@glissade/interact 0.2.0

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package/LICENSE ADDED
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+ limitations under the License.
@@ -0,0 +1,29 @@
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+ import { Track } from "@glissade/core";
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+
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+ //#region src/audio.d.ts
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+
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+ /** Decoded PCM — structurally an AudioBuffer's data, without requiring one. */
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+ interface DecodedAudio {
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+ sampleRate: number;
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+ /** One Float32Array per channel; channels are mixed down equally. */
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+ channelData: readonly Float32Array[];
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+ }
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+ interface AudioAmplitudeOptions {
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+ /** Key grid for the emitted track; default 60. */
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+ fps?: number;
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+ /** Track target path; default 'audio/amplitude'. */
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+ target?: string;
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+ /** Hz range: band amplitude via Hann-windowed Goertzel probes instead of full-band RMS. */
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+ band?: [number, number];
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+ /** Scale the peak to 1; default true. */
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+ normalize?: boolean;
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+ }
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+ /** Adapt a WebAudio AudioBuffer to DecodedAudio. */
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+ declare function fromAudioBuffer(buffer: {
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+ sampleRate: number;
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+ numberOfChannels: number;
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+ getChannelData(i: number): Float32Array;
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+ }): DecodedAudio;
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+ declare function audioAmplitudeTrack(audio: DecodedAudio, opts?: AudioAmplitudeOptions): Track<number>;
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+ //#endregion
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+ export { AudioAmplitudeOptions, DecodedAudio, audioAmplitudeTrack, fromAudioBuffer };
package/dist/audio.js ADDED
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+ import { key, track } from "@glissade/core";
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+ //#region src/audio.ts
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+ /**
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+ * Offline audio amplitude (§C.1, separate entry '@glissade/interact/audio'):
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+ * DSP over decoded samples compiles to an ordinary Track — pure-of-frame, so
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+ * audio-reactive scenes with file-backed audio are PARAMETERIZED and export
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+ * with no trace at all (§A.6 route 1). Decoding stays at the edge (WebAudio /
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+ * ffmpeg); this module is pure float math, deterministic per the §2.5 engine
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+ * pin. The realtime audioDriver (live mic/stream) is reserved for v2.x.
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+ */
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+ /** Adapt a WebAudio AudioBuffer to DecodedAudio. */
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+ function fromAudioBuffer(buffer) {
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+ const channelData = [];
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+ for (let i = 0; i < buffer.numberOfChannels; i++) channelData.push(buffer.getChannelData(i));
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+ return {
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+ sampleRate: buffer.sampleRate,
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+ channelData
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+ };
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+ }
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+ function audioAmplitudeTrack(audio, opts = {}) {
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+ const fps = opts.fps ?? 60;
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+ const channels = audio.channelData;
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+ const sr = audio.sampleRate;
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+ const length = channels[0]?.length ?? 0;
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+ const frames = Math.ceil(length / sr * fps);
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+ const mono = (i) => {
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+ let s = 0;
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+ for (const ch of channels) s += ch[i] ?? 0;
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+ return s / channels.length;
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+ };
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+ const values = [];
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+ for (let f = 0; f < frames; f++) {
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+ const start = Math.floor(f / fps * sr);
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+ const end = Math.min(Math.floor((f + 1) / fps * sr), length);
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+ const n = end - start;
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+ if (n <= 0) {
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+ values.push(0);
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+ continue;
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+ }
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+ if (!opts.band) {
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+ let sum = 0;
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+ for (let i = start; i < end; i++) {
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+ const v = mono(i);
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+ sum += v * v;
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+ }
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+ values.push(Math.sqrt(sum / n));
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+ } else {
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+ const [lo, hi] = opts.band;
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+ const probes = 8;
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+ let power = 0;
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+ for (let k = 0; k < probes; k++) {
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+ const frac = k / (probes - 1);
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+ const freq = lo > 0 ? lo * Math.pow(hi / lo, frac) : lo + (hi - lo) * frac;
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+ power += goertzelPower(mono, start, n, freq / sr);
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+ }
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+ values.push(Math.sqrt(power / probes));
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+ }
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+ }
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+ if (opts.normalize !== false) {
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+ let peak = 0;
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+ for (const v of values) if (v > peak) peak = v;
