@glassly/engine 0.3.3-dev.641 → 0.3.3-dev.644

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,9 +1,9 @@
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  export const ENGINE_RELEASE_METADATA = Object.freeze({
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  "schemaVersion": 1,
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  "familyBaseVersion": "0.3.3",
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- "releaseIdentity": "0.3.3-dev.641",
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- "releaseSetId": "glassly-0.3.3-dev.641",
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- "sourceCommit": "d00b7d41b8debe671107718b223256f3fbbb75bc",
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+ "releaseIdentity": "0.3.3-dev.644",
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+ "releaseSetId": "glassly-0.3.3-dev.644",
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+ "sourceCommit": "7efbf5ec37d31b5589b9c9aedbb3159424e82a05",
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  "otaManifestUrl": null,
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  "otaManifestSha256": null
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  });
@@ -1 +1 @@
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- {"version":3,"file":"releaseMetadata.js","sourceRoot":"","sources":["../../src/generated/releaseMetadata.ts"],"names":[],"mappings":"AAWA,MAAM,CAAC,MAAM,uBAAuB,GAAoC,MAAM,CAAC,MAAM,CAAC;IACpF,eAAe,EAAE,CAAC;IAClB,mBAAmB,EAAE,OAAO;IAC5B,iBAAiB,EAAE,eAAe;IAClC,cAAc,EAAE,uBAAuB;IACvC,cAAc,EAAE,0CAA0C;IAC1D,gBAAgB,EAAE,IAAI;IACtB,mBAAmB,EAAE,IAAI;CAC1B,CAAC,CAAA","sourcesContent":["/** Generated by release CI. Do not edit in a release checkout. */\nexport interface EngineReleaseMetadata {\n schemaVersion: 1\n familyBaseVersion: string | null\n releaseIdentity: string | null\n releaseSetId: string | null\n sourceCommit: string | null\n otaManifestUrl: string | null\n otaManifestSha256: string | null\n}\n\nexport const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({\n \"schemaVersion\": 1,\n \"familyBaseVersion\": \"0.3.3\",\n \"releaseIdentity\": \"0.3.3-dev.641\",\n \"releaseSetId\": \"glassly-0.3.3-dev.641\",\n \"sourceCommit\": \"d00b7d41b8debe671107718b223256f3fbbb75bc\",\n \"otaManifestUrl\": null,\n \"otaManifestSha256\": null\n})\n"]}
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+ {"version":3,"file":"releaseMetadata.js","sourceRoot":"","sources":["../../src/generated/releaseMetadata.ts"],"names":[],"mappings":"AAWA,MAAM,CAAC,MAAM,uBAAuB,GAAoC,MAAM,CAAC,MAAM,CAAC;IACpF,eAAe,EAAE,CAAC;IAClB,mBAAmB,EAAE,OAAO;IAC5B,iBAAiB,EAAE,eAAe;IAClC,cAAc,EAAE,uBAAuB;IACvC,cAAc,EAAE,0CAA0C;IAC1D,gBAAgB,EAAE,IAAI;IACtB,mBAAmB,EAAE,IAAI;CAC1B,CAAC,CAAA","sourcesContent":["/** Generated by release CI. Do not edit in a release checkout. */\nexport interface EngineReleaseMetadata {\n schemaVersion: 1\n familyBaseVersion: string | null\n releaseIdentity: string | null\n releaseSetId: string | null\n sourceCommit: string | null\n otaManifestUrl: string | null\n otaManifestSha256: string | null\n}\n\nexport const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({\n \"schemaVersion\": 1,\n \"familyBaseVersion\": \"0.3.3\",\n \"releaseIdentity\": \"0.3.3-dev.644\",\n \"releaseSetId\": \"glassly-0.3.3-dev.644\",\n \"sourceCommit\": \"7efbf5ec37d31b5589b9c9aedbb3159424e82a05\",\n \"otaManifestUrl\": null,\n \"otaManifestSha256\": null\n})\n"]}
@@ -1 +1 @@
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- {"version":3,"file":"GestureDotsService.d.ts","sourceRoot":"","sources":["../../src/services/GestureDotsService.ts"],"names":[],"mappings":"AA6CA,cAAM,kBAAkB;IACtB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,KAAK,CAA+B;IAC5C,OAAO,CAAC,UAAU,CAAsB;IACxC,yFAAyF;IACzF,OAAO,CAAC,OAAO,CAA4D;IAC3E,kFAAkF;IAClF,OAAO,CAAC,UAAU,CAA4B;IAC9C,8EAA8E;IAC9E,OAAO,CAAC,aAAa,CAA+B;IACpD,oGAAoG;IACpG,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,MAAM,CAAwB;IAEtC,KAAK,IAAI,IAAI;IAqBb,IAAI,IAAI,IAAI;IAQZ,OAAO,CAAC,YAAY;IAOpB,uFAAuF;IACvF,OAAO,CAAC,UAAU;IAQlB,OAAO,CAAC,OAAO;IAIf;;;;;OAKG;IACH,WAAW,CAAC,WAAW,EAAE,MAAM,EAAE,OAAO,UAAQ,EAAE,WAAW,CAAC,EAAE,MAAM,GAAG,IAAI;IAM7E,OAAO,CAAC,YAAY;IAsDpB,OAAO,CAAC,UAAU;IAMlB,OAAO,CAAC,UAAU;IAWlB,sFAAsF;IACtF,OAAO,CAAC,KAAK;IAgBb;;;;;;;;;;OAUG;IACH,OAAO,CAAC,MAAM;CAqCf;AAED,QAAA,MAAM,kBAAkB,oBAA2B,CAAA;AACnD,eAAe,kBAAkB,CAAA;AACjC,OAAO,EAAC,kBAAkB,EAAC,CAAA"}
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+ {"version":3,"file":"GestureDotsService.d.ts","sourceRoot":"","sources":["../../src/services/GestureDotsService.ts"],"names":[],"mappings":"AAuDA,cAAM,kBAAkB;IACtB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,KAAK,CAA+B;IAC5C,OAAO,CAAC,UAAU,CAAsB;IACxC,yFAAyF;IACzF,OAAO,CAAC,OAAO,CAA4D;IAC3E,kFAAkF;IAClF,OAAO,CAAC,UAAU,CAA4B;IAC9C,8EAA8E;IAC9E,OAAO,CAAC,aAAa,CAA+B;IACpD,oGAAoG;IACpG,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,MAAM,CAAwB;IAEtC,KAAK,IAAI,IAAI;IAqBb,IAAI,IAAI,IAAI;IAQZ,OAAO,CAAC,YAAY;IAOpB,uFAAuF;IACvF,OAAO,CAAC,UAAU;IAQlB,OAAO,CAAC,OAAO;IAIf;;;;;OAKG;IACH,WAAW,CAAC,WAAW,EAAE,MAAM,EAAE,OAAO,UAAQ,EAAE,WAAW,CAAC,EAAE,MAAM,GAAG,IAAI;IAM7E,OAAO,CAAC,YAAY;IAsDpB,OAAO,CAAC,UAAU;IAMlB,OAAO,CAAC,UAAU;IAWlB,sFAAsF;IACtF,OAAO,CAAC,KAAK;IAgBb;;;;;;;;;;OAUG;IACH,OAAO,CAAC,MAAM;CAqCf;AAED,QAAA,MAAM,kBAAkB,oBAA2B,CAAA;AACnD,eAAe,kBAAkB,CAAA;AACjC,OAAO,EAAC,kBAAkB,EAAC,CAAA"}
@@ -5,7 +5,8 @@
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  * (cleared after a short pulse), a bullseye for a recognized long press.
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  * Controllers that report press edges (touch_down … tap_end) show the press
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  * itself instead: a dot while pressed, the bullseye once held, cleared at
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- * release. The Neural Band's middle finger (index 1) draws the same shapes hollow. Extracted from
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+ * release. The Neural Band's middle finger (index 1) draws the same shapes
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+ * hollow: a ring for its tap, the bullseye without its center for its hold. Extracted from
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  * the CFW dashboard service; it renders through
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  * the ordinary scene pipeline, so it works on any positioning device (stock
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  * G2 included), and is gated by the gesture_dots debug setting.
