@glassly/engine 0.4.0-dev.1070 → 0.4.0-dev.1072
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/generated/releaseMetadata.js +3 -3
- package/build/generated/releaseMetadata.js.map +1 -1
- package/build/services/uiShim.d.ts.map +1 -1
- package/build/services/uiShim.js +14 -0
- package/build/services/uiShim.js.map +1 -1
- package/build/stores/settings.d.ts.map +1 -1
- package/build/stores/settings.js +7 -0
- package/build/stores/settings.js.map +1 -1
- package/package.json +7 -7
- package/src/generated/releaseMetadata.ts +3 -3
- package/src/services/uiShim.ts +14 -0
- package/src/stores/settings.ts +7 -0
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export const ENGINE_RELEASE_METADATA = Object.freeze({
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"schemaVersion": 1,
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"familyBaseVersion": "0.4.0",
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"releaseIdentity": "0.4.0-dev.
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"releaseSetId": "glassly-0.4.0-dev.
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"sourceCommit": "
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"releaseIdentity": "0.4.0-dev.1072",
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"releaseSetId": "glassly-0.4.0-dev.1072",
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"sourceCommit": "dc2973a2ffe94c5f3654f2048a83eda27ec5c489",
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"otaManifestUrl": null,
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"otaManifestSha256": null
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});
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{"version":3,"file":"releaseMetadata.js","sourceRoot":"","sources":["../../src/generated/releaseMetadata.ts"],"names":[],"mappings":"AAWA,MAAM,CAAC,MAAM,uBAAuB,GAAoC,MAAM,CAAC,MAAM,CAAC;IACpF,eAAe,EAAE,CAAC;IAClB,mBAAmB,EAAE,OAAO;IAC5B,iBAAiB,EAAE,gBAAgB;IACnC,cAAc,EAAE,wBAAwB;IACxC,cAAc,EAAE,0CAA0C;IAC1D,gBAAgB,EAAE,IAAI;IACtB,mBAAmB,EAAE,IAAI;CAC1B,CAAC,CAAA","sourcesContent":["/** Generated by release CI. Do not edit in a release checkout. */\nexport interface EngineReleaseMetadata {\n schemaVersion: 1\n familyBaseVersion: string | null\n releaseIdentity: string | null\n releaseSetId: string | null\n sourceCommit: string | null\n otaManifestUrl: string | null\n otaManifestSha256: string | null\n}\n\nexport const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({\n \"schemaVersion\": 1,\n \"familyBaseVersion\": \"0.4.0\",\n \"releaseIdentity\": \"0.4.0-dev.
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{"version":3,"file":"releaseMetadata.js","sourceRoot":"","sources":["../../src/generated/releaseMetadata.ts"],"names":[],"mappings":"AAWA,MAAM,CAAC,MAAM,uBAAuB,GAAoC,MAAM,CAAC,MAAM,CAAC;IACpF,eAAe,EAAE,CAAC;IAClB,mBAAmB,EAAE,OAAO;IAC5B,iBAAiB,EAAE,gBAAgB;IACnC,cAAc,EAAE,wBAAwB;IACxC,cAAc,EAAE,0CAA0C;IAC1D,gBAAgB,EAAE,IAAI;IACtB,mBAAmB,EAAE,IAAI;CAC1B,CAAC,CAAA","sourcesContent":["/** Generated by release CI. Do not edit in a release checkout. */\nexport interface EngineReleaseMetadata {\n schemaVersion: 1\n familyBaseVersion: string | null\n releaseIdentity: string | null\n releaseSetId: string | null\n sourceCommit: string | null\n otaManifestUrl: string | null\n otaManifestSha256: string | null\n}\n\nexport const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({\n \"schemaVersion\": 1,\n \"familyBaseVersion\": \"0.4.0\",\n \"releaseIdentity\": \"0.4.0-dev.1072\",\n \"releaseSetId\": \"glassly-0.4.0-dev.1072\",\n \"sourceCommit\": \"dc2973a2ffe94c5f3654f2048a83eda27ec5c489\",\n \"otaManifestUrl\": null,\n \"otaManifestSha256\": null\n})\n"]}
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{"version":3,"file":"uiShim.d.ts","sourceRoot":"","sources":["../../src/services/uiShim.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,MAAM,WAAW,aAAa;IAC5B,WAAW,EAAE,MAAM,CAAA;IACnB,yFAAyF;IACzF,mBAAmB,CAAC,EAAE,MAAM,CAAA;CAC7B;AAED,wBAAgB,WAAW,CAAC,OAAO,EAAE,aAAa,GAAG,MAAM,
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{"version":3,"file":"uiShim.d.ts","sourceRoot":"","sources":["../../src/services/uiShim.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,MAAM,WAAW,aAAa;IAC5B,WAAW,EAAE,MAAM,CAAA;IACnB,yFAAyF;IACzF,mBAAmB,CAAC,EAAE,MAAM,CAAA;CAC7B;AAED,wBAAgB,WAAW,CAAC,OAAO,EAAE,aAAa,GAAG,MAAM,CA8V1D"}
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package/build/services/uiShim.js
CHANGED
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@@ -297,6 +297,13 @@ export function buildUiShim(options) {
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postEnvelope({ type: 'set_background', color: color });
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}
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var backHandler = null;
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function setBackActionFn(handler) {
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backHandler = typeof handler === 'function' ? handler : null;
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postEnvelope({ type: 'set_back_action', shown: backHandler !== null });
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}
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function fireChannel(channel, payload) {
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var list = channelHandlers[channel];
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if (!list || list.length === 0) {
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@@ -341,6 +348,12 @@ export function buildUiShim(options) {
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}
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return;
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}
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if (type === 'back') {
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if (backHandler) {
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try { backHandler(); } catch (e) {}
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}
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return;
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}
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if (type === 'cancel' && typeof envelope.requestId === 'string') {
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// Background-side cancel (reserved; currently unused). If we had a
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// future bidirectional RPC this would abort an in-flight UI handler.
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@@ -359,6 +372,7 @@ export function buildUiShim(options) {
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onClose: onClose,
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ready: readyFn,
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setBackgroundColor: setBackgroundColorFn,
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setBackAction: setBackActionFn,
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/** @internal — packageName for diagnostic logs only. */
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_packageName: packageName,
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};
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{"version":3,"file":"uiShim.js","sourceRoot":"","sources":["../../src/services/uiShim.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAQH,MAAM,UAAU,WAAW,CAAC,OAAsB;IAChD,MAAM,eAAe,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,CAAA;IAC3D,+DAA+D;IAC/D,mEAAmE;IACnE,yDAAyD;IACzD,OAAO;;;;sBAIa,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsUpC,CAAC,IAAI,EAAE,CAAA;AACR,CAAC","sourcesContent":["/**\n * window.glassly — WebView-side bridge to the per-miniapp background JSContext.\n *\n * Injected into every UI WebView via `injectedJavaScriptBeforeContentLoaded`\n * (iOS) or `injectedJavaScriptObject` + a bundler-emitted inline `<script>`\n * (Android, where the `BeforeContentLoaded` prop is documented unreliable\n * per react-native-webview issues #1099 / #1609).\n *\n * The shim:\n * - Buffers `glassly.send(channel, payload)` calls until `glassly.ready()`\n * fires + the host acks the channel is open. WebView-side BUFFERS (the\n * WebView is the short-lived side and shouldn't drop user input).\n * - Installs `window.__host.recv(envelope)` for the host to push\n * background → WebView messages via `webview.injectJavaScript(...)`.\n * - Sends `__heartbeat__` every 5s; host considers the WebView gone\n * after 15s of silence.\n * - Maintains monotonic seq numbers; the host's per-WebView dedup window\n * drops replays during reconnect.\n *\n * This file exports a `buildUiShim()` function returning the JS\n * source as a string. The host's UIRouter wraps it inside the\n * existing WebView setup so a single bundler-time string emission covers\n * both platforms.\n *\n * IMPORTANT: the shim runs in the WebView's bare ECMAScript scope before\n * the miniapp's bundle. It must not import anything; the source is one\n * IIFE. The only injected dependencies are\n * `window.ReactNativeWebView.postMessage` (provided by react-native-webview)\n * and (on Android) `window.ReactNativeWebView.injectedObjectJson()`\n * (provided when the host sets `injectedJavaScriptObject`).\n */\n\nexport interface UiShimOptions {\n packageName: string\n /** @deprecated No longer used — heartbeat removed since WebViews are foreground-only. */\n heartbeatIntervalMs?: number\n}\n\nexport function buildUiShim(options: UiShimOptions): string {\n const packageNameJson = JSON.stringify(options.packageName)\n // The IIFE assembles a typed `glassly` global plus an internal\n // `__host` for host inbound calls. Quoted strings are JSON-safe so\n // direct injection inside another JS literal also works.\n return `\n(function () {\n if (typeof window === 'undefined') return;\n if (window.glassly && window.__host) return;\n var packageName = ${packageNameJson};\n // Resolve window.ReactNativeWebView.postMessage LAZILY, not once at shim-eval.\n // On Android the shim is injected as a WebViewCompat document-start script\n // (so it beats the page bundle and the ready handshake can't be raced — see\n // the react-native-webview patch). But the order in which that document-start\n // script runs vs. the WebMessageListener that installs\n // window.ReactNativeWebView is not contractually fixed on Android the way it\n // is on iOS (postMessageScript is registered before atStartScript there). If\n // we captured rnPost once and the bridge object wasn't installed yet, every\n // postMessage — including {type:'ready'} — would be silently dropped and the\n // splash would hang forever. Resolving per-call means we always pick up the\n // bridge once it exists, which it reliably does by the time the bundle mounts\n // and calls glassly.ready().\n function getRnPost() {\n try {\n return window.ReactNativeWebView && typeof window.ReactNativeWebView.postMessage === 'function'\n ? window.ReactNativeWebView.postMessage.bind(window.ReactNativeWebView)\n : null;\n } catch (e) { return null; }\n }\n\n // Outbound seq number — purely a log-correlation aid (the host's\n // router doesn't dedup anymore since reconnect can't happen: one\n // WebView, foreground-only, destroyed on close → fresh shim on\n // next open).\n var outboundSeq = 1;\n var ready = false;\n var channelHandlers = Object.create(null);\n var openHandlers = [];\n var closeHandlers = [];\n // Queued glassly.send calls before glassly.ready() acks. FIFO drained\n // on ack. Buffered so user input (button taps, etc.) isn't dropped\n // when the WebView mounts faster than the host expects.\n var outboundQueue = [];\n // Inbound payloads that arrived before any glassly.on subscriber was\n // registered for the channel. The background side fires\n // session.ui.onOpen handlers as soon as the WebView posts {type:'ready'},\n // and on a fast bridge the resulting ui.send round-trips back before\n // React useEffects have had a chance to attach listeners. Without\n // buffering, the very first snapshot (the one a controller pushes from\n // its ui.onOpen handler to hydrate the fresh UI) is silently dropped.\n //\n // Drain policy: the queue for a channel is flushed into the FIRST\n // glassly.on(channel, ...) subscriber, then discarded. Subsequent\n // sends with no listener fall back to the old drop-on-floor behaviour\n // — we don't want a re-subscribe to replay stale state.\n //\n // Cap: 32 entries per channel, oldest dropped on overflow. Bounds the\n // memory cost when a controller pushes to a channel that no UI page\n // ever subscribes to.\n var pendingByChannel = Object.create(null);\n var PENDING_CAP_PER_CHANNEL = 32;\n\n function postEnvelope(envelope) {\n var rnPost = getRnPost();\n if (!rnPost) return;\n try { rnPost(JSON.stringify(envelope)); } catch (_) {}\n }\n\n function send(channel, payload) {\n var seq = outboundSeq++;\n var envelope = { type: 'msg', seq: seq, channel: String(channel), payload: payload };\n if (!ready) {\n outboundQueue.push(envelope);\n return;\n }\n postEnvelope(envelope);\n }\n\n function flushQueue() {\n while (outboundQueue.length > 0) {\n postEnvelope(outboundQueue.shift());\n }\n }\n\n // NOTE: console.* tap lives in miniappGlobals.ts (injected alongside\n // this shim for every UI WebView, two-layer or single-bundle). That\n // shim posts {payload:{type:\"dev_log\", ...}} envelopes which\n // LocalMiniappRuntime forwards to the dev sidecar tagged source:\"ui\".\n // We don't re-wrap here to avoid double-delivery.\n\n function on(channel, cb) {\n if (typeof cb !== 'function') return function () {};\n var list = channelHandlers[channel];\n var firstSubscriber = !list || list.length === 0;\n if (!list) { list = []; channelHandlers[channel] = list; }\n list.push(cb);\n // Drain any payloads buffered before this channel had a listener.\n // Only fired on the first subscriber for the channel — a later\n // re-subscribe (after an unsubscribe) does NOT replay history.\n if (firstSubscriber) {\n var pending = pendingByChannel[channel];\n if (pending) {\n delete pendingByChannel[channel];\n for (var i = 0; i < pending.length; i++) {\n try { cb(pending[i]); } catch (e) {}\n }\n }\n }\n return function () {\n var idx = list.indexOf(cb);\n if (idx >= 0) list.splice(idx, 1);\n };\n }\n\n // ── RPC ─────────────────────────────────────────────────────────────\n // Outbound RPC: every glassly.request() generates a request id, sends a\n // 'msg' envelope tagged with requestId, and stashes a one-shot resolver\n // keyed on the id. The background-side reply is a recv('msg') with the\n // same channel + requestId; we route it directly to the resolver.\n //\n // Cancellation: caller's AbortSignal triggers a 'cancel' envelope to\n // background and rejects the local promise with a DOM-standard\n // AbortError. The background side's UI_CANCEL handler aborts the\n // handler's ctx.signal and drops the reply.\n var rpcCounter = 0;\n var rpcInflight = Object.create(null);\n\n function makeRequestId() {\n rpcCounter += 1;\n return 'r' + rpcCounter + '-' + Date.now().toString(36) + '-' + Math.random().toString(36).slice(2, 8);\n }\n\n function RpcError(message, code, stage, transport) {\n var e = new Error(message);\n e.name = 'RpcError';\n if (code) {\n try { e.cause = {code: code}; } catch (_) { /* old runtimes */ }\n e.code = code;\n }\n // Diagnostic fields ride as own props so a miniapp can show exactly which\n // pipeline stage and transport failed, not just a message string.\n if (stage) e.stage = stage;\n if (transport) e.transport = transport;\n return e;\n }\n\n function RpcTimeoutError(message) {\n var e = new Error(message || 'RPC timed out');\n e.name = 'RpcTimeoutError';\n return e;\n }\n\n function makeAbortError() {\n var e;\n try { e = new DOMException('aborted', 'AbortError'); } catch (_) {\n e = new Error('aborted');\n e.name = 'AbortError';\n }\n return e;\n }\n\n function request(channel, payload, options) {\n var opts = options || {};\n var signal = opts.signal;\n var timeoutMs = typeof opts.timeout === 'number' ? opts.timeout : null;\n var id = makeRequestId();\n\n return new Promise(function (resolve, reject) {\n var done = false;\n var timeoutHandle = null;\n var abortListener = null;\n\n function cleanup() {\n if (done) return;\n done = true;\n delete rpcInflight[id];\n if (timeoutHandle != null) { clearTimeout(timeoutHandle); timeoutHandle = null; }\n if (signal && abortListener) {\n try { signal.removeEventListener('abort', abortListener); } catch (_) {}\n }\n }\n\n function settle(envelope) {\n if (done) return;\n cleanup();\n if (envelope && envelope.ok === true) {\n resolve(envelope.result);\n } else if (envelope && envelope.ok === false) {\n reject(RpcError(envelope.error && envelope.error.message || 'RPC failed', envelope.error && envelope.error.code, envelope.error && envelope.error.stage, envelope.error && envelope.error.transport));\n } else {\n reject(RpcError('malformed RPC reply'));\n }\n }\n\n rpcInflight[id] = settle;\n\n if (signal) {\n if (signal.aborted) {\n cleanup();\n reject(makeAbortError());\n return;\n }\n abortListener = function () {\n if (done) return;\n cleanup();\n postEnvelope({type: 'cancel', requestId: id});\n reject(makeAbortError());\n };\n try { signal.addEventListener('abort', abortListener); } catch (_) {}\n }\n\n if (timeoutMs != null) {\n timeoutHandle = setTimeout(function () {\n if (done) return;\n cleanup();\n postEnvelope({type: 'cancel', requestId: id});\n reject(RpcTimeoutError());\n }, timeoutMs);\n }\n\n var envelope = {type: 'msg', seq: outboundSeq++, channel: String(channel), payload: payload, requestId: id};\n if (!ready) {\n outboundQueue.push(envelope);\n return;\n }\n postEnvelope(envelope);\n });\n }\n\n function onOpen(cb) {\n if (typeof cb !== 'function') return function () {};\n openHandlers.push(cb);\n if (ready) {\n try { cb(); } catch (e) {}\n }\n return function () {\n var idx = openHandlers.indexOf(cb);\n if (idx >= 0) openHandlers.splice(idx, 1);\n };\n }\n\n function onClose(cb) {\n if (typeof cb !== 'function') return function () {};\n closeHandlers.push(cb);\n return function () {\n var idx = closeHandlers.indexOf(cb);\n if (idx >= 0) closeHandlers.splice(idx, 1);\n };\n }\n\n function readyFn() {\n if (ready) return;\n ready = true;\n postEnvelope({ type: 'ready' });\n flushQueue();\n for (var i = 0; i < openHandlers.length; i++) {\n try { openHandlers[i](); } catch (e) {}\n }\n }\n\n function setBackgroundColorFn(color) {\n // Tells the host what to paint the native WebView layer (the surface\n // exposed during keyboard push-up / resize animations, which page CSS\n // cannot reach). Host validates and falls back to its theme background.\n if (typeof color !== 'string' || !color) return;\n postEnvelope({ type: 'set_background', color: color });\n }\n\n function fireChannel(channel, payload) {\n var list = channelHandlers[channel];\n if (!list || list.length === 0) {\n // No subscriber yet — stash for the first glassly.on(channel, ...).\n // Bounded FIFO: drop the oldest when capped so a stuck channel\n // can't grow unbounded.\n var q = pendingByChannel[channel];\n if (!q) { q = []; pendingByChannel[channel] = q; }\n q.push(payload);\n if (q.length > PENDING_CAP_PER_CHANNEL) q.shift();\n return;\n }\n for (var i = 0; i < list.length; i++) {\n try { list[i](payload); } catch (e) {}\n }\n }\n\n function recv(envelope) {\n if (!envelope || typeof envelope !== 'object') return;\n var type = envelope.type;\n if (type === 'msg' && typeof envelope.channel === 'string') {\n // RPC frames carry a requestId; broadcast frames don't. Treat them\n // as disjoint — never fall through from RPC to broadcast. An orphan\n // RPC reply (caller already aborted/timed out) is silently dropped.\n if (typeof envelope.requestId === 'string') {\n var settle = rpcInflight[envelope.requestId];\n if (settle) settle(envelope.payload);\n return;\n }\n fireChannel(envelope.channel, envelope.payload);\n return;\n }\n if (type === 'open') {\n for (var j = 0; j < openHandlers.length; j++) {\n try { openHandlers[j](); } catch (e) {}\n }\n return;\n }\n if (type === 'close') {\n for (var k = 0; k < closeHandlers.length; k++) {\n try { closeHandlers[k](); } catch (e) {}\n }\n return;\n }\n if (type === 'cancel' && typeof envelope.requestId === 'string') {\n // Background-side cancel (reserved; currently unused). If we had a\n // future bidirectional RPC this would abort an in-flight UI handler.\n return;\n }\n if (type === 'ack') {\n return;\n }\n }\n\n window.glassly = {\n send: send,\n on: on,\n request: request,\n onOpen: onOpen,\n onClose: onClose,\n ready: readyFn,\n setBackgroundColor: setBackgroundColorFn,\n /** @internal — packageName for diagnostic logs only. */\n _packageName: packageName,\n };\n window.__host = { recv: recv };\n})();\n`.trim()\n}\n"]}
