@glydeunity/voice-sdk 1.0.0 → 1.2.0

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package/dist/index.d.ts CHANGED
@@ -1,32 +1,251 @@
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+ /**
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+ * GLYDE Voice SDK
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+ *
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+ * Voice agent client for GLYDE Unity with support for multiple authentication methods
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+ * and voice context types.
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+ *
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+ * @packageDocumentation
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+ */
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+
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+ /**
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+ * Deepgram agent configuration for LLM and voice settings
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+ */
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+ export declare interface DeepgramAgentConfig {
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+ think?: {
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+ provider?: {
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+ type: string;
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+ model?: string;
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+ };
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+ functions?: Array<{
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+ name: string;
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+ description: string;
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+ parameters: unknown;
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+ }>;
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+ };
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+ speak?: {
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+ provider?: {
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+ type: string;
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+ model?: string;
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+ };
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+ };
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+ listen?: {
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+ provider?: {
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+ type: string;
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+ model?: string;
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+ version?: string;
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+ };
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+ };
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+ }
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+
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+ /**
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+ * GlydeVoice - Voice Agent Client
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+ *
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+ * Connects to Deepgram Voice Agent API for bidirectional voice conversation.
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+ * Uses wss://agent.deepgram.com/agent WebSocket endpoint which:
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+ * - Receives user audio (microphone)
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+ * - Transcribes speech to text (STT)
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+ * - Sends to LLM for response
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+ * - Converts response to speech (TTS)
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+ * - Streams audio back to user
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+ *
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+ * Audio Architecture:
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+ * - Microphone capture: AudioWorklet (audio-capture-processor.js) at 48kHz
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+ * - Playback: AudioWorklet (audio-playback-processor.js) with ring buffer
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+ * - Ring buffer enables instant interruption (clear buffer when user speaks)
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+ */
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  export declare class GlydeVoice {
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  private config;
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- private _deepgram;
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  private unityUrl;
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  private active;
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+ private serverConfig;
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+ private ws;
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+ private audioContext;
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+ private mediaStream;
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+ private captureWorkletNode;
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+ private playbackWorkletNode;
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+ private isMuted;
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+ private readonly outputSampleRate;
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+ private readonly inputSampleRate;
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+ private isAgentSpeaking;
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+ private agentAudioDoneReceived;
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+ /**
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+ * Create a new GlydeVoice instance
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+ * @param config - Configuration options
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+ */
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  constructor(config: GlydeVoiceConfig);
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+ /**
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+ * Get authentication headers based on configured auth method
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+ * Supports publishableKey, apiKey, and JWT token (authToken)
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+ * @returns Headers object with appropriate authentication
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+ */
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+ private getAuthHeaders;
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+ /**
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+ * Fetch voice configuration from Unity API
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+ * @returns Voice configuration including system prompt, tools, and Deepgram settings
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+ */
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+ private fetchConfig;
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  /**
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  * Initialize and start the voice session
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  */
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  start(): Promise<void>;
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+ /**
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+ * Create a blob URL from inline JavaScript code for AudioWorklet modules.
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+ * This avoids CORS issues when the SDK is loaded from a different origin than the page.
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+ * @param code - The JavaScript code to convert to a blob URL
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+ * @returns A blob URL that can be used with audioWorklet.addModule()
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+ */
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+ private createWorkletBlobUrl;
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+ /**
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+ * Initialize the audio system with both capture and playback worklets.
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+ * Uses inline blob URLs to avoid CORS issues when SDK is embedded in external apps.