@@ -39,7 +40,15 @@ const FLASH_GLYPHS = {
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  swipe_right: "right",
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  };
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  /** The band's middle finger draws the filled shapes hollow. */
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- const MIDDLE_FINGER_GLYPHS = { dot: "ring", double: "doubleRing" };
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+ const MIDDLE_FINGER_GLYPHS = {
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+ dot: "ring",
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+ double: "doubleRing",
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+ hold: "holdRing",
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+ };
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+ /** `glyph` as `finger` draws it: the middle finger's shapes are hollow. */
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+ function fingerGlyph(glyph, finger) {
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+ return finger === 1 ? (MIDDLE_FINGER_GLYPHS[glyph] ?? glyph) : glyph;
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+ }
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  class GestureDotsService {
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  started = false;
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  flash = null;
@@ -131,12 +140,12 @@ class GestureDotsService {
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  if (gestureName === "touch_down")
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  press.raw = true;
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  else if (press.raw)
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- press.glyph = "hold";
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+ press.glyph = fingerGlyph("hold", finger);
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  this.render();
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  return;
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  }
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  this.clearFlash();
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- this.presses.set(finger, { raw: gestureName === "touch_down", glyph: finger === 1 ? "ring" : "dot" });
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+ this.presses.set(finger, { raw: gestureName === "touch_down", glyph: fingerGlyph("dot", finger) });
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  this.render();
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  return;
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  }
@@ -150,7 +159,7 @@ class GestureDotsService {
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  return;
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  }
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  const shape = FLASH_GLYPHS[gestureName];
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- const glyph = shape && finger === 1 ? MIDDLE_FINGER_GLYPHS[shape] ?? shape : shape;
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+ const glyph = shape ? fingerGlyph(shape, finger) : shape;
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  // The press already showed its own tap and hold; the device's report of
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  // them follows after its double-tap window, often after release.
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  const shownByPress = gestureName === "single_tap" || gestureName === "long_press";
@@ -158,7 +167,7 @@ class GestureDotsService {
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  // Pinch-and-turn reports do not release a finger. A recognized hold
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  // stays visible until tap_end instead of expiring halfway through it.
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  if (gestureName === "long_press")
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- press.glyph = "hold";
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+ press.glyph = fingerGlyph("hold", finger);
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  this.render();
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  return;
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  }
@@ -1 +1 @@
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- 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* Gesture dots — a debug indicator that flashes a small glyph top-right on the\n * glasses when a touch gesture arrives, while nothing else is on the display:\n * a filled circle for a single tap, two for a double tap, an arrow for a swipe\n * (cleared after a short pulse), a bullseye for a recognized long press.\n * Controllers that report press edges (touch_down … tap_end) show the press\n * itself instead: a dot while pressed, the bullseye once held, cleared at\n * release. The Neural Band's middle finger (index 1) draws the same shapes hollow. Extracted from\n * the CFW dashboard service; it renders through\n * the ordinary scene pipeline, so it works on any positioning device (stock\n * G2 included), and is gated by the gesture_dots debug setting.\n *\n * The glyphs are pre-baked images (not text): the stock firmware's builtin\n * font has no ●/↑/↓, and a single image element with a stable id and box maps\n * to ONE re-used firmware image container — flash and idle swap its bytes\n * (data-only update, no page rebuild) instead of creating/removing containers.\n */\nimport {useDisplayStore} from \"../stores/display\"\nimport {SETTINGS, useSettingsStore} from \"../stores/settings\"\nimport type {SceneElementInput} from \"../utils/display/scene\"\nimport {BgTimer} from \"../utils/timers\"\nimport {GESTURE_DOT_GLYPHS, GESTURE_DOT_GLYPH_SIZE, type GestureDotGlyph} from \"./gestureDotGlyphs\"\nimport localDisplayManager from \"./LocalDisplayManager\"\nimport sceneRenderer from \"./SceneRenderer\"\n\nconst DOTS_APP_ID = \"system.gesture-dots\"\n/** How long a gesture stays on the indicator. */\nconst GESTURE_FLASH_MS = 700\n/** A press-edge device's tap and hold reports trail its last edge by its double-tap window. */\nconst EDGE_REPORT_GRACE_MS = 1000\nconst MARGIN_X = 16\nconst MARGIN_TOP = 10\n/** Gestures that flash a glyph. */\nconst FLASH_GLYPHS: Record<string, GestureDotGlyph> = {\n single_tap: \"dot\",\n double_tap: \"double\",\n long_press: \"hold\",\n swipe_up: \"up\",\n swipe_down: \"down\",\n swipe_left: \"left\",\n swipe_right: \"right\",\n}\n/** The band's middle finger draws the filled shapes hollow. */\nconst MIDDLE_FINGER_GLYPHS: Partial<Record<GestureDotGlyph, GestureDotGlyph>> = {dot: \"ring\", double: \"doubleRing\"}\n\nclass GestureDotsService {\n private started = false\n private flash: GestureDotGlyph | null = null\n private flashTimer: number | null = null\n /** Raw controller holds survive hold recognition/dial events until their own release. */\n private presses = new Map<number, {raw: boolean; glyph: GestureDotGlyph}>()\n /** When each finger last sent a press edge (touch_down, or tap_end after one). */\n private lastEdgeAt = new Map<number, number>()\n /** Avoid sending identical images for successive phases of the same press. */\n private renderedGlyph: GestureDotGlyph | null = null\n /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */\n private visible = false\n private unsubs: Array<() => void> = []\n\n start(): void {\n if (this.started) return\n this.started = true\n this.unsubs.push(\n // The indicator owns the screen only while it is empty: drop our\n // retained state when something else takes over, and clear any\n // leftover flash when the display empties again.\n localDisplayManager.onActiveDisplayChange((active) => {\n if (active) this.relinquish()\n else this.render()\n }),\n // Overlays do not change the retained main display's occupancy.\n useDisplayStore.subscribe(\n (state) => state.overlayOwner,\n (owner) => {\n if (owner !