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{"version":3,"file":"uiShim.js","sourceRoot":"","sources":["../../src/services/uiShim.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAQH,MAAM,UAAU,WAAW,CAAC,OAAsB;IAChD,MAAM,eAAe,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC,CAAA;IAC3D,+DAA+D;IAC/D,mEAAmE;IACnE,yDAAyD;IACzD,OAAO;;;;sBAIa,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoVpC,CAAC,IAAI,EAAE,CAAA;AACR,CAAC","sourcesContent":["/**\n * window.glassly — WebView-side bridge to the per-miniapp background JSContext.\n *\n * Injected into every UI WebView via `injectedJavaScriptBeforeContentLoaded`\n * (iOS) or `injectedJavaScriptObject` + a bundler-emitted inline `<script>`\n * (Android, where the `BeforeContentLoaded` prop is documented unreliable\n * per react-native-webview issues #1099 / #1609).\n *\n * The shim:\n * - Buffers `glassly.send(channel, payload)` calls until `glassly.ready()`\n * fires + the host acks the channel is open. WebView-side BUFFERS (the\n * WebView is the short-lived side and shouldn't drop user input).\n * - Installs `window.__host.recv(envelope)` for the host to push\n * background → WebView messages via `webview.injectJavaScript(...)`.\n * - Sends `__heartbeat__` every 5s; host considers the WebView gone\n * after 15s of silence.\n * - Maintains monotonic seq numbers; the host's per-WebView dedup window\n * drops replays during reconnect.\n *\n * This file exports a `buildUiShim()` function returning the JS\n * source as a string. The host's UIRouter wraps it inside the\n * existing WebView setup so a single bundler-time string emission covers\n * both platforms.\n *\n * IMPORTANT: the shim runs in the WebView's bare ECMAScript scope before\n * the miniapp's bundle. It must not import anything; the source is one\n * IIFE. The only injected dependencies are\n * `window.ReactNativeWebView.postMessage` (provided by react-native-webview)\n * and (on Android) `window.ReactNativeWebView.injectedObjectJson()`\n * (provided when the host sets `injectedJavaScriptObject`).\n */\n\nexport interface UiShimOptions {\n packageName: string\n /** @deprecated No longer used — heartbeat removed since WebViews are foreground-only. */\n heartbeatIntervalMs?: number\n}\n\nexport function buildUiShim(options: UiShimOptions): string {\n const packageNameJson = JSON.stringify(options.packageName)\n // The IIFE assembles a typed `glassly` global plus an internal\n // `__host` for host inbound calls. Quoted strings are JSON-safe so\n // direct injection inside another JS literal also works.\n return `\n(function () {\n if (typeof window === 'undefined') return;\n if (window.glassly && window.__host) return;\n var packageName = ${packageNameJson};\n // Resolve window.ReactNativeWebView.postMessage LAZILY, not once at shim-eval.\n // On Android the shim is injected as a WebViewCompat document-start script\n // (so it beats the page bundle and the ready handshake can't be raced — see\n // the react-native-webview patch). But the order in which that document-start\n // script runs vs. the WebMessageListener that installs\n // window.ReactNativeWebView is not contractually fixed on Android the way it\n // is on iOS (postMessageScript is registered before atStartScript there). If\n // we captured rnPost once and the bridge object wasn't installed yet, every\n // postMessage — including {type:'ready'} — would be silently dropped and the\n // splash would hang forever. Resolving per-call means we always pick up the\n // bridge once it exists, which it reliably does by the time the bundle mounts\n // and calls glassly.ready().\n function getRnPost() {\n try {\n return window.ReactNativeWebView && typeof window.ReactNativeWebView.postMessage === 'function'\n ? window.ReactNativeWebView.postMessage.bind(window.ReactNativeWebView)\n : null;\n } catch (e) { return null; }\n }\n\n // Outbound seq number — purely a log-correlation aid (the host's\n // router doesn't dedup anymore since reconnect can't happen: one\n // WebView, foreground-only, destroyed on close → fresh shim on\n // next open).\n var outboundSeq = 1;\n var ready = false;\n var channelHandlers = Object.create(null);\n var openHandlers = [];\n var closeHandlers = [];\n // Queued glassly.send calls before glassly.ready() acks. FIFO drained\n // on ack. Buffered so user input (button taps, etc.) isn't dropped\n // when the WebView mounts faster than the host expects.\n var outboundQueue = [];\n // Inbound payloads that arrived before any glassly.on subscriber was\n // registered for the channel. The background side fires\n // session.ui.onOpen handlers as soon as the WebView posts {type:'ready'},\n // and on a fast bridge the resulting ui.send round-trips back before\n // React useEffects have had a chance to attach listeners. Without\n // buffering, the very first snapshot (the one a controller pushes from\n // its ui.onOpen handler to hydrate the fresh UI) is silently dropped.\n //\n // Drain policy: the queue for a channel is flushed into the FIRST\n // glassly.on(channel, ...) subscriber, then discarded. Subsequent\n // sends with no listener fall back to the old drop-on-floor behaviour\n // — we don't want a re-subscribe to replay stale state.\n //\n // Cap: 32 entries per channel, oldest dropped on overflow. Bounds the\n // memory cost when a controller pushes to a channel that no UI page\n // ever subscribes to.\n var pendingByChannel = Object.create(null);\n var PENDING_CAP_PER_CHANNEL = 32;\n\n function postEnvelope(envelope) {\n var rnPost = getRnPost();\n if (!rnPost) return;\n try { rnPost(JSON.stringify(envelope)); } catch (_) {}\n }\n\n function send(channel, payload) {\n var seq = outboundSeq++;\n var envelope = { type: 'msg', seq: seq, channel: String(channel), payload: payload };\n if (!ready) {\n outboundQueue.push(envelope);\n return;\n }\n postEnvelope(envelope);\n }\n\n function flushQueue() {\n while (outboundQueue.length > 0) {\n postEnvelope(outboundQueue.shift());\n }\n }\n\n // NOTE: console.* tap lives in miniappGlobals.ts (injected alongside\n // this shim for every UI WebView, two-layer or single-bundle). That\n // shim posts {payload:{type:\"dev_log\", ...}} envelopes which\n // LocalMiniappRuntime forwards to the dev sidecar tagged source:\"ui\".\n // We don't re-wrap here to avoid double-delivery.\n\n function on(channel, cb) {\n if (typeof cb !== 'function') return function () {};\n var list = channelHandlers[channel];\n var firstSubscriber = !list || list.length === 0;\n if (!list) { list = []; channelHandlers[channel] = list; }\n list.push(cb);\n // Drain any payloads buffered before this channel had a listener.\n // Only fired on the first subscriber for the channel — a later\n // re-subscribe (after an unsubscribe) does NOT replay history.\n if (firstSubscriber) {\n var pending = pendingByChannel[channel];\n if (pending) {\n delete pendingByChannel[channel];\n for (var i = 0; i < pending.length; i++) {\n try { cb(pending[i]); } catch (e) {}\n }\n }\n }\n return function () {\n var idx = list.indexOf(cb);\n if (idx >= 0) list.splice(idx, 1);\n };\n }\n\n // ── RPC ─────────────────────────────────────────────────────────────\n // Outbound RPC: every glassly.request() generates a request id, sends a\n // 'msg' envelope tagged with requestId, and stashes a one-shot resolver\n // keyed on the id. The background-side reply is a recv('msg') with the\n // same channel + requestId; we route it directly to the resolver.\n //\n // Cancellation: caller's AbortSignal triggers a 'cancel' envelope to\n // background and rejects the local promise with a DOM-standard\n // AbortError. The background side's UI_CANCEL handler aborts the\n // handler's ctx.signal and drops the reply.\n var rpcCounter = 0;\n var rpcInflight = Object.create(null);\n\n function makeRequestId() {\n rpcCounter += 1;\n return 'r' + rpcCounter + '-' + Date.now().toString(36) + '-' + Math.random().toString(36).slice(2, 8);\n }\n\n function RpcError(message, code, stage, transport) {\n var e = new Error(message);\n e.name = 'RpcError';\n if (code) {\n try { e.cause = {code: code}; } catch (_) { /* old runtimes */ }\n e.code = code;\n }\n // Diagnostic fields ride as own props so a miniapp can show exactly which\n // pipeline stage and transport failed, not just a message string.\n if (stage) e.stage = stage;\n if (transport) e.transport = transport;\n return e;\n }\n\n function RpcTimeoutError(message) {\n var e = new Error(message || 'RPC timed out');\n e.name = 'RpcTimeoutError';\n return e;\n }\n\n function makeAbortError() {\n var e;\n try { e = new DOMException('aborted', 'AbortError'); } catch (_) {\n e = new Error('aborted');\n e.name = 'AbortError';\n }\n return e;\n }\n\n function request(channel, payload, options) {\n var opts = options || {};\n var signal = opts.signal;\n var timeoutMs = typeof opts.timeout === 'number' ? opts.timeout : null;\n var id = makeRequestId();\n\n return new Promise(function (resolve, reject) {\n var done = false;\n var timeoutHandle = null;\n var abortListener = null;\n\n function cleanup() {\n if (done) return;\n done = true;\n delete rpcInflight[id];\n if (timeoutHandle != null) { clearTimeout(timeoutHandle); timeoutHandle = null; }\n if (signal && abortListener) {\n try { signal.removeEventListener('abort', abortListener); } catch (_) {}\n }\n }\n\n function settle(envelope) {\n if (done) return;\n cleanup();\n if (envelope && envelope.ok === true) {\n resolve(envelope.result);\n } else if (envelope && envelope.ok === false) {\n reject(RpcError(envelope.error && envelope.error.message || 'RPC failed', envelope.error && envelope.error.code, envelope.error && envelope.error.stage, envelope.error && envelope.error.transport));\n } else {\n reject(RpcError('malformed RPC reply'));\n }\n }\n\n rpcInflight[id] = settle;\n\n if (signal) {\n if (signal.aborted) {\n cleanup();\n reject(makeAbortError());\n return;\n }\n abortListener = function () {\n if (done) return;\n cleanup();\n postEnvelope({type: 'cancel', requestId: id});\n reject(makeAbortError());\n };\n try { signal.addEventListener('abort', abortListener); } catch (_) {}\n }\n\n if (timeoutMs != null) {\n timeoutHandle = setTimeout(function () {\n if (done) return;\n cleanup();\n postEnvelope({type: 'cancel', requestId: id});\n reject(RpcTimeoutError());\n }, timeoutMs);\n }\n\n var envelope = {type: 'msg', seq: outboundSeq++, channel: String(channel), payload: payload, requestId: id};\n if (!ready) {\n outboundQueue.push(envelope);\n return;\n }\n postEnvelope(envelope);\n });\n }\n\n function onOpen(cb) {\n if (typeof cb !== 'function') return function () {};\n openHandlers.push(cb);\n if (ready) {\n try { cb(); } catch (e) {}\n }\n return function () {\n var idx = openHandlers.indexOf(cb);\n if (idx >= 0) openHandlers.splice(idx, 1);\n };\n }\n\n function onClose(cb) {\n if (typeof cb !== 'function') return function () {};\n closeHandlers.push(cb);\n return function () {\n var idx = closeHandlers.indexOf(cb);\n if (idx >= 0) closeHandlers.splice(idx, 1);\n };\n }\n\n function readyFn() {\n if (ready) return;\n ready = true;\n postEnvelope({ type: 'ready' });\n flushQueue();\n for (var i = 0; i < openHandlers.length; i++) {\n try { openHandlers[i](); } catch (e) {}\n }\n }\n\n function setBackgroundColorFn(color) {\n // Tells the host what to paint the native WebView layer (the surface\n // exposed during keyboard push-up / resize animations, which page CSS\n // cannot reach). Host validates and falls back to its theme background.\n if (typeof color !== 'string' || !color) return;\n postEnvelope({ type: 'set_background', color: color });\n }\n\n var backHandler = null;\n\n function setBackActionFn(handler) {\n backHandler = typeof handler === 'function' ? handler : null;\n postEnvelope({ type: 'set_back_action', shown: backHandler !== null });\n }\n\n function fireChannel(channel, payload) {\n var list = channelHandlers[channel];\n if (!list || list.length === 0) {\n // No subscriber yet — stash for the first glassly.on(channel, ...).\n // Bounded FIFO: drop the oldest when capped so a stuck channel\n // can't grow unbounded.\n var q = pendingByChannel[channel];\n if (!q) { q = []; pendingByChannel[channel] = q; }\n q.push(payload);\n if (q.length > PENDING_CAP_PER_CHANNEL) q.shift();\n return;\n }\n for (var i = 0; i < list.length; i++) {\n try { list[i](payload); } catch (e) {}\n }\n }\n\n function recv(envelope) {\n if (!envelope || typeof envelope !== 'object') return;\n var type = envelope.type;\n if (type === 'msg' && typeof envelope.channel === 'string') {\n // RPC frames carry a requestId; broadcast frames don't. Treat them\n // as disjoint — never fall through from RPC to broadcast. An orphan\n // RPC reply (caller already aborted/timed out) is silently dropped.\n if (typeof envelope.requestId === 'string') {\n var settle = rpcInflight[envelope.requestId];\n if (settle) settle(envelope.payload);\n return;\n }\n fireChannel(envelope.channel, envelope.payload);\n return;\n }\n if (type === 'open') {\n for (var j = 0; j < openHandlers.length; j++) {\n try { openHandlers[j](); } catch (e) {}\n }\n return;\n }\n if (type === 'close') {\n for (var k = 0; k < closeHandlers.length; k++) {\n try { closeHandlers[k](); } catch (e) {}\n }\n return;\n }\n if (type === 'back') {\n if (backHandler) {\n try { backHandler(); } catch (e) {}\n }\n return;\n }\n if (type === 'cancel' && typeof envelope.requestId === 'string') {\n // Background-side cancel (reserved; currently unused). If we had a\n // future bidirectional RPC this would abort an in-flight UI handler.\n return;\n }\n if (type === 'ack') {\n return;\n }\n }\n\n window.glassly = {\n send: send,\n on: on,\n request: request,\n onOpen: onOpen,\n onClose: onClose,\n ready: readyFn,\n setBackgroundColor: setBackgroundColorFn,\n setBackAction: setBackActionFn,\n /** @internal — packageName for diagnostic logs only. */\n _packageName: packageName,\n };\n window.__host = { recv: recv };\n})();\n`.trim()\n}\n"]}
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@@ -1 +1 @@
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|
1
|
-
{"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/stores/settings.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,WAAW,EAAwB,MAAM,aAAa,CAAA;AAS9D,OAAO,EAAC,wBAAwB,EAAE,gCAAgC,EAAC,MAAM,wBAAwB,CAAA;AAEjG,MAAM,WAAW,OAAO;IACtB,GAAG,EAAE,MAAM,CAAA;IACX,YAAY,EAAE,MAAM,GAAG,CAAA;IACvB,QAAQ,EAAE,OAAO,CAAA;IACjB,YAAY,EAAE,OAAO,CAAA;IAGrB,OAAO,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,CAAA;IAEjC,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAA;IAEpB,OAAO,EAAE,OAAO,CAAA;IAQhB,mBAAmB,CAAC,EAAE,IAAI,CAAA;IAC1B;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,CAAC,EAAE,IAAI,CAAA;CAC7B;AAKD,eAAO,MAAM,uBAAuB,IAAI,CAAA;AAExC,eAAO,MAAM,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,
|
|
1
|
+
{"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/stores/settings.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,WAAW,EAAwB,MAAM,aAAa,CAAA;AAS9D,OAAO,EAAC,wBAAwB,EAAE,gCAAgC,EAAC,MAAM,wBAAwB,CAAA;AAEjG,MAAM,WAAW,OAAO;IACtB,GAAG,EAAE,MAAM,CAAA;IACX,YAAY,EAAE,MAAM,GAAG,CAAA;IACvB,QAAQ,EAAE,OAAO,CAAA;IACjB,YAAY,EAAE,OAAO,CAAA;IAGrB,OAAO,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,CAAA;IAEjC,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAA;IAEpB,OAAO,EAAE,OAAO,CAAA;IAQhB,mBAAmB,CAAC,EAAE,IAAI,CAAA;IAC1B;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,CAAC,EAAE,IAAI,CAAA;CAC7B;AAKD,eAAO,MAAM,uBAAuB,IAAI,CAAA;AAExC,eAAO,MAAM,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAkqCnC,CAAA;AAEV,eAAO,MAAM,eAAe,EAAE,MAAM,EAAuD,CAAA;AAI3F,eAAO,MAAM,sBAAsB,EAAE,MAAM,EA4D1C,CAAA;AAeD,eAAO,MAAM,qBAAqB,EAAE,MAAM,EAEV,CAAA;AAIhC,MAAM,WAAW,aAAa;IAE5B,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAE7B,aAAa,EAAE,OAAO,CAAA;IAEtB,UAAU,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,YAAY,CAAC,EAAE,OAAO,KAAK,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAA;IACzF,cAAc,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAA;IAC3E,UAAU,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,GAAG,CAAA;IAEhC,eAAe,EAAE,MAAM,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAA;IAE/C,oBAAoB,EAAE,MAAM,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAC/C,uBAAuB,EAAE,MAAM,IAAI,CAAA;CACpC;AAuBD,eAAO,MAAM,gBAAgB;;;;;;;;EAsX5B,CAAA;AAED,eAAO,MAAM,UAAU,GAAI,CAAC,GAAG,GAAG,EAAE,KAAK,MAAM,KAAG,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAI3F,CAAA"}
|
package/build/stores/settings.js
CHANGED
|
@@ -899,6 +899,13 @@ export const SETTINGS = {
|
|
|
899
899
|
saveOnServer: false,
|
|
900
900
|
persist: true,
|
|
901
901
|
},
|
|
902
|
+
debug_mirror_rail: {
|
|
903
|
+
key: "debug_mirror_rail",
|
|
904
|
+
defaultValue: () => false,
|
|
905
|
+
writable: true,
|
|
906
|
+
saveOnServer: false,
|
|
907
|
+
persist: true,
|
|
908
|
+
},
|
|
902
909
|
home_offline_card: {
|
|
903
910
|
key: "home_offline_card",
|
|
904
911
|