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+ */
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+ private initializeAudio;
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+ /**
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+ * Handle text messages from the Voice Agent
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+ */
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+ private handleTextMessage;
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+ /**
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+ * Handle binary audio data (Blob) from agent TTS
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+ */
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+ private handleAudioData;
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+ /**
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+ * Handle binary audio buffer from agent TTS
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+ * Deepgram sends linear16 PCM at 24kHz, we need to resample to 48kHz for playback
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+ */
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+ private handleAudioBuffer;
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+ /**
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+ * Resample audio from 24kHz to 48kHz using linear interpolation
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+ */
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+ private resample24kTo48k;
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+ /**
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+ * Clear the playback buffer (for interruption handling)
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+ */
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+ private clearPlaybackBuffer;
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+ /**
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+ * Start capturing microphone audio using AudioWorklet
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+ */
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+ private startMicrophone;
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+ /**
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+ * Save transcript to Unity backend
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+ */
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+ private saveTranscript;
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+ /**
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+ * Toggle mute state
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+ * @param muted - Whether to mute the microphone
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+ */
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+ setMuted(muted: boolean): void;
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+ /**
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+ * Get current mute state
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+ */
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+ getMuted(): boolean;
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+ /**
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+ * Check if the voice agent is currently active
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+ */
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+ isActive(): boolean;
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+ /**
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+ * Get the current server configuration
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+ */
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+ getServerConfig(): VoiceConfig | null;
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  /**
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  * Stop the voice session
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  */
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  stop(): void;
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+ /**
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+ * Cleanup resources
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+ */
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+ private cleanup;
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+ /**
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+ * Emit event to callback
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+ */
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  private emit;
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+ /**
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+ * Render a simple UI widget (optional)
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+ */
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  private renderUI;
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  }
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+ /**
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+ * Configuration options for GlydeVoice
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+ */
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  export declare interface GlydeVoiceConfig {
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- publishableKey: string;
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+ /** Publishable key for external apps (Screen) */
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+ publishableKey?: string;
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+ /** API key for programmatic access */
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+ apiKey?: string;
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+ /** JWT token for GLYDEBuddy passthrough (Teams app) */
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+ authToken?: string;
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+ /** Voice context type - determines which prompt and tools to use */
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+ contextType: VoiceContextType;
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+ /** Context identifier (e.g., application_uuid) - required for screening */
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  contextId?: string;
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+ /** Unity API base URL - defaults to https://api.glydeunity.com */
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  unityBaseUrl?: string;
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+ /** DOM element to render the widget UI (optional) */
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  container?: HTMLElement | string;
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+ /** Event callback for voice agent events */
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  onEvent?: (event: VoiceEvent) => void;
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+ /** Transcript callback for conversation text */
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+ onTranscript?: (text: string, role: 'user' | 'agent') => void;
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+ /** Override system prompt (skips config fetch) */
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+ systemPrompt?: string;
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+ /** Override Deepgram configuration */
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+ deepgramConfig?: DeepgramAgentConfig;
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  }
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+ /**
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+ * MCP Tool definition for voice agent
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+ */
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+ export declare interface MCPTool {
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+ name: string;
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+ description: string;
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+ inputSchema?: unknown;
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+ }
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+
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+ /**
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+ * Voice configuration response from Unity API
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+ */
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+ export declare interface VoiceConfig {
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+ system_prompt: string;
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+ available_tools: MCPTool[];
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+ deepgram_config: DeepgramAgentConfig;
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+ context: {
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+ type: VoiceContextType;
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+ id: string | null;
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+ };
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+ }
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+
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+ /**
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+ * GlydeVoice SDK - Voice Agent Client for GLYDE Unity
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+ *
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+ * Provides voice interaction capabilities with GLYDE AI agents through Deepgram Voice API.
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+ * Supports multiple authentication methods: publishableKey, apiKey, and JWT token.
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+ *
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+ * @example
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+ * // Using publishable key (external apps)
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+ * const voice = new GlydeVoice({
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+ * publishableKey: 'pk_...',
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+ * contextType: 'screening',
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+ * contextId: 'application-uuid'
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+ * });
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+ *
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+ * @example
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+ * // Using JWT token (GLYDEBuddy Teams app)
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+ * const voice = new GlydeVoice({
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+ * authToken: userSession.accessToken,
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+ * contextType: 'recruiter'
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+ * });
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+ */
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+ /**
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+ * Voice context types supported by the voice agent
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+ */
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+ export declare type VoiceContextType = 'screening' | 'recruiter' | 'custom' | 'phone';
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+
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+ /**
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+ * Voice events emitted by the agent
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+ */
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  export declare interface VoiceEvent {
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- type: 'open' | 'close' | 'error' | 'transcript' | 'agent_audio';
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- payload?: any;
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+ type: 'open' | 'close' | 'error' | 'ready' | 'user_speaking' | 'agent_speaking' | 'microphone_ready' | 'transcript' | 'agent_audio';
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+ payload?: unknown;
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  }
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  export { }