@glassly/engine 0.3.5-dev.751 → 0.3.5-dev.754
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/generated/releaseMetadata.js +3 -3
- package/build/generated/releaseMetadata.js.map +1 -1
- package/build/services/SceneRenderer.d.ts.map +1 -1
- package/build/services/SceneRenderer.js +3 -1
- package/build/services/SceneRenderer.js.map +1 -1
- package/build/services/settingsBridge.d.ts +4 -4
- package/build/services/settingsBridge.d.ts.map +1 -1
- package/build/services/settingsBridge.js +9 -4
- package/build/services/settingsBridge.js.map +1 -1
- package/build/stores/bluetoothSettingKeys.d.ts +2 -0
- package/build/stores/bluetoothSettingKeys.d.ts.map +1 -1
- package/build/stores/bluetoothSettingKeys.js +17 -0
- package/build/stores/bluetoothSettingKeys.js.map +1 -1
- package/build/stores/settings.d.ts.map +1 -1
- package/build/stores/settings.js +23 -2
- package/build/stores/settings.js.map +1 -1
- package/build/utils/display/scene/index.d.ts +1 -1
- package/build/utils/display/scene/index.d.ts.map +1 -1
- package/build/utils/display/scene/index.js.map +1 -1
- package/build/utils/display/scene/process.d.ts.map +1 -1
- package/build/utils/display/scene/process.js +20 -1
- package/build/utils/display/scene/process.js.map +1 -1
- package/build/utils/display/scene/types.d.ts +1 -1
- package/build/utils/display/scene/types.d.ts.map +1 -1
- package/build/utils/display/scene/types.js.map +1 -1
- package/package.json +7 -7
- package/src/generated/releaseMetadata.ts +3 -3
- package/src/services/SceneRenderer.ts +3 -1
- package/src/services/settingsBridge.ts +9 -4
- package/src/stores/bluetoothSettingKeys.ts +20 -0
- package/src/stores/settings.ts +25 -2
- package/src/utils/display/scene/index.ts +1 -0
- package/src/utils/display/scene/process.ts +17 -1
- package/src/utils/display/scene/types.ts +1 -0
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@@ -1,9 +1,9 @@
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1
1
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export const ENGINE_RELEASE_METADATA = Object.freeze({
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"schemaVersion": 1,
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"familyBaseVersion": "0.3.5",
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4
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-
"releaseIdentity": "0.3.5-dev.
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5
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"releaseSetId": "glassly-0.3.5-dev.
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6
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-
"sourceCommit": "
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4
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+
"releaseIdentity": "0.3.5-dev.754",
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5
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"releaseSetId": "glassly-0.3.5-dev.754",
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6
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+
"sourceCommit": "95e2c4abed0771eaa4d67276bea31bfd80c7b320",
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"otaManifestUrl": null,
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"otaManifestSha256": null
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});
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"releaseMetadata.js","sourceRoot":"","sources":["../../src/generated/releaseMetadata.ts"],"names":[],"mappings":"AAWA,MAAM,CAAC,MAAM,uBAAuB,GAAoC,MAAM,CAAC,MAAM,CAAC;IACpF,eAAe,EAAE,CAAC;IAClB,mBAAmB,EAAE,OAAO;IAC5B,iBAAiB,EAAE,eAAe;IAClC,cAAc,EAAE,uBAAuB;IACvC,cAAc,EAAE,0CAA0C;IAC1D,gBAAgB,EAAE,IAAI;IACtB,mBAAmB,EAAE,IAAI;CAC1B,CAAC,CAAA","sourcesContent":["/** Generated by release CI. Do not edit in a release checkout. */\nexport interface EngineReleaseMetadata {\n schemaVersion: 1\n familyBaseVersion: string | null\n releaseIdentity: string | null\n releaseSetId: string | null\n sourceCommit: string | null\n otaManifestUrl: string | null\n otaManifestSha256: string | null\n}\n\nexport const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({\n \"schemaVersion\": 1,\n \"familyBaseVersion\": \"0.3.5\",\n \"releaseIdentity\": \"0.3.5-dev.
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1
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+
{"version":3,"file":"releaseMetadata.js","sourceRoot":"","sources":["../../src/generated/releaseMetadata.ts"],"names":[],"mappings":"AAWA,MAAM,CAAC,MAAM,uBAAuB,GAAoC,MAAM,CAAC,MAAM,CAAC;IACpF,eAAe,EAAE,CAAC;IAClB,mBAAmB,EAAE,OAAO;IAC5B,iBAAiB,EAAE,eAAe;IAClC,cAAc,EAAE,uBAAuB;IACvC,cAAc,EAAE,0CAA0C;IAC1D,gBAAgB,EAAE,IAAI;IACtB,mBAAmB,EAAE,IAAI;CAC1B,CAAC,CAAA","sourcesContent":["/** Generated by release CI. Do not edit in a release checkout. */\nexport interface EngineReleaseMetadata {\n schemaVersion: 1\n familyBaseVersion: string | null\n releaseIdentity: string | null\n releaseSetId: string | null\n sourceCommit: string | null\n otaManifestUrl: string | null\n otaManifestSha256: string | null\n}\n\nexport const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({\n \"schemaVersion\": 1,\n \"familyBaseVersion\": \"0.3.5\",\n \"releaseIdentity\": \"0.3.5-dev.754\",\n \"releaseSetId\": \"glassly-0.3.5-dev.754\",\n \"sourceCommit\": \"95e2c4abed0771eaa4d67276bea31bfd80c7b320\",\n \"otaManifestUrl\": null,\n \"otaManifestSha256\": null\n})\n"]}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"SceneRenderer.d.ts","sourceRoot":"","sources":["../../src/services/SceneRenderer.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAUH,OAAO,EAML,KAAK,YAAY,EAEjB,KAAK,wBAAwB,EAC7B,KAAK,iBAAiB,EAEvB,MAAM,wBAAwB,CAAA;AAI/B,2DAA2D;AAC3D,MAAM,MAAM,YAAY,GAAG;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAA;CAAC,CAAA;AAEvE,MAAM,MAAM,eAAe;AACzB;;;;;GAKG;AACD;IAAC,IAAI,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,MAAM,EAAE,CAAC;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC;AACrG,0GAA0G;GACxG;IAAC,IAAI,EAAE,QAAQ,CAAC;IAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,MAAM,EAAE,CAAA;CAAC;AACrF,uDAAuD;GACrD;IAAC,IAAI,EAAE,YAAY,CAAA;CAAC,CAAA;AAExB,6FAA6F;AAC7F,MAAM,WAAW,iBAAiB;IAChC,wFAAwF;IACxF,SAAS,EAAE,OAAO,CAAA;IAClB,+CAA+C;IAC/C,UAAU,EAAE,OAAO,CAAA;IACnB,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB;
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{"version":3,"file":"SceneRenderer.d.ts","sourceRoot":"","sources":["../../src/services/SceneRenderer.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAUH,OAAO,EAML,KAAK,YAAY,EAEjB,KAAK,wBAAwB,EAC7B,KAAK,iBAAiB,EAEvB,MAAM,wBAAwB,CAAA;AAI/B,2DAA2D;AAC3D,MAAM,MAAM,YAAY,GAAG;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAA;CAAC,CAAA;AAEvE,MAAM,MAAM,eAAe;AACzB;;;;;GAKG;AACD;IAAC,IAAI,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,MAAM,EAAE,CAAC;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC;AACrG,0GAA0G;GACxG;IAAC,IAAI,EAAE,QAAQ,CAAC;IAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,MAAM,EAAE,CAAA;CAAC;AACrF,uDAAuD;GACrD;IAAC,IAAI,EAAE,YAAY,CAAA;CAAC,CAAA;AAExB,6FAA6F;AAC7F,MAAM,WAAW,iBAAiB;IAChC,wFAAwF;IACxF,SAAS,EAAE,OAAO,CAAA;IAClB,+CAA+C;IAC/C,UAAU,EAAE,OAAO,CAAA;IACnB,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB;AAoBD,cAAM,aAAa;IACjB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAA6B;IACpD,OAAO,CAAC,KAAK,CAAmB;IAChC,OAAO,CAAC,UAAU,CAAI;IACtB,OAAO,CAAC,OAAO,CAA8E;IAC7F,OAAO,CAAC,YAAY,CAAoC;IACxD,OAAO,CAAC,UAAU,CAAoC;IACtD,OAAO,CAAC,gBAAgB,CAAmC;WAE7C,WAAW,IAAI,aAAa;IAW1C;;;OAGG;IACI,mBAAmB,IAAI,wBAAwB,GAAG,IAAI;IA6B7D;;;;OAIG;IACI,mBAAmB,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,EAAE,wBAAwB,GAAG,iBAAiB,EAAE,GAAG,IAAI;IA+F5G;;;;;OAKG;IACI,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,WAAW,EAAE,QAAQ,EAAE,iBAAiB,EAAE,GAAG,eAAe;IA+C3G;;;;OAIG;IACI,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,WAAW,GAAG,OAAO;IAOpE,0FAA0F;IACnF,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IASpC;;;;OAIG;IACI,aAAa,CAAC,GAAG,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,iBAAiB,CAAC;IAgB/F,OAAO,CAAC,uBAAuB;IAO/B;;;;;OAKG;IACI,SAAS,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,GAAG;QAAC,MAAM,EAAE,MAAM,IAAI,CAAA;KAAC;IAYvE,6FAA6F;IAC7F,OAAO,CAAC,gBAAgB;IAYxB,OAAO,CAAC,aAAa;IAWrB;;;;;;;OAOG;IACI,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,WAAW,GAAG,IAAI;IAIrE;;;;;OAKG;IACI,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,WAAW,GAAG,IAAI;IAMtD,2FAA2F;IAC3F,OAAO,CAAC,SAAS;IA2CV,aAAa,IAAI,IAAI;IAWrB,iBAAiB,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,YAAY,EAAE;CAGtE;AAED,QAAA,MAAM,aAAa,eAA8B,CAAA;AACjD,eAAe,aAAa,CAAA;AAC5B,OAAO,EAAC,aAAa,EAAC,CAAA"}
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@@ -26,7 +26,9 @@ const MAX_SETTLE_MS = 255 * 33;
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function settleTimeOf(elements) {
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let ms = 0;
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for (const el of elements) {
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// Entering and leaving elements tween too, from or to their offset.