defaultValue: () => true,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{getTimeZone} from \"react-native-localize\"\nimport {AsyncResult, result as Res, Result} from \"typesafe-ts\"\nimport {create} from \"zustand\"\nimport {subscribeWithSelector} from \"zustand/middleware\"\n\nimport {isScreenshotMode} from \"../services/ScreenshotFixture\"\nimport {storage} from \"../utils/storage\"\nimport {getBluetoothSettingKeysForDevice, nativeMenuApps} from \"./bluetoothSettingKeys\"\nimport {useGlassesStore} from \"./glasses\"\n\nexport {MENTRA_LIVE_SETTING_KEYS, getBluetoothSettingKeysForDevice} from \"./bluetoothSettingKeys\"\n\nexport interface Setting {\n key: string\n defaultValue: () => any\n writable: boolean\n saveOnServer: boolean\n // change the key to a different key based on the indexer\n // NEVER do any network calls in the indexer (or performance will suffer greatly\n indexer?: (key: string) => string\n // optionally override the value of the setting when it's accessed\n override?: () => any\n // onWrite?: () => void\n persist: boolean\n // Pairing-identity keys are NATIVE-authoritative: the native layer writes\n // them on pairing success (handleDeviceReady) / forget and echoes them down\n // via save_setting; JS鈫抧ative they travel only in the explicit SEEDS\n // (hydration, pre-connect, post-demotion, abandon re-seed) — never the\n // change-push and never the on-connect replay, whose mid-relay snapshot can\n // overwrite a just-promoted identity. PAIRING_IDENTITY_KEYS is derived from\n // this flag so the sync exclusions can't drift from the descriptors.\n nativeAuthoritative?: true\n /**\n * Clear this setting when the build's environment changes.\n *\n * A persisted override normally outranks both the build's env and the\n * compiled default, which is right within one environment: a developer's\n * METRO_AUTO pin should survive a rebuild. It is wrong across environments,\n * where an override pinned under a dev build would silently follow the\n * install onto a store build pointed at production.\n *\n * Note this keys off the build's environment label, so it does NOT fire on a\n * TestFlight to App Store promotion: that ships the same binary with the same\n * label. Promotion is safe because the publishing lane bakes prod URLs, not\n * because this reset runs. See the resolution block in loadSettings.\n *\n * Absent means the value is never invalidated automatically.\n */\n resetOnBuildEnvChange?: true\n}\n\n// The provider list the data-consent screen currently shows. Stored per\n// install so a later bump can be told apart from an older answer; the boot\n// router only shows the screen during first onboarding today.\nexport const AI_DATA_CONSENT_VERSION = 1\n\nexport const SETTINGS: Record<string, Setting> = {\n // feature flags / mantle settings:\n dev_mode: {key: \"dev_mode\", defaultValue: () => __DEV__, writable: true, saveOnServer: true, persist: true}, // deprecated\n debug_mode: {key: \"debug_mode\", defaultValue: () => __DEV__, writable: true, saveOnServer: true, persist: true},\n android_notification_listener_enabled: {\n key: \"android_notification_listener_enabled\",\n // Operational kill switch. The listener now runs in a guarded lightweight\n // process, so normal installs can safely capture notifications by default.\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n super_mode: {key: \"super_mode\", defaultValue: () => false, writable: true, saveOnServer: true, persist: true},\n appearance_menu_enabled: {\n key: \"appearance_menu_enabled\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n app_boot_extra_info: {\n key: \"app_boot_extra_info\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Developer tools: shows the Miniapp Developer launcher and the dev-only\n // bundled miniapps (see DEV_TOOLS_PACKAGES). Off by default so ordinary\n // installs never see them. Replaced the legacy `miniapp_dev_mode` key,\n // which only controlled the Miniapp Developer home tile.\n dev_tools: {\n key: \"dev_tools\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n enable_squircles: {\n key: \"enable_squircles\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n android_blur: {\n key: \"android_blur\",\n defaultValue: () => {\n return false\n },\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n android_inner_shadow: {\n key: \"android_inner_shadow\",\n defaultValue: () => {\n return false\n },\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n ios_glass_effect: {\n key: \"ios_glass_effect\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n ios_app_switcher_bottom_swipe: {\n key: \"ios_app_switcher_bottom_swipe\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n debug_console: {\n key: \"debug_console\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Show the glasses display mirror on the home screen even when a real\n // (non-simulated) pair of glasses is paired. Toggled from the glasses card's\n // long-press menu. Default on.\n home_mirror: {\n key: \"home_mirror\",\n defaultValue: () => true,\n // The store-screenshot build always shows the mirror under its fixture G2.\n override: () => (isScreenshotMode() ? true : undefined),\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Tint the glasses display mirror text with the green chart color instead of\n // the theme foreground. Toggled from Super Settings.\n mirror_green_text: {\n key: \"mirror_green_text\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n debug_navigation_history: {\n key: \"debug_navigation_history\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n debug_core_status_bar: {\n key: \"debug_core_status_bar\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Mentra Nex feature flags (off by default; toggled from Nex Developer Settings).\n // When on, the Nex display skips ASCII-only text sanitization so CJK/Chinese\n // captions render on glasses. Synced to the Bluetooth SDK via BLUETOOTH_SETTING_KEYS.\n nex_chinese_captions: {\n key: \"nex_chinese_captions\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // When on, LC3 audio received from Nex glasses is played back (Android only).\n // Local-only dev toggle: defaults off and never synced to the cloud account\n // (saveOnServer: false); persists locally so it survives app restarts.\n // Key renamed from the legacy `nex_audio_playback` so stale server/local\n // values (saved back when this was saveOnServer:true) can't re-enable it.\n nex_lc3_audio_playback: {\n key: \"nex_lc3_audio_playback\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Passive conversation memory: when on, the runtime persists every FINAL\n // transcript into the shared user-scoped MemoryStore (Settings > Memory),\n // independent of which miniapps are running or subscribed. Off = nothing is\n // written; existing history is kept until the user clears it. Device-local\n // only (saveOnServer: false) — the timeline itself never leaves the phone,\n // so the switch that governs it shouldn't either. Defaults ON to preserve\n // the behavior the Assistant miniapp previously provided.\n memory_save_conversations: {\n key: \"memory_save_conversations\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n china_deployment: {\n key: \"china_deployment\",\n defaultValue: () => (process.env.EXPO_PUBLIC_DEPLOYMENT_REGION === \"china\" ? true : false),\n override: () => (process.env.EXPO_PUBLIC_DEPLOYMENT_REGION === \"china\" ? true : false),\n writable: false,\n saveOnServer: false,\n persist: true,\n },\n // Hard privacy stance (Settings > Privacy): when true the app never talks to\n // Glassly cloud at all — the CloudClient is not constructed, so the runtime\n // websocket, cloud STT/TTS, managed photo/stream uploads, and report uploads\n // all go away with it. Distinct from `offline_mode`, which is a transient\n // \"I'm offline right now\" app-grid filter the user flips from Speech; this\n // one is a durable choice that survives reconnecting to a good network.\n // Device-local by design: a \"don't use the cloud\" preference must not itself\n // be uploaded to the cloud, so saveOnServer stays false. Not in\n // BLUETOOTH_SETTING_KEYS — glasses firmware has no use for it.\n disable_cloud: {\n key: \"disable_cloud\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // In-app disclosure of which third parties receive user data (App Store\n // 5.1.2(i)). `_version` is the AI_DATA_CONSENT_VERSION the user last saw\n // and `_agreed` is their answer. Declining turns disable_cloud on. The\n // screen is part of first onboarding only. Device-local: consent is a\n // property of this install, and logout's resetAllLocal() clears it so the\n // next account is asked afresh.\n ai_data_consent_version: {\n key: \"ai_data_consent_version\",\n defaultValue: () => 0,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n ai_data_consent_agreed: {\n key: \"ai_data_consent_agreed\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // The user chose \"Continue without an account\" on the login screen. Boot\n // treats no-session + this flag as guest mode (cloud disabled, no token\n // exchange). Signing in clears it. Device-local like disable_cloud; logout's\n // resetAllLocal() drops it so the login screen offers Skip again.\n login_skipped: {\n key: \"login_skipped\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Cloud endpoint OVERRIDES. Empty = no override; cloudClient's resolveUrl\n // owns the full precedence (override -> env -> Metro-derived dev default).\n // The value may be an explicit URL or the METRO_AUTO sentinel (\"my dev\n // laptop\", resolved live from Metro so it survives network changes). Never\n // bake an env var or a personal LAN IP into the default here: that makes the\n // override branch always-truthy and strands devs on a stale address.\n cloud_core_url: {\n key: \"cloud_core_url\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n resetOnBuildEnvChange: true,\n },\n cloud_runtime_url: {\n key: \"cloud_runtime_url\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n resetOnBuildEnvChange: true,\n },\n // Bookmarked Cloud endpoint pairs. Each entry is {label, coreUrl,\n // runtimeUrl} — core + runtime are saved together because they are always\n // applied as a matched set (presets fill both; Save & Test verifies both).\n saved_cloud_url_pairs: {\n key: \"saved_cloud_url_pairs\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // User-supplied Soniox API key (Settings > Keys). Non-empty enables\n // phone -> Soniox direct transcription: audio streams from the device to\n // Soniox and transcription/translation subscriptions are withheld from the\n // cloud. Device-local by design — the key must never sync to a server\n // (saveOnServer: false) and must never ride BLE to glasses (do NOT add to\n // bluetoothSettingKeys).\n soniox_api_key: {\n key: \"soniox_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // User-supplied Mapbox access token (Settings > Keys). The app ships no\n // baked Mapbox key: every consumer resolves this key first, else the public\n // render token served by Glassly Cloud at runtime (MapboxTokenService) —\n // and with the cloud disabled this key is the ONLY token source, by\n // design. The `_api_key`\n // suffix is load-bearing: diagnosticContext redacts settings by that suffix,\n // so renaming would leak the key into bug reports. Device-local by design —\n // never synced to a server (saveOnServer: false) and never on BLE (do NOT\n // add to bluetoothSettingKeys).\n mapbox_api_key: {\n key: \"mapbox_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // User-supplied AI/voice provider keys (Settings > Privacy > API Keys). Not consumed\n // by the app itself — they exist so miniapps declaring the API_KEYS manifest\n // permission can read them via session.keys.get() (see\n // MINIAPP_READABLE_API_KEYS in LocalMiniappRuntime; mapbox is also readable\n // there, soniox is not). Same invariants as the other provider keys: the\n // `_api_key` suffix is load-bearing (diagnosticContext redacts by suffix),\n // device-local by design — never synced to a server (saveOnServer: false)\n // and never on BLE (do NOT add to bluetoothSettingKeys).\n anthropic_api_key: {\n key: \"anthropic_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n gemini_api_key: {\n key: \"gemini_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n openai_api_key: {\n key: \"openai_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n deepseek_api_key: {\n key: \"deepseek_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n elevenlabs_api_key: {\n key: \"elevenlabs_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Per-tier model picks for session.ai completions (Settings > AI Models).\n // Miniapps request a TIER (\"quick\"/\"balanced\"/\"frontier\"), never a\n // provider/model; these settings are how the user overrides what each tier\n // resolves to. Value is \"auto\" (pick by which provider keys are saved — see\n // AiTierResolution) or \"<provider>:<model>\" from the curated registry.\n // Device-local: the mapping only matters to this phone's direct/cloud calls.\n ai_model_quick: {\n key: \"ai_model_quick\",\n defaultValue: () => \"auto\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n ai_model_balanced: {\n key: \"ai_model_balanced\",\n defaultValue: () => \"auto\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n ai_model_frontier: {\n key: \"ai_model_frontier\",\n defaultValue: () => \"auto\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Which on-device LLM export serves session.ai calls routed to the phone\n // (forceLocal / localFallback): a LocalLlmModelId (\"qwen3-0.6b\" |\n // \"qwen3-1.7b\" | \"qwen3-4b\"). Device-local; the model files live on this\n // phone. See LocalLlmModelManager.\n local_llm_model: {\n key: \"local_llm_model\",\n defaultValue: () => \"qwen3-1.7b\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Developer override for the ASG OTA manifest URL. null/empty = no override;\n // the normal selection applies (legacy-glasses gate, EXPO_PUBLIC_ASG_OTA_VERSION_URL,\n // glasses-reported URL, then production). See resolveOtaManifestUrl.\n ota_version_url: {\n key: \"ota_version_url\",\n defaultValue: () => null,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n saved_ota_version_urls: {\n key: \"saved_ota_version_urls\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n reconnect_on_app_foreground: {\n key: \"reconnect_on_app_foreground\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n location_tier: {key: \"location_tier\", defaultValue: () => \"\", writable: true, saveOnServer: true, persist: true},\n // Volatile bearer synced to Bluetooth for glasses-side Cloud calls. The\n // key name is kept for BLE compatibility, but the value must never be loaded\n // from or saved to the legacy Cloud V1 settings store.\n core_token: {key: \"core_token\", defaultValue: () => \"\", writable: true, saveOnServer: false, persist: false},\n auth_email: {key: \"auth_email\", defaultValue: () => \"\", writable: true, saveOnServer: false, persist: true},\n // Pairing identity is per-phone, not per-account: two phones on one account\n // can be paired to different glasses, so none of these keys may sync to the\n // server (saveOnServer: false — a stale server copy resurrecting a local\n // pairing identity is exactly the desync this group's flags prevent).\n //\n // Two-phase identity: pending_wearable is the model the user last STARTED\n // pairing (written at selection, rendered as a finish-pairing card);\n // default_wearable + device_name + device_address are only promoted by the\n // native layer when pairing actually succeeds (handleDeviceReady).\n // pending_wearable persists so an abandoned selection still shows its\n // finish-pairing card after an app restart.\n pending_wearable: {\n key: \"pending_wearable\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n default_wearable: {\n key: \"default_wearable\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n device_name: {\n key: \"device_name\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n device_address: {\n key: \"device_address\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n project_name: {\n key: \"project_name\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // Latched true the first time the identity projects as paired to real\n // (non-simulated) glasses; never cleared, so forgetting the glasses keeps\n // what it unlocked (the Store). Per-phone like the identity it derives from.\n has_paired_glasses: {\n key: \"has_paired_glasses\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Paired controllers (PairedController records) in pairing order. Native\n // upserts on ready and removes on forget, echoing the array via save_setting.\n controllers: {\n key: \"controllers\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // Deprecated single-slot identity: seeded to native for its one-shot migration into `controllers`; never read in JS.\n default_controller: {\n key: \"default_controller\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // Display name of the keyboard the glasses remember (G2 Glassly CFW). The\n // native bridge owns the address/bond; this only keeps the home card and\n // settings row populated before the glasses connect.\n keyboard_name: {\n key: \"keyboard_name\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n pending_controller: {\n key: \"pending_controller\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // Deprecated: see default_controller.\n controller_device_name: {\n key: \"controller_device_name\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // Deprecated: see default_controller.\n controller_address: {\n key: \"controller_address\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // ui state:\n home_background: {\n key: \"home_background\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n theme_preference: {\n key: \"theme_preference\",\n defaultValue: () => \"system\",\n // override: () => \"light\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n settings_access_count: {\n key: \"settings_access_count\",\n defaultValue: () => 0,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n show_advanced_settings: {\n key: \"show_advanced_settings\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n onboarding_completed: {\n key: \"onboarding_completed\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n onboarding_live_completed: {\n key: \"onboarding_live_completed\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n onboarding_os_completed: {\n key: \"onboarding_os_completed\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n has_ever_activated_app: {\n key: \"has_ever_activated_app\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n\n // Bluetooth SDK settings:\n sensing_enabled: {\n key: \"sensing_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n power_saving_mode: {\n key: \"power_saving_mode\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // The Glassly App intentionally preserves Mentra Live's historical VAD-on\n // product default. Standalone public Bluetooth SDK hosts default VAD off so\n // their microphone audio remains continuous.\n voice_activity_detection_enabled: {\n key: \"voice_activity_detection_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Mentra Live center-mic loudness / \"Barrier\" gate (cs_swit type 10). Default on.\n loudness_gate_enabled: {\n key: \"loudness_gate_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // G2 Glassly CFW microphone volume gate (revision 40+): the temples stop\n // streaming audio while nothing reaches the threshold. Default on; shown only\n // when the connected firmware reports the capability.\n volume_gate_enabled: {\n key: \"volume_gate_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // dBFS RMS a 50 ms chunk must reach to count as sound.\n volume_gate_threshold_db: {\n key: \"volume_gate_threshold_db\",\n defaultValue: () => -45,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Quiet time before the gate closes.\n volume_gate_hold_ms: {\n key: \"volume_gate_hold_ms\",\n defaultValue: () => 5000,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Minimum time the gate stays open once sound opens it.\n volume_gate_min_open_ms: {\n key: \"volume_gate_min_open_ms\",\n defaultValue: () => 10000,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n always_on_status_bar: {\n key: \"always_on_status_bar\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Legacy cloud/mobile setting name. Locally it maps to glasses-side Voice Activity Detection.