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+ if (peak > 0) for (let i = 0; i < values.length; i++) values[i] = values[i] / peak;
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+ }
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+ const keys = values.length > 0 ? values.map((v, f) => key(f / fps, v)) : [key(0, 0)];
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+ return track(opts.target ?? "audio/amplitude", "number", keys);
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+ }
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+ /** Hann-windowed Goertzel magnitude² at a normalized frequency, scaled to ~[0,1] for full-scale input. */
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+ function goertzelPower(sample, start, n, normFreq) {
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+ const coeff = 2 * Math.cos(2 * Math.PI * normFreq);
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+ let s1 = 0;
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+ let s2 = 0;
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+ const denom = n > 1 ? n - 1 : 1;
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+ for (let i = 0; i < n; i++) {
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+ const hann = .5 - .5 * Math.cos(2 * Math.PI * i / denom);
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+ const s0 = sample(start + i) * hann + coeff * s1 - s2;
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+ s2 = s1;
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+ s1 = s0;
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+ }
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+ return (s1 * s1 + s2 * s2 - coeff * s1 * s2) / (n * n / 4);
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+ }
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+ //#endregion
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+ export { audioAmplitudeTrack, fromAudioBuffer };
@@ -0,0 +1,357 @@
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+ import { AssetRef, BindTarget, EaseSpec, ReadonlySignal, Signal, SpringConfig, Timeline, ValueType, Vec2 } from "@glissade/core";
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+ import { Node, Scene, TextMeasurer } from "@glissade/scene";
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+ import { InputDriver } from "@glissade/player";
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+
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+ //#region src/doc.d.ts
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+
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+ type StateId = string;
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+ type InputDecl = {
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+ type: 'boolean';
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+ default?: boolean;
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+ } | {
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+ type: 'number';
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+ default?: number;
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+ } | {
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+ type: 'trigger';
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+ };
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+ /** Flat AND per transition; multiple transitions = OR (§A.3). No number ==/!= — use hysteresis. */
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+ type Condition = {
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+ input: string;
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+ is: boolean;
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+ } | {
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+ input: string;
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+ op: '<' | '<=' | '>' | '>=';
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+ value: number;
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+ } | {
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+ trigger: string;
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+ };
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+ /** Defined identically here and in §B.1; 'crossfade' is reserved-not-valid in version 1. */
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+ type HandoffName = 'cut' | 'decay' | 'spring';
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+ interface StateDoc {
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+ /** Referenced as an asset ({ ref }) or inlined (§A.1). */
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+ timeline: {
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+ ref: string;
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+ } | Timeline;
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+ loop?: boolean;
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+ /** Local playback rate; must be > 0. */
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+ rate?: number;
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+ /** Re-entry playhead policy (§A.1); default 'restart'. */
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+ onEnter?: 'restart' | 'resume';
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+ }
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+ interface TransitionDoc {
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+ id: string;
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+ from: StateId | '*';
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+ to: StateId;
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+ /** A '*' edge never matches the current state unless allowSelf (§A.1). */
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+ allowSelf?: boolean;
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+ conditions: Condition[];
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+ /** Window-guard, not a trigger: fraction of the SOURCE timeline's duration [0..1] (§A.3). */
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+ exitTime?: number;
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+ /** The transition's own clock, seconds; default 0 = hard cut (§A.3). */
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+ duration?: number;
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+ /** Shapes the 'decay' ramp / 'blend-from-frozen' blend (§B.1). */
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+ ease?: EaseSpec;
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+ handoff?: HandoffName;
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+ /** Offset-oscillator config when handoff resolves to 'spring'; default §B.3's {170, 26, 1}. */
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+ spring?: SpringConfig;
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+ /** Default true; false skips evaluation and holds the trigger queue while in flight (§B.4). */
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+ interruptible?: boolean;
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+ }
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+ interface StateMachineDoc {
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+ version: 1;
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+ id: string;
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+ inputs?: Record<string, InputDecl>;
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+ initial: StateId;
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+ states: Record<StateId, StateDoc>;
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+ transitions: TransitionDoc[];
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+ assets?: Record<string, AssetRef>;
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+ }
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+ /**
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+ * Trace identity (§C.5): covers the machine doc plus each referenced timeline
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+ * document, so a re-edited timeline invalidates old takes unless --force.