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const edge = el.transition?.exit !== undefined || (el.change === "created" && el.transition?.enter !== undefined);
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if (el.change !== "updated" && el.change !== "moved" && !edge)
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continue;
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const t = el.transition?.durationMs ?? 0;
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// Rotation has its own millisecond clock, beyond the geometry frame limit.
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* SceneRenderer — the device-aware boundary of the scene display pipeline.\n *\n * LocalDisplayManager owns WHO may draw (arbitration/boot/expiry); this service\n * owns WHAT gets sent for a scene: capabilities lookup, legacy-layout→scene\n * conversion (sugar and old bundles ride the same pipeline), process → diff →\n * SceneFrame emission, retained-scene replay, and the degrade branch for\n * devices that can't position elements.\n *\n * Everything device-specific here is DATA (capability fields, display profile);\n * the code paths are generic. Spec: notes/miniapp-display-render-implementation-spec.md\n */\n\nimport displayProcessor from \"./DisplayProcessor\"\nimport BluetoothSdk from \"@glassly/bluetooth-sdk/internal\"\nimport {useDisplayStore} from \"../stores/display\"\nimport {SETTINGS, useSettingsStore} from \"../stores/settings\"\nimport {useGlassesStore} from \"../stores/glasses\"\nimport {DeviceTypes} from \"../types\"\nimport {getEffectiveCapabilities} from \"./effectiveCapabilities\"\nimport {BgTimer} from \"../utils/timers\"\nimport {\n degradeScene,\n diffScene,\n processScene,\n resolveAnchors,\n SceneStore,\n type FrameElement,\n type SceneBreakMode,\n type SceneDisplayCapabilities,\n type SceneElementInput,\n type SceneFrame,\n} from \"../utils/display/scene\"\n\nconst LOG_TAG = \"SCENE_RENDERER\"\n\n/** Legacy layout shape (matches DisplayPayload.layout). */\nexport type LegacyLayout = {layoutType: string; [key: string]: unknown}\n\nexport type SceneEmitResult =\n /**\n * A SceneFrame was committed. `sent` is false when the frame stayed\n * phone-side (dashboard covering main). `settleMs` is how long the device\n * keeps animating after it has the frame: the longest transition among the\n * elements this frame changed, 0 on devices that jump.\n */\n | {kind: \"scene\"; degraded: boolean; dropped: string[]; seq: number; sent: boolean; settleMs: number}\n /** Degrade path: caller routes this legacy layout through the existing pipeline (null layout ⇒ clear). */\n | {kind: \"legacy\"; layout: LegacyLayout | null; degraded: boolean; dropped: string[]}\n /** No display capabilities on the connected device. */\n | {kind: \"no-display\"}\n\n/** How a frame ended up, as reported by native (or inferred from a later frame's report). */\nexport interface ScenePresentation {\n /** The device had the frame's content (this frame or a later one that folded it in). */\n presented: boolean\n /** A later frame's report settled this one. */\n superseded: boolean\n reason?: string\n}\n\n/** Longest geometry tween (255 frames at ~30 fps); rotation uses a separate millisecond clock. */\nconst MAX_SETTLE_MS = 255 * 33\n\n/** Longest transition among the elements that actually change on the device this frame. */\nfunction settleTimeOf(elements: FrameElement[]): number {\n let ms = 0\n for (const el of elements) {\n if (el.change !== \"updated\" && el.change !== \"moved\") continue\n const t = el.transition?.durationMs ?? 0\n // Rotation has its own millisecond clock, beyond the geometry frame limit.\n const duration = Math.min(t, el.rotation !== undefined ? 65535 : MAX_SETTLE_MS)\n if (duration > ms) ms = duration\n }\n return ms\n}\n\nclass SceneRenderer {\n private static instance: SceneRenderer | null = null\n private store = new SceneStore()\n private seqCounter = 0\n private pending = new Map<number, {appId: string; resolve: (p: ScenePresentation) => void}>()\n private presentedSub: {remove: () => void} | null = null\n private settledSub: {remove: () => void} | null = null\n private settledListeners = new Set<(seq: number) => void>()\n\n public static getInstance(): SceneRenderer {\n if (!SceneRenderer.instance) {\n SceneRenderer.instance = new SceneRenderer()\n }\n return SceneRenderer.instance\n }\n\n // ===========================================================================\n // Capabilities\n // ===========================================================================\n\n /**\n * Scene capabilities of the currently-selected device, or null when it has no\n * display block. Read on demand — same model source the CONNECT_ACK uses.\n */\n public currentCapabilities(): SceneDisplayCapabilities | null {\n // dev read these via the (since-removed) settings/glassesStatus runtime\n // hooks; engine reads its own stores directly.\n const model =\n (useSettingsStore.getState().getSetting(SETTINGS.default_wearable.key) as string | undefined) ??\n (useGlassesStore.getState().deviceModel as string | undefined)\n const display = getEffectiveCapabilities((model ?? DeviceTypes.NONE) as DeviceTypes)?.display\n if (!display) return null\n return {\n width: display.width ?? display.resolution?.width ?? displayProcessor.getProfile().displayWidthPx,\n height: display.height ?? display.resolution?.height ?? displayProcessor.getProfile().displayHeightPx ?? 288,\n canPosition: display.canPosition === true,\n maxTextElements: display.maxTextElements ?? 6,\n maxImageElements: display.maxImageElements ?? 0,\n maxImagePx: display.maxImagePx,\n shapes: display.shapes ?? [],\n animation: display.animation ?? false,\n rotation: display.rotation ?? false,\n depth: display.depth ?? false,\n intensityLevels: display.intensityLevels ?? 2,\n\n partialUpdate: display.partialUpdate ?? false,\n }\n }\n\n // ===========================================================================\n // Legacy layout → scene conversion (sugar + old bundles on the scene path)\n // ===========================================================================\n\n /**\n * Convert a legacy layout into scene elements for a positioning device.\n * Returns null for layouts that must stay on the legacy path (dashboard_card,\n * clear_view, unknown types). Sugar semantics: full-canvas / split boxes.\n */\n public convertLegacyLayout(layout: LegacyLayout, caps: SceneDisplayCapabilities): SceneElementInput[] | null {\n const W = caps.width\n const H = caps.height\n const breakMode = layout.breakMode as SceneBreakMode | undefined\n\n switch (layout.layoutType) {\n case \"text_wall\":\n return [\n {\n type: \"text\",\n id: \"sugar:wall\",\n box: {x: 0, y: 0, w: W, h: H},\n text: String(layout.text ?? \"\"),\n ...(breakMode ? {style: {breakMode}} : {}),\n },\n ]\n case \"double_text_wall\": {\n const half = Math.floor(W / 2)\n return [\n {\n type: \"text\",\n id: \"sugar:left\",\n box: {x: 0, y: 0, w: half, h: H},\n text: String(layout.topText ?? \"\"),\n ...(breakMode ? {style: {breakMode}} : {}),\n },\n {\n type: \"text\",\n id: \"sugar:right\",\n box: {x: half, y: 0, w: W - half, h: H},\n text: String(layout.bottomText ?? \"\"),\n ...(breakMode ? {style: {breakMode}} : {}),\n },\n ]\n }\n case \"reference_card\": {\n const titleH = Math.max(24, Math.floor(H / 5))\n return [\n {type: \"text\", id: \"sugar:title\", box: {x: 0, y: 0, w: W, h: titleH}, text: String(layout.title ?? \"\")},\n {\n type: \"text\",\n id: \"sugar:body\",\n box: {x: 0, y: titleH, w: W, h: H - titleH},\n text: String(layout.text ?? \"\"),\n ...(breakMode ? {style: {breakMode}} : {}),\n },\n ]\n }\n case \"bitmap_view\": {\n // Dimensionless legacy bitmaps historically landed in the device's\n // default ~200×100 container (G2 seeded 200×100 at 188,44) — NOT the\n // full canvas, which would tile a small image across the whole frame.\n const w = (layout.width as number | undefined) ?? Math.min(200, W)\n const h = (layout.height as number | undefined) ?? Math.min(100, H)\n return [\n {\n type: \"image\",\n id: \"sugar:bmp\",\n box: {\n x: (layout.x as number | undefined) ?? Math.max(0, Math.round((W - w) / 2)),\n y: (layout.y as number | undefined) ?? Math.max(0, Math.round((H - h) / 4)),\n w,\n h,\n },\n data: String(layout.data ?? \"\"),\n },\n ]\n }\n case \"positioned_text\": {\n const border = (layout.borderWidth as number | undefined) ?? 0\n const radius = (layout.borderRadius as number | undefined) ?? 0\n return [\n {\n type: \"text\",\n id: \"sugar:pos\",\n box: {\n x: (layout.x as number | undefined) ?? 0,\n y: (layout.y as number | undefined) ?? 0,\n w: (layout.width as number | undefined) ?? W,\n h: (layout.height as number | undefined) ?? H,\n },\n text: String(layout.text ?? \"\"),\n ...(border || radius ? {style: {border, radius}} : {}),\n },\n ]\n }\n default:\n return null\n }\n }\n\n // ===========================================================================\n // Emit\n // ===========================================================================\n\n /**\n * Process + diff + send a scene for (app, view). On non-positioning devices\n * this returns the degraded legacy layout instead — the caller routes it\n * through the existing DisplayProcessor path (which wraps it, keeping G1/Z100\n * output byte-identical to today).\n */\n public emitScene(appId: string, view: \"main\" | \"dashboard\", elements: SceneElementInput[]): SceneEmitResult {\n const caps = this.currentCapabilities()\n if (!caps) return {kind: \"no-display\"}\n\n // Corner-anchored boxes resolve against the REAL canvas before either\n // branch: processScene clamps concrete coords, and degradeScene's reading\n // order sorts by resolved y (a bottom-anchored y:0 must not sort first).\n elements = resolveAnchors(elements, caps.width, caps.height)\n\n if (!caps.canPosition) {\n const {layout, degraded, dropped} = degradeScene(elements)\n return {kind: \"legacy\", layout, degraded, dropped}\n }\n\n const processed = processScene(elements, caps, displayProcessor.getProfile())\n // A stale baseline means the glasses were cleared since the last commit —\n // diff from empty so everything repaints (the retained frame stays valid\n // as the replay source only).