\n bypass_vad_for_debugging: {\n key: \"bypass_vad_for_debugging\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n bypass_audio_encoding_for_debugging: {\n key: \"bypass_audio_encoding_for_debugging\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n metric_system: {\n key: \"metric_system\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n twelve_hour_time: {\n key: \"twelve_hour_time\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n enforce_local_transcription: {\n key: \"enforce_local_transcription\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // \"Recognize my voice\" (Settings > Voice Recognition). Drives the on-device\n // SpeakerIdEngine. Device-local by design — voice profiles are biometric\n // data, so nothing about this feature syncs to the server.\n speaker_id_enabled: {\n key: \"speaker_id_enabled\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // LC3 audio quality setting (frame size in bytes)\n // 20 = 16kbps (low bandwidth), 40 = 32kbps (balanced), 60 = 48kbps (high quality)\n lc3_frame_size: {\n key: \"lc3_frame_size\",\n defaultValue: () => 60,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n preferred_mic: {\n key: \"preferred_mic\",\n defaultValue: () => \"auto\",\n writable: true,\n indexer: (key: string) => {\n const glasses = useSettingsStore.getState().getSetting(SETTINGS.default_wearable.key)\n if (glasses) {\n return `${key}:${glasses}`\n }\n return key\n },\n saveOnServer: true,\n persist: true,\n },\n // Session-only: Position settings holds it on for stock G1, and a persisted\n // true (app killed on that screen) blanks every glasses' display at boot.\n screen_disabled: {\n key: \"screen_disabled\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: false,\n },\n // glasses settings:\n contextual_dashboard: {\n key: \"contextual_dashboard\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Debug escape hatch: G2 scene rendering through the Glassly CFW\n // direct-framebuffer path (rasterized mode-3 frames into the carrier).\n // ON by default — the working production path on CFW glasses; OFF falls\n // back to stock EvenHub containers for isolating renderer regressions.\n // Synced to the Bluetooth SDK via BLUETOOTH_SETTING_KEYS; the SGC re-reads\n // it per frame, but a glasses reconnect gives the cleanest switch.\n // Device-local debug knob, so not saved on the server.\n cfw_scene_renderer: {\n key: \"cfw_scene_renderer\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: ask Glassly CFW glasses (revision 26+) for the 7.5 ms / latency-0\n // fast BLE connection profile with slow mode suppressed, instead of the\n // stock 15-30 ms link and its one-minute slow-mode timer. OFF by default:\n // the fast link costs battery whenever the phone is merely connected, and\n // the phone must agree to the interval. Synced to the Bluetooth SDK, which\n // sends the control to both lenses and re-sends it on every CFW detection.\n // Device-local debug knob, so not saved on the server.\n cfw_fast_ble: {\n key: \"cfw_fast_ble\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: the G2's G2PERF display performance lines (a sample per busy\n // second, plus stalls) in the console and the log buffer bug reports carry.\n // OFF by default: they crowd out everything else in the ten-minute buffer.\n // Synced to the Bluetooth SDK, which keeps counting either way and only\n // logs while this is on. Device-local debug knob, so not saved on the server.\n perf_logs: {\n key: \"perf_logs\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: route the R1 ring through the glasses (advStart + RING_CONNECT_INFO,\n // events forwarded by the CFW) instead of the phone link. OFF by default:\n // the ring is a direct phone link whether or not a G2 is paired, which is\n // how the Faceclaw reference client runs it. Synced to the Bluetooth SDK,\n // which re-routes a connected ring on change. Device-local debug knob, so\n // not saved on the server.\n ring_via_glasses: {\n key: \"ring_via_glasses\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Meta Neural Band: the air mouse streams the band's orientation at 128 Hz, so it\n // stays off unless asked for. The band side is pushed when the band connects.\n neural_band_air_mouse: {\n key: \"neural_band_air_mouse\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Which wrist wears the band: flips the air mouse's forearm axis and is written\n // to the band's own hand setting on connect.\n neural_band_hand: {\n key: \"neural_band_hand\",\n defaultValue: () => \"right\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Meta Neural Band handwriting typing into miniapps. Enabled means the band runs\n // its handwriting model while a miniapp has a text field open on the glasses\n // (HandwritingGate); the model streams the whole time it runs, so never otherwise.\n neural_band_handwriting: {\n key: \"neural_band_handwriting\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // The band's own buzz on each gesture (its haptics pattern 1; pattern 2 is silent).\n neural_band_vibration: {\n key: \"neural_band_vibration\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Watch (Apple Watch, Wear OS): draw the glasses' current frame behind the watch\n // trackpad. Frames cross the watch link while the watch app is up, so it stays off\n // unless asked for.\n watch_mirror: {\n key: \"watch_mirror\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Deprecated: the setting above under its Apple-only name; read once to migrate.\n apple_watch_mirror: {\n key: \"apple_watch_mirror\",\n defaultValue: () => false,\n writable: false,\n saveOnServer: false,\n persist: true,\n },\n // Maximum rate at which display updates leave the phone for the glasses.\n // The Bluetooth SDK paces every scene frame and legacy layout to this,\n // coalescing faster updates last-wins; clears bypass it. No effect on G2\n // custom firmware, whose driver coalesces off the link itself. Device-local\n // debug knob (2..20), so not saved on the server.\n display_max_fps: {\n key: \"display_max_fps\",\n defaultValue: () => 8,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Master switch for the Scene API dashboard on G2 custom firmware\n // (the dashboard's eligibility). Off leaves an eligible device on the\n // native head-up behavior. Device-local debug knob, so not saved on the\n // server.\n custom_dashboard_enabled: {\n key: \"custom_dashboard_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: time each dashboard open (head-up / double tap → glasses frame)\n // and post the stage timeline as a phone notification. Persisted so a\n // slow first open after an app restart is still caught. Device-local.\n debug_dashboard_open_timing: {\n key: \"debug_dashboard_open_timing\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug escape hatch: enter the G2's firmware-rendered navigation mode on\n // custom firmware too. Off by default: CFW draws the navigation miniapp's\n // own HUD through the scene canvas and reads session.compass directly, so\n // native nav mode is reserved for stock firmware. Device-local debug knob,\n // so not saved on the server.\n cfw_native_navigation: {\n key: \"cfw_native_navigation\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: open miniapps from their last screenshot, fading straight into the\n // app. Off shows the splash instead. Device-local, default on.\n use_screenshot_transition: {\n key: \"use_screenshot_transition\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: keep each miniapp's switcher-card screenshot on disk so the card\n // comes back after an app restart. Off keeps captures in memory only, for\n // checking the capture path itself. Device-local, default on.\n persist_miniapp_screenshots: {\n key: \"persist_miniapp_screenshots\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n home_offline_card: {\n key: \"home_offline_card\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Gesture-dots debug indicator: flash a glyph on the glasses when a touch\n // gesture is received while the display is empty. Works on any\n // scene-capable device, not only CFW. Device-local debug knob, default off.\n gesture_dots: {\n key: \"gesture_dots\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n head_up_angle: {key: \"head_up_angle\", defaultValue: () => 45, writable: true, saveOnServer: true, persist: true},\n brightness: {key: \"brightness\", defaultValue: () => 50, writable: true, saveOnServer: true, persist: true},\n auto_brightness: {\n key: \"auto_brightness\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n dashboard_height: {\n key: \"dashboard_height\",\n defaultValue: () => 4,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n dashboard_depth: {\n key: \"dashboard_depth\",\n defaultValue: () => 2,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n dashboard_size: {\n key: \"dashboard_size\",\n defaultValue: () => 340,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n menu_apps: {\n key: \"menu_apps\",\n defaultValue: () => null,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n calendar_events: {\n key: \"calendar_events\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: false,\n persist: false,\n },\n // button settings\n // Legacy persisted/cloud key; hardware behavior is now controlled by gallery_mode plus capture settings.\n button_mode: {key: \"button_mode\", defaultValue: () => \"photo\", writable: true, saveOnServer: true, persist: true},\n button_photo_size: {\n key: \"button_photo_size\",\n defaultValue: () => \"max\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n button_video_settings: {\n key: \"button_video_settings\",\n defaultValue: () => ({width: 1920, height: 1080, fps: 30}),\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n button_max_recording_time: {\n key: \"button_max_recording_time\",\n defaultValue: () => 10,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n camera_fov: {\n key: \"camera_fov\",\n defaultValue: () => ({fov: 118, roi_position: 0}),\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n media_post_processing: {\n key: \"media_post_processing\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n\n // time zone settings\n time_zone: {\n key: \"time_zone\",\n defaultValue: () => \"\",\n writable: true,\n override: () => {\n const override = useSettingsStore.getState().getSetting(SETTINGS.time_zone_override.key)\n if (override) {\n return override\n }\n return getTimeZone()\n },\n saveOnServer: true,\n persist: true,\n },\n time_zone_override: {\n key: \"time_zone_override\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // offline applets\n offline_mode: {key: \"offline_mode\", defaultValue: () => false, writable: true, saveOnServer: true, persist: true},\n // Runtime flag: coordinator flips this on when cloud STT has failed and fallback is active.\n // Native GlassesStore watches it to gate PCM 鈫?Sherpa feeding. Not user-facing.\n local_stt_fallback_active: {\n key: \"local_stt_fallback_active\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: false,\n },\n // Runtime flag: why the coordinator activated local STT (\"\" while inactive).\n // Values are LocalSttFallbackReason strings. UI-only; native ignores it.\n local_stt_fallback_reason: {\n key: \"local_stt_fallback_reason\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: false,\n },\n gallery_mode: {key: \"gallery_mode\", defaultValue: () => true, writable: true, saveOnServer: true, persist: true},\n gallery_sync_explained: {\n key: \"gallery_sync_explained\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n offline_camera_running: {\n key: \"offline_camera_running\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // offline translation\n offline_translation_running: {\n key: \"offline_translation_running\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n offline_translation_source: {\n key: \"offline_translation_source\",\n defaultValue: () => \"en\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n offline_translation_target: {\n key: \"offline_translation_target\",\n defaultValue: () => \"es\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // button action settings\n default_button_action_enabled: {\n key: \"default_button_action_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n default_button_action_app: {\n key: \"default_button_action_app\",\n defaultValue: () => \"com.glassly.camera\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // notifications\n notifications_blocklist: {\n key: \"notifications_blocklist\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Apps the connected glasses reported posting notifications (bundle/package\n // id + display name). Backs the filter UI where the phone cannot enumerate\n // apps itself and the allowlist pushed to firmware that filters on-glass.\n notification_seen_apps: {\n key: \"notification_seen_apps\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Notification display, any glasses: firmware that presents notifications\n // itself receives these as a GlassesNotificationConfig; the engine's own\n // viewer reads the same four. Master switch first.\n notifications_enabled: {\n key: \"notifications_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Show a popup when a notification arrives; off keeps history only.\n notifications_popups: {\n key: \"notifications_popups\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Popup duration in seconds; 0 lets the firmware or viewer pick its default.\n notifications_popup_seconds: {\n key: \"notifications_popup_seconds\",\n defaultValue: () => 5,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n notifications_batch_seconds: {\n key: \"notifications_batch_seconds\",\n defaultValue: () => 0,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Hold popups while another glasses feature (navigation, a miniapp) is on screen.\n notifications_hold_during_apps: {\n key: \"notifications_hold_during_apps\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Experimental, any glasses: hold notification popups while the phone is in\n // use (unlocked, or the Glassly App foregrounded), so a notification isn't\n // shown on the glasses and the phone screen at once. The dashboard reducer\n // reads it with PhoneActivity when a notification posts; on iOS\n // PhoneNotificationsSync also folds it into the stock G2 firmware's\n // auto_display, which pops notifications up on its own.\n notifications_ignore_while_active: {\n key: \"notifications_ignore_while_active\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Cached required version from server - used to enforce updates even when offline\n cached_required_version: {\n key: \"cached_required_version\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // OTA update dismissal - stores the version code user dismissed (not persisted so resets on app restart)\n dismissed_ota_version: {\n key: \"dismissed_ota_version\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: false,\n },\n // Contact email for feedback (persisted for Apple private relay users)\n contact_email: {\n key: \"contact_email\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n} as const\n\nexport const OFFLINE_APPLETS: string[] = [\"com.glassly.livecaptions\", \"com.glassly.camera\"]\n\n// These settings are automatically synced to the Bluetooth SDK.\n// Keep this list hardware-facing; app/UI/cloud-only preferences should stay in JS/Crust.\nexport const BLUETOOTH_SETTING_KEYS: string[] = [\n // Bluetooth settings:\n SETTINGS.sensing_enabled.key,\n SETTINGS.power_saving_mode.key,\n SETTINGS.voice_activity_detection_enabled.key,\n SETTINGS.loudness_gate_enabled.key,\n SETTINGS.volume_gate_enabled.key,\n SETTINGS.volume_gate_threshold_db.key,\n SETTINGS.volume_gate_hold_ms.key,\n SETTINGS.volume_gate_min_open_ms.key,\n SETTINGS.lc3_frame_size.key,\n SETTINGS.preferred_mic.key,\n SETTINGS.screen_disabled.key,\n SETTINGS.auth_email.key,\n SETTINGS.core_token.key,\n // glasses settings (contextual_dashboard is phone-side policy now — native\n // no longer reads it):\n SETTINGS.head_up_angle.key,\n SETTINGS.brightness.key,\n SETTINGS.auto_brightness.key,\n SETTINGS.dashboard_height.key,\n SETTINGS.dashboard_depth.key,\n SETTINGS.dashboard_size.key,\n SETTINGS.menu_apps.key,\n SETTINGS.calendar_events.key,\n SETTINGS.cfw_scene_renderer.key,\n SETTINGS.cfw_fast_ble.key,\n SETTINGS.perf_logs.key,\n SETTINGS.ring_via_glasses.key,\n SETTINGS.display_max_fps.key,\n SETTINGS.twelve_hour_time.key,\n SETTINGS.metric_system.key,\n // button:\n SETTINGS.button_photo_size.key,\n // Legacy MentraLive native code reads the object form when syncing video settings.\n SETTINGS.button_video_settings.key,\n SETTINGS.button_max_recording_time.key,\n SETTINGS.camera_fov.key,\n // device / pairing:\n SETTINGS.pending_wearable.key,\n SETTINGS.default_wearable.key,\n SETTINGS.device_name.key,\n SETTINGS.device_address.key,\n SETTINGS.project_name.key,\n SETTINGS.controllers.key,\n SETTINGS.pending_controller.key,\n // Deprecated, kept so native can migrate and clear them:\n SETTINGS.default_controller.key,\n SETTINGS.controller_device_name.key,\n SETTINGS.controller_address.key,\n // offline applets:\n SETTINGS.offline_mode.key,\n // Runtime flag flipped by LocalSttFallbackCoordinator. Native reads it from\n // GlassesStore to gate PCM 鈫?Sherpa feeding in handlePcm and to keep the\n // mic on while local STT is the active engine.\n SETTINGS.local_stt_fallback_active.key,\n SETTINGS.gallery_mode.key,\n // Mentra Nex feature flags:\n SETTINGS.nex_chinese_captions.key,\n SETTINGS.nex_lc3_audio_playback.key,\n]\n\n// Pairing identity is NATIVE-authoritative: the native layer writes it on\n// pairing success (handleDeviceReady) / forget and echoes it down via\n// save_setting; JS persists those echoes. JS鈫抧ative, identity travels ONLY in\n// the explicit full seeds (device-store hydration, pre-connect push,\n// post-demotion re-push) — never in the change-push subscription. Relaying an\n// echoed identity change back up would make the sync bidirectional with loop\n// gain 1: two identity values in flight (e.g. a boot demotion crossing a\n// native promotion) then chase each other through push鈫抋pply鈫抏cho鈫抪ush\n// forever, flapping the UI.\n//\n// Derived from the `nativeAuthoritative` descriptor flag (not maintained as a\n// parallel list) so the change-push exclusion in GlassesSettingsSync can't\n// drift from the setting declarations.\nexport const PAIRING_IDENTITY_KEYS: string[] = Object.values(SETTINGS)\n .filter((setting) => setting.nativeAuthoritative)\n .map((setting) => setting.key)\n\n// const PER_GLASSES_SETTINGS_KEYS: string[] = [SETTINGS.preferred_mic.key]\n\nexport interface SettingsState {\n // Settings values\n settings: Record<string, any>\n // Loading states\n isInitialized: boolean\n // Actions\n setSetting: (key: string, value: any, updateServer?: boolean) => AsyncResult<void, Error>\n setManyLocally: (settings: Record<string, any>) => AsyncResult<void, Error>\n getSetting: (key: string) => any\n // loadSetting: (key: string) => AsyncResult<void, Error>\n loadAllSettings: () => AsyncResult<void, Error>\n // Utility methods\n getBluetoothSettings: () => Record<string, any>\n resetAllSettingsLocally: () => void\n}\n\nconst getDefaultSettings = () =>\n Object.keys(SETTINGS).reduce(\n (acc, key) => {\n acc[key] = SETTINGS[key].defaultValue()\n return acc\n },\n {} as Record<string, any>,\n )\n\n// Single-flight for loadAllSettings: the host fires it at module load and\n// engine.start()'s device-store hydration awaits it — without the memo the\n// second caller runs a duplicate full disk load while the first is still in\n// flight. Cleared on failure so a later call can retry.