== null) this.relinquish()\n },\n ),\n )\n }\n\n stop(): void {\n for (const unsub of this.unsubs) unsub()\n this.unsubs = []\n this.relinquish()\n this.lastEdgeAt.clear()\n this.started = false\n }\n\n private resetGesture(): void {\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n this.presses.clear()\n }\n\n /** Another surface owns the display; forget the indicator without painting over it. */\n private relinquish(): void {\n this.resetGesture()\n this.visible = false\n this.renderedGlyph = null\n sceneRenderer.clearApp(DOTS_APP_ID)\n this.trace(\"relinquish\")\n }\n\n private enabled(): boolean {\n return useSettingsStore.getState().getSetting(SETTINGS.gesture_dots.key) === true\n }\n\n /**\n * Flash a gesture on the indicator. Other gesture names are ignored.\n * Claimed gestures cancel any earlier press/flash without starting a new\n * one: the claimant may also consume the release edge. `fingerIndex` is the\n * Neural Band's finger on its pinches and press edges (1 = middle).\n */\n noteGesture(gestureName: string, claimed = false, fingerIndex?: number): void {\n if (!this.started || !this.enabled()) return\n this.applyGesture(gestureName, claimed, fingerIndex)\n this.trace(\"input\", {gestureName, claimed})\n }\n\n private applyGesture(gestureName: string, claimed: boolean, fingerIndex?: number): void {\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) {\n this.relinquish()\n return\n }\n if (claimed) {\n this.resetGesture()\n this.render()\n return\n }\n const finger = fingerIndex ?? 0\n const press = this.presses.get(finger)\n if (gestureName === \"touch_down\" || gestureName === \"tap_start\") {\n if (gestureName === \"touch_down\") this.lastEdgeAt.set(finger, Date.now())\n if (press) {\n // Both reports describe one press: after touch_down, tap_start means it is held.\n if (gestureName === \"touch_down\") press.raw = true\n else if (press.raw) press.glyph = \"hold\"\n this.render()\n return\n }\n this.clearFlash()\n this.presses.set(finger, {raw: gestureName === \"touch_down\", glyph: finger === 1 ? \"ring\" : \"dot\"})\n this.render()\n return\n }\n if (gestureName === \"tap_end\") {\n if (!press) return\n this.presses.delete(finger)\n if (press.raw) this.lastEdgeAt.set(finger, Date.now())\n this.render()\n return\n }\n const shape = FLASH_GLYPHS[gestureName]\n const glyph = shape && finger === 1 ? MIDDLE_FINGER_GLYPHS[shape] ?? shape : shape\n // The press already showed its own tap and hold; the device's report of\n // them follows after its double-tap window, often after release.\n const shownByPress = gestureName === \"single_tap\" || gestureName === \"long_press\"\n if (press?.raw && (!glyph || shownByPress)) {\n // Pinch-and-turn reports do not release a finger. A recognized hold\n // stays visible until tap_end instead of expiring halfway through it.\n if (gestureName === \"long_press\") press.glyph = \"hold\"\n this.render()\n return\n }\n const lastEdgeAt = this.lastEdgeAt.get(finger)\n if (!press && shownByPress && lastEdgeAt !== undefined && Date.now() - lastEdgeAt < EDGE_REPORT_GRACE_MS) return\n // Completed taps/swipes become one continuous pulse, even if the device\n // omits tap_end. Older tap_start-only devices retain the same fallback.\n this.presses.delete(finger)\n if (glyph) this.startFlash(glyph)\n this.render()\n }\n\n private clearFlash(): void {\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n }\n\n private startFlash(glyph: GestureDotGlyph): void {\n this.clearFlash()\n this.flash = glyph\n this.flashTimer = BgTimer.setTimeout(() => {\n this.flashTimer = null\n this.flash = null\n this.render()\n this.trace(\"flash-ended\")\n }, GESTURE_FLASH_MS)\n }\n\n /** Debug setting only; no payloads or retained history. Correlate seq with G2PERF. */\n private trace(reason: string, details: Record<string, unknown> = {}): void {\n if (!this.enabled()) return\n console.log(\n \"GESTUREDOTS \" +\n JSON.stringify({\n t: Date.now(),\n reason,\n held: this.presses.size > 0,\n flash: this.flash,\n overlay: useDisplayStore.getState().overlayOwner,\n active: localDisplayManager.hasActiveDisplay(),\n ...details,\n }),\n )\n }\n\n /**\n * Paint or clear the indicator. Nothing is drawn while anything else is on\n * the glasses (miniapp frame or system screen) or when no gesture was just\n * received. The top-right anchor resolves against the device's real canvas,\n * so no size math here.\n *\n * Between flashes the element STAYS in the scene with the blank glyph:\n * removing it would tear down the firmware image container and rebuild the\n * page on every flash (a rebuild storm on stock firmware). Only disabling\n * the setting removes the element outright.\n */\n private render(): void {\n if (!this.started) return\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) return\n const shown = Array.from(this.presses.values()).at(-1)?.glyph ?? this.flash\n if (!this.enabled()) {\n if (this.visible) {\n this.visible = false\n this.renderedGlyph = null\n sceneRenderer.emitScene(DOTS_APP_ID, \"main\", [])\n }\n return\n }\n if (!shown && !this.visible) return\n const glyph = shown ?? \"blank\"\n if (glyph === this.renderedGlyph) return\n const elements: SceneElementInput[] = [\n {\n type: \"image\",\n id: \"gesture-dot\",\n box: {\n x: MARGIN_X,\n y: MARGIN_TOP,\n w: GESTURE_DOT_GLYPH_SIZE,\n h: GESTURE_DOT_GLYPH_SIZE,\n anchor: \"top-right\",\n },\n data: GESTURE_DOT_GLYPHS[glyph],\n },\n ]\n this.visible = true\n this.renderedGlyph = glyph\n const result = sceneRenderer.emitScene(DOTS_APP_ID, \"main\", elements)\n this.trace(\"render\", {\n glyph,\n ...(result?.kind === \"scene\" ? {seq: result.seq, sent: result.sent} : {}),\n })\n }\n}\n\nconst gestureDotsService = new GestureDotsService()\nexport default gestureDotsService\nexport {GestureDotsService}\n"]}
1
+ 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* Gesture dots — a debug indicator that flashes a small glyph top-right on the\n * glasses when a touch gesture arrives, while nothing else is on the display:\n * a filled circle for a single tap, two for a double tap, an arrow for a swipe\n * (cleared after a short pulse), a bullseye for a recognized long press.\n * Controllers that report press edges (touch_down … tap_end) show the press\n * itself instead: a dot while pressed, the bullseye once held, cleared at\n * release. The Neural Band's middle finger (index 1) draws the same shapes\n * hollow: a ring for its tap, the bullseye without its center for its hold. Extracted from\n * the CFW dashboard service; it renders through\n * the ordinary scene pipeline, so it works on any positioning device (stock\n * G2 included), and is gated by the gesture_dots debug setting.\n *\n * The glyphs are pre-baked images (not text): the stock firmware's builtin\n * font has no ●/↑/↓, and a single image element with a stable id and box maps\n * to ONE re-used firmware image container — flash and idle swap its bytes\n * (data-only update, no page rebuild) instead of creating/removing containers.