\n const prevFrame = this.store.isBaselineStale(appId, view) ? [] : this.store.lastFrame(appId, view)\n const {elements: diffed, removed} = diffScene(\n prevFrame,\n processed.elements,\n this.store.nextSyntheticId(appId, view),\n )\n const canvas = {width: caps.width, height: caps.height}\n this.store.commit(appId, view, diffed, canvas)\n\n const frame: SceneFrame = {\n appId,\n view,\n sceneEpoch: this.store.currentEpoch(appId, view),\n seq: ++this.seqCounter,\n elements: diffed,\n removed,\n canvas,\n }\n const sent = this.sendFrame(frame)\n return {\n kind: \"scene\",\n degraded: processed.degraded,\n dropped: processed.dropped,\n seq: frame.seq,\n sent,\n settleMs: caps.animation ? settleTimeOf(diffed) : 0,\n }\n }\n\n /**\n * Re-emit an app's retained scene (reconnect / arbitration restore). Replay\n * is always create-based — the device rebuilds from scratch (spec §4).\n * Returns false when nothing is retained.\n */\n public replayApp(appId: string, view: \"main\" | \"dashboard\"): boolean {\n const frame = this.store.buildReplayFrame(appId, view, ++this.seqCounter)\n if (!frame) return false\n this.sendFrame(frame)\n return true\n }\n\n /** Forget an app's retained scenes (app stop). Frames still in flight will never show. */\n public clearApp(appId: string): void {\n this.store.clear(appId)\n this.settlePending((p) => p.appId === appId, {presented: false, superseded: true, reason: \"cleared\"})\n }\n\n // ===========================================================================\n // Presentation — native reports when the device has a frame\n // ===========================================================================\n\n /**\n * Resolves once native reports frame `seq` on the device, or a later frame\n * that folded it in. Never rejects; `timeoutMs` bounds a frame the device\n * never acknowledges (link stalls, page rebuilding).\n */\n public whenPresented(seq: number, timeoutMs: number, appId: string): Promise<ScenePresentation> {\n this.ensurePresentedListener()\n return new Promise((resolve) => {\n const timer = BgTimer.setTimeout(() => {\n if (this.pending.delete(seq)) resolve({presented: false, superseded: false, reason: \"no presentation report\"})\n }, timeoutMs)\n this.pending.set(seq, {\n appId,\n resolve: (p) => {\n BgTimer.clearTimeout(timer)\n resolve(p)\n },\n })\n })\n }\n\n private ensurePresentedListener(): void {\n if (this.presentedSub) return\n this.presentedSub = BluetoothSdk.addListener(\"scene_frame_presented\", (event) => {\n this.onFramePresented(event.seq, event.appId, event.presented, event.reason)\n })\n }\n\n /**\n * Fires with the host frame number once the glasses report that every\n * animation the frame started has ended (Glassly CFW revision 27+). The\n * device echoes the low 16 bits of the seq; the full number is recovered\n * against the latest frame sent.\n */\n public onSettled(listener: (seq: number) => void): {remove: () => void} {\n this.settledListeners.add(listener)\n if (!this.settledSub) {\n this.settledSub = BluetoothSdk.addListener(\"scene_settled\", (event) => {\n const seq = this.seqCounter - ((this.seqCounter - event.tag) & 0xffff)\n if (seq <= 0) return\n for (const settled of [...this.settledListeners]) settled(seq)\n })\n }\n return {remove: () => this.settledListeners.delete(listener)}\n }\n\n /** A report for `seq` settles it and every earlier frame (folded in by the native pacer). */\n private onFramePresented(seq: number, appId: string, presented: boolean, reason?: string): void {\n this.settlePending(\n (p, s) => s <= seq,\n (p, s) =>\n s === seq\n ? {presented, superseded: false, reason}\n : p.appId === appId\n ? {presented, superseded: true, reason}\n : {presented: false, superseded: true, reason: `superseded by ${appId}`},\n )\n }\n\n private settlePending(\n match: (p: {appId: string}, seq: number) => boolean,\n outcome: ScenePresentation | ((p: {appId: string}, seq: number) => ScenePresentation),\n ): void {\n for (const [seq, p] of [...this.pending]) {\n if (!match(p, seq)) continue\n this.pending.delete(seq)\n p.resolve(typeof outcome === \"function\" ? outcome(p, seq) : outcome)\n }\n }\n\n /**\n * Reset the diff baseline for (app, view) without touching the device.\n * Used when a legacy layout bypasses the scene path (clear_view /\n * dashboard_card / unknown layoutTypes go to native raw): after that, the\n * retained frame no longer matches the glasses, so the next render() must\n * diff from empty — otherwise \"unchanged\" elements would be skipped and\n * never repainted.\n */\n public resetBaseline(appId: string, view: \"main\" | \"dashboard\"): void {\n this.store.commit(appId, view, [])\n }\n\n /**\n * A system-level clear wiped the view (durationMs expiry, unmount fallback,\n * boot-window expiry): mark every app's baseline for that view stale. Unlike\n * resetBaseline this KEEPS the retained frames — they remain the\n * restore-as-replay source; only incremental diffing restarts from empty.\n */\n public markViewStale(view: \"main\" | \"dashboard\"): void {\n this.store.markViewStale(view)\n // Whatever was in flight for the view got wiped with it.\n this.settlePending(() => true, {presented: false, superseded: true, reason: \"cleared\"})\n }\n\n /** Returns false when the frame stayed phone-side (no presentation report will follow). */\n private sendFrame(frame: SceneFrame): boolean {\n // Single native view: only the visible surface's frames go out. Suppressed\n // main frames stay committed; setOverlayOwner(null) replays them.\n const overlayHeld = useDisplayStore.getState().overlayOwner !== null\n if (overlayHeld !== (frame.view === \"dashboard\")) return false\n try {\n // Frames carry the canvas they were laid out against; only a frame from\n // a path that predates the tag falls back to the current capabilities.\n const caps = this.currentCapabilities()\n if (!frame.canvas && caps) frame = {...frame, canvas: {width: caps.width, height: caps.height}}\n // sendDisplayEvent hook -> direct BluetoothSdk.displayEvent (the exact\n // wiring the deleted MantleManager hook provided).\n void Promise.resolve(BluetoothSdk.displayEvent({view: frame.view, scene: frame})).catch((err) => {\n console.error(`${LOG_TAG}: native scene send failed:`, err)\n })\n\n // Keep the phone-side glasses mirror on the same frame as native. Legacy\n // layouts update this store in LocalDisplayManager.sendToNative; scene\n // frames bypass that method, so without an explicit write every\n // positioning device (including G2) leaves the mirror blank/stale.\n useDisplayStore.getState().setDisplayEvent({\n view: frame.view,\n layout: {\n layoutType: \"scene\",\n appId: frame.appId,\n view: frame.view,\n sceneEpoch: frame.sceneEpoch,\n width: frame.canvas?.width,\n height: frame.canvas?.height,\n elements: frame.elements,\n },\n })\n return true\n } catch (err) {\n console.error(`${LOG_TAG}: native scene send failed:`, err)\n return false\n }\n }\n\n // ===========================================================================\n // Test hooks\n // ===========================================================================\n\n public _resetForTest(): void {\n this.store.clearAll()\n this.settlePending(() => true, {presented: false, superseded: false, reason: \"reset\"})\n this.presentedSub?.remove()\n this.presentedSub = null\n this.settledSub?.remove()\n this.settledSub = null\n this.settledListeners.clear()\n this.seqCounter = 0\n }\n\n public _lastFrameForTest(appId: string, view: string): FrameElement[] {\n return this.store.lastFrame(appId, view)\n }\n}\n\nconst sceneRenderer = SceneRenderer.getInstance()\nexport default sceneRenderer\nexport {SceneRenderer}\n"]}
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+
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* SceneRenderer — the device-aware boundary of the scene display pipeline.\n *\n * LocalDisplayManager owns WHO may draw (arbitration/boot/expiry); this service\n * owns WHAT gets sent for a scene: capabilities lookup, legacy-layout→scene\n * conversion (sugar and old bundles ride the same pipeline), process → diff →\n * SceneFrame emission, retained-scene replay, and the degrade branch for\n * devices that can't position elements.\n *\n * Everything device-specific here is DATA (capability fields, display profile);\n * the code paths are generic. Spec: notes/miniapp-display-render-implementation-spec.md\n */\n\nimport displayProcessor from \"./DisplayProcessor\"\nimport BluetoothSdk from \"@glassly/bluetooth-sdk/internal\"\nimport {useDisplayStore} from \"../stores/display\"\nimport {SETTINGS, useSettingsStore} from \"../stores/settings\"\nimport {useGlassesStore} from \"../stores/glasses\"\nimport {DeviceTypes} from \"../types\"\nimport {getEffectiveCapabilities} from \"./effectiveCapabilities\"\nimport {BgTimer} from \"../utils/timers\"\nimport {\n degradeScene,\n diffScene,\n processScene,\n resolveAnchors,\n SceneStore,\n type FrameElement,\n type SceneBreakMode,\n type SceneDisplayCapabilities,\n type SceneElementInput,\n type SceneFrame,\n} from \"../utils/display/scene\"\n\nconst LOG_TAG = \"SCENE_RENDERER\"\n\n/** Legacy layout shape (matches DisplayPayload.layout). */\nexport type LegacyLayout = {layoutType: string; [key: string]: unknown}\n\nexport type SceneEmitResult =\n /**\n * A SceneFrame was committed. `sent` is false when the frame stayed\n * phone-side (dashboard covering main). `settleMs` is how long the device\n * keeps animating after it has the frame: the longest transition among the\n * elements this frame changed, 0 on devices that jump.