\nlet loadAllSettingsInFlight: AsyncResult<void, Error> | null = null\n\nfunction printableSettingValue(key: string, value: unknown): string {\n return key.includes(\"token\") || key.includes(\"email\") || key.includes(\"api_key\")\n ? \"<redacted>\"\n : JSON.stringify(value)\n}\n\nexport const useSettingsStore = create<SettingsState>()(\n subscribeWithSelector((set, get) => ({\n settings: getDefaultSettings(),\n isInitialized: false,\n loadingKeys: new Set(),\n setSetting: (key: string, value: any, _updateServer = true): AsyncResult<void, Error> => {\n return Res.try_async(async () => {\n const setting = SETTINGS[key]\n const originalKey = key\n\n if (!setting) {\n throw new Error(`SETTINGS: SET: ${originalKey} is not a valid setting!`)\n }\n\n if (setting.indexer) {\n key = setting.indexer(originalKey)\n }\n\n if (!setting.writable) {\n throw new Error(`SETTINGS: ${originalKey} is not writable!`)\n }\n\n // Update store immediately for optimistic UI\n console.log(`SETTINGS: SET: ${key} = ${printableSettingValue(key, value)}`)\n set((state) => ({\n settings: {...state.settings, [key]: value},\n }))\n\n if (setting.persist) {\n let res = await storage.save(key, value)\n if (res.is_error()) {\n throw new Error(`SETTINGS: couldn't save setting to storage: ${res.error}`)\n }\n\n // Cloud V1 per-change server sync removed with the V1 ripout (issue\n // #3392). Settings are local-first until a V2 sync lands; the\n // saveOnServer flags are retained as intent markers for that work.\n }\n })\n },\n getSetting: (key: string) => {\n const state = get()\n const originalKey = key\n const setting = SETTINGS[originalKey]\n\n if (!setting) {\n console.error(`SETTINGS: GET: ${originalKey} is not a valid setting!`)\n return undefined\n }\n\n if (setting.override) {\n let override = setting.override()\n if (override !== undefined) {\n return override\n }\n }\n\n if (setting.indexer) {\n key = setting.indexer(originalKey)\n }\n\n // console.log(`GET SETTING: ${key} = ${state.settings[key]}`)\n\n try {\n const raw = state.settings[key] ?? SETTINGS[originalKey].defaultValue()\n return raw\n } catch (e) {\n // for dynamically created settings, we need to create a new setting in SETTINGS:\n console.log(`Failed to get setting, creating new setting:(${key}):`, e)\n SETTINGS[key] = {key: key, defaultValue: () => undefined, writable: true, saveOnServer: false, persist: true}\n return SETTINGS[key].defaultValue()\n }\n },\n // batch update many settings from the server:\n setManyLocally: (settings: Record<string, any>): AsyncResult<void, Error> => {\n return Res.try_async(async () => {\n const settingsToLoad: Record<string, any> = {}\n // if a setting should not persist, don't load it:\n for (const [key, value] of Object.entries(settings)) {\n const stg: Setting | undefined = SETTINGS[key.toLowerCase()]\n if (!stg) {\n continue\n }\n if (!stg.persist) {\n continue\n }\n settingsToLoad[key.toLowerCase()] = value\n }\n // console.log(\"SETTINGS: SET MANY LOCALLY: \", settingsToLoad)\n\n set((state) => ({\n settings: {...state.settings, ...settingsToLoad},\n }))\n\n // save to storage:\n await Promise.all(Object.entries(settingsToLoad).map(([key, value]) => storage.save(key, value)))\n })\n },\n // loads any preferences that have been changed from the default and saved to DISK!\n loadAllSettings: (): AsyncResult<void, Error> => {\n console.log(\"SETTINGS: loadAllSettings()\")\n if (loadAllSettingsInFlight) {\n return loadAllSettingsInFlight\n }\n const inFlight = Res.try_async(async () => {\n const state = get()\n let loadedSettings: Record<string, any> = {}\n\n if (state.isInitialized) {\n return undefined\n }\n\n for (const setting of Object.values(SETTINGS)) {\n // if the settings should not persist, don't load it:\n if (!setting.persist) {\n continue\n }\n\n // load all subkeys for an indexed setting:\n if (setting?.indexer) {\n console.log(`SETTINGS: LOAD: ${setting.key} with indexer!`)\n\n let res: Result<Record<string, unknown>, Error> = storage.loadSubKeys(setting.key)\n if (res.is_error()) {\n console.log(`SETTINGS: LOAD: ${setting.key}`, res.error)\n continue\n }\n\n let subKeys: Record<string, unknown> = res.value\n console.log(`SETTINGS: LOAD: ${setting.key} subkeys are set!`, subKeys)\n loadedSettings = {...loadedSettings, ...subKeys}\n continue\n }\n\n let res = storage.load<any>(setting.key)\n if (res.is_error()) {\n console.log(`SETTINGS: LOAD: ${setting.key} is not set!`, res.error)\n // this setting isn't set from the default, so we don't load anything\n continue\n }\n // normal key:value pair:\n let value = res.value\n // res.value IS the stored value; logging value.value printed\n // \"undefined\" for every loaded setting and disguised present\n // values as missing. Redact token- and email-bearing keys: console\n // logs are uploaded in bug-report artifacts (same keys\n // diagnosticContext's SENSITIVE_SETTINGS_KEYS strips, minus an\n // import that would cycle stores <-> utils).\n console.log(`SETTINGS: LOAD: ${setting.key} = ${printableSettingValue(setting.key, value)}`)\n loadedSettings[setting.key] = value\n }\n\n // console.log(\"##############################################\")\n // console.log(loadedSettings)\n // console.log(\"##############################################\")\n\n set((state) => ({\n isInitialized: true,\n settings: {...state.settings, ...loadedSettings},\n }))\n\n // This hidden debug switch originally shipped default-off while the\n // notification-listener cold-start ANR was being investigated. Now\n // that the listener runs in its own guarded process, migrate existing\n // installs to the new default once; later explicit debug changes still\n // persist normally.\n // Reset the cloud backend override when the build's environment changes.\n //\n // cloud_core_url / cloud_runtime_url are persist:true and outrank both\n // the build's env and the compiled default (see resolveUrl in\n // cloudClient.ts). That is what we want inside one environment: a\n // developer's METRO_AUTO pin should survive a rebuild. It is wrong\n // across environments.\n //\n // The concrete case is an install that moves BETWEEN environments: an\n // internal tester running a dev build with a pinned override who then\n // installs the store build. The override outranks that build's prod\n // URLs, so without this they keep talking to dev with nothing\n // surfacing it.\n //\n // Note what this deliberately does NOT do, because the distinction is\n // easy to get backwards. TestFlight and the App Store receive the SAME\n // binary, so promotion does not change EXPO_PUBLIC_BUILD_ENV and this\n // reset never fires on it. Promotion is safe for a different reason:\n // the publishing lane bakes the selected release cloud environment, and\n // production promotes the already-tested binary. The same holds for\n // Android beta-track to production.\n //\n // The residual gap is therefore an override pinned while already on a\n // prod-labelled build, which no label comparison can see. That is a\n // deliberate limit: reaching it means typing a URL into a dev-only\n // screen, VersionInfo renders the current value, and the same screen\n // clears it.\n //\n // Comparing the baked EXPO_PUBLIC_BUILD_ENV against the last one seen\n // on this device covers those environment switches and fresh installs\n // without touching the setting write path. A reinstall needs no\n // handling: it drops the marker and the override together\n // (android:allowBackup=\"false\", and iOS deletes the container).\n const BUILD_ENV_KEY = \"settings.lastBuildEnv\"\n const buildEnv = (process.env.EXPO_PUBLIC_BUILD_ENV ?? \"dev\").trim() || \"dev\"\n const lastBuildEnv = storage.load<string>(BUILD_ENV_KEY)\n const previousBuildEnv = lastBuildEnv.is_error() ? undefined : lastBuildEnv.value\n if (previousBuildEnv !== buildEnv) {\n // Clear when there is no marker yet, not just on a recorded change.\n // The first build carrying this code meets every existing install\n // with previousBuildEnv === undefined, and those are exactly the\n // installs that may hold an override set before the pin existed --\n // the population this is here to repair. Treating \"no marker\" as a\n // fresh install would record the marker and never look again. A\n // genuinely fresh install has nothing persisted, so the clear below\n // writes each default over itself and costs nothing.\n //\n // Driven by the descriptors rather than a hardcoded key list, so a\n // setting that needs this behaviour declares it in one place and\n // cannot be missed here.\n const scoped = Object.values(SETTINGS).filter((setting) => setting.resetOnBuildEnvChange)\n console.log(\n `SETTINGS: build env ${previousBuildEnv ?? \"(none recorded)\"} -> ${buildEnv}, ` +\n `clearing ${scoped.length} build-scoped setting(s)`,\n )\n let allCleared = true\n for (const setting of scoped) {\n const cleared = await get().setSetting(setting.key, setting.defaultValue(), false)\n if (cleared.is_error()) {\n allCleared = false\n console.log(`SETTINGS: could not clear ${setting.key}:`, cleared.error)\n }\n }\n // Advance the marker only once the reset actually landed. Recording\n // it after a failed write would retire the retry and leave the stale\n // override for the life of the install; leaving it unset costs one\n // repeated attempt per launch until a write succeeds.\n if (allCleared) {\n storage.save(BUILD_ENV_KEY, buildEnv)\n }\n }\n\n const NOTIFICATION_LISTENER_MIGRATION_KEY = \"migration:android_notification_listener_default_on_v1\"\n const notificationListenerMigrationDone = storage.load<boolean>(NOTIFICATION_LISTENER_MIGRATION_KEY)\n if (notificationListenerMigrationDone.is_error() || !notificationListenerMigrationDone.value) {\n const result = await get().setSetting(SETTINGS.android_notification_listener_enabled.key, true, false)\n if (result.is_error()) {\n console.log(\"SETTINGS: notification listener migration failed:\", result.error)\n } else {\n storage.save(NOTIFICATION_LISTENER_MIGRATION_KEY, true)\n }\n }\n\n // One-time migration: force android_blur=false for existing users.\n // The setting's default is already false; this migration covers users\n // who explicitly opted into Android blur effects before we discovered\n // they're a major source of frame drops on cheap Android phones.\n // The dimezisBlurViewSdk31Plus blur each costs ~5-10ms/frame; with\n // multiple blurs on home (top fade + AppSwitcherButton x2) a low-end\n // device misses the 16ms budget consistently. Users can turn it back\n // on under Settings 鈫?Appearance once we've optimized further.\n //\n // The setSetting call also pushes to the server (saveOnServer: true)\n // so the server-stored value flips too — otherwise the next sync\n // from the user's server-stored prefs would re-enable blur.\n // Best-effort: a server failure (offline, 5xx) shouldn't block boot;\n // we still mark the migration done locally so we don't loop.\n const MIGRATION_KEY = \"migration:android_blur_default_false_v1\"\n const migrationDone = storage.load<boolean>(MIGRATION_KEY)\n if (migrationDone.is_error() || !migrationDone.value) {\n const current = get().getSetting(SETTINGS.android_blur.key)\n if (current === true) {\n const result = await get().setSetting(SETTINGS.android_blur.key, false, true)\n if (result.is_error()) {\n // Server push failed (offline / 5xx). Local storage was still\n // updated, so the user immediately gets the new behavior. The\n // server-side stale `true` will be overwritten the next time\n // the user opens Appearance settings and the auto-sync runs.\n console.log(\"SETTINGS: android_blur migration server-push failed:\", result.error)\n }\n }\n // Mark done unconditionally — even on server-push failure we don't\n // want to retry the migration on every boot. The local value is\n // already correct.\n storage.save(MIGRATION_KEY, true)\n }\n\n // The old camera default cropped the sensor to 102掳. Move existing\n // default-shaped values to the full 118掳 sensor once; named miniapp\n // requests for the 102掳 \"standard\" preset remain available.\n const CAMERA_FOV_MIGRATION_KEY = \"migration:camera_fov_full_sensor_v1\"\n const cameraFovMigrationDone = storage.load<boolean>(CAMERA_FOV_MIGRATION_KEY)\n if (cameraFovMigrationDone.is_error() || !cameraFovMigrationDone.value) {\n const current = get().getSetting(SETTINGS.camera_fov.key) as {fov?: number; roi_position?: number} | undefined\n let migrationSucceeded = true\n if (current?.fov === 102 && (current.roi_position ?? 0) === 0) {\n const result = await get().setSetting(SETTINGS.camera_fov.key, {fov: 118, roi_position: 0}, true)\n if (result.is_error()) {\n console.log(\"SETTINGS: camera FOV migration failed:\", result.error)\n migrationSucceeded = false\n }\n }\n // Unlike the blur migration above, a failed camera set may leave the\n // local value unchanged. Only mark this migration complete once the\n // desired value was applied so a transient failure retries on boot.\n if (migrationSucceeded) storage.save(CAMERA_FOV_MIGRATION_KEY, true)\n }\n\n // Settings joined the Glasses Menu (the dashboard's glasses Settings\n // page): add it once, last, to a menu the wearer already saved. An\n // unsaved menu gets it from the default; a full one (10) is left alone.\n const MENU_SETTINGS_MIGRATION_KEY = \"migration:menu_apps_settings_v1\"\n const menuSettingsMigrationDone = storage.load<boolean>(MENU_SETTINGS_MIGRATION_KEY)\n if (menuSettingsMigrationDone.is_error() || !menuSettingsMigrationDone.value) {\n const menu = get().getSetting(SETTINGS.menu_apps.key) as Array<{packageName?: string}> | null\n let menuMigrated = true\n if (\n Array.isArray(menu) &&\n menu.length < 10 &&\n !menu.some((item) => item?.packageName === \"com.glassly.settings\")\n ) {\n const next = [...menu, {packageName: \"com.glassly.settings\", name: \"Settings\"}]\n const result = await get().setSetting(SETTINGS.menu_apps.key, next, true)\n if (result.is_error()) {\n console.log(\"SETTINGS: menu_apps Settings migration failed:\", result.error)\n menuMigrated = false\n }\n }\n if (menuMigrated) storage.save(MENU_SETTINGS_MIGRATION_KEY, true)\n }\n\n // The watch mirror switch lost its Apple-only name when Wear OS joined: carry a\n // turned-on `apple_watch_mirror` over to `watch_mirror` once.\n const WATCH_MIRROR_MIGRATION_KEY = \"migration:watch_mirror_v1\"\n const watchMirrorMigrationDone = storage.load<boolean>(WATCH_MIRROR_MIGRATION_KEY)\n if (watchMirrorMigrationDone.is_error() || !watchMirrorMigrationDone.value) {\n let watchMirrorMigrated = true\n if (get().getSetting(SETTINGS.apple_watch_mirror.key) === true) {\n const result = await get().setSetting(SETTINGS.watch_mirror.key, true, false)\n if (result.is_error()) {\n console.log(\"SETTINGS: watch_mirror migration failed:\", result.error)\n watchMirrorMigrated = false\n }\n }\n if (watchMirrorMigrated) storage.save(WATCH_MIRROR_MIGRATION_KEY, true)\n }\n })\n loadAllSettingsInFlight = inFlight\n void Promise.resolve(inFlight).then((result) => {\n if (result.is_error()) {\n loadAllSettingsInFlight = null\n }\n })\n return inFlight\n },\n getBluetoothSettings: () => {\n const state = get()\n // Device-model-filtered key set (wire v2): Mentra Live (no display) gets\n // the reduced MENTRA_LIVE_SETTING_KEYS; display glasses get the full set.\n const deviceModel = useGlassesStore.getState().deviceModel || state.getSetting(SETTINGS.default_wearable.key)\n const keys = getBluetoothSettingKeysForDevice(deviceModel, BLUETOOTH_SETTING_KEYS)\n const bluetoothSettings: Record<string, any> = {}\n for (const key of keys) {\n const value = state.getSetting(key)\n if (key === SETTINGS.core_token.key && (typeof value !== \"string\" || value.trim().length === 0)) {\n continue\n }\n bluetoothSettings[key] = key === SETTINGS.menu_apps.key ? nativeMenuApps(value) : value\n }\n return bluetoothSettings\n },\n resetAllSettingsLocally: () => {\n set((_state) => ({\n settings: getDefaultSettings(),\n isInitialized: true,\n }))\n },\n })),\n)\n\nexport const useSetting = <T = any>(key: string): [T, (value: T) => AsyncResult<void, Error>] => {\n const value = useSettingsStore((state) => state.getSetting(key))\n const setSetting = useSettingsStore((state) => state.setSetting)\n return [value, (newValue: T) => setSetting(key, newValue)]\n}\n"]}
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1
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+