\n */\nimport {useDisplayStore} from \"../stores/display\"\nimport {SETTINGS, useSettingsStore} from \"../stores/settings\"\nimport type {SceneElementInput} from \"../utils/display/scene\"\nimport {BgTimer} from \"../utils/timers\"\nimport {GESTURE_DOT_GLYPHS, GESTURE_DOT_GLYPH_SIZE, type GestureDotGlyph} from \"./gestureDotGlyphs\"\nimport localDisplayManager from \"./LocalDisplayManager\"\nimport sceneRenderer from \"./SceneRenderer\"\n\nconst DOTS_APP_ID = \"system.gesture-dots\"\n/** How long a gesture stays on the indicator. */\nconst GESTURE_FLASH_MS = 700\n/** A press-edge device's tap and hold reports trail its last edge by its double-tap window. */\nconst EDGE_REPORT_GRACE_MS = 1000\nconst MARGIN_X = 16\nconst MARGIN_TOP = 10\n/** Gestures that flash a glyph. */\nconst FLASH_GLYPHS: Record<string, GestureDotGlyph> = {\n single_tap: \"dot\",\n double_tap: \"double\",\n long_press: \"hold\",\n swipe_up: \"up\",\n swipe_down: \"down\",\n swipe_left: \"left\",\n swipe_right: \"right\",\n}\n/** The band's middle finger draws the filled shapes hollow. */\nconst MIDDLE_FINGER_GLYPHS: Partial<Record<GestureDotGlyph, GestureDotGlyph>> = {\n dot: \"ring\",\n double: \"doubleRing\",\n hold: \"holdRing\",\n}\n\n/** `glyph` as `finger` draws it: the middle finger's shapes are hollow. */\nfunction fingerGlyph(glyph: GestureDotGlyph, finger: number): GestureDotGlyph {\n return finger === 1 ? (MIDDLE_FINGER_GLYPHS[glyph] ?? glyph) : glyph\n}\n\nclass GestureDotsService {\n private started = false\n private flash: GestureDotGlyph | null = null\n private flashTimer: number | null = null\n /** Raw controller holds survive hold recognition/dial events until their own release. */\n private presses = new Map<number, {raw: boolean; glyph: GestureDotGlyph}>()\n /** When each finger last sent a press edge (touch_down, or tap_end after one). */\n private lastEdgeAt = new Map<number, number>()\n /** Avoid sending identical images for successive phases of the same press. */\n private renderedGlyph: GestureDotGlyph | null = null\n /** Whether the indicator scene currently has anything on it (needs a clear when the flash ends). */\n private visible = false\n private unsubs: Array<() => void> = []\n\n start(): void {\n if (this.started) return\n this.started = true\n this.unsubs.push(\n // The indicator owns the screen only while it is empty: drop our\n // retained state when something else takes over, and clear any\n // leftover flash when the display empties again.\n localDisplayManager.onActiveDisplayChange((active) => {\n if (active) this.relinquish()\n else this.render()\n }),\n // Overlays do not change the retained main display's occupancy.\n useDisplayStore.subscribe(\n (state) => state.overlayOwner,\n (owner) => {\n if (owner !== null) this.relinquish()\n },\n ),\n )\n }\n\n stop(): void {\n for (const unsub of this.unsubs) unsub()\n this.unsubs = []\n this.relinquish()\n this.lastEdgeAt.clear()\n this.started = false\n }\n\n private resetGesture(): void {\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n this.presses.clear()\n }\n\n /** Another surface owns the display; forget the indicator without painting over it. */\n private relinquish(): void {\n this.resetGesture()\n this.visible = false\n this.renderedGlyph = null\n sceneRenderer.clearApp(DOTS_APP_ID)\n this.trace(\"relinquish\")\n }\n\n private enabled(): boolean {\n return useSettingsStore.getState().getSetting(SETTINGS.gesture_dots.key) === true\n }\n\n /**\n * Flash a gesture on the indicator. Other gesture names are ignored.\n * Claimed gestures cancel any earlier press/flash without starting a new\n * one: the claimant may also consume the release edge. `fingerIndex` is the\n * Neural Band's finger on its pinches and press edges (1 = middle).\n */\n noteGesture(gestureName: string, claimed = false, fingerIndex?: number): void {\n if (!this.started || !this.enabled()) return\n this.applyGesture(gestureName, claimed, fingerIndex)\n this.trace(\"input\", {gestureName, claimed})\n }\n\n private applyGesture(gestureName: string, claimed: boolean, fingerIndex?: number): void {\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) {\n this.relinquish()\n return\n }\n if (claimed) {\n this.resetGesture()\n this.render()\n return\n }\n const finger = fingerIndex ?? 0\n const press = this.presses.get(finger)\n if (gestureName === \"touch_down\" || gestureName === \"tap_start\") {\n if (gestureName === \"touch_down\") this.lastEdgeAt.set(finger, Date.now())\n if (press) {\n // Both reports describe one press: after touch_down, tap_start means it is held.\n if (gestureName === \"touch_down\") press.raw = true\n else if (press.raw) press.glyph = fingerGlyph(\"hold\", finger)\n this.render()\n return\n }\n this.clearFlash()\n this.presses.set(finger, {raw: gestureName === \"touch_down\", glyph: fingerGlyph(\"dot\", finger)})\n this.render()\n return\n }\n if (gestureName === \"tap_end\") {\n if (!press) return\n this.presses.delete(finger)\n if (press.raw) this.lastEdgeAt.set(finger, Date.now())\n this.render()\n return\n }\n const shape = FLASH_GLYPHS[gestureName]\n const glyph = shape ? fingerGlyph(shape, finger) : shape\n // The press already showed its own tap and hold; the device's report of\n // them follows after its double-tap window, often after release.\n const shownByPress = gestureName === \"single_tap\" || gestureName === \"long_press\"\n if (press?.raw && (!glyph || shownByPress)) {\n // Pinch-and-turn reports do not release a finger. A recognized hold\n // stays visible until tap_end instead of expiring halfway through it.\n if (gestureName === \"long_press\") press.glyph = fingerGlyph(\"hold\", finger)\n this.render()\n return\n }\n const lastEdgeAt = this.lastEdgeAt.get(finger)\n if (!press && shownByPress && lastEdgeAt !== undefined && Date.now() - lastEdgeAt < EDGE_REPORT_GRACE_MS) return\n // Completed taps/swipes become one continuous pulse, even if the device\n // omits tap_end. Older tap_start-only devices retain the same fallback.\n this.presses.delete(finger)\n if (glyph) this.startFlash(glyph)\n this.render()\n }\n\n private clearFlash(): void {\n if (this.flashTimer !== null) BgTimer.clearTimeout(this.flashTimer)\n this.flashTimer = null\n this.flash = null\n }\n\n private startFlash(glyph: GestureDotGlyph): void {\n this.clearFlash()\n this.flash = glyph\n this.flashTimer = BgTimer.setTimeout(() => {\n this.flashTimer = null\n this.flash = null\n this.render()\n this.trace(\"flash-ended\")\n }, GESTURE_FLASH_MS)\n }\n\n /** Debug setting only; no payloads or retained history. Correlate seq with G2PERF. */\n private trace(reason: string, details: Record<string, unknown> = {}): void {\n if (!this.enabled()) return\n console.log(\n \"GESTUREDOTS \" +\n JSON.stringify({\n t: Date.now(),\n reason,\n held: this.presses.size > 0,\n flash: this.flash,\n overlay: useDisplayStore.getState().overlayOwner,\n active: localDisplayManager.hasActiveDisplay(),\n ...details,\n }),\n )\n }\n\n /**\n * Paint or clear the indicator. Nothing is drawn while anything else is on\n * the glasses (miniapp frame or system screen) or when no gesture was just\n * received. The top-right anchor resolves against the device's real canvas,\n * so no size math here.\n *\n * Between flashes the element STAYS in the scene with the blank glyph:\n * removing it would tear down the firmware image container and rebuild the\n * page on every flash (a rebuild storm on stock firmware). Only disabling\n * the setting removes the element outright.\n */\n private render(): void {\n if (!this.started) return\n if (localDisplayManager.hasActiveDisplay() || useDisplayStore.getState().overlayOwner !== null) return\n const shown = Array.from(this.presses.values()).at(-1)?.glyph ?? this.flash\n if (!this.enabled()) {\n if (this.visible) {\n this.visible = false\n this.renderedGlyph = null\n sceneRenderer.emitScene(DOTS_APP_ID, \"main\", [])\n }\n return\n }\n if (!shown && !this.visible) return\n const glyph = shown ?? \"blank\"\n if (glyph === this.renderedGlyph) return\n const elements: SceneElementInput[] = [\n {\n type: \"image\",\n id: \"gesture-dot\",\n box: {\n x: MARGIN_X,\n y: MARGIN_TOP,\n w: GESTURE_DOT_GLYPH_SIZE,\n h: GESTURE_DOT_GLYPH_SIZE,\n anchor: \"top-right\",\n },\n data: GESTURE_DOT_GLYPHS[glyph],\n },\n ]\n this.visible = true\n this.renderedGlyph = glyph\n const result = sceneRenderer.emitScene(DOTS_APP_ID, \"main\", elements)\n this.trace(\"render\", {\n glyph,\n ...(result?.kind === \"scene\" ? {seq: result.seq, sent: result.sent} : {}),\n })\n }\n}\n\nconst gestureDotsService = new GestureDotsService()\nexport default gestureDotsService\nexport {GestureDotsService}\n"]}
@@ -3,6 +3,6 @@
3
3
  * 24×24 8-bit grayscale PNGs (white on black) for the gesture-dots indicator.
4
4
  */
5
5
  export declare const GESTURE_DOT_GLYPH_SIZE = 24;
6