\n */\n | {kind: \"scene\"; degraded: boolean; dropped: string[]; seq: number; sent: boolean; settleMs: number}\n /** Degrade path: caller routes this legacy layout through the existing pipeline (null layout ⇒ clear). */\n | {kind: \"legacy\"; layout: LegacyLayout | null; degraded: boolean; dropped: string[]}\n /** No display capabilities on the connected device. */\n | {kind: \"no-display\"}\n\n/** How a frame ended up, as reported by native (or inferred from a later frame's report). */\nexport interface ScenePresentation {\n /** The device had the frame's content (this frame or a later one that folded it in). */\n presented: boolean\n /** A later frame's report settled this one. */\n superseded: boolean\n reason?: string\n}\n\n/** Longest geometry tween (255 frames at ~30 fps); rotation uses a separate millisecond clock. */\nconst MAX_SETTLE_MS = 255 * 33\n\n/** Longest transition among the elements that actually change on the device this frame. */\nfunction settleTimeOf(elements: FrameElement[]): number {\n let ms = 0\n for (const el of elements) {\n // Entering and leaving elements tween too, from or to their offset.\n const edge = el.transition?.exit !== undefined || (el.change === \"created\" && el.transition?.enter !== undefined)\n if (el.change !== \"updated\" && el.change !== \"moved\" && !edge) continue\n const t = el.transition?.durationMs ?? 0\n // Rotation has its own millisecond clock, beyond the geometry frame limit.\n const duration = Math.min(t, el.rotation !== undefined ? 65535 : MAX_SETTLE_MS)\n if (duration > ms) ms = duration\n }\n return ms\n}\n\nclass SceneRenderer {\n private static instance: SceneRenderer | null = null\n private store = new SceneStore()\n private seqCounter = 0\n private pending = new Map<number, {appId: string; resolve: (p: ScenePresentation) => void}>()\n private presentedSub: {remove: () => void} | null = null\n private settledSub: {remove: () => void} | null = null\n private settledListeners = new Set<(seq: number) => void>()\n\n public static getInstance(): SceneRenderer {\n if (!SceneRenderer.instance) {\n SceneRenderer.instance = new SceneRenderer()\n }\n return SceneRenderer.instance\n }\n\n // ===========================================================================\n // Capabilities\n // ===========================================================================\n\n /**\n * Scene capabilities of the currently-selected device, or null when it has no\n * display block. Read on demand — same model source the CONNECT_ACK uses.\n */\n public currentCapabilities(): SceneDisplayCapabilities | null {\n // dev read these via the (since-removed) settings/glassesStatus runtime\n // hooks; engine reads its own stores directly.\n const model =\n (useSettingsStore.getState().getSetting(SETTINGS.default_wearable.key) as string | undefined) ??\n (useGlassesStore.getState().deviceModel as string | undefined)\n const display = getEffectiveCapabilities((model ?? DeviceTypes.NONE) as DeviceTypes)?.display\n if (!display) return null\n return {\n width: display.width ?? display.resolution?.width ?? displayProcessor.getProfile().displayWidthPx,\n height: display.height ?? display.resolution?.height ?? displayProcessor.getProfile().displayHeightPx ?? 288,\n canPosition: display.canPosition === true,\n maxTextElements: display.maxTextElements ?? 6,\n maxImageElements: display.maxImageElements ?? 0,\n maxImagePx: display.maxImagePx,\n shapes: display.shapes ?? [],\n animation: display.animation ?? false,\n rotation: display.rotation ?? false,\n depth: display.depth ?? false,\n intensityLevels: display.intensityLevels ?? 2,\n\n partialUpdate: display.partialUpdate ?? false,\n }\n }\n\n // ===========================================================================\n // Legacy layout → scene conversion (sugar + old bundles on the scene path)\n // ===========================================================================\n\n /**\n * Convert a legacy layout into scene elements for a positioning device.\n * Returns null for layouts that must stay on the legacy path (dashboard_card,\n * clear_view, unknown types). Sugar semantics: full-canvas / split boxes.\n */\n public convertLegacyLayout(layout: LegacyLayout, caps: SceneDisplayCapabilities): SceneElementInput[] | null {\n const W = caps.width\n const H = caps.height\n const breakMode = layout.breakMode as SceneBreakMode | undefined\n\n switch (layout.layoutType) {\n case \"text_wall\":\n return [\n {\n type: \"text\",\n id: \"sugar:wall\",\n box: {x: 0, y: 0, w: W, h: H},\n text: String(layout.text ?? \"\"),\n ...(breakMode ? {style: {breakMode}} : {}),\n },\n ]\n case \"double_text_wall\": {\n const half = Math.floor(W / 2)\n return [\n {\n type: \"text\",\n id: \"sugar:left\",\n box: {x: 0, y: 0, w: half, h: H},\n text: String(layout.topText ?? \"\"),\n ...(breakMode ? {style: {breakMode}} : {}),\n },\n {\n type: \"text\",\n id: \"sugar:right\",\n box: {x: half, y: 0, w: W - half, h: H},\n text: String(layout.bottomText ?? \"\"),\n ...(breakMode ? {style: {breakMode}} : {}),\n },\n ]\n }\n case \"reference_card\": {\n const titleH = Math.max(24, Math.floor(H / 5))\n return [\n {type: \"text\", id: \"sugar:title\", box: {x: 0, y: 0, w: W, h: titleH}, text: String(layout.title ?? \"\")},\n {\n type: \"text\",\n id: \"sugar:body\",\n box: {x: 0, y: titleH, w: W, h: H - titleH},\n text: String(layout.text ?? \"\"),\n ...(breakMode ? {style: {breakMode}} : {}),\n },\n ]\n }\n case \"bitmap_view\": {\n // Dimensionless legacy bitmaps historically landed in the device's\n // default ~200×100 container (G2 seeded 200×100 at 188,44) — NOT the\n // full canvas, which would tile a small image across the whole frame.\n const w = (layout.width as number | undefined) ?? Math.min(200, W)\n const h = (layout.height as number | undefined) ?? Math.min(100, H)\n return [\n {\n type: \"image\",\n id: \"sugar:bmp\",\n box: {\n x: (layout.x as number | undefined) ?? Math.max(0, Math.round((W - w) / 2)),\n y: (layout.y as number | undefined) ?? Math.max(0, Math.round((H - h) / 4)),\n w,\n h,\n },\n data: String(layout.data ?? \"\"),\n },\n ]\n }\n case \"positioned_text\": {\n const border = (layout.borderWidth as number | undefined) ?? 0\n const radius = (layout.borderRadius as number | undefined) ?? 0\n return [\n {\n type: \"text\",\n id: \"sugar:pos\",\n box: {\n x: (layout.x as number | undefined) ?? 0,\n y: (layout.y as number | undefined) ?? 0,\n w: (layout.width as number | undefined) ?? W,\n h: (layout.height as number | undefined) ?? H,\n },\n text: String(layout.text ?? \"\"),\n ...(border || radius ? {style: {border, radius}} : {}),\n },\n ]\n }\n default:\n return null\n }\n }\n\n // ===========================================================================\n // Emit\n // ===========================================================================\n\n /**\n * Process + diff + send a scene for (app, view). On non-positioning devices\n * this returns the degraded legacy layout instead — the caller routes it\n * through the existing DisplayProcessor path (which wraps it, keeping G1/Z100\n * output byte-identical to today).\n */\n public emitScene(appId: string, view: \"main\" | \"dashboard\", elements: SceneElementInput[]): SceneEmitResult {\n const caps = this.currentCapabilities()\n if (!caps) return {kind: \"no-display\"}\n\n // Corner-anchored boxes resolve against the REAL canvas before either\n // branch: processScene clamps concrete coords, and degradeScene's reading\n // order sorts by resolved y (a bottom-anchored y:0 must not sort first).\n elements = resolveAnchors(elements, caps.width, caps.height)\n\n if (!caps.canPosition) {\n const {layout, degraded, dropped} = degradeScene(elements)\n return {kind: \"legacy\", layout, degraded, dropped}\n }\n\n const processed = processScene(elements, caps, displayProcessor.getProfile())\n // A stale baseline means the glasses were cleared since the last commit —\n // diff from empty so everything repaints (the retained frame stays valid\n // as the replay source only).\n const prevFrame = this.store.isBaselineStale(appId, view) ? [] : this.store.lastFrame(appId, view)\n const {elements: diffed, removed} = diffScene(\n prevFrame,\n processed.elements,\n this.store.nextSyntheticId(appId, view),\n )\n const canvas = {width: caps.width, height: caps.height}\n this.store.commit(appId, view, diffed, canvas)\n\n const frame: SceneFrame = {\n appId,\n view,\n sceneEpoch: this.store.currentEpoch(appId, view),\n seq: ++this.seqCounter,\n elements: diffed,\n removed,\n canvas,\n }\n const sent = this.sendFrame(frame)\n return {\n kind: \"scene\",\n degraded: processed.degraded,\n dropped: processed.dropped,\n seq: frame.seq,\n sent,\n settleMs: caps.animation ? settleTimeOf(diffed) : 0,\n }\n }\n\n /**\n * Re-emit an app's retained scene (reconnect / arbitration restore). Replay\n * is always create-based — the device rebuilds from scratch (spec §4).\n * Returns false when nothing is retained.\n */\n public replayApp(appId: string, view: \"main\" | \"dashboard\"): boolean {\n const frame = this.store.buildReplayFrame(appId, view, ++this.seqCounter)\n if (!frame) return false\n this.sendFrame(frame)\n return true\n }\n\n /** Forget an app's retained scenes (app stop). Frames still in flight will never show. */\n public clearApp(appId: string): void {\n this.store.clear(appId)\n this.settlePending((p) => p.appId === appId, {presented: false, superseded: true, reason: \"cleared\"})\n }\n\n // ===========================================================================\n // Presentation — native reports when the device has a frame\n // ===========================================================================\n\n /**\n * Resolves once native reports frame `seq` on the device, or a later frame\n * that folded it in. Never rejects; `timeoutMs` bounds a frame the device\n * never acknowledges (link stalls, page rebuilding).