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+ * FNV-1a 64 over the canonical serialization — engine-pinned like §2.5.
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+ */
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+ declare function hashMachine(doc: StateMachineDoc, refTimelines?: Record<string, Timeline>): string;
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+ declare class MachineValidationError extends Error {
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+ constructor(message: string);
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+ }
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+ declare function validateMachineDoc(doc: StateMachineDoc): void;
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+ //#endregion
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+ //#region src/machine.d.ts
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+ declare class UnknownInputError extends Error {
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+ constructor(message: string);
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+ }
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+ interface MachineOptions {
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+ /** Target resolution — the bindTimeline seam (§2.2: unbound targets are hard errors). */
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+ resolve: (target: string) => BindTarget | undefined;
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+ /** Resolved timeline documents for `{ ref }` states, keyed by asset id. */
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+ timelines?: Record<string, Timeline>;
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+ /** Applied before the first step — conditional entry settles via normal transitions (§A.1). */
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+ initialInputs?: Record<string, boolean | number>;
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+ }
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+ interface Machine {
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+ readonly id: string;
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+ /** The validated source document — recordTrace/bakeTrace read inputs and identity from it. */
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+ readonly doc: StateMachineDoc;
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+ /** Trace identity (§C.5): doc + referenced timeline documents. */
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+ readonly hash: string;
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+ /** Observable, NOT writable (§A.2). */
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+ readonly current: ReadonlySignal<StateId>;
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+ /** Machine-clock signal; every composite transition binding depends on it. */
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+ readonly clock: ReadonlySignal<number>;
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+ /** Union of every state's track targets — the §A.1 disjointness set. */
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+ readonly targets: ReadonlySet<string>;
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+ /** True once step() has run — bakeTrace requires a fresh machine (§A.6). */
105
+ readonly hasStepped: boolean;
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+ input<T extends boolean | number = boolean | number>(name: string): Signal<T>;
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+ /** Enqueue a trigger; consumed during the next step (§A.2: triggers are not signals). */
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+ fire(name: string): void;
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+ /** Host tick (§A.5): drain triggers, take at most one transition, advance clocks. */
110
+ step(now: number): void;
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+ /**
112
+ * Analytic sample of every machine-bound target at machine time t — the
113
+ * per-frame sampling surface bakeTrace consumes (§A.6). Valid at the
114
+ * current step's time; reads the live binding samplers, never the signals.
115
+ */
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+ sampleTargets(t: number): Map<string, {
117
+ value: unknown;
118
+ type: string;
119
+ }>;
120
+ dispose(): void;
121
+ }
122
+ declare function createMachine(doc: StateMachineDoc, opts: MachineOptions): Machine;
123
+ //#endregion
124
+ //#region src/builder.d.ts
125
+ /**
126
+ * A pose state (§C.7): just values, keyed by full target path — compiled to a
127
+ * one-key timeline, no separate file. Covers "two looks, one toggle".