- export type GestureDotGlyph = "dot" | "double" | "ring" | "doubleRing" | "up" | "down" | "left" | "right" | "hold" | "blank";
6
+ export type GestureDotGlyph = "dot" | "double" | "ring" | "doubleRing" | "up" | "down" | "left" | "right" | "hold" | "holdRing" | "blank";
7
7
  export declare const GESTURE_DOT_GLYPHS: Record<GestureDotGlyph, string>;
8
8
  //# sourceMappingURL=gestureDotGlyphs.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gestureDotGlyphs.d.ts","sourceRoot":"","sources":["../../src/services/gestureDotGlyphs.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,eAAO,MAAM,sBAAsB,KAAK,CAAA;AAExC,MAAM,MAAM,eAAe,GAAG,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,YAAY,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,CAAA;AAE5H,eAAO,MAAM,kBAAkB,EAAE,MAAM,CAAC,eAAe,EAAE,MAAM,CAW9D,CAAA"}
1
+ {"version":3,"file":"gestureDotGlyphs.d.ts","sourceRoot":"","sources":["../../src/services/gestureDotGlyphs.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,eAAO,MAAM,sBAAsB,KAAK,CAAA;AAExC,MAAM,MAAM,eAAe,GAAG,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,YAAY,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,UAAU,GAAG,OAAO,CAAA;AAEzI,eAAO,MAAM,kBAAkB,EAAE,MAAM,CAAC,eAAe,EAAE,MAAM,CAY9D,CAAA"}
@@ -13,6 +13,7 @@ export const GESTURE_DOT_GLYPHS = {
13
13
  left: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAI0lEQVR4nGNgoCv4j0sch8RAiTP8RwPESOAwajDI4JKgGQAAKO05x7DqJxIAAAAASUVORK5CYII=",
14
14
  right: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAIElEQVR4nGNgoDf4j1NiMMn8RwOEJYizZKDEcQc7bQAAS7w5x+ro2lsAAAAASUVORK5CYII=",
15
15
  hold: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAR0lEQVR4nGNgIAj+gwF2UUy5//+xyyDzcLGRedjMhTEwXAKl0Z0Lof7DKbgMhBpQCZzOxedBHEGCMxAJBTXhKGRAA9hFMQEANr7jHQU9fO0AAAAASUVORK5CYII=",
16
+ holdRing: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAQ0lEQVR4nGNgIAj+gwF2UUy5//+xyyDzcLGRedjMhTEwXAKlMd2IVQNMaEAlcDoXnwdxBAnOQCQU1ISjEIvjsYhiAgAo9KdZzePY3AAAAABJRU5ErkJggg==",
16
17
  blank: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAD0lEQVR4nGNgGAWjgPoAAAJYAAGgxYwDAAAAAElFTkSuQmCC",
17
18
  };
18
19
  //# sourceMappingURL=gestureDotGlyphs.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"gestureDotGlyphs.js","sourceRoot":"","sources":["../../src/services/gestureDotGlyphs.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,CAAA;AAIxC,MAAM,CAAC,MAAM,kBAAkB,GAAoC;IACjE,GAAG,EAAE,8IAA8I;IACnJ,MAAM,EAAE,kHAAkH;IAC1H,IAAI,EAAE,sJAAsJ;IAC5J,UAAU,EAAE,8HAA8H;IAC1I,EAAE,EAAE,8IAA8I;IAClJ,IAAI,EAAE,0IAA0I;IAChJ,IAAI,EAAE,8HAA8H;IACpI,KAAK,EAAE,0HAA0H;IACjI,IAAI,EAAE,8KAA8K;IACpL,KAAK,EAAE,kGAAkG;CAC1G,CAAA","sourcesContent":["/**\n * GENERATED by scripts/gen-gesture-dot-glyphs.mjs — do not edit by hand.\n * 24×24 8-bit grayscale PNGs (white on black) for the gesture-dots indicator.\n */\nexport const GESTURE_DOT_GLYPH_SIZE = 24\n\nexport type GestureDotGlyph = \"dot\" | \"double\" | \"ring\" | \"doubleRing\" | \"up\" | \"down\" | \"left\" | \"right\" | \"hold\" | \"blank\"\n\nexport const GESTURE_DOT_GLYPHS: Record<GestureDotGlyph, string> = {\n dot: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALklEQVR4nM2QsQ0AAAjC/P/pmrhqZ+xIF6DqBQyWbwO3gduAmKjQuj7QL/ETEzQmMptl7Q9NBAAAAABJRU5ErkJggg==\",\n double: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAG0lEQVR4nGNgGD7gPxjgYkN4yOyBlcDp3GEBAB3sd4lPaQxDAAAAAElFTkSuQmCC\",\n ring: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAANElEQVR4nGNgGBTgPxjgEseUgQphyCD4qDL/kSX+Y9WApoWqEjgsx+lc3B7EHSS4A3EgAAC+cEu1JTNREQAAAABJRU5ErkJggg==\",\n doubleRing: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAIklEQVR4nGNgGD7gPxjgYkN4yGwGmBA6SV0JHJbjdO6wAADBMlep8zl7TAAAAABJRU5ErkJggg==\",\n up: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAMElEQVR4nGNgoCv4////f1zi2GT+/4ciTHE4RhdHIlDFUUhkcTQKQx9WBw8PCVoBAIcbOcf3xeeBAAAAAElFTkSuQmCC\",\n down: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALUlEQVR4nGNgoC/4/3+4SkBFUCkkNjKJIoMg0GRgGEMGgrC4CQSwuxanR2gEAO1/Ocfgp8uvAAAAAElFTkSuQmCC\",\n left: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAI0lEQVR4nGNgoCv4j0sch8RAiTP8RwPESOAwajDI4JKgGQAAKO05x7DqJxIAAAAASUVORK5CYII=\",\n right: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAIElEQVR4nGNgoDf4j1NiMMn8RwOEJYizZKDEcQc7bQAAS7w5x+ro2lsAAAAASUVORK5CYII=\",\n hold: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAR0lEQVR4nGNgIAj+gwF2UUy5//+xyyDzcLGRedjMhTEwXAKl0Z0Lof7DKbgMhBpQCZzOxedBHEGCMxAJBTXhKGRAA9hFMQEANr7jHQU9fO0AAAAASUVORK5CYII=\",\n blank: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAD0lEQVR4nGNgGAWjgPoAAAJYAAGgxYwDAAAAAElFTkSuQmCC\",\n}\n"]}
1
+ {"version":3,"file":"gestureDotGlyphs.js","sourceRoot":"","sources":["../../src/services/gestureDotGlyphs.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,CAAA;AAIxC,MAAM,CAAC,MAAM,kBAAkB,GAAoC;IACjE,GAAG,EAAE,8IAA8I;IACnJ,MAAM,EAAE,kHAAkH;IAC1H,IAAI,EAAE,sJAAsJ;IAC5J,UAAU,EAAE,8HAA8H;IAC1I,EAAE,EAAE,8IAA8I;IAClJ,IAAI,EAAE,0IAA0I;IAChJ,IAAI,EAAE,8HAA8H;IACpI,KAAK,EAAE,0HAA0H;IACjI,IAAI,EAAE,8KAA8K;IACpL,QAAQ,EAAE,0KAA0K;IACpL,KAAK,EAAE,kGAAkG;CAC1G,CAAA","sourcesContent":["/**\n * GENERATED by scripts/gen-gesture-dot-glyphs.mjs — do not edit by hand.\n * 24×24 8-bit grayscale PNGs (white on black) for the gesture-dots indicator.\n */\nexport const GESTURE_DOT_GLYPH_SIZE = 24\n\nexport type GestureDotGlyph = \"dot\" | \"double\" | \"ring\" | \"doubleRing\" | \"up\" | \"down\" | \"left\" | \"right\" | \"hold\" | \"holdRing\" | \"blank\"\n\nexport const GESTURE_DOT_GLYPHS: Record<GestureDotGlyph, string> = {\n dot: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALklEQVR4nM2QsQ0AAAjC/P/pmrhqZ+xIF6DqBQyWbwO3gduAmKjQuj7QL/ETEzQmMptl7Q9NBAAAAABJRU5ErkJggg==\",\n double: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAG0lEQVR4nGNgGD7gPxjgYkN4yOyBlcDp3GEBAB3sd4lPaQxDAAAAAElFTkSuQmCC\",\n ring: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAANElEQVR4nGNgGBTgPxjgEseUgQphyCD4qDL/kSX+Y9WApoWqEjgsx+lc3B7EHSS4A3EgAAC+cEu1JTNREQAAAABJRU5ErkJggg==\",\n doubleRing: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAIklEQVR4nGNgGD7gPxjgYkN4yGwGmBA6SV0JHJbjdO6wAADBMlep8zl7TAAAAABJRU5ErkJggg==\",\n up: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAMElEQVR4nGNgoCv4////f1zi2GT+/4ciTHE4RhdHIlDFUUhkcTQKQx9WBw8PCVoBAIcbOcf3xeeBAAAAAElFTkSuQmCC\",\n down: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALUlEQVR4nGNgoC/4/3+4SkBFUCkkNjKJIoMg0GRgGEMGgrC4CQSwuxanR2gEAO1/Ocfgp8uvAAAAAElFTkSuQmCC\",\n left: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAI0lEQVR4nGNgoCv4j0sch8RAiTP8RwPESOAwajDI4JKgGQAAKO05x7DqJxIAAAAASUVORK5CYII=\",\n right: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAIElEQVR4nGNgoDf4j1NiMMn8RwOEJYizZKDEcQc7bQAAS7w5x+ro2lsAAAAASUVORK5CYII=\",\n hold: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAR0lEQVR4nGNgIAj+gwF2UUy5//+xyyDzcLGRedjMhTEwXAKl0Z0Lof7DKbgMhBpQCZzOxedBHEGCMxAJBTXhKGRAA9hFMQEANr7jHQU9fO0AAAAASUVORK5CYII=\",\n holdRing: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAQ0lEQVR4nGNgIAj+gwF2UUy5//+xyyDzcLGRedjMhTEwXAKlMd2IVQNMaEAlcDoXnwdxBAnOQCQU1ISjEIvjsYhiAgAo9KdZzePY3AAAAABJRU5ErkJggg==\",\n blank: \"iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAD0lEQVR4nGNgGAWjgPoAAAJYAAGgxYwDAAAAAElFTkSuQmCC\",\n}\n"]}
@@ -36,7 +36,7 @@ export const evenRealitiesG2 = {
36
36
  // envelope). Pathological sizes needing more than the 4-container pool are
37
37
  // dropped SGC-side with a log.
38
38
  shapes: ["rect"], // bordered empty container ≈ rect
39
- intensityLevels: 2,
39
+ intensityLevels: 16,
40
40
  partialUpdate: true,
41
41
  },
42
42
  // Microphone capabilities - G2 has one microphone (right side), LC3 codec
@@ -1 +1 @@
1