\n */\n public whenPresented(seq: number, timeoutMs: number, appId: string): Promise<ScenePresentation> {\n this.ensurePresentedListener()\n return new Promise((resolve) => {\n const timer = BgTimer.setTimeout(() => {\n if (this.pending.delete(seq)) resolve({presented: false, superseded: false, reason: \"no presentation report\"})\n }, timeoutMs)\n this.pending.set(seq, {\n appId,\n resolve: (p) => {\n BgTimer.clearTimeout(timer)\n resolve(p)\n },\n })\n })\n }\n\n private ensurePresentedListener(): void {\n if (this.presentedSub) return\n this.presentedSub = BluetoothSdk.addListener(\"scene_frame_presented\", (event) => {\n this.onFramePresented(event.seq, event.appId, event.presented, event.reason)\n })\n }\n\n /**\n * Fires with the host frame number once the glasses report that every\n * animation the frame started has ended (Glassly CFW revision 27+). The\n * device echoes the low 16 bits of the seq; the full number is recovered\n * against the latest frame sent.\n */\n public onSettled(listener: (seq: number) => void): {remove: () => void} {\n this.settledListeners.add(listener)\n if (!this.settledSub) {\n this.settledSub = BluetoothSdk.addListener(\"scene_settled\", (event) => {\n const seq = this.seqCounter - ((this.seqCounter - event.tag) & 0xffff)\n if (seq <= 0) return\n for (const settled of [...this.settledListeners]) settled(seq)\n })\n }\n return {remove: () => this.settledListeners.delete(listener)}\n }\n\n /** A report for `seq` settles it and every earlier frame (folded in by the native pacer). */\n private onFramePresented(seq: number, appId: string, presented: boolean, reason?: string): void {\n this.settlePending(\n (p, s) => s <= seq,\n (p, s) =>\n s === seq\n ? {presented, superseded: false, reason}\n : p.appId === appId\n ? {presented, superseded: true, reason}\n : {presented: false, superseded: true, reason: `superseded by ${appId}`},\n )\n }\n\n private settlePending(\n match: (p: {appId: string}, seq: number) => boolean,\n outcome: ScenePresentation | ((p: {appId: string}, seq: number) => ScenePresentation),\n ): void {\n for (const [seq, p] of [...this.pending]) {\n if (!match(p, seq)) continue\n this.pending.delete(seq)\n p.resolve(typeof outcome === \"function\" ? outcome(p, seq) : outcome)\n }\n }\n\n /**\n * Reset the diff baseline for (app, view) without touching the device.\n * Used when a legacy layout bypasses the scene path (clear_view /\n * dashboard_card / unknown layoutTypes go to native raw): after that, the\n * retained frame no longer matches the glasses, so the next render() must\n * diff from empty — otherwise \"unchanged\" elements would be skipped and\n * never repainted.\n */\n public resetBaseline(appId: string, view: \"main\" | \"dashboard\"): void {\n this.store.commit(appId, view, [])\n }\n\n /**\n * A system-level clear wiped the view (durationMs expiry, unmount fallback,\n * boot-window expiry): mark every app's baseline for that view stale. Unlike\n * resetBaseline this KEEPS the retained frames — they remain the\n * restore-as-replay source; only incremental diffing restarts from empty.\n */\n public markViewStale(view: \"main\" | \"dashboard\"): void {\n this.store.markViewStale(view)\n // Whatever was in flight for the view got wiped with it.\n this.settlePending(() => true, {presented: false, superseded: true, reason: \"cleared\"})\n }\n\n /** Returns false when the frame stayed phone-side (no presentation report will follow). */\n private sendFrame(frame: SceneFrame): boolean {\n // Single native view: only the visible surface's frames go out. Suppressed\n // main frames stay committed; setOverlayOwner(null) replays them.\n const overlayHeld = useDisplayStore.getState().overlayOwner !== null\n if (overlayHeld !== (frame.view === \"dashboard\")) return false\n try {\n // Frames carry the canvas they were laid out against; only a frame from\n // a path that predates the tag falls back to the current capabilities.\n const caps = this.currentCapabilities()\n if (!frame.canvas && caps) frame = {...frame, canvas: {width: caps.width, height: caps.height}}\n // sendDisplayEvent hook -> direct BluetoothSdk.displayEvent (the exact\n // wiring the deleted MantleManager hook provided).\n void Promise.resolve(BluetoothSdk.displayEvent({view: frame.view, scene: frame})).catch((err) => {\n console.error(`${LOG_TAG}: native scene send failed:`, err)\n })\n\n // Keep the phone-side glasses mirror on the same frame as native. Legacy\n // layouts update this store in LocalDisplayManager.sendToNative; scene\n // frames bypass that method, so without an explicit write every\n // positioning device (including G2) leaves the mirror blank/stale.\n useDisplayStore.getState().setDisplayEvent({\n view: frame.view,\n layout: {\n layoutType: \"scene\",\n appId: frame.appId,\n view: frame.view,\n sceneEpoch: frame.sceneEpoch,\n width: frame.canvas?.width,\n height: frame.canvas?.height,\n elements: frame.elements,\n },\n })\n return true\n } catch (err) {\n console.error(`${LOG_TAG}: native scene send failed:`, err)\n return false\n }\n }\n\n // ===========================================================================\n // Test hooks\n // ===========================================================================\n\n public _resetForTest(): void {\n this.store.clearAll()\n this.settlePending(() => true, {presented: false, superseded: false, reason: \"reset\"})\n this.presentedSub?.remove()\n this.presentedSub = null\n this.settledSub?.remove()\n this.settledSub = null\n this.settledListeners.clear()\n this.seqCounter = 0\n }\n\n public _lastFrameForTest(appId: string, view: string): FrameElement[] {\n return this.store.lastFrame(appId, view)\n }\n}\n\nconst sceneRenderer = SceneRenderer.getInstance()\nexport default sceneRenderer\nexport {SceneRenderer}\n"]}
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@@ -6,10 +6,10 @@
|
|
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6
6
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* be tested without the native import surface the runtime pulls in.
|
|
7
7
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*
|
|
8
8
|
* A dashboard miniapp is the usual consumer: it edits the notification,
|
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9
|
-
* glasses-menu
|
|
10
|
-
*
|
|
11
|
-
*
|
|
12
|
-
* that in its storage.
|
|
9
|
+
* glasses-menu, display-position, brightness and microphone keys the phone's
|
|
10
|
+
* settings screens do, through the store, so persistence, server sync and the
|
|
11
|
+
* Bluetooth sync behave as if a phone screen wrote them. A dashboard's own
|
|
12
|
+
* look is not here; it keeps that in its storage.
|
|
13
13
|
*/
|
|
14
14
|
import type { ControllerStatus, PairedController } from "@glassly/bluetooth-sdk";
|
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15
15
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export type SettingsBridgeAccess = "read" | "write";
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"settingsBridge.d.ts","sourceRoot":"","sources":["../../src/services/settingsBridge.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAAK,EAAC,gBAAgB,EAAE,gBAAgB,EAAC,MAAM,wBAAwB,CAAA;AAK9E,MAAM,MAAM,oBAAoB,GAAG,MAAM,GAAG,OAAO,CAAA;AAEnD,2FAA2F;AAC3F,eAAO,MAAM,oBAAoB,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,oBAAoB,CAAC,
|
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1
|
+
{"version":3,"file":"settingsBridge.d.ts","sourceRoot":"","sources":["../../src/services/settingsBridge.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAAK,EAAC,gBAAgB,EAAE,gBAAgB,EAAC,MAAM,wBAAwB,CAAA;AAK9E,MAAM,MAAM,oBAAoB,GAAG,MAAM,GAAG,OAAO,CAAA;AAEnD,2FAA2F;AAC3F,eAAO,MAAM,oBAAoB,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,oBAAoB,CAAC,CAuB/E,CAAA;AAED;;;;;GAKG;AACH,eAAO,MAAM,qBAAqB,sEAAuE,CAAA;AACzG,MAAM,MAAM,kBAAkB,GAAG,CAAC,OAAO,qBAAqB,CAAC,CAAC,MAAM,CAAC,CAAA;AAEvE,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,IAAI,kBAAkB,CAE3E;AAED,yFAAyF;AACzF,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,MAAM,GAAG,oBAAoB,GAAG,IAAI,CAG7E;AAED,wDAAwD;AACxD,wBAAgB,qBAAqB,IAAI,MAAM,EAAE,CAEhD;AAED;;;;GAIG;AACH,wBAAgB,wBAAwB,CAAC,SAAS,EAAE,OAAO,GAAG,MAAM,EAAE,CAIrE;AAED,MAAM,MAAM,qBAAqB,GAC7B;IAAC,EAAE,EAAE,IAAI,CAAC;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAC,GACvC;IAAC,EAAE,EAAE,KAAK,CAAC;IAAC,IAAI,EAAE,kBAAkB,GAAG,eAAe,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAAA;AAE5E,0FAA0F;AAC1F,wBAAgB,mBAAmB,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,qBAAqB,CAY3F;AAED,wEAAwE;AACxE,MAAM,WAAW,sBAAsB;IACrC,EAAE,EAAE,MAAM,CAAA;IACV,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,wBAAwB;IACxB,SAAS,EAAE,OAAO,CAAA;IAClB,6BAA6B;IAC7B,OAAO,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,OAAO,CAAA;KAAC,CAAA;IAC3C,qEAAqE;IACrE,OAAO,EAAE,OAAO,CAAA;CACjB;AAED,gGAAgG;AAChG,MAAM,WAAW,WAAW;IAC1B,aAAa,EAAE,OAAO,CAAA;IACtB,gBAAgB,EAAE,MAAM,CAAA;IACxB,YAAY,EAAE,OAAO,CAAA;CACtB;AAcD;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,OAAO,EAAE,gBAAgB,EAAE,EAC3B,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,GAAG,SAAS,EACtD,OAAO,EAAE,WAAW,GACnB,sBAAsB,EAAE,CAqB1B"}
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@@ -6,10 +6,10 @@
|
|
|
6
6
|
* be tested without the native import surface the runtime pulls in.
|
|
7
7
|
*
|
|
8
8
|
* A dashboard miniapp is the usual consumer: it edits the notification,
|
|
9
|
-
* glasses-menu
|
|
10
|
-
*
|
|
11
|
-
*
|
|
12
|
-
* that in its storage.
|
|
9
|
+
* glasses-menu, display-position, brightness and microphone keys the phone's
|
|
10
|
+
* settings screens do, through the store, so persistence, server sync and the
|
|
11
|
+
* Bluetooth sync behave as if a phone screen wrote them. A dashboard's own
|
|
12
|
+
* look is not here; it keeps that in its storage.
|
|
13
13
|
*/
|
|
14
14
|
import { ControllerTypes } from "../types/enums";
|
|
15
15
|
import { hasInput2d, isControllerReady } from "./controllers";
|
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@@ -22,6 +22,11 @@ export const SETTINGS_BRIDGE_KEYS = {
|
|
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22
22
|
// Where the glasses draw; each model's steps are its display.positionRange.
|
|
23
23
|
dashboard_depth: "write",
|
|
24
24
|
dashboard_height: "write",
|
|
25
|
+
// Device settings the dashboard's glasses Settings page edits.
|
|
26
|
+
brightness: "write",
|
|
27
|
+
auto_brightness: "write",
|
|
28
|
+
// Per paired model: the store resolves the indexed key.