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{getTimeZone} from \"react-native-localize\"\nimport {AsyncResult, result as Res, Result} from \"typesafe-ts\"\nimport {create} from \"zustand\"\nimport {subscribeWithSelector} from \"zustand/middleware\"\n\nimport {isScreenshotMode} from \"../services/ScreenshotFixture\"\nimport {storage} from \"../utils/storage\"\nimport {getBluetoothSettingKeysForDevice, nativeMenuApps} from \"./bluetoothSettingKeys\"\nimport {useGlassesStore} from \"./glasses\"\n\nexport {MENTRA_LIVE_SETTING_KEYS, getBluetoothSettingKeysForDevice} from \"./bluetoothSettingKeys\"\n\nexport interface Setting {\n key: string\n defaultValue: () => any\n writable: boolean\n saveOnServer: boolean\n // change the key to a different key based on the indexer\n // NEVER do any network calls in the indexer (or performance will suffer greatly\n indexer?: (key: string) => string\n // optionally override the value of the setting when it's accessed\n override?: () => any\n // onWrite?: () => void\n persist: boolean\n // Pairing-identity keys are NATIVE-authoritative: the native layer writes\n // them on pairing success (handleDeviceReady) / forget and echoes them down\n // via save_setting; JS鈫抧ative they travel only in the explicit SEEDS\n // (hydration, pre-connect, post-demotion, abandon re-seed) — never the\n // change-push and never the on-connect replay, whose mid-relay snapshot can\n // overwrite a just-promoted identity. PAIRING_IDENTITY_KEYS is derived from\n // this flag so the sync exclusions can't drift from the descriptors.\n nativeAuthoritative?: true\n /**\n * Clear this setting when the build's environment changes.\n *\n * A persisted override normally outranks both the build's env and the\n * compiled default, which is right within one environment: a developer's\n * METRO_AUTO pin should survive a rebuild. It is wrong across environments,\n * where an override pinned under a dev build would silently follow the\n * install onto a store build pointed at production.\n *\n * Note this keys off the build's environment label, so it does NOT fire on a\n * TestFlight to App Store promotion: that ships the same binary with the same\n * label. Promotion is safe because the publishing lane bakes prod URLs, not\n * because this reset runs. See the resolution block in loadSettings.\n *\n * Absent means the value is never invalidated automatically.\n */\n resetOnBuildEnvChange?: true\n}\n\n// The provider list the data-consent screen currently shows. Stored per\n// install so a later bump can be told apart from an older answer; the boot\n// router only shows the screen during first onboarding today.\nexport const AI_DATA_CONSENT_VERSION = 1\n\nexport const SETTINGS: Record<string, Setting> = {\n // feature flags / mantle settings:\n dev_mode: {key: \"dev_mode\", defaultValue: () => __DEV__, writable: true, saveOnServer: true, persist: true}, // deprecated\n debug_mode: {key: \"debug_mode\", defaultValue: () => __DEV__, writable: true, saveOnServer: true, persist: true},\n android_notification_listener_enabled: {\n key: \"android_notification_listener_enabled\",\n // Operational kill switch. The listener now runs in a guarded lightweight\n // process, so normal installs can safely capture notifications by default.\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n super_mode: {key: \"super_mode\", defaultValue: () => false, writable: true, saveOnServer: true, persist: true},\n appearance_menu_enabled: {\n key: \"appearance_menu_enabled\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n app_boot_extra_info: {\n key: \"app_boot_extra_info\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Developer tools: shows the Miniapp Developer launcher and the dev-only\n // bundled miniapps (see DEV_TOOLS_PACKAGES). Off by default so ordinary\n // installs never see them. Replaced the legacy `miniapp_dev_mode` key,\n // which only controlled the Miniapp Developer home tile.\n dev_tools: {\n key: \"dev_tools\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n enable_squircles: {\n key: \"enable_squircles\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n android_blur: {\n key: \"android_blur\",\n defaultValue: () => {\n return false\n },\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n android_inner_shadow: {\n key: \"android_inner_shadow\",\n defaultValue: () => {\n return false\n },\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n ios_glass_effect: {\n key: \"ios_glass_effect\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n ios_app_switcher_bottom_swipe: {\n key: \"ios_app_switcher_bottom_swipe\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n debug_console: {\n key: \"debug_console\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Show the glasses display mirror on the home screen even when a real\n // (non-simulated) pair of glasses is paired. Toggled from the glasses card's\n // long-press menu. Default on.\n home_mirror: {\n key: \"home_mirror\",\n defaultValue: () => true,\n // The store-screenshot build always shows the mirror under its fixture G2.\n override: () => (isScreenshotMode() ? true : undefined),\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Tint the glasses display mirror text with the green chart color instead of\n // the theme foreground. Toggled from Super Settings.\n mirror_green_text: {\n key: \"mirror_green_text\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n debug_navigation_history: {\n key: \"debug_navigation_history\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n debug_core_status_bar: {\n key: \"debug_core_status_bar\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Mentra Nex feature flags (off by default; toggled from Nex Developer Settings).\n // When on, the Nex display skips ASCII-only text sanitization so CJK/Chinese\n // captions render on glasses. Synced to the Bluetooth SDK via BLUETOOTH_SETTING_KEYS.\n nex_chinese_captions: {\n key: \"nex_chinese_captions\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // When on, LC3 audio received from Nex glasses is played back (Android only).\n // Local-only dev toggle: defaults off and never synced to the cloud account\n // (saveOnServer: false); persists locally so it survives app restarts.\n // Key renamed from the legacy `nex_audio_playback` so stale server/local\n // values (saved back when this was saveOnServer:true) can't re-enable it.\n nex_lc3_audio_playback: {\n key: \"nex_lc3_audio_playback\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Passive conversation memory: when on, the runtime persists every FINAL\n // transcript into the shared user-scoped MemoryStore (Settings > Memory),\n // independent of which miniapps are running or subscribed. Off = nothing is\n // written; existing history is kept until the user clears it. Device-local\n // only (saveOnServer: false) — the timeline itself never leaves the phone,\n // so the switch that governs it shouldn't either. Defaults ON to preserve\n // the behavior the Assistant miniapp previously provided.\n memory_save_conversations: {\n key: \"memory_save_conversations\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n china_deployment: {\n key: \"china_deployment\",\n defaultValue: () => (process.env.EXPO_PUBLIC_DEPLOYMENT_REGION === \"china\" ? true : false),\n override: () => (process.env.EXPO_PUBLIC_DEPLOYMENT_REGION === \"china\" ? true : false),\n writable: false,\n saveOnServer: false,\n persist: true,\n },\n // Hard privacy stance (Settings > Privacy): when true the app never talks to\n // Glassly cloud at all — the CloudClient is not constructed, so the runtime\n // websocket, cloud STT/TTS, managed photo/stream uploads, and report uploads\n // all go away with it. Distinct from `offline_mode`, which is a transient\n // \"I'm offline right now\" app-grid filter the user flips from Speech; this\n // one is a durable choice that survives reconnecting to a good network.\n // Device-local by design: a \"don't use the cloud\" preference must not itself\n // be uploaded to the cloud, so saveOnServer stays false. Not in\n // BLUETOOTH_SETTING_KEYS — glasses firmware has no use for it.\n disable_cloud: {\n key: \"disable_cloud\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // In-app disclosure of which third parties receive user data (App Store\n // 5.1.2(i)). `_version` is the AI_DATA_CONSENT_VERSION the user last saw\n // and `_agreed` is their answer. Declining turns disable_cloud on. The\n // screen is part of first onboarding only. Device-local: consent is a\n // property of this install, and logout's resetAllLocal() clears it so the\n // next account is asked afresh.\n ai_data_consent_version: {\n key: \"ai_data_consent_version\",\n defaultValue: () => 0,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n ai_data_consent_agreed: {\n key: \"ai_data_consent_agreed\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // The user chose \"Continue without an account\" on the login screen. Boot\n // treats no-session + this flag as guest mode (cloud disabled, no token\n // exchange). Signing in clears it. Device-local like disable_cloud; logout's\n // resetAllLocal() drops it so the login screen offers Skip again.\n login_skipped: {\n key: \"login_skipped\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Cloud endpoint OVERRIDES. Empty = no override; cloudClient's resolveUrl\n // owns the full precedence (override -> env -> Metro-derived dev default).\n // The value may be an explicit URL or the METRO_AUTO sentinel (\"my dev\n // laptop\", resolved live from Metro so it survives network changes). Never\n // bake an env var or a personal LAN IP into the default here: that makes the\n // override branch always-truthy and strands devs on a stale address.\n cloud_core_url: {\n key: \"cloud_core_url\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n resetOnBuildEnvChange: true,\n },\n cloud_runtime_url: {\n key: \"cloud_runtime_url\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n resetOnBuildEnvChange: true,\n },\n // Bookmarked Cloud endpoint pairs. Each entry is {label, coreUrl,\n // runtimeUrl} — core + runtime are saved together because they are always\n // applied as a matched set (presets fill both; Save & Test verifies both).\n saved_cloud_url_pairs: {\n key: \"saved_cloud_url_pairs\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // User-supplied Soniox API key (Settings > Keys). Non-empty enables\n // phone -> Soniox direct transcription: audio streams from the device to\n // Soniox and transcription/translation subscriptions are withheld from the\n // cloud. Device-local by design — the key must never sync to a server\n // (saveOnServer: false) and must never ride BLE to glasses (do NOT add to\n // bluetoothSettingKeys).\n soniox_api_key: {\n key: \"soniox_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // User-supplied Mapbox access token (Settings > Keys). The app ships no\n // baked Mapbox key: every consumer resolves this key first, else the public\n // render token served by Glassly Cloud at runtime (MapboxTokenService) —\n // and with the cloud disabled this key is the ONLY token source, by\n // design. The `_api_key`\n // suffix is load-bearing: diagnosticContext redacts settings by that suffix,\n // so renaming would leak the key into bug reports. Device-local by design —\n // never synced to a server (saveOnServer: false) and never on BLE (do NOT\n // add to bluetoothSettingKeys).\n mapbox_api_key: {\n key: \"mapbox_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // User-supplied AI/voice provider keys (Settings > Privacy > API Keys). Not consumed\n // by the app itself — they exist so miniapps declaring the API_KEYS manifest\n // permission can read them via session.keys.get() (see\n // MINIAPP_READABLE_API_KEYS in LocalMiniappRuntime; mapbox is also readable\n // there, soniox is not). Same invariants as the other provider keys: the\n // `_api_key` suffix is load-bearing (diagnosticContext redacts by suffix),\n // device-local by design — never synced to a server (saveOnServer: false)\n // and never on BLE (do NOT add to bluetoothSettingKeys).\n anthropic_api_key: {\n key: \"anthropic_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n gemini_api_key: {\n key: \"gemini_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n openai_api_key: {\n key: \"openai_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n deepseek_api_key: {\n key: \"deepseek_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n elevenlabs_api_key: {\n key: \"elevenlabs_api_key\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Per-tier model picks for session.ai completions (Settings > AI Models).\n // Miniapps request a TIER (\"quick\"/\"balanced\"/\"frontier\"), never a\n // provider/model; these settings are how the user overrides what each tier\n // resolves to. Value is \"auto\" (pick by which provider keys are saved — see\n // AiTierResolution) or \"<provider>:<model>\" from the curated registry.\n // Device-local: the mapping only matters to this phone's direct/cloud calls.\n ai_model_quick: {\n key: \"ai_model_quick\",\n defaultValue: () => \"auto\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n ai_model_balanced: {\n key: \"ai_model_balanced\",\n defaultValue: () => \"auto\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n ai_model_frontier: {\n key: \"ai_model_frontier\",\n defaultValue: () => \"auto\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Which on-device LLM export serves session.ai calls routed to the phone\n // (forceLocal / localFallback): a LocalLlmModelId (\"qwen3-0.6b\" |\n // \"qwen3-1.7b\" | \"qwen3-4b\"). Device-local; the model files live on this\n // phone. See LocalLlmModelManager.\n local_llm_model: {\n key: \"local_llm_model\",\n defaultValue: () => \"qwen3-1.7b\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Developer override for the ASG OTA manifest URL. null/empty = no override;\n // the normal selection applies (legacy-glasses gate, EXPO_PUBLIC_ASG_OTA_VERSION_URL,\n // glasses-reported URL, then production). See resolveOtaManifestUrl.\n ota_version_url: {\n key: \"ota_version_url\",\n defaultValue: () => null,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n saved_ota_version_urls: {\n key: \"saved_ota_version_urls\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n reconnect_on_app_foreground: {\n key: \"reconnect_on_app_foreground\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n location_tier: {key: \"location_tier\", defaultValue: () => \"\", writable: true, saveOnServer: true, persist: true},\n // Volatile bearer synced to Bluetooth for glasses-side Cloud calls. The\n // key name is kept for BLE compatibility, but the value must never be loaded\n // from or saved to the legacy Cloud V1 settings store.\n core_token: {key: \"core_token\", defaultValue: () => \"\", writable: true, saveOnServer: false, persist: false},\n auth_email: {key: \"auth_email\", defaultValue: () => \"\", writable: true, saveOnServer: false, persist: true},\n // Pairing identity is per-phone, not per-account: two phones on one account\n // can be paired to different glasses, so none of these keys may sync to the\n // server (saveOnServer: false — a stale server copy resurrecting a local\n // pairing identity is exactly the desync this group's flags prevent).\n //\n // Two-phase identity: pending_wearable is the model the user last STARTED\n // pairing (written at selection, rendered as a finish-pairing card);\n // default_wearable + device_name + device_address are only promoted by the\n // native layer when pairing actually succeeds (handleDeviceReady).\n // pending_wearable persists so an abandoned selection still shows its\n // finish-pairing card after an app restart.\n pending_wearable: {\n key: \"pending_wearable\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n default_wearable: {\n key: \"default_wearable\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n device_name: {\n key: \"device_name\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n device_address: {\n key: \"device_address\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n project_name: {\n key: \"project_name\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // Latched true the first time the identity projects as paired to real\n // (non-simulated) glasses; never cleared, so forgetting the glasses keeps\n // what it unlocked (the Store). Per-phone like the identity it derives from.\n has_paired_glasses: {\n key: \"has_paired_glasses\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Paired controllers (PairedController records) in pairing order. Native\n // upserts on ready and removes on forget, echoing the array via save_setting.\n controllers: {\n key: \"controllers\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // Deprecated single-slot identity: seeded to native for its one-shot migration into `controllers`; never read in JS.\n default_controller: {\n key: \"default_controller\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // Display name of the keyboard the glasses remember (G2 Glassly CFW). The\n // native bridge owns the address/bond; this only keeps the home card and\n // settings row populated before the glasses connect.\n keyboard_name: {\n key: \"keyboard_name\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n pending_controller: {\n key: \"pending_controller\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // Deprecated: see default_controller.\n controller_device_name: {\n key: \"controller_device_name\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // Deprecated: see default_controller.\n controller_address: {\n key: \"controller_address\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n nativeAuthoritative: true,\n },\n // ui state:\n home_background: {\n key: \"home_background\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n theme_preference: {\n key: \"theme_preference\",\n defaultValue: () => \"system\",\n // override: () => \"light\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n settings_access_count: {\n key: \"settings_access_count\",\n defaultValue: () => 0,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n show_advanced_settings: {\n key: \"show_advanced_settings\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n onboarding_completed: {\n key: \"onboarding_completed\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n onboarding_live_completed: {\n key: \"onboarding_live_completed\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n onboarding_os_completed: {\n key: \"onboarding_os_completed\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n has_ever_activated_app: {\n key: \"has_ever_activated_app\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n\n // Bluetooth SDK settings:\n sensing_enabled: {\n key: \"sensing_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n power_saving_mode: {\n key: \"power_saving_mode\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // The Glassly App intentionally preserves Mentra Live's historical VAD-on\n // product default. Standalone public Bluetooth SDK hosts default VAD off so\n // their microphone audio remains continuous.\n voice_activity_detection_enabled: {\n key: \"voice_activity_detection_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Mentra Live center-mic loudness / \"Barrier\" gate (cs_swit type 10). Default on.\n loudness_gate_enabled: {\n key: \"loudness_gate_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // G2 Glassly CFW microphone volume gate (revision 40+): the temples stop\n // streaming audio while nothing reaches the threshold. Default on; shown only\n // when the connected firmware reports the capability.\n volume_gate_enabled: {\n key: \"volume_gate_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // dBFS RMS a 50 ms chunk must reach to count as sound.\n volume_gate_threshold_db: {\n key: \"volume_gate_threshold_db\",\n defaultValue: () => -45,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Quiet time before the gate closes.\n volume_gate_hold_ms: {\n key: \"volume_gate_hold_ms\",\n defaultValue: () => 5000,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Minimum time the gate stays open once sound opens it.\n volume_gate_min_open_ms: {\n key: \"volume_gate_min_open_ms\",\n defaultValue: () => 10000,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n always_on_status_bar: {\n key: \"always_on_status_bar\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Legacy cloud/mobile setting name. Locally it maps to glasses-side Voice Activity Detection.\n bypass_vad_for_debugging: {\n key: \"bypass_vad_for_debugging\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n bypass_audio_encoding_for_debugging: {\n key: \"bypass_audio_encoding_for_debugging\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n metric_system: {\n key: \"metric_system\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n twelve_hour_time: {\n key: \"twelve_hour_time\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n enforce_local_transcription: {\n key: \"enforce_local_transcription\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // \"Recognize my voice\" (Settings > Voice Recognition). Drives the on-device\n // SpeakerIdEngine. Device-local by design — voice profiles are biometric\n // data, so nothing about this feature syncs to the server.\n speaker_id_enabled: {\n key: \"speaker_id_enabled\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // LC3 audio quality setting (frame size in bytes)\n // 20 = 16kbps (low bandwidth), 40 = 32kbps (balanced), 60 = 48kbps (high quality)\n lc3_frame_size: {\n key: \"lc3_frame_size\",\n defaultValue: () => 60,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n preferred_mic: {\n key: \"preferred_mic\",\n defaultValue: () => \"auto\",\n writable: true,\n indexer: (key: string) => {\n const glasses = useSettingsStore.getState().getSetting(SETTINGS.default_wearable.key)\n if (glasses) {\n return `${key}:${glasses}`\n }\n return key\n },\n saveOnServer: true,\n persist: true,\n },\n // Session-only: Position settings holds it on for stock G1, and a persisted\n // true (app killed on that screen) blanks every glasses' display at boot.