@glowjs/core 2025.7.18 → 2025.7.24

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@@ -179,6 +179,43 @@ declare class EnvironmentTexture extends Base {
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  */
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  setEnvEffect(): Promise<void>;
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  }
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+ declare class Glow extends Base {
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+ private _layer;
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+ /**
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+ * 实例化一个发光层对象
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+ * @param app 应用
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+ */
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+ constructor(app: App);
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+ /**
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+ * 获取或设置启用
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+ */
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+ get enable(): boolean;
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+ set enable(value: boolean);
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+ /**
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+ * 获取或设置强度
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+ */
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+ get intensity(): number;
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+ set intensity(value: number);
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+ /**
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+ * 获取或设置模糊系数
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+ */
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+ get blurSize(): number;
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+ set blurSize(value: number);
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+ /**
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+ * 添加网格
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+ * @param mesh 网格
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+ */
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+ addMesh(mesh: Mesh): void;
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+ /**
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+ * 移除网格
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+ * @param mesh 网格
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+ */
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+ removeMesh(mesh: Mesh): void;
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+ /**
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+ * 释放
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+ */
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+ dispose(): void;
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+ }
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  declare class ImageProcessing extends Base {
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  private _config;
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  /**
@@ -560,6 +597,8 @@ declare class PerformancePanel extends StackPanel {
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  private _heapTotal;
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  private _heapLimit;
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  private _deltaTimeValue;
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+ private _activeFaces;
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+ private _totalVertices;
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  private _sceneInstrumentation;
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  private _engineInstrumentation;
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  app: App;
@@ -741,6 +780,10 @@ export declare class Animator extends Component {
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  * 应用
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  */
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  export declare class App extends EventDispatcher {
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+ /**
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+ * 加载并行限制,0表示不限制,可影响场景加载速度
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+ */
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+ static loadLimit: number;
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  private _cursor;
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  version: string;
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  /**
@@ -2503,13 +2546,11 @@ export declare class EffectMgr extends Base {
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  /**
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  * 发光层
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  */
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+ glow: Glow;
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  /**
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  * 灯光
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  */
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  light: Light;
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- /**
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- * 高亮层
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- */
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  /**
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  * 图像处理
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  */
@@ -4509,6 +4550,7 @@ export declare class ResPool extends Base {
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  * 资源列表
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  */
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  readonly resList: ResOptions[];
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+ _cacheVertices: number;
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  /**
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  * 缓存
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  */