|
|
29
|
+
preferred_mic: "write",
|
|
25
30
|
twelve_hour_time: "write",
|
|
26
31
|
menu_apps: "write",
|
|
27
32
|
notifications_enabled: "write",
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Pure, so the runtime's handlers stay thin and this can\n * be tested without the native import surface the runtime pulls in.\n *\n * A dashboard miniapp is the usual consumer: it edits the notification,\n * glasses-menu and display-position keys the phone's settings screens used\n * to, through the store, so persistence, server sync and the Bluetooth sync\n * of `menu_apps` and the position behave as if a phone screen wrote them. A dashboard's own look is not here; it keeps\n * that in its storage.\n */\n\nimport type {ControllerStatus, PairedController} from \"@glassly/bluetooth-sdk\"\n\nimport {ControllerTypes} from \"../types/enums\"\nimport {hasInput2d, isControllerReady} from \"./controllers\"\n\nexport type SettingsBridgeAccess = \"read\" | \"write\"\n\n/** Stored settings the bridge serves, by key, with what a permitted app may do to each. */\nexport const SETTINGS_BRIDGE_KEYS: Readonly<Record<string, SettingsBridgeAccess>> = {\n // The dashboard's master switch is a phone-side debug knob.\n custom_dashboard_enabled: \"read\",\n contextual_dashboard: \"write\",\n head_up_angle: \"write\",\n // Where the glasses draw; each model's steps are its display.positionRange.\n dashboard_depth: \"write\",\n dashboard_height: \"write\",\n twelve_hour_time: \"write\",\n menu_apps: \"write\",\n notifications_enabled: \"write\",\n notifications_popups: \"write\",\n notifications_popup_seconds: \"write\",\n notifications_hold_during_apps: \"write\",\n notifications_ignore_while_active: \"write\",\n notifications_blocklist: \"write\",\n // Apps the glasses reported posting notifications; the engine records it.\n notification_seen_apps: \"read\",\n}\n\n/**\n * Read-only keys the engine computes: whether the wearer can see the phone,\n * whether the foreground miniapp is drawing on the glasses, and the paired\n * controllers with their battery and input. They change on their own clocks;\n * the runtime pushes them like stored keys.\n */\nexport const DERIVED_SETTINGS_KEYS = [\"phone_active\", \"foreground_app_on_screen\", \"controllers\"] as const\nexport type DerivedSettingsKey = (typeof DERIVED_SETTINGS_KEYS)[number]\n\nexport function isDerivedSettingsKey(key: string): key is DerivedSettingsKey {\n return (DERIVED_SETTINGS_KEYS as readonly string[]).includes(key)\n}\n\n/** What a permitted app may do with `key`, or null when the bridge does not serve it. */\nexport function settingsBridgeAccess(key: string): SettingsBridgeAccess | null {\n if (isDerivedSettingsKey(key)) return \"read\"\n return SETTINGS_BRIDGE_KEYS[key] ?? null\n}\n\n/** Every key the bridge serves, stored then derived. */\nexport function allSettingsBridgeKeys(): string[] {\n return [...Object.keys(SETTINGS_BRIDGE_KEYS), ...DERIVED_SETTINGS_KEYS]\n}\n\n/**\n * The keys a SETTINGS_GET asks for: everything when `requested` is absent,\n * else the known ones among the requested strings (unknown keys are left\n * out, never rejected).\n */\nexport function selectSettingsBridgeKeys(requested: unknown): string[] {\n if (requested === undefined || requested === null) return allSettingsBridgeKeys()\n if (!Array.isArray(requested)) return []\n return requested.filter((key): key is string => typeof key === \"string\" && settingsBridgeAccess(key) !== null)\n}\n\nexport type SettingsSetValidation =\n | {ok: true; key: string; value: unknown}\n | {ok: false; code: \"INVALID_ARGUMENT\" | \"NOT_PERMITTED\"; message: string}\n\n/** A SETTINGS_SET payload: a writable key and a JSON value (undefined is not a value). */\nexport function validateSettingsSet(payload: Record<string, unknown>): SettingsSetValidation {\n const key = payload.key\n if (typeof key !== \"string\" || !key) {\n return {ok: false, code: \"INVALID_ARGUMENT\", message: \"settings.set requires a key\"}\n }\n const access = settingsBridgeAccess(key)\n if (access === null) return {ok: false, code: \"INVALID_ARGUMENT\", message: `Unknown setting \"${key}\"`}\n if (access !== \"write\") return {ok: false, code: \"NOT_PERMITTED\", message: `Setting \"${key}\" is read-only`}\n if (!(\"value\" in payload) || payload.value === undefined) {\n return {ok: false, code: \"INVALID_ARGUMENT\", message: \"settings.set requires a value\"}\n }\n return {ok: true, key, value: payload.value}\n}\n\n/** One paired controller as the `controllers` derived key serves it. */\nexport interface ControllerSettingEntry {\n id: string\n model: string\n name: string\n /** Delivering input. */\n connected: boolean\n /** level -1 when unknown. */\n battery: {level: number; charging: boolean}\n /** Swipes sideways as well as up and down (the Meta Neural Band). */\n input2d: boolean\n}\n\n/** What the glasses report about the ring linked to them (G2 with the R1 routed through it). */\nexport interface RelayedRing {\n ringConnected: boolean\n ringBatteryLevel: number\n ringCharging: boolean\n}\n\n/**\n * The R1 the glasses' ring report is about: a ring routed through the G2 keeps\n * its phone link for telemetry, so prefer a linked ring, else the first one.\n */\nfunction relayedRingId(\n records: PairedController[],\n statuses: Record<string, ControllerStatus> | undefined,\n): string | undefined {\n const rings = records.filter((record) => record.model === ControllerTypes.R1)\n return (rings.find((ring) => statuses?.[ring.id]?.connected === true) ?? rings[0])?.id\n}\n\n/**\n * One entry per paired record, registry order. While the glasses report a\n * linked ring, that report is that ring's link and battery: a ring routed\n * through the G2 reports there, not to the phone.\n */\nexport function controllersSettingFrom(\n records: PairedController[],\n statuses: Record<string, ControllerStatus> | undefined,\n relayed: RelayedRing,\n): ControllerSettingEntry[] {\n const relayedId = relayed.ringConnected ? relayedRingId(records, statuses) : undefined\n return records.map((record) => {\n const status = statuses?.[record.id]\n let connected = isControllerReady(status)\n let battery = {level: status?.batteryLevel ?? -1, charging: status?.charging === true}\n if (record.id === relayedId) {\n connected = true\n if (relayed.ringBatteryLevel >= 0) {\n battery = {level: relayed.ringBatteryLevel, charging: relayed.ringCharging}\n }\n }\n return {\n id: record.id,\n model: record.model,\n name: record.name,\n connected,\n battery,\n input2d: connected && hasInput2d(record.model),\n }\n })\n}\n"]}
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Pure, so the runtime's handlers stay thin and this can\n * be tested without the native import surface the runtime pulls in.\n *\n * A dashboard miniapp is the usual consumer: it edits the notification,\n * glasses-menu, display-position, brightness and microphone keys the phone's\n * settings screens do, through the store, so persistence, server sync and the\n * Bluetooth sync behave as if a phone screen wrote them. A dashboard's own\n * look is not here; it keeps that in its storage.\n */\n\nimport type {ControllerStatus, PairedController} from \"@glassly/bluetooth-sdk\"\n\nimport {ControllerTypes} from \"../types/enums\"\nimport {hasInput2d, isControllerReady} from \"./controllers\"\n\nexport type SettingsBridgeAccess = \"read\" | \"write\"\n\n/** Stored settings the bridge serves, by key, with what a permitted app may do to each. */\nexport const SETTINGS_BRIDGE_KEYS: Readonly<Record<string, SettingsBridgeAccess>> = {\n // The dashboard's master switch is a phone-side debug knob.\n custom_dashboard_enabled: \"read\",\n contextual_dashboard: \"write\",\n head_up_angle: \"write\",\n // Where the glasses draw; each model's steps are its display.positionRange.\n dashboard_depth: \"write\",\n dashboard_height: \"write\",\n // Device settings the dashboard's glasses Settings page edits.\n brightness: \"write\",\n auto_brightness: \"write\",\n // Per paired model: the store resolves the indexed key.\n preferred_mic: \"write\",\n twelve_hour_time: \"write\",\n menu_apps: \"write\",\n notifications_enabled: \"write\",\n notifications_popups: \"write\",\n notifications_popup_seconds: \"write\",\n notifications_hold_during_apps: \"write\",\n notifications_ignore_while_active: \"write\",\n notifications_blocklist: \"write\",\n // Apps the glasses reported posting notifications; the engine records it.\n notification_seen_apps: \"read\",\n}\n\n/**\n * Read-only keys the engine computes: whether the wearer can see the phone,\n * whether the foreground miniapp is drawing on the glasses, and the paired\n * controllers with their battery and input. They change on their own clocks;\n * the runtime pushes them like stored keys.