\n screen_disabled: {\n key: \"screen_disabled\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: false,\n },\n // glasses settings:\n contextual_dashboard: {\n key: \"contextual_dashboard\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Debug escape hatch: G2 scene rendering through the Glassly CFW\n // direct-framebuffer path (rasterized mode-3 frames into the carrier).\n // ON by default — the working production path on CFW glasses; OFF falls\n // back to stock EvenHub containers for isolating renderer regressions.\n // Synced to the Bluetooth SDK via BLUETOOTH_SETTING_KEYS; the SGC re-reads\n // it per frame, but a glasses reconnect gives the cleanest switch.\n // Device-local debug knob, so not saved on the server.\n cfw_scene_renderer: {\n key: \"cfw_scene_renderer\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: ask Glassly CFW glasses (revision 26+) for the 7.5 ms / latency-0\n // fast BLE connection profile with slow mode suppressed, instead of the\n // stock 15-30 ms link and its one-minute slow-mode timer. OFF by default:\n // the fast link costs battery whenever the phone is merely connected, and\n // the phone must agree to the interval. Synced to the Bluetooth SDK, which\n // sends the control to both lenses and re-sends it on every CFW detection.\n // Device-local debug knob, so not saved on the server.\n cfw_fast_ble: {\n key: \"cfw_fast_ble\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: the G2's G2PERF display performance lines (a sample per busy\n // second, plus stalls) in the console and the log buffer bug reports carry.\n // OFF by default: they crowd out everything else in the ten-minute buffer.\n // Synced to the Bluetooth SDK, which keeps counting either way and only\n // logs while this is on. Device-local debug knob, so not saved on the server.\n perf_logs: {\n key: \"perf_logs\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: route the R1 ring through the glasses (advStart + RING_CONNECT_INFO,\n // events forwarded by the CFW) instead of the phone link. OFF by default:\n // the ring is a direct phone link whether or not a G2 is paired, which is\n // how the Faceclaw reference client runs it. Synced to the Bluetooth SDK,\n // which re-routes a connected ring on change. Device-local debug knob, so\n // not saved on the server.\n ring_via_glasses: {\n key: \"ring_via_glasses\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Meta Neural Band: the air mouse streams the band's orientation at 128 Hz, so it\n // stays off unless asked for. The band side is pushed when the band connects.\n neural_band_air_mouse: {\n key: \"neural_band_air_mouse\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Which wrist wears the band: flips the air mouse's forearm axis and is written\n // to the band's own hand setting on connect.\n neural_band_hand: {\n key: \"neural_band_hand\",\n defaultValue: () => \"right\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Meta Neural Band handwriting typing into miniapps. Enabled means the band runs\n // its handwriting model while a miniapp has a text field open on the glasses\n // (HandwritingGate); the model streams the whole time it runs, so never otherwise.\n neural_band_handwriting: {\n key: \"neural_band_handwriting\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // The band's own buzz on each gesture (its haptics pattern 1; pattern 2 is silent).\n neural_band_vibration: {\n key: \"neural_band_vibration\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Watch (Apple Watch, Wear OS): draw the glasses' current frame behind the watch\n // trackpad. Frames cross the watch link while the watch app is up, so it stays off\n // unless asked for.\n watch_mirror: {\n key: \"watch_mirror\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Deprecated: the setting above under its Apple-only name; read once to migrate.\n apple_watch_mirror: {\n key: \"apple_watch_mirror\",\n defaultValue: () => false,\n writable: false,\n saveOnServer: false,\n persist: true,\n },\n // Maximum rate at which display updates leave the phone for the glasses.\n // The Bluetooth SDK paces every scene frame and legacy layout to this,\n // coalescing faster updates last-wins; clears bypass it. No effect on G2\n // custom firmware, whose driver coalesces off the link itself. Device-local\n // debug knob (2..20), so not saved on the server.\n display_max_fps: {\n key: \"display_max_fps\",\n defaultValue: () => 8,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Master switch for the Scene API dashboard on G2 custom firmware\n // (the dashboard's eligibility). Off leaves an eligible device on the\n // native head-up behavior. Device-local debug knob, so not saved on the\n // server.\n custom_dashboard_enabled: {\n key: \"custom_dashboard_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: time each dashboard open (head-up / double tap → glasses frame)\n // and post the stage timeline as a phone notification. Persisted so a\n // slow first open after an app restart is still caught. Device-local.\n debug_dashboard_open_timing: {\n key: \"debug_dashboard_open_timing\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug escape hatch: enter the G2's firmware-rendered navigation mode on\n // custom firmware too. Off by default: CFW draws the navigation miniapp's\n // own HUD through the scene canvas and reads session.compass directly, so\n // native nav mode is reserved for stock firmware. Device-local debug knob,\n // so not saved on the server.\n cfw_native_navigation: {\n key: \"cfw_native_navigation\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: open miniapps from their last screenshot, fading straight into the\n // app. Off shows the splash instead. Device-local, default on.\n use_screenshot_transition: {\n key: \"use_screenshot_transition\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Debug: keep each miniapp's switcher-card screenshot on disk so the card\n // comes back after an app restart. Off keeps captures in memory only, for\n // checking the capture path itself. Device-local, default on.\n persist_miniapp_screenshots: {\n key: \"persist_miniapp_screenshots\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n debug_mirror_rail: {\n key: \"debug_mirror_rail\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n home_offline_card: {\n key: \"home_offline_card\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Gesture-dots debug indicator: flash a glyph on the glasses when a touch\n // gesture is received while the display is empty. Works on any\n // scene-capable device, not only CFW. Device-local debug knob, default off.\n gesture_dots: {\n key: \"gesture_dots\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n head_up_angle: {key: \"head_up_angle\", defaultValue: () => 45, writable: true, saveOnServer: true, persist: true},\n brightness: {key: \"brightness\", defaultValue: () => 50, writable: true, saveOnServer: true, persist: true},\n auto_brightness: {\n key: \"auto_brightness\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n dashboard_height: {\n key: \"dashboard_height\",\n defaultValue: () => 4,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n dashboard_depth: {\n key: \"dashboard_depth\",\n defaultValue: () => 2,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n dashboard_size: {\n key: \"dashboard_size\",\n defaultValue: () => 340,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n menu_apps: {\n key: \"menu_apps\",\n defaultValue: () => null,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n calendar_events: {\n key: \"calendar_events\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: false,\n persist: false,\n },\n // button settings\n // Legacy persisted/cloud key; hardware behavior is now controlled by gallery_mode plus capture settings.\n button_mode: {key: \"button_mode\", defaultValue: () => \"photo\", writable: true, saveOnServer: true, persist: true},\n button_photo_size: {\n key: \"button_photo_size\",\n defaultValue: () => \"max\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n button_video_settings: {\n key: \"button_video_settings\",\n defaultValue: () => ({width: 1920, height: 1080, fps: 30}),\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n button_max_recording_time: {\n key: \"button_max_recording_time\",\n defaultValue: () => 10,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n camera_fov: {\n key: \"camera_fov\",\n defaultValue: () => ({fov: 118, roi_position: 0}),\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n media_post_processing: {\n key: \"media_post_processing\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n\n // time zone settings\n time_zone: {\n key: \"time_zone\",\n defaultValue: () => \"\",\n writable: true,\n override: () => {\n const override = useSettingsStore.getState().getSetting(SETTINGS.time_zone_override.key)\n if (override) {\n return override\n }\n return getTimeZone()\n },\n saveOnServer: true,\n persist: true,\n },\n time_zone_override: {\n key: \"time_zone_override\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // offline applets\n offline_mode: {key: \"offline_mode\", defaultValue: () => false, writable: true, saveOnServer: true, persist: true},\n // Runtime flag: coordinator flips this on when cloud STT has failed and fallback is active.\n // Native GlassesStore watches it to gate PCM 鈫?Sherpa feeding. Not user-facing.\n local_stt_fallback_active: {\n key: \"local_stt_fallback_active\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: false,\n },\n // Runtime flag: why the coordinator activated local STT (\"\" while inactive).\n // Values are LocalSttFallbackReason strings. UI-only; native ignores it.\n local_stt_fallback_reason: {\n key: \"local_stt_fallback_reason\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: false,\n },\n gallery_mode: {key: \"gallery_mode\", defaultValue: () => true, writable: true, saveOnServer: true, persist: true},\n gallery_sync_explained: {\n key: \"gallery_sync_explained\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n offline_camera_running: {\n key: \"offline_camera_running\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // offline translation\n offline_translation_running: {\n key: \"offline_translation_running\",\n defaultValue: () => false,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n offline_translation_source: {\n key: \"offline_translation_source\",\n defaultValue: () => \"en\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n offline_translation_target: {\n key: \"offline_translation_target\",\n defaultValue: () => \"es\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // button action settings\n default_button_action_enabled: {\n key: \"default_button_action_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n default_button_action_app: {\n key: \"default_button_action_app\",\n defaultValue: () => \"com.glassly.camera\",\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // notifications\n notifications_blocklist: {\n key: \"notifications_blocklist\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Apps the connected glasses reported posting notifications (bundle/package\n // id + display name). Backs the filter UI where the phone cannot enumerate\n // apps itself and the allowlist pushed to firmware that filters on-glass.\n notification_seen_apps: {\n key: \"notification_seen_apps\",\n defaultValue: () => [],\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // Notification display, any glasses: firmware that presents notifications\n // itself receives these as a GlassesNotificationConfig; the engine's own\n // viewer reads the same four. Master switch first.\n notifications_enabled: {\n key: \"notifications_enabled\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Show a popup when a notification arrives; off keeps history only.\n notifications_popups: {\n key: \"notifications_popups\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Popup duration in seconds; 0 lets the firmware or viewer pick its default.\n notifications_popup_seconds: {\n key: \"notifications_popup_seconds\",\n defaultValue: () => 5,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n notifications_batch_seconds: {\n key: \"notifications_batch_seconds\",\n defaultValue: () => 0,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Hold popups while another glasses feature (navigation, a miniapp) is on screen.\n notifications_hold_during_apps: {\n key: \"notifications_hold_during_apps\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Experimental, any glasses: hold notification popups while the phone is in\n // use (unlocked, or the Glassly App foregrounded), so a notification isn't\n // shown on the glasses and the phone screen at once. The dashboard reducer\n // reads it with PhoneActivity when a notification posts; on iOS\n // PhoneNotificationsSync also folds it into the stock G2 firmware's\n // auto_display, which pops notifications up on its own.\n notifications_ignore_while_active: {\n key: \"notifications_ignore_while_active\",\n defaultValue: () => true,\n writable: true,\n saveOnServer: true,\n persist: true,\n },\n // Cached required version from server - used to enforce updates even when offline\n cached_required_version: {\n key: \"cached_required_version\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n // OTA update dismissal - stores the version code user dismissed (not persisted so resets on app restart)\n dismissed_ota_version: {\n key: \"dismissed_ota_version\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: false,\n },\n // Contact email for feedback (persisted for Apple private relay users)\n contact_email: {\n key: \"contact_email\",\n defaultValue: () => \"\",\n writable: true,\n saveOnServer: false,\n persist: true,\n },\n} as const\n\nexport const OFFLINE_APPLETS: string[] = [\"com.glassly.livecaptions\", \"com.glassly.camera\"]\n\n// These settings are automatically synced to the Bluetooth SDK.\n// Keep this list hardware-facing; app/UI/cloud-only preferences should stay in JS/Crust.\nexport const BLUETOOTH_SETTING_KEYS: string[] = [\n // Bluetooth settings:\n SETTINGS.sensing_enabled.key,\n SETTINGS.power_saving_mode.key,\n SETTINGS.voice_activity_detection_enabled.key,\n SETTINGS.loudness_gate_enabled.key,\n SETTINGS.volume_gate_enabled.key,\n SETTINGS.volume_gate_threshold_db.key,\n SETTINGS.volume_gate_hold_ms.key,\n SETTINGS.volume_gate_min_open_ms.key,\n SETTINGS.lc3_frame_size.key,\n SETTINGS.preferred_mic.key,\n SETTINGS.screen_disabled.key,\n SETTINGS.auth_email.key,\n SETTINGS.core_token.key,\n // glasses settings (contextual_dashboard is phone-side policy now — native\n // no longer reads it):\n SETTINGS.head_up_angle.key,\n SETTINGS.brightness.key,\n SETTINGS.auto_brightness.key,\n SETTINGS.dashboard_height.key,\n SETTINGS.dashboard_depth.key,\n SETTINGS.dashboard_size.key,\n SETTINGS.menu_apps.key,\n SETTINGS.calendar_events.key,\n SETTINGS.cfw_scene_renderer.key,\n SETTINGS.cfw_fast_ble.key,\n SETTINGS.perf_logs.key,\n SETTINGS.ring_via_glasses.key,\n SETTINGS.display_max_fps.key,\n SETTINGS.twelve_hour_time.key,\n SETTINGS.metric_system.key,\n // button:\n SETTINGS.button_photo_size.key,\n // Legacy MentraLive native code reads the object form when syncing video settings.\n SETTINGS.button_video_settings.key,\n SETTINGS.button_max_recording_time.key,\n SETTINGS.camera_fov.key,\n // device / pairing:\n SETTINGS.pending_wearable.key,\n SETTINGS.default_wearable.key,\n SETTINGS.device_name.key,\n SETTINGS.device_address.key,\n SETTINGS.project_name.key,\n SETTINGS.controllers.key,\n SETTINGS.pending_controller.key,\n // Deprecated, kept so native can migrate and clear them:\n SETTINGS.default_controller.key,\n SETTINGS.controller_device_name.key,\n SETTINGS.controller_address.key,\n // offline applets:\n SETTINGS.offline_mode.key,\n // Runtime flag flipped by LocalSttFallbackCoordinator. Native reads it from\n // GlassesStore to gate PCM 鈫?Sherpa feeding in handlePcm and to keep the\n // mic on while local STT is the active engine.\n SETTINGS.local_stt_fallback_active.key,\n SETTINGS.gallery_mode.key,\n // Mentra Nex feature flags:\n SETTINGS.nex_chinese_captions.key,\n SETTINGS.nex_lc3_audio_playback.key,\n]\n\n// Pairing identity is NATIVE-authoritative: the native layer writes it on\n// pairing success (handleDeviceReady) / forget and echoes it down via\n// save_setting; JS persists those echoes. JS鈫抧ative, identity travels ONLY in\n// the explicit full seeds (device-store hydration, pre-connect push,\n// post-demotion re-push) — never in the change-push subscription. Relaying an\n// echoed identity change back up would make the sync bidirectional with loop\n// gain 1: two identity values in flight (e.g. a boot demotion crossing a\n// native promotion) then chase each other through push鈫抋pply鈫抏cho鈫抪ush\n// forever, flapping the UI.\n//\n// Derived from the `nativeAuthoritative` descriptor flag (not maintained as a\n// parallel list) so the change-push exclusion in GlassesSettingsSync can't\n// drift from the setting declarations.\nexport const PAIRING_IDENTITY_KEYS: string[] = Object.values(SETTINGS)\n .filter((setting) => setting.nativeAuthoritative)\n .map((setting) => setting.key)\n\n// const PER_GLASSES_SETTINGS_KEYS: string[] = [SETTINGS.preferred_mic.key]\n\nexport interface SettingsState {\n // Settings values\n settings: Record<string, any>\n // Loading states\n isInitialized: boolean\n // Actions\n setSetting: (key: string, value: any, updateServer?: boolean) => AsyncResult<void, Error>\n setManyLocally: (settings: Record<string, any>) => AsyncResult<void, Error>\n getSetting: (key: string) => any\n // loadSetting: (key: string) => AsyncResult<void, Error>\n loadAllSettings: () => AsyncResult<void, Error>\n // Utility methods\n getBluetoothSettings: () => Record<string, any>\n resetAllSettingsLocally: () => void\n}\n\nconst getDefaultSettings = () =>\n Object.keys(SETTINGS).reduce(\n (acc, key) => {\n acc[key] = SETTINGS[key].defaultValue()\n return acc\n },\n {} as Record<string, any>,\n )\n\n// Single-flight for loadAllSettings: the host fires it at module load and\n// engine.start()'s device-store hydration awaits it — without the memo the\n// second caller runs a duplicate full disk load while the first is still in\n// flight. Cleared on failure so a later call can retry.\nlet loadAllSettingsInFlight: AsyncResult<void, Error> | null = null\n\nfunction printableSettingValue(key: string, value: unknown): string {\n return key.includes(\"token\") || key.includes(\"email\") || key.includes(\"api_key\")\n ? \"<redacted>\"\n : JSON.stringify(value)\n}\n\nexport const useSettingsStore = create<SettingsState>()(\n subscribeWithSelector((set, get) => ({\n settings: getDefaultSettings(),\n isInitialized: false,\n loadingKeys: new Set(),\n setSetting: (key: string, value: any, _updateServer = true): AsyncResult<void, Error> => {\n return Res.try_async(async () => {\n const setting = SETTINGS[key]\n const originalKey = key\n\n if (!setting) {\n throw new Error(`SETTINGS: SET: ${originalKey} is not a valid setting!`)\n }\n\n if (setting.indexer) {\n key = setting.indexer(originalKey)\n }\n\n if (!setting.writable) {\n throw new Error(`SETTINGS: ${originalKey} is not writable!