@gmvjs/unreal1';\nimport { unreal2Engine } from '@gmvjs/unreal2';\nimport { unreal3Engine } from '@gmvjs/unreal3';\nimport { unreal4Engine } from '@gmvjs/unreal4';\nimport { unreal5Engine } from '@gmvjs/unreal5';\nimport { goldsrcEngine } from '@gmvjs/goldsrc';\nimport { source1Engine } from '@gmvjs/source1';\nimport { source2Engine } from '@gmvjs/source2';\nimport { iwEngine } from '@gmvjs/iw';\nimport { fceEngine } from '@gmvjs/fce';\nimport { eagl4Engine } from '@gmvjs/eagl4';\nimport { cryengine1Engine } from '@gmvjs/cryengine1';\nimport { cryengine3Engine } from '@gmvjs/cryengine3';\nimport { torque3dEngine } from '@gmvjs/torque3d';\nimport { realVirtuality4Engine } from '@gmvjs/real-virtuality4';\nimport { realVirtuality3Engine } from '@gmvjs/real-virtuality3';\nimport { rageEngine } from '@gmvjs/rage';\nimport { spintiresEngine } from '@gmvjs/spintires';\nimport { fourAEngine } from '@gmvjs/4a';\nimport { lithtechEngine } from '@gmvjs/lithtech';\nimport { vostokEngine } from '@gmvjs/vostok';\nimport { dunia1Engine } from '@gmvjs/dunia1';\nimport { enfusionEngine } from '@gmvjs/enfusion';\nimport { assimpEngine } from '@gmvjs/assimp';\n\nexport { coreEngine, xrayV1Engine, gamebryoEngine, creation1Engine, renderwareV3Engine, hpl1Engine, hpl2Engine, idtech2Engine, idtech3Engine, idtech4Engine, unreal1Engine, unreal2Engine, unreal3Engine, unreal4Engine, unreal5Engine, goldsrcEngine, source1Engine, source2Engine, iwEngine, fceEngine, eagl4Engine, cryengine1Engine, cryengine3Engine, torque3dEngine, realVirtuality4Engine, realVirtuality3Engine, rageEngine, spintiresEngine, fourAEngine, lithtechEngine, vostokEngine, dunia1Engine, enfusionEngine, assimpEngine };\n\n/** The order defines the order of presets in the list. */\nexport const allEngines: readonly EnginePlugin[] = [\n coreEngine, xrayV1Engine, gamebryoEngine, creation1Engine, renderwareV3Engine, hpl1Engine, hpl2Engine, idtech2Engine, idtech3Engine, idtech4Engine, unreal1Engine, unreal2Engine, unreal3Engine, unreal4Engine, unreal5Engine, goldsrcEngine, source1Engine, source2Engine, iwEngine, fceEngine, eagl4Engine, cryengine1Engine, cryengine3Engine, torque3dEngine, realVirtuality4Engine, realVirtuality3Engine, rageEngine, spintiresEngine, fourAEngine, lithtechEngine, vostokEngine, dunia1Engine, enfusionEngine, assimpEngine,\n];\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwCO,MAAM,aAAsC;AAAA,EACjD;AAAA,EAAY;AAAA,EAAc;AAAA,EAAgB;AAAA,EAAiB;AAAA,EAAoB;AAAA,EAAY;AAAA,EAAY;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAU;AAAA,EAAW;AAAA,EAAa;AAAA,EAAkB;AAAA,EAAkB;AAAA,EAAgB;AAAA,EAAuB;AAAA,EAAuB;AAAA,EAAY;AAAA,EAAiB;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAc;AAAA,EAAc;AAAA,EAAgB;AACxf;"}
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@gmvjs/all",
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- "version": "0.1.0",
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- "description": "gmv: все движки и сборка для <script>",
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+ "version": "0.1.1",
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+ "description": "gmv: every engine and a build for <script>",
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  "keywords": [
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  "gmv",
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  "game",
@@ -42,41 +42,41 @@
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  "build": "node ../../scripts/build-package.mjs && vite build -c vite.iife.config.ts"
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  },
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  "dependencies": {
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- "@gmvjs/4a": "^0.1.0",
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- "@gmvjs/assimp": "^0.1.0",
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- "@gmvjs/core": "^0.1.0",
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- "@gmvjs/creation1": "^0.1.0",
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- "@gmvjs/cryengine1": "^0.1.0",
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- "@gmvjs/cryengine3": "^0.1.0",
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- "@gmvjs/dunia1": "^0.1.0",
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- "@gmvjs/eagl4": "^0.1.0",
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- "@gmvjs/enfusion": "^0.1.0",
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- "@gmvjs/fce": "^0.1.0",
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- "@gmvjs/gamebryo": "^0.1.0",
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- "@gmvjs/goldsrc": "^0.1.0",
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- "@gmvjs/hpl1": "^0.1.0",
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- "@gmvjs/hpl2": "^0.1.0",
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- "@gmvjs/idtech2": "^0.1.0",