- {"version":3,"file":"even-realities-g2.js","sourceRoot":"","sources":["../../../src/types/capabilities/even-realities-g2.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAIH;;GAEG;AACH,MAAM,CAAC,MAAM,eAAe,GAAiB;IAC3C,SAAS,EAAE,mBAAmB;IAE9B,kDAAkD;IAClD,SAAS,EAAE,KAAK;IAChB,MAAM,EAAE,IAAI;IAEZ,2EAA2E;IAC3E,UAAU,EAAE,IAAI;IAChB,OAAO,EAAE;QACP,KAAK,EAAE,CAAC;QACR,OAAO,EAAE,KAAK;QACd,KAAK,EAAE,OAAO;QACd,gBAAgB,EAAE,IAAI;QACtB,6EAA6E;QAC7E,UAAU,EAAE,EAAC,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAC;QACrC,WAAW,EAAE,EAAC,UAAU,EAAE,EAAE,EAAC;QAC7B,YAAY,EAAE,CAAC;QACf,gBAAgB,EAAE,IAAI;QACtB,aAAa,EAAE,EAAC,MAAM,EAAE,EAAC,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAC,EAAE,KAAK,EAAE,EAAC,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAC,EAAC;QAEnE,mDAAmD;QACnD,KAAK,EAAE,GAAG;QACV,MAAM,EAAE,GAAG;QACX,WAAW,EAAE,IAAI;QACjB,eAAe,EAAE,CAAC,EAAE,gDAAgD;QACpE,gBAAgB,EAAE,CAAC,EAAE,gCAAgC;QACrD,sEAAsE;QACtE,2EAA2E;QAC3E,2EAA2E;QAC3E,+BAA+B;QAC/B,MAAM,EAAE,CAAC,MAAM,CAAC,EAAE,kCAAkC;QACpD,eAAe,EAAE,CAAC;QAClB,aAAa,EAAE,IAAI;KACpB;IAED,0EAA0E;IAC1E,aAAa,EAAE,IAAI;IACnB,UAAU,EAAE;QACV,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,KAAK;KACd;IAED,oDAAoD;IACpD,UAAU,EAAE,KAAK;IACjB,OAAO,EAAE,IAAI;IAEb,gCAAgC;IAChC,MAAM,EAAE,IAAI;IACZ,GAAG,EAAE,IAAI;IAET,qDAAqD;IACrD,SAAS,EAAE,IAAI;IACf,MAAM,EAAE;QACN,KAAK,EAAE,CAAC;QACR,OAAO,EAAE;YACP;gBACE,IAAI,EAAE,SAAS;gBACf,MAAM,EAAE,CAAC,KAAK,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,UAAU,EAAE,YAAY,CAAC;gBACnF,YAAY,EAAE,IAAI;aACnB;SACF;KACF;IAED,+CAA+C;IAC/C,QAAQ,EAAE,KAAK;IACf,KAAK,EAAE,IAAI;IAEX,qBAAqB;IACrB,KAAK,EAAE;QACL,kBAAkB,EAAE,KAAK;KAC1B;IAED,+CAA+C;IAC/C,OAAO,EAAE,KAAK;IAEd,4EAA4E;IAC5E,MAAM,EAAE,KAAK;IAEb,sEAAsE;IACtE,iBAAiB,EAAE,IAAI;IAEvB,0EAA0E;IAC1E,4EAA4E;IAC5E,kBAAkB,EAAE,IAAI;IAExB,wEAAwE;IACxE,sEAAsE;IACtE,mBAAmB,EAAE,IAAI;IAEzB,uEAAuE;IACvE,sBAAsB,EAAE,IAAI;IAC5B,8BAA8B,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;CAC9C,CAAA","sourcesContent":["/**\n * @fileoverview Even Realities G2 Hardware Capabilities\n *\n * Capability profile for the Even Realities G2 smart glasses model.\n * G2 uses the EvenHub protocol with protobuf-based commands.\n */\n\nimport type {Capabilities} from \"../hardware\"\n\n/**\n * Even Realities G2 capability profile\n */\nexport const evenRealitiesG2: Capabilities = {\n modelName: \"Even Realities G2\",\n\n // Camera capabilities - G2 does not have a camera\n hasCamera: false,\n camera: null,\n\n // Display capabilities - G2 has a green monochrome display (similar to G1)\n hasDisplay: true,\n display: {\n count: 2,\n isColor: false,\n color: \"green\",\n canDisplayBitmap: true,\n // Physical panel; stock firmware blits its 576×288 scene canvas into it 1:1.\n resolution: {width: 640, height: 480},\n fieldOfView: {horizontal: 25},\n maxTextLines: 8,\n adjustBrightness: true,\n positionRange: {height: {min: 0, max: 12}, depth: {min: 1, max: 3}},\n\n // Scene display API — EvenHub retained containers.\n width: 576,\n height: 288,\n canPosition: true,\n maxTextElements: 6, // firmware text-container pool (rects share it)\n maxImageElements: 4, // firmware image-container pool\n // No maxImagePx: the SGC tiles larger images across multiple firmware\n // containers (each ≤200x100 — the hardware-verified per-container transfer\n // envelope). Pathological sizes needing more than the 4-container pool are\n // dropped SGC-side with a log.\n shapes: [\"rect\"], // bordered empty container ≈ rect\n intensityLevels: 2,\n partialUpdate: true,\n },\n\n // Microphone capabilities - G2 has one microphone (right side), LC3 codec\n hasMicrophone: true,\n microphone: {\n count: 1,\n hasVAD: false,\n },\n\n // Speaker capabilities - G2 does not have a speaker\n hasSpeaker: false,\n speaker: null,\n\n // IMU capabilities - G2 has IMU\n hasIMU: true,\n imu: null,\n\n // Button capabilities - G2 has a capacitive touchbar\n hasButton: true,\n button: {\n count: 1,\n buttons: [\n {\n type: \"swipe1d\",\n events: [\"TAP\", \"DOUBLE_TAP\", \"TRIPLE_TAP\", \"PRESS_HOLD\", \"SWIPE_UP\", \"SWIPE_DOWN\"],\n isCapacitive: true,\n },\n ],\n },\n\n // Light capabilities - G2 does not have lights\n hasLight: false,\n light: null,\n\n // Power capabilities\n power: {\n hasExternalBattery: false,\n },\n\n // WiFi capabilities - G2 does not support WiFi\n hasWifi: false,\n\n // OTA capabilities - G2 firmware updates are not driven by the ASG OTA flow\n hasOta: false,\n\n // Glassly CFW is bundled for the G2 and flashed over BLE from the app\n hasCustomFirmware: true,\n\n // Dashboard - G2 renders Even Realities' native dashboard in firmware, so\n // Glassly does not manage the dashboard or expose dashboard settings for it\n hasNativeDashboard: true,\n\n // Navigation - firmware nav UI on service 0x08 (card, 176×176 mini map,\n // 576×188 overview map); magnetometer streams only while it is active\n hasNativeNavigation: true,\n\n // Firmware notification centre: popups + history, on-glass app filter.\n hasNativeNotifications: true,\n nativeNotificationPopupSeconds: [0, 5, 7, 10],\n}\n"]}
1
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@@ -33,7 +33,7 @@ export const mentraDisplay = {
33
33
  maxImageElements: 4, // firmware BITMAP pool ids 10-13
34
34
  maxImagePx: { width: 200, height: 200 }, // CANVAS_IMAGE_MAX_I1_BYTES / NAV_IMAGE_MAX_W/H
35
35
  shapes: ["rect"], // bordered empty TEXTBOX ≈ rect (no shape primitive)
36
- intensityLevels: 2, // 1-bpp panel today
36
+ intensityLevels: 16,
37
37
  partialUpdate: true,
38
38
  },
39
39
  // Microphone capabilities - Mentra Display has one microphone without VAD
@@ -1 +1 @@
1
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1
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@@ -33,7 +33,7 @@ export const rayneoIO = {
33
33
  canPosition: true,
34
34
  maxTextElements: 6,
35
35
  maxImageElements: 4,
36
- intensityLevels: 2,
36
+ intensityLevels: 16,
37
37
  partialUpdate: true,
38
38
  },
39
39
  // Microphone capabilities - one Opus mic stream through the voice page
@@ -1 +1 @@
1
- {"version":3,"file":"rayneo-io.js","sourceRoot":"","sources":["../../../src/types/capabilities/rayneo-io.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAIH;;GAEG;AACH,MAAM,CAAC,MAAM,QAAQ,GAAiB;IACpC,SAAS,EAAE,WAAW;IAEtB,kCAAkC;IAClC,SAAS,EAAE,KAAK;IAChB,MAAM,EAAE,IAAI;IAEZ,yDAAyD;IACzD,UAAU,EAAE,IAAI;IAChB,OAAO,EAAE;QACP,KAAK,EAAE,CAAC;QACR,OAAO,EAAE,KAAK;QACd,KAAK,EAAE,OAAO;QACd,uEAAuE;QACvE,6CAA6C;QAC7C,gBAAgB,EAAE,IAAI;QACtB,UAAU,EAAE,EAAC,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAC;QACrC,WAAW,EAAE,EAAC,UAAU,EAAE,EAAE,EAAC;QAC7B,YAAY,EAAE,CAAC;QACf,gBAAgB,EAAE,IAAI;QAEtB,mDAAmD;QACnD,KAAK,EAAE,GAAG;QACV,MAAM,EAAE,GAAG;QACX,WAAW,EAAE,IAAI;QACjB,eAAe,EAAE,CAAC;QAClB,gBAAgB,EAAE,CAAC;QACnB,eAAe,EAAE,CAAC;QAClB,aAAa,EAAE,IAAI;KACpB;IAED,uEAAuE;IACvE,aAAa,EAAE,IAAI;IACnB,UAAU,EAAE;QACV,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,KAAK;KACd;IAED,4DAA4D;IAC5D,UAAU,EAAE,KAAK;IACjB,OAAO,EAAE,IAAI;IAEb,0EAA0E;IAC1E,MAAM,EAAE,KAAK;IACb,GAAG,EAAE,IAAI;IAET,qEAAqE;IACrE,SAAS,EAAE,IAAI;IACf,MAAM,EAAE;QACN,KAAK,EAAE,CAAC;QACR,OAAO,EAAE;YACP;gBACE,IAAI,EAAE,SAAS;gBACf,MAAM,EAAE,CAAC,KAAK,EAAE,YAAY,EAAE,YAAY,EAAE,UAAU,EAAE,YAAY,CAAC;gBACrE,YAAY,EAAE,IAAI;aACnB;SACF;KACF;IAED,iCAAiC;IACjC,QAAQ,EAAE,KAAK;IACf,KAAK,EAAE,IAAI;IAEX,qBAAqB;IACrB,KAAK,EAAE;QACL,kBAAkB,EAAE,KAAK;KAC1B;IAED,8BAA8B;IAC9B,OAAO,EAAE,KAAK;IAEd,0EAA0E;IAC1E,MAAM,EAAE,KAAK;IAEb,6EAA6E;IAC7E,iBAAiB,EAAE,IAAI;IAEvB,uEAAuE;IACvE,uCAAuC;IACvC,kBAAkB,EAAE,IAAI;IAExB,kCAAkC;IAClC,mBAAmB,EAAE,KAAK;IAE1B,uEAAuE;IACvE,sBAAsB,EAAE,IAAI;CAC7B,CAAA","sourcesContent":["/**\n * @fileoverview RayNeo iO Hardware Capabilities\n *\n * Capability profile for the RayNeo iO smart glasses. The stock firmware\n * exposes a single-line subtitle page over a framed BLE protocol; with the\n * Glassly CFW installed the glasses open a 540×180 page the phone draws into\n * through the Glassly CFW record protocol (positioned text, images, rects).\n */\n\nimport type {Capabilities} from \"../hardware\"\n\n/**\n * RayNeo iO capability profile\n */\nexport const rayneoIO: Capabilities = {\n modelName: \"RayNeo iO\",\n\n // Camera capabilities - no camera\n hasCamera: false,\n camera: null,\n\n // Display capabilities - single monochrome (1-bit) panel\n hasDisplay: true,\n display: {\n count: 1,\n isColor: false,\n color: \"green\",\n // Bitmaps and positioned elements need the Glassly CFW; stock firmware\n // only shows text through its subtitle page.