`)\n }\n\n // Update store immediately for optimistic UI\n console.log(`SETTINGS: SET: ${key} = ${printableSettingValue(key, value)}`)\n set((state) => ({\n settings: {...state.settings, [key]: value},\n }))\n\n if (setting.persist) {\n let res = await storage.save(key, value)\n if (res.is_error()) {\n throw new Error(`SETTINGS: couldn't save setting to storage: ${res.error}`)\n }\n\n // Cloud V1 per-change server sync removed with the V1 ripout (issue\n // #3392). Settings are local-first until a V2 sync lands; the\n // saveOnServer flags are retained as intent markers for that work.\n }\n })\n },\n getSetting: (key: string) => {\n const state = get()\n const originalKey = key\n const setting = SETTINGS[originalKey]\n\n if (!setting) {\n console.error(`SETTINGS: GET: ${originalKey} is not a valid setting!`)\n return undefined\n }\n\n if (setting.override) {\n let override = setting.override()\n if (override !== undefined) {\n return override\n }\n }\n\n if (setting.indexer) {\n key = setting.indexer(originalKey)\n }\n\n // console.log(`GET SETTING: ${key} = ${state.settings[key]}`)\n\n try {\n const raw = state.settings[key] ?? SETTINGS[originalKey].defaultValue()\n return raw\n } catch (e) {\n // for dynamically created settings, we need to create a new setting in SETTINGS:\n console.log(`Failed to get setting, creating new setting:(${key}):`, e)\n SETTINGS[key] = {key: key, defaultValue: () => undefined, writable: true, saveOnServer: false, persist: true}\n return SETTINGS[key].defaultValue()\n }\n },\n // batch update many settings from the server:\n setManyLocally: (settings: Record<string, any>): AsyncResult<void, Error> => {\n return Res.try_async(async () => {\n const settingsToLoad: Record<string, any> = {}\n // if a setting should not persist, don't load it:\n for (const [key, value] of Object.entries(settings)) {\n const stg: Setting | undefined = SETTINGS[key.toLowerCase()]\n if (!stg) {\n continue\n }\n if (!stg.persist) {\n continue\n }\n settingsToLoad[key.toLowerCase()] = value\n }\n // console.log(\"SETTINGS: SET MANY LOCALLY: \", settingsToLoad)\n\n set((state) => ({\n settings: {...state.settings, ...settingsToLoad},\n }))\n\n // save to storage:\n await Promise.all(Object.entries(settingsToLoad).map(([key, value]) => storage.save(key, value)))\n })\n },\n // loads any preferences that have been changed from the default and saved to DISK!\n loadAllSettings: (): AsyncResult<void, Error> => {\n console.log(\"SETTINGS: loadAllSettings()\")\n if (loadAllSettingsInFlight) {\n return loadAllSettingsInFlight\n }\n const inFlight = Res.try_async(async () => {\n const state = get()\n let loadedSettings: Record<string, any> = {}\n\n if (state.isInitialized) {\n return undefined\n }\n\n for (const setting of Object.values(SETTINGS)) {\n // if the settings should not persist, don't load it:\n if (!setting.persist) {\n continue\n }\n\n // load all subkeys for an indexed setting:\n if (setting?.indexer) {\n console.log(`SETTINGS: LOAD: ${setting.key} with indexer!`)\n\n let res: Result<Record<string, unknown>, Error> = storage.loadSubKeys(setting.key)\n if (res.is_error()) {\n console.log(`SETTINGS: LOAD: ${setting.key}`, res.error)\n continue\n }\n\n let subKeys: Record<string, unknown> = res.value\n console.log(`SETTINGS: LOAD: ${setting.key} subkeys are set!`, subKeys)\n loadedSettings = {...loadedSettings, ...subKeys}\n continue\n }\n\n let res = storage.load<any>(setting.key)\n if (res.is_error()) {\n console.log(`SETTINGS: LOAD: ${setting.key} is not set!`, res.error)\n // this setting isn't set from the default, so we don't load anything\n continue\n }\n // normal key:value pair:\n let value = res.value\n // res.value IS the stored value; logging value.value printed\n // \"undefined\" for every loaded setting and disguised present\n // values as missing. Redact token- and email-bearing keys: console\n // logs are uploaded in bug-report artifacts (same keys\n // diagnosticContext's SENSITIVE_SETTINGS_KEYS strips, minus an\n // import that would cycle stores <-> utils).\n console.log(`SETTINGS: LOAD: ${setting.key} = ${printableSettingValue(setting.key, value)}`)\n loadedSettings[setting.key] = value\n }\n\n // console.log(\"##############################################\")\n // console.log(loadedSettings)\n // console.log(\"##############################################\")\n\n set((state) => ({\n isInitialized: true,\n settings: {...state.settings, ...loadedSettings},\n }))\n\n // This hidden debug switch originally shipped default-off while the\n // notification-listener cold-start ANR was being investigated. Now\n // that the listener runs in its own guarded process, migrate existing\n // installs to the new default once; later explicit debug changes still\n // persist normally.\n // Reset the cloud backend override when the build's environment changes.\n //\n // cloud_core_url / cloud_runtime_url are persist:true and outrank both\n // the build's env and the compiled default (see resolveUrl in\n // cloudClient.ts). That is what we want inside one environment: a\n // developer's METRO_AUTO pin should survive a rebuild. It is wrong\n // across environments.\n //\n // The concrete case is an install that moves BETWEEN environments: an\n // internal tester running a dev build with a pinned override who then\n // installs the store build. The override outranks that build's prod\n // URLs, so without this they keep talking to dev with nothing\n // surfacing it.\n //\n // Note what this deliberately does NOT do, because the distinction is\n // easy to get backwards. TestFlight and the App Store receive the SAME\n // binary, so promotion does not change EXPO_PUBLIC_BUILD_ENV and this\n // reset never fires on it. Promotion is safe for a different reason:\n // the publishing lane bakes the selected release cloud environment, and\n // production promotes the already-tested binary. The same holds for\n // Android beta-track to production.\n //\n // The residual gap is therefore an override pinned while already on a\n // prod-labelled build, which no label comparison can see. That is a\n // deliberate limit: reaching it means typing a URL into a dev-only\n // screen, VersionInfo renders the current value, and the same screen\n // clears it.\n //\n // Comparing the baked EXPO_PUBLIC_BUILD_ENV against the last one seen\n // on this device covers those environment switches and fresh installs\n // without touching the setting write path. A reinstall needs no\n // handling: it drops the marker and the override together\n // (android:allowBackup=\"false\", and iOS deletes the container).\n const BUILD_ENV_KEY = \"settings.lastBuildEnv\"\n const buildEnv = (process.env.EXPO_PUBLIC_BUILD_ENV ?? \"dev\").trim() || \"dev\"\n const lastBuildEnv = storage.load<string>(BUILD_ENV_KEY)\n const previousBuildEnv = lastBuildEnv.is_error() ? undefined : lastBuildEnv.value\n if (previousBuildEnv !== buildEnv) {\n // Clear when there is no marker yet, not just on a recorded change.\n // The first build carrying this code meets every existing install\n // with previousBuildEnv === undefined, and those are exactly the\n // installs that may hold an override set before the pin existed --\n // the population this is here to repair. Treating \"no marker\" as a\n // fresh install would record the marker and never look again. A\n // genuinely fresh install has nothing persisted, so the clear below\n // writes each default over itself and costs nothing.\n //\n // Driven by the descriptors rather than a hardcoded key list, so a\n // setting that needs this behaviour declares it in one place and\n // cannot be missed here.\n const scoped = Object.values(SETTINGS).filter((setting) => setting.resetOnBuildEnvChange)\n console.log(\n `SETTINGS: build env ${previousBuildEnv ?? \"(none recorded)\"} -> ${buildEnv}, ` +\n `clearing ${scoped.length} build-scoped setting(s)`,\n )\n let allCleared = true\n for (const setting of scoped) {\n const cleared = await get().setSetting(setting.key, setting.defaultValue(), false)\n if (cleared.is_error()) {\n allCleared = false\n console.log(`SETTINGS: could not clear ${setting.key}:`, cleared.error)\n }\n }\n // Advance the marker only once the reset actually landed. Recording\n // it after a failed write would retire the retry and leave the stale\n // override for the life of the install; leaving it unset costs one\n // repeated attempt per launch until a write succeeds.\n if (allCleared) {\n storage.save(BUILD_ENV_KEY, buildEnv)\n }\n }\n\n const NOTIFICATION_LISTENER_MIGRATION_KEY = \"migration:android_notification_listener_default_on_v1\"\n const notificationListenerMigrationDone = storage.load<boolean>(NOTIFICATION_LISTENER_MIGRATION_KEY)\n if (notificationListenerMigrationDone.is_error() || !notificationListenerMigrationDone.value) {\n const result = await get().setSetting(SETTINGS.android_notification_listener_enabled.key, true, false)\n if (result.is_error()) {\n console.log(\"SETTINGS: notification listener migration failed:\", result.error)\n } else {\n storage.save(NOTIFICATION_LISTENER_MIGRATION_KEY, true)\n }\n }\n\n // One-time migration: force android_blur=false for existing users.\n // The setting's default is already false; this migration covers users\n // who explicitly opted into Android blur effects before we discovered\n // they're a major source of frame drops on cheap Android phones.\n // The dimezisBlurViewSdk31Plus blur each costs ~5-10ms/frame; with\n // multiple blurs on home (top fade + AppSwitcherButton x2) a low-end\n // device misses the 16ms budget consistently. Users can turn it back\n // on under Settings 鈫?Appearance once we've optimized further.\n //\n // The setSetting call also pushes to the server (saveOnServer: true)\n // so the server-stored value flips too — otherwise the next sync\n // from the user's server-stored prefs would re-enable blur.\n // Best-effort: a server failure (offline, 5xx) shouldn't block boot;\n // we still mark the migration done locally so we don't loop.\n const MIGRATION_KEY = \"migration:android_blur_default_false_v1\"\n const migrationDone = storage.load<boolean>(MIGRATION_KEY)\n if (migrationDone.is_error() || !migrationDone.value) {\n const current = get().getSetting(SETTINGS.android_blur.key)\n if (current === true) {\n const result = await get().setSetting(SETTINGS.android_blur.key, false, true)\n if (result.is_error()) {\n // Server push failed (offline / 5xx). Local storage was still\n // updated, so the user immediately gets the new behavior. The\n // server-side stale `true` will be overwritten the next time\n // the user opens Appearance settings and the auto-sync runs.\n console.log(\"SETTINGS: android_blur migration server-push failed:\", result.error)\n }\n }\n // Mark done unconditionally — even on server-push failure we don't\n // want to retry the migration on every boot. The local value is\n // already correct.\n storage.save(MIGRATION_KEY, true)\n }\n\n // The old camera default cropped the sensor to 102掳. Move existing\n // default-shaped values to the full 118掳 sensor once; named miniapp\n // requests for the 102掳 \"standard\" preset remain available.\n const CAMERA_FOV_MIGRATION_KEY = \"migration:camera_fov_full_sensor_v1\"\n const cameraFovMigrationDone = storage.load<boolean>(CAMERA_FOV_MIGRATION_KEY)\n if (cameraFovMigrationDone.is_error() || !cameraFovMigrationDone.value) {\n const current = get().getSetting(SETTINGS.camera_fov.key) as {fov?: number; roi_position?: number} | undefined\n let migrationSucceeded = true\n if (current?.fov === 102 && (current.roi_position ?? 0) === 0) {\n const result = await get().setSetting(SETTINGS.camera_fov.key, {fov: 118, roi_position: 0}, true)\n if (result.is_error()) {\n console.log(\"SETTINGS: camera FOV migration failed:\", result.error)\n migrationSucceeded = false\n }\n }\n // Unlike the blur migration above, a failed camera set may leave the\n // local value unchanged. Only mark this migration complete once the\n // desired value was applied so a transient failure retries on boot.\n if (migrationSucceeded) storage.save(CAMERA_FOV_MIGRATION_KEY, true)\n }\n\n // Settings joined the Glasses Menu (the dashboard's glasses Settings\n // page): add it once, last, to a menu the wearer already saved. An\n // unsaved menu gets it from the default; a full one (10) is left alone.\n const MENU_SETTINGS_MIGRATION_KEY = \"migration:menu_apps_settings_v1\"\n const menuSettingsMigrationDone = storage.load<boolean>(MENU_SETTINGS_MIGRATION_KEY)\n if (menuSettingsMigrationDone.is_error() || !menuSettingsMigrationDone.value) {\n const menu = get().getSetting(SETTINGS.menu_apps.key) as Array<{packageName?: string}> | null\n let menuMigrated = true\n if (\n Array.isArray(menu) &&\n menu.length < 10 &&\n !menu.some((item) => item?.packageName === \"com.glassly.settings\")\n ) {\n const next = [...menu, {packageName: \"com.glassly.settings\", name: \"Settings\"}]\n const result = await get().setSetting(SETTINGS.menu_apps.key, next, true)\n if (result.is_error()) {\n console.log(\"SETTINGS: menu_apps Settings migration failed:\", result.error)\n menuMigrated = false\n }\n }\n if (menuMigrated) storage.save(MENU_SETTINGS_MIGRATION_KEY, true)\n }\n\n // The watch mirror switch lost its Apple-only name when Wear OS joined: carry a\n // turned-on `apple_watch_mirror` over to `watch_mirror` once.\n const WATCH_MIRROR_MIGRATION_KEY = \"migration:watch_mirror_v1\"\n const watchMirrorMigrationDone = storage.load<boolean>(WATCH_MIRROR_MIGRATION_KEY)\n if (watchMirrorMigrationDone.is_error() || !watchMirrorMigrationDone.value) {\n let watchMirrorMigrated = true\n if (get().getSetting(SETTINGS.apple_watch_mirror.key) === true) {\n const result = await get().setSetting(SETTINGS.watch_mirror.key, true, false)\n if (result.is_error()) {\n console.log(\"SETTINGS: watch_mirror migration failed:\", result.error)\n watchMirrorMigrated = false\n }\n }\n if (watchMirrorMigrated) storage.save(WATCH_MIRROR_MIGRATION_KEY, true)\n }\n })\n loadAllSettingsInFlight = inFlight\n void Promise.resolve(inFlight).then((result) => {\n if (result.is_error()) {\n loadAllSettingsInFlight = null\n }\n })\n return inFlight\n },\n getBluetoothSettings: () => {\n const state = get()\n // Device-model-filtered key set (wire v2): Mentra Live (no display) gets\n // the reduced MENTRA_LIVE_SETTING_KEYS; display glasses get the full set.\n const deviceModel = useGlassesStore.getState().deviceModel || state.getSetting(SETTINGS.default_wearable.key)\n const keys = getBluetoothSettingKeysForDevice(deviceModel, BLUETOOTH_SETTING_KEYS)\n const bluetoothSettings: Record<string, any> = {}\n for (const key of keys) {\n const value = state.getSetting(key)\n if (key === SETTINGS.core_token.key && (typeof value !== \"string\" || value.trim().length === 0)) {\n continue\n }\n bluetoothSettings[key] = key === SETTINGS.menu_apps.key ? nativeMenuApps(value) : value\n }\n return bluetoothSettings\n },\n resetAllSettingsLocally: () => {\n set((_state) => ({\n settings: getDefaultSettings(),\n isInitialized: true,\n }))\n },\n })),\n)\n\nexport const useSetting = <T = any>(key: string): [T, (value: T) => AsyncResult<void, Error>] => {\n const value = useSettingsStore((state) => state.getSetting(key))\n const setSetting = useSettingsStore((state) => state.setSetting)\n return [value, (newValue: T) => setSetting(key, newValue)]\n}\n"]}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@glassly/engine",
|
|
3
|
-
"version": "0.4.0-dev.
|
|
3
|
+
"version": "0.4.0-dev.1072",
|
|
4
4
|
"description": "Glassly Engine — miniapp registry, WebView bridge, and miniapp store",
|
|
5
5
|
"main": "build/index.js",
|
|
6
6
|
"react-native": "src/index.ts",
|
|
@@ -97,17 +97,17 @@
|
|
|
97
97
|
"registry": "https://registry.npmjs.org/"
|
|
98
98
|
},
|
|
99
99
|
"dependencies": {
|
|
100
|
-
"@glassly/bluetooth-sdk": "0.4.0-dev.
|
|
101
|
-
"@glassly/cloud-client": "0.4.0-dev.
|
|
102
|
-
"@glassly/cloud-protocol": "0.4.0-dev.
|
|
103
|
-
"@glassly/crust": "0.4.0-dev.
|
|
104
|
-
"@glassly/miniapp": "0.4.0-dev.
|
|
100
|
+
"@glassly/bluetooth-sdk": "0.4.0-dev.1072",
|
|
101
|
+
"@glassly/cloud-client": "0.4.0-dev.1072",
|
|
102
|
+
"@glassly/cloud-protocol": "0.4.0-dev.1072",
|
|
103
|
+
"@glassly/crust": "0.4.0-dev.1072",
|
|
104
|
+
"@glassly/miniapp": "0.4.0-dev.1072",
|
|
105
105
|
"buffer": "^6.0.3",
|
|
106
106
|
"events": "^3.3.0",
|
|
107
107
|
"react-native-marked": "8.3.4",
|
|
108
108
|
"semver": "^7.8.6",
|
|
109
109
|
"typesafe-ts": "^1.7.1",
|
|
110
|
-
"@glassly/llm-providers": "0.4.0-dev.
|
|
110
|
+
"@glassly/llm-providers": "0.4.0-dev.1072",
|
|
111
111
|
"@huggingface/jinja": "^0.5.12",
|
|
112
112
|
"jsonrepair": "^3.15.0"
|
|
113
113
|
},
|
|
@@ -12,9 +12,9 @@ export interface EngineReleaseMetadata {
|
|
|
12
12
|
export const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({
|
|
13
13
|
"schemaVersion": 1,
|
|
14
14
|
"familyBaseVersion": "0.4.0",
|
|
15
|
-
"releaseIdentity": "0.4.0-dev.
|
|
16
|
-
"releaseSetId": "glassly-0.4.0-dev.
|
|
17
|
-
"sourceCommit": "
|
|
15
|
+
"releaseIdentity": "0.4.0-dev.1072",
|
|
16
|
+
"releaseSetId": "glassly-0.4.0-dev.1072",
|
|
17
|
+
"sourceCommit": "dc2973a2ffe94c5f3654f2048a83eda27ec5c489",
|
|
18
18
|
"otaManifestUrl": null,
|
|
19
19
|
"otaManifestSha256": null
|
|
20
20
|
})
|
package/src/services/uiShim.ts
CHANGED
|
@@ -304,6 +304,13 @@ export function buildUiShim(options: UiShimOptions): string {
|
|
|
304
304
|
postEnvelope({ type: 'set_background', color: color });
|
|
305
305
|
}
|
|
306
306
|
|
|
307
|
+
var backHandler = null;
|
|
308
|
+
|
|
309
|
+
function setBackActionFn(handler) {
|
|
310
|
+
backHandler = typeof handler === 'function' ? handler : null;
|
|
311
|
+
postEnvelope({ type: 'set_back_action', shown: backHandler !== null });
|
|
312
|
+
}
|
|
313
|
+
|
|
307
314
|
function fireChannel(channel, payload) {
|
|
308
315
|
var list = channelHandlers[channel];
|
|
309
316
|
if (!list || list.length === 0) {
|
|
@@ -348,6 +355,12 @@ export function buildUiShim(options: UiShimOptions): string {
|
|
|
348
355
|
}
|
|
349
356
|
return;
|
|
350
357
|
}
|
|
358
|
+
if (type === 'back') {
|
|
359
|
+
if (backHandler) {
|
|
360
|
+
try { backHandler(); } catch (e) {}
|
|
361
|
+
}
|
|
362
|
+
return;
|
|
363
|
+
}
|
|
351
364
|
if (type === 'cancel' && typeof envelope.requestId === 'string') {
|
|
352
365
|
// Background-side cancel (reserved; currently unused). If we had a
|
|
353
366
|
// future bidirectional RPC this would abort an in-flight UI handler.
|
|
@@ -366,6 +379,7 @@ export function buildUiShim(options: UiShimOptions): string {
|
|
|
366
379
|
onClose: onClose,
|
|
367
380
|
ready: readyFn,
|
|
368
381
|
setBackgroundColor: setBackgroundColorFn,
|
|
382
|
+
setBackAction: setBackActionFn,
|
|
369
383
|
/** @internal — packageName for diagnostic logs only. */
|
|
370
384
|
_packageName: packageName,
|
|
371
385
|
};
|
package/src/stores/settings.ts
CHANGED
|
@@ -943,6 +943,13 @@ export const SETTINGS: Record<string, Setting> = {
|
|
|
943
943
|
saveOnServer: false,
|
|
944
944
|
persist: true,
|
|
945
945
|
},
|
|
946
|
+
debug_mirror_rail: {
|
|
947
|
+
key: "debug_mirror_rail",
|
|
948
|
+
defaultValue: () => false,
|
|
949
|
+
writable: true,
|
|
950
|
+
saveOnServer: false,
|
|
951
|
+
persist: true,
|
|
952
|
+
},
|
|
946
953
|
home_offline_card: {
|
|
947
954
|
key: "home_offline_card",
|
|
948
955
|
defaultValue: () => true,
|