\n */\nexport const DERIVED_SETTINGS_KEYS = [\"phone_active\", \"foreground_app_on_screen\", \"controllers\"] as const\nexport type DerivedSettingsKey = (typeof DERIVED_SETTINGS_KEYS)[number]\n\nexport function isDerivedSettingsKey(key: string): key is DerivedSettingsKey {\n return (DERIVED_SETTINGS_KEYS as readonly string[]).includes(key)\n}\n\n/** What a permitted app may do with `key`, or null when the bridge does not serve it. */\nexport function settingsBridgeAccess(key: string): SettingsBridgeAccess | null {\n if (isDerivedSettingsKey(key)) return \"read\"\n return SETTINGS_BRIDGE_KEYS[key] ?? null\n}\n\n/** Every key the bridge serves, stored then derived. */\nexport function allSettingsBridgeKeys(): string[] {\n return [...Object.keys(SETTINGS_BRIDGE_KEYS), ...DERIVED_SETTINGS_KEYS]\n}\n\n/**\n * The keys a SETTINGS_GET asks for: everything when `requested` is absent,\n * else the known ones among the requested strings (unknown keys are left\n * out, never rejected).\n */\nexport function selectSettingsBridgeKeys(requested: unknown): string[] {\n if (requested === undefined || requested === null) return allSettingsBridgeKeys()\n if (!Array.isArray(requested)) return []\n return requested.filter((key): key is string => typeof key === \"string\" && settingsBridgeAccess(key) !== null)\n}\n\nexport type SettingsSetValidation =\n | {ok: true; key: string; value: unknown}\n | {ok: false; code: \"INVALID_ARGUMENT\" | \"NOT_PERMITTED\"; message: string}\n\n/** A SETTINGS_SET payload: a writable key and a JSON value (undefined is not a value). */\nexport function validateSettingsSet(payload: Record<string, unknown>): SettingsSetValidation {\n const key = payload.key\n if (typeof key !== \"string\" || !key) {\n return {ok: false, code: \"INVALID_ARGUMENT\", message: \"settings.set requires a key\"}\n }\n const access = settingsBridgeAccess(key)\n if (access === null) return {ok: false, code: \"INVALID_ARGUMENT\", message: `Unknown setting \"${key}\"`}\n if (access !== \"write\") return {ok: false, code: \"NOT_PERMITTED\", message: `Setting \"${key}\" is read-only`}\n if (!(\"value\" in payload) || payload.value === undefined) {\n return {ok: false, code: \"INVALID_ARGUMENT\", message: \"settings.set requires a value\"}\n }\n return {ok: true, key, value: payload.value}\n}\n\n/** One paired controller as the `controllers` derived key serves it. */\nexport interface ControllerSettingEntry {\n id: string\n model: string\n name: string\n /** Delivering input. */\n connected: boolean\n /** level -1 when unknown. */\n battery: {level: number; charging: boolean}\n /** Swipes sideways as well as up and down (the Meta Neural Band). */\n input2d: boolean\n}\n\n/** What the glasses report about the ring linked to them (G2 with the R1 routed through it). */\nexport interface RelayedRing {\n ringConnected: boolean\n ringBatteryLevel: number\n ringCharging: boolean\n}\n\n/**\n * The R1 the glasses' ring report is about: a ring routed through the G2 keeps\n * its phone link for telemetry, so prefer a linked ring, else the first one.\n */\nfunction relayedRingId(\n records: PairedController[],\n statuses: Record<string, ControllerStatus> | undefined,\n): string | undefined {\n const rings = records.filter((record) => record.model === ControllerTypes.R1)\n return (rings.find((ring) => statuses?.[ring.id]?.connected === true) ?? rings[0])?.id\n}\n\n/**\n * One entry per paired record, registry order. While the glasses report a\n * linked ring, that report is that ring's link and battery: a ring routed\n * through the G2 reports there, not to the phone.\n */\nexport function controllersSettingFrom(\n records: PairedController[],\n statuses: Record<string, ControllerStatus> | undefined,\n relayed: RelayedRing,\n): ControllerSettingEntry[] {\n const relayedId = relayed.ringConnected ? relayedRingId(records, statuses) : undefined\n return records.map((record) => {\n const status = statuses?.[record.id]\n let connected = isControllerReady(status)\n let battery = {level: status?.batteryLevel ?? -1, charging: status?.charging === true}\n if (record.id === relayedId) {\n connected = true\n if (relayed.ringBatteryLevel >= 0) {\n battery = {level: relayed.ringBatteryLevel, charging: relayed.ringCharging}\n }\n }\n return {\n id: record.id,\n model: record.model,\n name: record.name,\n connected,\n battery,\n input2d: connected && hasInput2d(record.model),\n }\n })\n}\n"]}
|
|
@@ -1,4 +1,6 @@
|
|
|
1
1
|
/** Mentra Live has no display — omit dashboard/brightness keys from BLE sync. */
|
|
2
2
|
export declare const MENTRA_LIVE_SETTING_KEYS: string[];
|
|
3
3
|
export declare function getBluetoothSettingKeysForDevice(deviceModel: string | undefined, fullKeys: string[]): string[];
|
|
4
|
+
/** `menu_apps` as the glasses get it; the same array in gives the same array out, so the change-push stays quiet. */
|
|
5
|
+
export declare function nativeMenuApps(value: unknown): unknown;
|
|
4
6
|
//# sourceMappingURL=bluetoothSettingKeys.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bluetoothSettingKeys.d.ts","sourceRoot":"","sources":["../../src/stores/bluetoothSettingKeys.ts"],"names":[],"mappings":"AAEA,iFAAiF;AACjF,eAAO,MAAM,wBAAwB,EAAE,MAAM,EAyB5C,CAAA;AAMD,wBAAgB,gCAAgC,CAAC,WAAW,EAAE,MAAM,GAAG,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,CAE9G"}
|
|
1
|
+
{"version":3,"file":"bluetoothSettingKeys.d.ts","sourceRoot":"","sources":["../../src/stores/bluetoothSettingKeys.ts"],"names":[],"mappings":"AAEA,iFAAiF;AACjF,eAAO,MAAM,wBAAwB,EAAE,MAAM,EAyB5C,CAAA;AAMD,wBAAgB,gCAAgC,CAAC,WAAW,EAAE,MAAM,GAAG,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,CAE9G;AASD,qHAAqH;AACrH,wBAAgB,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,CAUtD"}
|
|
@@ -32,4 +32,21 @@ function isMentraLiveDevice(model) {
|
|
|
32
32
|
export function getBluetoothSettingKeysForDevice(deviceModel, fullKeys) {
|
|
33
33
|
return isMentraLiveDevice(deviceModel) ? MENTRA_LIVE_SETTING_KEYS : fullKeys;
|
|
34
34
|
}
|
|
35
|
+
/**
|
|
36
|
+
* Glasses Menu entries the firmware's own menu cannot open: Settings is the
|
|
37
|
+
* dashboard's glasses page, which only the dashboard's Apps menu shows.
|
|
38
|
+
*/
|
|
39
|
+
const NATIVE_MENU_EXCLUDED_PACKAGES = new Set(["com.glassly.settings"]);
|
|
40
|
+
const nativeMenuAppsCache = new WeakMap();
|
|
41
|
+
/** `menu_apps` as the glasses get it; the same array in gives the same array out, so the change-push stays quiet. */
|
|
42
|
+
export function nativeMenuApps(value) {
|
|
43
|
+
if (!Array.isArray(value))
|
|
44
|
+
return value;
|
|
45
|
+
let filtered = nativeMenuAppsCache.get(value);
|
|
46
|
+
if (!filtered) {
|
|
47
|
+
filtered = value.filter((item) => !NATIVE_MENU_EXCLUDED_PACKAGES.has(item?.packageName ?? ""));
|
|
48
|
+
nativeMenuAppsCache.set(value, filtered);
|
|
49
|
+
}
|
|
50
|
+
return filtered;
|
|
51
|
+
}
|
|
35
52
|
//# sourceMappingURL=bluetoothSettingKeys.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bluetoothSettingKeys.js","sourceRoot":"","sources":["../../src/stores/bluetoothSettingKeys.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,UAAU,CAAA;AAEpC,iFAAiF;AACjF,MAAM,CAAC,MAAM,wBAAwB,GAAa;IAChD,iBAAiB;IACjB,gBAAgB;IAChB,eAAe;IACf,kCAAkC;IAClC,uBAAuB;IACvB,YAAY;IACZ,YAAY;IACZ,mBAAmB;IACnB,uBAAuB;IACvB,2BAA2B;IAC3B,YAAY;IACZ,cAAc;IACd,2BAA2B;IAC3B,cAAc;IACd,kBAAkB;IAClB,kBAAkB;IAClB,aAAa;IACb,gBAAgB;IAChB,aAAa;IACb,oBAAoB;IACpB,yDAAyD;IACzD,oBAAoB;IACpB,wBAAwB;IACxB,oBAAoB;CACrB,CAAA;AAED,SAAS,kBAAkB,CAAC,KAAyB;IACnD,OAAO,KAAK,KAAK,WAAW,CAAC,IAAI,CAAA;AACnC,CAAC;AAED,MAAM,UAAU,gCAAgC,CAAC,WAA+B,EAAE,QAAkB;IAClG,OAAO,kBAAkB,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAA;AAC9E,CAAC","sourcesContent":["import {DeviceTypes} from \"../types\"\n\n/** Mentra Live has no display — omit dashboard/brightness keys from BLE sync. */\nexport const MENTRA_LIVE_SETTING_KEYS: string[] = [\n \"sensing_enabled\",\n \"lc3_frame_size\",\n \"preferred_mic\",\n \"voice_activity_detection_enabled\",\n \"loudness_gate_enabled\",\n \"core_token\",\n \"auth_email\",\n \"button_photo_size\",\n \"button_video_settings\",\n \"button_max_recording_time\",\n \"camera_fov\",\n \"offline_mode\",\n \"local_stt_fallback_active\",\n \"gallery_mode\",\n \"default_wearable\",\n \"pending_wearable\",\n \"device_name\",\n \"device_address\",\n \"controllers\",\n \"pending_controller\",\n // Deprecated, kept so native can migrate and clear them:\n \"default_controller\",\n \"controller_device_name\",\n \"controller_address\",\n]\n\nfunction isMentraLiveDevice(model: string | undefined): boolean {\n return model === DeviceTypes.LIVE\n}\n\nexport function getBluetoothSettingKeysForDevice(deviceModel: string | undefined, fullKeys: string[]): string[] {\n return isMentraLiveDevice(deviceModel) ? MENTRA_LIVE_SETTING_KEYS : fullKeys\n}\n"]}
|
|
1
|
+