\n canDisplayBitmap: true,\n resolution: {width: 540, height: 180},\n fieldOfView: {horizontal: 30},\n maxTextLines: 5,\n adjustBrightness: true,\n\n // Scene display API — the Glassly CFW page canvas.\n width: 540,\n height: 180,\n canPosition: true,\n maxTextElements: 6,\n maxImageElements: 4,\n intensityLevels: 2,\n partialUpdate: true,\n },\n\n // Microphone capabilities - one Opus mic stream through the voice page\n hasMicrophone: true,\n microphone: {\n count: 1,\n hasVAD: false,\n },\n\n // Speaker capabilities - no speaker channel in the protocol\n hasSpeaker: false,\n speaker: null,\n\n // IMU capabilities - stock firmware exposes no IMU or head-gesture stream\n hasIMU: false,\n imu: null,\n\n // Button capabilities - temple touchpad/crown plus a physical button\n hasButton: true,\n button: {\n count: 1,\n buttons: [\n {\n type: \"swipe1d\",\n events: [\"TAP\", \"DOUBLE_TAP\", \"PRESS_HOLD\", \"SWIPE_UP\", \"SWIPE_DOWN\"],\n isCapacitive: true,\n },\n ],\n },\n\n // Light capabilities - no lights\n hasLight: false,\n light: null,\n\n // Power capabilities\n power: {\n hasExternalBattery: false,\n },\n\n // WiFi capabilities - no WiFi\n hasWifi: false,\n\n // OTA capabilities - RayNeo iO updates are not driven by the ASG OTA flow\n hasOta: false,\n\n // Glassly CFW is bundled for the RayNeo iO and flashed over BLE from the app\n hasCustomFirmware: true,\n\n // Dashboard - the launcher renders its own status UI; Glassly does not\n // manage the dashboard settings for it\n hasNativeDashboard: true,\n\n // Navigation - no firmware nav UI\n hasNativeNavigation: false,\n\n // Firmware notification popups: the phone uploads notification content\n hasNativeNotifications: true,\n}\n"]}
1
+ {"version":3,"file":"rayneo-io.js","sourceRoot":"","sources":["../../../src/types/capabilities/rayneo-io.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAIH;;GAEG;AACH,MAAM,CAAC,MAAM,QAAQ,GAAiB;IACpC,SAAS,EAAE,WAAW;IAEtB,kCAAkC;IAClC,SAAS,EAAE,KAAK;IAChB,MAAM,EAAE,IAAI;IAEZ,yDAAyD;IACzD,UAAU,EAAE,IAAI;IAChB,OAAO,EAAE;QACP,KAAK,EAAE,CAAC;QACR,OAAO,EAAE,KAAK;QACd,KAAK,EAAE,OAAO;QACd,uEAAuE;QACvE,6CAA6C;QAC7C,gBAAgB,EAAE,IAAI;QACtB,UAAU,EAAE,EAAC,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAC;QACrC,WAAW,EAAE,EAAC,UAAU,EAAE,EAAE,EAAC;QAC7B,YAAY,EAAE,CAAC;QACf,gBAAgB,EAAE,IAAI;QAEtB,mDAAmD;QACnD,KAAK,EAAE,GAAG;QACV,MAAM,EAAE,GAAG;QACX,WAAW,EAAE,IAAI;QACjB,eAAe,EAAE,CAAC;QAClB,gBAAgB,EAAE,CAAC;QACnB,eAAe,EAAE,EAAE;QACnB,aAAa,EAAE,IAAI;KACpB;IAED,uEAAuE;IACvE,aAAa,EAAE,IAAI;IACnB,UAAU,EAAE;QACV,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,KAAK;KACd;IAED,4DAA4D;IAC5D,UAAU,EAAE,KAAK;IACjB,OAAO,EAAE,IAAI;IAEb,0EAA0E;IAC1E,MAAM,EAAE,KAAK;IACb,GAAG,EAAE,IAAI;IAET,qEAAqE;IACrE,SAAS,EAAE,IAAI;IACf,MAAM,EAAE;QACN,KAAK,EAAE,CAAC;QACR,OAAO,EAAE;YACP;gBACE,IAAI,EAAE,SAAS;gBACf,MAAM,EAAE,CAAC,KAAK,EAAE,YAAY,EAAE,YAAY,EAAE,UAAU,EAAE,YAAY,CAAC;gBACrE,YAAY,EAAE,IAAI;aACnB;SACF;KACF;IAED,iCAAiC;IACjC,QAAQ,EAAE,KAAK;IACf,KAAK,EAAE,IAAI;IAEX,qBAAqB;IACrB,KAAK,EAAE;QACL,kBAAkB,EAAE,KAAK;KAC1B;IAED,8BAA8B;IAC9B,OAAO,EAAE,KAAK;IAEd,0EAA0E;IAC1E,MAAM,EAAE,KAAK;IAEb,6EAA6E;IAC7E,iBAAiB,EAAE,IAAI;IAEvB,uEAAuE;IACvE,uCAAuC;IACvC,kBAAkB,EAAE,IAAI;IAExB,kCAAkC;IAClC,mBAAmB,EAAE,KAAK;IAE1B,uEAAuE;IACvE,sBAAsB,EAAE,IAAI;CAC7B,CAAA","sourcesContent":["/**\n * @fileoverview RayNeo iO Hardware Capabilities\n *\n * Capability profile for the RayNeo iO smart glasses. The stock firmware\n * exposes a single-line subtitle page over a framed BLE protocol; with the\n * Glassly CFW installed the glasses open a 540×180 page the phone draws into\n * through the Glassly CFW record protocol (positioned text, images, rects).\n */\n\nimport type {Capabilities} from \"../hardware\"\n\n/**\n * RayNeo iO capability profile\n */\nexport const rayneoIO: Capabilities = {\n modelName: \"RayNeo iO\",\n\n // Camera capabilities - no camera\n hasCamera: false,\n camera: null,\n\n // Display capabilities - single monochrome (1-bit) panel\n hasDisplay: true,\n display: {\n count: 1,\n isColor: false,\n color: \"green\",\n // Bitmaps and positioned elements need the Glassly CFW; stock firmware\n // only shows text through its subtitle page.\n canDisplayBitmap: true,\n resolution: {width: 540, height: 180},\n fieldOfView: {horizontal: 30},\n maxTextLines: 5,\n adjustBrightness: true,\n\n // Scene display API — the Glassly CFW page canvas.\n width: 540,\n height: 180,\n canPosition: true,\n maxTextElements: 6,\n maxImageElements: 4,\n intensityLevels: 16,\n partialUpdate: true,\n },\n\n // Microphone capabilities - one Opus mic stream through the voice page\n hasMicrophone: true,\n microphone: {\n count: 1,\n hasVAD: false,\n },\n\n // Speaker capabilities - no speaker channel in the protocol\n hasSpeaker: false,\n speaker: null,\n\n // IMU capabilities - stock firmware exposes no IMU or head-gesture stream\n hasIMU: false,\n imu: null,\n\n // Button capabilities - temple touchpad/crown plus a physical button\n hasButton: true,\n button: {\n count: 1,\n buttons: [\n {\n type: \"swipe1d\",\n events: [\"TAP\", \"DOUBLE_TAP\", \"PRESS_HOLD\", \"SWIPE_UP\", \"SWIPE_DOWN\"],\n isCapacitive: true,\n },\n ],\n },\n\n // Light capabilities - no lights\n hasLight: false,\n light: null,\n\n // Power capabilities\n power: {\n hasExternalBattery: false,\n },\n\n // WiFi capabilities - no WiFi\n hasWifi: false,\n\n // OTA capabilities - RayNeo iO updates are not driven by the ASG OTA flow\n hasOta: false,\n\n // Glassly CFW is bundled for the RayNeo iO and flashed over BLE from the app\n hasCustomFirmware: true,\n\n // Dashboard - the launcher renders its own status UI; Glassly does not\n // manage the dashboard settings for it\n hasNativeDashboard: true,\n\n // Navigation - no firmware nav UI\n hasNativeNavigation: false,\n\n // Firmware notification popups: the phone uploads notification content\n hasNativeNotifications: true,\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@glassly/engine",
3
- "version": "0.3.3-dev.641",
3
+ "version": "0.3.3-dev.644",
4
4
  "description": "Glassly Engine — miniapp registry, WebView bridge, and miniapp store",
5
5
  "main": "build/index.js",
6
6
  "react-native": "src/index.ts",
@@ -97,17 +97,17 @@
97
97
  "registry": "https://registry.npmjs.org/"
98
98
  },
99
99
  "dependencies": {
100
- "@glassly/bluetooth-sdk": "0.3.3-dev.641",
101
- "@glassly/cloud-client": "0.3.3-dev.641",
102
- "@glassly/cloud-protocol": "0.3.3-dev.641",
103
- "@glassly/crust": "0.3.3-dev.641",
104
- "@glassly/miniapp": "0.3.3-dev.641",
100
+ "@glassly/bluetooth-sdk": "0.3.3-dev.644",
101
+ "@glassly/cloud-client": "0.3.3-dev.644",
102
+ "@glassly/cloud-protocol": "0.3.3-dev.644",
103
+ "@glassly/crust": "0.3.3-dev.644",
104
+ "@glassly/miniapp": "0.3.3-dev.644",
105
105
  "buffer": "^6.0.3",
106
106
  "events": "^3.3.0",
107
107
  "react-native-marked": "8.1.1",
108
108
  "semver": "^7.7.4",
109
109
  "typesafe-ts": "^1.7.1",
110
- "@glassly/llm-providers": "0.3.3-dev.641"
110
+ "@glassly/llm-providers": "0.3.3-dev.644"
111
111
  },
112
112
  "devDependencies": {
113
113
  "@glassly/llm-providers": "workspace:*",
@@ -12,9 +12,9 @@ export interface EngineReleaseMetadata {
12
12
  export const ENGINE_RELEASE_METADATA: Readonly<EngineReleaseMetadata> = Object.freeze({
13
13
  "schemaVersion": 1,
14
14
  "familyBaseVersion": "0.3.3",
15
- "releaseIdentity": "0.3.3-dev.641",
16
- "releaseSetId": "glassly-0.3.3-dev.641",
17
- "sourceCommit": "d00b7d41b8debe671107718b223256f3fbbb75bc",
15
+ "releaseIdentity": "0.3.3-dev.644",
16
+ "releaseSetId": "glassly-0.3.3-dev.644",
17
+ "sourceCommit": "7efbf5ec37d31b5589b9c9aedbb3159424e82a05",
18
18
  "otaManifestUrl": null,
19
19
  "otaManifestSha256": null
20
20
  })
@@ -5,7 +5,8 @@
5
5
  * (cleared after a short pulse), a bullseye for a recognized long press.