128
+ */
129
+ declare function pose(values: Record<string, unknown>): Timeline;
130
+ type Cond<B extends string, N extends string, G extends string> = {
131
+ input: B;
132
+ is: boolean;
133
+ } | {
134
+ input: N;
135
+ op: '<' | '<=' | '>' | '>=';
136
+ value: number;
137
+ } | {
138
+ trigger: G;
139
+ };
140
+ interface TransitionOpts<B extends string, N extends string, G extends string> {
141
+ /** Flat AND (§A.3); a single condition or a list. Omit for always-eligible (pair with exitTime). */
142
+ when?: Cond<B, N, G> | Cond<B, N, G>[];
143
+ exitTime?: number;
144
+ duration?: number;
145
+ ease?: EaseSpec;
146
+ handoff?: HandoffName;
147
+ spring?: SpringConfig;
148
+ interruptible?: boolean;
149
+ /** Stable id; default '<from>-><to>#<n>'. */
150
+ id?: string;
151
+ }
152
+ interface StateInput {
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+ timeline: StateDoc['timeline'];
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+ loop?: boolean;
155
+ rate?: number;
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+ onEnter?: 'restart' | 'resume';
157
+ }
158
+ declare class MachineBuilder<B extends string = never,
159
+ // boolean inputs
160
+ N extends string = never,
161
+ // number inputs
162
+ G extends string = never,
163
+ // triggers
164
+ S extends string = never> {
165
+ private readonly id;
166
+ private readonly inputs;
167
+ private readonly states;
168
+ private readonly transitions;
169
+ private first;
170
+ private initialState;
171
+ constructor(id: string);
172
+ input<K extends string>(name: K, type: 'boolean', dflt?: boolean): MachineBuilder<B | K, N, G, S>;
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+ input<K extends string>(name: K, type: 'number', dflt?: number): MachineBuilder<B, N | K, G, S>;
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+ trigger<K extends string>(name: K): MachineBuilder<B, N, G | K, S>;
175
+ state<K extends string>(name: K, state: Timeline | StateInput): MachineBuilder<B, N, G, S | K>;
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+ initial(name: S): this;
177
+ transition(from: S | '*', to: S, opts?: TransitionOpts<B, N, G>): this;
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+ /** Assemble and validate; the result is the same document JSON authoring produces. */
179
+ build(): StateMachineDoc;
180
+ }
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+ declare function machineBuilder(id: string): MachineBuilder;
182
+ //#endregion
183
+ //#region src/trace.d.ts
184
+ type TraceEvent = {
185
+ t: number;
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+ input: string;
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+ value: boolean | number;
188
+ } | {
189
+ t: number;
190
+ fire: string;
191
+ };
192
+ /** The single trace schema (§C.5): an event list — never dense samples. */
193
+ interface InputTrace {
194
+ version: 1;
195
+ /** hash(machine doc) + per-referenced-timeline hashes; mismatch at bake is an error. */
196
+ machineHash: string;
197
+ /** Replay quantization grid (§5.5 sample-position arithmetic). */
198
+ fps: number;
199
+ initialInputs: Record<string, boolean | number>;
200
+ /** Raw wall-clock seconds relative to record start; pre-filter values. */
201
+ events: TraceEvent[];
202
+ }
203
+ interface RecordOptions {
204
+ /** Replay grid stored in the trace; default 60. */
205
+ fps?: number;
206
+ /** Time source (seconds); defaults to performance.now()/1000. Events store t relative to start. */
207
+ now?: () => number;
208
+ }
209
+ interface TraceRecorder {
210
+ /** Restore the tapped writers and return the trace. */
211
+ stop(): InputTrace;
212
+ }
213
+ /**
214
+ * Tap a live machine's raw input writes (§C.5). Transparent: set()/fire()
215
+ * keep working; stop() restores them. Recording raw keeps every take
216
+ * re-bakeable after tuning a smoothing spring (§C.2).
217
+ */
218
+ declare function recordTrace(machine: Machine, opts?: RecordOptions): TraceRecorder;
219
+ declare class TraceHashMismatchError extends Error {
220
+ constructor(expected: string, got: string);
221
+ }
222
+ interface BakeTraceOptions {
223
+ /** Output length in seconds; default: last event time + 1 s of settle. */
224
+ duration?: number;
225
+ /** Sampling grid; default: the trace's fps. */
226
+ fps?: number;
227
+ /** Downgrade a hash mismatch to a warning — re-baking an old take against tweaked timelines is legitimate. */
228
+ force?: boolean;
229
+ }
230
+ /**
231
+ * Replay a trace through a FRESH machine and emit a plain linear Timeline —
232
+ * bake() (§2.8) with the machine as the stepper: one track per bound target,
233
+ * frame-indexed keys. Bit-deterministic for a given trace (§B.5).
234
+ */
235
+ declare function bakeTrace(machine: Machine, trace: InputTrace, opts?: BakeTraceOptions): Timeline;
236
+ /**
237
+ * Scene-module machine declaration (§A.6/§C.6) — the convention `gs render`
238
+ * and `gs dev` consume: `export default { createScene, timeline, machines }`.