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- "@gmvjs/idtech3": "^0.1.0",
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- "@gmvjs/idtech4": "^0.1.0",
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- "@gmvjs/iw": "^0.1.0",
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- "@gmvjs/lithtech": "^0.1.0",
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- "@gmvjs/rage": "^0.1.0",
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- "@gmvjs/real-virtuality3": "^0.1.0",
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- "@gmvjs/real-virtuality4": "^0.1.0",
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- "@gmvjs/renderer": "^0.1.0",
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- "@gmvjs/renderware-v3": "^0.1.0",
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- "@gmvjs/source1": "^0.1.0",
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- "@gmvjs/source2": "^0.1.0",
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- "@gmvjs/spintires": "^0.1.0",
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- "@gmvjs/torque3d": "^0.1.0",
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- "@gmvjs/unreal1": "^0.1.0",
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- "@gmvjs/unreal2": "^0.1.0",
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- "@gmvjs/unreal3": "^0.1.0",
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- "@gmvjs/unreal4": "^0.1.0",
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- "@gmvjs/unreal5": "^0.1.0",
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- "@gmvjs/vostok": "^0.1.0",
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- "@gmvjs/xray-v1": "^0.1.0"
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+ "@gmvjs/4a": "^0.1.1",
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+ "@gmvjs/assimp": "^0.1.1",
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+ "@gmvjs/core": "^0.1.1",
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+ "@gmvjs/creation1": "^0.1.1",
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+ "@gmvjs/cryengine1": "^0.1.1",
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+ "@gmvjs/cryengine3": "^0.1.1",
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+ "@gmvjs/dunia1": "^0.1.1",
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+ "@gmvjs/eagl4": "^0.1.1",
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+ "@gmvjs/enfusion": "^0.1.1",
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+ "@gmvjs/fce": "^0.1.1",
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+ "@gmvjs/gamebryo": "^0.1.1",
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+ "@gmvjs/goldsrc": "^0.1.1",
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+ "@gmvjs/hpl1": "^0.1.1",
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+ "@gmvjs/hpl2": "^0.1.1",
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+ "@gmvjs/idtech2": "^0.1.1",
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+ "@gmvjs/idtech3": "^0.1.1",
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+ "@gmvjs/idtech4": "^0.1.1",
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+ "@gmvjs/iw": "^0.1.1",
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+ "@gmvjs/lithtech": "^0.1.1",
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+ "@gmvjs/rage": "^0.1.1",
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+ "@gmvjs/real-virtuality3": "^0.1.1",
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+ "@gmvjs/real-virtuality4": "^0.1.1",
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+ "@gmvjs/renderer": "^0.1.1",
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+ "@gmvjs/renderware-v3": "^0.1.1",
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+ "@gmvjs/source1": "^0.1.1",
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+ "@gmvjs/source2": "^0.1.1",
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+ "@gmvjs/spintires": "^0.1.1",
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+ "@gmvjs/torque3d": "^0.1.1",
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+ "@gmvjs/unreal1": "^0.1.1",
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+ "@gmvjs/unreal2": "^0.1.1",
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+ "@gmvjs/unreal3": "^0.1.1",
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+ "@gmvjs/unreal4": "^0.1.1",
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+ "@gmvjs/unreal5": "^0.1.1",
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+ "@gmvjs/vostok": "^0.1.1",
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+ "@gmvjs/xray-v1": "^0.1.1"
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  },
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  "devDependencies": {
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  "@gmvjs/test-utils": "^0.1.0"