6
6
  * Controllers that report press edges (touch_down … tap_end) show the press
7
7
  * itself instead: a dot while pressed, the bullseye once held, cleared at
8
- * release. The Neural Band's middle finger (index 1) draws the same shapes hollow. Extracted from
8
+ * release. The Neural Band's middle finger (index 1) draws the same shapes
9
+ * hollow: a ring for its tap, the bullseye without its center for its hold. Extracted from
9
10
  * the CFW dashboard service; it renders through
10
11
  * the ordinary scene pipeline, so it works on any positioning device (stock
11
12
  * G2 included), and is gated by the gesture_dots debug setting.
@@ -41,7 +42,16 @@ const FLASH_GLYPHS: Record<string, GestureDotGlyph> = {
41
42
  swipe_right: "right",
42
43
  }
43
44
  /** The band's middle finger draws the filled shapes hollow. */
44
- const MIDDLE_FINGER_GLYPHS: Partial<Record<GestureDotGlyph, GestureDotGlyph>> = {dot: "ring", double: "doubleRing"}
45
+ const MIDDLE_FINGER_GLYPHS: Partial<Record<GestureDotGlyph, GestureDotGlyph>> = {
46
+ dot: "ring",
47
+ double: "doubleRing",
48
+ hold: "holdRing",
49
+ }
50
+
51
+ /** `glyph` as `finger` draws it: the middle finger's shapes are hollow. */
52
+ function fingerGlyph(glyph: GestureDotGlyph, finger: number): GestureDotGlyph {
53
+ return finger === 1 ? (MIDDLE_FINGER_GLYPHS[glyph] ?? glyph) : glyph
54
+ }
45
55
 
46
56
  class GestureDotsService {
47
57
  private started = false
@@ -135,12 +145,12 @@ class GestureDotsService {
135
145
  if (press) {
136
146
  // Both reports describe one press: after touch_down, tap_start means it is held.
137
147
  if (gestureName === "touch_down") press.raw = true
138
- else if (press.raw) press.glyph = "hold"
148
+ else if (press.raw) press.glyph = fingerGlyph("hold", finger)
139
149
  this.render()
140
150
  return
141
151
  }
142
152
  this.clearFlash()
143
- this.presses.set(finger, {raw: gestureName === "touch_down", glyph: finger === 1 ? "ring" : "dot"})
153
+ this.presses.set(finger, {raw: gestureName === "touch_down", glyph: fingerGlyph("dot", finger)})
144
154
  this.render()
145
155
  return
146
156
  }
@@ -152,14 +162,14 @@ class GestureDotsService {
152
162
  return
153
163
  }
154
164
  const shape = FLASH_GLYPHS[gestureName]
155
- const glyph = shape && finger === 1 ? MIDDLE_FINGER_GLYPHS[shape] ?? shape : shape
165
+ const glyph = shape ? fingerGlyph(shape, finger) : shape
156
166
  // The press already showed its own tap and hold; the device's report of
157
167
  // them follows after its double-tap window, often after release.
158
168
  const shownByPress = gestureName === "single_tap" || gestureName === "long_press"
159
169
  if (press?.raw && (!glyph || shownByPress)) {
160
170
  // Pinch-and-turn reports do not release a finger. A recognized hold
161
171
  // stays visible until tap_end instead of expiring halfway through it.
162
- if (gestureName === "long_press") press.glyph = "hold"
172
+ if (gestureName === "long_press") press.glyph = fingerGlyph("hold", finger)
163
173
  this.render()
164
174
  return
165
175
  }
@@ -4,7 +4,7 @@
4
4
  */
5
5
  export const GESTURE_DOT_GLYPH_SIZE = 24
6
6
 
7
- export type GestureDotGlyph = "dot" | "double" | "ring" | "doubleRing" | "up" | "down" | "left" | "right" | "hold" | "blank"
7
+ export type GestureDotGlyph = "dot" | "double" | "ring" | "doubleRing" | "up" | "down" | "left" | "right" | "hold" | "holdRing" | "blank"
8
8
 
9
9
  export const GESTURE_DOT_GLYPHS: Record<GestureDotGlyph, string> = {
10
10
  dot: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAALklEQVR4nM2QsQ0AAAjC/P/pmrhqZ+xIF6DqBQyWbwO3gduAmKjQuj7QL/ETEzQmMptl7Q9NBAAAAABJRU5ErkJggg==",
@@ -16,5 +16,6 @@ export const GESTURE_DOT_GLYPHS: Record<GestureDotGlyph, string> = {
16
16
  left: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAI0lEQVR4nGNgoCv4j0sch8RAiTP8RwPESOAwajDI4JKgGQAAKO05x7DqJxIAAAAASUVORK5CYII=",
17
17
  right: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAIElEQVR4nGNgoDf4j1NiMMn8RwOEJYizZKDEcQc7bQAAS7w5x+ro2lsAAAAASUVORK5CYII=",
18
18
  hold: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAR0lEQVR4nGNgIAj+gwF2UUy5//+xyyDzcLGRedjMhTEwXAKl0Z0Lof7DKbgMhBpQCZzOxedBHEGCMxAJBTXhKGRAA9hFMQEANr7jHQU9fO0AAAAASUVORK5CYII=",
19
+ holdRing: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAQ0lEQVR4nGNgIAj+gwF2UUy5//+xyyDzcLGRedjMhTEwXAKlMd2IVQNMaEAlcDoXnwdxBAnOQCQU1ISjEIvjsYhiAgAo9KdZzePY3AAAAABJRU5ErkJggg==",
19
20
  blank: "iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAAAAADFHGIkAAAAD0lEQVR4nGNgGAWjgPoAAAJYAAGgxYwDAAAAAElFTkSuQmCC",
20
21
  }
@@ -42,7 +42,7 @@ export const evenRealitiesG2: Capabilities = {
42
42
  // envelope). Pathological sizes needing more than the 4-container pool are
43
43
  // dropped SGC-side with a log.
44
44
  shapes: ["rect"], // bordered empty container ≈ rect
45
- intensityLevels: 2,
45
+ intensityLevels: 16,
46
46
  partialUpdate: true,
47
47
  },
48
48
 
@@ -39,7 +39,7 @@ export const mentraDisplay: Capabilities = {
39
39
  maxImageElements: 4, // firmware BITMAP pool ids 10-13
40
40
  maxImagePx: {width: 200, height: 200}, // CANVAS_IMAGE_MAX_I1_BYTES / NAV_IMAGE_MAX_W/H
41
41
  shapes: ["rect"], // bordered empty TEXTBOX ≈ rect (no shape primitive)
42
- intensityLevels: 2, // 1-bpp panel today
42
+ intensityLevels: 16,
43
43
  partialUpdate: true,
44
44
  },
45
45
 
@@ -39,7 +39,7 @@ export const rayneoIO: Capabilities = {
39
39
  canPosition: true,
40
40
  maxTextElements: 6,
41
41
  maxImageElements: 4,
42
- intensityLevels: 2,
42
+ intensityLevels: 16,
43
43
  partialUpdate: true,
44
44
  },
45
45