239
+ */
240
+ interface MachineSpec {
241
+ doc: StateMachineDoc;
242
+ /** Resolved documents for `{ ref }` states. */
243
+ timelines?: Record<string, Timeline>;
244
+ /** Live wiring (listeners, drivers) for dev and embeds; replay never calls it. */
245
+ wire?: (ctx: {
246
+ scene: Scene;
247
+ machine: Machine;
248
+ element: Element;
249
+ }) => (() => void) | void;
250
+ }
251
+ //#endregion
252
+ //#region src/presets.d.ts
253
+ interface PoseMachineOptions {
254
+ /** Node-relative props for the resting pose, e.g. { scale: [1, 1] }. */
255
+ from: Record<string, unknown>;
256
+ /** The active pose. */
257
+ to: Record<string, unknown>;
258
+ /** Transition clock, seconds; default 0.15. */
259
+ duration?: number;
260
+ /** Offset-spring override for kinetic props (§B.3 default otherwise). */
261
+ spring?: SpringConfig;
262
+ /** Machine id; defaults to '<kind>-<nodeId>'. */
263
+ id?: string;
264
+ }
265
+ /** Hover in/out between two poses; listeners wire themselves on mount. */
266
+ declare function hoverMachine(node: Node | string, opts: PoseMachineOptions): MachineSpec;
267
+ /** Press/release between two poses (primary pointer, down-over-target). */
268
+ declare function pressMachine(node: Node | string, opts: PoseMachineOptions): MachineSpec;
269
+ //#endregion
270
+ //#region src/handoff.d.ts
271
+ /** Analytic value + derivative of a live source w.r.t. the machine clock (§B.2). */
272
+ interface MachineSampler<T = unknown> {
273
+ value(t: number): T;
274
+ /** null when the source's type lacks operators (lerp-only). */
275
+ velocity(t: number): T | null;
276
+ }
277
+ type HandoffPolicy = {
278
+ kind: 'decay';
279
+ ease: EaseSpec | undefined;
280
+ duration: number;
281
+ } | {
282
+ kind: 'spring';
283
+ cfg: SpringConfig;
284
+ };
285
+ /** §B.3's decided default: critically-damped-ish, never derived from the declared duration. */
286
+ declare const DEFAULT_HANDOFF_SPRING: SpringConfig;
287
+ interface OffsetCurve<T> {
288
+ at(tau: number): T;
289
+ vel(tau: number): T;
290
+ /** τ after which the offset is dropped; dest alone is exact within the settle tolerance. */
291
+ settle: number;
292
+ }
293
+ /**
294
+ * Closed-form offset y(τ) → 0 with y(0)=x₀ (§B.2's solveOffset). Requires the
295
+ * type's add/sub/scale operators (callers degrade lerp-only types upstream).
296
+ */
297
+ declare function solveOffset<T>(policy: HandoffPolicy, vt: ValueType<T>, x0: T, v0: T): OffsetCurve<T>;
298
+ //#endregion
299
+ //#region src/pointer.d.ts
300
+ /** vec2 is not a machine input type in v2.0 (§A.2): fan out to two number writes. */
301
+ declare const splitVec2: (x: (v: number) => void, y: (v: number) => void) => (v: Vec2) => void;
302
+ /** One scalar smoothing filter: closed-form spring segments, retargeted per write. */
303
+ interface SpringFilter {
304
+ /** Aim at a new target at time t (seconds); velocity-matched (§B.3). First call snaps. */
305
+ retarget(t: number, target: number): void;
306
+ sample(t: number): number;
307
+ velocity(t: number): number;
308
+ /** True once the current segment's offset has decayed within tolerance. */
309
+ settled(t: number): boolean;
310
+ }
311
+ declare function springFilter(cfg: SpringConfig): SpringFilter;
312
+ interface PointerDriverOptions {
313
+ /** Event source — usually the canvas element. */
314
+ target: Element;
315
+ /** Scale element-local CSS px into scene units via scene.size; default 1:1. */
316
+ scene?: Scene;
317
+ /** Optional driver-resident smoothing (§C.2). */
318
+ smooth?: SpringConfig;
319
+ }
320
+ /**
321
+ * Position only — buttons are listeners (§C.3). Intermediate pointermove
322
+ * events coalesce; one write lands per animation frame (§C.1).