{"version":3,"file":"bluetoothSettingKeys.js","sourceRoot":"","sources":["../../src/stores/bluetoothSettingKeys.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,UAAU,CAAA;AAEpC,iFAAiF;AACjF,MAAM,CAAC,MAAM,wBAAwB,GAAa;IAChD,iBAAiB;IACjB,gBAAgB;IAChB,eAAe;IACf,kCAAkC;IAClC,uBAAuB;IACvB,YAAY;IACZ,YAAY;IACZ,mBAAmB;IACnB,uBAAuB;IACvB,2BAA2B;IAC3B,YAAY;IACZ,cAAc;IACd,2BAA2B;IAC3B,cAAc;IACd,kBAAkB;IAClB,kBAAkB;IAClB,aAAa;IACb,gBAAgB;IAChB,aAAa;IACb,oBAAoB;IACpB,yDAAyD;IACzD,oBAAoB;IACpB,wBAAwB;IACxB,oBAAoB;CACrB,CAAA;AAED,SAAS,kBAAkB,CAAC,KAAyB;IACnD,OAAO,KAAK,KAAK,WAAW,CAAC,IAAI,CAAA;AACnC,CAAC;AAED,MAAM,UAAU,gCAAgC,CAAC,WAA+B,EAAE,QAAkB;IAClG,OAAO,kBAAkB,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAA;AAC9E,CAAC;AAED;;;GAGG;AACH,MAAM,6BAA6B,GAAG,IAAI,GAAG,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAA;AACvE,MAAM,mBAAmB,GAAG,IAAI,OAAO,EAAqB,CAAA;AAE5D,qHAAqH;AACrH,MAAM,UAAU,cAAc,CAAC,KAAc;IAC3C,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,KAAK,CAAA;IACvC,IAAI,QAAQ,GAAG,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;IAC7C,IAAI,CAAC,QAAQ,EAAE,CAAC;QACd,QAAQ,GAAG,KAAK,CAAC,MAAM,CACrB,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,6BAA6B,CAAC,GAAG,CAAE,IAAsC,EAAE,WAAW,IAAI,EAAE,CAAC,CACzG,CAAA;QACD,mBAAmB,CAAC,GAAG,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAA;IAC1C,CAAC;IACD,OAAO,QAAQ,CAAA;AACjB,CAAC","sourcesContent":["import {DeviceTypes} from \"../types\"\n\n/** Mentra Live has no display — omit dashboard/brightness keys from BLE sync. */\nexport const MENTRA_LIVE_SETTING_KEYS: string[] = [\n \"sensing_enabled\",\n \"lc3_frame_size\",\n \"preferred_mic\",\n \"voice_activity_detection_enabled\",\n \"loudness_gate_enabled\",\n \"core_token\",\n \"auth_email\",\n \"button_photo_size\",\n \"button_video_settings\",\n \"button_max_recording_time\",\n \"camera_fov\",\n \"offline_mode\",\n \"local_stt_fallback_active\",\n \"gallery_mode\",\n \"default_wearable\",\n \"pending_wearable\",\n \"device_name\",\n \"device_address\",\n \"controllers\",\n \"pending_controller\",\n // Deprecated, kept so native can migrate and clear them:\n \"default_controller\",\n \"controller_device_name\",\n \"controller_address\",\n]\n\nfunction isMentraLiveDevice(model: string | undefined): boolean {\n return model === DeviceTypes.LIVE\n}\n\nexport function getBluetoothSettingKeysForDevice(deviceModel: string | undefined, fullKeys: string[]): string[] {\n return isMentraLiveDevice(deviceModel) ? MENTRA_LIVE_SETTING_KEYS : fullKeys\n}\n\n/**\n * Glasses Menu entries the firmware's own menu cannot open: Settings is the\n * dashboard's glasses page, which only the dashboard's Apps menu shows.\n */\nconst NATIVE_MENU_EXCLUDED_PACKAGES = new Set([\"com.glassly.settings\"])\nconst nativeMenuAppsCache = new WeakMap<object, unknown[]>()\n\n/** `menu_apps` as the glasses get it; the same array in gives the same array out, so the change-push stays quiet. */\nexport function nativeMenuApps(value: unknown): unknown {\n if (!Array.isArray(value)) return value\n let filtered = nativeMenuAppsCache.get(value)\n if (!filtered) {\n filtered = value.filter(\n (item) => !NATIVE_MENU_EXCLUDED_PACKAGES.has((item as {packageName?: string} | null)?.packageName ?? \"\"),\n )\n nativeMenuAppsCache.set(value, filtered)\n }\n return filtered\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/stores/settings.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,WAAW,EAAwB,MAAM,aAAa,CAAA;AAQ9D,OAAO,EAAC,wBAAwB,EAAE,gCAAgC,EAAC,MAAM,wBAAwB,CAAA;AAEjG,MAAM,WAAW,OAAO;IACtB,GAAG,EAAE,MAAM,CAAA;IACX,YAAY,EAAE,MAAM,GAAG,CAAA;IACvB,QAAQ,EAAE,OAAO,CAAA;IACjB,YAAY,EAAE,OAAO,CAAA;IAGrB,OAAO,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,CAAA;IAEjC,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAA;IAEpB,OAAO,EAAE,OAAO,CAAA;IAQhB,mBAAmB,CAAC,EAAE,IAAI,CAAA;IAC1B;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,CAAC,EAAE,IAAI,CAAA;CAC7B;AAKD,eAAO,MAAM,uBAAuB,IAAI,CAAA;AAExC,eAAO,MAAM,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAslCnC,CAAA;AAEV,eAAO,MAAM,eAAe,EAAE,MAAM,EAAuD,CAAA;AAI3F,eAAO,MAAM,sBAAsB,EAAE,MAAM,EA2D1C,CAAA;AAeD,eAAO,MAAM,qBAAqB,EAAE,MAAM,EAEV,CAAA;AAIhC,MAAM,WAAW,aAAa;IAE5B,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAE7B,aAAa,EAAE,OAAO,CAAA;IAEtB,UAAU,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,YAAY,CAAC,EAAE,OAAO,KAAK,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAA;IACzF,cAAc,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAA;IAC3E,UAAU,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,GAAG,CAAA;IAEhC,eAAe,EAAE,MAAM,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAA;IAE/C,oBAAoB,EAAE,MAAM,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAC/C,uBAAuB,EAAE,MAAM,IAAI,CAAA;CACpC;AAoBD,eAAO,MAAM,gBAAgB;;;;;;;;
|
|
1
|
+
{"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/stores/settings.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,WAAW,EAAwB,MAAM,aAAa,CAAA;AAQ9D,OAAO,EAAC,wBAAwB,EAAE,gCAAgC,EAAC,MAAM,wBAAwB,CAAA;AAEjG,MAAM,WAAW,OAAO;IACtB,GAAG,EAAE,MAAM,CAAA;IACX,YAAY,EAAE,MAAM,GAAG,CAAA;IACvB,QAAQ,EAAE,OAAO,CAAA;IACjB,YAAY,EAAE,OAAO,CAAA;IAGrB,OAAO,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,CAAA;IAEjC,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAA;IAEpB,OAAO,EAAE,OAAO,CAAA;IAQhB,mBAAmB,CAAC,EAAE,IAAI,CAAA;IAC1B;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,CAAC,EAAE,IAAI,CAAA;CAC7B;AAKD,eAAO,MAAM,uBAAuB,IAAI,CAAA;AAExC,eAAO,MAAM,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAslCnC,CAAA;AAEV,eAAO,MAAM,eAAe,EAAE,MAAM,EAAuD,CAAA;AAI3F,eAAO,MAAM,sBAAsB,EAAE,MAAM,EA2D1C,CAAA;AAeD,eAAO,MAAM,qBAAqB,EAAE,MAAM,EAEV,CAAA;AAIhC,MAAM,WAAW,aAAa;IAE5B,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAE7B,aAAa,EAAE,OAAO,CAAA;IAEtB,UAAU,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,YAAY,CAAC,EAAE,OAAO,KAAK,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAA;IACzF,cAAc,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAA;IAC3E,UAAU,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,GAAG,CAAA;IAEhC,eAAe,EAAE,MAAM,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAA;IAE/C,oBAAoB,EAAE,MAAM,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAC/C,uBAAuB,EAAE,MAAM,IAAI,CAAA;CACpC;AAoBD,eAAO,MAAM,gBAAgB;;;;;;;;EAsW5B,CAAA;AAED,eAAO,MAAM,UAAU,GAAI,CAAC,GAAG,GAAG,EAAE,KAAK,MAAM,KAAG,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAI3F,CAAA"}
|
package/build/stores/settings.js
CHANGED
|
@@ -3,7 +3,7 @@ import { result as Res } from "typesafe-ts";
|
|
|
3
3
|
import { create } from "zustand";
|
|
4
4
|
import { subscribeWithSelector } from "zustand/middleware";
|
|
5
5
|
import { storage } from "../utils/storage";
|
|
6
|
-
import { getBluetoothSettingKeysForDevice } from "./bluetoothSettingKeys";
|
|
6
|
+
import { getBluetoothSettingKeysForDevice, nativeMenuApps } from "./bluetoothSettingKeys";
|
|
7
7
|
import { useGlassesStore } from "./glasses";
|
|
8
8
|
export { MENTRA_LIVE_SETTING_KEYS, getBluetoothSettingKeysForDevice } from "./bluetoothSettingKeys";
|
|
9
9
|
// The provider list the data-consent screen currently shows. Stored per
|
|
@@ -1490,6 +1490,27 @@ export const useSettingsStore = create()(subscribeWithSelector((set, get) => ({
|
|
|
1490
1490
|
if (migrationSucceeded)
|
|
1491
1491
|
storage.save(CAMERA_FOV_MIGRATION_KEY, true);
|
|
1492
1492
|
}
|
|
1493
|
+
// Settings joined the Glasses Menu (the dashboard's glasses Settings
|
|
1494
|
+
// page): add it once, last, to a menu the wearer already saved. An
|
|
1495
|
+
// unsaved menu gets it from the default; a full one (10) is left alone.
|
|
1496
|
+
const MENU_SETTINGS_MIGRATION_KEY = "migration:menu_apps_settings_v1";
|
|
1497
|
+
const menuSettingsMigrationDone = storage.load(MENU_SETTINGS_MIGRATION_KEY);
|
|
1498
|
+
if (menuSettingsMigrationDone.is_error() || !menuSettingsMigrationDone.value) {
|
|
1499
|
+
const menu = get().getSetting(SETTINGS.menu_apps.key);
|
|
1500
|
+
let menuMigrated = true;
|
|
1501
|
+
if (Array.isArray(menu) &&
|
|
1502
|
+
menu.length < 10 &&
|
|
1503
|
+
!menu.some((item) => item?.packageName === "com.glassly.settings")) {
|
|
1504
|
+
const next = [...menu, { packageName: "com.glassly.settings", name: "Settings" }];
|
|
1505
|
+
const result = await get().setSetting(SETTINGS.menu_apps.key, next, true);
|
|
1506
|
+
if (result.is_error()) {
|
|
1507
|
+
console.log("SETTINGS: menu_apps Settings migration failed:", result.error);
|
|
1508
|
+
menuMigrated = false;
|
|
1509
|
+
}
|
|
1510
|
+
}
|
|
1511
|
+
if (menuMigrated)
|
|
1512
|
+
storage.save(MENU_SETTINGS_MIGRATION_KEY, true);
|
|
1513
|
+
}
|
|
1493
1514
|
});
|
|
1494
1515
|
loadAllSettingsInFlight = inFlight;
|
|
1495
1516
|
void Promise.resolve(inFlight).then((result) => {
|
|
@@ -1511,7 +1532,7 @@ export const useSettingsStore = create()(subscribeWithSelector((set, get) => ({
|
|
|
1511
1532
|
if (key === SETTINGS.core_token.key && (typeof value !== "string" || value.trim().length === 0)) {
|
|
1512
1533
|
continue;
|
|
1513
1534
|
}
|
|
1514
|
-
bluetoothSettings[key] = value;
|
|
1535
|
+
bluetoothSettings[key] = key === SETTINGS.menu_apps.key ? nativeMenuApps(value) : value;
|
|
1515
1536
|
}
|
|
1516
1537
|
return bluetoothSettings;
|
|
1517
1538
|
},
|