323
+ */
324
+ declare function pointerDriver(opts: PointerDriverOptions): InputDriver<Vec2>;
325
+ //#endregion
326
+ //#region src/listeners.d.ts
327
+ /** Geometric shape test in node-local coordinates; hitArea overrides the geometry. */
328
+ declare function containsPoint(node: Node, p: Vec2, measurer: TextMeasurer): boolean;
329
+ /**
330
+ * Topmost-first over nodes with `interactive: true`: O(interactive nodes) per
331
+ * call, one 2×3 inverse each — worldMatrix is a cached computed (§3.1), so
332
+ * unmoved subtrees cost a cache read.
333
+ */
334
+ declare function hitTest(scene: Scene, x: number, y: number): Node | null;
335
+ /** A machine input's set, or any boolean sink. */
336
+ type BoolSink = {
337
+ set(value: boolean): void;
338
+ } | ((value: boolean) => void);
339
+ interface Listeners {
340
+ /** Boolean input follows pointer-over; touch-emulated hover is filtered (Motion precedent). */
341
+ hover(node: Node, input: BoolSink): () => void;
342
+ /** Primary pointer only: true on down-over-target, false on release. */
343
+ press(node: Node, input: BoolSink): () => void;
344
+ /** Fires only if release lands over the same node; anything else cancels. */
345
+ click(node: Node, fn: () => void): () => void;
346
+ dispose(): void;
347
+ }
348
+ interface ListenersOptions {
349
+ scene: Scene;
350
+ /** Event source — usually the canvas element. */
351
+ element: Element;
352
+ /** Client coords → scene coords; default scales the element box to scene.size. */
353
+ toScene?: (clientX: number, clientY: number) => Vec2;
354
+ }
355
+ declare function createListeners(opts: ListenersOptions): Listeners;
356
+ //#endregion
357
+ export { type BakeTraceOptions, type BoolSink, type Condition, DEFAULT_HANDOFF_SPRING, type HandoffName, type HandoffPolicy, type InputDecl, type InputTrace, type Listeners, type ListenersOptions, type Machine, MachineBuilder, type MachineOptions, type MachineSampler, type MachineSpec, MachineValidationError, type OffsetCurve, type PointerDriverOptions, type PoseMachineOptions, type RecordOptions, type SpringFilter, type StateDoc, type StateId, type StateMachineDoc, type TraceEvent, TraceHashMismatchError, type TraceRecorder, type TransitionDoc, type TransitionOpts, UnknownInputError, bakeTrace, containsPoint, createListeners, createMachine, hashMachine, hitTest, hoverMachine, machineBuilder, pointerDriver, pose, pressMachine, recordTrace, solveOffset, splitVec2, springFilter, validateMachineDoc };
package/dist/index.js ADDED
Binary file
package/package.json ADDED
@@ -0,0 +1,35 @@
1
+ {
2
+ "name": "@glissade/interact",
3
+ "version": "0.2.0",
4
+ "description": "glissade interactivity: state machines over timelines, velocity-matched handoffs, typed inputs. Opt-in layer; never imported by the linear pipeline.",
5
+ "license": "Apache-2.0",
6
+ "type": "module",
7
+ "sideEffects": false,
8
+ "exports": {
9
+ ".": {
10
+ "types": "./dist/index.d.ts",
11
+ "default": "./dist/index.js"
12
+ },
13
+ "./audio": {
14
+ "types": "./dist/audio.d.ts",
15
+ "default": "./dist/audio.js"
16
+ }
17
+ },
18
+ "files": [
19
+ "dist"
20
+ ],
21
+ "dependencies": {
22
+ "@glissade/core": "0.2.0",
23
+ "@glissade/player": "0.2.0",
24
+ "@glissade/scene": "0.2.0"
25
+ },
26
+ "repository": {
27
+ "type": "git",
28
+ "url": "git+https://github.com/tyevco/glissade.git",
29
+ "directory": "packages/interact"
30
+ },
31
+ "scripts": {
32
+ "build": "tsdown",
33
+ "typecheck": "tsc --noEmit"
34
+ }
35
+ }